Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Not owned by me, Credits to the original Owner
- -- Xfer was here (T.V.K)
- --[[
- oop stinky stand
- b = barrage
- j = stronk slap
- h = b o n k
- r = kick
- l = freeze
- "-" = spin
- x = backstab(why that)
- p = teleport to mouse pos
- e = le punch
- k = enable uno reverse card(also fully heal)
- t = grab(does this actually works/!?/1 omagad)
- ]]
- id1 = "rbxassetid://3445788051"
- id2 = "rbxassetid://4782250127"
- id3 = "rbxassetid://4774879706"
- id4 = "rbxassetid://2763936707"
- --if game.Name ~= "A Bizarre Day" then
- --id1 = "rbxassetid://4639551633"
- --id2 = "rbxassetid://4639725706"
- --id3 = "rbxassetid://4639554383"
- --end
- Anim3 = Instance.new("Animation")
- Anim3.AnimationId = id1 -- abd not modded
- Anim4 = Instance.new("Animation")
- Anim4.AnimationId = id4 -- EEE
- --Anim3.AnimationId = "rbxassetid://4639551633" -- abd modded
- Anim2 = Instance.new("Animation")
- Anim2.AnimationId = "rbxassetid://188632011"
- local mouse = game.Players.LocalPlayer:GetMouse()
- game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(h)
- if h:IsA("LocalScript") then
- h:Destroy()
- print("yikes")
- end
- end)
- repeat
- wait(0.5)
- until game.Players.LocalPlayer.Character.Humanoid
- --_G.track3 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim3)
- --_G.track2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim2)
- delay(0,function()
- while true do
- wait(0.5)
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("h") == nil then
- local h = Instance.new("Weld",game.Players.LocalPlayer.Character)
- h.Name = "h"
- print('_G.hhhh')
- wait(1.5)
- print("_G.hhhhh")
- game.ReplicatedStorage.Block:FireServer(true)
- _G.track3 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim3)
- _G.track2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim2)
- _G.track4 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim4)
- end
- end
- end)
- local grabbed = false
- local barrage = false
- local nou = false
- local debounce = false
- hitsounds = {"rbxassetid://545219984","rbxassetid://4137216950","rbxassetid://166423137","rbxassetid://4164190231","rbxassetid://147722227"}
- _G.makehitbox = function(part,damage)
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = part.CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = part
- hitbox1.Size = part.Size
- hitbox1.Transparency = 0
- hitbox1.Color = Color3.new(0,0,0)
- game.Debris:AddItem(hitbox1,.15)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, damage, 0.3, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*25+Vector3.new(0,10,0),"rbxassetid://241837157", 0.2 ,Color3.new(1, 1, 1), "rbxassetid://1202656211", 1, 1)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, damage, 0.3, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*25+Vector3.new(0,10,0),"rbxassetid://241837157", 0.2 ,Color3.new(1, 1, 1), "rbxassetid://1202656211", 1, 1)
- hitbox1:Destroy()
- end
- end
- end)
- --delay(.1,function()if hitbox1 then hitbox1:Destroy() end end)
- end
- _G.func = function()
- game.ReplicatedStorage.Jump:FireServer(BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local hitbox2 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox2.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
- hitbox2.Name = "hitbox"
- hitbox2.Anchored = false
- hitbox2.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox2)
- weld.Part0 = hitbox2
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- hitbox2.Size = game.Players.LocalPlayer.Character["Left Arm"].Size*1.5
- hitbox2.Massless = true
- hitbox2.Transparency = 1
- hitbox2.Color = Color3.new(0,0,0)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if (hit.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- print(hit.Parent.Name)
- debounce = true
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 8.255, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.1 ,Color3.new(1, 1, 1), hitsounds[1], 1, 2)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 8.255, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.1 ,Color3.new(1, 1, 1), hitsounds[1], 1, 2)
- end
- end
- end)
- local touch2 = hitbox2.Touched:Connect(function(hit)
- if (hit.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- print(hit.Parent.Name)
- debounce = true
- delay(0,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 12.8, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0), 0.05, hitsounds[1], 1, 2)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 8.255, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.1 ,Color3.new(1, 1, 1), hitsounds[1], 1, 2)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 8.255, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.1 ,Color3.new(1, 1, 1), hitsounds[1], 1, 2)
- end
- end
- end)
- barrage = not barrage
- if barrage then
- delay(0,function()
- while barrage do
