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Diablo 4 Fenris

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Oct 14th, 2024
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  1. I 2024.10.14 20:38:56.189765 0 [Crash] User defined symbols path: H:\Diablo IV
  2. I 2024.10.14 20:38:56.190266 0 [Sigma] Fenris Release (No Assertions) running under Windows 10-64 (Version 10.0.19045.0)
  3. I 2024.10.14 20:38:56.190373 0 [Sigma] <BUILD>2.0.2.58723 (Code 20398484, Data 20398568)</BUILD>
  4. I 2024.10.14 20:38:56.190466 0 [Sigma] Cheats: DISABLED
  5. I 2024.10.14 20:38:56.190553 0 [Sigma] Hardware...
  6. I 2024.10.14 20:38:56.193230 0 [Sigma] ...ExtendedProcessorFeatures
  7. I 2024.10.14 20:38:56.193449 0 [Sigma] ...GetProcessorVendorString
  8. I 2024.10.14 20:38:56.193550 0 [Sigma] ...GetProcessorBrandString
  9. I 2024.10.14 20:38:56.193651 0 [Sigma] CPU Vendor: GenuineIntel
  10. I 2024.10.14 20:38:56.193752 0 [Sigma] CPU Details: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
  11. I 2024.10.14 20:38:56.194453 0 [Sigma] CPU Processors: 1
  12. I 2024.10.14 20:38:56.194564 0 [Sigma] CPU Cores: 8
  13. I 2024.10.14 20:38:56.194663 0 [Sigma] CPU Threads: 16
  14. I 2024.10.14 20:38:56.194790 0 [Sigma] 32702.21 MB of total physical memory
  15. I 2024.10.14 20:38:56.194887 0 [Sigma] OS Language: English
  16. I 2024.10.14 20:38:56.194977 0 [Sigma] Application Path: H:\Diablo IV\
  17. I 2024.10.14 20:38:56.195520 0 [Sigma] Disk Type: HDD
  18. I 2024.10.14 20:38:56.196084 0 [Sigma] Disk Model: ST4000DM004-2CV104
  19. I 2024.10.14 20:38:56.196306 0 [Sigma] Disk Free Space: 2533.19GB / 3726.01GB (67.99%)
  20. I 2024.10.14 20:38:56.196433 0 [Sigma] --- OS memory stats -----
  21. I 2024.10.14 20:38:56.196591 0 [Sigma] Virtual Mem Total: 37566.21 MB
  22. I 2024.10.14 20:38:56.196687 0 [Sigma] Virtual Mem Used: 11314.94 MB
  23. I 2024.10.14 20:38:56.196777 0 [Sigma] Virtual Mem Used by Process: 86.46 MB
  24. I 2024.10.14 20:38:56.196865 0 [Sigma] Phys Mem Total: 32702.21 MB
  25. I 2024.10.14 20:38:56.196952 0 [Sigma] Phys Mem Used: 8367.03 MB
  26. I 2024.10.14 20:38:56.197038 0 [Sigma] Phys Mem Used by Process: 124.44 MB
  27. I 2024.10.14 20:38:56.197122 0 [Sigma] --- OS memory stats end-----
  28. I 2024.10.14 20:38:56.197207 0 [Sigma] ----------------------------------------------
  29. I 2024.10.14 20:38:56.197337 0 [Game] Supported period 1..1000000
  30. I 2024.10.14 20:38:56.197462 0 [Game] Command Line: -sso -launch -uid fenris
  31. I 2024.10.14 20:38:56.197891 0 [Game] Current local time is 2024.10.14 14:38:56.197475
  32. I 2024.10.14 20:38:56.305918 0 [Game] CPU LRU Cache Size: 3072 MB
  33. I 2024.10.14 20:38:56.305924 0 [Game] GPU Payload LRU Cache Size: 17408 MB
  34. I 2024.10.14 20:38:56.307079 0 [Game] **== Resetting Sound Prefs to Default... ==**
  35. I 2024.10.14 20:38:56.307084 0 [Game] **== Resetting Speech and Text Locales ==**
  36. I 2024.10.14 20:38:56.307086 0 [Game] Previous Speech Locale: Invalid; Previous Text Locale Invalid
  37. I 2024.10.14 20:38:56.307088 0 [Game] Detecting installed locales when TACT is not active
  38. I 2024.10.14 20:38:56.307119 0 [Game] Detecting first installed locale.
  39. I 2024.10.14 20:38:56.307122 0 [Game] Detected: enUS (Speech)
  40. I 2024.10.14 20:38:56.307124 0 [Game] FileSystemGetLocale, command line locale is not valid.
  41. I 2024.10.14 20:38:56.307125 0 [Game] FileSystemGetLocale, system wants us Invalid, but it is not installed.
  42. I 2024.10.14 20:38:56.307127 0 [Game] FileSystemGetLocale, returned locale: enUS
  43. I 2024.10.14 20:38:56.307129 0 [Game] Detecting installed locales when TACT is not active
  44. I 2024.10.14 20:38:56.307141 0 [Game] Detecting first installed locale.
  45. I 2024.10.14 20:38:56.307143 0 [Game] Detected: enUS (Text)
  46. I 2024.10.14 20:38:56.307144 0 [Game] FileSystemGetLocale, command line locale is not valid.
  47. I 2024.10.14 20:38:56.307146 0 [Game] FileSystemGetLocale, system wants us Invalid, but it is not installed.
  48. I 2024.10.14 20:38:56.307147 0 [Game] FileSystemGetLocale, returned locale: enUS
  49. I 2024.10.14 20:38:56.307149 0 [Game] Current Speech Locale: enUS; Current Text Locale enUS
  50. I 2024.10.14 20:38:56.307151 0 [Game] **== Done Resetting Speech and Text Locales ==**
  51. I 2024.10.14 20:38:56.307152 0 [Game] **== Sound Prefs Reset to Default ==**
  52. I 2024.10.14 20:38:56.308900 0 [Game] TACT dynamic container detected.
  53. I 2024.10.14 20:38:56.308915 0 [Game] TACT static build config file does not exist
  54. I 2024.10.14 20:38:56.308927 0 [Game] Creating TACTv3 instance using dynamic container.
  55. I 2024.10.14 20:38:56.309732 0 [Game] Build-Key: 6708396a9641969f108bddd239e11b46
  56. I 2024.10.14 20:38:56.310052 0 [Game] DirectStorage: Disabled
  57. I 2024.10.14 20:38:56.364768 0 [Sigma] [tact] [:0]: Adding server node 0. Server 'blzddist1-a.akamaihd.net' | Address '23.222.27.64'
  58. I 2024.10.14 20:38:56.364780 0 [Sigma] [tact] [:0]: Adding server node 1. Server 'blzddist1-a.akamaihd.net' | Address '23.222.27.34'
  59. I 2024.10.14 20:38:56.501866 0 [Sigma] [tact] [:0]: Adding server node 2. Server 'level3.blizzard.com' | Address '23.222.27.55'
  60. I 2024.10.14 20:38:56.501875 0 [Sigma] [tact] [:0]: Adding server node 3. Server 'level3.blizzard.com' | Address '23.222.27.64'
  61. I 2024.10.14 20:38:56.501879 0 [Sigma] [tact] [:0]: Adding server node 4. Server 'level3.blizzard.com' | Address '23.222.27.27'
  62. I 2024.10.14 20:38:56.501882 0 [Sigma] [tact] [:0]: Adding server node 5. Server 'level3.blizzard.com' | Address '23.222.27.29'
  63. I 2024.10.14 20:38:56.502061 0 [Sigma] [tact] [:0]: Adding server node 6. Server 'us.cdn.blizzard.com' | Address '137.221.64.4'
  64. I 2024.10.14 20:38:56.502066 0 [Sigma] [tact] [:0]: Adding server node 7. Server 'us.cdn.blizzard.com' | Address '137.221.64.2'
  65. I 2024.10.14 20:38:56.502070 0 [Sigma] [tact] [:0]: Adding server node 8. Server 'us.cdn.blizzard.com' | Address '137.221.64.8'
  66. I 2024.10.14 20:38:56.502074 0 [Sigma] [tact] [:0]: Adding server node 9. Server 'us.cdn.blizzard.com' | Address '137.221.64.5'
  67. I 2024.10.14 20:38:56.502236 0 [Sigma] [tact] [:0]: Adding server node 10. Server 'blzddist1-a.akamaihd.net' | Address '23.222.27.64'
  68. I 2024.10.14 20:38:56.502241 0 [Sigma] [tact] [:0]: Adding server node 11. Server 'blzddist1-a.akamaihd.net' | Address '23.222.27.34'
  69. I 2024.10.14 20:38:56.502245 0 [Sigma] [tact] [:0]: Adding server node 12. Server 'blzddist1-a.akamaihd.net' | Address '23.222.27.27'
  70. I 2024.10.14 20:38:56.502248 0 [Sigma] [tact] [:0]: Adding server node 13. Server 'blzddist1-a.akamaihd.net' | Address '23.222.27.75'
  71. I 2024.10.14 20:38:56.537182 0 [Sigma] [tact] [:0]: Adding server node 14. Server 'level3.ssl.blizzard.com' | Address '23.222.27.55'
  72. I 2024.10.14 20:38:56.537191 0 [Sigma] [tact] [:0]: Adding server node 15. Server 'level3.ssl.blizzard.com' | Address '23.222.27.64'
  73. I 2024.10.14 20:38:56.537197 0 [Sigma] [tact] [:0]: Adding server node 16. Server 'level3.ssl.blizzard.com' | Address '23.222.27.27'
  74. I 2024.10.14 20:38:56.537202 0 [Sigma] [tact] [:0]: Adding server node 17. Server 'level3.ssl.blizzard.com' | Address '23.222.27.29'
  75. I 2024.10.14 20:38:56.537398 0 [Sigma] [tact] [:0]: Adding server node 18. Server 'us.cdn.blizzard.com' | Address '137.221.64.4'
  76. I 2024.10.14 20:38:56.537405 0 [Sigma] [tact] [:0]: Adding server node 19. Server 'us.cdn.blizzard.com' | Address '137.221.64.2'
  77. I 2024.10.14 20:38:56.537408 0 [Sigma] [tact] [:0]: Adding server node 20. Server 'us.cdn.blizzard.com' | Address '137.221.64.8'
  78. I 2024.10.14 20:38:56.537411 0 [Sigma] [tact] [:0]: Adding server node 21. Server 'us.cdn.blizzard.com' | Address '137.221.64.5'
  79. I 2024.10.14 20:38:56.537439 0 [Sigma] [tact] [:0]: DNS resolution completed in 225ms.
  80. I 2024.10.14 20:38:56.540654 0 [Sigma] [casc] [:0]: Scanning for KMT sequence numbers.
  81. I 2024.10.14 20:38:57.617940 0 [Game] Adjusted initial working directory: H:\Diablo IV
  82. I 2024.10.14 20:38:57.617949 0 [Game] Detecting installed Base locales:
  83. I 2024.10.14 20:38:57.617951 0 [Game] Found: enUS
  84. I 2024.10.14 20:38:57.617961 0 [Game] Found: esES
  85. I 2024.10.14 20:38:57.617963 0 [Game] Found: esMX
  86. I 2024.10.14 20:38:57.617965 0 [Game] Found: frFR
  87. I 2024.10.14 20:38:57.617967 0 [Game] Found: itIT
  88. I 2024.10.14 20:38:57.617969 0 [Game] Found: deDE
  89. I 2024.10.14 20:38:57.617972 0 [Game] Found: koKR
  90. I 2024.10.14 20:38:57.617974 0 [Game] Found: ptBR
  91. I 2024.10.14 20:38:57.617976 0 [Game] Found: ruRU
  92. I 2024.10.14 20:38:57.617980 0 [Game] Found: zhCN
  93. I 2024.10.14 20:38:57.617983 0 [Game] Found: zhTW
  94. I 2024.10.14 20:38:57.617985 0 [Game] Found: plPL
  95. I 2024.10.14 20:38:57.617988 0 [Game] Found: jaJP
  96. I 2024.10.14 20:38:57.618042 0 [Game] Detecting first installed locale.
  97. I 2024.10.14 20:38:57.618044 0 [Game] Detected: enUS (Base)
  98. I 2024.10.14 20:38:57.618047 0 [Game] FileSystemGetLocale, command line locale is not valid.
  99. I 2024.10.14 20:38:57.618048 0 [Game] FileSystemGetLocale, using system locale: enUS
  100. I 2024.10.14 20:38:57.618050 0 [Game] FileSystemGetLocale, returned locale: enUS
  101. I 2024.10.14 20:38:57.618052 0 [Game] Detecting installed Speech locales:
  102. I 2024.10.14 20:38:57.618055 0 [Game] Found: enUS
  103. I 2024.10.14 20:38:57.618101 0 [Game] Detecting first installed locale.
  104. I 2024.10.14 20:38:57.618104 0 [Game] Detected: enUS (Speech)
  105. I 2024.10.14 20:38:57.618106 0 [Game] FileSystemGetLocale, command line locale is not valid.
  106. I 2024.10.14 20:38:57.618107 0 [Game] FileSystemGetLocale, using system locale: enUS
  107. I 2024.10.14 20:38:57.618109 0 [Game] FileSystemGetLocale, returned locale: enUS
  108. I 2024.10.14 20:38:57.618110 0 [Game] Detecting installed Text locales:
  109. I 2024.10.14 20:38:57.618113 0 [Game] Found: enUS
  110. I 2024.10.14 20:38:57.618117 0 [Game] Found: esES
  111. I 2024.10.14 20:38:57.618119 0 [Game] Found: esMX
  112. I 2024.10.14 20:38:57.618121 0 [Game] Found: frFR
  113. I 2024.10.14 20:38:57.618123 0 [Game] Found: itIT
  114. I 2024.10.14 20:38:57.618125 0 [Game] Found: deDE
  115. I 2024.10.14 20:38:57.618128 0 [Game] Found: koKR
  116. I 2024.10.14 20:38:57.618130 0 [Game] Found: ptBR
  117. I 2024.10.14 20:38:57.618133 0 [Game] Found: ruRU
  118. I 2024.10.14 20:38:57.618135 0 [Game] Found: zhCN
  119. I 2024.10.14 20:38:57.618138 0 [Game] Found: zhTW
  120. I 2024.10.14 20:38:57.618140 0 [Game] Found: plPL
  121. I 2024.10.14 20:38:57.618143 0 [Game] Found: jaJP
  122. I 2024.10.14 20:38:57.618145 0 [Game] Found: trTR
  123. I 2024.10.14 20:38:57.618170 0 [Game] Detecting first installed locale.
  124. I 2024.10.14 20:38:57.618174 0 [Game] Detected: enUS (Text)
  125. I 2024.10.14 20:38:57.618175 0 [Game] FileSystemGetLocale, command line locale is not valid.
  126. I 2024.10.14 20:38:57.618176 0 [Game] FileSystemGetLocale, using system locale: enUS
  127. I 2024.10.14 20:38:57.618178 0 [Game] FileSystemGetLocale, returned locale: enUS
  128. I 2024.10.14 20:38:57.619183 0 [Game] SNOFilesInitialize('Data', PC, enUS, enUS (Speech), enUS (Text)
  129. I 2024.10.14 20:38:57.683752 0 [Game] SNOFileLoadTextFile: 'Data\Locale\enUS\declension.txt'
  130. I 2024.10.14 20:38:57.683764 0 [Game] No TACT path found for 'Data\Locale\enUS\declension.txt'
  131. I 2024.10.14 20:38:57.683796 0 [Game] SNOFilesAsyncInitialize()
  132. I 2024.10.14 20:38:57.683929 0 [Sigma] --- OS memory stats -----
  133. I 2024.10.14 20:38:57.683935 0 [Sigma] Virtual Mem Total: 37566.21 MB
  134. I 2024.10.14 20:38:57.683937 0 [Sigma] Virtual Mem Used: 11414.42 MB
  135. I 2024.10.14 20:38:57.683939 0 [Sigma] Virtual Mem Used by Process: 255.11 MB
  136. I 2024.10.14 20:38:57.683941 0 [Sigma] Phys Mem Total: 32702.21 MB
  137. I 2024.10.14 20:38:57.683942 0 [Sigma] Phys Mem Used: 8583.93 MB
  138. I 2024.10.14 20:38:57.683944 0 [Sigma] Phys Mem Used by Process: 330.54 MB
  139. I 2024.10.14 20:38:57.683945 0 [Sigma] --- OS memory stats end-----
  140. I 2024.10.14 20:38:57.683948 0 [Game] Free CPU cache 3072MB / 3072MB (0MB used) (0MB can be purged)
  141. I 2024.10.14 20:38:57.683950 0 [Game] Free GPU payload cache 17408MB / 17408MB (0MB used) (0MB can be purged)
  142. I 2024.10.14 20:38:57.688723 0 [Game] Found 27470 duplicated asset payloads in the TOC!
  143. I 2024.10.14 20:38:57.689360 0 [Game] Found 7399 duplicated asset child files in the TOC!
  144. I 2024.10.14 20:38:57.707879 0 [Game] Found 1062 replaced assets in the TOC!
  145. I 2024.10.14 20:38:57.816263 0 [Game] Found 602006 assets in the TOC!
  146. I 2024.10.14 20:38:58.954624 0 [Game] [SNOPreload::InitializeForApp] Added required SNOs: 60.35 ms
  147. I 2024.10.14 20:38:59.554903 0 [Game] [SNOPreload::InitializeForApp] Waited for SNOs: 600.28 ms
  148. I 2024.10.14 20:38:59.554967 0 [Game] GamelessGameGlobalsInit()
  149. I 2024.10.14 20:38:59.554971 0 [Game] CGameGlobalsInit()
  150. I 2024.10.14 20:38:59.554975 0 [Game] CGameGlobals::Init()
  151. I 2024.10.14 20:38:59.561040 0 [Game] Protocol Hash = 0x2B515E12
  152. I 2024.10.14 20:38:59.561046 0 [Game] Game Protocol Hash = 0xC5D11D9A
  153. I 2024.10.14 20:38:59.561048 0 [Game] User Proxy Protocol Hash = 0xB41E8686
  154. I 2024.10.14 20:38:59.966582 0 [Game] [wWisePlatform] Start polling audio devices.
  155. I 2024.10.14 20:38:59.974657 0 [Game] [wWisePlatform] Polling audio devices complete. Found: 24 Default: 'Speakers (Logitech G560 Gaming Speaker)'
  156. I 2024.10.14 20:39:00.007156 0 [Game] RefreshAudioDevices
  157. I 2024.10.14 20:39:00.007164 0 [Game] [wWisePlatform RefreshAudioDevices] Changing current audio device
  158. I 2024.10.14 20:39:00.011210 0 [Game] [wWisePlatform RefreshAudioDevices] Raising OnAudioDevicesChanged notification
  159. I 2024.10.14 20:39:00.011218 0 [Game] [wWisePlatform RefreshAudioDevices] OnAudioDevicesChanged Complete
  160. I 2024.10.14 20:39:00.011224 0 [Game] Build VersionEx: 2.0.2.58723 (Code 20398484, Data 20398568)
  161. I 2024.10.14 20:39:00.013703 0 [Game] Initializing graphics subsystem...
  162. I 2024.10.14 20:39:00.013784 0 [Game] dpi = 144 144
  163. W 2024.10.14 20:39:00.054743 0 [Game] [14-39-00][streamline][warn][tid:4296][0s:010ms:363us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: common_0
  164. W 2024.10.14 20:39:00.054890 0 [Game] [14-39-00][streamline][warn][tid:4296][0s:010ms:512us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: dlss_0
  165. W 2024.10.14 20:39:00.054990 0 [Game] [14-39-00][streamline][warn][tid:4296][0s:010ms:609us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: reflex_0
  166. W 2024.10.14 20:39:00.055182 0 [Game] [14-39-00][streamline][warn][tid:4296][0s:010ms:801us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: common_0
  167. W 2024.10.14 20:39:00.055351 0 [Game] [14-39-00][streamline][warn][tid:4296][0s:010ms:970us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: pcl_0
  168. W 2024.10.14 20:39:01.500378 0 [Game] [14-39-01][streamline][warn][tid:4296][1s:455ms:994us]dlss_gentry.cpp:275[updateEmbeddedJSON] Disabling DLSS-G since it is not supported on current hardware
  169. W 2024.10.14 20:39:01.500519 0 [Game] [14-39-01][streamline][warn][tid:4296][1s:456ms:140us]pluginmanager.cpp:678[mapPlugins] Ignoring plugin 'sl.dlss_g' since it is was not requested by the host
  170. I 2024.10.14 20:39:01.542914 0 [Game] [Prism] Gpus detected (index 0 will be used):
  171. I 2024.10.14 20:39:01.542924 0 [Game] - NVIDIA GeForce RTX 2080 SUPER (0x10de|0x1e81)
  172. I 2024.10.14 20:39:01.542927 0 [Game] - NVIDIA GeForce RTX 2080 SUPER (0x10de|0x1e81)
  173. I 2024.10.14 20:39:01.542929 0 [Game] [Prism] Displays detected for current gpu:
  174. I 2024.10.14 20:39:01.542931 0 [Game] - Generic PnP Monitor (3840x2160)
  175. I 2024.10.14 20:39:01.542933 0 [Game] [Prism] RemoteDesktopSession is false
  176. I 2024.10.14 20:39:02.495227 0 [Game] [Prism] Created Dx12 device
  177. E 2024.10.14 20:39:02.495481 0 [Game] [14-39-02][streamline][error][tid:4296][2s:451ms:098us]sl.cpp:668[operator ()] Feature 'kFeatureDLSS_G' requires GPU hardware scheduling to be enabled in the OS
  178. I 2024.10.14 20:39:02.646678 0 [Game] [Prism] Raytracing is disabled
  179. I 2024.10.14 20:39:02.697360 0 [Game] *************
  180. I 2024.10.14 20:39:02.697369 0 [Game] Prism Device supports the following modes for display 0:
  181. I 2024.10.14 20:39:02.697375 0 [Game] [Rejected Mode] 640x480, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  182. I 2024.10.14 20:39:02.697378 0 [Game] [Rejected Mode] 640x480, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  183. I 2024.10.14 20:39:02.697380 0 [Game] [Rejected Mode] 720x480, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  184. I 2024.10.14 20:39:02.697383 0 [Game] [Rejected Mode] 720x480, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  185. I 2024.10.14 20:39:02.697385 0 [Game] [Rejected Mode] 720x576, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  186. I 2024.10.14 20:39:02.697387 0 [Game] 800x600, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  187. I 2024.10.14 20:39:02.697389 0 [Game] 1024x768, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  188. I 2024.10.14 20:39:02.697391 0 [Game] 1152x864, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  189. I 2024.10.14 20:39:02.697393 0 [Game] 1176x664, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  190. I 2024.10.14 20:39:02.697395 0 [Game] 1176x664, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  191. I 2024.10.14 20:39:02.697397 0 [Game] 1280x720, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  192. I 2024.10.14 20:39:02.697399 0 [Game] 1280x720, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  193. I 2024.10.14 20:39:02.697400 0 [Game] 1280x768, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  194. I 2024.10.14 20:39:02.697402 0 [Game] 1280x800, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  195. I 2024.10.14 20:39:02.697404 0 [Game] 1280x960, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  196. I 2024.10.14 20:39:02.697406 0 [Game] 1280x1024, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  197. I 2024.10.14 20:39:02.697408 0 [Game] 1360x768, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  198. I 2024.10.14 20:39:02.697410 0 [Game] 1366x768, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  199. I 2024.10.14 20:39:02.697412 0 [Game] 1440x1080, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  200. I 2024.10.14 20:39:02.697414 0 [Game] 1440x1080, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  201. I 2024.10.14 20:39:02.697416 0 [Game] 1440x1080, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  202. I 2024.10.14 20:39:02.697417 0 [Game] 1440x1080, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  203. I 2024.10.14 20:39:02.697419 0 [Game] 1440x1080, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  204. I 2024.10.14 20:39:02.697421 0 [Game] 1440x1080, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  205. I 2024.10.14 20:39:02.697423 0 [Game] 1440x1080, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  206. I 2024.10.14 20:39:02.697425 0 [Game] 1600x900, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  207. I 2024.10.14 20:39:02.697427 0 [Game] 1600x1024, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  208. I 2024.10.14 20:39:02.697429 0 [Game] 1600x1024, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  209. I 2024.10.14 20:39:02.697431 0 [Game] 1600x1024, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  210. I 2024.10.14 20:39:02.697433 0 [Game] 1600x1024, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  211. I 2024.10.14 20:39:02.697435 0 [Game] 1600x1024, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  212. I 2024.10.14 20:39:02.697436 0 [Game] 1600x1024, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  213. I 2024.10.14 20:39:02.697438 0 [Game] 1600x1024, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  214. I 2024.10.14 20:39:02.697440 0 [Game] 1600x1200, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  215. I 2024.10.14 20:39:02.697442 0 [Game] 1680x1050, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  216. I 2024.10.14 20:39:02.697444 0 [Game] 1680x1050, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  217. I 2024.10.14 20:39:02.697446 0 [Game] 1680x1050, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  218. I 2024.10.14 20:39:02.697448 0 [Game] 1680x1050, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  219. I 2024.10.14 20:39:02.697450 0 [Game] 1680x1050, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  220. I 2024.10.14 20:39:02.697452 0 [Game] 1680x1050, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  221. I 2024.10.14 20:39:02.697453 0 [Game] 1680x1050, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  222. I 2024.10.14 20:39:02.697455 0 [Game] 1920x1080, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  223. I 2024.10.14 20:39:02.697457 0 [Game] 1920x1080, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  224. I 2024.10.14 20:39:02.697459 0 [Game] 1920x1080, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  225. I 2024.10.14 20:39:02.697461 0 [Game] 1920x1080, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  226. I 2024.10.14 20:39:02.697463 0 [Game] 1920x1080, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  227. I 2024.10.14 20:39:02.697465 0 [Game] 1920x1080, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  228. I 2024.10.14 20:39:02.697467 0 [Game] 1920x1080, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  229. I 2024.10.14 20:39:02.697468 0 [Game] 1920x1080, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  230. I 2024.10.14 20:39:02.697470 0 [Game] 1920x1200, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  231. I 2024.10.14 20:39:02.697472 0 [Game] 1920x1440, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  232. I 2024.10.14 20:39:02.697474 0 [Game] 2048x1536, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  233. I 2024.10.14 20:39:02.697476 0 [Game] 2048x1536, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  234. I 2024.10.14 20:39:02.697478 0 [Game] 2048x1536, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  235. I 2024.10.14 20:39:02.697480 0 [Game] 2048x1536, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  236. I 2024.10.14 20:39:02.697482 0 [Game] 2048x1536, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  237. I 2024.10.14 20:39:02.697483 0 [Game] 2048x1536, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  238. I 2024.10.14 20:39:02.697485 0 [Game] 2048x1536, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  239. I 2024.10.14 20:39:02.697487 0 [Game] 2048x1536, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  240. I 2024.10.14 20:39:02.697489 0 [Game] 2259x1271, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  241. I 2024.10.14 20:39:02.697491 0 [Game] 2259x1271, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  242. I 2024.10.14 20:39:02.697493 0 [Game] 2259x1271, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  243. I 2024.10.14 20:39:02.697495 0 [Game] 2259x1271, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  244. I 2024.10.14 20:39:02.697497 0 [Game] 2259x1271, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  245. I 2024.10.14 20:39:02.697498 0 [Game] 2259x1271, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  246. I 2024.10.14 20:39:02.697500 0 [Game] 2259x1271, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  247. I 2024.10.14 20:39:02.697502 0 [Game] 2259x1271, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  248. I 2024.10.14 20:39:02.697504 0 [Game] 2560x1440, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  249. I 2024.10.14 20:39:02.697506 0 [Game] 2560x1440, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  250. I 2024.10.14 20:39:02.697508 0 [Game] 2560x1440, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  251. I 2024.10.14 20:39:02.697510 0 [Game] 2560x1440, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  252. I 2024.10.14 20:39:02.697511 0 [Game] 2560x1440, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  253. I 2024.10.14 20:39:02.697513 0 [Game] 2560x1440, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  254. I 2024.10.14 20:39:02.697515 0 [Game] 2560x1440, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  255. I 2024.10.14 20:39:02.697517 0 [Game] 2560x1440, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  256. I 2024.10.14 20:39:02.697519 0 [Game] 2560x1600, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  257. I 2024.10.14 20:39:02.697521 0 [Game] 2560x1600, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  258. I 2024.10.14 20:39:02.697523 0 [Game] 2560x1600, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  259. I 2024.10.14 20:39:02.697525 0 [Game] 2560x1600, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  260. I 2024.10.14 20:39:02.697526 0 [Game] 2560x1600, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  261. I 2024.10.14 20:39:02.697528 0 [Game] 2560x1600, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  262. I 2024.10.14 20:39:02.697530 0 [Game] 2560x1600, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  263. I 2024.10.14 20:39:02.697532 0 [Game] 2560x1600, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  264. I 2024.10.14 20:39:02.697534 0 [Game] 2954x1662, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  265. I 2024.10.14 20:39:02.697536 0 [Game] 2954x1662, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  266. I 2024.10.14 20:39:02.697538 0 [Game] 2954x1662, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  267. I 2024.10.14 20:39:02.697540 0 [Game] 2954x1662, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  268. I 2024.10.14 20:39:02.697542 0 [Game] 2954x1662, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  269. I 2024.10.14 20:39:02.697544 0 [Game] 2954x1662, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  270. I 2024.10.14 20:39:02.697545 0 [Game] 2954x1662, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  271. I 2024.10.14 20:39:02.697547 0 [Game] 2954x1662, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  272. I 2024.10.14 20:39:02.697549 0 [Game] 3264x1836, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  273. I 2024.10.14 20:39:02.697551 0 [Game] 3264x1836, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  274. I 2024.10.14 20:39:02.697553 0 [Game] 3264x1836, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  275. I 2024.10.14 20:39:02.697555 0 [Game] 3264x1836, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  276. I 2024.10.14 20:39:02.697557 0 [Game] 3264x1836, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  277. I 2024.10.14 20:39:02.697559 0 [Game] 3264x1836, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  278. I 2024.10.14 20:39:02.697561 0 [Game] 3264x1836, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  279. I 2024.10.14 20:39:02.697562 0 [Game] 3264x1836, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  280. I 2024.10.14 20:39:02.697564 0 [Game] 3840x2160, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  281. I 2024.10.14 20:39:02.697566 0 [Game] 3840x2160, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  282. I 2024.10.14 20:39:02.697568 0 [Game] 3840x2160, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  283. I 2024.10.14 20:39:02.697570 0 [Game] 3840x2160, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  284. I 2024.10.14 20:39:02.697572 0 [Game] 3840x2160, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  285. I 2024.10.14 20:39:02.697574 0 [Game] 3840x2160, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  286. I 2024.10.14 20:39:02.697576 0 [Game] 3840x2160, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  287. I 2024.10.14 20:39:02.697577 0 [Game] 3840x2160, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  288. I 2024.10.14 20:39:02.697579 0 [Game] 4206x2366, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  289. I 2024.10.14 20:39:02.697581 0 [Game] 4206x2366, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  290. I 2024.10.14 20:39:02.697583 0 [Game] 4206x2366, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  291. I 2024.10.14 20:39:02.697585 0 [Game] 4206x2366, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  292. I 2024.10.14 20:39:02.697587 0 [Game] 4206x2366, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  293. I 2024.10.14 20:39:02.697589 0 [Game] 4206x2366, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  294. I 2024.10.14 20:39:02.697591 0 [Game] 4206x2366, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  295. I 2024.10.14 20:39:02.697592 0 [Game] 4206x2366, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  296. I 2024.10.14 20:39:02.697594 0 [Game] 4703x2645, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  297. I 2024.10.14 20:39:02.697596 0 [Game] 4703x2645, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  298. I 2024.10.14 20:39:02.697598 0 [Game] 4703x2645, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  299. I 2024.10.14 20:39:02.697600 0 [Game] 4703x2645, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  300. I 2024.10.14 20:39:02.697602 0 [Game] 4703x2645, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  301. I 2024.10.14 20:39:02.697604 0 [Game] 4703x2645, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  302. I 2024.10.14 20:39:02.697606 0 [Game] 4703x2645, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  303. I 2024.10.14 20:39:02.697608 0 [Game] 4703x2645, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  304. I 2024.10.14 20:39:02.697609 0 [Game] 5120x2880, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  305. I 2024.10.14 20:39:02.697611 0 [Game] 5120x2880, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  306. I 2024.10.14 20:39:02.697613 0 [Game] 5120x2880, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  307. I 2024.10.14 20:39:02.697615 0 [Game] 5120x2880, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  308. I 2024.10.14 20:39:02.697617 0 [Game] 5120x2880, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  309. I 2024.10.14 20:39:02.697619 0 [Game] 5120x2880, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  310. I 2024.10.14 20:39:02.697621 0 [Game] 5120x2880, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  311. I 2024.10.14 20:39:02.697623 0 [Game] 5120x2880, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  312. I 2024.10.14 20:39:02.697624 0 [Game] 5431x3055, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  313. I 2024.10.14 20:39:02.697626 0 [Game] 5431x3055, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  314. I 2024.10.14 20:39:02.697628 0 [Game] 5431x3055, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  315. I 2024.10.14 20:39:02.697630 0 [Game] 5431x3055, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  316. I 2024.10.14 20:39:02.697632 0 [Game] 5431x3055, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  317. I 2024.10.14 20:39:02.697634 0 [Game] 5431x3055, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  318. I 2024.10.14 20:39:02.697636 0 [Game] 5431x3055, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  319. I 2024.10.14 20:39:02.697638 0 [Game] 5431x3055, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  320. I 2024.10.14 20:39:02.697639 0 [Game] 5760x3240, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  321. I 2024.10.14 20:39:02.697641 0 [Game] 5760x3240, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  322. I 2024.10.14 20:39:02.697643 0 [Game] 5760x3240, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  323. I 2024.10.14 20:39:02.697645 0 [Game] 5760x3240, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  324. I 2024.10.14 20:39:02.697647 0 [Game] 5760x3240, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  325. I 2024.10.14 20:39:02.697649 0 [Game] 5760x3240, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  326. I 2024.10.14 20:39:02.697651 0 [Game] 5760x3240, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  327. I 2024.10.14 20:39:02.697653 0 [Game] 5760x3240, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  328. I 2024.10.14 20:39:02.697654 0 [Game] 6651x3741, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  329. I 2024.10.14 20:39:02.697656 0 [Game] 6651x3741, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  330. I 2024.10.14 20:39:02.697658 0 [Game] 6651x3741, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  331. I 2024.10.14 20:39:02.697660 0 [Game] 6651x3741, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  332. I 2024.10.14 20:39:02.697662 0 [Game] 6651x3741, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  333. I 2024.10.14 20:39:02.697664 0 [Game] 6651x3741, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  334. I 2024.10.14 20:39:02.697666 0 [Game] 6651x3741, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  335. I 2024.10.14 20:39:02.697668 0 [Game] 6651x3741, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  336. I 2024.10.14 20:39:02.697669 0 [Game] 7680x4320, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  337. I 2024.10.14 20:39:02.697671 0 [Game] 7680x4320, 24 Hz, LDR Colorspace, Format = RGBA8Unorm
  338. I 2024.10.14 20:39:02.697673 0 [Game] 7680x4320, 25 Hz, LDR Colorspace, Format = RGBA8Unorm
  339. I 2024.10.14 20:39:02.697675 0 [Game] 7680x4320, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  340. I 2024.10.14 20:39:02.697677 0 [Game] 7680x4320, 30 Hz, LDR Colorspace, Format = RGBA8Unorm
  341. I 2024.10.14 20:39:02.697679 0 [Game] 7680x4320, 50 Hz, LDR Colorspace, Format = RGBA8Unorm
  342. I 2024.10.14 20:39:02.697681 0 [Game] 7680x4320, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  343. I 2024.10.14 20:39:02.697683 0 [Game] 7680x4320, 60 Hz, LDR Colorspace, Format = RGBA8Unorm
