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Oct 21st, 2010
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  1. $cd "C:\Documents and Settings\Owner\Desktop\Compile Heather"
  2. $modelname "alyx.mdl"
  3. $model "alyx.mdl" "Heather Morris.smd" {
  4. flexfile "mdldecompiler_expressions.vta" {
  5. flex "AU42" frame 5
  6. flexpair "AU1" 1.0 frame 6
  7. flexpair "AU2" 1.0 frame 7
  8. flexpair "AU4" 1.0 frame 8
  9. flexpair "AU1AU2" 1.0 frame 9
  10. flexpair "AU12" 1.0 frame 10
  11. flex "AU12AU25" frame 11
  12. flexpair "AU15" 1.0 frame 12
  13. flexpair "AU17" 1.0 frame 13
  14. flexpair "AU10" 1.0 frame 14
  15. flex "AU16" frame 15
  16. flexpair "AU6" 1.0 frame 16
  17. flexpair "AU9" 1.0 frame 17
  18. flexpair "AU25" 1.0 frame 18
  19. flexpair "AU18" 1.0 frame 19
  20. flexpair "AU22" 1.0 frame 20
  21. flexpair "AU20" 1.0 frame 21
  22. flex "AU32" frame 22
  23. flex "AU24" frame 23
  24. flex "AU38" frame 24
  25. flex "AU31" frame 25
  26. flexpair "AU26" 1.0 frame 26
  27. flexpair "AU27" 1.0 frame 27
  28. flexpair "AU26Z" 1.0 frame 28
  29.  
  30.  
  31. // If you uncomment the following lines the eyes will be closed
  32. // I'm including it anyway in case anyone wants to experiment
  33. // eyelid upper_right "mdldecompiler_expressions.vta" lowerer 1
  34. // If you uncomment the following lines the eyes will be closed
  35. // I'm including it anyway in case anyone wants to experiment
  36. // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 3 -
  37. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  38. flexcontroller eyelid right_lid_raiser "range" 0.000 1.000
  39. flexcontroller eyelid left_lid_raiser "range" 0.000 1.000
  40. flexcontroller eyelid right_lid_tightener "range" 0.000 1.000
  41. flexcontroller eyelid left_lid_tightener "range" 0.000 1.000
  42. flexcontroller eyelid right_lid_droop "range" 0.000 1.000
  43. flexcontroller eyelid left_lid_droop "range" 0.000 1.000
  44. flexcontroller eyelid right_lid_closer "range" 0.000 1.000
  45. flexcontroller eyelid left_lid_closer "range" 0.000 1.000
  46. flexcontroller eyelid half_closed "range" 0.000 1.000
  47. flexcontroller eyelid blink "range" 0.000 1.000
  48. flexcontroller brow right_inner_raiser "range" 0.000 1.000
  49. flexcontroller brow left_inner_raiser "range" 0.000 1.000
  50. flexcontroller brow right_outer_raiser "range" 0.000 1.000
  51. flexcontroller brow left_outer_raiser "range" 0.000 1.000
  52. flexcontroller brow right_lowerer "range" 0.000 1.000
  53. flexcontroller brow left_lowerer "range" 0.000 1.000
  54. flexcontroller nose right_cheek_raiser "range" 0.000 1.000
  55. flexcontroller nose left_cheek_raiser "range" 0.000 1.000
  56. flexcontroller nose wrinkler "range" 0.000 1.000
  57. flexcontroller nose dilator "range" 0.000 1.000
  58. flexcontroller mouth right_upper_raiser "range" 0.000 1.000
  59. flexcontroller mouth left_upper_raiser "range" 0.000 1.000
  60. flexcontroller mouth right_corner_puller "range" 0.000 1.000
  61. flexcontroller mouth left_corner_puller "range" 0.000 1.000
  62. flexcontroller mouth right_corner_depressor "range" 0.000 1.000
  63. flexcontroller mouth left_corner_depressor "range" 0.000 1.000
  64. flexcontroller mouth chin_raiser "range" 0.000 1.000
  65. flexcontroller phoneme right_part "range" 0.000 1.000
  66. flexcontroller phoneme left_part "range" 0.000 1.000
  67. flexcontroller phoneme right_puckerer "range" 0.000 1.000
  68. flexcontroller phoneme left_puckerer "range" 0.000 1.000
  69. flexcontroller phoneme right_funneler "range" 0.000 1.000
  70. flexcontroller phoneme left_funneler "range" 0.000 1.000
  71. flexcontroller phoneme right_stretcher "range" 0.000 1.000
  72. flexcontroller phoneme left_stretcher "range" 0.000 1.000
  73. flexcontroller phoneme bite "range" 0.000 1.000
  74. flexcontroller phoneme presser "range" 0.000 1.000