- wait(0)
- if barrage then
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(.1,.1,.1),Vector3.new(math.random(500,1000)/1000,math.random(7,10)/10,math.random(500,1000)/1000),BrickColor.new("Black"))
- else
- break
- end
- end
- end)
- _G.track3:Play(.1, 1, 2.5)
- else
- _G.track3:Stop()
- wait(0.1)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v.Name == "hitbox" then
- v:Destroy()
- end
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- end
- _G.strong = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(5,6,5),Vector3.new(1,1,1),BrickColor.new("Black"))
- --game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(1,1,1),Vector3.new(1,1,1),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://218504594"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 95, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*300+Vector3.new(0,50,0),"rbxassetid://241837157", 0.2 ,Color3.new(1, 1, 1), hitsounds[2], 1, 10)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 95, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*300+Vector3.new(0,50,0),"rbxassetid://241837157", 0.2 ,Color3.new(1, 1, 1), hitsounds[2], 1, 10)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 2)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.4)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.lepunch = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(0.2,0.2,0.2),Vector3.new(0.2,0.2,0.2),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Left Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = id3
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- --:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 12, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10+Vector3.new(0,0,0),"rbxassetid://241837157", 0.03 ,Color3.new(1, 1, 1), hitsounds[1], 1, 1)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 12, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10+Vector3.new(0,0,0),"rbxassetid://241837157", 0.03 ,Color3.new(1, 1, 1), hitsounds[1], 1, 1)
- hitbox1:Destroy()
- end
- end
- end)
- if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 2.5)
- else
- track:Play(.1, 1, 1.5)
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.5)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.hhh = false
- _G.func2 = function()
- --game.ReplicatedStorage.Jump:FireServer(BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local hitbox2 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox2.CFrame = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].CFrame
- hitbox2.Name = "hitbox"
- hitbox2.Anchored = false
- hitbox2.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox2)
- weld.Part0 = hitbox2
- weld.Part1 = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"]
- hitbox2.Size = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].Size*1.5
- hitbox2.Massless = true
- hitbox2.Transparency = 1
- hitbox2.Color = Color3.new(0,0,0)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if (hit.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- print(hit.Parent.Name)
- debounce = true
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 9.655, 1.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.4 ,Color3.new(1, 1, 0), "rbxassetid://1202656211", 1, 2)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 9.655, 1.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.4 ,Color3.new(1, 1, 0), "rbxassetid://1202656211", 1, 2)
- end
- end
- end)
- local touch2 = hitbox2.Touched:Connect(function(hit)
- if (hit.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- print(hit.Parent.Name)
- debounce = true
- delay(0,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 12.8, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0), 0.05, hitsounds[1], 1, 2)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 9.655, 1.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.4 ,Color3.new(1, 1, 0), "rbxassetid://1202656211", 1, 2)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 9.655, 1.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,0,0),"rbxassetid://241837157", 0.4 ,Color3.new(1, 1, 0), "rbxassetid://1202656211", 1, 2)
- end
- end
- end)
- barrage = not barrage
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],0.4)
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],0.4)
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],0.4)
- if barrage then
- --[[delay(0,function()
- while barrage do
- wait(0)
- if barrage then
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(.1,.1,.1),Vector3.new(math.random(500,1000)/10000,math.random(7,10)/100,math.random(500,1000)/10000),BrickColor.new("Black"))
- else
- break
- end
- end
- end)]]
- _G.track4:Play(.1, 1, 2)
- else
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],1)
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],1)
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],1)