  344. I 2024.10.14 20:39:02.697684 0 [Game] End GetValidDisplayModes *************
  345. I 2024.10.14 20:39:02.697694 0 [Game] Rejecting mode 1176x664, 60 Hz, LDR Colorspace
  346. I 2024.10.14 20:39:02.697696 0 [Game] Rejecting mode 1280x720, 60 Hz, LDR Colorspace
  347. I 2024.10.14 20:39:02.697697 0 [Game] Rejecting mode 1440x1080, 24 Hz, LDR Colorspace
  348. I 2024.10.14 20:39:02.697699 0 [Game] Rejecting mode 1440x1080, 30 Hz, LDR Colorspace
  349. I 2024.10.14 20:39:02.697701 0 [Game] Rejecting mode 1440x1080, 60 Hz, LDR Colorspace
  350. I 2024.10.14 20:39:02.697702 0 [Game] Rejecting mode 1600x1024, 24 Hz, LDR Colorspace
  351. I 2024.10.14 20:39:02.697704 0 [Game] Rejecting mode 1600x1024, 30 Hz, LDR Colorspace
  352. I 2024.10.14 20:39:02.697706 0 [Game] Rejecting mode 1600x1024, 60 Hz, LDR Colorspace
  353. I 2024.10.14 20:39:02.697707 0 [Game] Rejecting mode 1680x1050, 24 Hz, LDR Colorspace
  354. I 2024.10.14 20:39:02.697709 0 [Game] Rejecting mode 1680x1050, 30 Hz, LDR Colorspace
  355. I 2024.10.14 20:39:02.697711 0 [Game] Rejecting mode 1680x1050, 60 Hz, LDR Colorspace
  356. I 2024.10.14 20:39:02.697712 0 [Game] Rejecting mode 1920x1080, 24 Hz, LDR Colorspace
  357. I 2024.10.14 20:39:02.697714 0 [Game] Rejecting mode 1920x1080, 30 Hz, LDR Colorspace
  358. I 2024.10.14 20:39:02.697716 0 [Game] Rejecting mode 1920x1080, 60 Hz, LDR Colorspace
  359. I 2024.10.14 20:39:02.697717 0 [Game] Rejecting mode 2048x1536, 24 Hz, LDR Colorspace
  360. I 2024.10.14 20:39:02.697719 0 [Game] Rejecting mode 2048x1536, 30 Hz, LDR Colorspace
  361. I 2024.10.14 20:39:02.697720 0 [Game] Rejecting mode 2048x1536, 60 Hz, LDR Colorspace
  362. I 2024.10.14 20:39:02.697722 0 [Game] Rejecting mode 2259x1271, 24 Hz, LDR Colorspace
  363. I 2024.10.14 20:39:02.697724 0 [Game] Rejecting mode 2259x1271, 30 Hz, LDR Colorspace
  364. I 2024.10.14 20:39:02.697726 0 [Game] Rejecting mode 2259x1271, 60 Hz, LDR Colorspace
  365. I 2024.10.14 20:39:02.697728 0 [Game] Rejecting mode 2560x1440, 24 Hz, LDR Colorspace
  366. I 2024.10.14 20:39:02.697729 0 [Game] Rejecting mode 2560x1440, 30 Hz, LDR Colorspace
  367. I 2024.10.14 20:39:02.697731 0 [Game] Rejecting mode 2560x1440, 60 Hz, LDR Colorspace
  368. I 2024.10.14 20:39:02.697732 0 [Game] Rejecting mode 2560x1600, 24 Hz, LDR Colorspace
  369. I 2024.10.14 20:39:02.697734 0 [Game] Rejecting mode 2560x1600, 30 Hz, LDR Colorspace
  370. I 2024.10.14 20:39:02.697736 0 [Game] Rejecting mode 2560x1600, 60 Hz, LDR Colorspace
  371. I 2024.10.14 20:39:02.697737 0 [Game] Rejecting mode 2954x1662, 24 Hz, LDR Colorspace
  372. I 2024.10.14 20:39:02.697739 0 [Game] Rejecting mode 2954x1662, 30 Hz, LDR Colorspace
  373. I 2024.10.14 20:39:02.697741 0 [Game] Rejecting mode 2954x1662, 60 Hz, LDR Colorspace
  374. I 2024.10.14 20:39:02.697742 0 [Game] Rejecting mode 3264x1836, 24 Hz, LDR Colorspace
  375. I 2024.10.14 20:39:02.697744 0 [Game] Rejecting mode 3264x1836, 30 Hz, LDR Colorspace
  376. I 2024.10.14 20:39:02.697745 0 [Game] Rejecting mode 3264x1836, 60 Hz, LDR Colorspace
  377. I 2024.10.14 20:39:02.697747 0 [Game] Rejecting mode 3840x2160, 24 Hz, LDR Colorspace
  378. I 2024.10.14 20:39:02.697748 0 [Game] Rejecting mode 3840x2160, 30 Hz, LDR Colorspace
  379. I 2024.10.14 20:39:02.697750 0 [Game] Rejecting mode 3840x2160, 60 Hz, LDR Colorspace
  380. I 2024.10.14 20:39:02.697752 0 [Game] Rejecting mode 4206x2366, 24 Hz, LDR Colorspace
  381. I 2024.10.14 20:39:02.697753 0 [Game] Rejecting mode 4206x2366, 30 Hz, LDR Colorspace
  382. I 2024.10.14 20:39:02.697755 0 [Game] Rejecting mode 4206x2366, 60 Hz, LDR Colorspace
  383. I 2024.10.14 20:39:02.697756 0 [Game] Rejecting mode 4703x2645, 24 Hz, LDR Colorspace
  384. I 2024.10.14 20:39:02.697758 0 [Game] Rejecting mode 4703x2645, 30 Hz, LDR Colorspace
  385. I 2024.10.14 20:39:02.697760 0 [Game] Rejecting mode 4703x2645, 60 Hz, LDR Colorspace
  386. I 2024.10.14 20:39:02.697761 0 [Game] Rejecting mode 5120x2880, 24 Hz, LDR Colorspace
  387. I 2024.10.14 20:39:02.697763 0 [Game] Rejecting mode 5120x2880, 30 Hz, LDR Colorspace
  388. I 2024.10.14 20:39:02.697764 0 [Game] Rejecting mode 5120x2880, 60 Hz, LDR Colorspace
  389. I 2024.10.14 20:39:02.697766 0 [Game] Rejecting mode 5431x3055, 24 Hz, LDR Colorspace
  390. I 2024.10.14 20:39:02.697768 0 [Game] Rejecting mode 5431x3055, 30 Hz, LDR Colorspace
  391. I 2024.10.14 20:39:02.697769 0 [Game] Rejecting mode 5431x3055, 60 Hz, LDR Colorspace
  392. I 2024.10.14 20:39:02.697771 0 [Game] Rejecting mode 5760x3240, 24 Hz, LDR Colorspace
  393. I 2024.10.14 20:39:02.697772 0 [Game] Rejecting mode 5760x3240, 30 Hz, LDR Colorspace
  394. I 2024.10.14 20:39:02.697774 0 [Game] Rejecting mode 5760x3240, 60 Hz, LDR Colorspace
  395. I 2024.10.14 20:39:02.697775 0 [Game] Rejecting mode 6651x3741, 24 Hz, LDR Colorspace
  396. I 2024.10.14 20:39:02.697777 0 [Game] Rejecting mode 6651x3741, 30 Hz, LDR Colorspace
  397. I 2024.10.14 20:39:02.697779 0 [Game] Rejecting mode 6651x3741, 60 Hz, LDR Colorspace
  398. I 2024.10.14 20:39:02.697780 0 [Game] Rejecting mode 7680x4320, 24 Hz, LDR Colorspace
  399. I 2024.10.14 20:39:02.697782 0 [Game] Rejecting mode 7680x4320, 30 Hz, LDR Colorspace
  400. I 2024.10.14 20:39:02.697784 0 [Game] Rejecting mode 7680x4320, 60 Hz, LDR Colorspace
  401. I 2024.10.14 20:39:02.698972 0 [Game] GPU Payload LRU Cache Updated Size: 6948 MB
  402. I 2024.10.14 20:39:02.700982 0 [Sigma] --- OS memory stats -----
  403. I 2024.10.14 20:39:02.700995 0 [Sigma] Virtual Mem Total: 37566.21 MB
  404. I 2024.10.14 20:39:02.700997 0 [Sigma] Virtual Mem Used: 12466.10 MB
  405. I 2024.10.14 20:39:02.700999 0 [Sigma] Virtual Mem Used by Process: 954.84 MB
  406. I 2024.10.14 20:39:02.701001 0 [Sigma] Phys Mem Total: 32702.21 MB
  407. I 2024.10.14 20:39:02.701003 0 [Sigma] Phys Mem Used: 9503.78 MB
  408. I 2024.10.14 20:39:02.701005 0 [Sigma] Phys Mem Used by Process: 955.16 MB
  409. I 2024.10.14 20:39:02.701006 0 [Sigma] --- OS memory stats end-----
  410. I 2024.10.14 20:39:02.704909 0 [Game] Application Activated.
  411. I 2024.10.14 20:39:02.712235 0 [Game] [Prism] Opening Prism in 3840x2160 fullscreen window on monitor 0 (3D viewport in 3840x2160). Monitor refresh rate is 60.000 Hz
  412. I 2024.10.14 20:39:02.712245 0 [Game] [Prism] HDR Output is Off
  413. I 2024.10.14 20:39:02.712408 0 [Game] [Prism] Sync interval is 1
  414. I 2024.10.14 20:39:02.724679 0 [Game] Video_Card NVIDIA GeForce RTX 2080 SUPER (0x10de|0x1e81)
  415. I 2024.10.14 20:39:02.724686 0 [Game] Video_Driver 565.90
  416. I 2024.10.14 20:39:02.724688 0 [Game] Video_Memory 7987 MB
  417. I 2024.10.14 20:39:02.724692 0 [Game] HW Class = 6
  418. I 2024.10.14 20:39:02.729383 0 [Game] RTAliasInit
  419. I 2024.10.14 20:39:02.729395 0 [Game] RWindow GfxInit (Main)
  420. I 2024.10.14 20:39:02.800801 0 [Game] Setting depth texture, fmt = 30
  421. I 2024.10.14 20:39:02.883118 0 [Game] RWindow GfxInit (Shared Offscreen UI)
  422. I 2024.10.14 20:39:02.908994 0 [Game] Setting depth texture, fmt = 30
  423. I 2024.10.14 20:39:02.916465 0 [Game] RWindow GfxInit (Shared Offscreen UI)
  424. I 2024.10.14 20:39:02.941296 0 [Game] Setting depth texture, fmt = 30
  425. I 2024.10.14 20:39:02.953842 0 [Game] PostFXGfxInit() success
  426. I 2024.10.14 20:39:02.956169 0 [Game] SubObjectGfxInit() 1
  427. I 2024.10.14 20:39:02.958608 0 [Game] LightsGfxInit
  428. I 2024.10.14 20:39:02.963621 0 [Game] ReflectionProbesGfxInit
  429. I 2024.10.14 20:39:02.974138 0 [Game] ReflectionProbesGfxInit() 1
  430. I 2024.10.14 20:39:02.974251 0 [Game] HeightFieldsGfxInit
  431. I 2024.10.14 20:39:02.989338 0 [Game] CScenesGfxInit
  432. I 2024.10.14 20:39:02.989602 0 [Game] RActorsGfxInit
  433. I 2024.10.14 20:39:02.989607 0 [Game] LightGridsGfxInit
  434. I 2024.10.14 20:39:02.990085 0 [Game] InstanceGroupsGfxInit
  435. I 2024.10.14 20:39:02.990091 0 [Game] VirtualTextureGfxInit
  436. I 2024.10.14 20:39:02.990097 0 [Game] PortraitCaptureGfxInit
  437. I 2024.10.14 20:39:02.990380 0 [Game] CutscenesGfxInit
  438. I 2024.10.14 20:39:02.990384 0 [Game] VolumetricCloudsGfxInit
  439. I 2024.10.14 20:39:02.990711 0 [Game] Initializing input subsystem...
  440. I 2024.10.14 20:39:02.991693 0 [Game] Sony Controller init succeeded
  441. I 2024.10.14 20:39:02.991699 0 [Game] Using XInput controller interface
  442. I 2024.10.14 20:39:02.991770 0 [Game] Initializing sound subsystem...
  443. I 2024.10.14 20:39:03.162402 0 [Game] [ScreenReader] voice Enabled "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech\Voices\Tokens\TTS_MS_EN-US_DAVID_11.0"
  444. I 2024.10.14 20:39:03.162702 0 [Game] [ScreenReader] voice Enabled "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech\Voices\Tokens\TTS_MS_EN-US_DAVID_11.0"
  445. I 2024.10.14 20:39:03.163474 1 [Sigma] StartGame Reason: 0
  446. I 2024.10.14 20:39:03.163483 1 [Game] GameDisposeGames()
  447. I 2024.10.14 20:39:03.163626 1 [Game] GameDisposeGames() Complete
  448. I 2024.10.14 20:39:03.163629 1 [Game] STARTING Menu
  449. I 2024.10.14 20:39:03.163813 1 [BgsClient] >>> initializing 8.2.1 win32-x86_64-vc141-release
  450. I 2024.10.14 20:39:03.163906 1 [BgsClient] >>> initializing 8.2.1 win32-x86_64-vc141-release
  451. I 2024.10.14 20:39:03.164190 1 [Game] ClientSystemsHub Initialize: Calling initialize for Telemetry
  452. I 2024.10.14 20:39:03.168160 1 [Game] ClientSystemsHub SetState: Setting state for Telemetry to STATE_STARTED
  453. I 2024.10.14 20:39:03.168167 1 [Game] ClientSystemsHub Initialize: Calling initialize for CPresence
  454. I 2024.10.14 20:39:03.168179 1 [Game] ClientSystemsHub SetState: Setting state for CPresence to STATE_STARTED
  455. I 2024.10.14 20:39:03.168181 1 [Game] ClientSystemsHub Initialize: Calling initialize for CUserProxy
  456. I 2024.10.14 20:39:03.168206 1 [Game] ClientSystemsHub SetState: Setting state for CUserProxy to STATE_STARTED
  457. I 2024.10.14 20:39:03.168208 1 [Game] ClientSystemsHub Initialize: Calling initialize for CUsers
  458. I 2024.10.14 20:39:03.168419 1 [Game] ClientSystemsHub SetState: Setting state for CUsers to STATE_STARTED
  459. I 2024.10.14 20:39:03.168424 1 [Game] ClientSystemsHub Initialize: Calling initialize for CAuthSession
  460. I 2024.10.14 20:39:03.168433 1 [Game] ClientSystemsHub SetState: Setting state for CAuthSession to STATE_STARTED
  461. I 2024.10.14 20:39:03.168435 1 [Game] ClientSystemsHub Initialize: Calling initialize for CGames
  462. I 2024.10.14 20:39:03.168452 1 [Game] ClientSystemsHub SetState: Setting state for CGames to STATE_STARTED
  463. I 2024.10.14 20:39:03.168454 1 [Game] ClientSystemsHub Initialize: Calling initialize for CHeroes
  464. I 2024.10.14 20:39:03.168459 1 [Game] ClientSystemsHub SetState: Setting state for CHeroes to STATE_STARTED
  465. I 2024.10.14 20:39:03.168460 1 [Game] ClientSystemsHub Initialize: Calling initialize for CPlatformServices
  466. I 2024.10.14 20:39:03.168467 1 [Game] ClientSystemsHub SetState: Setting state for CPlatformServices to STATE_STARTED
  467. I 2024.10.14 20:39:03.168470 1 [Game] ClientSystemsHub Initialize: Calling initialize for CFriends
  468. I 2024.10.14 20:39:03.168485 1 [Game] ClientSystemsHub SetState: Setting state for CFriends to STATE_STARTED
  469. I 2024.10.14 20:39:03.168487 1 [Game] ClientSystemsHub Initialize: Calling initialize for CRecentPlayers
  470. I 2024.10.14 20:39:03.168491 1 [Game] ClientSystemsHub SetState: Setting state for CRecentPlayers to STATE_STARTED
  471. I 2024.10.14 20:39:03.168493 1 [Game] ClientSystemsHub Initialize: Calling initialize for CParty
  472. I 2024.10.14 20:39:03.168511 1 [Game] ClientSystemsHub SetState: Setting state for CParty to STATE_STARTED
  473. I 2024.10.14 20:39:03.168513 1 [Game] ClientSystemsHub Initialize: Calling initialize for CAchievements
  474. I 2024.10.14 20:39:03.168515 1 [Game] ClientSystemsHub SetState: Setting state for CAchievements to STATE_STARTED
  475. I 2024.10.14 20:39:03.168517 1 [Game] ClientSystemsHub Initialize: Calling initialize for CChat
  476. I 2024.10.14 20:39:03.168529 1 [Game] ClientSystemsHub SetState: Setting state for CChat to STATE_STARTED
  477. I 2024.10.14 20:39:03.168531 1 [Game] ClientSystemsHub Initialize: Calling initialize for CReports
  478. I 2024.10.14 20:39:03.168532 1 [Game] ClientSystemsHub SetState: Setting state for CReports to STATE_STARTED
  479. I 2024.10.14 20:39:03.168534 1 [Game] ClientSystemsHub Initialize: Calling initialize for CWhisper
  480. I 2024.10.14 20:39:03.168543 1 [Game] ClientSystemsHub SetState: Setting state for CWhisper to STATE_STARTED
  481. I 2024.10.14 20:39:03.168544 1 [Game] ClientSystemsHub Initialize: Calling initialize for CLocalNetworkPlayers
  482. I 2024.10.14 20:39:03.168547 1 [Game] ClientSystemsHub SetState: Setting state for CLocalNetworkPlayers to STATE_STARTED
  483. I 2024.10.14 20:39:03.168549 1 [Game] ClientSystemsHub Initialize: Calling initialize for CBlockedPlayers
  484. I 2024.10.14 20:39:03.168554 1 [Game] ClientSystemsHub SetState: Setting state for CBlockedPlayers to STATE_STARTED
  485. I 2024.10.14 20:39:03.168555 1 [Game] ClientSystemsHub Initialize: Calling initialize for CGroups
  486. I 2024.10.14 20:39:03.168559 1 [Game] ClientSystemsHub SetState: Setting state for CGroups to STATE_STARTED
  487. I 2024.10.14 20:39:03.168560 1 [Game] ClientSystemsHub Initialize: Calling initialize for CVoice
  488. I 2024.10.14 20:39:03.168562 1 [Game] ClientSystemsHub SetState: Setting state for CVoice to STATE_STARTED
  489. I 2024.10.14 20:39:03.168564 1 [Game] ClientSystemsHub Initialize: Calling initialize for CClans
  490. I 2024.10.14 20:39:03.168579 1 [Game] ClientSystemsHub SetState: Setting state for CClans to STATE_STARTED
  491. I 2024.10.14 20:39:03.168581 1 [Game] ClientSystemsHub Initialize: Calling initialize for CStore
  492. I 2024.10.14 20:39:03.168589 1 [Game] ClientSystemsHub SetState: Setting state for CStore to STATE_STARTED
  493. I 2024.10.14 20:39:03.168591 1 [Game] ClientSystemsHub Initialize: Calling initialize for CSettings
  494. I 2024.10.14 20:39:03.168593 1 [Game] ClientSystemsHub SetState: Setting state for CSettings to STATE_STARTED
  495. I 2024.10.14 20:39:03.168596 1 [Game] ClientSystemsHub Initialize: Calling initialize for CPlayerNotifications
  496. I 2024.10.14 20:39:03.168599 1 [Game] ClientSystemsHub SetState: Setting state for CPlayerNotifications to STATE_STARTED
  497. I 2024.10.14 20:39:03.168601 1 [Game] ClientSystemsHub Initialize: Calling initialize for CPlayerNameCache
  498. I 2024.10.14 20:39:03.168603 1 [Game] ClientSystemsHub SetState: Setting state for CPlayerNameCache to STATE_STARTED
  499. I 2024.10.14 20:39:03.168604 1 [Game] ClientSystemsHub Initialize: Calling initialize for CTelemetry
  500. I 2024.10.14 20:39:03.168607 1 [Game] ClientSystemsHub SetState: Setting state for CTelemetry to STATE_STARTED
  501. I 2024.10.14 20:39:03.168609 1 [Game] ClientSystemsHub Initialize: Calling initialize for CProfile
  502. I 2024.10.14 20:39:03.168611 1 [Game] ClientSystemsHub SetState: Setting state for CProfile to STATE_STARTED
  503. I 2024.10.14 20:39:03.168613 1 [Game] ClientSystemsHub Initialize: Calling initialize for CNewsFeed
  504. I 2024.10.14 20:39:03.168616 1 [Game] ClientSystemsHub SetState: Setting state for CNewsFeed to STATE_STARTED
  505. I 2024.10.14 20:39:03.168618 1 [Game] ClientSystemsHub Initialize: Calling initialize for CVoiceTextToSpeech
  506. I 2024.10.14 20:39:03.168621 1 [Game] ClientSystemsHub SetState: Setting state for CVoiceTextToSpeech to STATE_STARTED
  507. I 2024.10.14 20:39:03.168622 1 [Game] ClientSystemsHub Initialize: Calling initialize for CPing
  508. I 2024.10.14 20:39:03.168624 1 [Game] ClientSystemsHub SetState: Setting state for CPing to STATE_STARTED
  509. I 2024.10.14 20:39:03.168626 1 [Game] ClientSystemsHub Initialize: Calling initialize for CABTestSystem
  510. I 2024.10.14 20:39:03.168629 1 [Game] ClientSystemsHub SetState: Setting state for CABTestSystem to STATE_STARTED
  511. I 2024.10.14 20:39:03.168630 1 [Game] ClientSystemsHub Initialize: Calling initialize for CLeaderboard
  512. I 2024.10.14 20:39:03.168636 1 [Game] ClientSystemsHub SetState: Setting state for CLeaderboard to STATE_STARTED
  513. I 2024.10.14 20:39:03.168637 1 [Game] ClientSystemsHub Initialize: Calling initialize for CDownloads
  514. I 2024.10.14 20:39:03.168640 1 [Game] ClientSystemsHub SetState: Setting state for CDownloads to STATE_STARTED
  515. I 2024.10.14 20:39:03.168641 1 [Game] ClientSystemsHub Initialize: Calling initialize for CPartyFinder
  516. I 2024.10.14 20:39:03.168645 1 [Game] ClientSystemsHub SetState: Setting state for CPartyFinder to STATE_STARTED
  517. I 2024.10.14 20:39:03.168647 1 [Game] CGameGlobalsInit()
  518. I 2024.10.14 20:39:03.168650 1 [Game] CGameGlobals::Init()
  519. I 2024.10.14 20:39:03.177181 1 [Game] [SNOPreload::InitializeForGame] Added required SNOs: 7.33 ms
  520. I 2024.10.14 20:39:18.159324 1 [Game] [SNOPreload::InitializeForGame] Waited for SNOs: 14982.14 ms
  521. I 2024.10.14 20:39:18.608489 1 [Game] SpritesGfxInit - Creating sprite globals
  522. I 2024.10.14 20:39:18.609415 1 [Game] VolumetricFogGfxInit
  523. I 2024.10.14 20:39:18.611252 1 [Game] OcclusionShapesGfxInit
  524. I 2024.10.14 20:39:18.611736 1 [Game] DeformationShapesGfxInit
  525. I 2024.10.14 20:39:18.613155 1 [Game] InstanceGroupsStaticGfxInit
  526. I 2024.10.14 20:39:18.615666 1 [Game] InstanceGroupsStaticGfxInit() 1
  527. I 2024.10.14 20:39:18.615673 1 [Game] VirtualTextureStaticGfxInit
  528. I 2024.10.14 20:39:18.616645 1 [Game] ForceSimGfxInit
  529. I 2024.10.14 20:39:18.624617 1 [Game] [Game] Window-mode size change. Requesting Device Reset
  530. I 2024.10.14 20:39:18.625532 1 [Game] [Game] Prefs or display have changed - delaying rendering
  531. I 2024.10.14 20:39:18.625541 1 [Game] [Game] Prefs or display have changed - delaying rendering
  532. I 2024.10.14 20:39:18.625576 1 [Game] Applying changed prefs
  533. I 2024.10.14 20:39:18.625605 1 [Game] dpi = 144 144
  534. I 2024.10.14 20:39:18.626346 1 [Game] [Prism] Opening Prism in 3840x2160 fullscreen window on monitor 0 (3D viewport in 3840x2160). Monitor refresh rate is 60.000 Hz
  535. I 2024.10.14 20:39:18.626350 1 [Game] [Prism] HDR Output is Off
  536. I 2024.10.14 20:39:18.626418 1 [Game] Completed applying changed prefs
  537. I 2024.10.14 20:39:23.178983 1 [Game] [DeviceReset] Hard: 0 Startup: 0
  538. I 2024.10.14 20:39:23.179018 1 [Game] CutscenesGfxDispose
  539. I 2024.10.14 20:39:23.179030 1 [Game] PortraitCaptureGfxDispose
  540. I 2024.10.14 20:39:23.179032 1 [Game] VirtualTextureGfxDispose
  541. I 2024.10.14 20:39:23.179034 1 [Game] LightGridsGfxDispose
  542. I 2024.10.14 20:39:23.179071 1 [Game] DebugTextMarkerGfxDispose
  543. I 2024.10.14 20:39:23.179073 1 [Game] RActorsGfxDispose
  544. I 2024.10.14 20:39:23.179076 1 [Game] HeightFieldsGfxDispose
  545. I 2024.10.14 20:39:23.179080 1 [Game] CScenesGfxDispose
  546. I 2024.10.14 20:39:23.179085 1 [Game] ReflectionProbesGfxDispose
  547. I 2024.10.14 20:39:23.179178 1 [Game] LightsGfxDispose
  548. I 2024.10.14 20:39:23.179268 1 [Game] VolumetricCloudsGfxDispose
  549. I 2024.10.14 20:39:23.179272 1 [Game] RWindow GfxDispose (Main)
  550. I 2024.10.14 20:39:23.179445 1 [Game] RWindow GfxDispose (Shared Offscreen UI)
  551. I 2024.10.14 20:39:23.179585 1 [Game] RWindow GfxDispose (Shared Offscreen UI)
  552. I 2024.10.14 20:39:23.242713 1 [Game] [Prism] Raytracing is disabled
  553. I 2024.10.14 20:39:23.242731 1 [Game] [Prism] Device reset.
  554. I 2024.10.14 20:39:23.243072 1 [Game] RTAliasInit
  555. I 2024.10.14 20:39:23.243079 1 [Game] RWindow GfxInit (Main)
  556. I 2024.10.14 20:39:23.313185 1 [Game] Setting depth texture, fmt = 30
  557. I 2024.10.14 20:39:23.383793 1 [Game] RWindow GfxInit (Shared Offscreen UI)
  558. I 2024.10.14 20:39:23.419388 1 [Game] Setting depth texture, fmt = 30
  559. I 2024.10.14 20:39:23.427359 1 [Game] RWindow GfxInit (Shared Offscreen UI)
  560. I 2024.10.14 20:39:23.454223 1 [Game] Setting depth texture, fmt = 30
  561. I 2024.10.14 20:39:23.466969 1 [Game] PostFXGfxInit() success
  562. I 2024.10.14 20:39:23.468975 1 [Game] SubObjectGfxInit() 1
  563. I 2024.10.14 20:39:23.470082 1 [Game] LightsGfxInit
  564. I 2024.10.14 20:39:23.475216 1 [Game] ReflectionProbesGfxInit
  565. I 2024.10.14 20:39:23.493043 1 [Game] ReflectionProbesGfxInit() 1
  566. I 2024.10.14 20:39:23.493157 1 [Game] HeightFieldsGfxInit
  567. I 2024.10.14 20:39:23.494780 1 [Game] CScenesGfxInit
  568. I 2024.10.14 20:39:23.495034 1 [Game] RActorsGfxInit
  569. I 2024.10.14 20:39:23.495039 1 [Game] LightGridsGfxInit
  570. I 2024.10.14 20:39:23.495586 1 [Game] InstanceGroupsGfxInit
  571. I 2024.10.14 20:39:23.495591 1 [Game] VirtualTextureGfxInit
  572. I 2024.10.14 20:39:23.495596 1 [Game] PortraitCaptureGfxInit
  573. I 2024.10.14 20:39:23.495875 1 [Game] CutscenesGfxInit
  574. I 2024.10.14 20:39:23.495879 1 [Game] VolumetricCloudsGfxInit
  575. I 2024.10.14 20:39:23.501927 1 [Game] Initializing client world FrontendStartup...
  576. I 2024.10.14 20:39:23.504920 1 [Game] Client entered world | world: FrontendStartup | CWorldID: 524288
  577. I 2024.10.14 20:39:23.504931 1 [Game] Client world initialized FrontendStartup (524288)...
  578. I 2024.10.14 20:39:23.506707 1 [CTelemetry] Application initialization completed in 27.31s
  579. I 2024.10.14 20:39:23.508017 1 [Game] Initializing ChromaCorsair
  580. I 2024.10.14 20:39:23.511334 1 [Game] ChromaCorsair initialized
  581. I 2024.10.14 20:39:23.534856 1 [Game] ptCutscene->m_eCutsceneState: PRELOADING
  582. I 2024.10.14 20:39:23.546573 1 [Game] [wWisePlatform] OnAudioDevicesChanged from Process DeviceEvents: WODSTATE_READY, most recent: 1
  583. I 2024.10.14 20:39:23.546579 1 [Game] OnAudioDevicesChanged
  584. I 2024.10.14 20:39:23.546611 1 [Game] [wWisePlatform] Start polling audio devices.
  585. I 2024.10.14 20:39:23.566391 3 [Game] [wWisePlatform] Polling audio devices complete. Found: 24 Default: 'Speakers (Logitech G560 Gaming Speaker)'
  586. I 2024.10.14 20:39:23.580549 3 [Game] RefreshAudioDevices
  587. I 2024.10.14 20:39:23.580557 3 [Game] [wWisePlatform RefreshAudioDevices] Raising OnAudioDevicesChanged notification
  588. I 2024.10.14 20:39:23.580563 3 [Game] [wWisePlatform RefreshAudioDevices] OnAudioDevicesChanged Complete
  589. I 2024.10.14 20:39:23.580568 3 [Game] [wWisePlatform] OnAudioDevicesChanged from Process DeviceEvents: WODSTATE_REMOVED, most recent: 5
  590. I 2024.10.14 20:39:23.580569 3 [Game] OnAudioDevicesChanged
  591. I 2024.10.14 20:39:23.580577 3 [Game] [wWisePlatform] Start polling audio devices.
  592. I 2024.10.14 20:39:23.595245 4 [Game] [wWisePlatform] Polling audio devices complete. Found: 24 Default: 'Speakers (Logitech G560 Gaming Speaker)'
  593. I 2024.10.14 20:39:23.596968 4 [Game] RefreshAudioDevices
  594. I 2024.10.14 20:39:23.596974 4 [Game] [wWisePlatform RefreshAudioDevices] Raising OnAudioDevicesChanged notification
  595. I 2024.10.14 20:39:23.596980 4 [Game] [wWisePlatform RefreshAudioDevices] OnAudioDevicesChanged Complete
  596. I 2024.10.14 20:39:23.596984 4 [Game] [wWisePlatform] OnAudioDevicesChanged from Process DeviceEvents: WODSTATE_READY, most recent: 1
