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Aug 12th, 2021
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  1. Zombie Breath: [MP: 33] [Effect Power: 52] [Accuracy: 140]
  2. * elements: Non-Elemental
  3. * Causes statuses: zombie
  4. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
  5. don't split damage, reflect-piercing, stamina evasion, displays text if monster hits with this, miss if status immune
  6.  
  7. Aura Ball: [MP: 80] [Effect Power: 14] [Accuracy: Perfect (0)]
  8. * elements: Non-Elemental
  9. * Removes statuses: shell
  10. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
  11. don't split damage, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16)
  12.  
  13. Fusillade Particle Beam: [MP: 55] [Effect Power: 109] [Accuracy: 150]
  14. * [Special effect: 0x32 <4 consecutive attacks>]
  15. * elements: Non-Elemental
  16. * targetting: defaults to enemies, can't switch sides, can move cursor
  17. reflect-piercing, runicable, re-target if victim is dead
  18.  
  19. Reflective Particle Beam: [MP: 28] [Effect Power: 85] [Accuracy: 150]
  20. * elements: Non-Elemental
  21. * targetting: defaults to enemies, can't switch sides, can move cursor
  22. physical damage, reflect-piercing, runicable, re-target if victim is dead, stamina evasion
  23.  
  24. Arrogance Incarnate: [MP: 0] [Effect Power: 128] [Accuracy: 150]
  25. * [Special effect: 0x02 <The more HP=more damage (Ultima Weapon effect)>]
  26. * elements: Non-Elemental
  27. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
  28. ignore defense, reflect-piercing, re-target if victim is dead, stamina evasion
  29.  
  30. Big Bang: [MP: 150] [Effect Power: 99] [Accuracy: Perfect (0)]
  31. * elements: Non-Elemental
  32. * Causes statuses: disease
  33. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
  34. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  35.  
  36. Earthquake: [MP: 90] [Effect Power: 105] [Accuracy: Perfect (0)]
  37. * [Special effect: 0x25 <No effect on Floating targets >]
  38. * elements: Non-Elemental
  39. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
  40. don't split damage, ignore defense, reflect-piercing, undodgeable
  41.  
  42. Artillery Drone: [MP: 52] [Effect Power: 55] [Accuracy: 140]
  43. * [Special effect: 0x46 <2 consecutive attacks>]
  44. * elements: Non-Elemental
  45. * Removes statuses: float
  46. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
  47. don't split damage, reflect-piercing, runicable
  48.  
  49. Pale Horse: [MP: 33] [Effect Power: 12] [Accuracy: 180]
  50. * [Special effect: 0x47 <8 consecutive attacks>]
  51. * elements: Non-Elemental
  52. * Causes statuses: imp
  53. * targetting: defaults to enemies, can move cursor
  54. reflect-piercing, stamina evasion, fraction damage (/16)
  55.  
  56. Supernova: [MP: 108] [Effect Power: 130] [Accuracy: Perfect (0)]
  57. * elements: Non-Elemental
  58. * Causes statuses: confusion, mute, slow
  59. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  60. don't split damage, ignore defense, reflect-piercing, undodgeable
  61.  
  62. Havoc Spiral: [MP: 0] [Effect Power: 122] [Accuracy: 140]
  63. * elements: Non-Elemental
  64. * Causes statuses: slow, sleep
  65. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  66. physical damage, reflect-piercing, re-target if victim is dead
  67.  
  68. Apocalypse: [MP: 250] [Effect Power: 128] [Accuracy: Perfect (0)]
  69. * elements: Non-Elemental
  70. * Causes statuses: disease, poison, condemned
  71. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  72. ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable
  73.  
  74. Great Whirlwind: [MP: 0] [Effect Power: 125] [Accuracy: 180]
  75. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  76. * elements: Non-Elemental
  77. * Causes statuses: slow
  78. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
  79. don't split damage, ignore defense, physical damage, reflect-piercing, re-target if victim is dead
  80.  
  81. Amon Drive: [MP: 0] [Effect Power: 130] [Accuracy: 150]
  82. * elements: Non-Elemental
  83. * Causes statuses: petrify
  84. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
  85. physical damage, reflect-piercing, re-target if victim is dead, deals mp damage
  86.  
  87. Time Compression: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  88. * targetting: defaults to enemies, can't switch sides, can move cursor
  89. reflect-piercing, re-target if victim is dead, undodgeable
  90.  
  91. Magic Annihilation: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (160)]
  92. * [Special effect: 0x1a <1000 Needles >]
  93. * elements: Non-Elemental
  94. * Causes statuses: mute
  95. * targetting: defaults to enemies, can't switch sides, can move cursor
  96. reflect-piercing, re-target if victim is dead, deals mp damage, undodgeable
  97.  
