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MastequinGlitcherM0d

Purple Notive edit

May 30th, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1 OH and I edited this - Er_xinic
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://134775806"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Wot? "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = "?"
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Bright yellow")
  342. RightArm.BrickColor = BrickColor.new("Bright yellow")
  343. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  344. Torso.BrickColor = BrickColor.new("Bright violet")
  345. RightLeg.BrickColor = BrickColor.new("Lavender")
  346. LeftLeg.BrickColor = BrickColor.new("Lavender")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://26545611"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://26545583"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. local Hair = Instance.new("Part")
  400. Hair.Parent = char
  401. Hair.Name = "TopHat"
  402. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  403. Hair.CFrame = char.Head.CFrame
  404. Hair:BreakJoints()
  405. Hair.CanCollide = false
  406. Hair.BrickColor = BrickColor.new("Medium Stone")
  407. Hair.TopSurface = "Smooth"
  408. Hair.BottomSurface = "Smooth"
  409. Weld = Instance.new("Weld")
  410. Weld.Name = "Weld"
  411. Weld.Part0 = char.Head
  412. Weld.Part1 = Hair
  413. Weld.Parent = char.Head
  414. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  415. Mesh = Instance.new("SpecialMesh")
  416. Mesh.Parent = Hair
  417. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  418. Mesh.TextureId = "http://www.roblox.com/asset/?id=67999785"
  419. Mesh.Scale = Vector3.new(1, 1, 1)
  420. local Hair = Instance.new("Part")
  421. Hair.Parent = char
  422. Hair.Name = "TopHat"
  423. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  424. Hair.CFrame = char.Head.CFrame
  425. Hair:BreakJoints()
  426. Hair.CanCollide = false
  427. Hair.BrickColor = BrickColor.new("Medium Stone")
  428. Hair.TopSurface = "Smooth"
  429. Hair.BottomSurface = "Smooth"
  430. Weld = Instance.new("Weld")
  431. Weld.Name = "Weld"
  432. Weld.Part0 = char.Head
  433. Weld.Part1 = Hair
  434. Weld.Parent = char.Head
  435. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  436. Mesh = Instance.new("SpecialMesh")
  437. Mesh.Parent = Hair
  438. Mesh.MeshId = "http://www.roblox.com/asset/?id=1271547"
  439. Mesh.TextureId = "http://www.roblox.com/asset/?id=9254947"
  440. Mesh.Scale = Vector3.new(1, 1, 1)
  441. -------------------------------------------------------
  442. --Start Good Stuff--
  443. -------------------------------------------------------
  444. CF = CFrame.new
  445. angles = CFrame.Angles
  446. attack = false
  447. timetofly = true
  448. Euler = CFrame.fromEulerAnglesXYZ
  449. Rad = math.rad
  450. IT = Instance.new
  451. BrickC = BrickColor.new
  452. Cos = math.cos
  453. Acos = math.acos
  454. Sin = math.sin
  455. Asin = math.asin
  456. Abs = math.abs
  457. Mrandom = math.random
  458. Floor = math.floor
  459. random = math.random
  460. radian = math.rad
  461. Vec3 = Vector3.new
  462. cFrame = CFrame.new
  463. Euler = CFrame.fromEulerAnglesXYZ
  464. -------------------------------------------------------
  465. --End Good Stuff--
  466. -------------------------------------------------------
  467. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  468. RSH, LSH = nil, nil
  469. RW = Instance.new("Weld")
  470. LW = Instance.new("Weld")
  471. RH = tors["Right Hip"]
  472. LH = tors["Left Hip"]
  473. RSH = tors["Right Shoulder"]
  474. LSH = tors["Left Shoulder"]
  475. RSH.Parent = nil
  476. LSH.Parent = nil
  477. RW.Name = "RW"
  478. RW.Part0 = tors
  479. RW.C0 = CF(1.5, 0.5, 0)
  480. RW.C1 = CF(0, 0.5, 0)
  481. RW.Part1 = ra
  482. RW.Parent = tors
  483. LW.Name = "LW"
  484. LW.Part0 = tors
  485. LW.C0 = CF(-1.5, 0.5, 0)
  486. LW.C1 = CF(0, 0.5, 0)
  487. LW.Part1 = la
  488. LW.Parent = tors
  489. Effects = {}
  490.  
  491. BTAUNT = Instance.new("Sound", tors)
  492. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  493. BTAUNT.Volume = 10
  494. BTAUNT.Pitch = 1
  495. BTAUNT.Looped = false
  496. BTAUNT.TimePosition = 0.2
  497.  
  498. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  499.  
  500. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  501. bat.Size = Vector3.new(1, 1, 5)
  502. bat.CanCollide = false
  503. bat:BreakJoints()
  504.  
