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- Deff Wave - The Ork philosophy of warfare typically ascribes to a simple maxim: more is better and you can never have enough. A roiling shockwave of manifest emotion, the Deff Wave churns through the Materium as a testament to this belief, scourging all organic matter in its path. The Deff Wave that is unleashed is like a cone of fire, ignoring cover and even solid objects such as walls between the Weirdboy and his targeted enemies.
- Dis is Takin' Too Long! - The Weirdboy calls upon the WAAAGH!, channelling his impatience to accelerate whatever mode of transportation he happens to be using (be that his feet or a mighty voidship) in a swell of brilliant, crackling energy.
- 'Ead to 'Ead - Orks resolve almost all problems and quandaries through violence, especially questions of leadership and succession. As such, a display of brute savagery against a notable foe can help to rally the entire mob, inspiring each Ork in the mob. The Weirdboy pits the raw might of the WAAAGH! against a single foe, attempting to psychically bludgeon him into submission and thus instill new fervour in other, nearby Orks.
- 'Ere We Go - The Weirdboy opens a temporary rift through the Warp, helping his allies get to battle more quickly in a flash of green luminescence and an instant of screaming terror.
- Frazzle - With a thunderous roar, the Weirdboy unleashes a blast of psychic energy that courses through his target and leaps to those unfortunate enough to be standing near it.
- I'z Gunna Squig Ya! - Of all the many powers available to a Weirdboy, this is undoubtedly one of the strangest. Called the "Zogwurt Speshul" by some Orks, the Weirdboy summons up the bizarre and incomprehensible energies of the WAAAGH! and attempts to transform one of his enemies into a Squig.
- Krump 'Em All - The Weirdboy unleashes the fury of the WAAAGH! upon his enemies (along with anyone else with the poor luck to be standing nearby) calling upon the primordial gods of the Orks to "Krump all' dese gitz good!"
- Powa' Burst - Torrents of unstable energy periodically erupt from a Weirdboy's mind, surging forth to smash nearby obstacles, reinvigorate the psyker, or allow him to achieve feats that would otherwise be impossible for him. While veteran Weirdboyz who have survived their own abilities for a time can choose the power they use (sometimes), new Ork psykers simply unleash the WAAAGH! and hope for the best.
- Smash da Gitz - The Weirdboy energises his weapon (or just his fist) with a voracious green charge that shreds through metal and flesh alike when he strikes.
- Up an' at 'Em! - The Weirdboy leads by insane example, psychically (and psychotically) inspiring his comrades to charge along with him even as he rushes towards a certain, grisly end.
- Warpath - Crackling green energy surges out from the Weirdboy, striking the nearby Orks and stoking the fire of their battle frenzy to devastating new heights.
- We'z Gotta be Lucky - The Weirdboy appeals to the primal force of the WAAAGH! for good fortune, an unearthly glow filling his eyes and those of his allies as they rush forward, heedless of risk.
- Zzap - The Weirdboy unleashes a burst of ravening green Warp electricity that surges forward, turning organic tissue to ash and the hardest alloys to molten slag.
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