- _G.track4:Stop()
- wait(0.1)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v.Name == "hitbox" then
- v:Destroy()
- end
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- end
- _G.strong2 = function()
- --if game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch") then
- -- game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch"):Play()
- --end
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(0.02,0.02,0.02),Vector3.new(0.02,0.02,0.02),game.Players.LocalPlayer.Character.Stand["Stand Right Arm"])
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- game.Players.LocalPlayer.Character.Stand["Stand Head"].Transparency = 0.3
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],0.3)
- game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].Transparency = 0.3 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],0)
- weld.Part1 = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"]*.6
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://2876975825"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 95, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*200+Vector3.new(0,80,0),"rbxassetid://241837157",1 ,Color3.new(1, 1, 0), "rbxassetid://1202656211", 1, 1)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 95, 0.4, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*200+Vector3.new(0,80,0),"rbxassetid://241837157", 1 ,Color3.new(1, 1, 0), "rbxassetid://1202656211", 1, 1)
- hitbox1:Destroy()
- end
- end
- end)
- --if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 2)
- --else
- --track:Play(.1, 1, 1.5)
- --end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- local y = 1
- delay(0.4,function()game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],1) game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],y) end)
- wait(0.6)
- _G.hhh = not _G.hhh
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.lepunch2 = function()
- --if game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch") then
- -- game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch"):Play()
- --end
- --game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(0.02,0.02,0.02),Vector3.new(0.02,0.02,0.02),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- if _G.hhh then hitbox1.CFrame = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].CFrame elseif not _G.hhh then hitbox1.CFrame = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].CFrame end
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- game.Players.LocalPlayer.Character.Stand["Stand Head"].Transparency = 0.3
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],0.3)
- if _G.hhh then game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].Transparency = 0.3 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],0) elseif not _G.hhh then game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].Transparency = 0.3 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],0) end
- if _G.hhh then weld.Part1 = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"] elseif not _G.hhh then weld.Part1 = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"] end
- if _G.hhh then hitbox1.Size = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].Size*1.5 elseif not _G.hhh then hitbox1.Size = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].Size*1.5 end hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- if _G.hhh then Anim.AnimationId = "rbxassetid://2876963057" elseif not _G.hhh then Anim.AnimationId = "rbxassetid://2876963877" end-- Anim.AnimationId
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- --:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 16, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*20+Vector3.new(0,0,0),"rbxassetid://241837157", 0.3 ,Color3.new(1, 1, 0), hitsounds[1], 1, 1)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 16, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*20+Vector3.new(0,0,0),"rbxassetid://241837157", 0.3 ,Color3.new(1, 1, 0), hitsounds[1], 1, 1)
- hitbox1:Destroy()
- end
- end
- end)
- --if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 1.2)
- --else
- --track:Play(.1, 1, 1.5)
- --end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- local y = 0
- delay(0.3,function()game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],1) if _G.hhh then for i = 1,10 do wait(0) y = y+0.1 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],y) end elseif not _G.hhh then for i = 1,10 do wait(0) y = y+0.1 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],y) end end end)
- wait(0.4)
- _G.hhh = not _G.hhh
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.pos = nil
- --_G.connection = nil
- _G.control = function()
- grabbed = not grabbed
- --if game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch") then
- -- game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch"):Play()
