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- local Money_2 = Instance.new("TextButton")
- PJJS.Name = "PJJS"
- PJJS.Parent = game.CoreGui
- PJJS.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Italy.Name = "Italy"
- Italy.Parent = Main
- Italy.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Italy.BorderSizePixel = 0
- Italy.Position = UDim2.new(0.120227247, 0, 0.39751029, 0)
- Italy.Size = UDim2.new(0, 142, 0, 34)
- Italy.Font = Enum.Font.SciFi
- Italy.Text = "Italy"
- Italy.TextColor3 = Color3.new(1, 1, 1)
- Italy.TextSize = 16
- ItaF.Name = "ItaF"
- ItaF.Parent = PJJS
- ItaF.BackgroundColor3 = Color3.new(1, 1, 1)
- ItaF.BackgroundTransparency = 1
- ItaF.BorderSizePixel = 0
- ItaF.Position = UDim2.new(0.477117807, 0, 0.268924296, 0)
- ItaF.Size = UDim2.new(0, 188, 0, 319)
- ItaF.Visible = false
- Money_2.Name = "Money"
- Money_2.Parent = ItaF
- Money_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Money_2.BorderSizePixel = 0
- Money_2.Position = UDim2.new(0.120227247, 0, 0.396125257, 0)
- Money_2.Size = UDim2.new(0, 142, 0, 34)
- Money_2.Font = Enum.Font.SciFi
- Money_2.Text = "Money"
- Money_2.TextColor3 = Color3.new(1, 1, 1)
- Money_2.TextSize = 16
- Level_2.MouseButton1Click:Connect(function()
- Enabled = true
- while Enabled == true do
- local A_1 = 1
- local A_2 = nil
- local A_3 = game:GetService("Workspace")["Space Dummy"].Torso.CFrame
- local A_4 = 10000
- local A_5 = game.Players.LocalPlayer.Character.Torso.voiceline
- local A_6 = game:GetService("Workspace")["Space Dummy"].Humanoid
- local A_7 = false
- local Event = game:GetService("ReplicatedStorage").Logic.hitbox
- Event:InvokeServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7)
- local A_1 = 76
- local A_2 = nil
- local A_3 = game:GetService("Workspace")["Space Dummy"].Torso.CFrame
- local A_4 = 10000
- local A_5 = game.Players.LocalPlayer.Character.Torso.voiceline
- local A_6 = game:GetService("Workspace")["Space Dummy"].Humanoid
- local A_7 = false
- local Event = game:GetService("ReplicatedStorage").Logic.hitbox
- Event:InvokeServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7)
- wait()
- end
- end)
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