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- // CUSTOM-BINDS--------------------------------------------------
- bind "F1" "cl_showpos 1 0" // Toggle for the FPS Counter
- bind "F2" "toggle shownet_enabled 1 0" // Net Graph Toggle
- // GRAPHICS-BASED-COMMANDS---------------------------------------
- fps_max unlimited // Unlocks Framerate
- mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
- stream_memory "300000" // Change this to 0 if you want to use mat_picmip 4 (default 300000)
- mat_forceaniso 0 // No anisotropic filtering (default 16)
- ssao_enabled 0 // Disables SSAO
- sssss_enable 0 // Disables Screen Space Subsurface Scattering
- particle_cpu_level 0 // Reduces the quality of particles
- cl_ragdoll_maxcount 0 // Disables Ragdoll
- cl_particle_fallback_multiplier 4 // Multiplier for falling back to cheaper effects under load
- cl_particle_fallback_base 4 // Base for falling back to cheaper effects under load
- noise_filter_scale 0 // Removes Film-grain
- mat_bloom_scalefactor_scalar 0 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
- r_createmodeldecals 0 // Game does not create decals (bullet impacts etc)
- mat_disable_bloom 1 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
- nx_static_lobby_mode 2 // Nintendo switch cvar that got somehow into the main game, "2" reduces loading times
- cl_gib_allow 0 // Allow gibs
- r_cleardecals // Clears all decals on exec
- r_cheapwaterstart 0.000001 // Flat water
- r_dynamic 0
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