  505. LeDrink = it("Model")
  506. LeDrink.Parent = char
  507. LeDrink.Name = "LeDrink"
  508. RHe = it("Part")
  509. RHe.Parent = LeDrink
  510. RHe.BrickColor = BrickColor.new("Really black")
  511. RHe.Locked = true
  512. RHe.CanCollide = false
  513. RHe.Transparency = 1
  514. PMesh = it("SpecialMesh")
  515. RHe.formFactor = "Symmetric"
  516. PMesh.MeshType = "FileMesh"
  517. PMesh.MeshId = "rbxassetid://10470609"
  518. PMesh.TextureId = "rbxassetid://111405256"
  519. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  520. PMesh.Parent = RHe
  521. local RWeld = it("Weld")
  522. RWeld.Parent = RHe
  523. RWeld.Part0 = RHe
  524. RWeld.Part1 = ra
  525. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  526.  
  527. LeChips = it("Model")
  528. LeChips.Parent = char
  529. LeChips.Name = "LeChips"
  530. RHk = it("Part")
  531. RHk.Parent = LeChips
  532. RHk.BrickColor = BrickColor.new("Really black")
  533. RHk.Locked = true
  534. RHk.CanCollide = false
  535. RHk.Transparency = 1
  536. PMeshe = it("SpecialMesh")
  537. RHk.formFactor = "Symmetric"
  538. PMeshe.MeshType = "FileMesh"
  539. PMeshe.MeshId = "rbxassetid://19106014"
  540. PMeshe.TextureId = "rbxassetid://342435650"
  541. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  542. PMeshe.Parent = RHk
  543. local RWelds = it("Weld")
  544. RWelds.Parent = RHk
  545. RWelds.Part0 = RHk
  546. RWelds.Part1 = ra
  547. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  548.  
  549. local LeDrink = "wiplolnotyet"
  550. local LeChips = "wipaswelllol"
  551. local Sitt = false
  552.  
  553. -------------------------------------------------------
  554. --Start HeartBeat--
  555. -------------------------------------------------------
  556. ArtificialHB = Instance.new("BindableEvent", script)
  557. ArtificialHB.Name = "Heartbeat"
  558. script:WaitForChild("Heartbeat")
  559.  
  560. frame = 1 / 60
  561. tf = 0
  562. allowframeloss = false
  563. tossremainder = false
  564.  
  565.  
  566. lastframe = tick()
  567. script.Heartbeat:Fire()
  568.  
  569.  
  570. game:GetService("RunService").Heartbeat:connect(function(s, p)
  571. tf = tf + s
  572. if tf >= frame then
  573. if allowframeloss then
  574. script.Heartbeat:Fire()
  575. lastframe = tick()
  576. else
  577. for i = 1, math.floor(tf / frame) do
  578. script.Heartbeat:Fire()
  579. end
  580. lastframe = tick()
  581. end
  582. if tossremainder then
  583. tf = 0
  584. else
  585. tf = tf - frame * math.floor(tf / frame)
  586. end
  587. end
  588. end)
  589. -------------------------------------------------------
  590. --End HeartBeat--
  591. -------------------------------------------------------
  592.  
  593.  
  594. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  595. coroutine.resume(coroutine.create(function()
  596. local intensity = 1 * Intensity
  597. local rotM = 0.01 * Intensity
  598. for i = 0, Length, 0.1 do
  599. swait()
  600. intensity = intensity - 0.05 * Intensity / Length
  601. rotM = rotM - 5.0E-4 * Intensity / Length
  602. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  603. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  604. end
  605. Humanoid.CameraOffset = Vec3(0, 0, 0)
  606. end))
  607. end
  608.  
  609. local joyemoji = Instance.new('ParticleEmitter', tors)
  610. joyemoji.VelocitySpread = 2000
  611. joyemoji.Lifetime = NumberRange.new(1)
  612. joyemoji.Speed = NumberRange.new(40)
  613. joy= {}
  614. for i=0, 19 do
  615. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  616. end
  617. joyemoji.Size = NumberSequence.new(joy)
  618. joyemoji.Rate = 0
  619. joyemoji.LockedToPart = false
  620. joyemoji.LightEmission = 0
  621. joyemoji.Texture = "rbxassetid://1176402123"
  622. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  623.  
  624.  
  625. local LIT = Instance.new('ParticleEmitter', tors)
  626. LIT.VelocitySpread = 2000
  627. LIT.Lifetime = NumberRange.new(1)
  628. LIT.Speed = NumberRange.new(45)
  629. nani= {}
  630. for i=0, 19 do
  631. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  632. end
  633. LIT.Size = NumberSequence.new(nani)
  634. LIT.Rate = 0
  635. LIT.LockedToPart = false
  636. LIT.LightEmission = 0
  637. LIT.Texture = "rbxassetid://1492670151"
  638. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  639.  
  640. local toast = Instance.new('ParticleEmitter', tors)
  641. toast.VelocitySpread = 2000
  642. toast.Lifetime = NumberRange.new(1)
  643. toast.Speed = NumberRange.new(60)
  644. toasterstoasttoast= {}
  645. for i=0, 19 do
  646. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  647. end
  648. toast.Size = NumberSequence.new(toasterstoasttoast)
  649. toast.Rate = 0
  650. toast.LockedToPart = false
  651. toast.LightEmission = 0
  652. toast.Texture = "rbxassetid://436096230"
  653. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  654.  
