Advertisement
Darryl123

1.5 Changelog (03/04/2018)

Apr 22nd, 2017
15,585
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.76 KB | None | 0 0
  1. + Added 2 extra slots to the inventory, one for a knife and the other for a rucksack.
  2. + Added 28 outfits and pieces of headgear, 26 of which from VodkaChicken's "Outfit Addon".
  3. + Added 2C's customisations to Yantar and Outskirts levels, expanding many building interiors.
  4. + Added 5 custom map spots; three for stashes, one for butterfly mines and the other for companions.
  5. + Added a post_combat_idle for mutants to utilise old engine features like dragging bodies and eating.
  6. + Added a start location for bandits at the Car Park (Vehicle Station) in Cordon.
  7. + Added a tab to game options dedicated to interface and heads-up-display options.
  8. + Added an area of effect pickup mode, allowing player to switch between single or multi item collection.
  9. + Added an enhanced recoil optional feature which creates much more accurate/realistic recoil - not recommended for low-end computers!
  10. + Added ability to bind a key to toggle the heads-up-display on or off.
  11. + Added ability to hold control and double-click to move more than a single item in a stack.
  12. + Added ability to ignite or extinguish campfires at will instead of relying on NPCs to do it.
  13. + Added ability to kick physical objects (bindable in options) - this replaces the previous kicking feature limited to just Tushkano.
  14. + Added animations for campfires, corpse searching, surrending and other scenarios involving the AI.
  15. + Added Clear Sky's hidden base as one of the start locations when playing as a loner.
  16. + Added command line option "-dbgbullet" for printing out hit_power value in order to test damage.
  17. + Added command line options "-smap256", "-smap512", and "-smap1024" for changing shadow map quality.
  18. + Added cooking feature which allows the player to use a stove to cook mutant meats.
  19. + Added debug command "debug_visuals" which spawns all NPC visuals in a line for inspection.
  20. + Added debug command "guide" for forced unlocking of articles, use "guide unlockall" to unlock everything.
  21. + Added debug command "gulag", use "gulag export" to save all gulag_general dynamics to configs/gulag for inspection.
  22. + Added debug command "heli" for mounting and unmounting of helicopters just because we could.
  23. + Added debug command "name" to change player name, use underscores in place of spaces.
  24. + Added debug command "squad_remove_sim" to delete all simulation squads.
  25. + Added debug commands "rank" and "reputation" which allows adding/removing of respective points for testing.
  26. + Added directory abbreviation "$warfare_presets$" so Warfare doesn't need to modify fsgame.ltx.
  27. + Added distant thunder rumbling which plays from the direction of neighbouring levels with stormy weather.
  28. + Added equipable rucksacks which can be used to create stashes or increase your carrying capacity.
  29. + Added first_person_zoom field to allow first-person weapon zooming even when using the third-person camera.
  30. + Added grass scaling option which allows making the Zone as under- or overgrown as the player desires.
  31. + Added grass shadows toggle to the video options menu with no noticeable impact on performance.
  32. + Added guide tab to the PDA, a work-in-progress recreation of the SoC encyclopedia featuring over 100 articles.
  33. + Added guide interactivity which allows matching of in-game entities and events to unlocking of articles.
  34. + Added higher resolution PDA map renders of Chernobyl NPP, Darkscape, Dead City and Generators.
  35. + Added kPDA_TAB1 through 6 to replace usage of kCUSTOM6 through 12 for PDA tab binds.
  36. + Added logic parameter on_first_update; similar to on_info but only fires once per load.
  37. + Added many new callbacks, probably more than can be reasonably listed in this changelog.
  38. + Added missing closed captions for Clear Sky and Mercenaries, thanks to VodkaChicken and SashaRed.
  39. + Added missing minimap for the Monolith Control Center (l12u_control_monolith).
  40. + Added missing names for mutants which are displayed when using the debug health bar.
  41. + Added mutant parts "Crow beak" and "Karlik ear", with the latter being extremely rare and valuable.
  42. + Added Renegades faction for use by addon developers, but they do not spawn naturally in an unmodded game.
  43. + Added wounding and death sounds which play occasionally when player is wounded, or always whenever they die.
  44. + A-Life greatly optimised to run on all thirty-two levels at once instead of just neighbouring levels.