  597. I 2024.10.14 20:39:23.596986 4 [Game] OnAudioDevicesChanged
  598. I 2024.10.14 20:39:23.597020 4 [Game] [wWisePlatform] Start polling audio devices.
  599. I 2024.10.14 20:39:23.611199 5 [Game] [wWisePlatform] Polling audio devices complete. Found: 24 Default: 'Speakers (Logitech G560 Gaming Speaker)'
  600. I 2024.10.14 20:39:23.614800 6 [Game] RefreshAudioDevices
  601. I 2024.10.14 20:39:23.614809 6 [Game] [wWisePlatform RefreshAudioDevices] Raising OnAudioDevicesChanged notification
  602. I 2024.10.14 20:39:23.614816 6 [Game] [wWisePlatform RefreshAudioDevices] OnAudioDevicesChanged Complete
  603. E 2024.10.14 20:39:25.926250 36 [Game] pm_dx12::CmdQueueImpl<struct pm_dx12::CmdQueueTraits>::FlushInternal: Signal Failed - Error : DeviceLost, SystemCode : 0x887A0005 (DXGI_ERROR_DEVICE_REMOVED)
  604. E 2024.10.14 20:39:25.926259 36 [Game] [Breadcrumbs] ### Reporting last 4 frames in buffer
  605. E 2024.10.14 20:39:25.926262 36 [Game] [Breadcrumbs] ### Render Queue - Last marker id: 800500013
  606. E 2024.10.14 20:39:25.926264 36 [Game] [Breadcrumbs] ### Render Queue Frame 0
  607. E 2024.10.14 20:39:25.926266 36 [Game] [100000000 - 100000001] - Generate SDR CLUT
  608. E 2024.10.14 20:39:25.926268 36 [Game] [100000002 - 100000003] - Generate HDR CLUT
  609. E 2024.10.14 20:39:25.926269 36 [Game] [100000004 - 100000005] - Generate UI CLUT
  610. E 2024.10.14 20:39:25.926271 36 [Game] [100000006 - 100000007] - BeginFrame
  611. E 2024.10.14 20:39:25.926273 36 [Game] [100000008 - 100000011] - NavMesh Distance Field
  612. E 2024.10.14 20:39:25.926275 36 [Game] [100000009 - 100000010] - Clear Rendertarget
  613. E 2024.10.14 20:39:25.926278 36 [Game] [100000012 - 100000013] - Deformation Shapes
  614. E 2024.10.14 20:39:25.926279 36 [Game] [100000014 - 100000019] - Ripple layer
  615. E 2024.10.14 20:39:25.926282 36 [Game] [100000015 - 100000018] - Clear Ripple layer
  616. E 2024.10.14 20:39:25.926284 36 [Game] [100000016 - 100000017] - Clear Rendertarget
  617. E 2024.10.14 20:39:25.926285 36 [Game] [100000020 - 100000021] - CloseCommandList
  618. E 2024.10.14 20:39:25.926288 36 [Game] [100100000 - 100100003] - Clear Default SoftParticleDepth
  619. E 2024.10.14 20:39:25.926292 36 [Game] [100100001 - 100100002] - Clear DepthStencil
  620. E 2024.10.14 20:39:25.926295 36 [Game] [100100004 - 100100005] - Virtual Texture Capture
  621. E 2024.10.14 20:39:25.926298 36 [Game] [100100006 - 100100007] - Reflection Probe Capture
  622. E 2024.10.14 20:39:25.926300 36 [Game] [100100008 - 100100011] - Force Sim Draw
  623. E 2024.10.14 20:39:25.926305 36 [Game] [100100009 - 100100010] - Clear Rendertarget
  624. E 2024.10.14 20:39:25.926307 36 [Game] [100100012 - 100100013] - Clear DepthStencil
  625. E 2024.10.14 20:39:25.926309 36 [Game] [100100014 - 100100015] - Depth Prepass UI
  626. E 2024.10.14 20:39:25.926312 36 [Game] [100100016 - 100100017] - CloseCommandList
  627. E 2024.10.14 20:39:25.926315 36 [Game] [100200000 - 100200009] - Clear g-buffer
  628. E 2024.10.14 20:39:25.926317 36 [Game] [100200001 - 100200002] - Clear Rendertarget
  629. E 2024.10.14 20:39:25.926318 36 [Game] [100200003 - 100200004] - Clear Rendertarget
  630. E 2024.10.14 20:39:25.926320 36 [Game] [100200005 - 100200006] - Clear Rendertarget
  631. E 2024.10.14 20:39:25.926322 36 [Game] [100200007 - 100200008] - Clear Rendertarget
  632. E 2024.10.14 20:39:25.926323 36 [Game] [100200010 - 100200011] - CloseCommandList
  633. E 2024.10.14 20:39:25.926325 36 [Game] [100300000 - 100300001] - CloseCommandList
  634. E 2024.10.14 20:39:25.926326 36 [Game] [100400000 - 100400143] - Scene
  635. E 2024.10.14 20:39:25.926328 36 [Game] [100400001 - 100400002] - PostFXCopyTextureCS
  636. E 2024.10.14 20:39:25.926330 36 [Game] [100400003 - 100400006] - GBuffer Softblend Layer
  637. E 2024.10.14 20:39:25.926331 36 [Game] [100400004 - 100400005] - DisplayList::DrawRenderLayer
  638. E 2024.10.14 20:39:25.926333 36 [Game] [100400007 - 100400008] - StretchRect back to refraction
  639. E 2024.10.14 20:39:25.926335 36 [Game] [100400009 - 100400010] - PostFXCopyTextureCS
  640. E 2024.10.14 20:39:25.926336 36 [Game] [100400011 - 100400012] - PostFXDownsampleDepthTarget
  641. E 2024.10.14 20:39:25.926338 36 [Game] [100400013 - 100400054] - Depth Mip Chain
  642. E 2024.10.14 20:39:25.926340 36 [Game] [100400014 - 100400017] - Copy Ambient to Depth Mip 1
  643. E 2024.10.14 20:39:25.926341 36 [Game] [100400015 - 100400016] - PostFXCopyTextureCS
  644. E 2024.10.14 20:39:25.926343 36 [Game] [100400018 - 100400021] - Create Depth Mip 2 - 10
  645. E 2024.10.14 20:39:25.926345 36 [Game] [100400019 - 100400020] - PostFXCreateDepthTargetMipChain
  646. E 2024.10.14 20:39:25.926346 36 [Game] [100400022 - 100400025] - Create Depth Mip 2 - 10
  647. E 2024.10.14 20:39:25.926348 36 [Game] [100400023 - 100400024] - PostFXCreateDepthTargetMipChain
  648. E 2024.10.14 20:39:25.926350 36 [Game] [100400026 - 100400029] - Create Depth Mip 2 - 10
  649. E 2024.10.14 20:39:25.926351 36 [Game] [100400027 - 100400028] - PostFXCreateDepthTargetMipChain
  650. E 2024.10.14 20:39:25.926353 36 [Game] [100400030 - 100400033] - Create Depth Mip 2 - 10
  651. E 2024.10.14 20:39:25.926355 36 [Game] [100400031 - 100400032] - PostFXCreateDepthTargetMipChain
  652. E 2024.10.14 20:39:25.926356 36 [Game] [100400034 - 100400037] - Create Depth Mip 2 - 10
  653. E 2024.10.14 20:39:25.926358 36 [Game] [100400035 - 100400036] - PostFXCreateDepthTargetMipChain
  654. E 2024.10.14 20:39:25.926360 36 [Game] [100400038 - 100400041] - Create Depth Mip 2 - 10
  655. E 2024.10.14 20:39:25.926361 36 [Game] [100400039 - 100400040] - PostFXCreateDepthTargetMipChain
  656. E 2024.10.14 20:39:25.926363 36 [Game] [100400042 - 100400045] - Create Depth Mip 2 - 10
  657. E 2024.10.14 20:39:25.926364 36 [Game] [100400043 - 100400044] - PostFXCreateDepthTargetMipChain
  658. E 2024.10.14 20:39:25.926366 36 [Game] [100400046 - 100400049] - Create Depth Mip 2 - 10
  659. E 2024.10.14 20:39:25.926368 36 [Game] [100400047 - 100400048] - PostFXCreateDepthTargetMipChain
  660. E 2024.10.14 20:39:25.926369 36 [Game] [100400050 - 100400053] - Create Depth Mip 2 - 10
  661. E 2024.10.14 20:39:25.926371 36 [Game] [100400051 - 100400052] - PostFXCreateDepthTargetMipChain
  662. E 2024.10.14 20:39:25.926373 36 [Game] [100400055 - 100400058] - Velocity Layer
  663. E 2024.10.14 20:39:25.926374 36 [Game] [100400056 - 100400057] - DisplayList::DrawRenderLayer
  664. E 2024.10.14 20:39:25.926376 36 [Game] [100400059 - 100400064] - Clear MinMaxDepth Capture
  665. E 2024.10.14 20:39:25.926378 36 [Game] [100400060 - 100400061] - Clear Rendertarget
  666. E 2024.10.14 20:39:25.926379 36 [Game] [100400062 - 100400063] - Clear Rendertarget
  667. E 2024.10.14 20:39:25.926381 36 [Game] [100400065 - 100400066] - Clear Rendertarget
  668. E 2024.10.14 20:39:25.926383 36 [Game] [100400067 - 100400068] - PostFXGTAO
  669. E 2024.10.14 20:39:25.926384 36 [Game] [100400069 - 100400070] - OcclusionShapesDraw
  670. E 2024.10.14 20:39:25.926386 36 [Game] [100400071 - 100400074] - Deferred AO Lights
  671. E 2024.10.14 20:39:25.926387 36 [Game] [100400072 - 100400073] - LightsDrawDeferredAO
  672. E 2024.10.14 20:39:25.926389 36 [Game] [100400075 - 100400076] - PostFXGTAOComposite
  673. E 2024.10.14 20:39:25.926391 36 [Game] [100400077 - 100400078] - Clear Rendertarget
  674. E 2024.10.14 20:39:25.926392 36 [Game] [100400079 - 100400080] - Clear Rendertarget
  675. E 2024.10.14 20:39:25.926394 36 [Game] [100400081 - 100400090] - Reflection Probes
  676. E 2024.10.14 20:39:25.926395 36 [Game] [100400082 - 100400083] - Clear Rendertarget
  677. E 2024.10.14 20:39:25.926397 36 [Game] [100400084 - 100400085] - Global Probe Fade
  678. E 2024.10.14 20:39:25.926399 36 [Game] [100400086 - 100400087] - Local Probe
  679. E 2024.10.14 20:39:25.926400 36 [Game] [100400088 - 100400089] - Global Probe
  680. E 2024.10.14 20:39:25.926402 36 [Game] [100400091 - 100400100] - Deferred Ambient
  681. E 2024.10.14 20:39:25.926404 36 [Game] [100400092 - 100400093] - Clear Rendertarget
  682. E 2024.10.14 20:39:25.926405 36 [Game] [100400094 - 100400095] - Light Grids
  683. E 2024.10.14 20:39:25.926407 36 [Game] [100400096 - 100400097] - Global Probe Diffuse
  684. E 2024.10.14 20:39:25.926408 36 [Game] [100400098 - 100400099] - PostFXUpscaleAmbientAddEmissive
  685. E 2024.10.14 20:39:25.926410 36 [Game] [100400101 - 100400102] - Clear Rendertarget
  686. E 2024.10.14 20:39:25.926412 36 [Game] [100400103 - 100400112] - Tiled Deferred Lighting
  687. E 2024.10.14 20:39:25.926413 36 [Game] [100400104 - 100400105] - TiledLightingInit
  688. E 2024.10.14 20:39:25.926415 36 [Game] [100400106 - 100400107] - TiledLightingCull
  689. E 2024.10.14 20:39:25.926417 36 [Game] [100400108 - 100400109] - TiledLightingClassification
  690. E 2024.10.14 20:39:25.926418 36 [Game] [100400110 - 100400111] - TiledLightingEvaluate
  691. E 2024.10.14 20:39:25.926420 36 [Game] [100400113 - 100400114] - MinMaxDepth Search
  692. E 2024.10.14 20:39:25.926422 36 [Game] [100400115 - 100400116] - Clear Rendertarget
  693. E 2024.10.14 20:39:25.926424 36 [Game] [100400117 - 100400118] - Composite Reflections
  694. E 2024.10.14 20:39:25.926426 36 [Game] [100400119 - 100400120] - Subsurface (SSSS)
  695. E 2024.10.14 20:39:25.926429 36 [Game] [100400121 - 100400126] - GroundFog
  696. E 2024.10.14 20:39:25.926431 36 [Game] [100400122 - 100400123] - Clear Rendertarget
  697. E 2024.10.14 20:39:25.926434 36 [Game] [100400124 - 100400125] - Clear Rendertarget
  698. E 2024.10.14 20:39:25.926436 36 [Game] [100400127 - 100400128] - VolumetricFog
  699. E 2024.10.14 20:39:25.926437 36 [Game] [100400129 - 100400132] - Occlusion Query Layer
  700. E 2024.10.14 20:39:25.926439 36 [Game] [100400130 - 100400131] - DisplayList::DrawRenderLayer
  701. E 2024.10.14 20:39:25.926441 36 [Game] [100400133 - 100400136] - Sky Layer
  702. E 2024.10.14 20:39:25.926443 36 [Game] [100400134 - 100400135] - DisplayList::DrawRenderLayer
  703. E 2024.10.14 20:39:25.926444 36 [Game] [100400137 - 100400138] - Volumetric Clouds
  704. E 2024.10.14 20:39:25.926446 36 [Game] [100400139 - 100400142] - Forward Decal Layer
  705. E 2024.10.14 20:39:25.926448 36 [Game] [100400140 - 100400141] - DisplayList::DrawRenderLayer
  706. E 2024.10.14 20:39:25.926449 36 [Game] [100400144 - 100400145] - ObjectHighlights
  707. E 2024.10.14 20:39:25.926451 36 [Game] [100400146 - 100400147] - DepthOfField
  708. E 2024.10.14 20:39:25.926453 36 [Game] [100400148 - 100400151] - Transparent No DoF
  709. E 2024.10.14 20:39:25.926454 36 [Game] [100400149 - 100400150] - DisplayList::DrawRenderLayer
  710. E 2024.10.14 20:39:25.926456 36 [Game] [100400152 - 100400153] - TemporalAATypeWeight
  711. E 2024.10.14 20:39:25.926457 36 [Game] [100400154 - 100400157] - TemporalAA
  712. E 2024.10.14 20:39:25.926459 36 [Game] [100400155 - 100400156] - Clear DepthStencil
  713. E 2024.10.14 20:39:25.926461 36 [Game] [100400158 - 100400159] - PostFX
  714. E 2024.10.14 20:39:25.926462 36 [Game] [100400160 - 100400163] - 3D UI
  715. E 2024.10.14 20:39:25.926464 36 [Game] [100400161 - 100400162] - DisplayList::DrawRenderLayer
  716. E 2024.10.14 20:39:25.926466 36 [Game] [100400164 - 100400167] - Occlusion Silhouette
  717. E 2024.10.14 20:39:25.926468 36 [Game] [100400165 - 100400166] - ObjectSilhouettes
  718. E 2024.10.14 20:39:25.926471 36 [Game] [100400168 - 100400169] - AutoExposure
  719. E 2024.10.14 20:39:25.926473 36 [Game] [100400170 - 100400173] - PostFX: Generate Bloom Buffer
  720. E 2024.10.14 20:39:25.926476 36 [Game] [100400171 - 100400172] - PostFX: sGenerateBloomEffectBuffer
  721. E 2024.10.14 20:39:25.926479 36 [Game] [100400174 - 100400177] - PostFX: Tonemap
  722. E 2024.10.14 20:39:25.926481 36 [Game] [100400175 - 100400176] - Tonemap/LUT
  723. E 2024.10.14 20:39:25.926483 36 [Game] [100400178 - 100400271] - Scene Debug
  724. E 2024.10.14 20:39:25.926485 36 [Game] [100400179 - 100400182] - Debug Layer
  725. E 2024.10.14 20:39:25.926487 36 [Game] [100400180 - 100400181] - DisplayList::DrawRenderLayer
  726. E 2024.10.14 20:39:25.926488 36 [Game] [100400183 - 100400190] - GBuffer Layer
  727. E 2024.10.14 20:39:25.926490 36 [Game] [100400184 - 100400185] - CGameModeDraw
  728. E 2024.10.14 20:39:25.926492 36 [Game] [100400186 - 100400187] - Gfx3DPrimitivesDraw
  729. E 2024.10.14 20:39:25.926493 36 [Game] [100400188 - 100400189] - GfxTriOverlaysDraw
  730. E 2024.10.14 20:39:25.926495 36 [Game] [100400191 - 100400198] - GBuffer Softblend Layer
  731. E 2024.10.14 20:39:25.926496 36 [Game] [100400192 - 100400193] - CGameModeDraw
  732. E 2024.10.14 20:39:25.926498 36 [Game] [100400194 - 100400195] - Gfx3DPrimitivesDraw
  733. E 2024.10.14 20:39:25.926500 36 [Game] [100400196 - 100400197] - GfxTriOverlaysDraw
  734. E 2024.10.14 20:39:25.926502 36 [Game] [100400199 - 100400206] - Decal Layer
  735. E 2024.10.14 20:39:25.926503 36 [Game] [100400200 - 100400201] - CGameModeDraw
  736. E 2024.10.14 20:39:25.926505 36 [Game] [100400202 - 100400203] - Gfx3DPrimitivesDraw
  737. E 2024.10.14 20:39:25.926507 36 [Game] [100400204 - 100400205] - GfxTriOverlaysDraw
  738. E 2024.10.14 20:39:25.926508 36 [Game] [100400207 - 100400214] - GBuffer Water Layer
  739. E 2024.10.14 20:39:25.926511 36 [Game] [100400208 - 100400209] - CGameModeDraw
  740. E 2024.10.14 20:39:25.926513 36 [Game] [100400210 - 100400211] - Gfx3DPrimitivesDraw
  741. E 2024.10.14 20:39:25.926516 36 [Game] [100400212 - 100400213] - GfxTriOverlaysDraw
  742. E 2024.10.14 20:39:25.926519 36 [Game] [100400215 - 100400222] - Opaque Layer
  743. E 2024.10.14 20:39:25.926521 36 [Game] [100400216 - 100400217] - CGameModeDraw
  744. E 2024.10.14 20:39:25.926524 36 [Game] [100400218 - 100400219] - Gfx3DPrimitivesDraw
  745. E 2024.10.14 20:39:25.926526 36 [Game] [100400220 - 100400221] - GfxTriOverlaysDraw
  746. E 2024.10.14 20:39:25.926529 36 [Game] [100400223 - 100400230] - Occlusion Query Layer
  747. E 2024.10.14 20:39:25.926531 36 [Game] [100400224 - 100400225] - CGameModeDraw
  748. E 2024.10.14 20:39:25.926534 36 [Game] [100400226 - 100400227] - Gfx3DPrimitivesDraw
  749. E 2024.10.14 20:39:25.926536 36 [Game] [100400228 - 100400229] - GfxTriOverlaysDraw
  750. E 2024.10.14 20:39:25.926539 36 [Game] [100400231 - 100400238] - Sky Layer
  751. E 2024.10.14 20:39:25.926541 36 [Game] [100400232 - 100400233] - CGameModeDraw
  752. E 2024.10.14 20:39:25.926543 36 [Game] [100400234 - 100400235] - Gfx3DPrimitivesDraw
  753. E 2024.10.14 20:39:25.926546 36 [Game] [100400236 - 100400237] - GfxTriOverlaysDraw
  754. E 2024.10.14 20:39:25.926548 36 [Game] [100400239 - 100400246] - Forward Decal Layer
  755. E 2024.10.14 20:39:25.926551 36 [Game] [100400240 - 100400241] - CGameModeDraw
  756. E 2024.10.14 20:39:25.926553 36 [Game] [100400242 - 100400243] - Gfx3DPrimitivesDraw
  757. E 2024.10.14 20:39:25.926556 36 [Game] [100400244 - 100400245] - GfxTriOverlaysDraw
  758. E 2024.10.14 20:39:25.926558 36 [Game] [100400247 - 100400254] - Transparent Layer
  759. E 2024.10.14 20:39:25.926561 36 [Game] [100400248 - 100400249] - CGameModeDraw
  760. E 2024.10.14 20:39:25.926563 36 [Game] [100400250 - 100400251] - Gfx3DPrimitivesDraw
  761. E 2024.10.14 20:39:25.926566 36 [Game] [100400252 - 100400253] - GfxTriOverlaysDraw
  762. E 2024.10.14 20:39:25.926568 36 [Game] [100400255 - 100400262] - Highlight Layer
  763. E 2024.10.14 20:39:25.926571 36 [Game] [100400256 - 100400257] - CGameModeDraw
  764. E 2024.10.14 20:39:25.926573 36 [Game] [100400258 - 100400259] - Gfx3DPrimitivesDraw
  765. E 2024.10.14 20:39:25.926576 36 [Game] [100400260 - 100400261] - GfxTriOverlaysDraw
  766. E 2024.10.14 20:39:25.926578 36 [Game] [100400263 - 100400270] - Transparent No DoF
  767. E 2024.10.14 20:39:25.926580 36 [Game] [100400264 - 100400265] - CGameModeDraw
  768. E 2024.10.14 20:39:25.926583 36 [Game] [100400266 - 100400267] - Gfx3DPrimitivesDraw
  769. E 2024.10.14 20:39:25.926585 36 [Game] [100400268 - 100400269] - GfxTriOverlaysDraw
  770. E 2024.10.14 20:39:25.926587 36 [Game] [100400272 - 100400273] - Upscale
  771. E 2024.10.14 20:39:25.926589 36 [Game] [100400274 - 100400275] - CloseCommandList
  772. E 2024.10.14 20:39:25.926592 36 [Game] [100500000 - 100500003] - Minimap Distance Field
  773. E 2024.10.14 20:39:25.926594 36 [Game] [100500001 - 100500002] - Clear Rendertarget
  774. E 2024.10.14 20:39:25.926596 36 [Game] [100500004 - 100500007] - UI
  775. E 2024.10.14 20:39:25.926599 36 [Game] [100500005 - 100500006] - Clear DepthStencil
  776. E 2024.10.14 20:39:25.926601 36 [Game] [100500008 - 100500009] - UI Copy to Swapchain
  777. E 2024.10.14 20:39:25.926603 36 [Game] [100500010 - 100500011] - EndFrame
  778. E 2024.10.14 20:39:25.926605 36 [Game] [100500012 - 100500013] - CloseCommandList
  779. E 2024.10.14 20:39:25.926606 36 [Game] [Breadcrumbs] ### Render Queue Frame 1
  780. E 2024.10.14 20:39:25.926608 36 [Game] [600000000 - 600000001] - Generate SDR CLUT
  781. E 2024.10.14 20:39:25.926610 36 [Game] [600000002 - 600000003] - Generate HDR CLUT
  782. E 2024.10.14 20:39:25.926611 36 [Game] [600000004 - 600000005] - Generate UI CLUT
  783. E 2024.10.14 20:39:25.926613 36 [Game] [600000006 - 600000007] - BeginFrame
  784. E 2024.10.14 20:39:25.926615 36 [Game] [600000008 - 600000011] - NavMesh Distance Field
  785. E 2024.10.14 20:39:25.926616 36 [Game] [600000009 - 600000010] - Clear Rendertarget
  786. E 2024.10.14 20:39:25.926618 36 [Game] [600000012 - 600000013] - Deformation Shapes
  787. E 2024.10.14 20:39:25.926619 36 [Game] [600000014 - 600000019] - Ripple layer
  788. E 2024.10.14 20:39:25.926621 36 [Game] [600000015 - 600000018] - Clear Ripple layer
  789. E 2024.10.14 20:39:25.926623 36 [Game] [600000016 - 600000017] - Clear Rendertarget
  790. E 2024.10.14 20:39:25.926624 36 [Game] [600000020 - 600000021] - CloseCommandList
  791. E 2024.10.14 20:39:25.926626 36 [Game] [600100000 - 600100003] - Clear Default SoftParticleDepth
  792. E 2024.10.14 20:39:25.926628 36 [Game] [600100001 - 600100002] - Clear DepthStencil
  793. E 2024.10.14 20:39:25.926629 36 [Game] [600100004 - 600100005] - Virtual Texture Capture
  794. E 2024.10.14 20:39:25.926631 36 [Game] [600100006 - 600100007] - Reflection Probe Capture
  795. E 2024.10.14 20:39:25.926633 36 [Game] [600100008 - 600100011] - Force Sim Draw
  796. E 2024.10.14 20:39:25.926634 36 [Game] [600100009 - 600100010] - Clear Rendertarget
  797. E 2024.10.14 20:39:25.926636 36 [Game] [600100012 - 600100013] - Clear DepthStencil
  798. E 2024.10.14 20:39:25.926638 36 [Game] [600100014 - 600100015] - Depth Prepass UI
  799. E 2024.10.14 20:39:25.926641 36 [Game] [600100016 - 600100017] - CloseCommandList
  800. E 2024.10.14 20:39:25.926643 36 [Game] [600200000 - 600200009] - Clear g-buffer
  801. E 2024.10.14 20:39:25.926646 36 [Game] [600200001 - 600200002] - Clear Rendertarget
  802. E 2024.10.14 20:39:25.926648 36 [Game] [600200003 - 600200004] - Clear Rendertarget
  803. E 2024.10.14 20:39:25.926650 36 [Game] [600200005 - 600200006] - Clear Rendertarget
  804. E 2024.10.14 20:39:25.926652 36 [Game] [600200007 - 600200008] - Clear Rendertarget
  805. E 2024.10.14 20:39:25.926655 36 [Game] [600200010 - 600200011] - CloseCommandList
  806. E 2024.10.14 20:39:25.926657 36 [Game] [600300000 - 600300001] - CloseCommandList
  807. E 2024.10.14 20:39:25.926659 36 [Game] [600400000 - 600400143] - Scene
  808. E 2024.10.14 20:39:25.926662 36 [Game] [600400001 - 600400002] - PostFXCopyTextureCS
  809. E 2024.10.14 20:39:25.926664 36 [Game] [600400003 - 600400006] - GBuffer Softblend Layer
  810. E 2024.10.14 20:39:25.926667 36 [Game] [600400004 - 600400005] - DisplayList::DrawRenderLayer
  811. E 2024.10.14 20:39:25.926669 36 [Game] [600400007 - 600400008] - StretchRect back to refraction
  812. E 2024.10.14 20:39:25.926671 36 [Game] [600400009 - 600400010] - PostFXCopyTextureCS
  813. E 2024.10.14 20:39:25.926674 36 [Game] [600400011 - 600400012] - PostFXDownsampleDepthTarget
  814. E 2024.10.14 20:39:25.926677 36 [Game] [600400013 - 600400054] - Depth Mip Chain
  815. E 2024.10.14 20:39:25.926679 36 [Game] [600400014 - 600400017] - Copy Ambient to Depth Mip 1
  816. E 2024.10.14 20:39:25.926682 36 [Game] [600400015 - 600400016] - PostFXCopyTextureCS
  817. E 2024.10.14 20:39:25.926685 36 [Game] [600400018 - 600400021] - Create Depth Mip 2 - 10
  818. E 2024.10.14 20:39:25.926688 36 [Game] [600400019 - 600400020] - PostFXCreateDepthTargetMipChain
  819. E 2024.10.14 20:39:25.926690 36 [Game] [600400022 - 600400025] - Create Depth Mip 2 - 10
  820. E 2024.10.14 20:39:25.926693 36 [Game] [600400023 - 600400024] - PostFXCreateDepthTargetMipChain
  821. E 2024.10.14 20:39:25.926695 36 [Game] [600400026 - 600400029] - Create Depth Mip 2 - 10
  822. E 2024.10.14 20:39:25.926698 36 [Game] [600400027 - 600400028] - PostFXCreateDepthTargetMipChain
  823. E 2024.10.14 20:39:25.926700 36 [Game] [600400030 - 600400033] - Create Depth Mip 2 - 10
  824. E 2024.10.14 20:39:25.926703 36 [Game] [600400031 - 600400032] - PostFXCreateDepthTargetMipChain
  825. E 2024.10.14 20:39:25.926705 36 [Game] [600400034 - 600400037] - Create Depth Mip 2 - 10
  826. E 2024.10.14 20:39:25.926708 36 [Game] [600400035 - 600400036] - PostFXCreateDepthTargetMipChain
  827. E 2024.10.14 20:39:25.926711 36 [Game] [600400038 - 600400041] - Create Depth Mip 2 - 10
  828. E 2024.10.14 20:39:25.926714 36 [Game] [600400039 - 600400040] - PostFXCreateDepthTargetMipChain
  829. E 2024.10.14 20:39:25.926716 36 [Game] [600400042 - 600400045] - Create Depth Mip 2 - 10
  830. E 2024.10.14 20:39:25.926722 36 [Game] [600400043 - 600400044] - PostFXCreateDepthTargetMipChain
  831. E 2024.10.14 20:39:25.926725 36 [Game] [600400046 - 600400049] - Create Depth Mip 2 - 10
  832. E 2024.10.14 20:39:25.926729 36 [Game] [600400047 - 600400048] - PostFXCreateDepthTargetMipChain
  833. E 2024.10.14 20:39:25.926731 36 [Game] [600400050 - 600400053] - Create Depth Mip 2 - 10
  834. E 2024.10.14 20:39:25.926734 36 [Game] [600400051 - 600400052] - PostFXCreateDepthTargetMipChain
  835. E 2024.10.14 20:39:25.926737 36 [Game] [600400055 - 600400058] - Velocity Layer
  836. E 2024.10.14 20:39:25.926739 36 [Game] [600400056 - 600400057] - DisplayList::DrawRenderLayer
  837. E 2024.10.14 20:39:25.926743 36 [Game] [600400059 - 600400064] - Clear MinMaxDepth Capture
  838. E 2024.10.14 20:39:25.926745 36 [Game] [600400060 - 600400061] - Clear Rendertarget
  839. E 2024.10.14 20:39:25.926748 36 [Game] [600400062 - 600400063] - Clear Rendertarget
  840. E 2024.10.14 20:39:25.926750 36 [Game] [600400065 - 600400066] - Clear Rendertarget
  841. E 2024.10.14 20:39:25.926755 36 [Game] [600400067 - 600400068] - PostFXGTAO
  842. E 2024.10.14 20:39:25.926758 36 [Game] [600400069 - 600400070] - OcclusionShapesDraw
  843. E 2024.10.14 20:39:25.926760 36 [Game] [600400071 - 600400074] - Deferred AO Lights
  844. E 2024.10.14 20:39:25.926763 36 [Game] [600400072 - 600400073] - LightsDrawDeferredAO
  845. E 2024.10.14 20:39:25.926765 36 [Game] [600400075 - 600400076] - PostFXGTAOComposite
  846. E 2024.10.14 20:39:25.926768 36 [Game] [600400077 - 600400078] - Clear Rendertarget
  847. E 2024.10.14 20:39:25.926770 36 [Game] [600400079 - 600400080] - Clear Rendertarget
  848. E 2024.10.14 20:39:25.926772 36 [Game] [600400081 - 600400090] - Reflection Probes
  849. E 2024.10.14 20:39:25.926775 36 [Game] [600400082 - 600400083] - Clear Rendertarget
  850. E 2024.10.14 20:39:25.926777 36 [Game] [600400084 - 600400085] - Global Probe Fade
  851. E 2024.10.14 20:39:25.926780 36 [Game] [600400086 - 600400087] - Local Probe
  852. E 2024.10.14 20:39:25.926782 36 [Game] [600400088 - 600400089] - Global Probe
  853. E 2024.10.14 20:39:25.926785 36 [Game] [600400091 - 600400100] - Deferred Ambient
  854. E 2024.10.14 20:39:25.926788 36 [Game] [600400092 - 600400093] - Clear Rendertarget
  855. E 2024.10.14 20:39:25.926791 36 [Game] [600400094 - 600400095] - Light Grids
  856. E 2024.10.14 20:39:25.926793 36 [Game] [600400096 - 600400097] - Global Probe Diffuse
  857. E 2024.10.14 20:39:25.926796 36 [Game] [600400098 - 600400099] - PostFXUpscaleAmbientAddEmissive
  858. E 2024.10.14 20:39:25.926798 36 [Game] [600400101 - 600400102] - Clear Rendertarget
  859. E 2024.10.14 20:39:25.926801 36 [Game] [600400103 - 600400112] - Tiled Deferred Lighting
  860. E 2024.10.14 20:39:25.926803 36 [Game] [600400104 - 600400105] - TiledLightingInit
  861. E 2024.10.14 20:39:25.926806 36 [Game] [600400106 - 600400107] - TiledLightingCull
  862. E 2024.10.14 20:39:25.926809 36 [Game] [600400108 - 600400109] - TiledLightingClassification
  863. E 2024.10.14 20:39:25.926811 36 [Game] [600400110 - 600400111] - TiledLightingEvaluate
  864. E 2024.10.14 20:39:25.926814 36 [Game] [600400113 - 600400114] - MinMaxDepth Search
  865. E 2024.10.14 20:39:25.926817 36 [Game] [600400115 - 600400116] - Clear Rendertarget
  866. E 2024.10.14 20:39:25.926820 36 [Game] [600400117 - 600400118] - Composite Reflections
  867. E 2024.10.14 20:39:25.926822 36 [Game] [600400119 - 600400120] - Subsurface (SSSS)
  868. E 2024.10.14 20:39:25.926825 36 [Game] [600400121 - 600400126] - GroundFog
  869. E 2024.10.14 20:39:25.926828 36 [Game] [600400122 - 600400123] - Clear Rendertarget
  870. E 2024.10.14 20:39:25.926830 36 [Game] [600400124 - 600400125] - Clear Rendertarget
  871. E 2024.10.14 20:39:25.926833 36 [Game] [600400127 - 600400128] - VolumetricFog
  872. E 2024.10.14 20:39:25.926836 36 [Game] [600400129 - 600400132] - Occlusion Query Layer
  873. E 2024.10.14 20:39:25.926839 36 [Game] [600400130 - 600400131] - DisplayList::DrawRenderLayer
  874. E 2024.10.14 20:39:25.926841 36 [Game] [600400133 - 600400136] - Sky Layer
  875. E 2024.10.14 20:39:25.926847 36 [Game] [600400134 - 600400135] - DisplayList::DrawRenderLayer
  876. E 2024.10.14 20:39:25.926851 36 [Game] [600400137 - 600400138] - Volumetric Clouds
  877. E 2024.10.14 20:39:25.926854 36 [Game] [600400139 - 600400142] - Forward Decal Layer
  878. E 2024.10.14 20:39:25.926857 36 [Game] [600400140 - 600400141] - DisplayList::DrawRenderLayer
  879. E 2024.10.14 20:39:25.926859 36 [Game] [600400144 - 600400145] - ObjectHighlights
  880. E 2024.10.14 20:39:25.926861 36 [Game] [600400146 - 600400147] - DepthOfField
  881. E 2024.10.14 20:39:25.926863 36 [Game] [600400148 - 600400151] - Transparent No DoF
  882. E 2024.10.14 20:39:25.926866 36 [Game] [600400149 - 600400150] - DisplayList::DrawRenderLayer
  883. E 2024.10.14 20:39:25.926868 36 [Game] [600400152 - 600400153] - TemporalAATypeWeight
  884. E 2024.10.14 20:39:25.926870 36 [Game] [600400154 - 600400157] - TemporalAA
  885. E 2024.10.14 20:39:25.926872 36 [Game] [600400155 - 600400156] - Clear DepthStencil
  886. E 2024.10.14 20:39:25.926875 36 [Game] [600400158 - 600400159] - PostFX
  887. E 2024.10.14 20:39:25.926877 36 [Game] [600400160 - 600400163] - 3D UI
  888. E 2024.10.14 20:39:25.926879 36 [Game] [600400161 - 600400162] - DisplayList::DrawRenderLayer
  889. E 2024.10.14 20:39:25.926881 36 [Game] [600400164 - 600400167] - Occlusion Silhouette
  890. E 2024.10.14 20:39:25.926887 36 [Game] [600400165 - 600400166] - ObjectSilhouettes
  891. E 2024.10.14 20:39:25.926889 36 [Game] [600400168 - 600400169] - AutoExposure
  892. E 2024.10.14 20:39:25.926891 36 [Game] [600400170 - 600400173] - PostFX: Generate Bloom Buffer
  893. E 2024.10.14 20:39:25.926894 36 [Game] [600400171 - 600400172] - PostFX: sGenerateBloomEffectBuffer
  894. E 2024.10.14 20:39:25.926896 36 [Game] [600400174 - 600400177] - PostFX: Tonemap
  895. E 2024.10.14 20:39:25.926898 36 [Game] [600400175 - 600400176] - Tonemap/LUT
  896. E 2024.10.14 20:39:25.926900 36 [Game] [600400178 - 600400271] - Scene Debug
  897. E 2024.10.14 20:39:25.926903 36 [Game] [600400179 - 600400182] - Debug Layer
  898. E 2024.10.14 20:39:25.926905 36 [Game] [600400180 - 600400181] - DisplayList::DrawRenderLayer
  899. E 2024.10.14 20:39:25.926908 36 [Game] [600400183 - 600400190] - GBuffer Layer
  900. E 2024.10.14 20:39:25.926910 36 [Game] [600400184 - 600400185] - CGameModeDraw
  901. E 2024.10.14 20:39:25.926913 36 [Game] [600400186 - 600400187] - Gfx3DPrimitivesDraw
  902. E 2024.10.14 20:39:25.926915 36 [Game] [600400188 - 600400189] - GfxTriOverlaysDraw
  903. E 2024.10.14 20:39:25.926917 36 [Game] [600400191 - 600400198] - GBuffer Softblend Layer
  904. E 2024.10.14 20:39:25.926920 36 [Game] [600400192 - 600400193] - CGameModeDraw
  905. E 2024.10.14 20:39:25.926922 36 [Game] [600400194 - 600400195] - Gfx3DPrimitivesDraw
  906. E 2024.10.14 20:39:25.926924 36 [Game] [600400196 - 600400197] - GfxTriOverlaysDraw
  907. E 2024.10.14 20:39:25.926927 36 [Game] [600400199 - 600400206] - Decal Layer
  908. E 2024.10.14 20:39:25.926929 36 [Game] [600400200 - 600400201] - CGameModeDraw
  909. E 2024.10.14 20:39:25.926931 36 [Game] [600400202 - 600400203] - Gfx3DPrimitivesDraw