  655. local ok = Instance.new('ParticleEmitter', tors)
  656. ok.VelocitySpread = 2000
  657. ok.Lifetime = NumberRange.new(1)
  658. ok.Speed = NumberRange.new(50)
  659. cool= {}
  660. for i=0, 19 do
  661. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  662. end
  663. ok.Size = NumberSequence.new(cool)
  664. ok.Rate = 0
  665. ok.LockedToPart = false
  666. ok.LightEmission = 0
  667. ok.Texture = "rbxassetid://636768448"
  668. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  669.  
  670. maincolor = BrickC("Really red")
  671. -------------------------------------------------------
  672. --Start Kyu's shitty stuff--
  673. -------------------------------------------------------
  674. function un_fun()
  675. attack = true
  676. hum.WalkSpeed = 0
  677. BTAUNT:Play()
  678. repeat
  679. swait()
  680. BTAUNT.Parent = tors
  681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  682. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  683. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  684. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  685. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  686. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  687. until BTAUNT.Playing == false
  688. attack = false
  689. hum.WalkSpeed = 40
  690. end
  691.  
  692. function Tauntmelon()
  693. attack = true
  694. hum.WalkSpeed = 0
  695. CreateSound("1486343908", tors, 10, 1)
  696. for i = 0, 9, 0.1 do
  697. swait()
  698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  702. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  703. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  704. end
  705. attack = false
  706. hum.WalkSpeed = 40
  707. end
  708.  
  709. function fbiopenup()
  710. attack = true
  711. hum.WalkSpeed = 6
  712. CreateSound("2156386052", tors, 10, 1)
  713. Character.Head.face.Texture = "rbxassetid://12117740"
  714. for i = 0, 5.56, 0.1 do
  715. swait()
  716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  720. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  721. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  722. end
  723. for i = 0,1.57,0.1 do
  724. swait()
  725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  731. end
  732. for i = 0,1.2,0.1 do
  733. swait()
  734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  740. end
  741. for i = 0,1.2,0.1 do
  742. swait()
  743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  749. end
  750. for i = 0,1.2,0.1 do
  751. swait()
  752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  758. end
  759. for i = 0,1.2,0.1 do
  760. swait()
  761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  763. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  765. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  766. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  767. end
  768. for i = 0,1,0.1 do
  769. swait()
  770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  776. end
  777. for i = 0,1,0.1 do
  778. swait()
  779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  785. end
  786. attack = false
  787. Character.Head.face.Texture = "rbxassetid://620619801"
  788. hum.WalkSpeed = 40
  789. end
  790.  
  791. function FindNearestHead(Position, Distance, SinglePlayer)
  792. if SinglePlayer then
  793. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  794. end
  795. local List = {}
  796. for i, v in pairs(workspace:GetChildren()) do
  797. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  798. table.insert(List, v)
  799. end
  800. end
  801. return List
  802. end
  803.  
  804. function SoulSteal(dude)
  805. if dude.Name ~= char then
  806. local bgf = IT("BodyGyro", dude.Head)
  807. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  808. local val = IT("BoolValue", dude)
  809. val.Name = "IsHit"
  810. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  811. local soulst = coroutine.wrap(function()
  812. local soul = Instance.new("Part",dude)
  813. soul.Size = Vector3.new(1,1,1)
  814. soul.CanCollide = false
  815. soul.Anchored = false
  816. soul.Position = torso.Position
  817. soul.Transparency = 1
  818. local PartEmmit1 = IT("ParticleEmitter", soul)
  819. PartEmmit1.LightEmission = 1
  820. PartEmmit1.Texture = "rbxassetid://569507414"
  821. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  822. PartEmmit1.Rate = 250
  823. PartEmmit1.Lifetime = NumberRange.new(1.6)
  824. PartEmmit1.Size = NumberSequence.new({
  825. NumberSequenceKeypoint.new(0, 1, 0),
  826. NumberSequenceKeypoint.new(1, 0, 0)
  827. })
  828. PartEmmit1.Transparency = NumberSequence.new({
  829. NumberSequenceKeypoint.new(0, 0, 0),
  830. NumberSequenceKeypoint.new(1, 1, 0)
  831. })
  832. PartEmmit1.Speed = NumberRange.new(0, 0)
  833. PartEmmit1.VelocitySpread = 30000
  834. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  835. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  836. local BodPoss = IT("BodyPosition", soul)
  837. BodPoss.P = 3000
  838. BodPoss.D = 1000
  839. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  840. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  841. wait(1.6)
  842. soul.Touched:connect(function(hit)
  843. if hit.Parent == char then
  844. soul:Destroy()
  845. end
  846. end)
  847. wait(1.2)
  848. while soul do
  849. swait()
  850. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  851. BodPoss.Position = tors.Position
  852. end
  853. end)
  854. soulst()
  855. end
  856. end
  857. function FaceMouse()
  858. local Cam = workspace.CurrentCamera
  859. return {
  860. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  861. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  862. }
  863. end
  864.  