  75. flexcontroller phoneme tightener "range" 0.000 1.000
  76. flexcontroller phoneme jaw_clencher "range" 0.000 1.000
  77. flexcontroller phoneme jaw_drop "range" 0.000 1.000
  78. flexcontroller phoneme right_mouth_drop "range" 0.000 1.000
  79. flexcontroller phoneme left_mouth_drop "range" 0.000 1.000
  80. flexcontroller mouth smile "range" 0.000 1.000
  81. flexcontroller mouth lower_lip "range" 0.000 1.000
  82. flexcontroller head head_rightleft "range" -30.000 30.000
  83. flexcontroller head head_updown "range" -15.000 15.000
  84. flexcontroller head head_tilt "range" -15.000 15.000
  85. flexcontroller eyes eyes_updown "range" -15.000 15.000
  86. flexcontroller eyes eyes_rightleft "range" -30.000 30.000
  87. flexcontroller body body_rightleft "range" -30.000 30.000
  88. flexcontroller chest chest_rightleft "range" -30.000 30.000
  89. flexcontroller head head_forwardback "range" -0.200 0.200
  90. flexcontroller gesture gesture_updown "range" -1.000 1.000
  91. flexcontroller gesture gesture_rightleft "range" -1.000 1.000
  92. localvar upper_right_raiser
  93. %upper_right_raiser = ( right_lid_raiser * (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_closer) * ( 1.000 - blink))))
  94. localvar upper_right_neutral
  95. %upper_right_neutral = (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_raiser) * (( 1.000 - right_lid_closer) * ( 1.000 - blink))))
  96. localvar upper_right_lowerer
  97. %upper_right_lowerer = ( right_lid_closer + ( blink * ( 1.000 - right_lid_closer)))
  98. localvar upper_left_raiser
  99. %upper_left_raiser = ( left_lid_raiser * (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_closer) * ( 1.000 - blink))))
  100. localvar upper_left_neutral
  101. %upper_left_neutral = (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_raiser) * (( 1.000 - left_lid_closer) * ( 1.000 - blink))))
  102. localvar upper_left_lowerer
  103. %upper_left_lowerer = ( left_lid_closer + ( blink * ( 1.000 - left_lid_closer)))
  104. localvar lower_right_raiser
  105. %lower_right_raiser = ( right_lid_closer + ( blink * ( 0.500 * ( 1.000 - right_lid_closer))))
  106. localvar lower_right_neutral
  107. %lower_right_neutral = (( 1.000 - right_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( right_lid_tightener * 0.500)) * ( 1.000 - ( right_cheek_raiser * 0.250)))))
  108. localvar lower_right_lowerer
  109. %lower_right_lowerer = 0.000
  110. localvar lower_left_raiser
  111. %lower_left_raiser = ( left_lid_closer + ( blink * ( 0.500 * ( 1.000 - left_lid_closer))))
  112. localvar lower_left_neutral
  113. %lower_left_neutral = (( 1.000 - left_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( left_lid_tightener * 0.500)) * ( 1.000 - ( left_cheek_raiser * 0.250)))))
  114. localvar lower_left_lowerer
  115. %lower_left_lowerer = 0.000
  116. %AU1R = ( right_inner_raiser * (( 1.000 - right_outer_raiser) * ( 1.000 - right_lowerer)))
  117. %AU1L = ( left_inner_raiser * (( 1.000 - left_outer_raiser) * ( 1.000 - left_lowerer)))
  118. %AU2R = ( right_outer_raiser * (( 1.000 - right_inner_raiser) * ( 1.000 - right_lowerer)))
  119. %AU2L = ( left_outer_raiser * (( 1.000 - left_inner_raiser) * ( 1.000 - left_lowerer)))
  120. %AU1AU2R = ( right_inner_raiser * ( right_outer_raiser * ( 1.000 - right_lowerer)))
  121. %AU1AU2L = ( left_inner_raiser * ( left_outer_raiser * ( 1.000 - left_lowerer)))
  122. %AU4R = right_lowerer
  123. %AU4L = left_lowerer
  124. %AU6R = right_cheek_raiser
  125. %AU6L = left_cheek_raiser
  126. %AU9R = wrinkler
  127. %AU9L = wrinkler
  128. %AU38 = dilator
  129. localvar right_open
  130. %right_open = ( smile + (( right_part * ( 1.000 - smile)) + ( right_puckerer + ( right_funneler + (( right_upper_raiser * 0.500) + ( lower_lip * 0.500))))))
  131. localvar left_open
  132. %left_open = ( smile + (( left_part * ( 1.000 - smile)) + ( left_puckerer + ( left_funneler + (( left_upper_raiser * 0.500) + ( lower_lip * 0.500))))))
