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Jul 25th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 4 threads
  8. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/ctf_free2fort/nature/blendgroundtogravel001_wvt_patch
  12. Patching WVT material: maps/ctf_free2fort/nature/blendgroundtograss001_wvt_patch
  13. Patching WVT material: maps/ctf_free2fort/nature/blendgroundtograss003_nodetail_wvt_patch
  14. Patching WVT material: maps/ctf_free2fort/nature/blendgroundtograss003_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-319.5 -840.0 334.0)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs: Brush 28264: Brush 28310:
  24.  
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  26. **** leaked ****
  27. Entity prop_static (-1337.00 -2894.00 256.00) leaked!
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 -420.0)
  30. Leaf 0 contents: CONTENTS_SOLID
  31. Leaf 1 contents:
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 840.0)
  39. Leaf 0 contents: CONTENTS_SOLID
  40. Leaf 1 contents:
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 -420.0)
  48. Leaf 0 contents: CONTENTS_SOLID
  49. Leaf 1 contents:
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 840.0)
  57. Leaf 0 contents: CONTENTS_SOLID
  58. Leaf 1 contents:
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 612.0)
  66. Leaf 0 contents:
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 612.0)
  75. Leaf 0 contents:
  76. Leaf 1 contents: CONTENTS_SOLID
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 -220.0)
  84. Leaf 0 contents: CONTENTS_SOLID
  85. Leaf 1 contents:
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91. *** Suppressing further FindPortalSide errors.... ***
  92. Processing areas...
  93. Brush 26523: areaportal brush doesn't touch two areas
  94.  
  95. Brush 26523: areaportal brush doesn't touch two areas
  96. done (0)
  97. Building Faces...done (0)
  98. Chop Details...done (0)
  99. Find Visible Detail Sides...
  100. Merged 1374 detail faces...done (0)
  101. Merging details...done (0)
  102. FixTjuncs...
  103. PruneNodes...
  104. WriteBSP...
  105. done (2)
  106. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  107. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  108. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  109. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  110. Finding displacement neighbors...
  111. Finding lightmap sample positions...
  112. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  113. Building Physics collision data...
  114. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  115. done (1) (4415973 bytes)
  116. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  117. Compacting texture/material tables...
  118. Reduced 7253 texinfos to 5758
  119. Reduced 340 texdatas to 300 (12590 bytes to 10635)
  120. Writing C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.bsp
  121. Wrote ZIP buffer, estimated size 76764, actual size 55780
  122. 26 seconds elapsed
  123. -0.279400 -2.044524 0.000000
  124. 0.355600 -1.986289 0.000000
  125. 0.355600 -2.044524 0.000000
  126. -0.355600 -2.044524 0.000000
  127. make_triangles:calc_triangle_representation: Cannot convert
  128. -0.279400 -2.044524 0.000000
  129. 0.355600 -1.986289 0.000000
  130. 0.355600 -2.044524 0.000000
  131. -0.355600 -2.044524 0.000000
  132. make_triangles:calc_triangle_representation: Cannot convert
  133.  
  134. ** Executing...
  135. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  136. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort"
  137.  
  138. Valve Software - vvis.exe (Jun 14 2017)
  139. fastvis = true
  140. 4 threads
  141. reading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
  142. reading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.prt
  143. LoadPortals: couldn't read c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.prt
  144.  
  145.  
  146. ** Executing...
  147. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  148. ** Parameters: -both -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort"
  149.  
  150. Valve Software - vrad.exe SSE (Jun 14 2017)
  151.  
  152. Valve Radiosity Simulator
  153. 4 threads
  154. [Reading texlights from 'lights.rad']
  155. unknown light specifier type - lights
  156.  
  157. [56 texlights parsed from 'lights.rad']
  158.  
  159. Loading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
  160. Patch Sample Radius Clamped!
  161. Patch Sample Radius Clamped!
  162. No vis information, direct lighting only.
  163. Setting up ray-trace acceleration structure... Done (8.31 seconds)
  164. 21612 faces
  165. 29 degenerate faces
  166. 3346687 square feet [481923008.00 square inches]
  167. 232 Displacements
  168. 169873 Square Feet [24461846.00 Square Inches]
  169. sun extent from map=0.008727
  170. 397 direct lights
  171. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (48)
  172. Build Patch/Sample Hash Table(s).....Done<0.0841 sec>
  173. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  174. FinalLightFace Done
  175. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  176. 64 of 105 (60% of) surface lights went in leaf ambient cubes.
