Walkero0

material stairs

Oct 28th, 2023
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.82 KB | None | 0 0
  1. ambient[] = { 1, 1, 1, 1 };
  2. diffuse[] = { 1, 1, 1, 1 };
  3. forcedDiffuse[] = { 0, 0, 0, 1 };
  4. emmisive[] = { 0, 0, 0, 1 };
  5. specular[] = { 0.16, 0.16, 0.16, 1 };
  6. specularPower = 45;
  7. PixelShaderID = "Super";
  8. VertexShaderID = "Super";
  9. class Stage1 {
  10. texture = "slay_building\wood_stairs\data\stairs_comb_NOHQ.paa";
  11. uvSource = "tex";
  12. class uvTransform {
  13. aside[] = { 1, 0, 0 };
  14. up[] = { 0, 1, 0 };
  15. dir[] = { 0, 0, 0 };
  16. pos[] = { 0, 0, 0 };
  17. };
  18. };
  19. class Stage2 {
  20. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
  21. uvSource = "tex";
  22. class uvTransform {
  23. aside[] = { 1, 1, 0 };
  24. up[] = { 0, 1, 0 };
  25. dir[] = { 0, 0, 0 };
  26. pos[] = { 0, 0, 0 };
  27. };
  28. };
  29. class Stage3 {
  30. texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
  31. uvSource = "tex";
  32. class uvTransform {
  33. aside[] = { 1, 0, 0 };
  34. up[] = { 0, 1, 0 };
  35. dir[] = { 0, 0, 0 };
  36. pos[] = { 0, 0, 0 };
  37. };
  38. };
  39. class Stage4 {
  40. texture = "slay_building\wood_stairs\data\stairs_comb_AS.paa";
  41. uvSource = "tex";
  42. class uvTransform {
  43. aside[] = { 1, 0, 0 };
  44. up[] = { 0, 1, 0 };
  45. dir[] = { 0, 0, 1 };
  46. pos[] = { 0, 0, 1 };
  47. };
  48. };
  49. class Stage5 {
  50. texture = "slay_building\wood_stairs\data\stairs_comb_SMDI.paa";
  51. uvSource = "tex";
  52. class uvTransform {
  53. aside[] = { 1, 0, 0 };
  54. up[] = { 0, 1, 0 };
  55. dir[] = { 0, 0, 0 };
  56. pos[] = { 0, 0, 0 };
  57. };
  58. };
  59. class Stage6 {
  60. texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
  61. uvSource = "tex";
  62. class uvTransform {
  63. aside[] = { 1, 0, 0 };
  64. up[] = { 0, 1, 0 };
  65. dir[] = { 0, 0, 1 };
  66. pos[] = { 0, 0, 0 };
  67. };
  68. };
  69. class Stage7 {
  70. texture = "a3\data_f\env_land_ca.paa";
  71. useWorldEnvMap = "true";
  72. uvSource = "tex";
  73. class uvTransform {
  74. aside[] = { 1, 0, 0 };
  75. up[] = { 0, 1, 0 };
  76. dir[] = { 0, 0, 1 };
  77. pos[] = { 0, 0, 0 };
  78. };
  79. };
  80. class StageTI {
  81. texture = "a3\data_f\default_vehicle_ti_ca.paa";
  82. };
Advertisement
Add Comment
Please, Sign In to add comment