  133. localvar right_lip_suppressor
  134. %right_lip_suppressor = (( 1.000 / %right_open) * (( 1.000 - presser) * ( 1.000 - bite)))
  135. localvar left_lip_suppressor
  136. %left_lip_suppressor = (( 1.000 / %left_open) * (( 1.000 - presser) * ( 1.000 - bite)))
  137. %AU10R = ( right_upper_raiser * ( right_upper_raiser * ( 0.500 * %right_lip_suppressor)))
  138. %AU10L = ( left_upper_raiser * ( left_upper_raiser * ( 0.500 * %left_lip_suppressor)))
  139. %AU25R = ( right_part * (( right_part * %right_lip_suppressor) * ( 1.000 - smile)))
  140. %AU25L = ( left_part * (( left_part * %left_lip_suppressor) * ( 1.000 - smile)))
  141. %AU12AU25 = ( smile * ( smile * ( 0.500 * ( %right_lip_suppressor + %left_lip_suppressor))))
  142. %AU18R = ( right_puckerer * ( right_puckerer * %right_lip_suppressor))
  143. %AU18L = ( left_puckerer * ( left_puckerer * %left_lip_suppressor))
  144. %AU22R = ( right_funneler * ( right_funneler * %right_lip_suppressor))
  145. %AU22L = ( left_funneler * ( left_funneler * %left_lip_suppressor))
  146. %AU17R = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25R + ( %AU18R + %AU22R)))) * ( 1.000 - smile)))))
  147. %AU17L = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25L + ( %AU18L + %AU22L)))) * ( 1.000 - smile)))))
  148. localvar right_depressor_suppressor
  149. %right_depressor_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500))))
  150. localvar left_depressor_suppressor
  151. %left_depressor_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500))))
  152. %AU15R = ( right_corner_depressor * ( right_corner_depressor * %right_depressor_suppressor))
  153. %AU15L = ( left_corner_depressor * ( left_corner_depressor * %left_depressor_suppressor))
  154. localvar right_corner_suppressor
  155. %right_corner_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile)))
  156. localvar left_corner_suppressor
  157. %left_corner_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile)))
  158. %AU12R = ( right_corner_puller * ( right_corner_puller * %right_corner_suppressor))
  159. %AU12L = ( left_corner_puller * ( left_corner_puller * %left_corner_suppressor))
  160. %AU20R = ( right_stretcher * ( right_stretcher * %right_corner_suppressor))
  161. %AU20L = ( left_stretcher * ( left_stretcher * %left_corner_suppressor))
  162. %AU32 = bite
  163. %AU24 = ( presser + (( 1.000 - presser) * tightener))
  164. %AU31 = ( jaw_clencher * ( jaw_clencher / ( jaw_clencher + jaw_drop)))
  165. localvar right_drop_suppressor
  166. %right_drop_suppressor = (( 1.000 / (( 0.500 * %right_open) + right_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite)))
  167. localvar left_drop_suppressor
  168. %left_drop_suppressor = (( 1.000 / (( 0.500 * %left_open) + left_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite)))
  169. localvar right_drop
  170. %right_drop = ( right_mouth_drop * ( right_mouth_drop * %right_drop_suppressor))
  171. localvar left_drop
  172. %left_drop = ( left_mouth_drop * ( left_mouth_drop * %left_drop_suppressor))
  173. %AU26R = ( jaw_drop * (( 1.000 - %right_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop))))
  174. %AU26L = ( jaw_drop * (( 1.000 - %left_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop))))
  175. %AU27R = ( jaw_drop * ( %right_drop * ( jaw_drop / ( jaw_clencher + jaw_drop))))
  176. %AU27L = ( jaw_drop * ( %left_drop * ( jaw_drop / ( jaw_clencher + jaw_drop))))
  177. %AU16 = ( lower_lip * (( lower_lip * ( 0.250 * ( %right_lip_suppressor + %left_lip_suppressor))) * ( 1.000 - ( 0.500 * ( %AU27R + %AU27L)))))
  178. localvar mouth
  179. %mouth = (( %AU27R * 0.500) + (( %AU27L * 0.500) + (( %AU22R * 0.350) + (( %AU22L * 0.350) + (( %AU18R * 0.250) + (( %AU18L * 0.250) + (( %AU25R * 0.350) + (( %AU25L * 0.350) + (( %AU32 * 0.500) + ( %AU12AU25 + ( %AU16 * 0.400)))))))))))
  180. }
  181.  