  177. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (64)
  178. Writing leaf ambient...done
  179. Ready to Finish
  180.  
  181. Object names Objects/Maxobjs Memory / Maxmem Fullness
  182. ------------ --------------- --------------- --------
  183. models 148/1024 7104/49152 (14.5%)
  184. brushes 5676/8192 68112/98304 (69.3%)
  185. brushsides 40170/65536 321360/524288 (61.3%)
  186. planes 16158/65536 323160/1310720 (24.7%)
  187. vertexes 36966/65536 443592/786432 (56.4%)
  188. nodes 13459/65536 430688/2097152 (20.5%)
  189. texinfos 5758/12288 414576/884736 (46.9%)
  190. texdata 300/2048 9600/65536 (14.6%)
  191. dispinfos 232/0 40832/0 ( 0.0%)
  192. disp_verts 13768/0 275360/0 ( 0.0%)
  193. disp_tris 21248/0 42496/0 ( 0.0%)
  194. disp_lmsamples 522979/0 522979/0 ( 0.0%)
  195. faces 21612/65536 1210272/3670016 (33.0%)
  196. hdr faces 0/65536 0/3670016 ( 0.0%)
  197. origfaces 14052/65536 786912/3670016 (21.4%)
  198. leaves 13608/65536 435456/2097152 (20.8%)
  199. leaffaces 28452/65536 56904/131072 (43.4%)
  200. leafbrushes 13873/65536 27746/131072 (21.2%)
  201. areas 19/256 152/2048 ( 7.4%)
  202. surfedges 161942/512000 647768/2048000 (31.6%)
  203. edges 98998/256000 395992/1024000 (38.7%)
  204. LDR worldlights 397/8192 34936/720896 ( 4.8%)
  205. HDR worldlights 0/8192 0/720896 ( 0.0%)
  206. leafwaterdata 10/32768 120/393216 ( 0.0%)
  207. waterstrips 2672/32768 26720/327680 ( 8.2%)
  208. waterverts 0/65536 0/786432 ( 0.0%)
  209. waterindices 48180/65536 96360/131072 (73.5%)
  210. cubemapsamples 88/1024 1408/16384 ( 8.6%)
  211. overlays 234/512 82368/180224 (45.7%)
  212. LDR lightdata [variable] 12358724/0 ( 0.0%)
  213. HDR lightdata [variable] 0/0 ( 0.0%)
  214. visdata [variable] 0/16777216 ( 0.0%)
  215. entdata [variable] 315578/393216 (80.3%) VERY FULL!
  216. LDR ambient table 13608/65536 54432/262144 (20.8%)
  217. HDR ambient table 13608/65536 54432/262144 (20.8%)
  218. LDR leaf ambient 70186/65536 1965208/1835008 (107.1%) VERY FULL!
  219. HDR leaf ambient 13608/65536 381024/1835008 (20.8%)
  220. occluders 13/0 520/0 ( 0.0%)
  221. occluder polygons 3/0 36/0 ( 0.0%)
  222. occluder vert ind 12/0 48/0 ( 0.0%)
  223. detail props [variable] 1/85796 ( 0.0%)
  224. dtl prp lght [variable] 1/4 (25.0%)
  225. HDR dtl prp lght [variable] 1/4 (25.0%)
  226. static props [variable] 1/212904 ( 0.0%)
  227. pakfile [variable] 55780/0 ( 0.0%)
  228. physics [variable] 4415973/4194304 (105.3%) VERY FULL!
  229. physics terrain [variable] 0/1048576 ( 0.0%)
  230.  
  231. Level flags = 0
  232.  
  233. Total triangle count: 62658
  234. Writing c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
  235. 2 minutes, 12 seconds elapsed
  236. Valve Software - vrad.exe SSE (Jun 14 2017)
  237.  
  238. Valve Radiosity Simulator
  239. 4 threads
  240. [Reading texlights from 'lights.rad']
  241. unknown light specifier type - lights
  242.  
  243. [56 texlights parsed from 'lights.rad']
  244.  