  910. E 2024.10.14 20:39:25.926934 36 [Game] [600400204 - 600400205] - GfxTriOverlaysDraw
  911. E 2024.10.14 20:39:25.926936 36 [Game] [600400207 - 600400214] - GBuffer Water Layer
  912. E 2024.10.14 20:39:25.926939 36 [Game] [600400208 - 600400209] - CGameModeDraw
  913. E 2024.10.14 20:39:25.926941 36 [Game] [600400210 - 600400211] - Gfx3DPrimitivesDraw
  914. E 2024.10.14 20:39:25.926944 36 [Game] [600400212 - 600400213] - GfxTriOverlaysDraw
  915. E 2024.10.14 20:39:25.926946 36 [Game] [600400215 - 600400222] - Opaque Layer
  916. E 2024.10.14 20:39:25.926949 36 [Game] [600400216 - 600400217] - CGameModeDraw
  917. E 2024.10.14 20:39:25.926951 36 [Game] [600400218 - 600400219] - Gfx3DPrimitivesDraw
  918. E 2024.10.14 20:39:25.926954 36 [Game] [600400220 - 600400221] - GfxTriOverlaysDraw
  919. E 2024.10.14 20:39:25.926956 36 [Game] [600400223 - 600400230] - Occlusion Query Layer
  920. E 2024.10.14 20:39:25.926959 36 [Game] [600400224 - 600400225] - CGameModeDraw
  921. E 2024.10.14 20:39:25.926962 36 [Game] [600400226 - 600400227] - Gfx3DPrimitivesDraw
  922. E 2024.10.14 20:39:25.926965 36 [Game] [600400228 - 600400229] - GfxTriOverlaysDraw
  923. E 2024.10.14 20:39:25.926967 36 [Game] [600400231 - 600400238] - Sky Layer
  924. E 2024.10.14 20:39:25.926970 36 [Game] [600400232 - 600400233] - CGameModeDraw
  925. E 2024.10.14 20:39:25.926973 36 [Game] [600400234 - 600400235] - Gfx3DPrimitivesDraw
  926. E 2024.10.14 20:39:25.926976 36 [Game] [600400236 - 600400237] - GfxTriOverlaysDraw
  927. E 2024.10.14 20:39:25.926979 36 [Game] [600400239 - 600400246] - Forward Decal Layer
  928. E 2024.10.14 20:39:25.926982 36 [Game] [600400240 - 600400241] - CGameModeDraw
  929. E 2024.10.14 20:39:25.926984 36 [Game] [600400242 - 600400243] - Gfx3DPrimitivesDraw
  930. E 2024.10.14 20:39:25.926987 36 [Game] [600400244 - 600400245] - GfxTriOverlaysDraw
  931. E 2024.10.14 20:39:25.926990 36 [Game] [600400247 - 600400254] - Transparent Layer
  932. E 2024.10.14 20:39:25.926993 36 [Game] [600400248 - 600400249] - CGameModeDraw
  933. E 2024.10.14 20:39:25.926996 36 [Game] [600400250 - 600400251] - Gfx3DPrimitivesDraw
  934. E 2024.10.14 20:39:25.926998 36 [Game] [600400252 - 600400253] - GfxTriOverlaysDraw
  935. E 2024.10.14 20:39:25.927001 36 [Game] [600400255 - 600400262] - Highlight Layer
  936. E 2024.10.14 20:39:25.927004 36 [Game] [600400256 - 600400257] - CGameModeDraw
  937. E 2024.10.14 20:39:25.927006 36 [Game] [600400258 - 600400259] - Gfx3DPrimitivesDraw
  938. E 2024.10.14 20:39:25.927009 36 [Game] [600400260 - 600400261] - GfxTriOverlaysDraw
  939. E 2024.10.14 20:39:25.927012 36 [Game] [600400263 - 600400270] - Transparent No DoF
  940. E 2024.10.14 20:39:25.927014 36 [Game] [600400264 - 600400265] - CGameModeDraw
  941. E 2024.10.14 20:39:25.927017 36 [Game] [600400266 - 600400267] - Gfx3DPrimitivesDraw
  942. E 2024.10.14 20:39:25.927020 36 [Game] [600400268 - 600400269] - GfxTriOverlaysDraw
  943. E 2024.10.14 20:39:25.927023 36 [Game] [600400272 - 600400273] - Upscale
  944. E 2024.10.14 20:39:25.927025 36 [Game] [600400274 - 600400275] - CloseCommandList
  945. E 2024.10.14 20:39:25.927028 36 [Game] [600500000 - 600500003] - Minimap Distance Field
  946. E 2024.10.14 20:39:25.927031 36 [Game] [600500001 - 600500002] - Clear Rendertarget
  947. E 2024.10.14 20:39:25.927043 36 [Game] [600500004 - 600500007] - UI
  948. E 2024.10.14 20:39:25.927047 36 [Game] [600500005 - 600500006] - Clear DepthStencil
  949. E 2024.10.14 20:39:25.927050 36 [Game] [600500008 - 600500009] - UI Copy to Swapchain
  950. E 2024.10.14 20:39:25.927052 36 [Game] [600500010 - 600500011] - EndFrame
  951. E 2024.10.14 20:39:25.927055 36 [Game] [600500012 - 600500013] - CloseCommandList
  952. E 2024.10.14 20:39:25.927057 36 [Game] [Breadcrumbs] ### Render Queue Frame 2
  953. E 2024.10.14 20:39:25.927060 36 [Game] [700000000 - 700000001] - Generate SDR CLUT
  954. E 2024.10.14 20:39:25.927062 36 [Game] [700000002 - 700000003] - Generate HDR CLUT
  955. E 2024.10.14 20:39:25.927064 36 [Game] [700000004 - 700000005] - Generate UI CLUT
  956. E 2024.10.14 20:39:25.927067 36 [Game] [700000006 - 700000007] - BeginFrame
  957. E 2024.10.14 20:39:25.927069 36 [Game] [700000008 - 700000011] - NavMesh Distance Field
  958. E 2024.10.14 20:39:25.927071 36 [Game] [700000009 - 700000010] - Clear Rendertarget
  959. E 2024.10.14 20:39:25.927073 36 [Game] [700000012 - 700000013] - Deformation Shapes
  960. E 2024.10.14 20:39:25.927075 36 [Game] [700000014 - 700000019] - Ripple layer
  961. E 2024.10.14 20:39:25.927078 36 [Game] [700000015 - 700000018] - Clear Ripple layer
  962. E 2024.10.14 20:39:25.927080 36 [Game] [700000016 - 700000017] - Clear Rendertarget
  963. E 2024.10.14 20:39:25.927082 36 [Game] [700000020 - 700000021] - CloseCommandList
  964. E 2024.10.14 20:39:25.927085 36 [Game] [700100000 - 700100003] - Clear Default SoftParticleDepth
  965. E 2024.10.14 20:39:25.927087 36 [Game] [700100001 - 700100002] - Clear DepthStencil
  966. E 2024.10.14 20:39:25.927089 36 [Game] [700100004 - 700100005] - Virtual Texture Capture
  967. E 2024.10.14 20:39:25.927093 36 [Game] [700100006 - 700100007] - Reflection Probe Capture
  968. E 2024.10.14 20:39:25.927098 36 [Game] [700100008 - 700100011] - Force Sim Draw
  969. E 2024.10.14 20:39:25.927101 36 [Game] [700100009 - 700100010] - Clear Rendertarget
  970. E 2024.10.14 20:39:25.927103 36 [Game] [700100012 - 700100013] - Clear DepthStencil
  971. E 2024.10.14 20:39:25.927105 36 [Game] [700100014 - 700100015] - Depth Prepass UI
  972. E 2024.10.14 20:39:25.927108 36 [Game] [700100016 - 700100017] - CloseCommandList
  973. E 2024.10.14 20:39:25.927110 36 [Game] [700200000 - 700200009] - Clear g-buffer
  974. E 2024.10.14 20:39:25.927113 36 [Game] [700200001 - 700200002] - Clear Rendertarget
  975. E 2024.10.14 20:39:25.927115 36 [Game] [700200003 - 700200004] - Clear Rendertarget
  976. E 2024.10.14 20:39:25.927118 36 [Game] [700200005 - 700200006] - Clear Rendertarget
  977. E 2024.10.14 20:39:25.927121 36 [Game] [700200007 - 700200008] - Clear Rendertarget
  978. E 2024.10.14 20:39:25.927123 36 [Game] [700200010 - 700200011] - CloseCommandList
  979. E 2024.10.14 20:39:25.927126 36 [Game] [700300000 - 700300001] - CloseCommandList
  980. E 2024.10.14 20:39:25.927129 36 [Game] [700400000 - 700400143] - Scene
  981. E 2024.10.14 20:39:25.927131 36 [Game] [700400001 - 700400002] - PostFXCopyTextureCS
  982. E 2024.10.14 20:39:25.927134 36 [Game] [700400003 - 700400006] - GBuffer Softblend Layer
  983. E 2024.10.14 20:39:25.927137 36 [Game] [700400004 - 700400005] - DisplayList::DrawRenderLayer
  984. E 2024.10.14 20:39:25.927139 36 [Game] [700400007 - 700400008] - StretchRect back to refraction
  985. E 2024.10.14 20:39:25.927142 36 [Game] [700400009 - 700400010] - PostFXCopyTextureCS
  986. E 2024.10.14 20:39:25.927145 36 [Game] [700400011 - 700400012] - PostFXDownsampleDepthTarget
  987. E 2024.10.14 20:39:25.927148 36 [Game] [700400013 - 700400054] - Depth Mip Chain
  988. E 2024.10.14 20:39:25.927151 36 [Game] [700400014 - 700400017] - Copy Ambient to Depth Mip 1
  989. E 2024.10.14 20:39:25.927154 36 [Game] [700400015 - 700400016] - PostFXCopyTextureCS
  990. E 2024.10.14 20:39:25.927156 36 [Game] [700400018 - 700400021] - Create Depth Mip 2 - 10
  991. E 2024.10.14 20:39:25.927158 36 [Game] [700400019 - 700400020] - PostFXCreateDepthTargetMipChain
  992. E 2024.10.14 20:39:25.927161 36 [Game] [700400022 - 700400025] - Create Depth Mip 2 - 10
  993. E 2024.10.14 20:39:25.927163 36 [Game] [700400023 - 700400024] - PostFXCreateDepthTargetMipChain
  994. E 2024.10.14 20:39:25.927166 36 [Game] [700400026 - 700400029] - Create Depth Mip 2 - 10
  995. E 2024.10.14 20:39:25.927168 36 [Game] [700400027 - 700400028] - PostFXCreateDepthTargetMipChain
  996. E 2024.10.14 20:39:25.927171 36 [Game] [700400030 - 700400033] - Create Depth Mip 2 - 10
  997. E 2024.10.14 20:39:25.927173 36 [Game] [700400031 - 700400032] - PostFXCreateDepthTargetMipChain
  998. E 2024.10.14 20:39:25.927176 36 [Game] [700400034 - 700400037] - Create Depth Mip 2 - 10
  999. E 2024.10.14 20:39:25.927179 36 [Game] [700400035 - 700400036] - PostFXCreateDepthTargetMipChain
  1000. E 2024.10.14 20:39:25.927181 36 [Game] [700400038 - 700400041] - Create Depth Mip 2 - 10
  1001. E 2024.10.14 20:39:25.927183 36 [Game] [700400039 - 700400040] - PostFXCreateDepthTargetMipChain
  1002. E 2024.10.14 20:39:25.927186 36 [Game] [700400042 - 700400045] - Create Depth Mip 2 - 10
  1003. E 2024.10.14 20:39:25.927188 36 [Game] [700400043 - 700400044] - PostFXCreateDepthTargetMipChain
  1004. E 2024.10.14 20:39:25.927191 36 [Game] [700400046 - 700400049] - Create Depth Mip 2 - 10
  1005. E 2024.10.14 20:39:25.927193 36 [Game] [700400047 - 700400048] - PostFXCreateDepthTargetMipChain
  1006. E 2024.10.14 20:39:25.927196 36 [Game] [700400050 - 700400053] - Create Depth Mip 2 - 10
  1007. E 2024.10.14 20:39:25.927198 36 [Game] [700400051 - 700400052] - PostFXCreateDepthTargetMipChain
  1008. E 2024.10.14 20:39:25.927200 36 [Game] [700400055 - 700400058] - Velocity Layer
  1009. E 2024.10.14 20:39:25.927203 36 [Game] [700400056 - 700400057] - DisplayList::DrawRenderLayer
  1010. E 2024.10.14 20:39:25.927205 36 [Game] [700400059 - 700400064] - Clear MinMaxDepth Capture
  1011. E 2024.10.14 20:39:25.927208 36 [Game] [700400060 - 700400061] - Clear Rendertarget
  1012. E 2024.10.14 20:39:25.927210 36 [Game] [700400062 - 700400063] - Clear Rendertarget
  1013. E 2024.10.14 20:39:25.927212 36 [Game] [700400065 - 700400066] - Clear Rendertarget
  1014. E 2024.10.14 20:39:25.927215 36 [Game] [700400067 - 700400068] - PostFXGTAO
  1015. E 2024.10.14 20:39:25.927217 36 [Game] [700400069 - 700400070] - OcclusionShapesDraw
  1016. E 2024.10.14 20:39:25.927222 36 [Game] [700400071 - 700400074] - Deferred AO Lights
  1017. E 2024.10.14 20:39:25.927225 36 [Game] [700400072 - 700400073] - LightsDrawDeferredAO
  1018. E 2024.10.14 20:39:25.927227 36 [Game] [700400075 - 700400076] - PostFXGTAOComposite
  1019. E 2024.10.14 20:39:25.927229 36 [Game] [700400077 - 700400078] - Clear Rendertarget
  1020. E 2024.10.14 20:39:25.927231 36 [Game] [700400079 - 700400080] - Clear Rendertarget
  1021. E 2024.10.14 20:39:25.927234 36 [Game] [700400081 - 700400090] - Reflection Probes
  1022. E 2024.10.14 20:39:25.927236 36 [Game] [700400082 - 700400083] - Clear Rendertarget
  1023. E 2024.10.14 20:39:25.927239 36 [Game] [700400084 - 700400085] - Global Probe Fade
  1024. E 2024.10.14 20:39:25.927241 36 [Game] [700400086 - 700400087] - Local Probe
  1025. E 2024.10.14 20:39:25.927244 36 [Game] [700400088 - 700400089] - Global Probe
  1026. E 2024.10.14 20:39:25.927246 36 [Game] [700400091 - 700400100] - Deferred Ambient
  1027. E 2024.10.14 20:39:25.927249 36 [Game] [700400092 - 700400093] - Clear Rendertarget
  1028. E 2024.10.14 20:39:25.927251 36 [Game] [700400094 - 700400095] - Light Grids
  1029. E 2024.10.14 20:39:25.927254 36 [Game] [700400096 - 700400097] - Global Probe Diffuse
  1030. E 2024.10.14 20:39:25.927256 36 [Game] [700400098 - 700400099] - PostFXUpscaleAmbientAddEmissive
  1031. E 2024.10.14 20:39:25.927259 36 [Game] [700400101 - 700400102] - Clear Rendertarget
  1032. E 2024.10.14 20:39:25.927261 36 [Game] [700400103 - 700400112] - Tiled Deferred Lighting
  1033. E 2024.10.14 20:39:25.927263 36 [Game] [700400104 - 700400105] - TiledLightingInit
  1034. E 2024.10.14 20:39:25.927266 36 [Game] [700400106 - 700400107] - TiledLightingCull
  1035. E 2024.10.14 20:39:25.927268 36 [Game] [700400108 - 700400109] - TiledLightingClassification
  1036. E 2024.10.14 20:39:25.927271 36 [Game] [700400110 - 700400111] - TiledLightingEvaluate
  1037. E 2024.10.14 20:39:25.927273 36 [Game] [700400113 - 700400114] - MinMaxDepth Search
  1038. E 2024.10.14 20:39:25.927275 36 [Game] [700400115 - 700400116] - Clear Rendertarget
  1039. E 2024.10.14 20:39:25.927278 36 [Game] [700400117 - 700400118] - Composite Reflections
  1040. E 2024.10.14 20:39:25.927280 36 [Game] [700400119 - 700400120] - Subsurface (SSSS)
  1041. E 2024.10.14 20:39:25.927282 36 [Game] [700400121 - 700400126] - GroundFog
  1042. E 2024.10.14 20:39:25.927285 36 [Game] [700400122 - 700400123] - Clear Rendertarget
  1043. E 2024.10.14 20:39:25.927287 36 [Game] [700400124 - 700400125] - Clear Rendertarget
  1044. E 2024.10.14 20:39:25.927289 36 [Game] [700400127 - 700400128] - VolumetricFog
  1045. E 2024.10.14 20:39:25.927292 36 [Game] [700400129 - 700400132] - Occlusion Query Layer
  1046. E 2024.10.14 20:39:25.927294 36 [Game] [700400130 - 700400131] - DisplayList::DrawRenderLayer
  1047. E 2024.10.14 20:39:25.927297 36 [Game] [700400133 - 700400136] - Sky Layer
  1048. E 2024.10.14 20:39:25.927300 36 [Game] [700400134 - 700400135] - DisplayList::DrawRenderLayer
  1049. E 2024.10.14 20:39:25.927303 36 [Game] [700400137 - 700400138] - Volumetric Clouds
  1050. E 2024.10.14 20:39:25.927306 36 [Game] [700400139 - 700400142] - Forward Decal Layer
  1051. E 2024.10.14 20:39:25.927308 36 [Game] [700400140 - 700400141] - DisplayList::DrawRenderLayer
  1052. E 2024.10.14 20:39:25.927311 36 [Game] [700400144 - 700400145] - ObjectHighlights
  1053. E 2024.10.14 20:39:25.927313 36 [Game] [700400146 - 700400147] - DepthOfField
  1054. E 2024.10.14 20:39:25.927316 36 [Game] [700400148 - 700400151] - Transparent No DoF
  1055. E 2024.10.14 20:39:25.927318 36 [Game] [700400149 - 700400150] - DisplayList::DrawRenderLayer
  1056. E 2024.10.14 20:39:25.927320 36 [Game] [700400152 - 700400153] - TemporalAATypeWeight
  1057. E 2024.10.14 20:39:25.927323 36 [Game] [700400154 - 700400157] - TemporalAA
  1058. E 2024.10.14 20:39:25.927326 36 [Game] [700400155 - 700400156] - Clear DepthStencil
  1059. E 2024.10.14 20:39:25.927328 36 [Game] [700400158 - 700400159] - PostFX
  1060. E 2024.10.14 20:39:25.927331 36 [Game] [700400160 - 700400163] - 3D UI
  1061. E 2024.10.14 20:39:25.927333 36 [Game] [700400161 - 700400162] - DisplayList::DrawRenderLayer
  1062. E 2024.10.14 20:39:25.927336 36 [Game] [700400164 - 700400167] - Occlusion Silhouette
  1063. E 2024.10.14 20:39:25.927338 36 [Game] [700400165 - 700400166] - ObjectSilhouettes
  1064. E 2024.10.14 20:39:25.927340 36 [Game] [700400168 - 700400169] - AutoExposure
  1065. E 2024.10.14 20:39:25.927343 36 [Game] [700400170 - 700400173] - PostFX: Generate Bloom Buffer
  1066. E 2024.10.14 20:39:25.927345 36 [Game] [700400171 - 700400172] - PostFX: sGenerateBloomEffectBuffer
  1067. E 2024.10.14 20:39:25.927348 36 [Game] [700400174 - 700400177] - PostFX: Tonemap
  1068. E 2024.10.14 20:39:25.927350 36 [Game] [700400175 - 700400176] - Tonemap/LUT
  1069. E 2024.10.14 20:39:25.927353 36 [Game] [700400178 - 700400271] - Scene Debug
  1070. E 2024.10.14 20:39:25.927356 36 [Game] [700400179 - 700400182] - Debug Layer
  1071. E 2024.10.14 20:39:25.927358 36 [Game] [700400180 - 700400181] - DisplayList::DrawRenderLayer
  1072. E 2024.10.14 20:39:25.927361 36 [Game] [700400183 - 700400190] - GBuffer Layer
  1073. E 2024.10.14 20:39:25.927363 36 [Game] [700400184 - 700400185] - CGameModeDraw
  1074. E 2024.10.14 20:39:25.927366 36 [Game] [700400186 - 700400187] - Gfx3DPrimitivesDraw
  1075. E 2024.10.14 20:39:25.927368 36 [Game] [700400188 - 700400189] - GfxTriOverlaysDraw
  1076. E 2024.10.14 20:39:25.927371 36 [Game] [700400191 - 700400198] - GBuffer Softblend Layer
  1077. E 2024.10.14 20:39:25.927375 36 [Game] [700400192 - 700400193] - CGameModeDraw
  1078. E 2024.10.14 20:39:25.927377 36 [Game] [700400194 - 700400195] - Gfx3DPrimitivesDraw
  1079. E 2024.10.14 20:39:25.927379 36 [Game] [700400196 - 700400197] - GfxTriOverlaysDraw
  1080. E 2024.10.14 20:39:25.927382 36 [Game] [700400199 - 700400206] - Decal Layer
  1081. E 2024.10.14 20:39:25.927384 36 [Game] [700400200 - 700400201] - CGameModeDraw
  1082. E 2024.10.14 20:39:25.927386 36 [Game] [700400202 - 700400203] - Gfx3DPrimitivesDraw
  1083. E 2024.10.14 20:39:25.927389 36 [Game] [700400204 - 700400205] - GfxTriOverlaysDraw
  1084. E 2024.10.14 20:39:25.927391 36 [Game] [700400207 - 700400214] - GBuffer Water Layer
  1085. E 2024.10.14 20:39:25.927394 36 [Game] [700400208 - 700400209] - CGameModeDraw
  1086. E 2024.10.14 20:39:25.927397 36 [Game] [700400210 - 700400211] - Gfx3DPrimitivesDraw
  1087. E 2024.10.14 20:39:25.927399 36 [Game] [700400212 - 700400213] - GfxTriOverlaysDraw
  1088. E 2024.10.14 20:39:25.927401 36 [Game] [700400215 - 700400222] - Opaque Layer
  1089. E 2024.10.14 20:39:25.927404 36 [Game] [700400216 - 700400217] - CGameModeDraw
  1090. E 2024.10.14 20:39:25.927407 36 [Game] [700400218 - 700400219] - Gfx3DPrimitivesDraw
  1091. E 2024.10.14 20:39:25.927409 36 [Game] [700400220 - 700400221] - GfxTriOverlaysDraw
  1092. E 2024.10.14 20:39:25.927411 36 [Game] [700400223 - 700400230] - Occlusion Query Layer
  1093. E 2024.10.14 20:39:25.927414 36 [Game] [700400224 - 700400225] - CGameModeDraw
  1094. E 2024.10.14 20:39:25.927416 36 [Game] [700400226 - 700400227] - Gfx3DPrimitivesDraw
  1095. E 2024.10.14 20:39:25.927418 36 [Game] [700400228 - 700400229] - GfxTriOverlaysDraw
  1096. E 2024.10.14 20:39:25.927421 36 [Game] [700400231 - 700400238] - Sky Layer
  1097. E 2024.10.14 20:39:25.927423 36 [Game] [700400232 - 700400233] - CGameModeDraw
  1098. E 2024.10.14 20:39:25.927425 36 [Game] [700400234 - 700400235] - Gfx3DPrimitivesDraw
  1099. E 2024.10.14 20:39:25.927428 36 [Game] [700400236 - 700400237] - GfxTriOverlaysDraw
  1100. E 2024.10.14 20:39:25.927431 36 [Game] [700400239 - 700400246] - Forward Decal Layer
  1101. E 2024.10.14 20:39:25.927433 36 [Game] [700400240 - 700400241] - CGameModeDraw
  1102. E 2024.10.14 20:39:25.927436 36 [Game] [700400242 - 700400243] - Gfx3DPrimitivesDraw
  1103. E 2024.10.14 20:39:25.927438 36 [Game] [700400244 - 700400245] - GfxTriOverlaysDraw
  1104. E 2024.10.14 20:39:25.927441 36 [Game] [700400247 - 700400254] - Transparent Layer
  1105. E 2024.10.14 20:39:25.927444 36 [Game] [700400248 - 700400249] - CGameModeDraw
  1106. E 2024.10.14 20:39:25.927446 36 [Game] [700400250 - 700400251] - Gfx3DPrimitivesDraw
  1107. E 2024.10.14 20:39:25.927449 36 [Game] [700400252 - 700400253] - GfxTriOverlaysDraw
  1108. E 2024.10.14 20:39:25.927452 36 [Game] [700400255 - 700400262] - Highlight Layer
  1109. E 2024.10.14 20:39:25.927455 36 [Game] [700400256 - 700400257] - CGameModeDraw
  1110. E 2024.10.14 20:39:25.927457 36 [Game] [700400258 - 700400259] - Gfx3DPrimitivesDraw
  1111. E 2024.10.14 20:39:25.927460 36 [Game] [700400260 - 700400261] - GfxTriOverlaysDraw
  1112. E 2024.10.14 20:39:25.927462 36 [Game] [700400263 - 700400270] - Transparent No DoF
  1113. E 2024.10.14 20:39:25.927464 36 [Game] [700400264 - 700400265] - CGameModeDraw
  1114. E 2024.10.14 20:39:25.927467 36 [Game] [700400266 - 700400267] - Gfx3DPrimitivesDraw
  1115. E 2024.10.14 20:39:25.927470 36 [Game] [700400268 - 700400269] - GfxTriOverlaysDraw
  1116. E 2024.10.14 20:39:25.927472 36 [Game] [700400272 - 700400273] - Upscale
  1117. E 2024.10.14 20:39:25.927475 36 [Game] [700400274 - 700400275] - CloseCommandList
  1118. E 2024.10.14 20:39:25.927477 36 [Game] [700500000 - 700500003] - Minimap Distance Field
  1119. E 2024.10.14 20:39:25.927480 36 [Game] [700500001 - 700500002] - Clear Rendertarget
  1120. E 2024.10.14 20:39:25.927482 36 [Game] [700500004 - 700500007] - UI
  1121. E 2024.10.14 20:39:25.927484 36 [Game] [700500005 - 700500006] - Clear DepthStencil
  1122. E 2024.10.14 20:39:25.927487 36 [Game] [700500008 - 700500009] - UI Copy to Swapchain
  1123. E 2024.10.14 20:39:25.927490 36 [Game] [700500010 - 700500011] - EndFrame
  1124. E 2024.10.14 20:39:25.927492 36 [Game] [700500012 - 700500013] - CloseCommandList
  1125. E 2024.10.14 20:39:25.927495 36 [Game] [Breadcrumbs] ### Render Queue Frame 3
  1126. E 2024.10.14 20:39:25.927498 36 [Game] [800000000 - 800000001] - Generate SDR CLUT
  1127. E 2024.10.14 20:39:25.927500 36 [Game] [800000002 - 800000003] - Generate HDR CLUT
  1128. E 2024.10.14 20:39:25.927503 36 [Game] [800000004 - 800000005] - Generate UI CLUT
  1129. E 2024.10.14 20:39:25.927505 36 [Game] [800000006 - 800000007] - BeginFrame
  1130. E 2024.10.14 20:39:25.927508 36 [Game] [800000008 - 800000011] - NavMesh Distance Field
  1131. E 2024.10.14 20:39:25.927510 36 [Game] [800000009 - 800000010] - Clear Rendertarget
  1132. E 2024.10.14 20:39:25.927512 36 [Game] [800000012 - 800000013] - Deformation Shapes
  1133. E 2024.10.14 20:39:25.927514 36 [Game] [800000014 - 800000019] - Ripple layer
  1134. E 2024.10.14 20:39:25.927517 36 [Game] [800000015 - 800000018] - Clear Ripple layer
  1135. E 2024.10.14 20:39:25.927519 36 [Game] [800000016 - 800000017] - Clear Rendertarget
  1136. E 2024.10.14 20:39:25.927521 36 [Game] [800000020 - 800000021] - CloseCommandList
  1137. E 2024.10.14 20:39:25.927524 36 [Game] [800100000 - 800100003] - Clear Default SoftParticleDepth
  1138. E 2024.10.14 20:39:25.927526 36 [Game] [800100001 - 800100002] - Clear DepthStencil
  1139. E 2024.10.14 20:39:25.927528 36 [Game] [800100004 - 800100005] - Virtual Texture Capture
  1140. E 2024.10.14 20:39:25.927531 36 [Game] [800100006 - 800100007] - Reflection Probe Capture
  1141. E 2024.10.14 20:39:25.927533 36 [Game] [800100008 - 800100011] - Force Sim Draw
  1142. E 2024.10.14 20:39:25.927535 36 [Game] [800100009 - 800100010] - Clear Rendertarget
  1143. E 2024.10.14 20:39:25.927538 36 [Game] [800100012 - 800100013] - Clear DepthStencil
  1144. E 2024.10.14 20:39:25.927540 36 [Game] [800100014 - 800100015] - Depth Prepass UI
  1145. E 2024.10.14 20:39:25.927542 36 [Game] [800100016 - 800100017] - CloseCommandList
  1146. E 2024.10.14 20:39:25.927545 36 [Game] [800200000 - 800200009] - Clear g-buffer
  1147. E 2024.10.14 20:39:25.927547 36 [Game] [800200001 - 800200002] - Clear Rendertarget
  1148. E 2024.10.14 20:39:25.927549 36 [Game] [800200003 - 800200004] - Clear Rendertarget
  1149. E 2024.10.14 20:39:25.927552 36 [Game] [800200005 - 800200006] - Clear Rendertarget
  1150. E 2024.10.14 20:39:25.927554 36 [Game] [800200007 - 800200008] - Clear Rendertarget
  1151. E 2024.10.14 20:39:25.927557 36 [Game] [800200010 - 800200011] - CloseCommandList
  1152. E 2024.10.14 20:39:25.927559 36 [Game] [800300000 - 800300001] - CloseCommandList
  1153. E 2024.10.14 20:39:25.927562 36 [Game] [800400000 - 800400143] - Scene
  1154. E 2024.10.14 20:39:25.927565 36 [Game] [800400001 - 800400002] - PostFXCopyTextureCS
  1155. E 2024.10.14 20:39:25.927568 36 [Game] [800400003 - 800400006] - GBuffer Softblend Layer
  1156. E 2024.10.14 20:39:25.927571 36 [Game] [800400004 - 800400005] - DisplayList::DrawRenderLayer
  1157. E 2024.10.14 20:39:25.927573 36 [Game] [800400007 - 800400008] - StretchRect back to refraction
  1158. E 2024.10.14 20:39:25.927576 36 [Game] [800400009 - 800400010] - PostFXCopyTextureCS
  1159. E 2024.10.14 20:39:25.927578 36 [Game] [800400011 - 800400012] - PostFXDownsampleDepthTarget
  1160. E 2024.10.14 20:39:25.927580 36 [Game] [800400013 - 800400054] - Depth Mip Chain
  1161. E 2024.10.14 20:39:25.927583 36 [Game] [800400014 - 800400017] - Copy Ambient to Depth Mip 1
  1162. E 2024.10.14 20:39:25.927585 36 [Game] [800400015 - 800400016] - PostFXCopyTextureCS
  1163. E 2024.10.14 20:39:25.927588 36 [Game] [800400018 - 800400021] - Create Depth Mip 2 - 10
  1164. E 2024.10.14 20:39:25.927591 36 [Game] [800400019 - 800400020] - PostFXCreateDepthTargetMipChain
  1165. E 2024.10.14 20:39:25.927593 36 [Game] [800400022 - 800400025] - Create Depth Mip 2 - 10
  1166. E 2024.10.14 20:39:25.927595 36 [Game] [800400023 - 800400024] - PostFXCreateDepthTargetMipChain
  1167. E 2024.10.14 20:39:25.927598 36 [Game] [800400026 - 800400029] - Create Depth Mip 2 - 10
  1168. E 2024.10.14 20:39:25.927600 36 [Game] [800400027 - 800400028] - PostFXCreateDepthTargetMipChain
  1169. E 2024.10.14 20:39:25.927603 36 [Game] [800400030 - 800400033] - Create Depth Mip 2 - 10
  1170. E 2024.10.14 20:39:25.927605 36 [Game] [800400031 - 800400032] - PostFXCreateDepthTargetMipChain
  1171. E 2024.10.14 20:39:25.927610 36 [Game] [800400034 - 800400037] - Create Depth Mip 2 - 10
  1172. E 2024.10.14 20:39:25.927613 36 [Game] [800400035 - 800400036] - PostFXCreateDepthTargetMipChain
  1173. E 2024.10.14 20:39:25.927615 36 [Game] [800400038 - 800400041] - Create Depth Mip 2 - 10
  1174. E 2024.10.14 20:39:25.927617 36 [Game] [800400039 - 800400040] - PostFXCreateDepthTargetMipChain
  1175. E 2024.10.14 20:39:25.927620 36 [Game] [800400042 - 800400045] - Create Depth Mip 2 - 10
  1176. E 2024.10.14 20:39:25.927622 36 [Game] [800400043 - 800400044] - PostFXCreateDepthTargetMipChain
  1177. E 2024.10.14 20:39:25.927624 36 [Game] [800400046 - 800400049] - Create Depth Mip 2 - 10
  1178. E 2024.10.14 20:39:25.927626 36 [Game] [800400047 - 800400048] - PostFXCreateDepthTargetMipChain
  1179. E 2024.10.14 20:39:25.927628 36 [Game] [800400050 - 800400053] - Create Depth Mip 2 - 10
  1180. E 2024.10.14 20:39:25.927631 36 [Game] [800400051 - 800400052] - PostFXCreateDepthTargetMipChain
  1181. E 2024.10.14 20:39:25.927633 36 [Game] [800400055 - 800400058] - Velocity Layer
  1182. E 2024.10.14 20:39:25.927636 36 [Game] [800400056 - 800400057] - DisplayList::DrawRenderLayer
  1183. E 2024.10.14 20:39:25.927638 36 [Game] [800400059 - 800400064] - Clear MinMaxDepth Capture
  1184. E 2024.10.14 20:39:25.927640 36 [Game] [800400060 - 800400061] - Clear Rendertarget
  1185. E 2024.10.14 20:39:25.927642 36 [Game] [800400062 - 800400063] - Clear Rendertarget
  1186. E 2024.10.14 20:39:25.927644 36 [Game] [800400065 - 800400066] - Clear Rendertarget
  1187. E 2024.10.14 20:39:25.927647 36 [Game] [800400067 - 800400068] - PostFXGTAO
  1188. E 2024.10.14 20:39:25.927649 36 [Game] [800400069 - 800400070] - OcclusionShapesDraw
  1189. E 2024.10.14 20:39:25.927651 36 [Game] [800400071 - 800400074] - Deferred AO Lights
  1190. E 2024.10.14 20:39:25.927653 36 [Game] [800400072 - 800400073] - LightsDrawDeferredAO
  1191. E 2024.10.14 20:39:25.927655 36 [Game] [800400075 - 800400076] - PostFXGTAOComposite
  1192. E 2024.10.14 20:39:25.927658 36 [Game] [800400077 - 800400078] - Clear Rendertarget
  1193. E 2024.10.14 20:39:25.927660 36 [Game] [800400079 - 800400080] - Clear Rendertarget
  1194. E 2024.10.14 20:39:25.927662 36 [Game] [800400081 - 800400090] - Reflection Probes
  1195. E 2024.10.14 20:39:25.927665 36 [Game] [800400082 - 800400083] - Clear Rendertarget
  1196. E 2024.10.14 20:39:25.927667 36 [Game] [800400084 - 800400085] - Global Probe Fade
  1197. E 2024.10.14 20:39:25.927672 36 [Game] [800400086 - 800400087] - Local Probe
  1198. E 2024.10.14 20:39:25.927674 36 [Game] [800400088 - 800400089] - Global Probe
  1199. E 2024.10.14 20:39:25.927676 36 [Game] [800400091 - 800400100] - Deferred Ambient
  1200. E 2024.10.14 20:39:25.927679 36 [Game] [800400092 - 800400093] - Clear Rendertarget
  1201. E 2024.10.14 20:39:25.927681 36 [Game] [800400094 - 800400095] - Light Grids
  1202. E 2024.10.14 20:39:25.927683 36 [Game] [800400096 - 800400097] - Global Probe Diffuse
  1203. E 2024.10.14 20:39:25.927686 36 [Game] [800400098 - 800400099] - PostFXUpscaleAmbientAddEmissive
  1204. E 2024.10.14 20:39:25.927688 36 [Game] [800400101 - 800400102] - Clear Rendertarget
  1205. E 2024.10.14 20:39:25.927690 36 [Game] [800400103 - 800400112] - Tiled Deferred Lighting
  1206. E 2024.10.14 20:39:25.927692 36 [Game] [800400104 - 800400105] - TiledLightingInit
  1207. E 2024.10.14 20:39:25.927695 36 [Game] [800400106 - 800400107] - TiledLightingCull
  1208. E 2024.10.14 20:39:25.927697 36 [Game] [800400108 - 800400109] - TiledLightingClassification
  1209. E 2024.10.14 20:39:25.927699 36 [Game] [800400110 - 800400111] - TiledLightingEvaluate
  1210. E 2024.10.14 20:39:25.927701 36 [Game] [800400113 - 800400114] - MinMaxDepth Search
  1211. E 2024.10.14 20:39:25.927704 36 [Game] [800400115 - 800400116] - Clear Rendertarget
  1212. E 2024.10.14 20:39:25.927706 36 [Game] [800400117 - 800400118] - Composite Reflections
  1213. E 2024.10.14 20:39:25.927708 36 [Game] [800400119 - 800400120] - Subsurface (SSSS)
  1214. E 2024.10.14 20:39:25.927711 36 [Game] [800400121 - 800400126] - GroundFog
  1215. E 2024.10.14 20:39:25.927713 36 [Game] [800400122 - 800400123] - Clear Rendertarget
  1216. E 2024.10.14 20:39:25.927717 36 [Game] [800400124 - 800400125] - Clear Rendertarget
  1217. E 2024.10.14 20:39:25.927719 36 [Game] [800400127 - 800400128] - VolumetricFog
  1218. E 2024.10.14 20:39:25.927722 36 [Game] [800400129 - 800400132] - Occlusion Query Layer
  1219. E 2024.10.14 20:39:25.927726 36 [Game] [800400130 - 800400131] - DisplayList::DrawRenderLayer
  1220. E 2024.10.14 20:39:25.927728 36 [Game] [800400133 - 800400136] - Sky Layer
  1221. E 2024.10.14 20:39:25.927730 36 [Game] [800400134 - 800400135] - DisplayList::DrawRenderLayer
  1222. E 2024.10.14 20:39:25.927733 36 [Game] [800400137 - 800400138] - Volumetric Clouds
