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SeabassN

Sprite Pile (Documentation)

May 23rd, 2019
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  1. -- Sprite Pile --
  2.  
  3. -- PLEASE READ --
  4. ( ) = Shortcut for this feature
  5. * = Some special condition
  6.  
  7. [Canvas]
  8.  
  9. - Hold control and scroll with the mouse to zoom in and out
  10. - Hold control and the middle mouse button to move the view around the canvas
  11. - Scroll through layer with the mouse wheel if control is not being held*
  12.  
  13. *When mouse is over the canvas/palette area
  14.  
  15. -----------------------------------------------------------------------------------------
  16.  
  17. [Preview]
  18.  
  19. - You can modify the quality of the render with the 1x, 2x, 3x, and 4x button on the bottom-right
  20. - You can toggle between the 3D and 2D views by clicking the 2D/3D button on the bottom-right (Read section below)
  21.  
  22. [2D View]
  23. - Use the left mouse button to move the camera around the preview area
  24. - Use the right mouse button to rotate the sprite stack
  25. - Auto-rotation can be toggled on and off on the bottom-right
  26. - Scroll the mouse wheel to zoom in and out with the camera*
  27. *When mouse is over the preview area
  28.  
  29. [3D View]
  30. - Use W, A, S, and D to move around while holding the left mouse button or while in 3D fullscreen mode
  31. - You can move up with Spacebar and down with Control while holding the left mouse button or while in 3D fullscreen mode
  32. - Use the mouse to look around while holding left mouse button, if you're in 3D fullscreen mode you do not need to hold the mouse
  33. - Double-click the preview area with the left mouse button to go into 3D fullscreen mode, press Escape to exit
  34.  
  35. -----------------------------------------------------------------------------------------
  36.  
  37. [Layer List]
  38.  
  39. - Left click a layer on the list to jump to it
  40. - Mouse wheel to scroll through the layers*
  41. - Hold control and left click to select multiple layers
  42. - Hold shift and left click to select all layers between your first selected layer and the one you click on
  43. - Hold control and press C to copy all selected layers*
  44. - Hold control and press V to paste a layer to all selected layers*
  45. - Holding alt when drawing or erasing with any tool will apply the tool to all selected layers
  46.  
  47. *When mouse is over the layer list area
  48.  
  49. -----------------------------------------------------------------------------------------
  50.  
  51. [Tools]
  52.  
  53. Pencil (B)
  54. - You can draw by holding the left mouse button
  55. - Press and hold shift while over the canvas to preview a line from point A to point B, left clicking will draw the line, right clicking will erase the line from the canvas
  56.  
  57. Line (L)
  58. - Same behavior as the pencil tool except the lines will always be perfectly horizontal or vertical
  59.  
  60. Bucket (G)
  61. - Hold shift to preview the bucket fill where the mouse is
  62. - Press left click to apply the bucket fill
  63. - Press right click to clear an area with the same behavior as the bucket fill
  64.  
  65. Replacer (X)
  66. - Hold shift to preview the replacer where the mouse is
  67. - Press left click to apply the replacer
  68. - Press right click to clear all matching colors
  69.  
  70. Translate (T)
  71. - Use the left mouse button to drag around selected layers
  72. - You can undo/redo movement of the layers that were moved
  73.  
  74. -----------------------------------------------------------------------------------------
  75.  
  76. [Symmetry]
  77.  
  78. - None, no symmetry is applied to tools (0)
  79. - X, all tools are mirrored across the X axis (1)
  80. - Y, all tools are mirrored across the Y axis (2)
  81. - XY, all tools are mirrored across the X and Y axis (3)
  82.  
  83. -----------------------------------------------------------------------------------------
  84.  
  85. [General]
  86. - Hold control and press Z to undo (up to 512 actions are kept in memory)
  87. - Hold control and press Y to redo
  88. - Using the multi-layer application tool (Holding alt when drawing/erasing) will save each change as a single undo
  89.  
  90.  
  91. -----------------------------------------------------------------------------------------
  92.  
  93. [Top Menu]
  94.  
  95. - New allows you to create a new project with a pre-defined width/height (currently limited to set sizes)
  96. - Save your current project as a *.spritestack*
  97. - Load a previous project (must be a *.spritestack*)
  98. - Export
  99. + output a project as a sprite sheet with per-designated angles up to 8x scale
  100. + output to slices, a very simple sprite sheet that is identical to the layers you've drawn
  101. + output to gif with varying levels of gif quality and up to 8x scale
  102.  
  103. -----------------------------------------------------------------------------------------
  104.  
  105. [Nerd Stuff]
  106.  
  107. - Press F1 to toggle the performance debugger
  108.  
  109. -----------------------------------------------------------------------------------------
  110.  
  111. Get in touch!
  112.  
  113. Discord: https://discordapp.com/invite/W2YNm7x
  114. Twitter: https://twitter.com/Seabass_N
  115.  
  116. I'm a solo developer so my time is a tad limited but I do this full-time so I'm almost always at my computer. If you have any suggestions, issues, or just want to angrily complain about something you don't like... you can join the Discord server and talk to me directly! We have a channel specifically for SpritePile.
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