  245. Loading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
  246. Patch Sample Radius Clamped!
  247. Patch Sample Radius Clamped!
  248. No vis information, direct lighting only.
  249. Setting up ray-trace acceleration structure... Done (7.53 seconds)
  250. 21612 faces
  251. 29 degenerate faces
  252. 3346687 square feet [481923008.00 square inches]
  253. 232 Displacements
  254. 169873 Square Feet [24461846.00 Square Inches]
  255. sun extent from map=0.008727
  256. 397 direct lights
  257. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (42)
  258. Build Patch/Sample Hash Table(s).....Done<0.0811 sec>
  259. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
  260. FinalLightFace Done
  261. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  262. 64 of 105 (60% of) surface lights went in leaf ambient cubes.
  263. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (64)
  264. Writing leaf ambient...done
  265. Ready to Finish
  266.  
  267. Object names Objects/Maxobjs Memory / Maxmem Fullness
  268. ------------ --------------- --------------- --------
  269. models 148/1024 7104/49152 (14.5%)
  270. brushes 5676/8192 68112/98304 (69.3%)
  271. brushsides 40170/65536 321360/524288 (61.3%)
  272. planes 16158/65536 323160/1310720 (24.7%)
  273. vertexes 36966/65536 443592/786432 (56.4%)
  274. nodes 13459/65536 430688/2097152 (20.5%)
  275. texinfos 5758/12288 414576/884736 (46.9%)
  276. texdata 300/2048 9600/65536 (14.6%)
  277. dispinfos 232/0 40832/0 ( 0.0%)
  278. disp_verts 13768/0 275360/0 ( 0.0%)
  279. disp_tris 21248/0 42496/0 ( 0.0%)
  280. disp_lmsamples 522979/0 522979/0 ( 0.0%)
  281. faces 21612/65536 1210272/3670016 (33.0%)
  282. hdr faces 21612/65536 1210272/3670016 (33.0%)
  283. origfaces 14052/65536 786912/3670016 (21.4%)
  284. leaves 13608/65536 435456/2097152 (20.8%)
  285. leaffaces 28452/65536 56904/131072 (43.4%)
  286. leafbrushes 13873/65536 27746/131072 (21.2%)
  287. areas 19/256 152/2048 ( 7.4%)
  288. surfedges 161942/512000 647768/2048000 (31.6%)
  289. edges 98998/256000 395992/1024000 (38.7%)
  290. LDR worldlights 397/8192 34936/720896 ( 4.8%)
  291. HDR worldlights 397/8192 34936/720896 ( 4.8%)
  292. leafwaterdata 10/32768 120/393216 ( 0.0%)
  293. waterstrips 2672/32768 26720/327680 ( 8.2%)
  294. waterverts 0/65536 0/786432 ( 0.0%)
  295. waterindices 48180/65536 96360/131072 (73.5%)
  296. cubemapsamples 88/1024 1408/16384 ( 8.6%)
  297. overlays 234/512 82368/180224 (45.7%)
  298. LDR lightdata [variable] 12358724/0 ( 0.0%)
  299. HDR lightdata [variable] 12358724/0 ( 0.0%)
  300. visdata [variable] 0/16777216 ( 0.0%)
  301. entdata [variable] 315578/393216 (80.3%) VERY FULL!
  302. LDR ambient table 13608/65536 54432/262144 (20.8%)
  303. HDR ambient table 13608/65536 54432/262144 (20.8%)
  304. LDR leaf ambient 70186/65536 1965208/1835008 (107.1%) VERY FULL!
  305. HDR leaf ambient 70183/65536 1965124/1835008 (107.1%) VERY FULL!
  306. occluders 13/0 520/0 ( 0.0%)
  307. occluder polygons 3/0 36/0 ( 0.0%)
  308. occluder vert ind 12/0 48/0 ( 0.0%)
  309. detail props [variable] 1/85796 ( 0.0%)
  310. dtl prp lght [variable] 1/4 (25.0%)
  311. HDR dtl prp lght [variable] 1/4 (25.0%)
  312. static props [variable] 1/212904 ( 0.0%)
  313. pakfile [variable] 55780/0 ( 0.0%)
  314. physics [variable] 4415973/4194304 (105.3%) VERY FULL!
  315. physics terrain [variable] 0/1048576 ( 0.0%)
  316.  
  317. Level flags = 0
  318.  
  319. Total triangle count: 62658
  320. Writing c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
  321. 2 minutes, 2 seconds elapsed
  322.  
  323. ** Executing...
  324. ** Command: Copy File
  325. ** Parameters: "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_free2fort.bsp"
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