  182. $cdmaterials "models\models\heathermorris\"
  183.  
  184. $hboxset "default"
  185. $hbox 0 "ValveBiped.Bip01_Pelvis" -6.754 -6.218 -5.458 6.754 8.278 3.841
  186. $hbox 0 "ValveBiped.Bip01_L_Thigh" -4.637 -3.771 -4.750 19.691 5.475 3.066
  187. $hbox 0 "ValveBiped.Bip01_L_Calf" -2.453 -3.776 -3.167 19.090 2.857 3.069
  188. $hbox 0 "ValveBiped.Bip01_L_Foot" -2.258 -3.651 -2.152 9.782 4.300 2.641
  189. $hbox 0 "ValveBiped.Bip01_L_Toe0" -2.131 -2.303 -1.810 3.357 1.361 2.183
  190. $hbox 0 "ValveBiped.Bip01_R_Thigh" -4.637 -3.771 -3.066 19.691 5.475 4.750
  191. $hbox 0 "ValveBiped.Bip01_R_Calf" -2.453 -3.776 -3.069 19.090 2.857 3.167
  192. $hbox 0 "ValveBiped.Bip01_R_Foot" -2.253 -3.650 -2.617 9.783 4.302 2.544
  193. $hbox 0 "ValveBiped.Bip01_R_Toe0" -2.136 -2.380 -2.134 3.348 1.494 1.911
  194. $hbox 0 "ValveBiped.Bip01_Spine" -4.952 -2.456 -6.167 7.771 5.624 6.167
  195. $hbox 0 "ValveBiped.Bip01_Spine1" -3.921 -2.371 -5.664 7.813 6.514 5.664
  196. $hbox 0 "ValveBiped.Bip01_Spine2" -4.567 -2.770 -5.957 9.678 6.549 5.957
  197. $hbox 0 "ValveBiped.Bip01_Spine4" -1.397 -2.288 -4.586 4.481 5.578 4.586
  198. $hbox 0 "ValveBiped.Bip01_Neck1" -2.538 -3.926 -3.873 2.970 2.237 3.873
  199. $hbox 0 "ValveBiped.Bip01_Head1" -2.951 -4.979 -4.219 8.009 4.278 4.219
  200. $hbox 0 "ValveBiped.Bip01_L_Clavicle" -1.174 -5.052 -4.087 8.875 1.446 2.830
  201. $hbox 0 "ValveBiped.Bip01_L_UpperArm" -1.512 -2.486 -3.343 11.920 2.839 2.155
  202. $hbox 0 "ValveBiped.Bip01_L_Forearm" -0.425 -1.441 -1.463 12.234 1.850 1.683
  203. $hbox 0 "ValveBiped.Bip01_L_Hand" -0.575 -1.712 -1.562 4.562 1.006 1.513
  204. $hbox 0 "ValveBiped.Bip01_L_Finger2" 0.000 -0.667 -1.581 2.038 0.584 0.405
  205. $hbox 0 "ValveBiped.Bip01_L_Finger21" -0.240 -0.847 -1.334 1.344 0.245 0.405
  206. $hbox 0 "ValveBiped.Bip01_L_Finger0" 0.000 -0.204 -0.867 1.659 0.921 0.764
  207. $hbox 0 "ValveBiped.Bip01_L_Finger01" -0.179 -0.248 -0.621 1.241 0.932 0.764
  208. $hbox 0 "ValveBiped.Bip01_R_Clavicle" -0.583 -5.297 -2.943 8.875 1.448 3.895
  209. $hbox 0 "ValveBiped.Bip01_R_UpperArm" -1.512 -2.486 -2.156 11.920 2.839 3.343
  210. $hbox 0 "ValveBiped.Bip01_R_Forearm" -0.425 -1.441 -1.683 12.234 1.850 1.463
  211. $hbox 0 "ValveBiped.Bip01_R_Hand" -0.575 -1.878 -1.510 4.562 1.006 1.562
  212. $hbox 0 "ValveBiped.Bip01_R_Finger2" 0.000 -0.658 -0.404 2.038 0.584 1.583
  213. $hbox 0 "ValveBiped.Bip01_R_Finger21" -0.245 -0.839 -0.404 1.344 0.244 1.338
  214. $hbox 0 "ValveBiped.Bip01_R_Finger0" 0.000 -0.201 -0.760 1.659 0.927 0.867
  215. $hbox 0 "ValveBiped.Bip01_R_Finger01" -0.181 -0.241 -0.760 1.238 0.937 0.626
  216. $hbox 0 "ValveBiped.Bip01_L_Bust" 0.000 -2.292 -3.755 6.585 3.494 2.075
  217. $hbox 0 "ValveBiped.Bip01_R_Bust" 0.000 -2.292 -2.075 6.585 3.494 3.275
