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  1. # TODO: Check for any missing documentation about bypass permission here
  2.  
  3. # The language which will be used to display the messages
  4. # TODO: Document how to add custom translations
  5. language: en
  6.  
  7. # Prevents the same denial message to spam the player's chat when the player keeps trying to do what was denied.
  8. # A value of zero will disable the cooldown
  9. message-cooldown: 3
  10.  
  11. # The integration level which this plugin will integrate to WorldEdit when it's available on load
  12. # 0: Disabled
  13. # 1: All affected blocks will be marked as creative. Air and untracked blocks will be unmarked
  14. # 2: Only changed blocks will be marked. Unchanged blocks will be untouched
  15. # 3: Full integration. Also checks gravity and physics of special blocks
  16. # creativesecurity.bypass.worldedit.block to bypass mark with worldedit
  17. worldedit-integration: 1
  18.  
  19. # Enable the data.log file
  20. debug-data: false
  21.  
  22. # Adjusts how the player inventories are stored.
  23. persistence:
  24. # Enables database persistence.
  25. # Not recommend as it can get out of sync with the world on crashes or partial rollbacks
  26. # Only change this on new installation or all data can be lost or become outdated, causing inventory loss or item duplication.
  27. jdbc: false
  28.  
  29. # The database settings bellow are optional and are only used when jdbc is enabled
  30. # If you are updating connection information, make sure it points to the same database or the same issues stated above will happen
  31. driver: mysql
  32. host: localhost
  33. port: 3306
  34. username: root
  35. password:
  36. database: creativesecurity
  37.  
  38. # When specified, the driver, host, port and database settings will be ignored and this JDBC URL will be used instead
  39. # This allows you to specify load balancing databases and more advanced settings
  40. # Examples:
  41. # jdbc:mysql//primaryhost,secondaryhost1,secondaryhost2/databasename
  42. # jdbc:mysql:loadbalance://localhost:3306,localhost:3310/databasename
  43. # jdbc:mysql:replication://master,slave1,slave2,slave3/databasename
  44. #
  45. # Default: empty
  46. url:
  47. # Toggles general checks that are done by the plugin
  48. check:
  49. # Players picking up dropped items generated from different game modes
  50. #
  51. # Can be bypassed with:
  52. # creativesecurity.bypass.action.pickup
  53. # creativesecurity.bypass.action.pickupsurvival
  54. item-pickup: true
  55.  
  56. # Players in creative mode dropping items
  57. #
  58. # Can by bypassed with:
  59. # creativesecurity.bypass.action.drop
  60. creative-drop: true
  61.  
  62. # Players in survival mode dropping creative items. True will destroy the item, false will drop and mark the entity.
  63. survival-drop: true
  64.  
  65. # Toggles if this plugin will affect or not the player deaths
  66. player-death: true
  67.  
  68. # Checks related to mob spawner blocks and entities
  69. mob-spawner:
  70. # Stops players in creative mode from placing monster spawners.
  71. # Includes: The mob spawner block (minecraft:mob_spawner) and the silverfish block (minecraft:monster_egg)
  72. placement: true
  73.  
  74. # Stops players from changing monster spawners with spawn eggs (minecraft:spawn_egg)
  75. #
  76. # Can be bypassed with:
  77. # creativesecurity.bypass.modify.mobspawner
  78. # creativesecurity.bypass.modify.mobspawnersurvival
  79. changing: true
  80.  
  81. # Stops players from shooting with bow while in creative mode.
  82. #
  83. # Can be bypassed with:
  84. # creativesecurity.bypass.use.bow
  85. creative-bow-shots: true
  86.  
  87. # Stops players in creative mode from using name tags in entities.
  88. #
  89. # Can be bypassed with:
  90. # creativesecurity.bypass.action.applynametag
  91. apply-nametag: true
  92.  
  93. # When true players won't be able to break bedrocks even in creative mode
  94. #
  95. # Can be bypassed with:
  96. # creativesecurity.bypass.break.bedrock
  97. breaking-bedrock: true
  98.  
  99. # Determines what happens with the experience and the active inventory when a player dies...
  100. # Can be disabled by the setting "check.player-death" above.
  101. death:
  102. # ... in creative mode
  103. creative:
  104. # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
  105. # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
  106. keep-inventory: true
  107.  
  108. # When true, no experience orb will be spawned and the player will keep all experience on respawn
  109. keep-level: true
  110.  