  45. + Bounty tasks now tell you the name and faction of the target before accepting them.
  46. + Completely overhauled in-game difficulty, most notably improved ballistics and a revamped damage model.
  47. + Controllers now actually hurt AI stalkers, making them commit suicide or having them attack their friends.
  48. + Enabled more voice lines for throwing grenades and other actions performed by the AI.
  49. + Inventory slots can now be dynamically added/removed without engine changes via actor_menu.xml.
  50. + Many item-related configurations have been relocated to new folders and have largely been reorganised.
  51. + Many doors which were locked can now be opened and closed, unlocking more safe spots from emissions.
  52. * Monolith War Lab is now fully open and explorable for the first time in freeplay mode or post-story.
  53. + News tips icons for achievements, dynamic news, etc. are now read from a new external config plugin.
  54. + Nimble's order system has been replaced yet again - now much more dynamic and expanded and can be applied to any stalker.
  55. + PDA map spots for important areas like anomalies are now read from a new external config plugin.
  56. + Replaced some animations for the detector, bolt, and PKM with those from Original Guns Reanimated.
  57. + Restored 43 first names and 520 second names from all three stalker games with some alterations.
  58. + Restored ambient cloud shadows from Shadow of Chernobyl and pre-release builds.
  59. + Restored ambient night-time music from build 3844 and 3183 for Jupiter and Zaton respectively.
  60. + Restored ambient sound effects from Shadow of Chernobyl using a version of Balathruin's "Sound Restoration" addon.
  61. + Restored an easter egg which was accidentally removed in a previous patch.
  62. + Restored bandit unique animations from Shadow of Chernobyl for trenchcoat and jackets models.
  63. + Restored Fanatic's correct voice files from Shadow of Chernobyl and added their closed captions.
  64. + Restored smart covers to many of the in-game maps which were used by the AI in Clear Sky.
  65. + Restored the circular in-game crosshair from Shadow of Chernobyl.
  66. + Restored the Karlik mutant from earlier Shadow of Chernobyl builds.
  67. + Restored the "Use Direct X 10.1" video option from S.T.A.L.K.E.R.: Clear Sky.
  68. + Restored variants of the zombie mutant and added a few extra ones which use textures of static/prop zombies.
  69. + Sleep deprivation item fatigue values are now read from a new external config plugin.
  70. + Stalker weapon loadouts have been modularised and split into separate files for every two ranks.
  71. + Step sounds now make noise and the AI reacts to it, you should crouch if you want to sneak up on an enemy.
  72. + Trader files have been redesigned and modularised, now they make use of new trade profiles.
  73.  
  74. * Achievement unlocks are now saved to a table instead of infos, making them a bit more developer-friendly.
  75. * Adjusted xr_danger so stalkers now properly react to new dangers and can prioritise as necessary.
  76. * Ammunition received when unloading enemy weapons is now randomised, and aggregated in the inventory.
  77. * Arena enemy that Arnie refers to as "Swede" in dialog now has that as his name instead of a random one.
  78. * Better linkage for Call of Pripyat maps to encourage Duty and Freedom to travel between these levels.
  79. * Better save compatibility with smart terrains if respawns are changed.
  80. * Bullet and stab wounds now appear on stalkers and mutants after taking damage.
  81. * Butterfly mines now automatically despawn if they fall below the level when placed.
  82. * Can now unlock the "Down to Earth" achievement with the RG-6, RPG-7 and variants thereof.
  83. * Cats now have the same morale value as dogs and should attack more frequently.
  84. * Changed the respawn tick for all smart terrains to one in-game day.
  85. * Companions can now sprint and should catch up to the player a lot faster when far away.
  86. * Companions now require that you be a minimum of one rank below them in order to be recruited.
  87. * Contacts and relations tabs now work more efficient, now only create as many rows as they need when updating.
  88. * Corpses are now displayed as a light-blue dot instead of the usual grey, making them easier to see on the map.
  89. * Corrected alpha layers on map renders for the PDA and minimaps, though no visual difference in-game.
  90. * Corrected many spelling mistakes across the board, ranging from dialogs to item names and descriptions.
  91. * Corrected military rank abbreviations (Private, Sergeant etc.) in the PDA's relations tab.
  92. * Corrected mixed up and improperly named immunity values for a handful of different outfits.
  93. * Corrected names of CS-1 armour variants being swapped around by mistake.
  94. * Corrected the description of anabiotics as they also protect the player from psi-storms.
  95. * Corrected the dimensions of stash markers, as GSC had accidentally made them 2px too small in width and height.
  96. * Corrected the "Glory kill" task reward, now gives a random weapon as the text would imply.
  97. * Corrected the names of detectors, the detector type is now in quotation marks like in Clear Sky and Call of Pripyat.
  98. * Debug spawner plugin is now a blacklist rather than a whitelist, items are now added automatically.
  99. * Decreased the spawn rates of Fractures and Rats to be much rarer like they should be.
  100. * Disabled and/or replaced most sniper spawns for stalkers which didn't spawn in positions ideal for a sniper to use.
  101. * Donating items now gives you an increase to reputation, if you are generous enough to do so.
  102. * Doubled the requirements for all ranks and rebalanced points received due to complaints.
  103. * Drag-to-use texts in item descriptions are now much more visible and easier to read.
  104. * Dragged icons now drop to cell at cursor position rather then the left-top position of the icon.
  105. * Duty's megaphone in Rostok now plays their faction music, instead of Dirge for Planet.
  106. * Dynamic news now only lets stalkers report on events which they have actually witnessed.
  107. * Emissions and psi-storms now take into account whether you are currently in an arena battle.
  108. * Exported ability to get addon flags for server entities that inherit from se_alife_item_weapon.
  109. * Exported CUIActorMenu_CanMoveToPartner and CInventoryBox_CanTake to actor_menu_inventory and _g respectively.
  110. * Exported enum and new read/write properties for server entities inheriting from cse_alife_item_weapon.
  111. * Exported ray_pick function from engine, and rewrote the in-line-of-fire check to use it.
  112. * Exported the spawn and spawn_loadout systems from the engine to scripts for easier customisation.
  113. * Fetch tasks now require the player to collect less items than before to complete them.
  114. * Functions can now be bound to key presses without needing to alter axr_keybind directly.
  115. * Helicopters no-longer deal area-of-effect damage when shooting their cannon.
  116. * Hovering over weapons now additionally displays the difference between their stats as a percentage.
  117. * Increased speed of table_print feature whilst also decreasing RAM usage and chance of stack overflows.
  118. * Kruglov now has his own room, behaves like a mechanic proper and also has a new map spot to help find him.
  119. * Language list is now read from folder directory listings rather than set via scripts.
  120. * Level weathers are now read as a table instead of being parsed as a string.
  121. * Machine gun on top of Yantar bunker now always available to prevent it from being unintentionally duplicated.
  122. * Memory sticks can now be found on corpses (like PDAs) and can be right-click used to unlock guide articles.
  123. * Mod of the Year 2015 and 2016 icons now feature on the main menu as we aren't eligible for future ones.
  124. * Monolith now meditate during surges instead of running for cover as they don't need it.
  125. * Multiple items can now be given to the player via the reward_random_item function.
  126. * Nerfed discounts given by traders to more reasonable levels to account for relations with same faction.
  127. * Nimble should now be able to process your purchase orders when you sleep nearby.
  128. * Non-story players in the Monolith or Zombified factions can now explore Monolith Control Center freely.
  129. * Opened the zat_b103 smart terrain to simulation for the Mercenary faction.
  130. * Optimisations to simulation_objects and gulag_general to improve performance.
  131. * Outfit costs have been increased due to addition of so many new ones, should help slow progression.
  132. * Pseudogiants and Chimeras now have their own unique squad behaviours as they are different to other predators.
  133. * Psi-zone logics now have additional checks as they didn't take into account all possible circumstances.
  134. * Random stalkers can now take up the technician job in Outskirts which was once held by Kirillov in CoP.
  135. * Rebalanced the prices for mutant meats and parts to make sense with their item descriptions.
  136. * Rebuilt and restored a lot of the portrait icon sheet as all the alpha levels somehow got messed up.
  137. * Rebuilt binaries from a new source and included several fixes from Russian forums as well as HQ geometry for dynamic meshes.
  138. * Redesigned and replaced the splash screen again. Much more professional-looking this time.
  139. * Reduced the volume of rain by 25% as it was often deafening during thunderstorms.
  140. * Redistributed the PDA broker dialog to more logical choices, and changed the text of the dialog.
  141. * Reduced bleeding restoration from medkits, and satiety restoration from regular foods.
  142. * Relations tab in the PDA now accurately displays actor community goodwill.
  143. * Renamed all trade files to include the character name and their faction in the file names.
  144. * Renamed Monolith trader back to his 1.2 name, from "Rabbit" to "Krolik", even though it means the same.
  145. * Renamed most plugin files to more suitable names and added better documentation about how to use them.
  146. * Reorganised the icon sheet as new items and outfits had made it rather messy.
  147. * Replaced the "Favourite weapon" statistic with a "Guide articles" counter to show unlock progress.
  148. * Resized the global rectangles for underground levels displaying on the PDA to hide weird artefacting.
  149. * Reworked scope_zoom_factor so that it now acts as a multiplier to the current field-of-view of the actor.
  150. * Sending tips to player now attempts to match a sound to the news id and play that sound instead if available.
  151. * Scripts folder can now load *.script files from subdirectories, allowing for tidier organisation.
  152. * Simulation can now be forced into fully offline for testing by giving the player the info enforce_online_exclusion.
  153. * Sleeping bags are now marked on the PDA using the bed map spot so that they are not forgotten about.
  154. * Spawned NPCs or physics objects via the debug spawner now appear at the location of the mouse cursor.
  155. * Scope, sight, silencer, launcher and the weapon's probability can now be determined in the spawn_loadout system.
  156. * Spore's PDA now has a unique name as to not confuse it with those found on random corpses.
  157. * Stalkers who have tasks to be turned in to are forced to talk to player when requested.
  158. * Standard ammo types only are spawned on player during character creation, no more high-power rounds.
  159. * Stash markers now increase in size as you zoom in, making it easier to find them on the PDA map.
  160. * Statistic and rank/reputation management has been completely revamped and replaced under-the-hood.
  161. * Statistics now has a few extra trackers plugged into it, though no new ones are displayed in the PDA.
  162. * Stop signs are now say "СТОП" instead of "STOP", as all other in-game signs are written in Cyrillic.
  163. * Tasks which target a smart terrain will now try to chose one which is closer to the player if circumstances allow.
  164. * Traders now offer better supplies based on faction relation or whether the "Heavy Pockets" achievement is unlocked.
  165. * Treasure manager can now be configured to spawn only a limited number of specified items in stashes.
  166. * Weapons received via task rewards or after threatening a surrendered stalker are now given a random condition.
  167. * Xenotech can now be replaced by other stalkers if he should die, however he is invulnerable by default.
  168.  
  169. = Fixed agr_smart_terrain_1_6_near_2 having a heli_army flag, should have been in agr_smart_terrain_1_6_near_1.
  170. = Fixed artefacts intended for the "Molten Lada" anomaly spawning at the "Hot Hind" anomaly instead.
  171. = Fixed attach offsets for guitars, stalkers should now hold them properly when playing at a campfire.
  172. = Fixed Barkeep giving discounts to Duty instead of Loners, this is covered by Petrenko in same level.
  173. = Fixed being able to jump-start storymode as non-story faction by killing Doc before his immunity works.
  174. = Fixed being able to skip level changer dialog box if the player reloaded autosave before transitioning.
  175. = Fixed bug caused by a missing parameter in the extract_conditions method of xr_logic.
  176. = Fixed bug in Ecologist task caused by jup_b6_stalker_1_measurements_done having actor as sound type.
  177. = Fixed bug where fetch tasks could be completed after meeting their requirements, and then losing the items.
  178. = Fixed bug where first entry in portrait plugin for each faction wasn't available in character creation.
  179. = Fixed bug where multiple stalkers would attempt to use the same smart cover location.
  180. = Fixed bug where some vectors weren't being set properly in scripts.
  181. = Fixed crash caused by closed captions when the string was given a nil value - even though it shouldn't have happened.
  182. = Fixed crash caused by Sultan having the wrong actor_dialog, it was referencing the text string and not the dialog itself.
