daily pastebin goal
16%
SHARE
TWEET

pokemorphs changelog

luckytyphlosion Jan 28th, 2016 (edited) 419 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. 0.1:
  2. - change damage formula
  3. - change move hit test formula
  4. - pokecenters cost $1000, no mom heal, tower + silph heals are one-time
  5. - poke balls do nothing (this breaks old man)
  6. - get new pokemon through trainer battles (at the end, a pokemon menu pops up that allows you to select a trainer mon)
  7. - no experience
  8. - trainers do not give money
  9. - wild pokemon are the equivalent of aliens as in they heal the last pokemon in the battle
  10.     - if one of the types of the player and enemy mon match, heal to full HP
  11.     - if the player and enemy types are exactly the same, heal to full PP
  12.     - if the player and enemy species are the same, heal both PP and HP
  13.     - otherwise, only heal between 35% and 65% of the total HP
  14.  
  15. 0.2:
  16. - mons are removed from party upon fainting
  17. - game over screen
  18. - fix box pokemon from not having stats calculated correctly
  19. - not picking a morph as an option
  20.  
  21. 0.3 (unreleased):
  22. - Fix morph menu from giving the wrong mon
  23. - Nerf wild mons' HP values
  24. - Implement enemy mon having finite PP
  25. - Make heal moves have an accuracy check
  26. - Fix morph menu sprites
  27. - Implement CGB only message
  28.  
  29. 0.4:
  30. - Rehash food mechanics:
  31.     - The more similarities between the player mon and enemy mon, the more the player mon is healed
  32.     - One also has a chance at Super Food/Milk, which the chance of being given increases with more similarities
  33. - Make Poke Center cost money
  34.     - Formula is: (numBadges + 1) * 420
  35. - Fix bug with soft resetting locking up the game
  36.  
  37. Known Bugs:
  38. - Sometimes the game may end up at the CGB only screen for certain game resets
  39. - Losing to rival will softlock the game
  40. - Losing a mon while the cursor is on the last pokemon in the menu will have the cursor on a fake Pokémon (Charizard 'M)
  41.  
  42. 0.5:
  43. - Fix losing to rival softlocking the game
  44. - Fix being able to send out a fake Pokemon after fainting
  45. - Can only use 1 of each X item per battle
  46. - X accuracy now gives an accuracy boost
  47. - Make "good AI" not consider non-damaging moves for calculation
  48. - Fix type effectiveness message so it displays the correct message
  49. - Implement a new safari zone formula
  50.     - Player must use "Bombs" against safari mons to weaken them
  51.     - Once they reach 0 HP, the mon is obtained
  52.     - The mon has a chance of fleeing
  53.     - Bomb power is semi-random with some bitshift magic and Random calls, while Bomb accuracy is 50%
  54. - Rehash accuracy formula due to a bug
  55. - New accuracy formula is slightly more complicated:
  56.     - Player modified accuracy is equal to: UnmodifiedSpeed + (Acc * 100 / 255) + 16
  57.     - Enemy modified speed is equal to: (EnemyUnmodifiedSpeed + rand(31,255)) * 2
  58.     - Generate random ranges with both modified variables as upper bounds
  59.     - If the random range for accuracy is greater than the random range for speed, the move hits. Otherwise, it misses
  60. - Allow X accuracy to buff past 255 accuracy
  61.  
  62. Known bugs:
  63. - Soft resetting causing a lockup still occurs (lucky stop being lazy)
  64. - Safari mons aren't added correctly to party
  65.  
  66. 0.6: (unreleased)
  67. - Fix soft reset and safari mon bug
  68. - Add DVs:
  69.     - Trainer DVs are deterministic based on the trainer class, set, the current mon's level, and the mon's location in the party
  70.     - Gift/Safari Pokémon are fixed
  71.     - The received mon of a trade keeps the same DVs as the mon traded away
  72.  
  73. 0.6.1:
  74. - Allow the player to continue after losing a battle:
  75.     - This allows the player to withdraw Pokémon from the box, or get mons through other methods (gift, safari, etc.)
  76.     - Relevant code has been changed to account for the possibility of having no Pokémon in the party
  77.  
  78. Known bugs:
  79. - Stat calculation for dvs didn't use the correct DV
  80.  
  81. 0.7:
  82. - Heavily rehash accuracy formula
  83.     - Many moves have had their accuracies changed
  84.     - Accuracy formula is now ratio-based(tm), using the following formula:
  85.         - sqrt(Acc^2 * PlayerSpeed/EnemySpeed)
  86.         - Generate a random range with the modified accuracy, and compare it with a random number between 0 and 255
  87.         - If the accuracy range is greater, the move hits. Otherwise, it misses.
  88.  
  89. 0.8:
  90. - New morph animation
  91. - Buff move accuracies
  92. - Nerf stat-up moves and heal moves
  93. - Fix "good AI" from being locked into status moves if all moves are NVE
  94.  
  95. 0.81:
  96. - Fix Psychic accuracy
  97.  
  98. upcoming:
  99. - buff potions, change item names
  100. - Fix old man tutorial
  101. - Add method of infinite money (selling DNA?)
  102. - More stuff?
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top