  111. # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
  112. destroy-creative-drops: true
  113.  
  114. # ... in non-creative mode, may be adventure or spectator
  115. survival:
  116. # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
  117. # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
  118. keep-inventory: false
  119.  
  120. # When true, no experience orb will be spawned and the player will keep all experience on respawn
  121. keep-level: false
  122.  
  123. # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
  124. destroy-creative-drops: true
  125.  
  126. # Toggles some safety checks that are done by this plugin when a player changes from or to the creative game mode
  127. when-gamemode-changes:
  128. # Removes all potion effects when entering/leaving the creative game mode
  129. remove-potions: false
  130.  
  131. # Unleashes all leashed entities when entering/leaving the creative game mode
  132. # Prevents incorrect tracking from the leash item
  133. unleash-entities: true
  134.  
  135. # Closes the inventory GUI, prevents incorrect tracking of items stored in the GUI and unauthorized use of creative items on machines.
  136. close-inventory: true
  137.  
  138. # Moves creative armor to the player inventory, or drop it when it is full.
  139. # Only happens when changing from creative to any other game mode
  140. #
  141. # Bypassed with:
  142. # creativesecurity.bypass.use.marked
  143. remove-creative-armor: true
  144.  
  145. # Toggles tracking of creative items.
  146. # Disabling one of this setting may allow players to transform creative items into normal items
  147. # or make a creative item / entity / block produce normal items
  148. track:
  149. # Players in creative mode spawning items using the creative inventory or special clicks
  150. creative-item-spawn: true
  151.  
  152. # Players placing blocks which are marked as creative item in the inventory
  153. place-creative: true
  154.  
  155. # Items dropped by players in creative mode
  156. creative-drop: true
  157.  
  158. # Entity spawning by creative spawn eggs.
  159. entity-spawn-by-egg: true
  160.  
  161. # Fishing hooks spawned using a creative fishing rod
  162. fishing-hook: true
  163.  
  164. # Loots fished by a creative fishing hook
  165. fish: true
  166.  
  167. # Arrows shot by players in creative mode
  168. # Will not detect which arrow stack was actually used, so players in survival mode will be able to use
  169. # creative item arrows and the projectile will not be tracked!
  170. arrows: true
  171.  
  172. # Creative splash and lingering potions thrown will be marked
  173. thrown-potions: true
  174.  
  175. # Creative experience bottle entities thrown by a creative item will be marked.
  176. exp-bottle: true
  177.  
  178. # Snowball thrown using a creative item stack
  179. snowball: true
  180.  
  181. # Ender pearls thrown using a creative item stack
  182. ender-pearl: true
  183.  
  184. # Eggs thrown using a creative item stack
  185. egg: true
  186.  
  187. # Ender Eye (also known as ENDER_SIGNAL) throw using a creative item stack
  188. ender-eye: true
  189.  
  190. # Items dropped when a creative creature dies
  191. creative-creature-loot: true
  192.  
  193. # Snow layers placed by creative snowman will be marked as creative blocks
  194. snowman-trail: true
  195.  
  196. # Blocks dropping because the block which was holding it was broken
  197. attached-drops: true
  198.  
  199. # When a TNT which was created from a creative inventory is primed, the primed entity will be marked
  200. tnt: true
  201.  
  202. # Structures (trees, big mushrooms) grown by a creative sapling/mushroom will contains only creative blocks
  203. creative-structures: true
  204.  
  205. # Creative plants spreading to other blocks will mark the target block as creative
  206. # Examples:
  207. # * Mushroom/Grass/Mycelium/Fire spreading to other blocks
  208. # * Watermelon/Pumpkin steam placing watermelon/pumpkin blocks next to it
  209. # * Cactus/Sugar cane growing up
  210. creative-spread: true
  211.  
  212. # Items dropped while harvesting plants which were originally created from a creative inventory
  213. creative-plant-loot: true
  214.  
  215. # Entities being formed by block placement. Namely: Snowman, Iron Golem and Wither
  216. # Will not track respawned Ender Dragon!
  217. entity-forming: true
  218.  
  219. # Item frames placed from a creative item stack will be marked and will have special treatment
  220. item-frame: true
  221.  
  222. # Armor stand placed from a creative item stack will be marked and will have special treatment
  223. armor-stand: true
  224.  
  225. # Painting placed from a creative item stack will be marked
  226. painting: true
  227.  