  865. function Eviscerate(dude)
  866. if dude.Name ~= char then
  867. local bgf = IT("BodyGyro", dude.Head)
  868. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  869. local val = IT("BoolValue", dude)
  870. val.Name = "IsHit"
  871. local ds = coroutine.wrap(function()
  872. dude:WaitForChild("Head"):BreakJoints()
  873. wait(0.5)
  874. target = nil
  875. coroutine.resume(coroutine.create(function()
  876. for i, v in pairs(dude:GetChildren()) do
  877. if v:IsA("Accessory") then
  878. v:Destroy()
  879. end
  880. if v:IsA("Humanoid") then
  881. v:Destroy()
  882. end
  883. if v:IsA("CharacterMesh") then
  884. v:Destroy()
  885. end
  886. if v:IsA("Model") then
  887. v:Destroy()
  888. end
  889. if v:IsA("Part") or v:IsA("MeshPart") then
  890. for x, o in pairs(v:GetChildren()) do
  891. if o:IsA("Decal") then
  892. o:Destroy()
  893. end
  894. end
  895. coroutine.resume(coroutine.create(function()
  896. v.Material = "Neon"
  897. v.CanCollide = false
  898. local PartEmmit1 = IT("ParticleEmitter", v)
  899. PartEmmit1.LightEmission = 1
  900. PartEmmit1.Texture = "rbxassetid://284205403"
  901. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  902. PartEmmit1.Rate = 150
  903. PartEmmit1.Lifetime = NumberRange.new(1)
  904. PartEmmit1.Size = NumberSequence.new({
  905. NumberSequenceKeypoint.new(0, 0.75, 0),
  906. NumberSequenceKeypoint.new(1, 0, 0)
  907. })
  908. PartEmmit1.Transparency = NumberSequence.new({
  909. NumberSequenceKeypoint.new(0, 0, 0),
  910. NumberSequenceKeypoint.new(1, 1, 0)
  911. })
  912. PartEmmit1.Speed = NumberRange.new(0, 0)
  913. PartEmmit1.VelocitySpread = 30000
  914. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  915. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  916. local BodPoss = IT("BodyPosition", v)
  917. BodPoss.P = 3000
  918. BodPoss.D = 1000
  919. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  920. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  921. v.Color = maincolor.Color
  922. coroutine.resume(coroutine.create(function()
  923. for i = 0, 49 do
  924. swait(1)
  925. v.Transparency = v.Transparency + 0.08
  926. end
  927. wait(0.5)
  928. PartEmmit1.Enabled = false
  929. wait(3)
  930. v:Destroy()
  931. dude:Destroy()
  932. end))
  933. end))
  934. end
  935. end
  936. end))
  937. end)
  938. ds()
  939. end
  940. end
  941.  
  942. function ragdoll(model)
  943. local char = model
  944. torso = char.HumanoidRootPart
  945. torso2 = char.Torso
  946. LW.Parent = nil
  947. RW.Parent = nil
  948. LH.Parent = nil
  949. RH.Parent = nil
  950. if hum ~= nil then
  951. hum.PlatformStand = true
  952. end
  953.  
  954. local Head = char:FindFirstChild("Head")
  955. if Head then
  956. local Neck = Instance.new("Weld")
  957. Neck.Name = "Neck"
  958. Neck.Part0 = torso
  959. Neck.Part1 = Head
  960. Neck.C0 = CFrame.new(0, 1.5, 0)
  961. Neck.C1 = CFrame.new()
  962. Neck.Parent = torso
  963. end
  964. local Limb = char:FindFirstChild("Right Arm")
  965. if Limb then
  966.  
  967. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  968. local Joint = Instance.new("Glue")
  969. Joint.Name = "RightShoulder"
  970. Joint.Part0 = torso
  971. Joint.Part1 = Limb
  972. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  973. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  974. Joint.Parent = torso
  975.  
  976. local B = Instance.new("Part")
  977. B.TopSurface = 0
  978. B.BottomSurface = 0
  979. B.formFactor = "Symmetric"
  980. B.Size = Vector3.new(1, 1, 1)
  981. B.Transparency = 1
  982. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  983. B.Parent = char
  984. local W = Instance.new("Weld")
  985. W.Part0 = Limb
  986. W.Part1 = B
  987. W.C0 = CFrame.new(0, -0.5, 0)
  988. W.Parent = Limb
  989.  
  990. end
  991. local Limb = char:FindFirstChild("Left Arm")
  992. if Limb then
  993.  
  994. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  995. local Joint = Instance.new("Glue")
  996. Joint.Name = "LeftShoulder"
  997. Joint.Part0 = torso
  998. Joint.Part1 = Limb
  999. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1000. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1001. Joint.Parent = torso
  1002.  
  1003. local B = Instance.new("Part")
  1004. B.TopSurface = 0
  1005. B.BottomSurface = 0
  1006. B.formFactor = "Symmetric"
  1007. B.Size = Vector3.new(1, 1, 1)
  1008. B.Transparency = 1
  1009. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1010. B.Parent = char
  1011. local W = Instance.new("Weld")
  1012. W.Part0 = Limb
  1013. W.Part1 = B
  1014. W.C0 = CFrame.new(0, -0.5, 0)
  1015. W.Parent = Limb
  1016.  