  98. Hurricane: [MP: 38] [Effect Power: 0] [Accuracy: 170]
  99. * [Special effect: 0x40 <HP becomes 1 (Heartless Angel effect)>]
  100. * targetting: defaults to enemies, can't switch sides, can move cursor
  101. reflect-piercing, runicable, re-target if victim is dead, stamina evasion
  102.  
  103. Meteorite: [MP: 99] [Effect Power: 33] [Accuracy: Perfect (0)]
  104. * [Special effect: 0x2c <4 random attacks (Launcher effect) >]
  105. * elements: Non-Elemental
  106. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  107. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  108.  
  109. Almagest: [MP: 89] [Effect Power: 85] [Accuracy: Perfect (0)]
  110. * elements: Darkness, Holy
  111. * Removes statuses: haste
  112. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  113. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  114.  
  115. Holy Star: [MP: 100] [Effect Power: 66] [Accuracy: Perfect (0)]
  116. * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
  117. * elements: Holy
  118. * Causes statuses: imp
  119. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
  120. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  121.  
  122. Weakness: [MP: 85] [Effect Power: 0] [Accuracy: Perfect (0)]
  123. * [Special effect: 0x56 <Debilitator>]
  124. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  125. reflect-piercing, re-target if victim is dead, undodgeable
  126.  
  127. Cross Reaver: [MP: 0] [Effect Power: 32] [Accuracy: Perfect (0)]
  128. * [Special effect: 0x29 <50% chance to be targeted (Northern Cross effect)>]
  129. * elements: Non-Elemental
  130. * Causes statuses: slow, stop
  131. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
  132. ignore defense, reflect-piercing, undodgeable
  133.  
  134. Stellar Blast: [MP: 100] [Effect Power: 150] [Accuracy: 180]
  135. * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
  136. * elements: Non-Elemental
  137. * Causes statuses: mute, disease, zombie
  138. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  139. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead
  140.  
  141. Black Hole: [MP: 125] [Effect Power: 29] [Accuracy: Perfect (0)]
  142. * [Special effect: 0x05 <HP Absorption >]
  143. * elements: Non-Elemental
  144. * Removes statuses: haste, reraise, float, reflect, rage, regen, blink, safe, vanish, shell
  145. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
  146. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  147.  
  148. Omega Javelin: [MP: 30] [Effect Power: 165] [Accuracy: Perfect (0)]
  149. * [Special effect: 0x57 <Air Anchor>]
  150. * elements: Non-Elemental
  151. * Causes statuses: petrify
  152. * targetting: defaults to enemies, can't switch sides, can move cursor
  153. ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable
  154.  
  155. Nightglow: [MP: 59] [Effect Power: 12] [Accuracy: 170]
  156. * elements: Non-Elemental
  157. * Causes statuses: sleep
  158. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  159. reflect-piercing, re-target if victim is dead, stamina evasion, fraction damage (/16)
  160.  
  161. Genesis Rock: [MP: 52] [Effect Power: 98] [Accuracy: Perfect (0)]
  162. * elements: Earth, Wind
  163. * Causes statuses: petrify
  164. * targetting: defaults to enemies, can move cursor
  165. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  166.  
  167. Whirl: [MP: 30] [Effect Power: 15] [Accuracy: Perfect (0)]
  168. * elements: Non-Elemental
  169. * targetting: defaults to enemies, can move cursor
  170. reflect-piercing, runicable, re-target if victim is dead, undodgeable, fraction damage (/16)
  171.  
  172. C. Dimension: [MP: 0] [Effect Power: 32] [Accuracy: 138]
  173. * [Special effect: 0x32 <4 consecutive attacks>]
  174. * elements: Non-Elemental
  175. * Causes statuses: confusion, petrify
  176. * targetting: defaults to enemies, can move cursor
  177. inverse damage on undead, reflect-piercing, runicable, re-target if victim is dead
  178.  
  179. Grand Cross: [MP: 115] [Effect Power: 0] [Accuracy: Perfect (0)]
  180. * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
  181. * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
  182. reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
  183.  
  184. Dragonfall: [MP: 0] [Effect Power: 118] [Accuracy: Perfect (0)]
  185. * [Special effect: 0x14 <3 consecutive attacks>]
  186. * elements: Non-Elemental
  187. * Causes statuses: blind
  188. * targetting: defaults to enemies, can move cursor
  189. reflect-piercing, re-target if victim is dead, undodgeable
  190.  
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