  228. # Silverfish spawning from a creative spawn_eggs block
  229. creative-silverfish-hatching: true
  230.  
  231. # Creative silverfish entering a block
  232. creative-silverfish-hiding: true
  233.  
  234. # Adjusts how entities are marked
  235. # This can be changed at any time without loss of data
  236. entity-mark:
  237. # Sets a custom name to creative entities.
  238. # When this is false the creative entities will still be renamed but to an uglier name, like the creator UUID.
  239. apply-name: true
  240.  
  241. # Makes the custom name visible to everybody. Requires apply-name.
  242. set-name-visible: true
  243.  
  244. # Entity types which will never have the name visible even if apply-name and set-name-visible are true
  245. # A list can be found at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  246. hide-name-for:
  247. - PAINTING
  248. - ITEM_FRAME
  249. - FISHING_HOOK
  250. - FALLING_BLOCK
  251. - LEASH_HITCH
  252. - ENDER_PEARL
  253. - ARROW
  254.  
  255. # Settings which disables things
  256. disable:
  257. # Hoppers will be unable to pickup items recently spawned (3 ticks)
  258. # This prevents some items like skull and string from being recycled from creative mode
  259. # but may break very precise redstone systems which depends
  260. early-hopper-pickup: true
  261.  
  262. # Players in survival mode won't be allowed to use items which was spawned from a creative inventory
  263. usage-of-creative-items: true
  264.  
  265. # Players in survival mode won't be allowed to use machines which was originally spawned from a creative inventory
  266. usage-of-creative-blocks: true
  267.  
  268. # Creative items wont't be usable on anvils
  269. usage-of-creative-items-on-anvil: true
  270.  
  271. # Players outside the creative mode won't be able to use creative equipment on armor slot
  272. usage-of-creative-armor: true
  273.  
  274. # Enchantment table won't be able to enchant creative items
  275. creative-enchantment: true
  276.  
  277. # Furnace won't smelt creative items
  278. creative-smelting: true
  279.  
  280. # Furnace won't accept creative items as fuel
  281. creative-fuel: true
  282.  
  283. # Dispensers and droppers won't be able to drop creative items
  284. creative-dispensing: true
  285.  
  286. # Dispensers won't drop items when a creative entity is in front of it
  287. # That would allow to make creative entities wear non-creative items
  288. dispensing-to-creative-entities: true
  289.  
  290. # Dispensers won't place pumpkin or wither skull when it detects that a snowman, iron golem or wither would be formed
  291. # using a creative block
  292. dispensers-forming-entities-from-creative-blocks: false
  293.  
  294. # If a player throws a creative egg, it will not hatch
  295. chicken-spawning-from-creative-eggs: false
  296.  
  297. # If a player throws a creative ender peral, no endermite will spawn from it
  298. endermite-spawning-from-creative-ender-pearls: true
  299.  
  300. # If a player throws a creative ender eye, it will always break
  301. creative-ender-eye-dropping: false
  302.  
  303. # Players won't be allowed to use creative items in crafting grids (both 2x2 and 3x3)
  304. creative-crafting: false
  305.  
  306. # Players won't be able to drink creative potions
  307. creative-potion: false
  308.  
  309. # Players in creative mode won't trample crops
  310. trampling-farmlands: false
  311.  
  312. # Enderman will not be able to pick creative blocks
  313. enderman-getting-creative-blocks: false
  314.  
  315. # Skeletons and other monsters won't be able to break creative item frames
  316. creative-item-frame-getting-hit-by-monsters: false
  317.  
  318. # Skeletons and other monsters won't be able to break creative armor stands
  319. creative-armor-stand-getting-hit-by-monsters: true
  320.  
  321. # No creative hanging entity will break by physics.
  322. creative-hanging-from-breaking: true
  323.  
  324. # Hoppers won't pickup creative drops
  325. hoppers-picking-up-creative-items: false
  326.  
  327. # Hoppers won't move creative items to other inventories
  328. hoppers-moving-creative-items: false
  329.  
  330. # Miscellaneous things that doesn't matches other categories
  331. misc:
  332. # This item will be displayed on empty creative item frames
  333. # It is used to show that the frame is creative.
  334. # The players will not be able to get it and it will not affect how the item frame works.
  335. # The only exception is that it does affect redstone signal emitted by comparators.
  336. empty-creative-item-frame-marker: STRUCTURE_VOID
  337.  
