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- local Fast = require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework)
- local CameraShaker = require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework.CameraShaker)
- _G.Fastattack = state -- true\false
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- if _G.Fastattack then
- Fast.activeController.timeToNextAttack = 0
- Fast.activeController.hitboxMagnitude = 50
- game:GetService'VirtualUser':CaptureController()
- game:GetService'VirtualUser':Button1Down(Vector2.new(686, 352))
- CameraShaker.CameraShakeInstance.CameraShakeState = {FadingIn = 3, FadingOut = 2, Sustained = 0, Inactive = 1}
- end
- end)
- end)
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