  1017. end
  1018. local Limb = char:FindFirstChild("Right Leg")
  1019. if Limb then
  1020.  
  1021. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1022. local Joint = Instance.new("Glue")
  1023. Joint.Name = "RightHip"
  1024. Joint.Part0 = torso
  1025. Joint.Part1 = Limb
  1026. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1027. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1028. Joint.Parent = torso
  1029.  
  1030. local B = Instance.new("Part")
  1031. B.TopSurface = 0
  1032. B.BottomSurface = 0
  1033. B.formFactor = "Symmetric"
  1034. B.Size = Vector3.new(1, 1, 1)
  1035. B.Transparency = 1
  1036. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1037. B.Parent = char
  1038. local W = Instance.new("Weld")
  1039. W.Part0 = Limb
  1040. W.Part1 = B
  1041. W.C0 = CFrame.new(0, -0.5, 0)
  1042. W.Parent = Limb
  1043.  
  1044. end
  1045. local Limb = char:FindFirstChild("Left Leg")
  1046. if Limb then
  1047.  
  1048. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1049. local Joint = Instance.new("Glue")
  1050. Joint.Name = "LeftHip"
  1051. Joint.Part0 = torso
  1052. Joint.Part1 = Limb
  1053. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1054. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1055. Joint.Parent = torso
  1056.  
  1057. local B = Instance.new("Part")
  1058. B.TopSurface = 0
  1059. B.BottomSurface = 0
  1060. B.formFactor = "Symmetric"
  1061. B.Size = Vector3.new(1, 1, 1)
  1062. B.Transparency = 1
  1063. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1064. B.Parent = char
  1065. local W = Instance.new("Weld")
  1066. W.Part0 = Limb
  1067. W.Part1 = B
  1068. W.C0 = CFrame.new(0, -0.5, 0)
  1069. W.Parent = Limb
  1070.  
  1071. end
  1072. --[
  1073. local Bar = Instance.new("Part")
  1074. Bar.TopSurface = 0
  1075. Bar.BottomSurface = 0
  1076. Bar.formFactor = "Symmetric"
  1077. Bar.Size = Vector3.new(1, 1, 1)
  1078. Bar.Transparency = 1
  1079. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1080. Bar.Parent = char
  1081. local Weld = Instance.new("Weld")
  1082. Weld.Part0 = torso
  1083. Weld.Part1 = Bar
  1084. Weld.C0 = CFrame.new(0, 0.5, 0)
  1085. Weld.Parent = torso
  1086. --]]
  1087.  
  1088. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1089.  
  1090. end
  1091.  
  1092. -------------------------------------------------------
  1093. --End Kyu's shitty stuff--
  1094. -------------------------------------------------------
  1095.  
  1096. -------------------------------------------------------
  1097. --Start Important Functions--
  1098. -------------------------------------------------------
  1099. function swait(num)
  1100. if num == 0 or num == nil then
  1101. game:service("RunService").Stepped:wait(0)
  1102. else
  1103. for i = 0, num do
  1104. game:service("RunService").Stepped:wait(0)
  1105. end
  1106. end
  1107. end
  1108. function thread(f)
  1109. coroutine.resume(coroutine.create(f))
  1110. end
  1111. function clerp(a, b, t)
  1112. local qa = {
  1113. QuaternionFromCFrame(a)
  1114. }
  1115. local qb = {
  1116. QuaternionFromCFrame(b)
  1117. }
  1118. local ax, ay, az = a.x, a.y, a.z
  1119. local bx, by, bz = b.x, b.y, b.z
  1120. local _t = 1 - t
  1121. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1122. end
  1123. function QuaternionFromCFrame(cf)
  1124. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1125. local trace = m00 + m11 + m22
  1126. if trace > 0 then
  1127. local s = math.sqrt(1 + trace)
  1128. local recip = 0.5 / s
  1129. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1130. else
  1131. local i = 0
  1132. if m00 < m11 then
  1133. i = 1
  1134. end
  1135. if m22 > (i == 0 and m00 or m11) then
  1136. i = 2
  1137. end
  1138. if i == 0 then
  1139. local s = math.sqrt(m00 - m11 - m22 + 1)
  1140. local recip = 0.5 / s
  1141. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1142. elseif i == 1 then
  1143. local s = math.sqrt(m11 - m22 - m00 + 1)
  1144. local recip = 0.5 / s
  1145. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1146. elseif i == 2 then
  1147. local s = math.sqrt(m22 - m00 - m11 + 1)
  1148. local recip = 0.5 / s
  1149. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1150. end
  1151. end
  1152. end
  1153. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1154. local xs, ys, zs = x + x, y + y, z + z
  1155. local wx, wy, wz = w * xs, w * ys, w * zs
  1156. local xx = x * xs
  1157. local xy = x * ys
  1158. local xz = x * zs
  1159. local yy = y * ys
  1160. local yz = y * zs
  1161. local zz = z * zs
  1162. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1163. end
  1164. function QuaternionSlerp(a, b, t)
  1165. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1166. local startInterp, finishInterp
  1167. if cosTheta >= 1.0E-4 then
  1168. if 1 - cosTheta > 1.0E-4 then
  1169. local theta = math.acos(cosTheta)
  1170. local invSinTheta = 1 / Sin(theta)
  1171. startInterp = Sin((1 - t) * theta) * invSinTheta
  1172. finishInterp = Sin(t * theta) * invSinTheta
  1173. else
  1174. startInterp = 1 - t
  1175. finishInterp = t
  1176. end
  1177. elseif 1 + cosTheta > 1.0E-4 then
  1178. local theta = math.acos(-cosTheta)
  1179. local invSinTheta = 1 / Sin(theta)
  1180. startInterp = Sin((t - 1) * theta) * invSinTheta
  1181. finishInterp = Sin(t * theta) * invSinTheta
  1182. else
  1183. startInterp = t - 1
  1184. finishInterp = t
  1185. end
  1186. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1187. end
  1188. function rayCast(Position, Direction, Range, Ignore)
  1189. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1190. end
  1191. local RbxUtility = LoadLibrary("RbxUtility")
  1192. local Create = RbxUtility.Create
  1193. local insta = true
  1194.  
  1195. -------------------------------------------------------
  1196. --Start Damage Function--
  1197. -------------------------------------------------------
  1198. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1199. if hit.Parent == nil then
  1200. return
  1201. end
  1202. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1203. for _, v in pairs(hit.Parent:children()) do
  1204. if v:IsA("Humanoid") then
  1205. h = v
  1206. end
  1207. end
  1208. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1209. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1210. end
  1211.  
  1212. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1213. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1214. if hit.Parent.DebounceHit.Value == true then
  1215. return
  1216. end
  1217. end
  1218. if insta == true then
  1219. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1220. end
  1221. local c = Create("ObjectValue"){
  1222. Name = "creator",
  1223. Value = game:service("Players").LocalPlayer,
  1224. Parent = h,
  1225. }
  1226. game:GetService("Debris"):AddItem(c, .5)
  1227. CreateSound("958257111", hit, 10, 1)
  1228. local Damage = math.random(minim, maxim)
  1229. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1230. local blocked = false
  1231. local block = hit.Parent:findFirstChild("Block")
  1232. if block ~= nil then
  1233. if block.className == "IntValue" then
  1234. if block.Value > 0 then
  1235. blocked = true
  1236. block.Value = block.Value - 1
  1237. end
  1238. end
  1239. end
  1240. if blocked == false then
  1241. h.Health = h.Health - Damage
  1242. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1243. else
  1244. h.Health = h.Health - (Damage / 2)
  1245. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1246. end
  1247. if Type == "Knockdown" then
  1248. local hum = hit.Parent.Humanoid
  1249. hum.PlatformStand = true
  1250. coroutine.resume(coroutine.create(function(HHumanoid)
  1251. swait(1)
  1252. HHumanoid.PlatformStand = false
  1253. end), hum)
  1254. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1255. local bodvol = Create("BodyVelocity"){
  1256. velocity = angle * knockback,
  1257. P = 5000,
  1258. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1259. Parent = hit,
  1260. }
  1261. local rl = Create("BodyAngularVelocity"){
  1262. P = 3000,
  1263. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1264. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1265. Parent = hit,
  1266. }
  1267. game:GetService("Debris"):AddItem(bodvol, .5)
  1268. game:GetService("Debris"):AddItem(rl, .5)
  1269. elseif Type == "Normal" then
  1270. local vp = Create("BodyVelocity"){
  1271. P = 500,
  1272. maxForce = Vector3.new(math.huge, 0, math.huge),
  1273. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1274. }
  1275. if knockback > 0 then
  1276. vp.Parent = hit.Parent.Torso
  1277. end
  1278. game:GetService("Debris"):AddItem(vp, .5)
  1279. elseif Type == "Up" then
  1280. local bodyVelocity = Create("BodyVelocity"){
  1281. velocity = Vector3.new(0, 20, 0),
  1282. P = 5000,
  1283. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1284. Parent = hit,
  1285. }
  1286. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1287. elseif Type == "DarkUp" then
  1288. coroutine.resume(coroutine.create(function()
  1289. for i = 0, 1, 0.1 do
  1290. swait()
  1291. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1292. end
  1293. end))
  1294. local bodyVelocity = Create("BodyVelocity"){
  1295. velocity = Vector3.new(0, 20, 0),
  1296. P = 5000,
  1297. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1298. Parent = hit,
  1299. }
  1300. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1301. elseif Type == "Snare" then
  1302. local bp = Create("BodyPosition"){
  1303. P = 2000,
  1304. D = 100,
  1305. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1306. position = hit.Parent.Torso.Position,
  1307. Parent = hit.Parent.Torso,
  1308. }
  1309. game:GetService("Debris"):AddItem(bp, 1)
  1310. elseif Type == "Freeze" then
  1311. local BodPos = Create("BodyPosition"){
  1312. P = 50000,
  1313. D = 1000,
  1314. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1315. position = hit.Parent.Torso.Position,
  1316. Parent = hit.Parent.Torso,
  1317. }
  1318. local BodGy = Create("BodyGyro") {
  1319. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1320. P = 20e+003,
  1321. Parent = hit.Parent.Torso,
  1322. cframe = hit.Parent.Torso.CFrame,
  1323. }
  1324. hit.Parent.Torso.Anchored = true
  1325. coroutine.resume(coroutine.create(function(Part)
  1326. swait(1.5)
  1327. Part.Anchored = false
  1328. end), hit.Parent.Torso)
  1329. game:GetService("Debris"):AddItem(BodPos, 3)
  1330. game:GetService("Debris"):AddItem(BodGy, 3)
  1331. end
  1332. local debounce = Create("BoolValue"){
  1333. Name = "DebounceHit",
  1334. Parent = hit.Parent,
  1335. Value = true,
  1336. }
  1337. game:GetService("Debris"):AddItem(debounce, Delay)
  1338. c = Create("ObjectValue"){
  1339. Name = "creator",
  1340. Value = Player,
  1341. Parent = h,
  1342. }
  1343. game:GetService("Debris"):AddItem(c, .5)
  1344. end
  1345. end
  1346. -------------------------------------------------------
  1347. --End Damage Function--
  1348. -------------------------------------------------------
  1349.  