  338. # Players in non-creative game mode will have to wait this time in seconds to be able to use an other ender pearl
  339. # 0 disables this setting
  340. #
  341. # Can by bypassed with:
  342. # creativesecurity.bypass.delay.survival.enderpearl
  343. survival-ender-pearl-delay: 10
  344.  
  345. # Players in creative game mode will have to wait this time in seconds to be able to use an other ender pearl
  346. # 0 disables this setting
  347. #
  348. # Can by bypassed with:
  349. # creativesecurity.bypass.delay.creative.enderpearl
  350. creative-ender-pearl-delay: 15
  351.  
  352. # Grass block will be considered as plant, as it can spread into dirt
  353. treat-grass-as-plant: false
  354.  
  355. # Grass block will be considered as plant as it can spread into dirt
  356. treat-mycelium-as-plant: false
  357.  
  358. # Even thought it doesn't grow, it will duplicate if somebody uses bone meal
  359. # So, setting this to true will make it be treated like a normal growable plant
  360. treat-double-pant-as-plant: false
  361.  
  362. # Mushroom blocks will be considered as plant as it can spread into blocks
  363. treat-mushrooms-as-plant: false
  364.  
  365. # Vines will be considered as plant as it can spread
  366. treat-vine-as-plant: false
  367.  
  368. # When a player disconnects from the server the default server game mode will be applied
  369. # and the player inventory appropriately
  370. change-to-default-gamemode-on-quit: false
  371.  
  372. # Same as above but you can specify a game mode which differs from the default
  373. # Leave empty to disable. Valid values are: survival, creative, spectator, adventure
  374. # This will be ignored if change-to-default-gamemode-on-quit is true
  375. change-to-specific-gamemode-on-quit: survival
  376.  
  377. # If the plugin detects that the player inventory mismatches the persisted inventory
  378. # It will restore the inventory contents from the previous persisted inventory when the current inventory is empty
  379. # This can be used to restore a corrupted player inventory but may cause compatibility issues with plugins which
  380. # configured to clear the player inventory on quit/join or other conditions.
  381. restore-empty-inventories: false
  382.  
  383. # List of commands which cannot be used by players in certain game mode
  384. # No alias will be checked, so make sure to cover all aliases
  385. blocked-commands:
  386. # Blocked commands in creative mode
  387. creative:
  388. - ec
  389. - essentials:ec
  390. - essentials:enderchest
  391. - enderchest
  392. - duel
  393. - sell
  394. - pv
  395. - pv 1
  396. - pv 2
  397. - pv 3
  398. - pv 4
  399. - pv 5
  400. - pv 6
  401. - pv 7
  402. - pv 8
  403. - pv 8
  404. - pv 9
  405. - pv 10
  406. - pv 11
  407. - pv 12
  408. - pv 13
  409. - pv 14
  410. - pv 15
  411. - pv 16
  412. - pv 17
  413. - pv 18
  414. - pv 19
  415. - pv 20
  416. - epv
  417. - playervault
  418. - playervault 1
  419. - playervault 2
  420. - playervault 3
  421. - playervault 4
  422. - playervault 5
  423. - playervault 6
  424. - playervault 7
  425. - playervault 8
  426. - playervault 9
  427. - playervault 10
  428. - playervault 11
  429. - playervault 12
  430. - playervault 13
  431. - playervault 14
  432. - playervault 15
  433. - playervault 16
  434. - playervault 17
  435. - playervault 18
  436. - playervault 19
  437. - playervault 20
  438. - playervaults
  439. - epv
  440. - epv 1
  441. - epv 2
  442. - epv 3
  443. - epv 4
  444. - epv 5