  1223. E 2024.10.14 20:39:25.927735 36 [Game] [800400139 - 800400142] - Forward Decal Layer
  1224. E 2024.10.14 20:39:25.927738 36 [Game] [800400140 - 800400141] - DisplayList::DrawRenderLayer
  1225. E 2024.10.14 20:39:25.927740 36 [Game] [800400144 - 800400145] - ObjectHighlights
  1226. E 2024.10.14 20:39:25.927742 36 [Game] [800400146 - 800400147] - DepthOfField
  1227. E 2024.10.14 20:39:25.927744 36 [Game] [800400148 - 800400151] - Transparent No DoF
  1228. E 2024.10.14 20:39:25.927747 36 [Game] [800400149 - 800400150] - DisplayList::DrawRenderLayer
  1229. E 2024.10.14 20:39:25.927749 36 [Game] [800400152 - 800400153] - TemporalAATypeWeight
  1230. E 2024.10.14 20:39:25.927751 36 [Game] [800400154 - 800400157] - TemporalAA
  1231. E 2024.10.14 20:39:25.927753 36 [Game] [800400155 - 800400156] - Clear DepthStencil
  1232. E 2024.10.14 20:39:25.927755 36 [Game] [800400158 - 800400159] - PostFX
  1233. E 2024.10.14 20:39:25.927758 36 [Game] [800400160 - 800400163] - 3D UI
  1234. E 2024.10.14 20:39:25.927760 36 [Game] [800400161 - 800400162] - DisplayList::DrawRenderLayer
  1235. E 2024.10.14 20:39:25.927762 36 [Game] [800400164 - 800400167] - Occlusion Silhouette
  1236. E 2024.10.14 20:39:25.927764 36 [Game] [800400165 - 800400166] - ObjectSilhouettes
  1237. E 2024.10.14 20:39:25.927767 36 [Game] [800400168 - 800400169] - AutoExposure
  1238. E 2024.10.14 20:39:25.927769 36 [Game] [800400170 - 800400173] - PostFX: Generate Bloom Buffer
  1239. E 2024.10.14 20:39:25.927773 36 [Game] [800400171 - 800400172] - PostFX: sGenerateBloomEffectBuffer
  1240. E 2024.10.14 20:39:25.927776 36 [Game] [800400174 - 800400177] - PostFX: Tonemap
  1241. E 2024.10.14 20:39:25.927778 36 [Game] [800400175 - 800400176] - Tonemap/LUT
  1242. E 2024.10.14 20:39:25.927780 36 [Game] [800400178 - 800400271] - Scene Debug
  1243. E 2024.10.14 20:39:25.927783 36 [Game] [800400179 - 800400182] - Debug Layer
  1244. E 2024.10.14 20:39:25.927785 36 [Game] [800400180 - 800400181] - DisplayList::DrawRenderLayer
  1245. E 2024.10.14 20:39:25.927787 36 [Game] [800400183 - 800400190] - GBuffer Layer
  1246. E 2024.10.14 20:39:25.927790 36 [Game] [800400184 - 800400185] - CGameModeDraw
  1247. E 2024.10.14 20:39:25.927792 36 [Game] [800400186 - 800400187] - Gfx3DPrimitivesDraw
  1248. E 2024.10.14 20:39:25.927795 36 [Game] [800400188 - 800400189] - GfxTriOverlaysDraw
  1249. E 2024.10.14 20:39:25.927797 36 [Game] [800400191 - 800400198] - GBuffer Softblend Layer
  1250. E 2024.10.14 20:39:25.927799 36 [Game] [800400192 - 800400193] - CGameModeDraw
  1251. E 2024.10.14 20:39:25.927801 36 [Game] [800400194 - 800400195] - Gfx3DPrimitivesDraw
  1252. E 2024.10.14 20:39:25.927804 36 [Game] [800400196 - 800400197] - GfxTriOverlaysDraw
  1253. E 2024.10.14 20:39:25.927806 36 [Game] [800400199 - 800400206] - Decal Layer
  1254. E 2024.10.14 20:39:25.927808 36 [Game] [800400200 - 800400201] - CGameModeDraw
  1255. E 2024.10.14 20:39:25.927811 36 [Game] [800400202 - 800400203] - Gfx3DPrimitivesDraw
  1256. E 2024.10.14 20:39:25.927814 36 [Game] [800400204 - 800400205] - GfxTriOverlaysDraw
  1257. E 2024.10.14 20:39:25.927816 36 [Game] [800400207 - 800400214] - GBuffer Water Layer
  1258. E 2024.10.14 20:39:25.927819 36 [Game] [800400208 - 800400209] - CGameModeDraw
  1259. E 2024.10.14 20:39:25.927821 36 [Game] [800400210 - 800400211] - Gfx3DPrimitivesDraw
  1260. E 2024.10.14 20:39:25.927824 36 [Game] [800400212 - 800400213] - GfxTriOverlaysDraw
  1261. E 2024.10.14 20:39:25.927826 36 [Game] [800400215 - 800400222] - Opaque Layer
  1262. E 2024.10.14 20:39:25.927829 36 [Game] [800400216 - 800400217] - CGameModeDraw
  1263. E 2024.10.14 20:39:25.927832 36 [Game] [800400218 - 800400219] - Gfx3DPrimitivesDraw
  1264. E 2024.10.14 20:39:25.927834 36 [Game] [800400220 - 800400221] - GfxTriOverlaysDraw
  1265. E 2024.10.14 20:39:25.927837 36 [Game] [800400223 - 800400230] - Occlusion Query Layer
  1266. E 2024.10.14 20:39:25.927840 36 [Game] [800400224 - 800400225] - CGameModeDraw
  1267. E 2024.10.14 20:39:25.927842 36 [Game] [800400226 - 800400227] - Gfx3DPrimitivesDraw
  1268. E 2024.10.14 20:39:25.927845 36 [Game] [800400228 - 800400229] - GfxTriOverlaysDraw
  1269. E 2024.10.14 20:39:25.927848 36 [Game] [800400231 - 800400238] - Sky Layer
  1270. E 2024.10.14 20:39:25.927851 36 [Game] [800400232 - 800400233] - CGameModeDraw
  1271. E 2024.10.14 20:39:25.927853 36 [Game] [800400234 - 800400235] - Gfx3DPrimitivesDraw
  1272. E 2024.10.14 20:39:25.927856 36 [Game] [800400236 - 800400237] - GfxTriOverlaysDraw
  1273. E 2024.10.14 20:39:25.927859 36 [Game] [800400239 - 800400246] - Forward Decal Layer
  1274. E 2024.10.14 20:39:25.927861 36 [Game] [800400240 - 800400241] - CGameModeDraw
  1275. E 2024.10.14 20:39:25.927864 36 [Game] [800400242 - 800400243] - Gfx3DPrimitivesDraw
  1276. E 2024.10.14 20:39:25.927867 36 [Game] [800400244 - 800400245] - GfxTriOverlaysDraw
  1277. E 2024.10.14 20:39:25.927869 36 [Game] [800400247 - 800400254] - Transparent Layer
  1278. E 2024.10.14 20:39:25.927872 36 [Game] [800400248 - 800400249] - CGameModeDraw
  1279. E 2024.10.14 20:39:25.927875 36 [Game] [800400250 - 800400251] - Gfx3DPrimitivesDraw
  1280. E 2024.10.14 20:39:25.927878 36 [Game] [800400252 - 800400253] - GfxTriOverlaysDraw
  1281. E 2024.10.14 20:39:25.927880 36 [Game] [800400255 - 800400262] - Highlight Layer
  1282. E 2024.10.14 20:39:25.927883 36 [Game] [800400256 - 800400257] - CGameModeDraw
  1283. E 2024.10.14 20:39:25.927886 36 [Game] [800400258 - 800400259] - Gfx3DPrimitivesDraw
  1284. E 2024.10.14 20:39:25.927888 36 [Game] [800400260 - 800400261] - GfxTriOverlaysDraw
  1285. E 2024.10.14 20:39:25.927891 36 [Game] [800400263 - 800400270] - Transparent No DoF
  1286. E 2024.10.14 20:39:25.927894 36 [Game] [800400264 - 800400265] - CGameModeDraw
  1287. E 2024.10.14 20:39:25.927897 36 [Game] [800400266 - 800400267] - Gfx3DPrimitivesDraw
  1288. E 2024.10.14 20:39:25.927900 36 [Game] [800400268 - 800400269] - GfxTriOverlaysDraw
  1289. E 2024.10.14 20:39:25.927902 36 [Game] [800400272 - 800400273] - Upscale
  1290. E 2024.10.14 20:39:25.927905 36 [Game] [800400274 - 800400275] - CloseCommandList
  1291. E 2024.10.14 20:39:25.927908 36 [Game] [800500000 - 800500003] - Minimap Distance Field
  1292. E 2024.10.14 20:39:25.927911 36 [Game] [800500001 - 800500002] - Clear Rendertarget
  1293. E 2024.10.14 20:39:25.927914 36 [Game] [800500004 - 800500007] - UI
  1294. E 2024.10.14 20:39:25.927917 36 [Game] [800500005 - 800500006] - Clear DepthStencil
  1295. E 2024.10.14 20:39:25.927920 36 [Game] [800500008 - 800500009] - UI Copy to Swapchain
  1296. E 2024.10.14 20:39:25.927922 36 [Game] [800500010 - 800500011] - EndFrame
  1297. E 2024.10.14 20:39:25.927927 36 [Game] [800500012 - 800500013] - CloseCommandList (800500013) <---------
  1298. E 2024.10.14 20:39:25.927930 36 [Game] [Breadcrumbs] ### Async Queue - Last marker id: 800000007
  1299. E 2024.10.14 20:39:25.927933 36 [Game] [Breadcrumbs] ### Async Queue Frame 0
  1300. E 2024.10.14 20:39:25.927936 36 [Game] [100000000 - 100000001] - Compute BeginFrame
  1301. E 2024.10.14 20:39:25.927938 36 [Game] [100000002 - 100000003] - Compute Skinning
  1302. E 2024.10.14 20:39:25.927940 36 [Game] [100000004 - 100000005] - SpeedTree Pre Compute
  1303. E 2024.10.14 20:39:25.927943 36 [Game] [100000006 - 100000007] - Compute EndFrame
  1304. E 2024.10.14 20:39:25.927946 36 [Game] [Breadcrumbs] ### Async Queue Frame 1
  1305. E 2024.10.14 20:39:25.927949 36 [Game] [600000000 - 600000001] - Compute BeginFrame
  1306. E 2024.10.14 20:39:25.927952 36 [Game] [600000002 - 600000003] - Compute Skinning
  1307. E 2024.10.14 20:39:25.927955 36 [Game] [600000004 - 600000005] - SpeedTree Pre Compute
  1308. E 2024.10.14 20:39:25.927957 36 [Game] [600000006 - 600000007] - Compute EndFrame
  1309. E 2024.10.14 20:39:25.927960 36 [Game] [Breadcrumbs] ### Async Queue Frame 2
  1310. E 2024.10.14 20:39:25.927963 36 [Game] [700000000 - 700000001] - Compute BeginFrame
  1311. E 2024.10.14 20:39:25.927965 36 [Game] [700000002 - 700000003] - Compute Skinning
  1312. E 2024.10.14 20:39:25.927968 36 [Game] [700000004 - 700000005] - SpeedTree Pre Compute
  1313. E 2024.10.14 20:39:25.927971 36 [Game] [700000006 - 700000007] - Compute EndFrame
  1314. E 2024.10.14 20:39:25.927973 36 [Game] [Breadcrumbs] ### Async Queue Frame 3
  1315. E 2024.10.14 20:39:25.927976 36 [Game] [800000000 - 800000001] - Compute BeginFrame
  1316. E 2024.10.14 20:39:25.927979 36 [Game] [800000002 - 800000003] - Compute Skinning
  1317. E 2024.10.14 20:39:25.927982 36 [Game] [800000004 - 800000005] - SpeedTree Pre Compute
  1318. E 2024.10.14 20:39:25.927985 36 [Game] [800000006 - 800000007] - Compute EndFrame (800000007) <---------
  1319. E 2024.10.14 20:39:25.928000 36 [Game] [Breadcrumbs] ### Reporting last 4 frames in buffer
  1320. E 2024.10.14 20:39:25.928003 36 [Game] [Breadcrumbs] ### Render Queue - Last marker id: 800500013
  1321. E 2024.10.14 20:39:25.928006 36 [Game] [Breadcrumbs] ### Render Queue Frame 0
  1322. E 2024.10.14 20:39:25.928009 36 [Game] [100000000 - 100000001] - Generate SDR CLUT
  1323. E 2024.10.14 20:39:25.928012 36 [Game] [100000002 - 100000003] - Generate HDR CLUT
  1324. E 2024.10.14 20:39:25.928015 36 [Game] [100000004 - 100000005] - Generate UI CLUT
  1325. E 2024.10.14 20:39:25.928017 36 [Game] [100000006 - 100000007] - BeginFrame
  1326. E 2024.10.14 20:39:25.928020 36 [Game] [100000008 - 100000011] - NavMesh Distance Field
  1327. E 2024.10.14 20:39:25.928023 36 [Game] [100000009 - 100000010] - Clear Rendertarget
  1328. E 2024.10.14 20:39:25.928026 36 [Game] [100000012 - 100000013] - Deformation Shapes
  1329. E 2024.10.14 20:39:25.928029 36 [Game] [100000014 - 100000019] - Ripple layer
  1330. E 2024.10.14 20:39:25.928031 36 [Game] [100000015 - 100000018] - Clear Ripple layer
  1331. E 2024.10.14 20:39:25.928034 36 [Game] [100000016 - 100000017] - Clear Rendertarget
  1332. E 2024.10.14 20:39:25.928037 36 [Game] [100000020 - 100000021] - CloseCommandList
  1333. E 2024.10.14 20:39:25.928040 36 [Game] [100100000 - 100100003] - Clear Default SoftParticleDepth
  1334. E 2024.10.14 20:39:25.928043 36 [Game] [100100001 - 100100002] - Clear DepthStencil
  1335. E 2024.10.14 20:39:25.928046 36 [Game] [100100004 - 100100005] - Virtual Texture Capture
  1336. E 2024.10.14 20:39:25.928048 36 [Game] [100100006 - 100100007] - Reflection Probe Capture
  1337. E 2024.10.14 20:39:25.928051 36 [Game] [100100008 - 100100011] - Force Sim Draw
  1338. E 2024.10.14 20:39:25.928055 36 [Game] [100100009 - 100100010] - Clear Rendertarget
  1339. E 2024.10.14 20:39:25.928058 36 [Game] [100100012 - 100100013] - Clear DepthStencil
  1340. E 2024.10.14 20:39:25.928061 36 [Game] [100100014 - 100100015] - Depth Prepass UI
  1341. E 2024.10.14 20:39:25.928064 36 [Game] [100100016 - 100100017] - CloseCommandList
  1342. E 2024.10.14 20:39:25.928067 36 [Game] [100200000 - 100200009] - Clear g-buffer
  1343. E 2024.10.14 20:39:25.928070 36 [Game] [100200001 - 100200002] - Clear Rendertarget
  1344. E 2024.10.14 20:39:25.928072 36 [Game] [100200003 - 100200004] - Clear Rendertarget
  1345. E 2024.10.14 20:39:25.928075 36 [Game] [100200005 - 100200006] - Clear Rendertarget
  1346. E 2024.10.14 20:39:25.928078 36 [Game] [100200007 - 100200008] - Clear Rendertarget
  1347. E 2024.10.14 20:39:25.928080 36 [Game] [100200010 - 100200011] - CloseCommandList
  1348. E 2024.10.14 20:39:25.928083 36 [Game] [100300000 - 100300001] - CloseCommandList
  1349. E 2024.10.14 20:39:25.928085 36 [Game] [100400000 - 100400143] - Scene
  1350. E 2024.10.14 20:39:25.928088 36 [Game] [100400001 - 100400002] - PostFXCopyTextureCS
  1351. E 2024.10.14 20:39:25.928091 36 [Game] [100400003 - 100400006] - GBuffer Softblend Layer
  1352. E 2024.10.14 20:39:25.928093 36 [Game] [100400004 - 100400005] - DisplayList::DrawRenderLayer
  1353. E 2024.10.14 20:39:25.928096 36 [Game] [100400007 - 100400008] - StretchRect back to refraction
  1354. E 2024.10.14 20:39:25.928098 36 [Game] [100400009 - 100400010] - PostFXCopyTextureCS
  1355. E 2024.10.14 20:39:25.928101 36 [Game] [100400011 - 100400012] - PostFXDownsampleDepthTarget
  1356. E 2024.10.14 20:39:25.928103 36 [Game] [100400013 - 100400054] - Depth Mip Chain
  1357. E 2024.10.14 20:39:25.928106 36 [Game] [100400014 - 100400017] - Copy Ambient to Depth Mip 1
  1358. E 2024.10.14 20:39:25.928108 36 [Game] [100400015 - 100400016] - PostFXCopyTextureCS
  1359. E 2024.10.14 20:39:25.928111 36 [Game] [100400018 - 100400021] - Create Depth Mip 2 - 10
  1360. E 2024.10.14 20:39:25.928114 36 [Game] [100400019 - 100400020] - PostFXCreateDepthTargetMipChain
  1361. E 2024.10.14 20:39:25.928117 36 [Game] [100400022 - 100400025] - Create Depth Mip 2 - 10
  1362. E 2024.10.14 20:39:25.928119 36 [Game] [100400023 - 100400024] - PostFXCreateDepthTargetMipChain
  1363. E 2024.10.14 20:39:25.928122 36 [Game] [100400026 - 100400029] - Create Depth Mip 2 - 10
  1364. E 2024.10.14 20:39:25.928124 36 [Game] [100400027 - 100400028] - PostFXCreateDepthTargetMipChain
  1365. E 2024.10.14 20:39:25.928127 36 [Game] [100400030 - 100400033] - Create Depth Mip 2 - 10
  1366. E 2024.10.14 20:39:25.928130 36 [Game] [100400031 - 100400032] - PostFXCreateDepthTargetMipChain
  1367. E 2024.10.14 20:39:25.928133 36 [Game] [100400034 - 100400037] - Create Depth Mip 2 - 10
  1368. E 2024.10.14 20:39:25.928135 36 [Game] [100400035 - 100400036] - PostFXCreateDepthTargetMipChain
  1369. E 2024.10.14 20:39:25.928138 36 [Game] [100400038 - 100400041] - Create Depth Mip 2 - 10
  1370. E 2024.10.14 20:39:25.928141 36 [Game] [100400039 - 100400040] - PostFXCreateDepthTargetMipChain
  1371. E 2024.10.14 20:39:25.928143 36 [Game] [100400042 - 100400045] - Create Depth Mip 2 - 10
  1372. E 2024.10.14 20:39:25.928146 36 [Game] [100400043 - 100400044] - PostFXCreateDepthTargetMipChain
  1373. E 2024.10.14 20:39:25.928149 36 [Game] [100400046 - 100400049] - Create Depth Mip 2 - 10
  1374. E 2024.10.14 20:39:25.928151 36 [Game] [100400047 - 100400048] - PostFXCreateDepthTargetMipChain
  1375. E 2024.10.14 20:39:25.928154 36 [Game] [100400050 - 100400053] - Create Depth Mip 2 - 10
  1376. E 2024.10.14 20:39:25.928157 36 [Game] [100400051 - 100400052] - PostFXCreateDepthTargetMipChain
  1377. E 2024.10.14 20:39:25.928159 36 [Game] [100400055 - 100400058] - Velocity Layer
  1378. E 2024.10.14 20:39:25.928162 36 [Game] [100400056 - 100400057] - DisplayList::DrawRenderLayer
  1379. E 2024.10.14 20:39:25.928165 36 [Game] [100400059 - 100400064] - Clear MinMaxDepth Capture
  1380. E 2024.10.14 20:39:25.928167 36 [Game] [100400060 - 100400061] - Clear Rendertarget
  1381. E 2024.10.14 20:39:25.928170 36 [Game] [100400062 - 100400063] - Clear Rendertarget
  1382. E 2024.10.14 20:39:25.928173 36 [Game] [100400065 - 100400066] - Clear Rendertarget
  1383. E 2024.10.14 20:39:25.928176 36 [Game] [100400067 - 100400068] - PostFXGTAO
  1384. E 2024.10.14 20:39:25.928179 36 [Game] [100400069 - 100400070] - OcclusionShapesDraw
  1385. E 2024.10.14 20:39:25.928182 36 [Game] [100400071 - 100400074] - Deferred AO Lights
  1386. E 2024.10.14 20:39:25.928184 36 [Game] [100400072 - 100400073] - LightsDrawDeferredAO
  1387. E 2024.10.14 20:39:25.928187 36 [Game] [100400075 - 100400076] - PostFXGTAOComposite
  1388. E 2024.10.14 20:39:25.928190 36 [Game] [100400077 - 100400078] - Clear Rendertarget
  1389. E 2024.10.14 20:39:25.928193 36 [Game] [100400079 - 100400080] - Clear Rendertarget
  1390. E 2024.10.14 20:39:25.928196 36 [Game] [100400081 - 100400090] - Reflection Probes
  1391. E 2024.10.14 20:39:25.928199 36 [Game] [100400082 - 100400083] - Clear Rendertarget
  1392. E 2024.10.14 20:39:25.928201 36 [Game] [100400084 - 100400085] - Global Probe Fade
  1393. E 2024.10.14 20:39:25.928204 36 [Game] [100400086 - 100400087] - Local Probe
  1394. E 2024.10.14 20:39:25.928207 36 [Game] [100400088 - 100400089] - Global Probe
  1395. E 2024.10.14 20:39:25.928210 36 [Game] [100400091 - 100400100] - Deferred Ambient
  1396. E 2024.10.14 20:39:25.928214 36 [Game] [100400092 - 100400093] - Clear Rendertarget
  1397. E 2024.10.14 20:39:25.928217 36 [Game] [100400094 - 100400095] - Light Grids
  1398. E 2024.10.14 20:39:25.928220 36 [Game] [100400096 - 100400097] - Global Probe Diffuse
  1399. E 2024.10.14 20:39:25.928222 36 [Game] [100400098 - 100400099] - PostFXUpscaleAmbientAddEmissive
  1400. E 2024.10.14 20:39:25.928225 36 [Game] [100400101 - 100400102] - Clear Rendertarget
  1401. E 2024.10.14 20:39:25.928228 36 [Game] [100400103 - 100400112] - Tiled Deferred Lighting
  1402. E 2024.10.14 20:39:25.928231 36 [Game] [100400104 - 100400105] - TiledLightingInit
  1403. E 2024.10.14 20:39:25.928233 36 [Game] [100400106 - 100400107] - TiledLightingCull
  1404. E 2024.10.14 20:39:25.928236 36 [Game] [100400108 - 100400109] - TiledLightingClassification
  1405. E 2024.10.14 20:39:25.928239 36 [Game] [100400110 - 100400111] - TiledLightingEvaluate
  1406. E 2024.10.14 20:39:25.928242 36 [Game] [100400113 - 100400114] - MinMaxDepth Search
  1407. E 2024.10.14 20:39:25.928245 36 [Game] [100400115 - 100400116] - Clear Rendertarget
  1408. E 2024.10.14 20:39:25.928248 36 [Game] [100400117 - 100400118] - Composite Reflections
  1409. E 2024.10.14 20:39:25.928250 36 [Game] [100400119 - 100400120] - Subsurface (SSSS)
  1410. E 2024.10.14 20:39:25.928253 36 [Game] [100400121 - 100400126] - GroundFog
  1411. E 2024.10.14 20:39:25.928256 36 [Game] [100400122 - 100400123] - Clear Rendertarget
  1412. E 2024.10.14 20:39:25.928259 36 [Game] [100400124 - 100400125] - Clear Rendertarget
  1413. E 2024.10.14 20:39:25.928261 36 [Game] [100400127 - 100400128] - VolumetricFog
  1414. E 2024.10.14 20:39:25.928264 36 [Game] [100400129 - 100400132] - Occlusion Query Layer
  1415. E 2024.10.14 20:39:25.928267 36 [Game] [100400130 - 100400131] - DisplayList::DrawRenderLayer
  1416. E 2024.10.14 20:39:25.928270 36 [Game] [100400133 - 100400136] - Sky Layer
  1417. E 2024.10.14 20:39:25.928273 36 [Game] [100400134 - 100400135] - DisplayList::DrawRenderLayer
  1418. E 2024.10.14 20:39:25.928275 36 [Game] [100400137 - 100400138] - Volumetric Clouds
  1419. E 2024.10.14 20:39:25.928278 36 [Game] [100400139 - 100400142] - Forward Decal Layer
  1420. E 2024.10.14 20:39:25.928281 36 [Game] [100400140 - 100400141] - DisplayList::DrawRenderLayer
  1421. E 2024.10.14 20:39:25.928284 36 [Game] [100400144 - 100400145] - ObjectHighlights
  1422. E 2024.10.14 20:39:25.928286 36 [Game] [100400146 - 100400147] - DepthOfField
  1423. E 2024.10.14 20:39:25.928289 36 [Game] [100400148 - 100400151] - Transparent No DoF
  1424. E 2024.10.14 20:39:25.928291 36 [Game] [100400149 - 100400150] - DisplayList::DrawRenderLayer
  1425. E 2024.10.14 20:39:25.928293 36 [Game] [100400152 - 100400153] - TemporalAATypeWeight
  1426. E 2024.10.14 20:39:25.928295 36 [Game] [100400154 - 100400157] - TemporalAA
  1427. E 2024.10.14 20:39:25.928297 36 [Game] [100400155 - 100400156] - Clear DepthStencil
  1428. E 2024.10.14 20:39:25.928300 36 [Game] [100400158 - 100400159] - PostFX
  1429. E 2024.10.14 20:39:25.928302 36 [Game] [100400160 - 100400163] - 3D UI
  1430. E 2024.10.14 20:39:25.928304 36 [Game] [100400161 - 100400162] - DisplayList::DrawRenderLayer
  1431. E 2024.10.14 20:39:25.928306 36 [Game] [100400164 - 100400167] - Occlusion Silhouette
  1432. E 2024.10.14 20:39:25.928308 36 [Game] [100400165 - 100400166] - ObjectSilhouettes
  1433. E 2024.10.14 20:39:25.928310 36 [Game] [100400168 - 100400169] - AutoExposure
  1434. E 2024.10.14 20:39:25.928312 36 [Game] [100400170 - 100400173] - PostFX: Generate Bloom Buffer
  1435. E 2024.10.14 20:39:25.928315 36 [Game] [100400171 - 100400172] - PostFX: sGenerateBloomEffectBuffer
  1436. E 2024.10.14 20:39:25.928317 36 [Game] [100400174 - 100400177] - PostFX: Tonemap
  1437. E 2024.10.14 20:39:25.928319 36 [Game] [100400175 - 100400176] - Tonemap/LUT
  1438. E 2024.10.14 20:39:25.928321 36 [Game] [100400178 - 100400271] - Scene Debug
  1439. E 2024.10.14 20:39:25.928323 36 [Game] [100400179 - 100400182] - Debug Layer
  1440. E 2024.10.14 20:39:25.928325 36 [Game] [100400180 - 100400181] - DisplayList::DrawRenderLayer
  1441. E 2024.10.14 20:39:25.928327 36 [Game] [100400183 - 100400190] - GBuffer Layer
  1442. E 2024.10.14 20:39:25.928330 36 [Game] [100400184 - 100400185] - CGameModeDraw
  1443. E 2024.10.14 20:39:25.928332 36 [Game] [100400186 - 100400187] - Gfx3DPrimitivesDraw
  1444. E 2024.10.14 20:39:25.928334 36 [Game] [100400188 - 100400189] - GfxTriOverlaysDraw
  1445. E 2024.10.14 20:39:25.928336 36 [Game] [100400191 - 100400198] - GBuffer Softblend Layer
  1446. E 2024.10.14 20:39:25.928339 36 [Game] [100400192 - 100400193] - CGameModeDraw
  1447. E 2024.10.14 20:39:25.928341 36 [Game] [100400194 - 100400195] - Gfx3DPrimitivesDraw
  1448. E 2024.10.14 20:39:25.928343 36 [Game] [100400196 - 100400197] - GfxTriOverlaysDraw
  1449. E 2024.10.14 20:39:25.928345 36 [Game] [100400199 - 100400206] - Decal Layer
  1450. E 2024.10.14 20:39:25.928347 36 [Game] [100400200 - 100400201] - CGameModeDraw
  1451. E 2024.10.14 20:39:25.928349 36 [Game] [100400202 - 100400203] - Gfx3DPrimitivesDraw
  1452. E 2024.10.14 20:39:25.928352 36 [Game] [100400204 - 100400205] - GfxTriOverlaysDraw
  1453. E 2024.10.14 20:39:25.928354 36 [Game] [100400207 - 100400214] - GBuffer Water Layer
  1454. E 2024.10.14 20:39:25.928356 36 [Game] [100400208 - 100400209] - CGameModeDraw
  1455. E 2024.10.14 20:39:25.928359 36 [Game] [100400210 - 100400211] - Gfx3DPrimitivesDraw
  1456. E 2024.10.14 20:39:25.928361 36 [Game] [100400212 - 100400213] - GfxTriOverlaysDraw
  1457. E 2024.10.14 20:39:25.928363 36 [Game] [100400215 - 100400222] - Opaque Layer
  1458. E 2024.10.14 20:39:25.928365 36 [Game] [100400216 - 100400217] - CGameModeDraw
  1459. E 2024.10.14 20:39:25.928368 36 [Game] [100400218 - 100400219] - Gfx3DPrimitivesDraw
  1460. E 2024.10.14 20:39:25.928370 36 [Game] [100400220 - 100400221] - GfxTriOverlaysDraw
  1461. E 2024.10.14 20:39:25.928372 36 [Game] [100400223 - 100400230] - Occlusion Query Layer
  1462. E 2024.10.14 20:39:25.928374 36 [Game] [100400224 - 100400225] - CGameModeDraw
  1463. E 2024.10.14 20:39:25.928376 36 [Game] [100400226 - 100400227] - Gfx3DPrimitivesDraw
  1464. E 2024.10.14 20:39:25.928379 36 [Game] [100400228 - 100400229] - GfxTriOverlaysDraw
  1465. E 2024.10.14 20:39:25.928381 36 [Game] [100400231 - 100400238] - Sky Layer
  1466. E 2024.10.14 20:39:25.928384 36 [Game] [100400232 - 100400233] - CGameModeDraw
  1467. E 2024.10.14 20:39:25.928387 36 [Game] [100400234 - 100400235] - Gfx3DPrimitivesDraw
  1468. E 2024.10.14 20:39:25.928390 36 [Game] [100400236 - 100400237] - GfxTriOverlaysDraw
  1469. E 2024.10.14 20:39:25.928393 36 [Game] [100400239 - 100400246] - Forward Decal Layer
  1470. E 2024.10.14 20:39:25.928395 36 [Game] [100400240 - 100400241] - CGameModeDraw
  1471. E 2024.10.14 20:39:25.928398 36 [Game] [100400242 - 100400243] - Gfx3DPrimitivesDraw
  1472. E 2024.10.14 20:39:25.928400 36 [Game] [100400244 - 100400245] - GfxTriOverlaysDraw
  1473. E 2024.10.14 20:39:25.928402 36 [Game] [100400247 - 100400254] - Transparent Layer
  1474. E 2024.10.14 20:39:25.928405 36 [Game] [100400248 - 100400249] - CGameModeDraw
  1475. E 2024.10.14 20:39:25.928408 36 [Game] [100400250 - 100400251] - Gfx3DPrimitivesDraw
  1476. E 2024.10.14 20:39:25.928411 36 [Game] [100400252 - 100400253] - GfxTriOverlaysDraw
  1477. E 2024.10.14 20:39:25.928414 36 [Game] [100400255 - 100400262] - Highlight Layer
  1478. E 2024.10.14 20:39:25.928416 36 [Game] [100400256 - 100400257] - CGameModeDraw
  1479. E 2024.10.14 20:39:25.928419 36 [Game] [100400258 - 100400259] - Gfx3DPrimitivesDraw
  1480. E 2024.10.14 20:39:25.928421 36 [Game] [100400260 - 100400261] - GfxTriOverlaysDraw
  1481. E 2024.10.14 20:39:25.928424 36 [Game] [100400263 - 100400270] - Transparent No DoF
  1482. E 2024.10.14 20:39:25.928427 36 [Game] [100400264 - 100400265] - CGameModeDraw
  1483. E 2024.10.14 20:39:25.928430 36 [Game] [100400266 - 100400267] - Gfx3DPrimitivesDraw
  1484. E 2024.10.14 20:39:25.928432 36 [Game] [100400268 - 100400269] - GfxTriOverlaysDraw
  1485. E 2024.10.14 20:39:25.928435 36 [Game] [100400272 - 100400273] - Upscale
  1486. E 2024.10.14 20:39:25.928438 36 [Game] [100400274 - 100400275] - CloseCommandList
  1487. E 2024.10.14 20:39:25.928440 36 [Game] [100500000 - 100500003] - Minimap Distance Field
  1488. E 2024.10.14 20:39:25.928443 36 [Game] [100500001 - 100500002] - Clear Rendertarget
  1489. E 2024.10.14 20:39:25.928445 36 [Game] [100500004 - 100500007] - UI
  1490. E 2024.10.14 20:39:25.928448 36 [Game] [100500005 - 100500006] - Clear DepthStencil
  1491. E 2024.10.14 20:39:25.928451 36 [Game] [100500008 - 100500009] - UI Copy to Swapchain
  1492. E 2024.10.14 20:39:25.928453 36 [Game] [100500010 - 100500011] - EndFrame
  1493. E 2024.10.14 20:39:25.928456 36 [Game] [100500012 - 100500013] - CloseCommandList
  1494. E 2024.10.14 20:39:25.928458 36 [Game] [Breadcrumbs] ### Render Queue Frame 1
  1495. E 2024.10.14 20:39:25.928461 36 [Game] [600000000 - 600000001] - Generate SDR CLUT
  1496. E 2024.10.14 20:39:25.928463 36 [Game] [600000002 - 600000003] - Generate HDR CLUT
  1497. E 2024.10.14 20:39:25.928465 36 [Game] [600000004 - 600000005] - Generate UI CLUT
  1498. E 2024.10.14 20:39:25.928467 36 [Game] [600000006 - 600000007] - BeginFrame
  1499. E 2024.10.14 20:39:25.928470 36 [Game] [600000008 - 600000011] - NavMesh Distance Field
  1500. E 2024.10.14 20:39:25.928472 36 [Game] [600000009 - 600000010] - Clear Rendertarget
  1501. E 2024.10.14 20:39:25.928474 36 [Game] [600000012 - 600000013] - Deformation Shapes
  1502. E 2024.10.14 20:39:25.928478 36 [Game] [600000014 - 600000019] - Ripple layer
  1503. E 2024.10.14 20:39:25.928480 36 [Game] [600000015 - 600000018] - Clear Ripple layer
  1504. E 2024.10.14 20:39:25.928482 36 [Game] [600000016 - 600000017] - Clear Rendertarget
  1505. E 2024.10.14 20:39:25.928484 36 [Game] [600000020 - 600000021] - CloseCommandList
  1506. E 2024.10.14 20:39:25.928487 36 [Game] [600100000 - 600100003] - Clear Default SoftParticleDepth
  1507. E 2024.10.14 20:39:25.928489 36 [Game] [600100001 - 600100002] - Clear DepthStencil
  1508. E 2024.10.14 20:39:25.928491 36 [Game] [600100004 - 600100005] - Virtual Texture Capture
  1509. E 2024.10.14 20:39:25.928493 36 [Game] [600100006 - 600100007] - Reflection Probe Capture
  1510. E 2024.10.14 20:39:25.928496 36 [Game] [600100008 - 600100011] - Force Sim Draw
  1511. E 2024.10.14 20:39:25.928498 36 [Game] [600100009 - 600100010] - Clear Rendertarget
  1512. E 2024.10.14 20:39:25.928500 36 [Game] [600100012 - 600100013] - Clear DepthStencil
  1513. E 2024.10.14 20:39:25.928503 36 [Game] [600100014 - 600100015] - Depth Prepass UI
  1514. E 2024.10.14 20:39:25.928505 36 [Game] [600100016 - 600100017] - CloseCommandList
  1515. E 2024.10.14 20:39:25.928508 36 [Game] [600200000 - 600200009] - Clear g-buffer
  1516. E 2024.10.14 20:39:25.928510 36 [Game] [600200001 - 600200002] - Clear Rendertarget
  1517. E 2024.10.14 20:39:25.928513 36 [Game] [600200003 - 600200004] - Clear Rendertarget
  1518. E 2024.10.14 20:39:25.928516 36 [Game] [600200005 - 600200006] - Clear Rendertarget
  1519. E 2024.10.14 20:39:25.928518 36 [Game] [600200007 - 600200008] - Clear Rendertarget
  1520. E 2024.10.14 20:39:25.928521 36 [Game] [600200010 - 600200011] - CloseCommandList
  1521. E 2024.10.14 20:39:25.928523 36 [Game] [600300000 - 600300001] - CloseCommandList
  1522. E 2024.10.14 20:39:25.928526 36 [Game] [600400000 - 600400143] - Scene
  1523. E 2024.10.14 20:39:25.928528 36 [Game] [600400001 - 600400002] - PostFXCopyTextureCS
  1524. E 2024.10.14 20:39:25.928531 36 [Game] [600400003 - 600400006] - GBuffer Softblend Layer
  1525. E 2024.10.14 20:39:25.928534 36 [Game] [600400004 - 600400005] - DisplayList::DrawRenderLayer
  1526. E 2024.10.14 20:39:25.928536 36 [Game] [600400007 - 600400008] - StretchRect back to refraction
  1527. E 2024.10.14 20:39:25.928539 36 [Game] [600400009 - 600400010] - PostFXCopyTextureCS
  1528. E 2024.10.14 20:39:25.928542 36 [Game] [600400011 - 600400012] - PostFXDownsampleDepthTarget
  1529. E 2024.10.14 20:39:25.928544 36 [Game] [600400013 - 600400054] - Depth Mip Chain
  1530. E 2024.10.14 20:39:25.928547 36 [Game] [600400014 - 600400017] - Copy Ambient to Depth Mip 1
  1531. E 2024.10.14 20:39:25.928550 36 [Game] [600400015 - 600400016] - PostFXCopyTextureCS
  1532. E 2024.10.14 20:39:25.928552 36 [Game] [600400018 - 600400021] - Create Depth Mip 2 - 10
  1533. E 2024.10.14 20:39:25.928556 36 [Game] [600400019 - 600400020] - PostFXCreateDepthTargetMipChain
  1534. E 2024.10.14 20:39:25.928558 36 [Game] [600400022 - 600400025] - Create Depth Mip 2 - 10
  1535. E 2024.10.14 20:39:25.928561 36 [Game] [600400023 - 600400024] - PostFXCreateDepthTargetMipChain
  1536. E 2024.10.14 20:39:25.928563 36 [Game] [600400026 - 600400029] - Create Depth Mip 2 - 10