  1350. -------------------------------------------------------
  1351. --Start Damage Function Customization--
  1352. -------------------------------------------------------
  1353. function ShowDamage(Pos, Text, Time, Color)
  1354. local Rate = (1 / 30)
  1355. local Pos = (Pos or Vector3.new(0, 0, 0))
  1356. local Text = (Text or "")
  1357. local Time = (Time or 2)
  1358. local Color = (Color or Color3.new(1, 0, 1))
  1359. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1360. EffectPart.Anchored = true
  1361. local BillboardGui = Create("BillboardGui"){
  1362. Size = UDim2.new(3, 0, 3, 0),
  1363. Adornee = EffectPart,
  1364. Parent = EffectPart,
  1365. }
  1366. local TextLabel = Create("TextLabel"){
  1367. BackgroundTransparency = 1,
  1368. Size = UDim2.new(1, 0, 1, 0),
  1369. Text = Text,
  1370. Font = "Bodoni",
  1371. TextColor3 = Color,
  1372. TextScaled = true,
  1373. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1374. Parent = BillboardGui,
  1375. }
  1376. game.Debris:AddItem(EffectPart, (Time))
  1377. EffectPart.Parent = game:GetService("Workspace")
  1378. delay(0, function()
  1379. local Frames = (Time / Rate)
  1380. for Frame = 1, Frames do
  1381. wait(Rate)
  1382. local Percent = (Frame / Frames)
  1383. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1384. TextLabel.TextTransparency = Percent
  1385. end
  1386. if EffectPart and EffectPart.Parent then
  1387. EffectPart:Destroy()
  1388. end
  1389. end)
  1390. end
  1391. -------------------------------------------------------
  1392. --End Damage Function Customization--
  1393. -------------------------------------------------------
  1394.  
  1395. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1396. for _, c in pairs(workspace:children()) do
  1397. local hum = c:findFirstChild("Humanoid")
  1398. if hum ~= nil then
  1399. local head = c:findFirstChild("Head")
  1400. if head ~= nil then
  1401. local targ = head.Position - Part.Position
  1402. local mag = targ.magnitude
  1403. if magni >= mag and c.Name ~= plr.Name then
  1404.  
  1405. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411.  
  1412.  
  1413. CFuncs = {
  1414. Part = {
  1415. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1416. local Part = Create("Part")({
  1417. Parent = Parent,
  1418. Reflectance = Reflectance,
  1419. Transparency = Transparency,
  1420. CanCollide = false,
  1421. Locked = true,
  1422. BrickColor = BrickColor.new(tostring(BColor)),
  1423. Name = Name,
  1424. Size = Size,
  1425. Material = Material
  1426. })
  1427. RemoveOutlines(Part)
  1428. return Part
  1429. end
  1430. },
  1431. Mesh = {
  1432. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1433. local Msh = Create(Mesh)({
  1434. Parent = Part,
  1435. Offset = OffSet,
  1436. Scale = Scale
  1437. })
  1438. if Mesh == "SpecialMesh" then
  1439. Msh.MeshType = MeshType
  1440. Msh.MeshId = MeshId
  1441. end
  1442. return Msh
  1443. end
  1444. },
  1445. Mesh = {
  1446. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1447. local Msh = Create(Mesh)({
  1448. Parent = Part,
  1449. Offset = OffSet,
  1450. Scale = Scale
  1451. })
  1452. if Mesh == "SpecialMesh" then
  1453. Msh.MeshType = MeshType
  1454. Msh.MeshId = MeshId
  1455. end
  1456. return Msh
  1457. end
  1458. },
  1459. Weld = {
  1460. Create = function(Parent, Part0, Part1, C0, C1)
  1461. local Weld = Create("Weld")({
  1462. Parent = Parent,
  1463. Part0 = Part0,
  1464. Part1 = Part1,
  1465. C0 = C0,
  1466. C1 = C1
  1467. })
  1468. return Weld
  1469. end
  1470. },
  1471. Sound = {
  1472. Create = function(id, par, vol, pit)
  1473. coroutine.resume(coroutine.create(function()
  1474. local S = Create("Sound")({
  1475. Volume = vol,
  1476. Pitch = pit or 1,
  1477. SoundId = id,
  1478. Parent = par or workspace
  1479. })
  1480. wait()
  1481. S:play()
  1482. game:GetService("Debris"):AddItem(S, 6)
  1483. end))
  1484. end
  1485. },
  1486. ParticleEmitter = {
  1487. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1488. local fp = Create("ParticleEmitter")({
  1489. Parent = Parent,