  445. - epv 6
  446. - epv 7
  447. - epv 8
  448. - epv 8
  449. - epv 9
  450. - epv 10
  451. - epv 11
  452. - epv 12
  453. - epv 13
  454. - epv 14
  455. - epv 15
  456. - epv 16
  457. - epv 17
  458. - epv 18
  459. - epv 19
  460. - epv 20
  461. - epv
  462. - eplayervault
  463. - eplayervault 1
  464. - eplayervault 2
  465. - eplayervault 3
  466. - eplayervault 4
  467. - eplayervault 5
  468. - eplayervault 6
  469. - eplayervault 7
  470. - eplayervault 8
  471. - eplayervault 9
  472. - eplayervault 10
  473. - eplayervault 11
  474. - eplayervault 12
  475. - eplayervault 13
  476. - eplayervault 14
  477. - eplayervault 15
  478. - eplayervault 16
  479. - eplayervault 17
  480. - eplayervault 18
  481. - eplayervault 19
  482. - eplayervault 20
  483. - eplayervaults
  484. - caah
  485. - ah
  486. - auctionhouse
  487. - shop
  488. - eshop
  489. - essentials:sell
  490. - esell
  491. - einv
  492. - inv
  493. - workbench
  494. - smallbag
  495. - mediumbag
  496. - banknote
  497. - banknotes
  498. - check
  499. - bigbag
  500. - ehat
  501. - hat
  502. - essentials:hat
  503. - tpa
  504. - etpa
  505. - tpaccept
  506. - etpaccept
  507. - tpyes
  508. - etpyes
  509. - tpahere
  510. - etpahere
  511. - etpaall
  512. - tpaall
  513. - essentials:tpa
  514. - essentials:etpa
  515. - essentials:tpaccept
  516. - essentials:etpaccept
  517. - essentials:tpyes
  518. - essentials:etpyes
  519. - essentials:tpahere
  520. - essentials:etpahere
  521. - essentials:etpaall
  522. - essentials:tpaall
  523. - moneyprinter shop
  524. - drugs buy
  525. - dr
  526. - moneyprinter shop
  527. - mp shop
  528. - ah sel
  529. - auctionhouse sell
  530. - ah bid
  531. - auctionhouse bid
  532. - ah expired
  533. - auctionhouse expired
  534. - ah selling
  535. - auctionhouse selling
  536. - ah
  537. - auctionhouse
  538. - hat
  539. - ehat
  540.  
  541. # Blocked commands in any mode different from creative mode
  542. non-creative: []
  543.  
  544. # Blocked commands in other specific mods. Only creative mode has a "non-" key
  545. survival: []
  546. adventure: []
  547. spectator: []
  548.  
  549. # These materials will never be marked as creative item, even when directly spawned by a creative player
  550. untracked-materials:
  551. - DIRT
  552.  
  553. # Lists material items which are blocked in certain conditions
  554. blocked-items:
  555. # These items cannot be used on anvils
  556. #
  557. # Can be bypassed with:
  558. # creativesecurity.bypass.use.blockedanvilitem
  559. into-anvil:
  560. - SAND
  561. - HOPPER
  562. - BREWING_STAND_ITEM
  563. - CHEST
  564. - WORKBENCH
  565. - PAPER
  566. - ITEM_FRAME
  567. - BEACON
  568. - ENDER_CHEST
  569. - DISPENSER
  570. - DROPPER
  571. - FURNACE
  572. - TRAPPED_CHEST
  573. - ANVIL
  574. - ENCHANTMENT_TABLE
  575. - HOPPER_MINECART
  576. - STORAGE_MINECART
  577. - BURNING_FURNACE
  578. - STAINED_HARDEND_CLAY
  579. - LAVA_BUCKET
  580. - PISTON
  581. - WATER_BUCKER
  582. - BUCKET
  583. - STICKY_PISTON
  584. - WHITE_SHULKER_BOX
  585. - MAGENTA_SHULKER_BOX
  586. - LIGHT_BLUE_SHULKER_BOX
  587. - YELLOW_SHULKER_BOX
  588. - LIME_SHULKER_BOX
  589. - PINK_SHULKER_BOX
  590. - GRAY_SHULKER_BOX
  591. - SILVER_SHULKER_BOX
  592. - CYAN_SHULKER_BOX
  593. - PURPLE_SHULKER_BOX
  594. - BLUE_SHULKER_BOX
  595. - BROWN_SHULKER_BOX
  596. - GREEN_SHULKER_BOX
  597. - RED_SHULKER_BOX
  598. - BLACK_SHULKER_BOX
  599. - SHULKER_SHELL
  600. - SHULKER_BOX
  601. - ARMOR_STAND
  602.  