  1537. E 2024.10.14 20:39:25.928566 36 [Game] [600400027 - 600400028] - PostFXCreateDepthTargetMipChain
  1538. E 2024.10.14 20:39:25.928569 36 [Game] [600400030 - 600400033] - Create Depth Mip 2 - 10
  1539. E 2024.10.14 20:39:25.928571 36 [Game] [600400031 - 600400032] - PostFXCreateDepthTargetMipChain
  1540. E 2024.10.14 20:39:25.928574 36 [Game] [600400034 - 600400037] - Create Depth Mip 2 - 10
  1541. E 2024.10.14 20:39:25.928576 36 [Game] [600400035 - 600400036] - PostFXCreateDepthTargetMipChain
  1542. E 2024.10.14 20:39:25.928579 36 [Game] [600400038 - 600400041] - Create Depth Mip 2 - 10
  1543. E 2024.10.14 20:39:25.928581 36 [Game] [600400039 - 600400040] - PostFXCreateDepthTargetMipChain
  1544. E 2024.10.14 20:39:25.928584 36 [Game] [600400042 - 600400045] - Create Depth Mip 2 - 10
  1545. E 2024.10.14 20:39:25.928586 36 [Game] [600400043 - 600400044] - PostFXCreateDepthTargetMipChain
  1546. E 2024.10.14 20:39:25.928589 36 [Game] [600400046 - 600400049] - Create Depth Mip 2 - 10
  1547. E 2024.10.14 20:39:25.928592 36 [Game] [600400047 - 600400048] - PostFXCreateDepthTargetMipChain
  1548. E 2024.10.14 20:39:25.928594 36 [Game] [600400050 - 600400053] - Create Depth Mip 2 - 10
  1549. E 2024.10.14 20:39:25.928596 36 [Game] [600400051 - 600400052] - PostFXCreateDepthTargetMipChain
  1550. E 2024.10.14 20:39:25.928599 36 [Game] [600400055 - 600400058] - Velocity Layer
  1551. E 2024.10.14 20:39:25.928601 36 [Game] [600400056 - 600400057] - DisplayList::DrawRenderLayer
  1552. E 2024.10.14 20:39:25.928604 36 [Game] [600400059 - 600400064] - Clear MinMaxDepth Capture
  1553. E 2024.10.14 20:39:25.928607 36 [Game] [600400060 - 600400061] - Clear Rendertarget
  1554. E 2024.10.14 20:39:25.928609 36 [Game] [600400062 - 600400063] - Clear Rendertarget
  1555. E 2024.10.14 20:39:25.928612 36 [Game] [600400065 - 600400066] - Clear Rendertarget
  1556. E 2024.10.14 20:39:25.928615 36 [Game] [600400067 - 600400068] - PostFXGTAO
  1557. E 2024.10.14 20:39:25.928617 36 [Game] [600400069 - 600400070] - OcclusionShapesDraw
  1558. E 2024.10.14 20:39:25.928620 36 [Game] [600400071 - 600400074] - Deferred AO Lights
  1559. E 2024.10.14 20:39:25.928623 36 [Game] [600400072 - 600400073] - LightsDrawDeferredAO
  1560. E 2024.10.14 20:39:25.928626 36 [Game] [600400075 - 600400076] - PostFXGTAOComposite
  1561. E 2024.10.14 20:39:25.928629 36 [Game] [600400077 - 600400078] - Clear Rendertarget
  1562. E 2024.10.14 20:39:25.928631 36 [Game] [600400079 - 600400080] - Clear Rendertarget
  1563. E 2024.10.14 20:39:25.928634 36 [Game] [600400081 - 600400090] - Reflection Probes
  1564. E 2024.10.14 20:39:25.928637 36 [Game] [600400082 - 600400083] - Clear Rendertarget
  1565. E 2024.10.14 20:39:25.928639 36 [Game] [600400084 - 600400085] - Global Probe Fade
  1566. E 2024.10.14 20:39:25.928642 36 [Game] [600400086 - 600400087] - Local Probe
  1567. E 2024.10.14 20:39:25.928644 36 [Game] [600400088 - 600400089] - Global Probe
  1568. E 2024.10.14 20:39:25.928647 36 [Game] [600400091 - 600400100] - Deferred Ambient
  1569. E 2024.10.14 20:39:25.928650 36 [Game] [600400092 - 600400093] - Clear Rendertarget
  1570. E 2024.10.14 20:39:25.928653 36 [Game] [600400094 - 600400095] - Light Grids
  1571. E 2024.10.14 20:39:25.928655 36 [Game] [600400096 - 600400097] - Global Probe Diffuse
  1572. E 2024.10.14 20:39:25.928658 36 [Game] [600400098 - 600400099] - PostFXUpscaleAmbientAddEmissive
  1573. E 2024.10.14 20:39:25.928660 36 [Game] [600400101 - 600400102] - Clear Rendertarget
  1574. E 2024.10.14 20:39:25.928663 36 [Game] [600400103 - 600400112] - Tiled Deferred Lighting
  1575. E 2024.10.14 20:39:25.928666 36 [Game] [600400104 - 600400105] - TiledLightingInit
  1576. E 2024.10.14 20:39:25.928669 36 [Game] [600400106 - 600400107] - TiledLightingCull
  1577. E 2024.10.14 20:39:25.928671 36 [Game] [600400108 - 600400109] - TiledLightingClassification
  1578. E 2024.10.14 20:39:25.928673 36 [Game] [600400110 - 600400111] - TiledLightingEvaluate
  1579. E 2024.10.14 20:39:25.928676 36 [Game] [600400113 - 600400114] - MinMaxDepth Search
  1580. E 2024.10.14 20:39:25.928678 36 [Game] [600400115 - 600400116] - Clear Rendertarget
  1581. E 2024.10.14 20:39:25.928681 36 [Game] [600400117 - 600400118] - Composite Reflections
  1582. E 2024.10.14 20:39:25.928683 36 [Game] [600400119 - 600400120] - Subsurface (SSSS)
  1583. E 2024.10.14 20:39:25.928685 36 [Game] [600400121 - 600400126] - GroundFog
  1584. E 2024.10.14 20:39:25.928687 36 [Game] [600400122 - 600400123] - Clear Rendertarget
  1585. E 2024.10.14 20:39:25.928690 36 [Game] [600400124 - 600400125] - Clear Rendertarget
  1586. E 2024.10.14 20:39:25.928692 36 [Game] [600400127 - 600400128] - VolumetricFog
  1587. E 2024.10.14 20:39:25.928695 36 [Game] [600400129 - 600400132] - Occlusion Query Layer
  1588. E 2024.10.14 20:39:25.928697 36 [Game] [600400130 - 600400131] - DisplayList::DrawRenderLayer
  1589. E 2024.10.14 20:39:25.928700 36 [Game] [600400133 - 600400136] - Sky Layer
  1590. E 2024.10.14 20:39:25.928702 36 [Game] [600400134 - 600400135] - DisplayList::DrawRenderLayer
  1591. E 2024.10.14 20:39:25.928705 36 [Game] [600400137 - 600400138] - Volumetric Clouds
  1592. E 2024.10.14 20:39:25.928707 36 [Game] [600400139 - 600400142] - Forward Decal Layer
  1593. E 2024.10.14 20:39:25.928712 36 [Game] [600400140 - 600400141] - DisplayList::DrawRenderLayer
  1594. E 2024.10.14 20:39:25.928715 36 [Game] [600400144 - 600400145] - ObjectHighlights
  1595. E 2024.10.14 20:39:25.928717 36 [Game] [600400146 - 600400147] - DepthOfField
  1596. E 2024.10.14 20:39:25.928720 36 [Game] [600400148 - 600400151] - Transparent No DoF
  1597. E 2024.10.14 20:39:25.928723 36 [Game] [600400149 - 600400150] - DisplayList::DrawRenderLayer
  1598. E 2024.10.14 20:39:25.928725 36 [Game] [600400152 - 600400153] - TemporalAATypeWeight
  1599. E 2024.10.14 20:39:25.928728 36 [Game] [600400154 - 600400157] - TemporalAA
  1600. E 2024.10.14 20:39:25.928731 36 [Game] [600400155 - 600400156] - Clear DepthStencil
  1601. E 2024.10.14 20:39:25.928734 36 [Game] [600400158 - 600400159] - PostFX
  1602. E 2024.10.14 20:39:25.928736 36 [Game] [600400160 - 600400163] - 3D UI
  1603. E 2024.10.14 20:39:25.928738 36 [Game] [600400161 - 600400162] - DisplayList::DrawRenderLayer
  1604. E 2024.10.14 20:39:25.928741 36 [Game] [600400164 - 600400167] - Occlusion Silhouette
  1605. E 2024.10.14 20:39:25.928743 36 [Game] [600400165 - 600400166] - ObjectSilhouettes
  1606. E 2024.10.14 20:39:25.928746 36 [Game] [600400168 - 600400169] - AutoExposure
  1607. E 2024.10.14 20:39:25.928748 36 [Game] [600400170 - 600400173] - PostFX: Generate Bloom Buffer
  1608. E 2024.10.14 20:39:25.928751 36 [Game] [600400171 - 600400172] - PostFX: sGenerateBloomEffectBuffer
  1609. E 2024.10.14 20:39:25.928753 36 [Game] [600400174 - 600400177] - PostFX: Tonemap
  1610. E 2024.10.14 20:39:25.928756 36 [Game] [600400175 - 600400176] - Tonemap/LUT
  1611. E 2024.10.14 20:39:25.928759 36 [Game] [600400178 - 600400271] - Scene Debug
  1612. E 2024.10.14 20:39:25.928761 36 [Game] [600400179 - 600400182] - Debug Layer
  1613. E 2024.10.14 20:39:25.928764 36 [Game] [600400180 - 600400181] - DisplayList::DrawRenderLayer
  1614. E 2024.10.14 20:39:25.928766 36 [Game] [600400183 - 600400190] - GBuffer Layer
  1615. E 2024.10.14 20:39:25.928768 36 [Game] [600400184 - 600400185] - CGameModeDraw
  1616. E 2024.10.14 20:39:25.928770 36 [Game] [600400186 - 600400187] - Gfx3DPrimitivesDraw
  1617. E 2024.10.14 20:39:25.928773 36 [Game] [600400188 - 600400189] - GfxTriOverlaysDraw
  1618. E 2024.10.14 20:39:25.928775 36 [Game] [600400191 - 600400198] - GBuffer Softblend Layer
  1619. E 2024.10.14 20:39:25.928777 36 [Game] [600400192 - 600400193] - CGameModeDraw
  1620. E 2024.10.14 20:39:25.928780 36 [Game] [600400194 - 600400195] - Gfx3DPrimitivesDraw
  1621. E 2024.10.14 20:39:25.928782 36 [Game] [600400196 - 600400197] - GfxTriOverlaysDraw
  1622. E 2024.10.14 20:39:25.928785 36 [Game] [600400199 - 600400206] - Decal Layer
  1623. E 2024.10.14 20:39:25.928787 36 [Game] [600400200 - 600400201] - CGameModeDraw
  1624. E 2024.10.14 20:39:25.928789 36 [Game] [600400202 - 600400203] - Gfx3DPrimitivesDraw
  1625. E 2024.10.14 20:39:25.928792 36 [Game] [600400204 - 600400205] - GfxTriOverlaysDraw
  1626. E 2024.10.14 20:39:25.928794 36 [Game] [600400207 - 600400214] - GBuffer Water Layer
  1627. E 2024.10.14 20:39:25.928796 36 [Game] [600400208 - 600400209] - CGameModeDraw
  1628. E 2024.10.14 20:39:25.928799 36 [Game] [600400210 - 600400211] - Gfx3DPrimitivesDraw
  1629. E 2024.10.14 20:39:25.928802 36 [Game] [600400212 - 600400213] - GfxTriOverlaysDraw
  1630. E 2024.10.14 20:39:25.928804 36 [Game] [600400215 - 600400222] - Opaque Layer
  1631. E 2024.10.14 20:39:25.928806 36 [Game] [600400216 - 600400217] - CGameModeDraw
  1632. E 2024.10.14 20:39:25.928809 36 [Game] [600400218 - 600400219] - Gfx3DPrimitivesDraw
  1633. E 2024.10.14 20:39:25.928811 36 [Game] [600400220 - 600400221] - GfxTriOverlaysDraw
  1634. E 2024.10.14 20:39:25.928814 36 [Game] [600400223 - 600400230] - Occlusion Query Layer
  1635. E 2024.10.14 20:39:25.928817 36 [Game] [600400224 - 600400225] - CGameModeDraw
  1636. E 2024.10.14 20:39:25.928819 36 [Game] [600400226 - 600400227] - Gfx3DPrimitivesDraw
  1637. E 2024.10.14 20:39:25.928821 36 [Game] [600400228 - 600400229] - GfxTriOverlaysDraw
  1638. E 2024.10.14 20:39:25.928824 36 [Game] [600400231 - 600400238] - Sky Layer
  1639. E 2024.10.14 20:39:25.928826 36 [Game] [600400232 - 600400233] - CGameModeDraw
  1640. E 2024.10.14 20:39:25.928829 36 [Game] [600400234 - 600400235] - Gfx3DPrimitivesDraw
  1641. E 2024.10.14 20:39:25.928831 36 [Game] [600400236 - 600400237] - GfxTriOverlaysDraw
  1642. E 2024.10.14 20:39:25.928833 36 [Game] [600400239 - 600400246] - Forward Decal Layer
  1643. E 2024.10.14 20:39:25.928836 36 [Game] [600400240 - 600400241] - CGameModeDraw
  1644. E 2024.10.14 20:39:25.928839 36 [Game] [600400242 - 600400243] - Gfx3DPrimitivesDraw
  1645. E 2024.10.14 20:39:25.928841 36 [Game] [600400244 - 600400245] - GfxTriOverlaysDraw
  1646. E 2024.10.14 20:39:25.928844 36 [Game] [600400247 - 600400254] - Transparent Layer
  1647. E 2024.10.14 20:39:25.928847 36 [Game] [600400248 - 600400249] - CGameModeDraw
  1648. E 2024.10.14 20:39:25.928850 36 [Game] [600400250 - 600400251] - Gfx3DPrimitivesDraw
  1649. E 2024.10.14 20:39:25.928852 36 [Game] [600400252 - 600400253] - GfxTriOverlaysDraw
  1650. E 2024.10.14 20:39:25.928855 36 [Game] [600400255 - 600400262] - Highlight Layer
  1651. E 2024.10.14 20:39:25.928858 36 [Game] [600400256 - 600400257] - CGameModeDraw
  1652. E 2024.10.14 20:39:25.928860 36 [Game] [600400258 - 600400259] - Gfx3DPrimitivesDraw
  1653. E 2024.10.14 20:39:25.928863 36 [Game] [600400260 - 600400261] - GfxTriOverlaysDraw
  1654. E 2024.10.14 20:39:25.928865 36 [Game] [600400263 - 600400270] - Transparent No DoF
  1655. E 2024.10.14 20:39:25.928868 36 [Game] [600400264 - 600400265] - CGameModeDraw
  1656. E 2024.10.14 20:39:25.928870 36 [Game] [600400266 - 600400267] - Gfx3DPrimitivesDraw
  1657. E 2024.10.14 20:39:25.928872 36 [Game] [600400268 - 600400269] - GfxTriOverlaysDraw
  1658. E 2024.10.14 20:39:25.928875 36 [Game] [600400272 - 600400273] - Upscale
  1659. E 2024.10.14 20:39:25.928877 36 [Game] [600400274 - 600400275] - CloseCommandList
  1660. E 2024.10.14 20:39:25.928879 36 [Game] [600500000 - 600500003] - Minimap Distance Field
  1661. E 2024.10.14 20:39:25.928882 36 [Game] [600500001 - 600500002] - Clear Rendertarget
  1662. E 2024.10.14 20:39:25.928884 36 [Game] [600500004 - 600500007] - UI
  1663. E 2024.10.14 20:39:25.928887 36 [Game] [600500005 - 600500006] - Clear DepthStencil
  1664. E 2024.10.14 20:39:25.928889 36 [Game] [600500008 - 600500009] - UI Copy to Swapchain
  1665. E 2024.10.14 20:39:25.928892 36 [Game] [600500010 - 600500011] - EndFrame
  1666. E 2024.10.14 20:39:25.928895 36 [Game] [600500012 - 600500013] - CloseCommandList
  1667. E 2024.10.14 20:39:25.928897 36 [Game] [Breadcrumbs] ### Render Queue Frame 2
  1668. E 2024.10.14 20:39:25.928900 36 [Game] [700000000 - 700000001] - Generate SDR CLUT
  1669. E 2024.10.14 20:39:25.928903 36 [Game] [700000002 - 700000003] - Generate HDR CLUT
  1670. E 2024.10.14 20:39:25.928905 36 [Game] [700000004 - 700000005] - Generate UI CLUT
  1671. E 2024.10.14 20:39:25.928908 36 [Game] [700000006 - 700000007] - BeginFrame
  1672. E 2024.10.14 20:39:25.928911 36 [Game] [700000008 - 700000011] - NavMesh Distance Field
  1673. E 2024.10.14 20:39:25.928914 36 [Game] [700000009 - 700000010] - Clear Rendertarget
  1674. E 2024.10.14 20:39:25.928916 36 [Game] [700000012 - 700000013] - Deformation Shapes
  1675. E 2024.10.14 20:39:25.928919 36 [Game] [700000014 - 700000019] - Ripple layer
  1676. E 2024.10.14 20:39:25.928922 36 [Game] [700000015 - 700000018] - Clear Ripple layer
  1677. E 2024.10.14 20:39:25.928924 36 [Game] [700000016 - 700000017] - Clear Rendertarget
  1678. E 2024.10.14 20:39:25.928927 36 [Game] [700000020 - 700000021] - CloseCommandList
  1679. E 2024.10.14 20:39:25.928929 36 [Game] [700100000 - 700100003] - Clear Default SoftParticleDepth
  1680. E 2024.10.14 20:39:25.928931 36 [Game] [700100001 - 700100002] - Clear DepthStencil
  1681. E 2024.10.14 20:39:25.928934 36 [Game] [700100004 - 700100005] - Virtual Texture Capture
  1682. E 2024.10.14 20:39:25.928936 36 [Game] [700100006 - 700100007] - Reflection Probe Capture
  1683. E 2024.10.14 20:39:25.928939 36 [Game] [700100008 - 700100011] - Force Sim Draw
  1684. E 2024.10.14 20:39:25.928942 36 [Game] [700100009 - 700100010] - Clear Rendertarget
  1685. E 2024.10.14 20:39:25.928944 36 [Game] [700100012 - 700100013] - Clear DepthStencil
  1686. E 2024.10.14 20:39:25.928947 36 [Game] [700100014 - 700100015] - Depth Prepass UI
  1687. E 2024.10.14 20:39:25.928949 36 [Game] [700100016 - 700100017] - CloseCommandList
  1688. E 2024.10.14 20:39:25.928952 36 [Game] [700200000 - 700200009] - Clear g-buffer
  1689. E 2024.10.14 20:39:25.928954 36 [Game] [700200001 - 700200002] - Clear Rendertarget
  1690. E 2024.10.14 20:39:25.928957 36 [Game] [700200003 - 700200004] - Clear Rendertarget
  1691. E 2024.10.14 20:39:25.928959 36 [Game] [700200005 - 700200006] - Clear Rendertarget
  1692. E 2024.10.14 20:39:25.928961 36 [Game] [700200007 - 700200008] - Clear Rendertarget
  1693. E 2024.10.14 20:39:25.928963 36 [Game] [700200010 - 700200011] - CloseCommandList
  1694. E 2024.10.14 20:39:25.928965 36 [Game] [700300000 - 700300001] - CloseCommandList
  1695. E 2024.10.14 20:39:25.928967 36 [Game] [700400000 - 700400143] - Scene
  1696. E 2024.10.14 20:39:25.928969 36 [Game] [700400001 - 700400002] - PostFXCopyTextureCS
  1697. E 2024.10.14 20:39:25.928971 36 [Game] [700400003 - 700400006] - GBuffer Softblend Layer
  1698. E 2024.10.14 20:39:25.928974 36 [Game] [700400004 - 700400005] - DisplayList::DrawRenderLayer
  1699. E 2024.10.14 20:39:25.928976 36 [Game] [700400007 - 700400008] - StretchRect back to refraction
  1700. E 2024.10.14 20:39:25.928978 36 [Game] [700400009 - 700400010] - PostFXCopyTextureCS
  1701. E 2024.10.14 20:39:25.928980 36 [Game] [700400011 - 700400012] - PostFXDownsampleDepthTarget
  1702. E 2024.10.14 20:39:25.928982 36 [Game] [700400013 - 700400054] - Depth Mip Chain
  1703. E 2024.10.14 20:39:25.928984 36 [Game] [700400014 - 700400017] - Copy Ambient to Depth Mip 1
  1704. E 2024.10.14 20:39:25.928986 36 [Game] [700400015 - 700400016] - PostFXCopyTextureCS
  1705. E 2024.10.14 20:39:25.928988 36 [Game] [700400018 - 700400021] - Create Depth Mip 2 - 10
  1706. E 2024.10.14 20:39:25.928991 36 [Game] [700400019 - 700400020] - PostFXCreateDepthTargetMipChain
  1707. E 2024.10.14 20:39:25.928993 36 [Game] [700400022 - 700400025] - Create Depth Mip 2 - 10
  1708. E 2024.10.14 20:39:25.928996 36 [Game] [700400023 - 700400024] - PostFXCreateDepthTargetMipChain
  1709. E 2024.10.14 20:39:25.928998 36 [Game] [700400026 - 700400029] - Create Depth Mip 2 - 10
  1710. E 2024.10.14 20:39:25.929000 36 [Game] [700400027 - 700400028] - PostFXCreateDepthTargetMipChain
  1711. E 2024.10.14 20:39:25.929003 36 [Game] [700400030 - 700400033] - Create Depth Mip 2 - 10
  1712. E 2024.10.14 20:39:25.929005 36 [Game] [700400031 - 700400032] - PostFXCreateDepthTargetMipChain
  1713. E 2024.10.14 20:39:25.929007 36 [Game] [700400034 - 700400037] - Create Depth Mip 2 - 10
  1714. E 2024.10.14 20:39:25.929010 36 [Game] [700400035 - 700400036] - PostFXCreateDepthTargetMipChain
  1715. E 2024.10.14 20:39:25.929012 36 [Game] [700400038 - 700400041] - Create Depth Mip 2 - 10
  1716. E 2024.10.14 20:39:25.929014 36 [Game] [700400039 - 700400040] - PostFXCreateDepthTargetMipChain
  1717. E 2024.10.14 20:39:25.929016 36 [Game] [700400042 - 700400045] - Create Depth Mip 2 - 10
  1718. E 2024.10.14 20:39:25.929018 36 [Game] [700400043 - 700400044] - PostFXCreateDepthTargetMipChain
  1719. E 2024.10.14 20:39:25.929021 36 [Game] [700400046 - 700400049] - Create Depth Mip 2 - 10
  1720. E 2024.10.14 20:39:25.929023 36 [Game] [700400047 - 700400048] - PostFXCreateDepthTargetMipChain
  1721. E 2024.10.14 20:39:25.929025 36 [Game] [700400050 - 700400053] - Create Depth Mip 2 - 10
  1722. E 2024.10.14 20:39:25.929028 36 [Game] [700400051 - 700400052] - PostFXCreateDepthTargetMipChain
  1723. E 2024.10.14 20:39:25.929030 36 [Game] [700400055 - 700400058] - Velocity Layer
  1724. E 2024.10.14 20:39:25.929032 36 [Game] [700400056 - 700400057] - DisplayList::DrawRenderLayer
  1725. E 2024.10.14 20:39:25.929035 36 [Game] [700400059 - 700400064] - Clear MinMaxDepth Capture
  1726. E 2024.10.14 20:39:25.929037 36 [Game] [700400060 - 700400061] - Clear Rendertarget
  1727. E 2024.10.14 20:39:25.929040 36 [Game] [700400062 - 700400063] - Clear Rendertarget
  1728. E 2024.10.14 20:39:25.929042 36 [Game] [700400065 - 700400066] - Clear Rendertarget
  1729. E 2024.10.14 20:39:25.929045 36 [Game] [700400067 - 700400068] - PostFXGTAO
  1730. E 2024.10.14 20:39:25.929047 36 [Game] [700400069 - 700400070] - OcclusionShapesDraw
  1731. E 2024.10.14 20:39:25.929049 36 [Game] [700400071 - 700400074] - Deferred AO Lights
  1732. E 2024.10.14 20:39:25.929052 36 [Game] [700400072 - 700400073] - LightsDrawDeferredAO
  1733. E 2024.10.14 20:39:25.929055 36 [Game] [700400075 - 700400076] - PostFXGTAOComposite
  1734. E 2024.10.14 20:39:25.929057 36 [Game] [700400077 - 700400078] - Clear Rendertarget
  1735. E 2024.10.14 20:39:25.929059 36 [Game] [700400079 - 700400080] - Clear Rendertarget
  1736. E 2024.10.14 20:39:25.929061 36 [Game] [700400081 - 700400090] - Reflection Probes
  1737. E 2024.10.14 20:39:25.929064 36 [Game] [700400082 - 700400083] - Clear Rendertarget
  1738. E 2024.10.14 20:39:25.929066 36 [Game] [700400084 - 700400085] - Global Probe Fade
  1739. E 2024.10.14 20:39:25.929068 36 [Game] [700400086 - 700400087] - Local Probe
  1740. E 2024.10.14 20:39:25.929070 36 [Game] [700400088 - 700400089] - Global Probe
  1741. E 2024.10.14 20:39:25.929073 36 [Game] [700400091 - 700400100] - Deferred Ambient
  1742. E 2024.10.14 20:39:25.929075 36 [Game] [700400092 - 700400093] - Clear Rendertarget
  1743. E 2024.10.14 20:39:25.929077 36 [Game] [700400094 - 700400095] - Light Grids
  1744. E 2024.10.14 20:39:25.929080 36 [Game] [700400096 - 700400097] - Global Probe Diffuse
  1745. E 2024.10.14 20:39:25.929082 36 [Game] [700400098 - 700400099] - PostFXUpscaleAmbientAddEmissive
  1746. E 2024.10.14 20:39:25.929085 36 [Game] [700400101 - 700400102] - Clear Rendertarget
  1747. E 2024.10.14 20:39:25.929087 36 [Game] [700400103 - 700400112] - Tiled Deferred Lighting
  1748. E 2024.10.14 20:39:25.929089 36 [Game] [700400104 - 700400105] - TiledLightingInit
  1749. E 2024.10.14 20:39:25.929092 36 [Game] [700400106 - 700400107] - TiledLightingCull
  1750. E 2024.10.14 20:39:25.929094 36 [Game] [700400108 - 700400109] - TiledLightingClassification
  1751. E 2024.10.14 20:39:25.929096 36 [Game] [700400110 - 700400111] - TiledLightingEvaluate
  1752. E 2024.10.14 20:39:25.929099 36 [Game] [700400113 - 700400114] - MinMaxDepth Search
  1753. E 2024.10.14 20:39:25.929101 36 [Game] [700400115 - 700400116] - Clear Rendertarget
  1754. E 2024.10.14 20:39:25.929104 36 [Game] [700400117 - 700400118] - Composite Reflections
  1755. E 2024.10.14 20:39:25.929106 36 [Game] [700400119 - 700400120] - Subsurface (SSSS)
  1756. E 2024.10.14 20:39:25.929108 36 [Game] [700400121 - 700400126] - GroundFog
  1757. E 2024.10.14 20:39:25.929111 36 [Game] [700400122 - 700400123] - Clear Rendertarget
  1758. E 2024.10.14 20:39:25.929113 36 [Game] [700400124 - 700400125] - Clear Rendertarget
  1759. E 2024.10.14 20:39:25.929115 36 [Game] [700400127 - 700400128] - VolumetricFog
  1760. E 2024.10.14 20:39:25.929117 36 [Game] [700400129 - 700400132] - Occlusion Query Layer
  1761. E 2024.10.14 20:39:25.929120 36 [Game] [700400130 - 700400131] - DisplayList::DrawRenderLayer
  1762. E 2024.10.14 20:39:25.929123 36 [Game] [700400133 - 700400136] - Sky Layer
  1763. E 2024.10.14 20:39:25.929125 36 [Game] [700400134 - 700400135] - DisplayList::DrawRenderLayer
  1764. E 2024.10.14 20:39:25.929128 36 [Game] [700400137 - 700400138] - Volumetric Clouds
  1765. E 2024.10.14 20:39:25.929130 36 [Game] [700400139 - 700400142] - Forward Decal Layer
  1766. E 2024.10.14 20:39:25.929133 36 [Game] [700400140 - 700400141] - DisplayList::DrawRenderLayer
  1767. E 2024.10.14 20:39:25.929135 36 [Game] [700400144 - 700400145] - ObjectHighlights
  1768. E 2024.10.14 20:39:25.929137 36 [Game] [700400146 - 700400147] - DepthOfField
  1769. E 2024.10.14 20:39:25.929140 36 [Game] [700400148 - 700400151] - Transparent No DoF
  1770. E 2024.10.14 20:39:25.929142 36 [Game] [700400149 - 700400150] - DisplayList::DrawRenderLayer
  1771. E 2024.10.14 20:39:25.929144 36 [Game] [700400152 - 700400153] - TemporalAATypeWeight
  1772. E 2024.10.14 20:39:25.929146 36 [Game] [700400154 - 700400157] - TemporalAA
  1773. E 2024.10.14 20:39:25.929149 36 [Game] [700400155 - 700400156] - Clear DepthStencil
  1774. E 2024.10.14 20:39:25.929151 36 [Game] [700400158 - 700400159] - PostFX
  1775. E 2024.10.14 20:39:25.929153 36 [Game] [700400160 - 700400163] - 3D UI
  1776. E 2024.10.14 20:39:25.929155 36 [Game] [700400161 - 700400162] - DisplayList::DrawRenderLayer
  1777. E 2024.10.14 20:39:25.929158 36 [Game] [700400164 - 700400167] - Occlusion Silhouette
  1778. E 2024.10.14 20:39:25.929160 36 [Game] [700400165 - 700400166] - ObjectSilhouettes
  1779. E 2024.10.14 20:39:25.929162 36 [Game] [700400168 - 700400169] - AutoExposure
  1780. E 2024.10.14 20:39:25.929164 36 [Game] [700400170 - 700400173] - PostFX: Generate Bloom Buffer
  1781. E 2024.10.14 20:39:25.929167 36 [Game] [700400171 - 700400172] - PostFX: sGenerateBloomEffectBuffer
  1782. E 2024.10.14 20:39:25.929169 36 [Game] [700400174 - 700400177] - PostFX: Tonemap
  1783. E 2024.10.14 20:39:25.929172 36 [Game] [700400175 - 700400176] - Tonemap/LUT
  1784. E 2024.10.14 20:39:25.929175 36 [Game] [700400178 - 700400271] - Scene Debug
  1785. E 2024.10.14 20:39:25.929177 36 [Game] [700400179 - 700400182] - Debug Layer
  1786. E 2024.10.14 20:39:25.929179 36 [Game] [700400180 - 700400181] - DisplayList::DrawRenderLayer
  1787. E 2024.10.14 20:39:25.929182 36 [Game] [700400183 - 700400190] - GBuffer Layer
  1788. E 2024.10.14 20:39:25.929184 36 [Game] [700400184 - 700400185] - CGameModeDraw
  1789. E 2024.10.14 20:39:25.929186 36 [Game] [700400186 - 700400187] - Gfx3DPrimitivesDraw
  1790. E 2024.10.14 20:39:25.929188 36 [Game] [700400188 - 700400189] - GfxTriOverlaysDraw
  1791. E 2024.10.14 20:39:25.929191 36 [Game] [700400191 - 700400198] - GBuffer Softblend Layer
  1792. E 2024.10.14 20:39:25.929193 36 [Game] [700400192 - 700400193] - CGameModeDraw
  1793. E 2024.10.14 20:39:25.929195 36 [Game] [700400194 - 700400195] - Gfx3DPrimitivesDraw
  1794. E 2024.10.14 20:39:25.929198 36 [Game] [700400196 - 700400197] - GfxTriOverlaysDraw
  1795. E 2024.10.14 20:39:25.929200 36 [Game] [700400199 - 700400206] - Decal Layer
  1796. E 2024.10.14 20:39:25.929202 36 [Game] [700400200 - 700400201] - CGameModeDraw
  1797. E 2024.10.14 20:39:25.929206 36 [Game] [700400202 - 700400203] - Gfx3DPrimitivesDraw
  1798. E 2024.10.14 20:39:25.929208 36 [Game] [700400204 - 700400205] - GfxTriOverlaysDraw
  1799. E 2024.10.14 20:39:25.929210 36 [Game] [700400207 - 700400214] - GBuffer Water Layer
  1800. E 2024.10.14 20:39:25.929213 36 [Game] [700400208 - 700400209] - CGameModeDraw
  1801. E 2024.10.14 20:39:25.929215 36 [Game] [700400210 - 700400211] - Gfx3DPrimitivesDraw
  1802. E 2024.10.14 20:39:25.929220 36 [Game] [700400212 - 700400213] - GfxTriOverlaysDraw
  1803. E 2024.10.14 20:39:25.929223 36 [Game] [700400215 - 700400222] - Opaque Layer
  1804. E 2024.10.14 20:39:25.929225 36 [Game] [700400216 - 700400217] - CGameModeDraw
  1805. E 2024.10.14 20:39:25.929227 36 [Game] [700400218 - 700400219] - Gfx3DPrimitivesDraw
  1806. E 2024.10.14 20:39:25.929229 36 [Game] [700400220 - 700400221] - GfxTriOverlaysDraw
  1807. E 2024.10.14 20:39:25.929231 36 [Game] [700400223 - 700400230] - Occlusion Query Layer
  1808. E 2024.10.14 20:39:25.929234 36 [Game] [700400224 - 700400225] - CGameModeDraw
  1809. E 2024.10.14 20:39:25.929237 36 [Game] [700400226 - 700400227] - Gfx3DPrimitivesDraw
  1810. E 2024.10.14 20:39:25.929239 36 [Game] [700400228 - 700400229] - GfxTriOverlaysDraw
  1811. E 2024.10.14 20:39:25.929241 36 [Game] [700400231 - 700400238] - Sky Layer
  1812. E 2024.10.14 20:39:25.929243 36 [Game] [700400232 - 700400233] - CGameModeDraw
  1813. E 2024.10.14 20:39:25.929246 36 [Game] [700400234 - 700400235] - Gfx3DPrimitivesDraw
  1814. E 2024.10.14 20:39:25.929248 36 [Game] [700400236 - 700400237] - GfxTriOverlaysDraw
  1815. E 2024.10.14 20:39:25.929251 36 [Game] [700400239 - 700400246] - Forward Decal Layer
  1816. E 2024.10.14 20:39:25.929254 36 [Game] [700400240 - 700400241] - CGameModeDraw
  1817. E 2024.10.14 20:39:25.929256 36 [Game] [700400242 - 700400243] - Gfx3DPrimitivesDraw
  1818. E 2024.10.14 20:39:25.929259 36 [Game] [700400244 - 700400245] - GfxTriOverlaysDraw
  1819. E 2024.10.14 20:39:25.929261 36 [Game] [700400247 - 700400254] - Transparent Layer
  1820. E 2024.10.14 20:39:25.929263 36 [Game] [700400248 - 700400249] - CGameModeDraw
  1821. E 2024.10.14 20:39:25.929266 36 [Game] [700400250 - 700400251] - Gfx3DPrimitivesDraw
  1822. E 2024.10.14 20:39:25.929268 36 [Game] [700400252 - 700400253] - GfxTriOverlaysDraw
  1823. E 2024.10.14 20:39:25.929270 36 [Game] [700400255 - 700400262] - Highlight Layer
  1824. E 2024.10.14 20:39:25.929273 36 [Game] [700400256 - 700400257] - CGameModeDraw
  1825. E 2024.10.14 20:39:25.929275 36 [Game] [700400258 - 700400259] - Gfx3DPrimitivesDraw
  1826. E 2024.10.14 20:39:25.929277 36 [Game] [700400260 - 700400261] - GfxTriOverlaysDraw
  1827. E 2024.10.14 20:39:25.929280 36 [Game] [700400263 - 700400270] - Transparent No DoF
  1828. E 2024.10.14 20:39:25.929282 36 [Game] [700400264 - 700400265] - CGameModeDraw
  1829. E 2024.10.14 20:39:25.929284 36 [Game] [700400266 - 700400267] - Gfx3DPrimitivesDraw
  1830. E 2024.10.14 20:39:25.929286 36 [Game] [700400268 - 700400269] - GfxTriOverlaysDraw
  1831. E 2024.10.14 20:39:25.929289 36 [Game] [700400272 - 700400273] - Upscale
  1832. E 2024.10.14 20:39:25.929291 36 [Game] [700400274 - 700400275] - CloseCommandList
  1833. E 2024.10.14 20:39:25.929293 36 [Game] [700500000 - 700500003] - Minimap Distance Field
  1834. E 2024.10.14 20:39:25.929296 36 [Game] [700500001 - 700500002] - Clear Rendertarget
  1835. E 2024.10.14 20:39:25.929298 36 [Game] [700500004 - 700500007] - UI
  1836. E 2024.10.14 20:39:25.929301 36 [Game] [700500005 - 700500006] - Clear DepthStencil
  1837. E 2024.10.14 20:39:25.929304 36 [Game] [700500008 - 700500009] - UI Copy to Swapchain
  1838. E 2024.10.14 20:39:25.929306 36 [Game] [700500010 - 700500011] - EndFrame
  1839. E 2024.10.14 20:39:25.929308 36 [Game] [700500012 - 700500013] - CloseCommandList
  1840. E 2024.10.14 20:39:25.929311 36 [Game] [Breadcrumbs] ### Render Queue Frame 3
  1841. E 2024.10.14 20:39:25.929314 36 [Game] [800000000 - 800000001] - Generate SDR CLUT
  1842. E 2024.10.14 20:39:25.929316 36 [Game] [800000002 - 800000003] - Generate HDR CLUT
  1843. E 2024.10.14 20:39:25.929318 36 [Game] [800000004 - 800000005] - Generate UI CLUT
  1844. E 2024.10.14 20:39:25.929321 36 [Game] [800000006 - 800000007] - BeginFrame
  1845. E 2024.10.14 20:39:25.929323 36 [Game] [800000008 - 800000011] - NavMesh Distance Field
  1846. E 2024.10.14 20:39:25.929326 36 [Game] [800000009 - 800000010] - Clear Rendertarget
  1847. E 2024.10.14 20:39:25.929328 36 [Game] [800000012 - 800000013] - Deformation Shapes
  1848. E 2024.10.14 20:39:25.929330 36 [Game] [800000014 - 800000019] - Ripple layer
  1849. E 2024.10.14 20:39:25.929333 36 [Game] [800000015 - 800000018] - Clear Ripple layer
  1850. E 2024.10.14 20:39:25.929335 36 [Game] [800000016 - 800000017] - Clear Rendertarget
  1851. E 2024.10.14 20:39:25.929338 36 [Game] [800000020 - 800000021] - CloseCommandList
  1852. E 2024.10.14 20:39:25.929340 36 [Game] [800100000 - 800100003] - Clear Default SoftParticleDepth
  1853. E 2024.10.14 20:39:25.929342 36 [Game] [800100001 - 800100002] - Clear DepthStencil
  1854. E 2024.10.14 20:39:25.929345 36 [Game] [800100004 - 800100005] - Virtual Texture Capture
  1855. E 2024.10.14 20:39:25.929347 36 [Game] [800100006 - 800100007] - Reflection Probe Capture
  1856. E 2024.10.14 20:39:25.929350 36 [Game] [800100008 - 800100011] - Force Sim Draw
  1857. E 2024.10.14 20:39:25.929352 36 [Game] [800100009 - 800100010] - Clear Rendertarget
  1858. E 2024.10.14 20:39:25.929355 36 [Game] [800100012 - 800100013] - Clear DepthStencil
  1859. E 2024.10.14 20:39:25.929357 36 [Game] [800100014 - 800100015] - Depth Prepass UI
  1860. E 2024.10.14 20:39:25.929360 36 [Game] [800100016 - 800100017] - CloseCommandList
  1861. E 2024.10.14 20:39:25.929362 36 [Game] [800200000 - 800200009] - Clear g-buffer
  1862. E 2024.10.14 20:39:25.929365 36 [Game] [800200001 - 800200002] - Clear Rendertarget
  1863. E 2024.10.14 20:39:25.929367 36 [Game] [800200003 - 800200004] - Clear Rendertarget
  1864. E 2024.10.14 20:39:25.929370 36 [Game] [800200005 - 800200006] - Clear Rendertarget
  1865. E 2024.10.14 20:39:25.929372 36 [Game] [800200007 - 800200008] - Clear Rendertarget
  1866. E 2024.10.14 20:39:25.929374 36 [Game] [800200010 - 800200011] - CloseCommandList
  1867. E 2024.10.14 20:39:25.929377 36 [Game] [800300000 - 800300001] - CloseCommandList
  1868. E 2024.10.14 20:39:25.929379 36 [Game] [800400000 - 800400143] - Scene
  1869. E 2024.10.14 20:39:25.929382 36 [Game] [800400001 - 800400002] - PostFXCopyTextureCS
  1870. E 2024.10.14 20:39:25.929384 36 [Game] [800400003 - 800400006] - GBuffer Softblend Layer
  1871. E 2024.10.14 20:39:25.929387 36 [Game] [800400004 - 800400005] - DisplayList::DrawRenderLayer
  1872. E 2024.10.14 20:39:25.929389 36 [Game] [800400007 - 800400008] - StretchRect back to refraction
  1873. E 2024.10.14 20:39:25.929392 36 [Game] [800400009 - 800400010] - PostFXCopyTextureCS
  1874. E 2024.10.14 20:39:25.929395 36 [Game] [800400011 - 800400012] - PostFXDownsampleDepthTarget
  1875. E 2024.10.14 20:39:25.929397 36 [Game] [800400013 - 800400054] - Depth Mip Chain
  1876. E 2024.10.14 20:39:25.929399 36 [Game] [800400014 - 800400017] - Copy Ambient to Depth Mip 1
  1877. E 2024.10.14 20:39:25.929402 36 [Game] [800400015 - 800400016] - PostFXCopyTextureCS
  1878. E 2024.10.14 20:39:25.929404 36 [Game] [800400018 - 800400021] - Create Depth Mip 2 - 10
  1879. E 2024.10.14 20:39:25.929407 36 [Game] [800400019 - 800400020] - PostFXCreateDepthTargetMipChain
  1880. E 2024.10.14 20:39:25.929409 36 [Game] [800400022 - 800400025] - Create Depth Mip 2 - 10
  1881. E 2024.10.14 20:39:25.929412 36 [Game] [800400023 - 800400024] - PostFXCreateDepthTargetMipChain
  1882. E 2024.10.14 20:39:25.929414 36 [Game] [800400026 - 800400029] - Create Depth Mip 2 - 10
  1883. E 2024.10.14 20:39:25.929417 36 [Game] [800400027 - 800400028] - PostFXCreateDepthTargetMipChain
  1884. E 2024.10.14 20:39:25.929419 36 [Game] [800400030 - 800400033] - Create Depth Mip 2 - 10
  1885. E 2024.10.14 20:39:25.929422 36 [Game] [800400031 - 800400032] - PostFXCreateDepthTargetMipChain
  1886. E 2024.10.14 20:39:25.929424 36 [Game] [800400034 - 800400037] - Create Depth Mip 2 - 10
  1887. E 2024.10.14 20:39:25.929427 36 [Game] [800400035 - 800400036] - PostFXCreateDepthTargetMipChain
  1888. E 2024.10.14 20:39:25.929429 36 [Game] [800400038 - 800400041] - Create Depth Mip 2 - 10
  1889. E 2024.10.14 20:39:25.929432 36 [Game] [800400039 - 800400040] - PostFXCreateDepthTargetMipChain
  1890. E 2024.10.14 20:39:25.929435 36 [Game] [800400042 - 800400045] - Create Depth Mip 2 - 10
  1891. E 2024.10.14 20:39:25.929438 36 [Game] [800400043 - 800400044] - PostFXCreateDepthTargetMipChain
  1892. E 2024.10.14 20:39:25.929440 36 [Game] [800400046 - 800400049] - Create Depth Mip 2 - 10
  1893. E 2024.10.14 20:39:25.929443 36 [Game] [800400047 - 800400048] - PostFXCreateDepthTargetMipChain
  1894. E 2024.10.14 20:39:25.929446 36 [Game] [800400050 - 800400053] - Create Depth Mip 2 - 10
  1895. E 2024.10.14 20:39:25.929449 36 [Game] [800400051 - 800400052] - PostFXCreateDepthTargetMipChain
  1896. E 2024.10.14 20:39:25.929452 36 [Game] [800400055 - 800400058] - Velocity Layer
  1897. E 2024.10.14 20:39:25.929455 36 [Game] [800400056 - 800400057] - DisplayList::DrawRenderLayer
  1898. E 2024.10.14 20:39:25.929458 36 [Game] [800400059 - 800400064] - Clear MinMaxDepth Capture
  1899. E 2024.10.14 20:39:25.929461 36 [Game] [800400060 - 800400061] - Clear Rendertarget
  1900. E 2024.10.14 20:39:25.929463 36 [Game] [800400062 - 800400063] - Clear Rendertarget
  1901. E 2024.10.14 20:39:25.929466 36 [Game] [800400065 - 800400066] - Clear Rendertarget
  1902. E 2024.10.14 20:39:25.929469 36 [Game] [800400067 - 800400068] - PostFXGTAO
  1903. E 2024.10.14 20:39:25.929472 36 [Game] [800400069 - 800400070] - OcclusionShapesDraw
  1904. E 2024.10.14 20:39:25.929475 36 [Game] [800400071 - 800400074] - Deferred AO Lights
  1905. E 2024.10.14 20:39:25.929478 36 [Game] [800400072 - 800400073] - LightsDrawDeferredAO
  1906. E 2024.10.14 20:39:25.929480 36 [Game] [800400075 - 800400076] - PostFXGTAOComposite
  1907. E 2024.10.14 20:39:25.929483 36 [Game] [800400077 - 800400078] - Clear Rendertarget
  1908. E 2024.10.14 20:39:25.929486 36 [Game] [800400079 - 800400080] - Clear Rendertarget
  1909. E 2024.10.14 20:39:25.929489 36 [Game] [800400081 - 800400090] - Reflection Probes
  1910. E 2024.10.14 20:39:25.929491 36 [Game] [800400082 - 800400083] - Clear Rendertarget
  1911. E 2024.10.14 20:39:25.929494 36 [Game] [800400084 - 800400085] - Global Probe Fade
  1912. E 2024.10.14 20:39:25.929497 36 [Game] [800400086 - 800400087] - Local Probe
  1913. E 2024.10.14 20:39:25.929500 36 [Game] [800400088 - 800400089] - Global Probe
  1914. E 2024.10.14 20:39:25.929502 36 [Game] [800400091 - 800400100] - Deferred Ambient
  1915. E 2024.10.14 20:39:25.929505 36 [Game] [800400092 - 800400093] - Clear Rendertarget
  1916. E 2024.10.14 20:39:25.929508 36 [Game] [800400094 - 800400095] - Light Grids
  1917. E 2024.10.14 20:39:25.929511 36 [Game] [800400096 - 800400097] - Global Probe Diffuse
  1918. E 2024.10.14 20:39:25.929513 36 [Game] [800400098 - 800400099] - PostFXUpscaleAmbientAddEmissive
  1919. E 2024.10.14 20:39:25.929516 36 [Game] [800400101 - 800400102] - Clear Rendertarget
  1920. E 2024.10.14 20:39:25.929518 36 [Game] [800400103 - 800400112] - Tiled Deferred Lighting
  1921. E 2024.10.14 20:39:25.929520 36 [Game] [800400104 - 800400105] - TiledLightingInit
  1922. E 2024.10.14 20:39:25.929523 36 [Game] [800400106 - 800400107] - TiledLightingCull
  1923. E 2024.10.14 20:39:25.929525 36 [Game] [800400108 - 800400109] - TiledLightingClassification
  1924. E 2024.10.14 20:39:25.929528 36 [Game] [800400110 - 800400111] - TiledLightingEvaluate
  1925. E 2024.10.14 20:39:25.929531 36 [Game] [800400113 - 800400114] - MinMaxDepth Search
  1926. E 2024.10.14 20:39:25.929533 36 [Game] [800400115 - 800400116] - Clear Rendertarget
  1927. E 2024.10.14 20:39:25.929535 36 [Game] [800400117 - 800400118] - Composite Reflections
  1928. E 2024.10.14 20:39:25.929537 36 [Game] [800400119 - 800400120] - Subsurface (SSSS)
  1929. E 2024.10.14 20:39:25.929539 36 [Game] [800400121 - 800400126] - GroundFog
  1930. E 2024.10.14 20:39:25.929542 36 [Game] [800400122 - 800400123] - Clear Rendertarget
  1931. E 2024.10.14 20:39:25.929544 36 [Game] [800400124 - 800400125] - Clear Rendertarget
  1932. E 2024.10.14 20:39:25.929546 36 [Game] [800400127 - 800400128] - VolumetricFog
  1933. E 2024.10.14 20:39:25.929549 36 [Game] [800400129 - 800400132] - Occlusion Query Layer
  1934. E 2024.10.14 20:39:25.929551 36 [Game] [800400130 - 800400131] - DisplayList::DrawRenderLayer
  1935. E 2024.10.14 20:39:25.929554 36 [Game] [800400133 - 800400136] - Sky Layer
  1936. E 2024.10.14 20:39:25.929556 36 [Game] [800400134 - 800400135] - DisplayList::DrawRenderLayer
  1937. E 2024.10.14 20:39:25.929558 36 [Game] [800400137 - 800400138] - Volumetric Clouds
  1938. E 2024.10.14 20:39:25.929560 36 [Game] [800400139 - 800400142] - Forward Decal Layer
  1939. E 2024.10.14 20:39:25.929563 36 [Game] [800400140 - 800400141] - DisplayList::DrawRenderLayer
  1940. E 2024.10.14 20:39:25.929565 36 [Game] [800400144 - 800400145] - ObjectHighlights
  1941. E 2024.10.14 20:39:25.929567 36 [Game] [800400146 - 800400147] - DepthOfField
  1942. E 2024.10.14 20:39:25.929569 36 [Game] [800400148 - 800400151] - Transparent No DoF
  1943. E 2024.10.14 20:39:25.929571 36 [Game] [800400149 - 800400150] - DisplayList::DrawRenderLayer
  1944. E 2024.10.14 20:39:25.929574 36 [Game] [800400152 - 800400153] - TemporalAATypeWeight
  1945. E 2024.10.14 20:39:25.929576 36 [Game] [800400154 - 800400157] - TemporalAA
  1946. E 2024.10.14 20:39:25.929578 36 [Game] [800400155 - 800400156] - Clear DepthStencil
  1947. E 2024.10.14 20:39:25.929580 36 [Game] [800400158 - 800400159] - PostFX
  1948. E 2024.10.14 20:39:25.929583 36 [Game] [800400160 - 800400163] - 3D UI
  1949. E 2024.10.14 20:39:25.929585 36 [Game] [800400161 - 800400162] - DisplayList::DrawRenderLayer
  1950. E 2024.10.14 20:39:25.929587 36 [Game] [800400164 - 800400167] - Occlusion Silhouette
  1951. E 2024.10.14 20:39:25.929589 36 [Game] [800400165 - 800400166] - ObjectSilhouettes
  1952. E 2024.10.14 20:39:25.929591 36 [Game] [800400168 - 800400169] - AutoExposure
  1953. E 2024.10.14 20:39:25.929594 36 [Game] [800400170 - 800400173] - PostFX: Generate Bloom Buffer
  1954. E 2024.10.14 20:39:25.929596 36 [Game] [800400171 - 800400172] - PostFX: sGenerateBloomEffectBuffer
  1955. E 2024.10.14 20:39:25.929599 36 [Game] [800400174 - 800400177] - PostFX: Tonemap
  1956. E 2024.10.14 20:39:25.929602 36 [Game] [800400175 - 800400176] - Tonemap/LUT
  1957. E 2024.10.14 20:39:25.929604 36 [Game] [800400178 - 800400271] - Scene Debug
  1958. E 2024.10.14 20:39:25.929606 36 [Game] [800400179 - 800400182] - Debug Layer
  1959. E 2024.10.14 20:39:25.929608 36 [Game] [800400180 - 800400181] - DisplayList::DrawRenderLayer
  1960. E 2024.10.14 20:39:25.929611 36 [Game] [800400183 - 800400190] - GBuffer Layer
  1961. E 2024.10.14 20:39:25.929613 36 [Game] [800400184 - 800400185] - CGameModeDraw
  1962. E 2024.10.14 20:39:25.929615 36 [Game] [800400186 - 800400187] - Gfx3DPrimitivesDraw
  1963. E 2024.10.14 20:39:25.929618 36 [Game] [800400188 - 800400189] - GfxTriOverlaysDraw
  1964. E 2024.10.14 20:39:25.929620 36 [Game] [800400191 - 800400198] - GBuffer Softblend Layer
  1965. E 2024.10.14 20:39:25.929623 36 [Game] [800400192 - 800400193] - CGameModeDraw
  1966. E 2024.10.14 20:39:25.929625 36 [Game] [800400194 - 800400195] - Gfx3DPrimitivesDraw
  1967. E 2024.10.14 20:39:25.929628 36 [Game] [800400196 - 800400197] - GfxTriOverlaysDraw
  1968. E 2024.10.14 20:39:25.929630 36 [Game] [800400199 - 800400206] - Decal Layer
  1969. E 2024.10.14 20:39:25.929633 36 [Game] [800400200 - 800400201] - CGameModeDraw
  1970. E 2024.10.14 20:39:25.929635 36 [Game] [800400202 - 800400203] - Gfx3DPrimitivesDraw
  1971. E 2024.10.14 20:39:25.929637 36 [Game] [800400204 - 800400205] - GfxTriOverlaysDraw
  1972. E 2024.10.14 20:39:25.929640 36 [Game] [800400207 - 800400214] - GBuffer Water Layer
  1973. E 2024.10.14 20:39:25.929642 36 [Game] [800400208 - 800400209] - CGameModeDraw
  1974. E 2024.10.14 20:39:25.929645 36 [Game] [800400210 - 800400211] - Gfx3DPrimitivesDraw
  1975. E 2024.10.14 20:39:25.929647 36 [Game] [800400212 - 800400213] - GfxTriOverlaysDraw
  1976. E 2024.10.14 20:39:25.929650 36 [Game] [800400215 - 800400222] - Opaque Layer
  1977. E 2024.10.14 20:39:25.929652 36 [Game] [800400216 - 800400217] - CGameModeDraw
  1978. E 2024.10.14 20:39:25.929654 36 [Game] [800400218 - 800400219] - Gfx3DPrimitivesDraw
  1979. E 2024.10.14 20:39:25.929656 36 [Game] [800400220 - 800400221] - GfxTriOverlaysDraw
  1980. E 2024.10.14 20:39:25.929659 36 [Game] [800400223 - 800400230] - Occlusion Query Layer
  1981. E 2024.10.14 20:39:25.929661 36 [Game] [800400224 - 800400225] - CGameModeDraw
  1982. E 2024.10.14 20:39:25.929664 36 [Game] [800400226 - 800400227] - Gfx3DPrimitivesDraw
  1983. E 2024.10.14 20:39:25.929666 36 [Game] [800400228 - 800400229] - GfxTriOverlaysDraw
  1984. E 2024.10.14 20:39:25.929669 36 [Game] [800400231 - 800400238] - Sky Layer
  1985. E 2024.10.14 20:39:25.929671 36 [Game] [800400232 - 800400233] - CGameModeDraw
  1986. E 2024.10.14 20:39:25.929673 36 [Game] [800400234 - 800400235] - Gfx3DPrimitivesDraw
  1987. E 2024.10.14 20:39:25.929676 36 [Game] [800400236 - 800400237] - GfxTriOverlaysDraw
  1988. E 2024.10.14 20:39:25.929678 36 [Game] [800400239 - 800400246] - Forward Decal Layer
  1989. E 2024.10.14 20:39:25.929681 36 [Game] [800400240 - 800400241] - CGameModeDraw
  1990. E 2024.10.14 20:39:25.929684 36 [Game] [800400242 - 800400243] - Gfx3DPrimitivesDraw
  1991. E 2024.10.14 20:39:25.929686 36 [Game] [800400244 - 800400245] - GfxTriOverlaysDraw
  1992. E 2024.10.14 20:39:25.929689 36 [Game] [800400247 - 800400254] - Transparent Layer
  1993. E 2024.10.14 20:39:25.929692 36 [Game] [800400248 - 800400249] - CGameModeDraw
  1994. E 2024.10.14 20:39:25.929694 36 [Game] [800400250 - 800400251] - Gfx3DPrimitivesDraw
  1995. E 2024.10.14 20:39:25.929697 36 [Game] [800400252 - 800400253] - GfxTriOverlaysDraw
  1996. E 2024.10.14 20:39:25.929699 36 [Game] [800400255 - 800400262] - Highlight Layer
  1997. E 2024.10.14 20:39:25.929704 36 [Game] [800400256 - 800400257] - CGameModeDraw
  1998. E 2024.10.14 20:39:25.929706 36 [Game] [800400258 - 800400259] - Gfx3DPrimitivesDraw
  1999. E 2024.10.14 20:39:25.929709 36 [Game] [800400260 - 800400261] - GfxTriOverlaysDraw
  2000. E 2024.10.14 20:39:25.929711 36 [Game] [800400263 - 800400270] - Transparent No DoF
  2001. E 2024.10.14 20:39:25.929713 36 [Game] [800400264 - 800400265] - CGameModeDraw
  2002. E 2024.10.14 20:39:25.929715 36 [Game] [800400266 - 800400267] - Gfx3DPrimitivesDraw
  2003. E 2024.10.14 20:39:25.929718 36 [Game] [800400268 - 800400269] - GfxTriOverlaysDraw
  2004. E 2024.10.14 20:39:25.929720 36 [Game] [800400272 - 800400273] - Upscale
  2005. E 2024.10.14 20:39:25.929723 36 [Game] [800400274 - 800400275] - CloseCommandList
  2006. E 2024.10.14 20:39:25.929725 36 [Game] [800500000 - 800500003] - Minimap Distance Field
  2007. E 2024.10.14 20:39:25.929728 36 [Game] [800500001 - 800500002] - Clear Rendertarget
  2008. E 2024.10.14 20:39:25.929730 36 [Game] [800500004 - 800500007] - UI
  2009. E 2024.10.14 20:39:25.929733 36 [Game] [800500005 - 800500006] - Clear DepthStencil
  2010. E 2024.10.14 20:39:25.929735 36 [Game] [800500008 - 800500009] - UI Copy to Swapchain
  2011. E 2024.10.14 20:39:25.929738 36 [Game] [800500010 - 800500011] - EndFrame
  2012. E 2024.10.14 20:39:25.929742 36 [Game] [800500012 - 800500013] - CloseCommandList (800500013) <---------
  2013. E 2024.10.14 20:39:25.929745 36 [Game] [Breadcrumbs] ### Async Queue - Last marker id: 800000007
  2014. E 2024.10.14 20:39:25.929747 36 [Game] [Breadcrumbs] ### Async Queue Frame 0
  2015. E 2024.10.14 20:39:25.929750 36 [Game] [100000000 - 100000001] - Compute BeginFrame
  2016. E 2024.10.14 20:39:25.929752 36 [Game] [100000002 - 100000003] - Compute Skinning
  2017. E 2024.10.14 20:39:25.929754 36 [Game] [100000004 - 100000005] - SpeedTree Pre Compute
  2018. E 2024.10.14 20:39:25.929757 36 [Game] [100000006 - 100000007] - Compute EndFrame
  2019. E 2024.10.14 20:39:25.929759 36 [Game] [Breadcrumbs] ### Async Queue Frame 1
  2020. E 2024.10.14 20:39:25.929761 36 [Game] [600000000 - 600000001] - Compute BeginFrame
  2021. E 2024.10.14 20:39:25.929763 36 [Game] [600000002 - 600000003] - Compute Skinning
  2022. E 2024.10.14 20:39:25.929766 36 [Game] [600000004 - 600000005] - SpeedTree Pre Compute
  2023. E 2024.10.14 20:39:25.929768 36 [Game] [600000006 - 600000007] - Compute EndFrame
  2024. E 2024.10.14 20:39:25.929770 36 [Game] [Breadcrumbs] ### Async Queue Frame 2
  2025. E 2024.10.14 20:39:25.929773 36 [Game] [700000000 - 700000001] - Compute BeginFrame
  2026. E 2024.10.14 20:39:25.929776 36 [Game] [700000002 - 700000003] - Compute Skinning
  2027. E 2024.10.14 20:39:25.929779 36 [Game] [700000004 - 700000005] - SpeedTree Pre Compute
  2028. E 2024.10.14 20:39:25.929782 36 [Game] [700000006 - 700000007] - Compute EndFrame
  2029. E 2024.10.14 20:39:25.929784 36 [Game] [Breadcrumbs] ### Async Queue Frame 3
  2030. E 2024.10.14 20:39:25.929787 36 [Game] [800000000 - 800000001] - Compute BeginFrame
  2031. E 2024.10.14 20:39:25.929790 36 [Game] [800000002 - 800000003] - Compute Skinning
  2032. E 2024.10.14 20:39:25.929792 36 [Game] [800000004 - 800000005] - SpeedTree Pre Compute
  2033. E 2024.10.14 20:39:25.929796 36 [Game] [800000006 - 800000007] - Compute EndFrame (800000007) <---------
  2034. E 2024.10.14 20:39:25.929809 36 [Game] [Prism] pmCmdQueue::Submit() - DeviceLost, Device removed reason : DXGI_ERROR_DEVICE_REMOVED
  2035. E 2024.10.14 20:39:25.929814 36 [Game] [Prism] Device removal detected.
  2036. ----------------------------------------------
  2037.  
  2038. I 2024.10.14 20:39:25.929928 36 [Crash] GetLastError() = 126
  2039. The specified module could not be found.
  2040.  
  2041.  
  2042. <ERROR-0>
  2043. [Prism] Device Removal - Win10/Dx12 BC:CloseCommandList
  2044. </ERROR-0>
  2045.  
  2046. E 2024.10.14 20:39:25.930166 36 [Crash] Thread 'RenderThread' handling fatal error
  2047. E 2024.10.14 20:39:25.932016 36 [Crash] UnhandledExceptionFilter
  2048. E 2024.10.14 20:39:25.932233 36 [Crash] Crashed thread: 'RenderThread' (0x2938)
  2049. I 2024.10.14 20:39:25.932353 36 [Sigma] --- OS memory stats -----
  2050. I 2024.10.14 20:39:25.932565 36 [Sigma] Virtual Mem Total: 37566.21 MB
  2051. I 2024.10.14 20:39:25.932798 36 [Sigma] Virtual Mem Used: 18962.94 MB
  2052. I 2024.10.14 20:39:25.932966 36 [Sigma] Virtual Mem Used by Process: 7035.96 MB
  2053. I 2024.10.14 20:39:25.933110 36 [Sigma] Phys Mem Total: 32702.21 MB
  2054. I 2024.10.14 20:39:25.933204 36 [Sigma] Phys Mem Used: 11348.57 MB
  2055. I 2024.10.14 20:39:25.933309 36 [Sigma] Phys Mem Used by Process: 2635.38 MB
  2056. I 2024.10.14 20:39:25.933428 36 [Sigma] --- OS memory stats end-----
  2057. I 2024.10.14 20:39:25.933546 36 [Sigma] Opening dump file
  2058. I 2024.10.14 20:39:25.933747 36 [Sigma] Dump file opened
  2059. I 2024.10.14 20:39:25.933855 36 [Sigma] Starting dump
  2060. I 2024.10.14 20:39:26.240445 36 [Sigma] Created dump after 1 attempts
  2061. I 2024.10.14 20:39:26.240723 36 [Sigma] Saved dump file to 'H:\Diablo IV\Fenris-0.dmp'
  2062. ----------------------------------------------
  2063.  
  2064. UNHANDLED EXCEPTION: NONCONTINUABLE_EXCEPTION (c0000025)
  2065. I 2024.10.14 20:39:26.242937 36 [Crash]
  2066. I 2024.10.14 20:39:26.243083 36 [Crash] <STACK-0>
  2067. I 2024.10.14 20:39:26.243298 36 [Crash] ------------
  2068. I 2024.10.14 20:39:26.243477 36 [Crash] Stack Crawl:
  2069. I 2024.10.14 20:39:26.243686 36 [Crash] ------------
  2070. I 2024.10.14 20:39:26.253340 36 [Crash] DBG-ADDR<00007FFBBA9EB699>("KERNELBASE.dll")
  2071. I 2024.10.14 20:39:26.253473 36 [Crash] DBG-ADDR<00007FF6F87C5654>("Diablo IV.exe")
  2072. I 2024.10.14 20:39:26.253567 36 [Crash] DBG-ADDR<00007FF6F87C0BEC>("Diablo IV.exe")
  2073. I 2024.10.14 20:39:26.253670 36 [Crash] DBG-ADDR<00007FF6F884C688>("Diablo IV.exe")
  2074. I 2024.10.14 20:39:26.253761 36 [Crash] DBG-ADDR<00007FF6F885D21F>("Diablo IV.exe")
  2075. I 2024.10.14 20:39:26.253846 36 [Crash] DBG-ADDR<00007FF6F882A5D5>("Diablo IV.exe")
  2076. I 2024.10.14 20:39:26.253931 36 [Crash] DBG-ADDR<00007FF6F882A917>("Diablo IV.exe")
  2077. I 2024.10.14 20:39:26.254015 36 [Crash] DBG-ADDR<00007FF6F881EB6D>("Diablo IV.exe")
  2078. I 2024.10.14 20:39:26.254099 36 [Crash] DBG-ADDR<00007FF6F87CC216>("Diablo IV.exe")
  2079. I 2024.10.14 20:39:26.254182 36 [Crash] DBG-ADDR<00007FF6F87B2D4B>("Diablo IV.exe")
  2080. I 2024.10.14 20:39:26.254265 36 [Crash] DBG-ADDR<00007FF6FA0607BA>("Diablo IV.exe")
  2081. I 2024.10.14 20:39:26.254376 36 [Crash] DBG-ADDR<00007FFBBCEB7374>("KERNEL32.DLL")
  2082. I 2024.10.14 20:39:26.254494 36 [Crash] DBG-ADDR<00007FFBBD35CC91>("ntdll.dll")
  2083. I 2024.10.14 20:39:26.254720 36 [Crash] 13 frames dumped
  2084.  
  2085. I 2024.10.14 20:39:26.254872 36 [Crash] </STACK-0>
  2086. I 2024.10.14 20:39:26.255792 36 [Crash] <MODULES-0>
  2087. I 2024.10.14 20:39:26.255888 36 [Crash] ------------------------------------------------------------------------------
  2088. I 2024.10.14 20:39:26.255975 36 [Crash]
  2089. I 2024.10.14 20:39:26.256061 36 [Crash] ----------------------------------------
  2090. I 2024.10.14 20:39:26.256148 36 [Crash] Loaded Modules
  2091. I 2024.10.14 20:39:26.256232 36 [Crash] ----------------------------------------
  2092. I 2024.10.14 20:39:26.256315 36 [Crash]
  2093. I 2024.10.14 20:39:26.259491 36 [Crash] DBG-MODULE<00007FF6F81A0000 037eb000 "Diablo IV.exe" "Fenris_ar.pdb" 0 {dffcab08-6ef6-40e6-8c84db60ec20f666} 2 1728688086>
  2094. I 2024.10.14 20:39:26.259626 36 [Crash] DBG-MODULE<00007FFAC2980000 046b6000 "libxess.dll" "libxess.pdb" 0 {5fd7bda8-d2ad-476e-96d17f657a41d3ce} 1 1710176037>
  2095. I 2024.10.14 20:39:26.259736 36 [Crash] DBG-MODULE<00007FFAC7040000 03106000 "nvngx_dlss.dll" "nvngx_dlss.pdb" 0 {8dc842ed-c3d4-4f78-8679569548aaa894} 1 1713908472>
  2096. I 2024.10.14 20:39:26.259829 36 [Crash] DBG-MODULE<00007FFACA150000 00c66000 "vivoxsdk.dll" "vivoxsdk.pdb" 0 {b52e2992-0c76-41f2-84f6d079ecc10ce1} 1 1724351624>
  2097. I 2024.10.14 20:39:26.259919 36 [Crash] DBG-MODULE<00007FFAD12E0000 000ca000 "MSTTSLoc_OneCore.DLL" "MSTTSLoc_OneCore.pdb" 0 {4419ded6-38f6-0c12-f17beaa2bbac46f5} 1 883175275>
  2098. I 2024.10.14 20:39:26.260010 36 [Crash] DBG-MODULE<00007FFAD13B0000 00210000 "MSTTSEngine_OneCore.dll" "MSTTSEngine_OneCore.pdb" 0 {2a35dbe0-41fe-3644-4ee028e106db9028} 1 3102374701>
  2099. I 2024.10.14 20:39:26.260099 36 [Crash] DBG-MODULE<00007FFAD15C0000 0018e000 "sapi.dll" "sapi.pdb" 0 {702d35a1-0c87-7bd9-17f674500fd820c9} 1 210594221>
  2100. I 2024.10.14 20:39:26.260186 36 [Crash] DBG-MODULE<00007FFAD19C0000 00501000 "D3D12Core.dll" "D3D12Core.pdb" 0 {da78fb02-1b1b-4b37-b9d1ca1c1dfbb384} 1 1639029081>
  2101. I 2024.10.14 20:39:26.260273 36 [Crash] DBG-MODULE<00007FFAD1ED0000 00936000 "nvngx_dlssg.dll" "nvngx_dlssg.pdb" 0 {ab2487fc-79f4-4d1b-a6d956a488366517} 1 1715276269>
  2102. I 2024.10.14 20:39:26.260375 36 [Crash] DBG-MODULE<00007FFAD6190000 0002b000 "D3DSCache.dll" "D3DSCache.pdb" 0 {a8584a5b-369b-6a40-ad8484c020fa1fbf} 1 1320600514>
  2103. I 2024.10.14 20:39:26.260505 36 [Crash] DBG-MODULE<00007FFAEFD30000 00155000 "nvppex.dll" "nvppex.pdb" 0 {cfd542d1-ed0d-4363-9667a0aea0680ea6} 1 1727376268>
  2104. I 2024.10.14 20:39:26.260599 36 [Crash] DBG-MODULE<00007FFAF05C0000 002d0000 "nvspcap64.dll" "nvspcap64.pdb" 0 {a33b7649-6603-4d49-aee0b64868551b61} 36 1718123014>
  2105. I 2024.10.14 20:39:26.260686 36 [Crash] DBG-MODULE<00007FFAFECB0000 00094000 "nvdxgdmal64.dll" "nvdxgdmal.pdb" 0 {f0dbe88c-8966-4a81-b5ac746d20b07928} 1 1727376728>
  2106. I 2024.10.14 20:39:26.260778 36 [Crash] DBG-MODULE<00007FFAFEFB0000 0176f000 "nvcuda64.dll" "nvcuda.pdb" 0 {1e1b426c-8c79-4e6d-9d7161fb19fd7f1e} 1 1727378915>
  2107. I 2024.10.14 20:39:26.260864 36 [Crash] DBG-MODULE<00007FFB00720000 003a2000 "nvcuda.dll" "nvcuda_loader.pdb" 0 {b99ce182-becd-4f38-a1540f7a6c625a8d} 1 1727376391>
  2108. I 2024.10.14 20:39:26.260953 36 [Crash] DBG-MODULE<00007FFB05BE0000 0001e000 "MSACM32.dll" "msacm32.pdb" 0 {d6ef6ec2-2ee5-13d3-9904a73c6579ff56} 1 2129323861>
  2109. I 2024.10.14 20:39:26.261039 36 [Crash] DBG-MODULE<00007FFB73180000 00166000 "vulkan-1.dll" "vulkan-1.pdb" 0 {ab3f5baf-31f8-4a71-99ccb986268425a0} 1 1721238168>
  2110. I 2024.10.14 20:39:26.261128 36 [Crash] DBG-MODULE<00007FFB77D60000 0000b000 "msdmo.dll" "msdmo.pdb" 0 {95fcc4f5-5afc-7b6c-5a8b674bd7e6024d} 1 219375342>
  2111. I 2024.10.14 20:39:26.261215 36 [Crash] DBG-MODULE<00007FFB78220000 0007b000 "bink2w64.dll" "bink2w64.pdb" 0 {09236cfc-b3f4-4320-9e93e68c7b20eaf2} 1 1571776386>
  2112. I 2024.10.14 20:39:26.261303 36 [Crash] DBG-MODULE<00007FFB7D670000 0006b000 "NvTelemetryBridge64.dll" "NvTelemetryBridge64.pdb" 0 {ee58ea0c-fc28-4b71-b8cb100b541f263f} 1 1698994584>
  2113. I 2024.10.14 20:39:26.261389 36 [Crash] DBG-MODULE<00007FFB80970000 0000a000 "SensApi.dll" "SensApi.pdb" 0 {ea8fe43c-e81e-1586-97d516771822eb2e} 1 3094357490>
  2114. I 2024.10.14 20:39:26.261474 36 [Crash] DBG-MODULE<00007FFB80D30000 004fd000 "sapi_onecore.dll" "sapi_onecore.pdb" 0 {61990f21-dde8-b30c-725083da777d93bb} 1 1072847670>
  2115. I 2024.10.14 20:39:26.261574 36 [Crash] DBG-MODULE<00007FFB843B0000 00025000 "d3d12.dll" "d3d12.pdb" 0 {4691cd7e-057d-9195-d685340f30128869} 1 4281339031>
  2116. I 2024.10.14 20:39:26.261687 36 [Crash] DBG-MODULE<00007FFB860B0000 00039000 "Windows.Networking.HostName.dll" "Windows.Networking.HostName.pdb" 0 {db6d9b31-094e-0693-b3a3f7223e83f7b4} 1 3302156537>
  2117. I 2024.10.14 20:39:26.261780 36 [Crash] DBG-MODULE<00007FFB860F0000 000f5000 "Windows.Networking.dll" "Windows.Networking.pdb" 0 {8d4db190-e001-18dc-68f5f49a4893d83f} 1 1739545304>
  2118. I 2024.10.14 20:39:26.261872 36 [Crash] DBG-MODULE<00007FFB88770000 0013f000 "Windows.UI.dll" "Windows.UI.pdb" 0 {483a0327-5bec-7fe7-8577222941bc6914} 1 310335724>
  2119. I 2024.10.14 20:39:26.261968 36 [Crash] DBG-MODULE<00007FFB910F0000 00053000 "BiWinrt.dll" "biwinrt.pdb" 0 {37c70191-5ba4-4967-39ccf8d7c6a316ca} 1 1842906987>
  2120. I 2024.10.14 20:39:26.262062 36 [Crash] DBG-MODULE<00007FFB91D40000 000b9000 "Windows.Networking.Connectivity.dll" "Windows.Networking.Connectivity.pdb" 0 {68be6aff-694b-0b08-6d1a97a47137aff0} 1 23124301>
  2121. I 2024.10.14 20:39:26.262156 36 [Crash] DBG-MODULE<00007FFB91E00000 00152000 "InputHost.dll" "InputHost.pdb" 0 {88b02c7a-e29a-21da-b728a0606075c082} 1 1241558850>
  2122. I 2024.10.14 20:39:26.262251 36 [Crash] DBG-MODULE<00007FFB931E0000 000e9000 "Windows.ApplicationModel.dll" "Windows.ApplicationModel.pdb" 0 {c2453fce-8b76-a77e-dc79aa2cb9dd95b7} 1 402515078>
  2123. I 2024.10.14 20:39:26.262343 36 [Crash] DBG-MODULE<00007FFB95CE0000 00009000 "IconCodecService.dll" "IconCodecService.pdb" 0 {92a954cd-b124-86d1-dbda5b80937ef942} 1 3891007119>
  2124. I 2024.10.14 20:39:26.262433 36 [Crash] DBG-MODULE<00007FFB96EA0000 000f9000 "TextInputFramework.dll" "TextInputFramework.pdb" 0 {846505ed-a7d2-79b4-63304e32f97ad2c1} 1 409007408>
  2125. I 2024.10.14 20:39:26.262520 36 [Crash] DBG-MODULE<00007FFB979A0000 00099000 "MSVCP140.dll" "msvcp140.amd64.pdb" 0 {ece81d3b-94b1-4a75-ba77e4e5ebc8735b} 1 1569614039>
  2126. I 2024.10.14 20:39:26.262607 36 [Crash] DBG-MODULE<00007FFB97A60000 00026000 "Tolk.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 1650460376>
  2127. I 2024.10.14 20:39:26.262732 36 [Crash] DBG-MODULE<00007FFB9FB10000 00009000 "WSOCK32.dll" "wsock32.pdb" 0 {aa7dd88c-5850-5a67-cdc7f816f36cf987} 1 1458174250>
  2128. I 2024.10.14 20:39:26.262822 36 [Crash] DBG-MODULE<00007FFB9FB20000 00017000 "VCRUNTIME140.dll" "vcruntime140.amd64.pdb" 0 {727b4067-d5ac-4c1e-ae5ae565c1588ab6} 1 1569614034>
  2129. I 2024.10.14 20:39:26.262909 36 [Crash] DBG-MODULE<00007FFB9FB40000 00052000 "CUESDK.x64_2015.dll" "CUESDK.x64_2015.pdb" 0 {273eb5bc-af1b-41ed-b17dd83f8a8f0978} 1 1545058627>
  2130. I 2024.10.14 20:39:26.262997 36 [Crash] DBG-MODULE<00007FFB9FC30000 0002b000 "sl.reflex.dll" "sl.reflex.pdb" 0 {22ee7fe9-4116-48eb-801c77f8f33bbf8e} 1 1715988239>
  2131. I 2024.10.14 20:39:26.263085 36 [Crash] DBG-MODULE<00007FFB9FC60000 00029000 "sl.pcl.dll" "sl.pcl.pdb" 0 {61eab190-9259-46a0-b7e37e867acbd0c1} 1 1715988237>
  2132. I 2024.10.14 20:39:26.263171 36 [Crash] DBG-MODULE<00007FFB9FC90000 0019c000 "_nvngx.dll" "_nvngx.pdb" 0 {f42cd5af-fe66-444e-89cafd6ce187a60b} 1 1727376471>
  2133. I 2024.10.14 20:39:26.263257 36 [Crash] DBG-MODULE<00007FFB9FE30000 0003b000 "sl.dlss.dll" "sl.dlss.pdb" 0 {5341169b-a93a-4f4d-86365c7eb928afd8} 1 1715988328>
  2134. I 2024.10.14 20:39:26.263344 36 [Crash] DBG-MODULE<00007FFBA01A0000 00007000 "XINPUT9_1_0.dll" "XInput9_1_0.pdb" 0 {277f50ec-51ee-ed90-c93a75c4a5aee312} 1 572196266>
  2135. I 2024.10.14 20:39:26.263430 36 [Crash] DBG-MODULE<00007FFBA01E0000 0000c000 "VCRUNTIME140_1.dll" "vcruntime140_1.amd64.pdb" 0 {f85f651f-19ab-4f0b-ac21510e2de2a59e} 1 1569614038>
  2136. I 2024.10.14 20:39:26.263517 36 [Crash] DBG-MODULE<00007FFBA01F0000 000ba000 "sl.common.dll" "sl.common.pdb" 0 {2c295413-71b8-4d47-b8f7fcf697e05ab0} 1 1715988317>
  2137. I 2024.10.14 20:39:26.263619 36 [Crash] DBG-MODULE<00007FFBA02B0000 00086000 "sl.interposer.dll" "sl.interposer.pdb" 0 {5b396830-ae2d-491f-916d680c056cc5a7} 1 1715988243>
  2138. I 2024.10.14 20:39:26.263707 36 [Crash] DBG-MODULE<00007FFBA0340000 00034000 "dbgcore.DLL" "dbgcore.pdb" 0 {6a072ad6-b41e-c072-3dc8d38fdb3bae92} 1 2753907721>
  2139. I 2024.10.14 20:39:26.263798 36 [Crash] DBG-MODULE<00007FFBA0FB0000 002be000 "iertutil.dll" "iertutil.pdb" 0 {7ca679f4-38b7-8949-ed4703210b17392d} 1 1844732452>
  2140. I 2024.10.14 20:39:26.263885 36 [Crash] DBG-MODULE<00007FFBA1F30000 001ec000 "urlmon.dll" "urlmon.pdb" 0 {89867554-e51a-e02f-bed6b7d617b403f6} 1 2962689220>
  2141. I 2024.10.14 20:39:26.263971 36 [Crash] DBG-MODULE<00007FFBA2A50000 0447c000 "nvwgf2umx.dll" "nvwgf2umx.pdb" 0 {9a0a57d7-06e5-47f6-b73f2558acb9b425} 1 1727376904>
  2142. I 2024.10.14 20:39:26.264059 36 [Crash] DBG-MODULE<00007FFBA78E0000 00026000 "winmmbase.dll" "WINMMBASE.pdb" 0 {6362ba6a-afe3-0572-60465e01af1bae91} 1 2953835666>
  2143. I 2024.10.14 20:39:26.264145 36 [Crash] DBG-MODULE<00007FFBA9C20000 00028000 "srvcli.dll" "srvcli.pdb" 0 {9b2d4d15-14f7-a365-3bca5eafb4c3c435} 1 4149614862>
  2144. I 2024.10.14 20:39:26.264230 36 [Crash] DBG-MODULE<00007FFBAA100000 00015000 "mskeyprotect.dll" "mskeyprotect.pdb" 0 {4f3db77c-c1bb-9f48-5f5310222d9250c0} 1 3166671533>
  2145. I 2024.10.14 20:39:26.264316 36 [Crash] DBG-MODULE<00007FFBAA8F0000 00026000 "ncryptsslp.dll" "ncryptsslp.pdb" 0 {f60a65ad-4a67-8d90-c2a187d305e0223a} 1 1175280820>
  2146. I 2024.10.14 20:39:26.264402 36 [Crash] DBG-MODULE<00007FFBAA920000 0000c000 "secur32.dll" "secur32.pdb" 0 {9a9de8af-1605-46e7-1c548720e68480ea} 1 375452782>
  2147. I 2024.10.14 20:39:26.264488 36 [Crash] DBG-MODULE<00007FFBAB9D0000 00090000 "NvTelemetryAPI64.dll" "NvTelemetryAPI64.pdb" 0 {5a2be05b-d208-4b61-8ce83966ec4533f5} 1 1698994545>
  2148. I 2024.10.14 20:39:26.264577 36 [Crash] DBG-MODULE<00007FFBAC670000 00358000 "NvMessageBus.dll" "NvMessageBus.pdb" 0 {87e2602b-d0b8-49c1-ab47ead7acb32bd7} 2 1700205647>
  2149. I 2024.10.14 20:39:26.264664 36 [Crash] DBG-MODULE<00007FFBACC00000 02d10000 "nvgpucomp64.dll" "nvgpucomp64.pdb" 0 {7f12ec9c-26cf-4b7f-bccc48007f4dbec7} 1 1727376837>
  2150. I 2024.10.14 20:39:26.264751 36 [Crash] DBG-MODULE<00007FFBAF910000 006f8000 "nvapi64.dll" "nvapi64.pdb" 0 {797833de-ee42-400d-8829716fdbb6caaa} 1 1727376408>
  2151. I 2024.10.14 20:39:26.264838 36 [Crash] DBG-MODULE<00007FFBB0010000 000c4000 "nvldumdx.dll" "nvldumdx.pdb" 0 {4c0b2002-6632-4440-844761c3511a0bb6} 1 1727376422>
  2152. I 2024.10.14 20:39:26.264963 36 [Crash] DBG-MODULE<00007FFBB2690000 00027000 "WINMM.dll" "winmm.pdb" 0 {8d40e7a5-2f1c-62df-7f80732b0cd76ad8} 1 3573091665>
  2153. I 2024.10.14 20:39:26.265055 36 [Crash] DBG-MODULE<00007FFBB26C0000 0003b000 "dxcore.dll" "DXCore.pdb" 0 {70e9cf2c-e4a1-ca95-23720b58e2007f69} 1 2301138885>
  2154. I 2024.10.14 20:39:26.265144 36 [Crash] DBG-MODULE<00007FFBB2700000 0001c000 "SPINF.dll" "spinf.pdb" 0 {c8ddef1f-3cf5-b5d3-cc0f1b3fc536b3d0} 1 1491791614>
  2155. I 2024.10.14 20:39:26.265231 36 [Crash] DBG-MODULE<00007FFBB2CC0000 000a1000 "WindowManagementAPI.dll" "WindowManagementAPI.pdb" 0 {7caaff87-0fdf-1607-2d9927d11c80f6c1} 1 589844485>
  2156. I 2024.10.14 20:39:26.265318 36 [Crash] DBG-MODULE<00007FFBB3360000 00080000 "fwpuclnt.dll" "fwpuclnt.pdb" 0 {051ad406-b28f-81c5-64ba3d75f54d986b} 1 3153007941>
  2157. I 2024.10.14 20:39:26.265406 36 [Crash] DBG-MODULE<00007FFBB3740000 0000a000 "rasadhlp.dll" "rasadhlp.pdb" 0 {4d401b1c-c30e-e33d-30f934f710aff1f4} 1 1587416586>
  2158. I 2024.10.14 20:39:26.265505 36 [Crash] DBG-MODULE<00007FFBB3750000 00014000 "DEVRTL.dll" "devrtl.pdb" 0 {67aab93b-862b-d4af-eafeef7418a54c56} 1 11079215>
  2159. I 2024.10.14 20:39:26.265593 36 [Crash] DBG-MODULE<00007FFBB3BF0000 00203000 "twinapi.appcore.dll" "twinapi.appcore.pdb" 0 {fc89d1a9-77bf-5960-e45e22303e71f267} 1 371345800>
  2160. I 2024.10.14 20:39:26.265680 36 [Crash] DBG-MODULE<00007FFBB3F70000 00147000 "drvstore.dll" "drvstore.pdb" 0 {cd860a37-5664-15e0-46dcd244a05bf6d0} 1 488856045>
  2161. I 2024.10.14 20:39:26.265767 36 [Crash] DBG-MODULE<00007FFBB41C0000 00031000 "cryptnet.dll" "cryptnet.pdb" 0 {4384dc36-dd02-d65f-6b2ab39f88e29760} 1 1068612762>
  2162. I 2024.10.14 20:39:26.265854 36 [Crash] DBG-MODULE<00007FFBB4210000 0000a000 "VERSION.dll" "version.pdb" 0 {7cf22ba8-f86c-4c20-b463d4c0f40c4528} 1 4222592428>
  2163. I 2024.10.14 20:39:26.265940 36 [Crash] DBG-MODULE<00007FFBB4550000 000f6000 "PROPSYS.dll" "propsys.pdb" 0 {2b4a377e-879c-92c4-7f7db72e1f05b093} 1 1105651666>
  2164. I 2024.10.14 20:39:26.266027 36 [Crash] DBG-MODULE<00007FFBB46F0000 0010d000 "WINHTTP.dll" "winhttp.pdb" 0 {d9351aad-e21c-0113-72fa0a76d4d22675} 1 3075896710>
  2165. I 2024.10.14 20:39:26.266114 36 [Crash] DBG-MODULE<00007FFBB4FD0000 001e4000 "dcomp.dll" "dcomp.pdb" 0 {2a666dc3-fb26-649d-7aa12f29b6552909} 1 2057042987>
  2166. I 2024.10.14 20:39:26.266200 36 [Crash] DBG-MODULE<00007FFBB5610000 00085000 "MMDevApi.dll" "MMDevAPI.pdb" 0 {07940688-3c90-0887-146077b6819e5b7c} 1 2305835474>
  2167. I 2024.10.14 20:39:26.266289 36 [Crash] DBG-MODULE<00007FFBB5740000 0035b000 "CoreUIComponents.dll" "CoreUIComponents.pdb" 0 {ebb65f7c-d1b1-9225-cd47b85a7977fb0f} 1 240915949>
  2168. I 2024.10.14 20:39:26.266376 36 [Crash] DBG-MODULE<00007FFBB5B70000 000f2000 "CoreMessaging.dll" "CoreMessaging.pdb" 0 {494eae14-850c-e3cc-29be486c28694d45} 1 1777838427>
  2169. I 2024.10.14 20:39:26.266459 36 [Crash] DBG-MODULE<00007FFBB5DD0000 00181000 "AUDIOSES.DLL" "audioses.pdb" 0 {ac03a600-17d4-49c3-ff8bcf3add8a87c0} 1 2240871219>
  2170. I 2024.10.14 20:39:26.266545 36 [Crash] DBG-MODULE<00007FFBB6120000 00011000 "XInput1_4.dll" "XInput1_4.pdb" 0 {f13a2eb4-3514-ac33-0cbd0cd5aa3a2d67} 1 1944202478>
  2171. I 2024.10.14 20:39:26.266629 36 [Crash] DBG-MODULE<00007FFBB67F0000 0001d000 "dhcpcsvc.DLL" "dhcpcsvc.pdb" 0 {bf746a69-d60a-4426-7124ad2b5e2c47cd} 1 1843423264>
  2172. I 2024.10.14 20:39:26.266713 36 [Crash] DBG-MODULE<00007FFBB6810000 00157000 "wintypes.dll" "WinTypes.pdb" 0 {2688baec-6d09-881b-512d6a9007789296} 1 2716751106>
  2173. I 2024.10.14 20:39:26.266796 36 [Crash] DBG-MODULE<00007FFBB6B60000 0000b000 "WINNSI.DLL" "winnsi.pdb" 0 {a7352d26-c2d2-e22b-1ab60acbabb9d1f8} 1 1558881657>
  2174. I 2024.10.14 20:39:26.266879 36 [Crash] DBG-MODULE<00007FFBB7280000 001b6000 "WindowsCodecs.dll" "WindowsCodecs.pdb" 0 {31b75f0d-8569-a2f5-47969aa10773c3a6} 1 3378861529>
  2175. I 2024.10.14 20:39:26.266963 36 [Crash] DBG-MODULE<00007FFBB7480000 0009e000 "uxtheme.dll" "UxTheme.pdb" 0 {76cb9994-a277-94d7-596140fd905f6fb0} 1 2037838987>
  2176. I 2024.10.14 20:39:26.267048 36 [Crash] DBG-MODULE<00007FFBB7640000 00014000 "resourcepolicyclient.dll" "ResourcePolicyClient.pdb" 0 {fbf8cd04-c668-4617-f77ec36320b9b230} 1 3990130862>
  2177. I 2024.10.14 20:39:26.267162 36 [Crash] DBG-MODULE<00007FFBB7880000 0002f000 "dwmapi.dll" "dwmapi.pdb" 0 {f69571e3-b59b-e8af-93421cd16eb785bd} 1 3028251131>
  2178. I 2024.10.14 20:39:26.267249 36 [Crash] DBG-MODULE<00007FFBB8440000 001e4000 "dbghelp.dll" "dbghelp.pdb" 0 {961ac3bb-b51c-2d60-a763d5fd89f820a7} 1 2592498981>
  2179. I 2024.10.14 20:39:26.267346 36 [Crash] DBG-MODULE<00007FFBB8A30000 007a4000 "windows.storage.dll" "Windows.Storage.pdb" 0 {afc79545-de82-e2c2-693e5f6f3c4e72ef} 1 392648082>
  2180. I 2024.10.14 20:39:26.267432 36 [Crash] DBG-MODULE<00007FFBB91E0000 0000d000 "HID.DLL" "hid.pdb" 0 {25ca3d22-d2d2-721f-2885113daee2d8e0} 1 2850349130>
  2181. I 2024.10.14 20:39:26.267520 36 [Crash] DBG-MODULE<00007FFBB91F0000 00023000 "gpapi.dll" "gpapi.pdb" 0 {64fe7485-f51e-9ad8-f68ddac0f3f81be1} 1 320677618>
  2182. I 2024.10.14 20:39:26.267605 36 [Crash] DBG-MODULE<00007FFBB9220000 00012000 "kernel.appcore.dll" "Kernel.Appcore.pdb" 0 {ff889849-5a82-a376-24b4a1fdf19e2a5d} 1 1990571354>
  2183. I 2024.10.14 20:39:26.267689 36 [Crash] DBG-MODULE<00007FFBB9240000 000f6000 "dxgi.dll" "dxgi.pdb" 0 {b1233c45-0711-bb68-84ef11cc4bfd5466} 1 3484132518>
  2184. I 2024.10.14 20:39:26.267774 36 [Crash] DBG-MODULE<00007FFBB94F0000 00037000 "fwbase.dll" "fwbase.pdb" 0 {30ce598b-d587-a6ac-d4b396afbd1a5aab} 1 4144078152>
  2185. I 2024.10.14 20:39:26.267860 36 [Crash] DBG-MODULE<00007FFBB9570000 00096000 "FirewallAPI.dll" "FirewallAPI.pdb" 0 {418f5f9c-632e-6715-603a5c4591b32485} 1 2401750339>
  2186. I 2024.10.14 20:39:26.267992 36 [Crash] DBG-MODULE<00007FFBB9900000 00098000 "schannel.DLL" "schannel.pdb" 0 {50097532-3504-8f17-3e398151b47a70bf} 1 3899850697>
  2187. I 2024.10.14 20:39:26.268079 36 [Crash] DBG-MODULE<00007FFBB99F0000 00034000 "rsaenh.dll" "rsaenh.pdb" 0 {618e0bf4-3dad-71fa-ea75ddfbf757b3b8} 1 1286494495>
  2188. I 2024.10.14 20:39:26.268166 36 [Crash] DBG-MODULE<00007FFBB9A80000 0008a000 "msvcp110_win.dll" "msvcp110_win.pdb" 0 {436180ee-4142-ae82-c178fd473ae45f2b} 1 3484047288>
  2189. I 2024.10.14 20:39:26.268253 36 [Crash] DBG-MODULE<00007FFBB9C40000 00033000 "ntmarta.dll" "ntmarta.pdb" 0 {ea2cf37b-62c3-5e0e-474e90c86b62abf3} 1 4265087599>
  2190. I 2024.10.14 20:39:26.268340 36 [Crash] DBG-MODULE<00007FFBB9DB0000 00012000 "UMPDC.dll" "UMPDC.pdb" 0 {1a5396e7-571b-c59c-ffb0104b10368438} 1 3722146716>
  2191. I 2024.10.14 20:39:26.268427 36 [Crash] DBG-MODULE<00007FFBB9DD0000 0003b000 "IPHLPAPI.DLL" "iphlpapi.pdb" 0 {a4fba977-f998-ae39-64d66d07b5137dd0} 1 2839987204>
  2192. I 2024.10.14 20:39:26.268514 36 [Crash] DBG-MODULE<00007FFBB9E10000 000ca000 "DNSAPI.dll" "dnsapi.pdb" 0 {88005b40-a97c-55ef-cc6feea740cc81e5} 1 3583342124>
  2193. I 2024.10.14 20:39:26.268601 36 [Crash] DBG-MODULE<00007FFBB9EE0000 0000c000 "netutils.dll" "netutils.pdb" 0 {745d98d2-4b16-bc1c-d769ca8da17869fc} 1 704877248>
  2194. I 2024.10.14 20:39:26.268686 36 [Crash] DBG-MODULE<00007FFBB9F40000 0004b000 "powrprof.dll" "powrprof.pdb" 0 {21d104a7-ad6b-8e7e-1339a467f93cdf87} 1 102339848>
  2195. I 2024.10.14 20:39:26.268772 36 [Crash] DBG-MODULE<00007FFBBA140000 0006a000 "mswsock.dll" "mswsock.pdb" 0 {e366e96f-199a-74d8-b7651617af840843} 1 3840343513>
  2196. I 2024.10.14 20:39:26.268859 36 [Crash] DBG-MODULE<00007FFBBA330000 0000c000 "CRYPTBASE.DLL" "cryptbase.pdb" 0 {43558fe9-ba99-92b8-b538fcc4e01a0c25} 1 1678623338>
  2197. I 2024.10.14 20:39:26.268944 36 [Crash] DBG-MODULE<00007FFBBA340000 00018000 "CRYPTSP.dll" "cryptsp.pdb" 0 {17c0349d-5b0d-22f0-16ab7d9208f76817} 1 3662695069>
  2198. I 2024.10.14 20:39:26.269032 36 [Crash] DBG-MODULE<00007FFBBA3E0000 0002e000 "Wldp.dll" "WLDP.pdb" 0 {f225d9a2-3adf-4285-96dd370328f743d7} 1 946832066>
  2199. I 2024.10.14 20:39:26.269119 36 [Crash] DBG-MODULE<00007FFBBA410000 0003b000 "NTASN1.dll" "ntasn1.pdb" 0 {33f26aad-9623-ffca-8326dc8d678525ef} 1 3123099714>
  2200. I 2024.10.14 20:39:26.269218 36 [Crash] DBG-MODULE<00007FFBBA450000 00027000 "ncrypt.dll" "ncrypt.pdb" 0 {47518f3e-9ec3-0520-7ffd6ca1d26c87d9} 1 3998071907>
  2201. I 2024.10.14 20:39:26.269304 36 [Crash] DBG-MODULE<00007FFBBA570000 00012000 "MSASN1.dll" "msasn1.pdb" 0 {98f62b5c-b15d-cdd0-403fd9accc840c48} 1 542995476>
  2202. I 2024.10.14 20:39:26.269416 36 [Crash] DBG-MODULE<00007FFBBA740000 00033000 "DEVOBJ.dll" "devobj.pdb" 0 {45a5bd54-4df8-5828-c7353082d4a3ba81} 1 3791542427>
  2203. I 2024.10.14 20:39:26.269507 36 [Crash] DBG-MODULE<00007FFBBA860000 0002e000 "USERENV.dll" "userenv.pdb" 0 {e8ea4d2d-8cf7-e59d-7ae4226f54c64018} 1 2505977996>
  2204. I 2024.10.14 20:39:26.269597 36 [Crash] DBG-MODULE<00007FFBBA890000 00032000 "SSPICLI.DLL" "sspicli.pdb" 0 {02800163-892b-3e0d-25c5ae916dc15a3e} 1 1142106571>
  2205. I 2024.10.14 20:39:26.269684 36 [Crash] DBG-MODULE<00007FFBBA8E0000 00024000 "profapi.dll" "profapi.pdb" 0 {e8f624df-36bb-9b5f-bbcbd4f9a0e74a3a} 1 2225757428>
  2206. I 2024.10.14 20:39:26.269771 36 [Crash] DBG-MODULE<00007FFBBA9B0000 002fe000 "KERNELBASE.dll" "kernelbase.pdb" 0 {1f47ca86-dee9-33c0-8760475fd79daf1b} 1 3307363599>
  2207. I 2024.10.14 20:39:26.269858 36 [Crash] DBG-MODULE<00007FFBBACB0000 00069000 "wintrust.dll" "wintrust.pdb" 0 {4490991a-798b-6538-5e10db57d47f998d} 1 3558243979>
  2208. I 2024.10.14 20:39:26.269943 36 [Crash] DBG-MODULE<00007FFBBADD0000 00082000 "bcryptPrimitives.dll" "bcryptprimitives.pdb" 0 {90251812-8447-0d29-7546974ad8e6867a} 1 3309379821>
  2209. I 2024.10.14 20:39:26.270030 36 [Crash] DBG-MODULE<00007FFBBAE60000 00022000 "win32u.dll" "win32u.pdb" 0 {81fa8aa5-4c62-b940-172a87110ce2238a} 1 3336608826>
  2210. I 2024.10.14 20:39:26.270115 36 [Crash] DBG-MODULE<00007FFBBAE90000 00100000 "ucrtbase.dll" "ucrtbase.pdb" 0 {5c4f64bf-99f5-fdec-7295cab05a30010d} 1 2177850761>
  2211. I 2024.10.14 20:39:26.270201 36 [Crash] DBG-MODULE<00007FFBBAF90000 0009d000 "msvcp_win.dll" "msvcp_win.pdb" 0 {05c9daa5-0c56-25a8-a54295b732954b3f} 1 958749903>
  2212. I 2024.10.14 20:39:26.270286 36 [Crash] DBG-MODULE<00007FFBBB030000 0004e000 "cfgmgr32.dll" "cfgmgr32.pdb" 0 {6ff91d10-04ef-0d79-d6c794a8a9fc5f95} 1 517898589>
  2213. I 2024.10.14 20:39:26.270372 36 [Crash] DBG-MODULE<00007FFBBB080000 00117000 "gdi32full.dll" "gdi32full.pdb" 0 {a600b658-7365-5f95-31de661e1519c18d} 1 576863693>
  2214. I 2024.10.14 20:39:26.270458 36 [Crash] DBG-MODULE<00007FFBBB1A0000 00027000 "bcrypt.dll" "bcrypt.pdb" 0 {2e97a631-0a26-9764-2f5f56c3d906d21b} 1 2535700803>
  2215. I 2024.10.14 20:39:26.270543 36 [Crash] DBG-MODULE<00007FFBBB1D0000 0015c000 "CRYPT32.dll" "crypt32.pdb" 0 {f9a840f6-a30d-4a81-6aa734120da8d9cb} 1 1832513582>
  2216. I 2024.10.14 20:39:26.270630 36 [Crash] DBG-MODULE<00007FFBBB330000 0019d000 "USER32.dll" "user32.pdb" 0 {ae6a3b08-940d-ab00-b8fe6ce915c602b7} 1 4291603748>
  2217. I 2024.10.14 20:39:26.270715 36 [Crash] DBG-MODULE<00007FFBBB560000 0002f000 "IMM32.DLL" "imm32.pdb" 0 {72ae880a-2865-819b-760026c6b813dfd0} 1 3510600902>
  2218. I 2024.10.14 20:39:26.270801 36 [Crash] DBG-MODULE<00007FFBBB590000 0046e000 "SETUPAPI.dll" "setupapi.pdb" 0 {afedb5ce-66a8-3d9f-f31836a58889b6c9} 1 1442881624>
  2219. I 2024.10.14 20:39:26.270886 36 [Crash] DBG-MODULE<00007FFBBBA00000 0001d000 "imagehlp.dll" "imagehlp.pdb" 0 {5f1e2e09-962a-f8d9-05572a34b70052a3} 1 1861429426>
  2220. I 2024.10.14 20:39:26.270971 36 [Crash] DBG-MODULE<00007FFBBBA20000 00353000 "combase.dll" "combase.pdb" 0 {53d72533-6520-305e-7fa650f950423866} 1 3888075817>
  2221. I 2024.10.14 20:39:26.271070 36 [Crash] DBG-MODULE<00007FFBBBD80000 00055000 "SHLWAPI.dll" "shlwapi.pdb" 0 {36eb20df-8c2b-695e-344d486e052a3ce7} 1 1783206983>
  2222. I 2024.10.14 20:39:26.271156 36 [Crash] DBG-MODULE<00007FFBBBE50000 000a0000 "sechost.dll" "sechost.pdb" 0 {dc2023b1-f95c-e1a4-59401dad4a273b8f} 1 944590729>
  2223. I 2024.10.14 20:39:26.271240 36 [Crash] DBG-MODULE<00007FFBBBEF0000 0002b000 "GDI32.dll" "gdi32.pdb" 0 {70278573-20f1-278e-289c7f1fe4c058fe} 1 3634633287>
  2224. I 2024.10.14 20:39:26.271325 36 [Crash] DBG-MODULE<00007FFBBBF80000 00008000 "NSI.dll" "nsi.pdb" 0 {cb87a968-7ba1-6b3e-ce4bb9937bcf8e25} 1 1877205568>
  2225. I 2024.10.14 20:39:26.271412 36 [Crash] DBG-MODULE<00007FFBBBF90000 0006b000 "WS2_32.dll" "ws2_32.pdb" 0 {c4af2923-bb87-0634-6f027c3a7631e89f} 1 2047685052>
  2226. I 2024.10.14 20:39:26.271504 36 [Crash] DBG-MODULE<00007FFBBC000000 00123000 "RPCRT4.dll" "rpcrt4.pdb" 0 {152bd4e8-ac31-a21f-ce1cb8eec5221fd3} 1 2016036219>
  2227. I 2024.10.14 20:39:26.271589 36 [Crash] DBG-MODULE<00007FFBBC130000 000ad000 "shcore.dll" "shcore.pdb" 0 {19ad6353-e04f-209a-b89d46c9ff8406e8} 1 2272255898>
  2228. I 2024.10.14 20:39:26.271697 36 [Crash] DBG-MODULE<00007FFBBC1E0000 000a9000 "clbcatq.dll" "CLBCatQ.pdb" 0 {99bc9508-417e-f9fc-9a540b16f80b77f1} 1 97696835>
  2229. I 2024.10.14 20:39:26.271789 36 [Crash] DBG-MODULE<00007FFBBC290000 000b2000 "ADVAPI32.dll" "advapi32.pdb" 0 {98ac3cca-5ea3-2d8f-1cd1c63d103a77fe} 1 55205188>
  2230. I 2024.10.14 20:39:26.271874 36 [Crash] DBG-MODULE<00007FFBBC350000 0009e000 "msvcrt.dll" "msvcrt.pdb" 0 {cd5f2a5b-d01c-905a-c199f6190927cdf9} 1 2616593924>
  2231. I 2024.10.14 20:39:26.271959 36 [Crash] DBG-MODULE<00007FFBBC450000 0076f000 "SHELL32.dll" "shell32.pdb" 0 {acaa0f13-956b-34e7-788eff84a50c0628} 1 3058955310>
  2232. I 2024.10.14 20:39:26.272045 36 [Crash] DBG-MODULE<00007FFBBCBC0000 0012b000 "ole32.dll" "ole32.pdb" 0 {55f4c311-3070-3fbf-550732be09c504c3} 1 610785574>
  2233. I 2024.10.14 20:39:26.272128 36 [Crash] DBG-MODULE<00007FFBBCEA0000 000c2000 "KERNEL32.DLL" "kernel32.pdb" 0 {c44ee441-9e80-f0e9-54f46eeb16eaec6c} 1 2742881751>
  2234. I 2024.10.14 20:39:26.272213 36 [Crash] DBG-MODULE<00007FFBBCF70000 00008000 "PSAPI.DLL" "psapi.pdb" 0 {c463422d-8f03-9bb0-a6595c5156174630} 1 1383644077>
  2235. I 2024.10.14 20:39:26.272299 36 [Crash] DBG-MODULE<00007FFBBCF80000 00115000 "MSCTF.dll" "msctf.pdb" 0 {85e1a2bf-50ff-4aa5-f1c35a3ec65ce197} 1 543326611>
  2236. I 2024.10.14 20:39:26.272383 36 [Crash] DBG-MODULE<00007FFBBD0A0000 000cd000 "OLEAUT32.dll" "oleaut32.pdb" 0 {87091c6a-2841-9368-378aae5938a2b2d6} 1 3559841777>
  2237. I 2024.10.14 20:39:26.272469 36 [Crash] DBG-MODULE<00007FFBBD310000 001f8000 "ntdll.dll" "ntdll.pdb" 0 {0af9b92c-b285-6cfb-0c54ec42ce8e3377} 1 1754238027>
  2238. I 2024.10.14 20:39:26.272550 36 [Crash] ------------------------------------------------------------------------------
  2239. I 2024.10.14 20:39:26.272631 36 [Crash] </MODULES-0>
  2240. I 2024.10.14 20:39:26.272713 36 [Crash] ------------------------------------------------------------------------------
  2241. I 2024.10.14 20:39:26.272795 36 [Crash]
  2242. I 2024.10.14 20:39:26.272889 36 [Crash] ----------------------------------------
  2243. I 2024.10.14 20:39:26.272976 36 [Crash] x64 Registers
  2244. I 2024.10.14 20:39:26.273060 36 [Crash] ----------------------------------------
  2245. I 2024.10.14 20:39:26.273144 36 [Crash]
  2246. I 2024.10.14 20:39:26.273230 36 [Crash] RAX = 000000cda6bfd458 RBX = 0000024c7ea7a000 RCX = 0000024c0ff74e01 RDX = 0000000000000800
  2247. I 2024.10.14 20:39:26.273315 36 [Crash] RBP = 000000cda6bfd540 RSI = 0000000000000003 RDI = 0000000000000000 R8 = 000000cda6bfe9f0
  2248. I 2024.10.14 20:39:26.273401 36 [Crash] R9 = 0000000000000001 R10 = 0000024c785b0000 R11 = 000000000000000a R12 = 00007ff6fb44d470
  2249. I 2024.10.14 20:39:26.273487 36 [Crash] R13 = 0000024c0ff74e01 R14 = 0000024c7ea8c000 R15 = 000000cda6bff438 RSP = 000000cda6bfd330
  2250. I 2024.10.14 20:39:26.273573 36 [Crash] RIP = 00007ffbba9eb699 FLG = 00000206 CS = 0033 DS = 002b
  2251. I 2024.10.14 20:39:26.273659 36 [Crash] ES = 002b FS = 0053 GS = 002b SS = 002b
  2252. I 2024.10.14 20:39:26.273743 36 [Crash]
  2253. I 2024.10.14 20:39:26.273825 36 [Crash]
  2254. I 2024.10.14 20:39:26.273908 36 [Crash] ----------------------------------------
  2255. I 2024.10.14 20:39:26.273993 36 [Crash] Memory Dump
  2256. I 2024.10.14 20:39:26.274076 36 [Crash] ----------------------------------------
  2257. I 2024.10.14 20:39:26.274163 36 [Crash]
  2258. I 2024.10.14 20:39:26.274328 36 [Crash] Code: 16 bytes starting at (RIP = 00007FFBBA9EB699)
  2259. I 2024.10.14 20:39:26.274464 36 [Crash]
  2260. I 2024.10.14 20:39:26.274595 36 [Crash] 00007FFBBA9EB699: 0F 1F 44 00 00 48 8B 8C 24 C0 00 00 00 48 33 CC ..D..H..$....H3.
  2261. I 2024.10.14 20:39:26.274719 36 [Crash]
  2262. I 2024.10.14 20:39:26.274845 36 [Crash]
  2263. I 2024.10.14 20:39:26.274988 36 [Crash] Stack: 1024 bytes starting at (RSP = 000000CDA6BFD330)
  2264. I 2024.10.14 20:39:26.275113 36 [Crash]
  2265. I 2024.10.14 20:39:26.275236 36 [Crash] 000000CDA6BFD330: F0 E0 65 2B 4C 02 00 00 00 A0 A7 7E 4C 02 00 00 ..e+L......~L...
  2266. I 2024.10.14 20:39:26.275358 36 [Crash] 000000CDA6BFD340: 03 00 00 00 00 00 00 00 A0 A7 50 2B 4C 02 00 00 ..........P+L...
  2267. I 2024.10.14 20:39:26.275524 36 [Crash] 000000CDA6BFD350: 25 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 %...............
  2268. I 2024.10.14 20:39:26.275654 36 [Crash] 000000CDA6BFD360: 99 B6 9E BA FB 7F 00 00 00 00 00 00 FB 7F 00 00 ................
  2269. I 2024.10.14 20:39:26.275780 36 [Crash] 000000CDA6BFD370: 00 D4 BF A6 CD 00 00 00 00 00 00 00 00 00 00 00 ................
  2270. I 2024.10.14 20:39:26.275905 36 [Crash] 000000CDA6BFD380: 00 00 00 00 00 00 00 00 A8 D4 BF A6 CD 00 00 00 ................
  2271. I 2024.10.14 20:39:26.276032 36 [Crash] 000000CDA6BFD390: 00 00 00 00 4C 02 00 00 00 C0 A8 7E 4C 02 00 00 ....L......~L...
  2272. I 2024.10.14 20:39:26.276156 36 [Crash] 000000CDA6BFD3A0: 48 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 H...............
  2273. I 2024.10.14 20:39:26.276278 36 [Crash] 000000CDA6BFD3B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2274. I 2024.10.14 20:39:26.276398 36 [Crash] 000000CDA6BFD3C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2275. I 2024.10.14 20:39:26.276523 36 [Crash] 000000CDA6BFD3D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2276. I 2024.10.14 20:39:26.276648 36 [Crash] 000000CDA6BFD3E0: 00 00 00 00 00 00 00 00 46 DA 7B F8 F6 7F 00 00 ........F.{.....
  2277. I 2024.10.14 20:39:26.276768 36 [Crash] 000000CDA6BFD3F0: 2C 92 3E ED 1E 93 00 00 00 00 00 00 00 00 00 00 ,.>.............
  2278. I 2024.10.14 20:39:26.276885 36 [Crash] 000000CDA6BFD400: 03 00 00 00 00 00 00 00 54 56 7C F8 F6 7F 00 00 ........TV|.....
  2279. I 2024.10.14 20:39:26.276991 36 [Crash] 000000CDA6BFD410: 00 A0 A7 7E 4C 02 00 00 40 D5 BF A6 CD 00 00 00 ...~L...@.......
  2280. I 2024.10.14 20:39:26.277105 36 [Crash] 000000CDA6BFD420: 00 00 00 00 00 00 00 00 54 02 00 00 00 00 00 00 ........T.......
  2281. I 2024.10.14 20:39:26.277194 36 [Crash] 000000CDA6BFD430: C8 18 70 FA F6 7F 00 00 EC 0B 7C F8 F6 7F 00 00 ..p.......|.....
  2282. I 2024.10.14 20:39:26.277282 36 [Crash] 000000CDA6BFD440: C8 18 70 FA F6 7F 00 00 F0 D9 BF A6 CD 00 00 00 ..p.............
  2283. I 2024.10.14 20:39:26.277369 36 [Crash] 000000CDA6BFD450: C8 18 70 FA F6 7F 00 00 03 00 00 00 00 00 00 00 ..p.............
  2284. I 2024.10.14 20:39:26.277470 36 [Crash] 000000CDA6BFD460: F0 D4 BF A6 CD 00 00 00 00 00 00 00 00 00 00 00 ................
  2285. I 2024.10.14 20:39:26.277557 36 [Crash] 000000CDA6BFD470: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2286. I 2024.10.14 20:39:26.277641 36 [Crash] 000000CDA6BFD480: 70 D4 44 FB F6 7F 00 00 00 00 00 00 00 00 00 00 p.D.............
  2287. I 2024.10.14 20:39:26.277769 36 [Crash] 000000CDA6BFD490: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2288. I 2024.10.14 20:39:26.277853 36 [Crash] 000000CDA6BFD4A0: 02 00 00 00 03 00 00 00 30 AF 50 2B 4C 02 00 00 ........0.P+L...
  2289. I 2024.10.14 20:39:26.277937 36 [Crash] 000000CDA6BFD4B0: 47 65 74 4C 61 73 74 45 72 72 6F 72 28 29 20 3D GetLastError() =
  2290. I 2024.10.14 20:39:26.278020 36 [Crash] 000000CDA6BFD4C0: 20 31 32 36 0A 00 00 00 00 00 00 00 00 00 00 00 126............
  2291. I 2024.10.14 20:39:26.278103 36 [Crash] 000000CDA6BFD4D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2292. I 2024.10.14 20:39:26.278185 36 [Crash] 000000CDA6BFD4E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2293. I 2024.10.14 20:39:26.278268 36 [Crash] 000000CDA6BFD4F0: 5B 50 72 69 73 6D 5D 20 44 65 76 69 63 65 20 52 [Prism] Device R
  2294. I 2024.10.14 20:39:26.278353 36 [Crash] 000000CDA6BFD500: 65 6D 6F 76 61 6C 20 2D 20 57 69 6E 31 30 2F 44 emoval - Win10/D
  2295. I 2024.10.14 20:39:26.278438 36 [Crash] 000000CDA6BFD510: 78 31 32 20 42 43 3A 43 6C 6F 73 65 43 6F 6D 6D x12 BC:CloseComm
  2296. I 2024.10.14 20:39:26.278524 36 [Crash] 000000CDA6BFD520: 61 6E 64 4C 69 73 74 00 00 00 00 00 00 00 00 00 andList.........
  2297. I 2024.10.14 20:39:26.278609 36 [Crash] 000000CDA6BFD530: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2298. I 2024.10.14 20:39:26.278695 36 [Crash] 000000CDA6BFD540: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2299. I 2024.10.14 20:39:26.278808 36 [Crash] 000000CDA6BFD550: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2300. I 2024.10.14 20:39:26.278897 36 [Crash] 000000CDA6BFD560: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2301. I 2024.10.14 20:39:26.278984 36 [Crash] 000000CDA6BFD570: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2302. I 2024.10.14 20:39:26.279069 36 [Crash] 000000CDA6BFD580: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2303. I 2024.10.14 20:39:26.279153 36 [Crash] 000000CDA6BFD590: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2304. I 2024.10.14 20:39:26.279238 36 [Crash] 000000CDA6BFD5A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2305. I 2024.10.14 20:39:26.279335 36 [Crash] 000000CDA6BFD5B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2306. I 2024.10.14 20:39:26.279422 36 [Crash] 000000CDA6BFD5C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2307. I 2024.10.14 20:39:26.279506 36 [Crash] 000000CDA6BFD5D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2308. I 2024.10.14 20:39:26.279590 36 [Crash] 000000CDA6BFD5E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2309. I 2024.10.14 20:39:26.279674 36 [Crash] 000000CDA6BFD5F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2310. I 2024.10.14 20:39:26.279758 36 [Crash] 000000CDA6BFD600: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2311. I 2024.10.14 20:39:26.279843 36 [Crash] 000000CDA6BFD610: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2312. I 2024.10.14 20:39:26.279927 36 [Crash] 000000CDA6BFD620: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2313. I 2024.10.14 20:39:26.280011 36 [Crash] 000000CDA6BFD630: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2314. I 2024.10.14 20:39:26.280094 36 [Crash] 000000CDA6BFD640: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2315. I 2024.10.14 20:39:26.280177 36 [Crash] 000000CDA6BFD650: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2316. I 2024.10.14 20:39:26.280260 36 [Crash] 000000CDA6BFD660: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2317. I 2024.10.14 20:39:26.280344 36 [Crash] 000000CDA6BFD670: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2318. I 2024.10.14 20:39:26.280429 36 [Crash] 000000CDA6BFD680: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2319. I 2024.10.14 20:39:26.280512 36 [Crash] 000000CDA6BFD690: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2320. I 2024.10.14 20:39:26.280596 36 [Crash] 000000CDA6BFD6A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2321. I 2024.10.14 20:39:26.280680 36 [Crash] 000000CDA6BFD6B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2322. I 2024.10.14 20:39:26.280763 36 [Crash] 000000CDA6BFD6C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2323. I 2024.10.14 20:39:26.280847 36 [Crash] 000000CDA6BFD6D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2324. I 2024.10.14 20:39:26.280931 36 [Crash] 000000CDA6BFD6E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2325. I 2024.10.14 20:39:26.281014 36 [Crash] 000000CDA6BFD6F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2326. I 2024.10.14 20:39:26.281109 36 [Crash] 000000CDA6BFD700: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2327. I 2024.10.14 20:39:26.281194 36 [Crash] 000000CDA6BFD710: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2328. I 2024.10.14 20:39:26.281278 36 [Crash] 000000CDA6BFD720: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  2329. I 2024.10.14 20:39:26.281361 36 [Crash]
  2330. I 2024.10.14 20:39:26.281444 36 [Crash]
  2331. I 2024.10.14 20:39:26.281531 36 [Crash] ------------------------------------------------------------------------------
  2332. Reporting Error.
  2333. I 2024.10.14 20:39:26.421734 36 [Sigma] Launching 'H:\Diablo IV\BlizzardError\FenrisError.exe' with command line params:
  2334. I 2024.10.14 20:39:26.421861 36 [Sigma] H:\Diablo IV\BlizzardError\ReportedBugs\2024-10-14 14.39.26 17656\ErrorReport.Bug
  2335. I 2024.10.14 20:39:26.421951 36 [Sigma] -simple
  2336. I 2024.10.14 20:39:26.422038 36 [Sigma] -nocancel
  2337. I 2024.10.14 20:39:26.422122 36 [Sigma] -product
  2338. I 2024.10.14 20:39:26.422207 36 [Sigma] Fenris
  2339. I 2024.10.14 20:39:26.422292 36 [Sigma] -reopen
  2340. I 2024.10.14 20:39:26.422392 36 [Sigma] "H:\Diablo IV\Diablo IV Launcher.exe"
  2341. I 2024.10.14 20:39:26.422476 36 [Sigma] -attachment
  2342. I 2024.10.14 20:39:26.422557 36 [Sigma] H:\Diablo IV\BlizzardError\ReportedBugs\2024-10-14 14.39.26 17656\FenrisDebug.txt
  2343. I 2024.10.14 20:39:26.422638 36 [Sigma] -attachment
  2344. I 2024.10.14 20:39:26.422719 36 [Sigma] H:\Diablo IV\BlizzardError\ReportedBugs\2024-10-14 14.39.26 17656\Fenris-0.dmp
  2345. I 2024.10.14 20:39:26.422801 36 [Sigma] Launching child process 'H:\Diablo IV\BlizzardError\FenrisError.exe'
  2346. with working directory 'H:\Diablo IV\BlizzardError\ReportedBugs\2024-10-14 14.39.26 17656'
  2347. I 2024.10.14 20:39:26.422882 36 [Sigma] Process::LaunchChildProcess process: "H:\Diablo IV\BlizzardError\FenrisError.exe"
  2348. I 2024.10.14 20:39:26.422987 36 [Sigma] Process::LaunchChildProcess arguments: """
  2349. End of error report.
  2350. I 2024.10.14 20:39:27.030502 36 [Crash] TerminateProcess via DefaultTerminateCallback with code 3
  2351.  
Tags: diablo 4
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