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OBS recording freezes log

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Oct 8th, 2015
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  1. 21:05:15: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  2. 21:05:15: -------------------------------
  3. 21:05:15: CPU Name: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
  4. 21:05:15: CPU Speed: 2394MHz
  5. 21:05:15: Physical Memory: 4019MB Total, 1209MB Free
  6. 21:05:15: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
  7. 21:05:15: monitor 1: pos={0, 0}, size={1366, 768}
  8. 21:05:16: Windows Version: 6.3 Build 9600 (revision 17415)
  9. 21:05:16: Aero is Enabled
  10. 21:05:16: -------------------------------
  11. 21:05:16: OBS Modules:
  12. 21:05:16: Base Address Module
  13. 21:05:16: 00F20000 OBS.exe
  14. 21:05:16: 6F2E0000 OBSApi.dll
  15. 21:05:16: 71DD0000 DShowPlugin.dll
  16. 21:05:16: 741A0000 GraphicsCapture.dll
  17. 21:05:16: 71DA0000 NoiseGate.dll
  18. 21:05:16: 747B0000 PSVPlugin.dll
  19. 21:05:16: 74790000 scenesw.dll
  20. 21:05:16: ------------------------------------------
  21. 21:05:16: Adapter 1
  22. 21:05:16: Video Adapter: Intel(R) HD Graphics Family
  23. 21:05:16: Video Adapter Dedicated Video Memory: 0
  24. 21:05:16: Video Adapter Shared System Memory: 1879048192
  25. 21:05:16: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
  26. 21:05:16: =====Stream Start: 2015-10-07, 21:05:16===============================================
  27. 21:05:16: Multithreaded optimizations: On
  28. 21:05:16: Base resolution: 1920x1080
  29. 21:05:16: Output resolution: 1920x1080
  30. 21:05:16: ------------------------------------------
  31. 21:05:16: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  32. 21:05:17: ------------------------------------------
  33. 21:05:17: Audio Format: 48000 Hz
  34. 21:05:17: ------------------------------------------
  35. 21:05:17: Audio Channels: 2 Ch
  36. 21:05:17: Playback device Default
  37. 21:05:17: ------------------------------------------
  38. 21:05:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
  39. 21:05:17: Global Audio time adjust: 0
  40. 21:05:17: ------------------------------------------
  41. 21:05:17: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  42. 21:05:20: Mic time offset: 0
  43. 21:05:20: ------------------------------------------
  44. 21:05:20: Audio Encoding: AAC
  45. 21:05:20: bitrate: 128
  46. 21:05:20: Using graphics capture
  47. 21:05:20: Trying to hook process: AirMech.exe
  48. 21:05:20: Scene buffering time set to 700
  49. 21:05:20: Using custom x264 settings: "crf=17"
  50. 21:05:20: x264: VBV maxrate specified, but no bufsize, ignored
  51. 21:05:20: ------------------------------------------
  52. 21:05:20: Video Encoding: x264
  53. 21:05:20: fps: 30
  54. 21:05:20: width: 1920, height: 1080
  55. 21:05:20: preset: veryfast
  56. 21:05:20: profile: high
  57. 21:05:20: keyint: 250
  58. 21:05:20: CBR: no
  59. 21:05:20: CFR: yes
  60. 21:05:20: max bitrate: 1000
  61. 21:05:20: buffer size: 0
  62. 21:05:20: quality: 15
  63. 21:05:20: ------------------------------------------
  64. 21:05:23: SharedTexCapture hooked
  65. 21:05:37: GraphicsCaptureSource::NewCapture: eliminating old capture
  66. 21:05:37: SharedTexCapture hooked
  67. 21:05:40: GraphicsCaptureSource::NewCapture: eliminating old capture
  68. 21:05:40: SharedTexCapture hooked
  69. 21:06:23: Total frames encoded: 1769, total frames duplicated: 1694 (95.76%)
  70. 21:06:23: Number of frames skipped due to encoder lag: 1687 (95.36%)
  71. 21:06:23: Total frames rendered: 100, number of late frames: 6 (6.00%) (it's okay for some frames to be late)
  72. 21:06:23:
  73. 21:06:23: Profiler time results:
  74. 21:06:23:
  75. 21:06:23: ==============================================================
  76. 21:06:23: video thread frame - [100%] [avg time: 16.579 ms] [children: 53.3%] [unaccounted: 46.7%]
  77. 21:06:23: | scene->Preprocess - [0.0241%] [avg time: 0.004 ms]
  78. 21:06:23: | GPU download and conversion - [53.3%] [avg time: 8.833 ms] [children: 44.6%] [unaccounted: 8.64%]
  79. 21:06:23: | | flush - [3.76%] [avg time: 0.624 ms]
  80. 21:06:23: | | CopyResource - [40.4%] [avg time: 6.692 ms]
  81. 21:06:23: | | conversion to 4:2:0 - [0.513%] [avg time: 0.085 ms]
  82. 21:06:23: Convert444Thread - [100%] [avg time: 13.818 ms] [children: 99.7%] [unaccounted: 0.34%]
  83. 21:06:23: | Convert444toNV12 - [99.7%] [avg time: 13.771 ms]
  84. 21:06:23: encoder thread frame - [100%] [avg time: 33.563 ms] [children: 0.206%] [unaccounted: 99.8%]
  85. 21:06:23: | sending stuff out - [0.206%] [avg time: 0.069 ms]
  86. 21:06:23: ==============================================================
  87. 21:06:23:
  88. 21:06:23:
  89. 21:06:23: Profiler CPU results:
  90. 21:06:23:
  91. 21:06:23: ==============================================================
  92. 21:06:23: video thread frame - [cpu time: avg 3.906 ms, total 390.625 ms] [avg calls per frame: 1]
  93. 21:06:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 21:06:23: | GPU download and conversion - [cpu time: avg 0.937 ms, total 93.75 ms] [avg calls per frame: 1]
  95. 21:06:23: | | flush - [cpu time: avg 0.468 ms, total 46.875 ms] [avg calls per frame: 1]
  96. 21:06:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 21:06:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  98. 21:06:23: Convert444Thread - [cpu time: avg 8.984 ms, total 718.75 ms] [avg calls per frame: 1]
  99. 21:06:23: | Convert444toNV12 - [cpu time: avg 8.984 ms, total 718.75 ms] [avg calls per frame: 1]
  100. 21:06:23: encoder thread frame - [cpu time: avg 8.302 ms, total 14687.5 ms] [avg calls per frame: 1]
  101. 21:06:23: | sending stuff out - [cpu time: avg 0.044 ms, total 78.125 ms] [avg calls per frame: 1]
  102. 21:06:23: ==============================================================
  103. 21:06:23:
  104. 21:06:23: =====Stream End: 2015-10-07, 21:06:23=================================================
  105. 21:11:24: Failed loading CUDA dll
  106. 21:19:29: Terminating 0x19ec
  107.  
  108.  
  109. Last game capture log:
  110. 2015-10-07, 21:05:20: we're booting up:
  111. 21:05:20: CaptureThread: attached to process AirMech.exe
  112. 21:05:21: D3D9 Present
  113. 21:05:21: D3D9EndScene called
  114. 21:05:21: D3DPRESENT_PARAMETERS {
  115. 21:05:21: BackBufferWidth: 1366
  116. 21:05:21: BackBufferHeight: 705
  117. 21:05:21: BackBufferFormat: D3DFMT_X8R8G8B8
  118. 21:05:21: BackBufferCount: 1
  119. 21:05:21: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  120. 21:05:21: MultiSampleQuality: 0
  121. 21:05:21: SwapEffect: D3DSWAPEFFECT_DISCARD
  122. 21:05:21: hDeviceWindow: 131828
  123. 21:05:21: Windowed: true
  124. 21:05:21: EnableAutoDepthStencil: true
  125. 21:05:21: AutoDepthStencilFormat: D3DFMT_D24S8
  126. 21:05:21: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  127. 21:05:21: FullScreen_RefreshRateInHz: 0
  128. 21:05:21: PresentationInterval: 1
  129. 21:05:21: };
  130. 21:05:21: successfully set up d3d9 hooks
  131. 21:05:21: D3D9SwapPresent called
  132. 21:05:23: DoD3D9GPUHook: success
  133. 21:05:23: D3DSURFACE_DESC {
  134. 21:05:23: Format: D3DFMT_X8R8G8B8
  135. 21:05:23: Type: D3DRTYPE_SURFACE
  136. 21:05:23: Usage: D3DUSAGE_RENDERTARGET
  137. 21:05:23: Pool: D3DPOOL_DEFAULT
  138. 21:05:23: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  139. 21:05:23: MultiSampleQuality: 0