- --end
- --game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(0.02,0.02,0.02),Vector3.new(0.02,0.02,0.02),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- if _G.hhh then hitbox1.CFrame = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].CFrame elseif not _G.hhh then hitbox1.CFrame = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].CFrame end
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- game.Players.LocalPlayer.Character.Stand["Stand Head"].Transparency = 0.3
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],0.3)
- if _G.hhh then game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].Transparency = 0.3 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],0) elseif not _G.hhh then game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].Transparency = 0.3 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],0) end
- if _G.hhh then weld.Part1 = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"] elseif not _G.hhh then weld.Part1 = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"] end
- if _G.hhh then hitbox1.Size = game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].Size*1.5 elseif not _G.hhh then hitbox1.Size = game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].Size*1.5 end hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- if _G.hhh then Anim.AnimationId = "rbxassetid://2876963057" elseif not _G.hhh then Anim.AnimationId = "rbxassetid://2876963877" end-- Anim.AnimationId
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- --[[_G.connection = Instance.new("Part",hit.Parent)
- _G.connection.CFrame = hit.Parent["HumanoidRootPart"].CFrame
- _G.connection.Name = "hitbox"
- _G.connection.Anchored = false
- _G.connection.CanCollide = false
- local weld = Instance.new("WeldConstraint",_G.connection)
- weld.Part0 = _G.connection
- weld.Part1 = hit.Parent["HumanoidRootPart"]
- _G.connection.Size = hit.Parent["HumanoidRootPart"].Size*2
- _G.connection.Massless = true
- _G.connection.Transparency = 1
- _G.connection.Color = Color3.new(0,0,0)
- _G.connection.Touched:Connect(function(hit2)
- if hit2.Parent:FindFirstChild("Humanoid") and hit2.Parent ~= hit.Parent then
- print(hit.Parent.Name.." hitted "..hit2.Parent.Name)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit2.Parent.Humanoid, hit2.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit2.Parent.Humanoid, hit2.Parent.HumanoidRootPart.CFrame, (hit.Velocity*1.5).magnitude, 0.1, hit.Velocity*2 , "rbxassetid://241837157", 0, Color3.new(0, 0, 0), "rbxassetid://4137216950", 0, 0)
- elseif hit2.Parent.Parent:FindFirstChild("Humanoid") and hit2.Parent.Parent ~= hit.Parent then
- print(hit.Parent.Name.." hitted "..hit2.Parent.Parent.Name)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit2.Parent.Parent.Humanoid, hit2.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit2.Parent.Parent.Humanoid, hit2.Parent.Parent.HumanoidRootPart.CFrame, (hit.Velocity*1.5).magnitude, 0.1, hit.Velocity*2 , "rbxassetid://241837157", 0, Color3.new(0, 0, 0), "rbxassetid://4137216950", 0, 0)
- end
- end)]]
- delay(0.1,function()debounce = false end)
- while grabbed do
- wait(0.01)
- _G.pos = mouse.Hit
- if grabbed then
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 0.01, 0.1,((_G.pos.p)-hit.Parent.HumanoidRootPart.Position)*1.4, "rbxassetid://241837157", 0, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 0)
- --game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 0.01, 0.1, ((game.Players.LocalPlayer.Character.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10)-hit.Parent.HumanoidRootPart.Position)*1.5, 0, hitsounds[1], 1, 0)
- else
- --_G.connection:Destroy()
- --game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 20, 0.05, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*50, 0, hitsounds[1], 1, 0)
- break
- end
- end
- hitbox1:Destroy()
- end
- end
- end)
- --if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 1.2)
- --else
- --track:Play(.1, 1, 1.5)
- --end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- local y = 0
- delay(0.3,function()game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],1) if _G.hhh then for i = 1,10 do wait(0) y = y+0.1 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],y) end elseif not _G.hhh then for i = 1,10 do wait(0) y = y+0.1 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],y) end end end)
- wait(0.4)
- _G.hhh = not _G.hhh
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.kick2 = function()
- --if game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch") then
- -- game.Players.LocalPlayer.Character.Stand.StandHumanoidRooPart:FindFirstChild("Punch"):Play()
- --end
- game.ReplicatedStorage.StrongPunch:FireServer(Vector3.new(0.02,0.02,0.02),Vector3.new(0.02,0.02,0.02),game.Players.LocalPlayer.Character.Stand["Stand Right Leg"])