  603. # These items cannot be spawned by players in creative mode
  604. #
  605. # Can be bypassed with:
  606. # creativesecurity.bypass.action.spawncreativeblocked
  607. creative-spawn:
  608. - TNT
  609. - ARMOR_STAND
  610. - BEDROCK
  611. - MINECART
  612. - STORAGE_MINECART
  613. - POWERED_MINECART
  614. - EXPLOSIVE_MINECART
  615. - HOPPER_MINECART
  616. - BOAT
  617. - BOAT_JUNGLE
  618. - BOAT_ACACIA
  619. - BOAT_DARK_OAK
  620. - BOAT_BIRCH
  621. - BOAT_SPRUCE
  622. - SIGN
  623. - BOOK_AND_QUILL
  624. - CACTUS
  625. - SUGAR_CANE
  626. - NETHER_WARTS
  627. - PUMPKIN
  628. - MELON_BLOCK
  629. - BROWN_MUSHROOM
  630. - RED_MUSHROOM
  631. - STRING
  632. - WHEAT
  633. - SEEDS
  634. - NETHER_STALK
  635. - RAILS
  636. - POWERED_RAIL
  637. - DETECTOR_RAIL
  638. - ACTIVATOR_RAIL
  639. - END_PORTAL_FRAME
  640. - CHORUS_PLANT
  641. - DIAMOND_ORE
  642. - DIAMOND_BLOCK
  643. - GOLD_INGOT
  644. - GOLD_BLOCK
  645. - IRON_INGOT
  646. - IRON_BLOCK
  647. - PISTON
  648. - STICKY_PISTON
  649. - GOLD_BLOCK
  650. - EMERALD_BLOCK
  651. - DIAMOND_HOE
  652. - GOLDEN_HOE
  653. - IRON_HOE
  654. - WOODEN_HOE
  655. - DIAMOND_SWORD
  656. - STAINED_HARDEND_CLAY
  657. - BARRIER
  658. - SAND
  659. - GRAVEL
  660. - LAVA_BUCKET
  661. - PISTON
  662. - WATER_BUCKER
  663. - BUCKET
  664. - STICKY_PISTON
  665. - WHITE_SHULKER_BOX
  666. - MAGENTA_SHULKER_BOX
  667. - LIGHT_BLUE_SHULKER_BOX
  668. - YELLOW_SHULKER_BOX
  669. - LIME_SHULKER_BOX
  670. - PINK_SHULKER_BOX
  671. - GRAY_SHULKER_BOX
  672. - SILVER_SHULKER_BOX
  673. - CYAN_SHULKER_BOX
  674. - PURPLE_SHULKER_BOX
  675. - BLUE_SHULKER_BOX
  676. - BROWN_SHULKER_BOX
  677. - GREEN_SHULKER_BOX
  678. - RED_SHULKER_BOX
  679. - BLACK_SHULKER_BOX
  680. - SHULKER_SHELL
  681. - SHULKER_BOX
  682. - ELYTRA
  683. # These items cannot be used by players in creative mode (right/left click on blocks, air or entities)
  684. #
  685. # Can be bypassed with:
  686. # creativesecurity.use.blockedcreative
  687. creative-usage:
  688. - BUCKET
  689. - LAVA_BUCKET
  690. - WATER_BUCKET
  691.  
  692. # These blocks won't be pushable by pistons
  693. immovable-blocks:
  694. - COAL_ORE
  695. - ELYTRA
  696. - ARMOR_STAND
  697. - DIAMOND_ORE
  698. - EMERALD_ORE
  699. - GLOWING_REDSTONE_ORE
  700. - GOLD_ORE
  701. - IRON_ORE
  702. - LAPIS_ORE
  703. - QUARTZ_ORE
  704. - REDSTONE_ORE
  705. - SEA_LANTERN
  706. - GLOWSTONE
  707. - POWERED_RAIL
  708. - DETECTOR_RAIL
  709. - ACTIVATOR_RAIL
  710. - RAILS
  711. - REDSTONE_LAMP_OFF
  712. - REDSTONE_LAMP_ON
  713. - FENCE_GATE
  714. - WEB
  715. - END_ROD
  716. - STAINED_HARDEND_CLAY
  717. - SHULKER_BOX
  718. - LAVA_BUCKET
  719. - PISTON
  720. - WATER_BUCKER
  721. - BUCKET
  722. - STICKY_PISTON
  723. - WHITE_SHULKER_BOX
  724. - MAGENTA_SHULKER_BOX
  725. - LIGHT_BLUE_SHULKER_BOX
  726. - YELLOW_SHULKER_BOX
  727. - LIME_SHULKER_BOX
  728. - PINK_SHULKER_BOX
  729. - GRAY_SHULKER_BOX
  730. - SILVER_SHULKER_BOX
  731. - CYAN_SHULKER_BOX
  732. - PURPLE_SHULKER_BOX
  733. - BLUE_SHULKER_BOX
  734. - BROWN_SHULKER_BOX
  735. - GREEN_SHULKER_BOX
  736. - RED_SHULKER_BOX
  737. - BLACK_SHULKER_BOX
  738. - SHULKER_SHELL
  739. - SHULKER_BOX
  740.  
  741. # Allows you to specify a couple of functions to be executed when a player changes the game mode.
  742. change-gamemode-hooks:
  743. # You can set a list of commands to run as if the player had executed the command.
  744. # These commands will execute on every gamemode change, including changes where the creative game rule is not involved
  745. # "[]" is an empty list
  746. # You can use the following replacement tokens:
  747. # {player} - The player name
  748. # {uuid} - The player UUID
  749. # {from} - The previos game mode name. Example: SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
  750. # {to} - The new game mode name.
  751. # {from-id} - The previous game mode ID. Example: 0, 1, 2, 3 for survival, creative, adventure and spectator, respectively.
  752. # {to-id} - The new game mode ID.
  753. run-as-player: []
  754.  
  755. # These commands will be executed by the console instead of the player.
  756. # You can use the same replacement tokens as above on all run blocks
  757. run-as-console: []
  758.  
  759. # The player will receive those permissions only during the execution of the commands
  760. run-with-permissions:
  761. # Permissions to be applied temporarily
  762. permissions: []
  763.  
  764. # Commands to be executed with the permissions above
  765. commands: []
  766.  
  767. # These commands will be executed by player as if the player had OP. Use with caution and only as last resort!
  768. run-as-op: []
  769.  
  770. # You can set "from" blocks to be executed when a player changes from a specific game mode to any other.
  771. # The "from" blocks can't have a "to" block inside it.
  772. # The "from" blocks specifications are detailed inside the "to-creative" block.
  773. from-creative: []
  774.  
  775. # This block determines the actions that happens when a player changes the game mode to creative from any other game mode.
  776. to-creative:
  777. # You can add the same command blocks as above here, the difference is that this commands will be executed only
  778. # when the player is changing to the creative game mode, no matter what game mode the player was before.
  779. run-as-player: []
  780. run-as-console: []
  781. run-with-permissions:
  782. permissions: []
  783. commands: []
  784. run-as-op: []
  785.  
  786. # Now here you can add commands to be executed ONLY when a player changes from SURVIVAL to CREATIVE game mode.
  787. from-survival:
  788. run-as-player: []
  789. run-as-console: []
  790. run-with-permissions:
  791. permissions: []
  792. commands: []
  793. run-as-op: []
  794.  
  795. # The same but from ADVENTURE to CREATIVE
  796. from-adventure:
  797. run-as-player: []
  798. run-as-console: []
  799. run-with-permissions:
  800. permissions: []
  801. commands: []
  802. run-as-op: []
  803.  
  804. # From SPECTATOR to CREATIVE
  805. from-spectator:
  806. run-as-player: []
  807. run-as-console: []
  808. run-with-permissions:
  809. permissions: []
  810. commands: []
  811. run-as-op: []
  812.  
  813. # Now here you can define what happens when the player changes TO the SURVIVAL game mode
  814. # You can apply the same block structures as to-creative.
  815. # You can omit what you don't need, I wrote all those empty run blocks above only for example.
  816. to-survival:
  817. from-creative: []
  818. from-adventure: []
  819. from-spectator: []
  820.  
  821. # The same happens to adventure and spectator mode,
  822. # just make sure to do not set a to-adventure from-adventure setting, neither a to-creative from-creative, etc, that won't work.
  823. to-adventure: []
  824. to-spectator: []
  825.  
  826. # prevent region of player using enderpearl teleporting
  827. # permission creativesecurity.bypass.regionenderpearl
  828. prevent-enderpearl-region:
  829. - "disabledregion1"
  830. - "parkour"
  831.  
  832. more:
  833. # permission to use creativesecurity.use.oppassword
  834. op-security:
  835. enabled: false
  836. password: secretpassword
  837.  
  838. # permission to use creativesecurity.use.consoleingame
  839. console-ingame:
  840. enabled: false
  841. password: secretpassword2
  842.  
  843. melon-arrow-destroy:
  844. enabled: false
  845. sound: BLOCK_GLASS_BREAK
  846. dropmelon: false
  847. worldguard: true
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