  218. // Model uses material "26831430.vtf"
  219. // Model uses material "26831432.vtf"
  220. // Model uses material "58270901.vtf"
  221. // Model uses material "58270901.vmt"
  222. // Model uses material "26831430.vmt"
  223. // Model uses material "26831432.vmt"
  224. // Model uses material "47357852.vmt"
  225. // Model uses material "47357852.vtf"
  226. $attachment "eyes" "ValveBiped.Bip01_Head1" 2.76 -3.05 -0.00 rotate 0.00 -80.10 -90.00
  227. $attachment "lefteye" "ValveBiped.Bip01_Head1" 2.81 -3.89 -1.32 rotate 0.00 -80.10 -90.00
  228. $attachment "righteye" "ValveBiped.Bip01_Head1" 2.81 -3.89 1.30 rotate 0.00 -80.10 -90.00
  229. $attachment "nose" "ValveBiped.Bip01_Head1" 1.70 -5.30 -0.00 rotate 0.00 -80.00 -90.00
  230. $attachment "mouth" "ValveBiped.Bip01_Head1" 0.20 -4.90 -0.00 rotate 0.00 -80.00 -90.00
  231. $attachment "amulet" "ValveBiped.Bip01_Spine4" 0.30 5.00 -0.00 rotate -0.00 90.00 90.00
  232. $attachment "chest" "ValveBiped.Bip01_Spine4" -4.00 4.00 -0.00 rotate -0.00 83.00 90.00
  233. $attachment "hips" "ValveBiped.Bip01_Pelvis" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
  234. $attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.50 -0.50 -0.00 rotate 0.00 -0.00 0.00
  235. $attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.50 -0.50 -0.00 rotate -0.00 -0.00 0.00
  236. $attachment "pouch1" "ValveBiped.Bip01_Pelvis" 5.50 1.00 2.00 rotate -90.00 -90.00 0.00
  237. $attachment "pouch2" "ValveBiped.Bip01_Pelvis" 6.50 0.50 -2.00 rotate -90.00 -90.00 0.00
  238. $attachment "physgun_attachment" "ValveBiped.physgun_attachment" 0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
  239. $attachment "emp" "ValveBiped.Anim_Attachment_RH" 0.00 -0.00 5.00 rotate -90.00 -90.00 0.00
  240. $attachment "Emp_Holster" "ValveBiped.Bip01_Pelvis" -6.44 2.22 -1.95 rotate -1.37 -103.07 90.28
  241. $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
  242. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
  243. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
  244. $includemodel "alyx_animations.mdl"
  245. $includemodel "alyx_postures.mdl"
  246. $includemodel "alyx_gestures.mdl"
  247. $includemodel "humans/female_shared.mdl"
  248. $includemodel "humans/female_ss.mdl"
  249. $surfaceprop "flesh"
  250. $eyeposition 0.000 0.000 70.000
  251. $illumposition 1.280 0.006 33.823
  252. $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
  253. $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
  254. $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
  255. $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
  256. $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
  257. $collisionjoints "phymodel.smd" {
  258.  
  259. $mass 60.0
  260. $inertia 10.00
  261. $damping 0.01
  262. $rotdamping 1.50
  263. $rootbone "valvebiped.bip01_pelvis"
  264.  
  265. $jointconstrain "valvebiped.bip01_spine1" x limit 0.00 0.00 0.00
  266. $jointconstrain "valvebiped.bip01_spine1" y limit 0.00 0.00 0.00
  267. $jointconstrain "valvebiped.bip01_spine1" z limit 0.00 0.00 0.00
  268.  
  269. $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.20
  270. $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.20
  271. $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.20
  272.  
  273. $jointconstrain "valvebiped.bip01_r_upperarm" x limit -30.00 30.00 0.00
  274. $jointconstrain "valvebiped.bip01_r_upperarm" y limit -90.00 90.00 0.00
  275. $jointconstrain "valvebiped.bip01_r_upperarm" z limit -90.00 25.00 0.00
  276.  
  277. $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.20
  278. $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.20
  279. $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.20
  280.  
  281. $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.20
  282. $jointconstrain "valvebiped.bip01_l_upperarm" y limit -90.00 90.00 0.20
  283. $jointconstrain "valvebiped.bip01_l_upperarm" z limit -90.00 25.00 0.20
  284.  
  285. $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.20
  286. $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.20
  287. $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.20
  288.  
  289. $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.20
  290. $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.20
  291. $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.20
  292.  
  293. $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.20
  294. $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.20
  295. $jointconstrain "valvebiped.bip01_head1" z limit -30.00 30.00 0.20
  296.  
  297. $jointmassbias "valvebiped.bip01_r_bust" 0.40
  298. $jointinertia "valvebiped.bip01_r_bust" 5.00
  299. $jointrotdamping "valvebiped.bip01_r_bust" 5.00
  300. $jointconstrain "valvebiped.bip01_r_bust" x limit -15.00 15.00 0.00
  301. $jointconstrain "valvebiped.bip01_r_bust" y limit -15.00 15.00 0.00
  302. $jointconstrain "valvebiped.bip01_r_bust" z limit -15.00 15.00 0.00
  303.  
  304. $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.20
  305. $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
  306. $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.20
  307.  
  308. $jointconstrain "valvebiped.bip01_r_thigh" x limit -10.00 10.00 0.20
  309. $jointconstrain "valvebiped.bip01_r_thigh" y limit -30.00 70.00 0.20
  310. $jointconstrain "valvebiped.bip01_r_thigh" z limit -90.00 30.00 0.20
  311.  
  312. $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.20
  313. $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.20
  314. $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.20
  315.  
  316. $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
  317. $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.20
  318. $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.20
  319.  
  320. $jointconstrain "valvebiped.bip01_l_thigh" x limit -10.00 10.00 0.20
  321. $jointconstrain "valvebiped.bip01_l_thigh" y limit -70.00 30.00 0.20
  322. $jointconstrain "valvebiped.bip01_l_thigh" z limit -90.00 30.00 0.20
  323.  
  324. $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.20
  325. $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.20
  326. $jointconstrain "valvebiped.bip01_l_calf" z limit -12.00 126.00 0.20
  327.  
  328. $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
  329. $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.20
  330. $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.20
  331.  
  332. $jointmassbias "valvebiped.bip01_l_bust" 0.40
  333. $jointinertia "valvebiped.bip01_l_bust" 5.00
  334. $jointrotdamping "valvebiped.bip01_l_bust" 5.00
  335. $jointconstrain "valvebiped.bip01_l_bust" x limit -15.00 15.00 0.00
  336. $jointconstrain "valvebiped.bip01_l_bust" y limit -15.00 15.00 0.00
  337. $jointconstrain "valvebiped.bip01_l_bust" z limit -15.00 15.00 0.00
  338. }
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