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],0.3)
- --game.Players.LocalPlayer.Character.Stand["Stand Right Leg"].Transparency = 0.3 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Leg"],0.3)
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],0.3)
- game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],0.3)
- _G.makehitbox(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],15)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://3893841692"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- --if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 2)
- --else
- --track:Play(.1, 1, 1.5)
- --end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- local y = 1
- --game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],1) game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Leg"],y)
- wait(0.1)
- _G.makehitbox(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],25)
- wait(0.1)
- _G.makehitbox(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],35)
- wait(0.1)
- _G.makehitbox(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],45)
- --_G.hhh = not _G.hhh
- delay(0.1,function() game.Players.LocalPlayer.Character.Stand["Stand Right Arm"].Transparency = 1 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Right Arm"],1)
- game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].Transparency = 1 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Left Arm"],1) game.Players.LocalPlayer.Character.Stand["Stand Left Arm"].Transparency = 1 game.ReplicatedStorage.Transparency:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Head"],1) end)
- end
- _G.grab = function()
- grabbed = not grabbed
- --game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(0.2,0.2,0.2),Vector3.new(0.2,0.2,0.2),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Left Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = id3
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(1,function()debounce = false end)
- while grabbed do
- wait(0.01)
- if grabbed then
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 0.01, 0.1, ((game.Players.LocalPlayer.Character.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*5)-hit.Parent.HumanoidRootPart.Position)*1, "rbxassetid://241837157", 0, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 0)
- --game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 0.01, 0.1, ((game.Players.LocalPlayer.Character.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10)-hit.Parent.HumanoidRootPart.Position)*1.5, 0, hitsounds[1], 1, 0)
- else
- --game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 20, 0.05, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*50, 0, hitsounds[1], 1, 0)
- break
- end
- end
- hitbox1:Destroy()
- end
- end
- end)
- if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 2)
- else
- track:Play(.1, 1, 1)
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.5)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.kick = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(1,2,1),Vector3.new(.2,.4,.2),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Leg"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Leg"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = id2
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 65, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*280+Vector3.new(0,250,0),"rbxassetid://241837157", 0.2 ,Color3.new(1, 1, 1), "rbxassetid://314390675", 1, 2)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 65, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*125+Vector3.new(0,150,0),"rbxassetid://241837157", 0.2 ,Color3.new(1, 1, 1), "rbxassetid://314390675", 1, 2)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 3)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.3)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.freeze = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(.1,.1,.1),Vector3.new(1,1,1),BrickColor.new("Cyan"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://3681052896"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 20, 29, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0.01+Vector3.new(0,0,0),"rbxassetid://241837157", 0.12 ,Color3.new(0, 0, 1), "rbxassetid://268249319", 1, 6)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 20, 29, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0.01+Vector3.new(0,0,0),"rbxassetid://241837157", 0.12 ,Color3.new(0, 0, 1), "rbxassetid://268249319", 1, 6)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 4)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.6)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.bonk = function()