  183. = Fixed crash on the Generators level caused by issues with playing on the DirectX 8 renderer.
  184. = Fixed crash which happened when playing in a low resolution and using certain interfaces.
  185. = Fixed crows not saving whether they had already been field dressed, now only works once per crow.
  186. = Fixed emissions and psi-storms not stopping when dying in Azazel mode, causing player to die on respawn.
  187. = Fixed engine bug where dragging a corpse would on occasion open up the inventory screen by mistake.
  188. = Fixed engine bug where hit_probability values for difficulties higher than novice were ignored.
  189. = Fixed exploit where surrendered stalkers could be repeatedly threatened for unlimited amounts of weapons.
  190. = Fixed GSC's mistake in hit callback which caused weak weapons to heal wounded stalkers.
  191. = Fixed Hawaiian giving discounts to Freedom instead of Loners, this is covered by Ashot in the same level.
  192. = Fixed incorrect portraits for certain outfits when using the "Portrait by Outfit" gameplay option.
  193. = Fixed knife attacks not killing the target if damage dealt was greater than the target's remaining health.
  194. = Fixed knives being damaged when looting them from the bodies of NPCs. Was only noticeable through repair kits.
  195. = Fixed level spots set through logic not being removed from the NPC upon death.
  196. = Fixed Mi-24 helicopters not despawning with unlocking of the "Down to Earth" achievement.
  197. = Fixed mistake in xr_motivator and bind_monster because of incorrectly thinking passed sobject in net_spawn was a server entity.
  198. = Fixed mutants not venturing away from their home even when they had been removed from that job.
  199. = Fixed not being able to sell Freedom faction patches even though you could sell the other eight just fine.
  200. = Fixed NPCs not finding jobs on first load because they had already taken them but just not initiated them yet.
  201. = Fixed Owl giving discounts to Clear Sky instead of Loners - only the first discount was affected.
  202. = Fixed PDA lag caused by anomaly icons being added again every time the game was loaded.
  203. = Fixed player being able to join the trader faction when respawning in Azazel mode.
  204. = Fixed potential memory leak with user interfaces, constructors using CUIWindow should use self:AutoDelete(true).
  205. = Fixed psi-storms not skipping correctly, as they were instead trying to skip emissions by mistake.
  206. = Fixed rank being increased a second time in the place of reputation when statistics change.
  207. = Fixed rank and reputation increase/decrease notifications firing after respawning in Azazel mode.
  208. = Fixed skybox blurring when using the DirectX 9 (Enhanced) renderer caused by shaders.
  209. = Fixed sniper squads of the Military and Monolith not actually using sniper rifles.
  210. = Fixed Spas-12's RPM upgrade which still remains broken in Call of Pripyat.
  211. = Fixed stalkers talking about your bounties acting suspicious after you had killed them.
  212. = Fixed stashes having untranslated names when placed without specifying a name.
  213. = Fixed stalkers spawning at old LVID's due to db.offline_objects[id].level_vertex_id.
  214. = Fixed ui_debug_attach not changing NPC animation state properly.
  215. = Fixed weather options not saving and weather presets not working.
  216. = Fixed xr_gather_items and xr_corpse_detection using invalid level vertex ids.
  217.  
  218. - Removed a door in Dead City in an attempt to fix congestion when entering/leaving the old admin building.
  219. - Removed a ton of duplicate and empty files found in the configs/gameplay/ folder.
  220. - Removed all Call of Pripyat quest items and texts which aren't being reused in any way.
  221. - Removed all code relating to the now defunct DEACTIVATE_SIM_ON_NON_LINKED_LEVELS constant.
  222. - Removed all references to the hardcoded anomaly action planner.
  223. - Removed many multiplayer-specific items which had no reason to exist any more.
  224. - Removed rare variants of weapons from the keep_items section (Nimble, Snag, Trapper, etc).
  225. - Removed references to Strelok and Marked One from audio dialog used by the Rostok arena.
  226. - Removed redundant script files, their code was rewritten, moved or just wasn't needed any more.
  227. - Removed several scripts and put used portions into other more fitting places
  228. - Removed some leftover junk stalker and mutant configs as well as some duplicate visuals.
  229. - Removed some old legacy code added in previous patch hotfixes as it was no-longer needed.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement