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- stock GetClosestVehicle(playerid, Float:range)
- {
- new Float:p_X;
- new Float:p_Y;
- new Float:p_Z;
- new Float:Distance;
- new Float:PretendentDistance = range +1;
- new Pretendent;
- GetPlayerPos(playerid, p_X, p_Y, p_Z);
- for(new vehicleid=1; vehicleid < MAX_VEHICLES; vehicleid++)
- {
- Distance = GetVehicleDistanceFromPoint(vehicleid, p_X, p_Y, p_Z);
- if(Distance <= range && Distance <= PretendentDistance)
- {
- Pretendent = vehicleid;
- PretendentDistance = Distance;
- }
- }
- return Pretendent;
- }
- Dùng GetClosestVehicle(playerid, Float:range) để kiếm xe
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