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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/ctf_free2fort/nature/blendgroundtogravel001_wvt_patch
- Patching WVT material: maps/ctf_free2fort/nature/blendgroundtograss001_wvt_patch
- Patching WVT material: maps/ctf_free2fort/nature/blendgroundtograss003_nodetail_wvt_patch
- Patching WVT material: maps/ctf_free2fort/nature/blendgroundtograss003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-319.5 -840.0 334.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 28264: Brush 28310:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (-1337.00 -2894.00 256.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 -420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 840.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 -420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 840.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 612.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 612.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 -220.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 26523: areaportal brush doesn't touch two areas
- Brush 26523: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1374 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4415973 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7253 texinfos to 5758
- Reduced 340 texdatas to 300 (12590 bytes to 10635)
- Writing C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.bsp
- Wrote ZIP buffer, estimated size 76764, actual size 55780
- 26 seconds elapsed
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 4 threads
- reading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
- reading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.prt
- LoadPortals: couldn't read c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.prt
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (8.31 seconds)
- 21612 faces
- 29 degenerate faces
- 3346687 square feet [481923008.00 square inches]
- 232 Displacements
- 169873 Square Feet [24461846.00 Square Inches]
- sun extent from map=0.008727
- 397 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (48)
- Build Patch/Sample Hash Table(s).....Done<0.0841 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 64 of 105 (60% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (64)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 148/1024 7104/49152 (14.5%)
- brushes 5676/8192 68112/98304 (69.3%)
- brushsides 40170/65536 321360/524288 (61.3%)
- planes 16158/65536 323160/1310720 (24.7%)
- vertexes 36966/65536 443592/786432 (56.4%)
- nodes 13459/65536 430688/2097152 (20.5%)
- texinfos 5758/12288 414576/884736 (46.9%)
- texdata 300/2048 9600/65536 (14.6%)
- dispinfos 232/0 40832/0 ( 0.0%)
- disp_verts 13768/0 275360/0 ( 0.0%)
- disp_tris 21248/0 42496/0 ( 0.0%)
- disp_lmsamples 522979/0 522979/0 ( 0.0%)
- faces 21612/65536 1210272/3670016 (33.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14052/65536 786912/3670016 (21.4%)
- leaves 13608/65536 435456/2097152 (20.8%)
- leaffaces 28452/65536 56904/131072 (43.4%)
- leafbrushes 13873/65536 27746/131072 (21.2%)
- areas 19/256 152/2048 ( 7.4%)
- surfedges 161942/512000 647768/2048000 (31.6%)
- edges 98998/256000 395992/1024000 (38.7%)
- LDR worldlights 397/8192 34936/720896 ( 4.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 10/32768 120/393216 ( 0.0%)
- waterstrips 2672/32768 26720/327680 ( 8.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 48180/65536 96360/131072 (73.5%)
- cubemapsamples 88/1024 1408/16384 ( 8.6%)
- overlays 234/512 82368/180224 (45.7%)
- LDR lightdata [variable] 12358724/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 315578/393216 (80.3%) VERY FULL!
- LDR ambient table 13608/65536 54432/262144 (20.8%)
- HDR ambient table 13608/65536 54432/262144 (20.8%)
- LDR leaf ambient 70186/65536 1965208/1835008 (107.1%) VERY FULL!
- HDR leaf ambient 13608/65536 381024/1835008 (20.8%)
- occluders 13/0 520/0 ( 0.0%)
- occluder polygons 3/0 36/0 ( 0.0%)
- occluder vert ind 12/0 48/0 ( 0.0%)
- detail props [variable] 1/85796 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/212904 ( 0.0%)
- pakfile [variable] 55780/0 ( 0.0%)
- physics [variable] 4415973/4194304 (105.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 62658
- Writing c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
- 2 minutes, 12 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (7.53 seconds)
- 21612 faces
- 29 degenerate faces
- 3346687 square feet [481923008.00 square inches]
- 232 Displacements
- 169873 Square Feet [24461846.00 Square Inches]
- sun extent from map=0.008727
- 397 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (42)
- Build Patch/Sample Hash Table(s).....Done<0.0811 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 64 of 105 (60% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (64)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 148/1024 7104/49152 (14.5%)
- brushes 5676/8192 68112/98304 (69.3%)
- brushsides 40170/65536 321360/524288 (61.3%)
- planes 16158/65536 323160/1310720 (24.7%)
- vertexes 36966/65536 443592/786432 (56.4%)
- nodes 13459/65536 430688/2097152 (20.5%)
- texinfos 5758/12288 414576/884736 (46.9%)
- texdata 300/2048 9600/65536 (14.6%)
- dispinfos 232/0 40832/0 ( 0.0%)
- disp_verts 13768/0 275360/0 ( 0.0%)
- disp_tris 21248/0 42496/0 ( 0.0%)
- disp_lmsamples 522979/0 522979/0 ( 0.0%)
- faces 21612/65536 1210272/3670016 (33.0%)
- hdr faces 21612/65536 1210272/3670016 (33.0%)
- origfaces 14052/65536 786912/3670016 (21.4%)
- leaves 13608/65536 435456/2097152 (20.8%)
- leaffaces 28452/65536 56904/131072 (43.4%)
- leafbrushes 13873/65536 27746/131072 (21.2%)
- areas 19/256 152/2048 ( 7.4%)
- surfedges 161942/512000 647768/2048000 (31.6%)
- edges 98998/256000 395992/1024000 (38.7%)
- LDR worldlights 397/8192 34936/720896 ( 4.8%)
- HDR worldlights 397/8192 34936/720896 ( 4.8%)
- leafwaterdata 10/32768 120/393216 ( 0.0%)
- waterstrips 2672/32768 26720/327680 ( 8.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 48180/65536 96360/131072 (73.5%)
- cubemapsamples 88/1024 1408/16384 ( 8.6%)
- overlays 234/512 82368/180224 (45.7%)
- LDR lightdata [variable] 12358724/0 ( 0.0%)
- HDR lightdata [variable] 12358724/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 315578/393216 (80.3%) VERY FULL!
- LDR ambient table 13608/65536 54432/262144 (20.8%)
- HDR ambient table 13608/65536 54432/262144 (20.8%)
- LDR leaf ambient 70186/65536 1965208/1835008 (107.1%) VERY FULL!
- HDR leaf ambient 70183/65536 1965124/1835008 (107.1%) VERY FULL!
- occluders 13/0 520/0 ( 0.0%)
- occluder polygons 3/0 36/0 ( 0.0%)
- occluder vert ind 12/0 48/0 ( 0.0%)
- detail props [variable] 1/85796 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/212904 ( 0.0%)
- pakfile [variable] 55780/0 ( 0.0%)
- physics [variable] 4415973/4194304 (105.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 62658
- Writing c:\users\g_m\desktop\mappe\tf2 universe extracted\ctf_free2fort.bsp
- 2 minutes, 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\G_M\Desktop\Mappe\TF2 UNIVERSE EXTRACTED\ctf_free2fort.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_free2fort.bsp"
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