  140. 21:05:23: Width: 1366
  141. 21:05:23: Height: 705
  142. 21:05:23: };
  143. 21:05:23: successfully capturing d3d9 frames via GPU
  144. 21:05:26: DXGI Present
  145. 21:05:28: (half life scientist) everything.. seems to be in order
  146. 21:05:31: D3D9Reset called
  147. 21:05:31: ---------------------- Cleared D3D9 Capture ----------------------
  148. 21:05:31: D3DPRESENT_PARAMETERS {
  149. 21:05:31: BackBufferWidth: 980
  150. 21:05:31: BackBufferHeight: 551
  151. 21:05:31: BackBufferFormat: D3DFMT_X8R8G8B8
  152. 21:05:31: BackBufferCount: 1
  153. 21:05:31: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  154. 21:05:31: MultiSampleQuality: 0
  155. 21:05:31: SwapEffect: D3DSWAPEFFECT_DISCARD
  156. 21:05:31: hDeviceWindow: 131828
  157. 21:05:31: Windowed: true
  158. 21:05:31: EnableAutoDepthStencil: true
  159. 21:05:31: AutoDepthStencilFormat: D3DFMT_D24S8
  160. 21:05:31: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  161. 21:05:31: FullScreen_RefreshRateInHz: 0
  162. 21:05:31: PresentationInterval: 1
  163. 21:05:31: };
  164. 21:05:31: successfully set up d3d9 hooks
  165. 21:05:31: D3D9EndScene called
  166. 21:05:31: D3D9SwapPresent called
  167. 21:05:31: DoD3D9GPUHook: success
  168. 21:05:37: D3DSURFACE_DESC {
  169. 21:05:37: Format: D3DFMT_X8R8G8B8
  170. 21:05:37: Type: D3DRTYPE_SURFACE
  171. 21:05:37: Usage: D3DUSAGE_RENDERTARGET
  172. 21:05:37: Pool: D3DPOOL_DEFAULT
  173. 21:05:37: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  174. 21:05:37: MultiSampleQuality: 0
  175. 21:05:37: Width: 980
  176. 21:05:37: Height: 551
  177. 21:05:37: };
  178. 21:05:37: successfully capturing d3d9 frames via GPU
  179. 21:05:40: D3D9Reset called
  180. 21:05:40: ---------------------- Cleared D3D9 Capture ----------------------
  181. 21:05:40: D3DPRESENT_PARAMETERS {
  182. 21:05:40: BackBufferWidth: 1366
  183. 21:05:40: BackBufferHeight: 705
  184. 21:05:40: BackBufferFormat: D3DFMT_X8R8G8B8
  185. 21:05:40: BackBufferCount: 1
  186. 21:05:40: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  187. 21:05:40: MultiSampleQuality: 0
  188. 21:05:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  189. 21:05:40: hDeviceWindow: 131828
  190. 21:05:40: Windowed: true
  191. 21:05:40: EnableAutoDepthStencil: true
  192. 21:05:40: AutoDepthStencilFormat: D3DFMT_D24S8
  193. 21:05:40: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  194. 21:05:40: FullScreen_RefreshRateInHz: 0
  195. 21:05:40: PresentationInterval: 1
  196. 21:05:40: };
  197. 21:05:40: successfully set up d3d9 hooks
  198. 21:05:40: D3D9EndScene called
  199. 21:05:40: D3D9SwapPresent called
  200. 21:05:40: DoD3D9GPUHook: success
  201. 21:05:40: D3DSURFACE_DESC {
  202. 21:05:40: Format: D3DFMT_X8R8G8B8
  203. 21:05:40: Type: D3DRTYPE_SURFACE
  204. 21:05:40: Usage: D3DUSAGE_RENDERTARGET
  205. 21:05:40: Pool: D3DPOOL_DEFAULT
  206. 21:05:40: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  207. 21:05:40: MultiSampleQuality: 0
  208. 21:05:40: Width: 1366
  209. 21:05:40: Height: 705
  210. 21:05:40: };
  211. 21:05:40: successfully capturing d3d9 frames via GPU
  212. 21:06:23: ---------------------- Cleared D3D9 Capture ----------------------
  213. 21:06:23: received restart event, capturing
  214. 21:06:23: DoD3D9GPUHook: success
  215. 21:06:23: D3D9EndScene called
  216. 21:06:23: D3D9SwapPresent called
  217. 21:07:40: D3D9Reset called
  218. 21:07:40: ---------------------- Cleared D3D9 Capture ----------------------
  219. 21:07:40: successfully set up d3d9 hooks
  220. 21:07:40: D3D9EndScene called
  221. 21:07:40: D3D9SwapPresent called
  222. 21:07:40: DoD3D9GPUHook: success
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