- game.ReplicatedStorage.PlayerStrongPunch2:FireServer(Vector3.new(0.1,0.1,0.1),Vector3.new(0.5,0.5,0.5),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 25, 10, Vector3.new(0,-200,0),"rbxassetid://241837157", 0.8 ,Color3.new(1, 1, 1), hitsounds[4], 1, 50)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 25, 10, Vector3.new(0,-200,0),"rbxassetid://241837157", 0.8 ,Color3.new(1, 1, 1), hitsounds[4], 1, 50)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 7)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.3)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.spin = function()
- game.ReplicatedStorage.Jump:FireServer(BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 38
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Torso"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Torso"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.4,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 25, 0.1, Vector3.new(0,150,0), 0.4, hitsounds[5], 1, 50)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.4,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 25, 0.1, Vector3.new(0,150,0), 0.4, hitsounds[5], 1, 50)
- end
- end
- end)
- local e = true
- delay(0,function()
- while e == true do
- wait(0)
- if e == true then
- if _G.track2.IsPlaying == false then
- _G.track2:Play(.1, 5, 3)
- end
- else
- break
- end
- end
- end)
- wait(2)
- e = false
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.backstab = function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181525546"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 2
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Torso"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Torso"].Size+Vector3.new(0,6,0)
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(1,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 75, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-200,"rbxassetid://241837157", 0.8 ,Color3.new(1, 1, 1), hitsounds[5], 1, 50)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(1,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 75, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-200,"rbxassetid://241837157", 0.8 ,Color3.new(1, 1, 1), hitsounds[5], 1, 50)
- end
- end
- end)
- track:Play(.1, 5, 10)
- wait(0.4)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.destroy = function()
- game.ReplicatedStorage.Jump:FireServer(BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- track:Play(.1, 1, 0.1)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(10)
- track:Stop()
- for i,hit in ipairs(game.Players:GetChildren())do
- if hit.Character:FindFirstChild("Humanoid") and hit.Character:FindFirstChild("HumanoidRootPart") and hit.Character.Name ~= game.Players.LocalPlayer.Name then
- print(hit.Character.Name)
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Character:FindFirstChild("Humanoid"), hit.Character.HumanoidRootPart.CFrame, 95, 0.1, Vector3.new(0,500,0),"rbxassetid://241837157", 5 ,Color3.new(1, 1, 1), "rbxassetid://1839997944", 1, 100)
- end
- end
- end
- _G.nou = function()
- nou = not nou
- --game:GetService("ReplicatedStorage").Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, 10, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), 0.01, "rbxassetid://1233", 0.8, 100)
- if nou == true then
- game:GetService("ReplicatedStorage").Heal:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, game.Players.LocalPlayer.Character.Humanoid.MaxHealth+game.Players.LocalPlayer.Character.Humanoid.Health, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*100+Vector3.new(0,20,0), "rbxassetid://241837157", 1, Color3.new(0, 255, 0), "rbxassetid://4137216950", 1, 0)
- game:GetService("ReplicatedStorage").RTZ:FireServer(
- true
- )
- game:GetService("ReplicatedStorage").Deflect:FireServer(
- true
- )
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
- Text = "no u = true"; --The chat message
- Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white
- Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold
- TextSize = 18 --Text size, defaults to 18
- })
- else
- game:GetService("ReplicatedStorage").Heal:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, game.Players.LocalPlayer.Character.Humanoid.MaxHealth+game.Players.LocalPlayer.Character.Humanoid.Health, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*100+Vector3.new(0,20,0), "rbxassetid://241837157", 1, Color3.new(0, 255, 0), "rbxassetid://4137216950", 1, 0)
- game:GetService("ReplicatedStorage").RTZ:FireServer(
- false
- )
- game:GetService("ReplicatedStorage").Deflect:FireServer(
- false
- )
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
- Text = "no u = false"; --The chat message
- Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white
- Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold
- TextSize = 18 --Text size, defaults to 18
- })
- end
- end
- stand = 0
- _G.freezeall = function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- local x = 0
- local y = -1
- local z = 0
- for i = 1,80 do
- wait(0)
- z = z + 0.1
- if z <= 1 then
- x = x - 0.1
- y = y + 0.1
