Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ambient[] = { 1, 1, 1, 1 };
- diffuse[] = { 1, 1, 1, 1 };
- forcedDiffuse[] = { 0, 0, 0, 1 };
- emmisive[] = { 0, 0, 0, 1 };
- specular[] = { 0.16, 0.16, 0.16, 1 };
- specularPower = 45;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1 {
- texture = "slay_building\wood_stairs\data\stairs_comb_NOHQ.paa";
- uvSource = "tex";
- class uvTransform {
- aside[] = { 1, 0, 0 };
- up[] = { 0, 1, 0 };
- dir[] = { 0, 0, 0 };
- pos[] = { 0, 0, 0 };
- };
- };
- class Stage2 {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
- uvSource = "tex";
- class uvTransform {
- aside[] = { 1, 1, 0 };
- up[] = { 0, 1, 0 };
- dir[] = { 0, 0, 0 };
- pos[] = { 0, 0, 0 };
- };
- };
- class Stage3 {
- texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
- uvSource = "tex";
- class uvTransform {
- aside[] = { 1, 0, 0 };
- up[] = { 0, 1, 0 };
- dir[] = { 0, 0, 0 };
- pos[] = { 0, 0, 0 };
- };
- };
- class Stage4 {
- texture = "slay_building\wood_stairs\data\stairs_comb_AS.paa";
- uvSource = "tex";
- class uvTransform {
- aside[] = { 1, 0, 0 };
- up[] = { 0, 1, 0 };
- dir[] = { 0, 0, 1 };
- pos[] = { 0, 0, 1 };
- };
- };
- class Stage5 {
- texture = "slay_building\wood_stairs\data\stairs_comb_SMDI.paa";
- uvSource = "tex";
- class uvTransform {
- aside[] = { 1, 0, 0 };
- up[] = { 0, 1, 0 };
- dir[] = { 0, 0, 0 };
- pos[] = { 0, 0, 0 };
- };
- };
- class Stage6 {
- texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
- uvSource = "tex";
- class uvTransform {
- aside[] = { 1, 0, 0 };
- up[] = { 0, 1, 0 };
- dir[] = { 0, 0, 1 };
- pos[] = { 0, 0, 0 };
- };
- };
- class Stage7 {
- texture = "a3\data_f\env_land_ca.paa";
- useWorldEnvMap = "true";
- uvSource = "tex";
- class uvTransform {
- aside[] = { 1, 0, 0 };
- up[] = { 0, 1, 0 };
- dir[] = { 0, 0, 1 };
- pos[] = { 0, 0, 0 };
- };
- };
- class StageTI {
- texture = "a3\data_f\default_vehicle_ti_ca.paa";
- };
Advertisement
Add Comment
Please, Sign In to add comment