Maniklas

Board Master

Dec 13th, 2018
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.36 KB | None | 0 0
  1. Grade: 6 ((61+5)/12)
  2.  
  3. Class name: Board Master
  4.  
  5. Weapon of choice: Unarmed OR Blunt polearms OR Wand OR Spellbook/Caster focus.
  6.  
  7. Class energy types:
  8.  
  9. Mana Cards - Magical cards drawn from a special deck. Contains 30 cards, at the beggining of each turn draw 1. If the deck is empty, shuffle all used Mana Cards as well as the ones you have in your hand (including the joker card) back into the deck to recharge them.
  10.  
  11. Joker Card (level 9) - An ancient magic card glowing with power. Also in the Mana Card deck, once unlocked 1/31 chance of drawing it instead of a regular Mana Card. When used, it can be used to immediately cast any spell you have available to you.
  12.  
  13. Powers:
  14.  
  15. New Game - Costs 1 mana card.
  16. Pick 1 board from any available games you have unlocked. This board's ability will now be available to you. You lose any board currently active.
  17.  
  18. (level 3) Roll - Costs 3 mana cards.
  19. Roll a d12. Whatever the number on the die is, you will deal that extra amount of damage along with your next regular attack.
  20.  
  21. (level 12) Trap Card - Costs 4 mana cards.
  22. Once cast, every time a opponent gains some form of energy, there is a 1/4 chance they will take damage, until they have taken damage at least once from that particular casting of the spell. Lasts 5 turns, this effect stacks increasing the chance of damage by 50%.
  23.  
  24. (level 17) Stack the Deck - Costs 5 mana cards.
  25. Double the chances of drawing the Joker Card until it has been drawn. Can only be used once every reshuffle.
  26.  
  27. Base stats:
  28. Strength: 5
  29. Magic: 16
  30. Perception: 14
  31. Body: 13
  32. Resistance: 3
  33. Dodge: 10
  34.  
  35. Progression:
  36. LV1 - Choose your first board. You start with New Game.
  37. LV3 - Unlock Roll.
  38. LV6 - Choose a second board.
  39. LV9 - Unlock the Joker card.
  40. LV12 - Unlock Trap Card.
  41. LV14 - Choose a third board.
  42. LV17 - Unlock Stack the Deck.
  43. LV20 - Choose your fourth and final board. You can now have 2 boards active at the same time and lose a random one once you switch.
  44.  
  45.  
  46. Board Master's Boards
  47.  
  48. Keep in mind that only one of these abilities can be available at once (until level 20), and you have to use a mana card and a turn to trade between them. You can also only have up to four of them unlocked total.
  49.  
  50. Monopoly
  51. Rent - Costs 5 mana cards.
  52. Cast on a opponent. Every turn until you switch board, the targeted opponent loses 1% of max of a random type of energy available to their class.
  53.  
  54. Scrabble
  55. Lucky 7 Letters - Costs 4 mana cards.
  56. The GM sends the player using this ability 7 random letters. If they can form a word using some of the letters, their next attack will deal an extra 50% damage. If they can use all seven letters, give them 100% damage instead.
  57.  
  58. Uno
  59. Uno! - Costs all but 1 mana card in hand.
  60. Reduce all opponent's energy pools to 5% of max (at least one), however you're reducing your own as well, however.
  61.  
  62. Cluedo
  63. Accusation - Costs 3 mana cards.
  64. Draw 3 cards. If you draw the Joker card, shuffle your hand back into the deck and debuff target opponent Strength and Resistance by 20% of your MAG.
  65.  
  66. Chess
  67. Checkmate - Costs 8 mana cards.
  68. Everything has fallen into place. Gain buffs to Dodge and Perception by 50% of your magic, double your Magic and a target opponent is debuffed in Perception by 4.
  69.  
  70. Dungeons & Dragons
  71. Cure Heavy Wounds - Costs 4 mana cards.
  72. Heal MAG/2. If your health is 10% or less, the amount healed is doubled.
  73.  
  74. https://gyazo.com/d68e163b8003a7b093051853acc2551f
Add Comment
Please, Sign In to add comment