- elseif z <= 2 then
- x = x + 0.1
- y = y + 0.1
- elseif z <= 3 then
- x = x + 0.1
- y = y - 0.1
- elseif z <= 4 then
- x = x - 0.1
- y = y - 0.1
- end
- if z >= 5 then
- x = 0
- y = -1
- z = 0
- end
- local part = Instance.new("Part",workspace)
- part.Anchored = true
- part.Size = Vector3.new(1,1,1)
- part.CanCollide = false
- part.Transparency = 1
- game.Debris:AddItem(part,0.1)
- part.Position = game.Players.LocalPlayer.Character.Torso.Position+game.Players.LocalPlayer.Character.Torso.CFrame.LookVector*(x*10)+game.Players.LocalPlayer.Character.Torso.CFrame.RightVector*(y*10)
- game:GetService("ReplicatedStorage").Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid,part.CFrame, 0.01, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0+Vector3.new(0,0,0),"rbxassetid://241837157", 1.5 ,Color3.new(1, 0, 0), "rbxassetid://1839997944", 0.8, 1)
- local part = Instance.new("Part",workspace)
- part.Anchored = true
- part.Size = Vector3.new(1,1,1)
- part.CanCollide = false
- part.Transparency = 1
- game.Debris:AddItem(part,0.1)
- part.Position = game.Players.LocalPlayer.Character.Torso.Position+game.Players.LocalPlayer.Character.Torso.CFrame.UpVector*((-x*10)/2)+game.Players.LocalPlayer.Character.Torso.CFrame.RightVector*(-y*10)
- game:GetService("ReplicatedStorage").Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid,part.CFrame, 0.01, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0+Vector3.new(0,0,0),"rbxassetid://241837157", 1.5 ,Color3.new(1, 0, 0), "rbxassetid://1839997944", 0.8, 1)
- end
- wait(0.2)
- for i = 1,40 do
- --wait(0)
- z = z + 0.1
- if z <= 1 then
- x = x - 0.1
- y = y + 0.1
- elseif z <= 2 then
- x = x + 0.1
- y = y + 0.1
- elseif z <= 3 then
- x = x + 0.1
- y = y - 0.1
- elseif z <= 4 then
- x = x - 0.1
- y = y - 0.1
- end
- if z >= 5 then
- x = 0
- y = -1
- z = 0
- end
- local part = Instance.new("Part",workspace)
- part.Anchored = true
- part.Size = Vector3.new(1,1,1)
- part.CanCollide = false
- part.Transparency = 1
- game.Debris:AddItem(part,0.1)
- part.Position = game.Players.LocalPlayer.Character.Torso.Position+game.Players.LocalPlayer.Character.Torso.CFrame.LookVector*(x*10)+game.Players.LocalPlayer.Character.Torso.CFrame.RightVector*(y*10)
- game:GetService("ReplicatedStorage").Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid,part.CFrame, 0.01, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0+Vector3.new(0,0,0),"rbxassetid://241837157", 1.5 ,Color3.new(1, 0, 0), "rbxassetid://1839997944", 0.8, 1)
- local part = Instance.new("Part",workspace)
- part.Anchored = true
- part.Size = Vector3.new(1,1,1)
- part.CanCollide = false
- part.Transparency = 1
- game.Debris:AddItem(part,0.1)
- part.Position = game.Players.LocalPlayer.Character.Torso.Position+game.Players.LocalPlayer.Character.Torso.CFrame.UpVector*((-x*10)/2)+game.Players.LocalPlayer.Character.Torso.CFrame.RightVector*(-y*10)
- game:GetService("ReplicatedStorage").Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid,part.CFrame, 0.01, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0+Vector3.new(0,0,0),"rbxassetid://241837157", 1.5 ,Color3.new(1, 0, 0), "rbxassetid://1839997944", 0.8, 1)
- end
- wait(1)
- for i,v in pairs(game.Players:GetChildren())do
- if v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Block") and v.Name ~= game.Players.LocalPlayer.Name then
- game:GetService("ReplicatedStorage").Damage:FireServer(v.Character.Humanoid,game.Players.LocalPlayer.Character.Torso.CFrame, 10, 10, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0+Vector3.new(0,0.01,0),"rbxassetid://nil", 1,Color3.new(0,0,0), "rbxassetid://1839997944", 1, 1)
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- _G.contc = mouse.KeyDown:Connect(function(key)
- if key == 'b' then
- if stand == 0 then
- _G.func()
- else
- _G.func2()
- end
- elseif key == 'j' then
- if stand == 0 then
- _G.strong()
- else
- _G.strong2()
- end
- elseif key == 'r' then
- if stand == 0 then
- _G.kick()
- else
- _G.kick2()
- end
- elseif key == 'e' then
- if stand == 0 then
- _G.lepunch()
- else
- _G.lepunch2()
- end
- elseif key == 't' then
- if stand == 0 then
- _G.grab()
- else
- _G.control()
- end
- elseif key == 'l' then
- --if stand == 0 then
- _G.freeze()
- --end
- elseif key == 'k' then
- -- if stand == 0 then
- _G.nou()
- -- end
- elseif key == 'h' then
- --if stand == 0 then
- _G.bonk()
- --end
- elseif key == '=' then
- if stand == 0 then
- _G.destroy()
- end
- elseif key == '-' then
- _G.spin()
- if stand == 0 then
- stand = 1
- else
- stand = 0
- end
- elseif key == 'x' then
- --if stand == 0 then
- _G.backstab()
- --end
- elseif key == 'p' then
- --if stand == 0 then
- game.Players.LocalPlayer.Character:MoveTo(mouse.Hit.p)
- --end
- elseif key == "f" then
- _G.freezeall()
- end
- end)
- print('h') -- 4774749466
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement