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- 21:05:15: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
- 21:05:15: -------------------------------
- 21:05:15: CPU Name: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
- 21:05:15: CPU Speed: 2394MHz
- 21:05:15: Physical Memory: 4019MB Total, 1209MB Free
- 21:05:15: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
- 21:05:15: monitor 1: pos={0, 0}, size={1366, 768}
- 21:05:16: Windows Version: 6.3 Build 9600 (revision 17415)
- 21:05:16: Aero is Enabled
- 21:05:16: -------------------------------
- 21:05:16: OBS Modules:
- 21:05:16: Base Address Module
- 21:05:16: 00F20000 OBS.exe
- 21:05:16: 6F2E0000 OBSApi.dll
- 21:05:16: 71DD0000 DShowPlugin.dll
- 21:05:16: 741A0000 GraphicsCapture.dll
- 21:05:16: 71DA0000 NoiseGate.dll
- 21:05:16: 747B0000 PSVPlugin.dll
- 21:05:16: 74790000 scenesw.dll
- 21:05:16: ------------------------------------------
- 21:05:16: Adapter 1
- 21:05:16: Video Adapter: Intel(R) HD Graphics Family
- 21:05:16: Video Adapter Dedicated Video Memory: 0
- 21:05:16: Video Adapter Shared System Memory: 1879048192
- 21:05:16: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
- 21:05:16: =====Stream Start: 2015-10-07, 21:05:16===============================================
- 21:05:16: Multithreaded optimizations: On
- 21:05:16: Base resolution: 1920x1080
- 21:05:16: Output resolution: 1920x1080
- 21:05:16: ------------------------------------------
- 21:05:16: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
- 21:05:17: ------------------------------------------
- 21:05:17: Audio Format: 48000 Hz
- 21:05:17: ------------------------------------------
- 21:05:17: Audio Channels: 2 Ch
- 21:05:17: Playback device Default
- 21:05:17: ------------------------------------------
- 21:05:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 21:05:17: Global Audio time adjust: 0
- 21:05:17: ------------------------------------------
- 21:05:17: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 21:05:20: Mic time offset: 0
- 21:05:20: ------------------------------------------
- 21:05:20: Audio Encoding: AAC
- 21:05:20: bitrate: 128
- 21:05:20: Using graphics capture
- 21:05:20: Trying to hook process: AirMech.exe
- 21:05:20: Scene buffering time set to 700
- 21:05:20: Using custom x264 settings: "crf=17"
- 21:05:20: x264: VBV maxrate specified, but no bufsize, ignored
- 21:05:20: ------------------------------------------
- 21:05:20: Video Encoding: x264
- 21:05:20: fps: 30
- 21:05:20: width: 1920, height: 1080
- 21:05:20: preset: veryfast
- 21:05:20: profile: high
- 21:05:20: keyint: 250
- 21:05:20: CBR: no
- 21:05:20: CFR: yes
- 21:05:20: max bitrate: 1000
- 21:05:20: buffer size: 0
- 21:05:20: quality: 15
- 21:05:20: ------------------------------------------
- 21:05:23: SharedTexCapture hooked
- 21:05:37: GraphicsCaptureSource::NewCapture: eliminating old capture
- 21:05:37: SharedTexCapture hooked
- 21:05:40: GraphicsCaptureSource::NewCapture: eliminating old capture
- 21:05:40: SharedTexCapture hooked
- 21:06:23: Total frames encoded: 1769, total frames duplicated: 1694 (95.76%)
- 21:06:23: Number of frames skipped due to encoder lag: 1687 (95.36%)
- 21:06:23: Total frames rendered: 100, number of late frames: 6 (6.00%) (it's okay for some frames to be late)
- 21:06:23:
- 21:06:23: Profiler time results:
- 21:06:23:
- 21:06:23: ==============================================================
- 21:06:23: video thread frame - [100%] [avg time: 16.579 ms] [children: 53.3%] [unaccounted: 46.7%]
- 21:06:23: | scene->Preprocess - [0.0241%] [avg time: 0.004 ms]
- 21:06:23: | GPU download and conversion - [53.3%] [avg time: 8.833 ms] [children: 44.6%] [unaccounted: 8.64%]
- 21:06:23: | | flush - [3.76%] [avg time: 0.624 ms]
- 21:06:23: | | CopyResource - [40.4%] [avg time: 6.692 ms]
- 21:06:23: | | conversion to 4:2:0 - [0.513%] [avg time: 0.085 ms]
- 21:06:23: Convert444Thread - [100%] [avg time: 13.818 ms] [children: 99.7%] [unaccounted: 0.34%]
- 21:06:23: | Convert444toNV12 - [99.7%] [avg time: 13.771 ms]
- 21:06:23: encoder thread frame - [100%] [avg time: 33.563 ms] [children: 0.206%] [unaccounted: 99.8%]
- 21:06:23: | sending stuff out - [0.206%] [avg time: 0.069 ms]
- 21:06:23: ==============================================================
- 21:06:23:
- 21:06:23:
- 21:06:23: Profiler CPU results:
- 21:06:23:
- 21:06:23: ==============================================================
- 21:06:23: video thread frame - [cpu time: avg 3.906 ms, total 390.625 ms] [avg calls per frame: 1]
- 21:06:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:06:23: | GPU download and conversion - [cpu time: avg 0.937 ms, total 93.75 ms] [avg calls per frame: 1]
- 21:06:23: | | flush - [cpu time: avg 0.468 ms, total 46.875 ms] [avg calls per frame: 1]
- 21:06:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:06:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:06:23: Convert444Thread - [cpu time: avg 8.984 ms, total 718.75 ms] [avg calls per frame: 1]
- 21:06:23: | Convert444toNV12 - [cpu time: avg 8.984 ms, total 718.75 ms] [avg calls per frame: 1]
- 21:06:23: encoder thread frame - [cpu time: avg 8.302 ms, total 14687.5 ms] [avg calls per frame: 1]
- 21:06:23: | sending stuff out - [cpu time: avg 0.044 ms, total 78.125 ms] [avg calls per frame: 1]
- 21:06:23: ==============================================================
- 21:06:23:
- 21:06:23: =====Stream End: 2015-10-07, 21:06:23=================================================
- 21:11:24: Failed loading CUDA dll
- 21:19:29: Terminating 0x19ec
- Last game capture log:
- 2015-10-07, 21:05:20: we're booting up:
- 21:05:20: CaptureThread: attached to process AirMech.exe
- 21:05:21: D3D9 Present
- 21:05:21: D3D9EndScene called
- 21:05:21: D3DPRESENT_PARAMETERS {
- 21:05:21: BackBufferWidth: 1366
- 21:05:21: BackBufferHeight: 705
- 21:05:21: BackBufferFormat: D3DFMT_X8R8G8B8
- 21:05:21: BackBufferCount: 1
- 21:05:21: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 21:05:21: MultiSampleQuality: 0
- 21:05:21: SwapEffect: D3DSWAPEFFECT_DISCARD
- 21:05:21: hDeviceWindow: 131828
- 21:05:21: Windowed: true
- 21:05:21: EnableAutoDepthStencil: true
- 21:05:21: AutoDepthStencilFormat: D3DFMT_D24S8
- 21:05:21: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 21:05:21: FullScreen_RefreshRateInHz: 0
- 21:05:21: PresentationInterval: 1
- 21:05:21: };
- 21:05:21: successfully set up d3d9 hooks
- 21:05:21: D3D9SwapPresent called
- 21:05:23: DoD3D9GPUHook: success
- 21:05:23: D3DSURFACE_DESC {
- 21:05:23: Format: D3DFMT_X8R8G8B8
- 21:05:23: Type: D3DRTYPE_SURFACE
- 21:05:23: Usage: D3DUSAGE_RENDERTARGET
- 21:05:23: Pool: D3DPOOL_DEFAULT
- 21:05:23: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 21:05:23: MultiSampleQuality: 0
- 21:05:23: Width: 1366
- 21:05:23: Height: 705
- 21:05:23: };
- 21:05:23: successfully capturing d3d9 frames via GPU
- 21:05:26: DXGI Present
- 21:05:28: (half life scientist) everything.. seems to be in order
- 21:05:31: D3D9Reset called
- 21:05:31: ---------------------- Cleared D3D9 Capture ----------------------
- 21:05:31: D3DPRESENT_PARAMETERS {
- 21:05:31: BackBufferWidth: 980
- 21:05:31: BackBufferHeight: 551
- 21:05:31: BackBufferFormat: D3DFMT_X8R8G8B8
- 21:05:31: BackBufferCount: 1
- 21:05:31: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 21:05:31: MultiSampleQuality: 0
- 21:05:31: SwapEffect: D3DSWAPEFFECT_DISCARD
- 21:05:31: hDeviceWindow: 131828
- 21:05:31: Windowed: true
- 21:05:31: EnableAutoDepthStencil: true
- 21:05:31: AutoDepthStencilFormat: D3DFMT_D24S8
- 21:05:31: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 21:05:31: FullScreen_RefreshRateInHz: 0
- 21:05:31: PresentationInterval: 1
- 21:05:31: };
- 21:05:31: successfully set up d3d9 hooks
- 21:05:31: D3D9EndScene called
- 21:05:31: D3D9SwapPresent called
- 21:05:31: DoD3D9GPUHook: success
- 21:05:37: D3DSURFACE_DESC {
- 21:05:37: Format: D3DFMT_X8R8G8B8
- 21:05:37: Type: D3DRTYPE_SURFACE
- 21:05:37: Usage: D3DUSAGE_RENDERTARGET
- 21:05:37: Pool: D3DPOOL_DEFAULT
- 21:05:37: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 21:05:37: MultiSampleQuality: 0
- 21:05:37: Width: 980
- 21:05:37: Height: 551
- 21:05:37: };
- 21:05:37: successfully capturing d3d9 frames via GPU
- 21:05:40: D3D9Reset called
- 21:05:40: ---------------------- Cleared D3D9 Capture ----------------------
- 21:05:40: D3DPRESENT_PARAMETERS {
- 21:05:40: BackBufferWidth: 1366
- 21:05:40: BackBufferHeight: 705
- 21:05:40: BackBufferFormat: D3DFMT_X8R8G8B8
- 21:05:40: BackBufferCount: 1
- 21:05:40: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 21:05:40: MultiSampleQuality: 0
- 21:05:40: SwapEffect: D3DSWAPEFFECT_DISCARD
- 21:05:40: hDeviceWindow: 131828
- 21:05:40: Windowed: true
- 21:05:40: EnableAutoDepthStencil: true
- 21:05:40: AutoDepthStencilFormat: D3DFMT_D24S8
- 21:05:40: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 21:05:40: FullScreen_RefreshRateInHz: 0
- 21:05:40: PresentationInterval: 1
- 21:05:40: };
- 21:05:40: successfully set up d3d9 hooks
- 21:05:40: D3D9EndScene called
- 21:05:40: D3D9SwapPresent called
- 21:05:40: DoD3D9GPUHook: success
- 21:05:40: D3DSURFACE_DESC {
- 21:05:40: Format: D3DFMT_X8R8G8B8
- 21:05:40: Type: D3DRTYPE_SURFACE
- 21:05:40: Usage: D3DUSAGE_RENDERTARGET
- 21:05:40: Pool: D3DPOOL_DEFAULT
- 21:05:40: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 21:05:40: MultiSampleQuality: 0
- 21:05:40: Width: 1366
- 21:05:40: Height: 705
- 21:05:40: };
- 21:05:40: successfully capturing d3d9 frames via GPU
- 21:06:23: ---------------------- Cleared D3D9 Capture ----------------------
- 21:06:23: received restart event, capturing
- 21:06:23: DoD3D9GPUHook: success
- 21:06:23: D3D9EndScene called
- 21:06:23: D3D9SwapPresent called
- 21:07:40: D3D9Reset called
- 21:07:40: ---------------------- Cleared D3D9 Capture ----------------------
- 21:07:40: successfully set up d3d9 hooks
- 21:07:40: D3D9EndScene called
- 21:07:40: D3D9SwapPresent called
- 21:07:40: DoD3D9GPUHook: success
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