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nabe0929

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Jun 20th, 2018
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  1. #ネクロマンサー
  2. Necromancer:
  3. Type: Wither_Skeleton
  4. Display: '&5&lNecromancer'
  5. Health: 180
  6. Damage: 3
  7. Equipment:
  8. - gold_helmet:4
  9. - gold_hoe:0
  10. Options:
  11. KnockbackResistance: 0.7
  12. MovementSpeed: 0.25
  13. Skills:
  14. - addtag{t=Enemy} @self ~onSpawn
  15. - addtag{t=Boss} @self ~onSpawn
  16. - addtag{t=Necromancer} @self ~onSpawn
  17. - skill{s=TripleShot} @target ~onTimer:120
  18. - skill{s=HormingShot} @target ~onTimer:100 0.3
  19. - skill{s=ThreadQuake} @target ~onTimer:300 0.2
  20. - skill{s=CurseSpell} @self ~onTimer:300 0.5
  21. - skill{s=Drain} @self ~onKillPlayer
  22. - skill{s=Teleport} @PIR{r=30} ~onDeath
  23. - modifytargetscore{objective=timer;action=add;value=1} @self ~onTimer:20
  24. - skill{s=TimerKill} @PIR{r=30} ~onTimer:20
  25. - command{c="mm i give <target.name> Necromancer"} @PIR{r=30} ~onDeath
  26. - command{c="mm i give <target.name> DeadAsh"} @PIR{r=30} ~onDeath 0.5
  27. - command{c="mm i give <target.name> NecroSoul"} @PIR{r=30} ~onDeath 0.05
  28. - command{c="xp 10 <target.name>"} @PIR{r=30} ~onDeath
  29. - command{c="execute <target.name> ~ ~ ~ xp 5 @p[r=1,c=1,score_expBoost1_min=1]"} @PIR{r=30} ~onDeath
  30. - command{c="execute <target.name> ~ ~ ~ xp 10 @p[r=1,c=1,score_expBoost2_min=1]"} @PIR{r=30} ~onDeath
  31. #真紅の騎士
  32. CrimsonKnight:
  33. Type: Skeleton
  34. Display: '&4&lCrimson Knight'
  35. Health: 260
  36. Damage: 5
  37. Equipment:
  38. - crimson_helmet:4
  39. - crimson_chestplate:3
  40. - crimson_leggings:2
  41. - crimson_boots:1
  42. - gold_sword:0
  43. Options:
  44. KnockbackResistance: 1
  45. MovementSpeed: 0.2
  46. Skills:
  47. - addtag{t=Enemy} @self ~onSpawn
  48. - addtag{t=Boss} @self ~onSpawn
  49. - addtag{t=CrimsonKnight} @self ~onSpawn
  50. - skill{s=WarpSlash} @target ~onTimer:120
  51. - skill{s=Teleport} @PIR{r=30} ~onDeath
  52. - modifytargetscore{objective=timer;action=add;value=1} @self ~onTimer:20
  53. - skill{s=TimerKill} @PIR{r=30} ~onTimer:20
  54. - command{c="mm i give <target.name> CrimsonKnight"} @PIR{r=30} ~onDeath
  55. - command{c="mm i give <target.name> HotBlood"} @PIR{r=30} ~onDeath 0.5
  56. - command{c="mm i give <target.name> CrimsonSoul"} @PIR{r=30} ~onDeath 0.05
  57. - command{c="xp 20 <target.name>"} @PIR{r=30} ~onDeath
  58. - command{c="execute <target.name> ~ ~ ~ xp 10 @p[r=1,c=1,score_expBoost1_min=1]"} @PIR{r=30} ~onDeath
  59. - command{c="execute <target.name> ~ ~ ~ xp 20 @p[r=1,c=1,score_expBoost2_min=1]"} @PIR{r=30} ~onDeath
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