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LucidScripts

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Jun 6th, 2021
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  1. local a,b=455366377,4669040;local c=Instance.new("Model")c.Parent=game.Workspace;local d=getrawmetatable(game)setreadonly(d,false)local e=d.__namecall;local f=d.__newindex;local g=d.__index;d.__namecall=function(self,...)if not checkcaller()then local h={...}local i=getnamecallmethod()if i=="BreakJoints"and tostring(self)==game.Players.LocalPlayer.Character.Name then return e(c,...)end;if i=="FireServer"then if self.Name=="lIII"or tostring(self.Parent)=="ReplicatedStorage"then return wait(9e9)end;if h[1]=="hey"then return wait(9e9)end end;if i=="ClearAllChildren"or i=="Destroy"then return end;if string.lower(i)=="waitforchild"then if h[1]=="HumanoidRootPart"then if TSbypass then h[1]="Torso"return e(self,unpack(h))end end end;if string.lower(i)=="findfirstchild"then if h[1]=="HumanoidRootPart"then if TSbypass then h[1]="Torso"end end end end;if checkcaller()then local h={...}local i=getnamecallmethod()if string.lower(i)=="findfirstchild"then if h[1]~=nil then if h[1]=="HumanoidRootPartP"then h[1]="HumanoidRootPart"return e(self,unpack(h))end end end end;return e(self,...)end;d.__index=function(self,j)local k=getfenv(2).script;if checkcaller()then if j=="HumanoidRootPart"and tostring(t)==tostring(player)then if TSbypass then if getcallingscript then if getcallingscript()~=script then return g(self,"Torso")end else if get_calling_script(2)~=script then return g(self,"Torso")end end end end end;return g(self,j)end;game.Players.LocalPlayer.Character.Humanoid:ChangeState(15)wait(0.1)TSbypass=true
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