Quizdan

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Nov 23rd, 2021
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  1. // CUSTOM-BINDS--------------------------------------------------
  2. bind "F1" "cl_showpos 1 0" // Toggle for the FPS Counter
  3. bind "F2" "toggle shownet_enabled 1 0" // Net Graph Toggle
  4.  
  5. // GRAPHICS-BASED-COMMANDS---------------------------------------
  6. fps_max unlimited // Unlocks Framerate
  7. mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
  8. stream_memory "300000" // Change this to 0 if you want to use mat_picmip 4 (default 300000)
  9. mat_forceaniso 0 // No anisotropic filtering (default 16)
  10. ssao_enabled 0 // Disables SSAO
  11. sssss_enable 0 // Disables Screen Space Subsurface Scattering
  12. particle_cpu_level 0 // Reduces the quality of particles
  13. cl_ragdoll_maxcount 0 // Disables Ragdoll
  14. cl_particle_fallback_multiplier 4 // Multiplier for falling back to cheaper effects under load
  15. cl_particle_fallback_base 4 // Base for falling back to cheaper effects under load
  16. noise_filter_scale 0 // Removes Film-grain
  17. mat_bloom_scalefactor_scalar 0 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
  18. r_createmodeldecals 0 // Game does not create decals (bullet impacts etc)
  19. mat_disable_bloom 1 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
  20. nx_static_lobby_mode 2 // Nintendo switch cvar that got somehow into the main game, "2" reduces loading times
  21. cl_gib_allow 0 // Allow gibs
  22. r_cleardecals // Clears all decals on exec
  23. r_cheapwaterstart 0.000001 // Flat water
  24. r_dynamic 0
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