  1490. Color = ColorSequence.new(Color1, Color2),
  1491. LightEmission = LightEmission,
  1492. Size = Size,
  1493. Texture = Texture,
  1494. Transparency = Transparency,
  1495. ZOffset = ZOffset,
  1496. Acceleration = Accel,
  1497. Drag = Drag,
  1498. LockedToPart = LockedToPart,
  1499. VelocityInheritance = VelocityInheritance,
  1500. EmissionDirection = EmissionDirection,
  1501. Enabled = Enabled,
  1502. Lifetime = LifeTime,
  1503. Rate = Rate,
  1504. Rotation = Rotation,
  1505. RotSpeed = RotSpeed,
  1506. Speed = Speed,
  1507. VelocitySpread = VelocitySpread
  1508. })
  1509. return fp
  1510. end
  1511. }
  1512. }
  1513. function RemoveOutlines(part)
  1514. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1515. end
  1516. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1517. local Part = Create("Part")({
  1518. formFactor = FormFactor,
  1519. Parent = Parent,
  1520. Reflectance = Reflectance,
  1521. Transparency = Transparency,
  1522. CanCollide = false,
  1523. Locked = true,
  1524. BrickColor = BrickColor.new(tostring(BColor)),
  1525. Name = Name,
  1526. Size = Size,
  1527. Material = Material
  1528. })
  1529. RemoveOutlines(Part)
  1530. return Part
  1531. end
  1532. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1533. local Msh = Create(Mesh)({
  1534. Parent = Part,
  1535. Offset = OffSet,
  1536. Scale = Scale
  1537. })
  1538. if Mesh == "SpecialMesh" then
  1539. Msh.MeshType = MeshType
  1540. Msh.MeshId = MeshId
  1541. end
  1542. return Msh
  1543. end
  1544. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1545. local Weld = Create("Weld")({
  1546. Parent = Parent,
  1547. Part0 = Part0,
  1548. Part1 = Part1,
  1549. C0 = C0,
  1550. C1 = C1
  1551. })
  1552. return Weld
  1553. end
  1554.  
  1555. -------------------------------------------------------
  1556. --Start Effect Function--
  1557. -------------------------------------------------------
  1558. EffectModel = Instance.new("Model", char)
  1559. Effects = {
  1560. Block = {
  1561. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1562. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1563. prt.Anchored = true
  1564. prt.CFrame = cframe
  1565. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1566. game:GetService("Debris"):AddItem(prt, 10)
  1567. if Type == 1 or Type == nil then
  1568. table.insert(Effects, {
  1569. prt,
  1570. "Block1",
  1571. delay,
  1572. x3,
  1573. y3,
  1574. z3,
  1575. msh
  1576. })
  1577. elseif Type == 2 then
  1578. table.insert(Effects, {
  1579. prt,
  1580. "Block2",
  1581. delay,
  1582. x3,
  1583. y3,
  1584. z3,
  1585. msh
  1586. })
  1587. else
  1588. table.insert(Effects, {
  1589. prt,
  1590. "Block3",
  1591. delay,
  1592. x3,
  1593. y3,
  1594. z3,
  1595. msh
  1596. })
  1597. end
  1598. end
  1599. },
  1600. Sphere = {
  1601. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1602. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1603. prt.Anchored = true
  1604. prt.CFrame = cframe
  1605. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1606. game:GetService("Debris"):AddItem(prt, 10)
  1607. table.insert(Effects, {
  1608. prt,
  1609. "Cylinder",
  1610. delay,
  1611. x3,
  1612. y3,
  1613. z3,
  1614. msh
  1615. })
  1616. end
  1617. },
  1618. Cylinder = {
  1619. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1620. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1621. prt.Anchored = true
  1622. prt.CFrame = cframe
  1623. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1624. game:GetService("Debris"):AddItem(prt, 10)
  1625. table.insert(Effects, {
  1626. prt,
  1627. "Cylinder",
  1628. delay,
  1629. x3,
  1630. y3,
  1631. z3,
  1632. msh
  1633. })
  1634. end
  1635. },
  1636. Wave = {
  1637. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1638. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1639. prt.Anchored = true
  1640. prt.CFrame = cframe
  1641. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1642. game:GetService("Debris"):AddItem(prt, 10)
  1643. table.insert(Effects, {
  1644. prt,
  1645. "Cylinder",
  1646. delay,
  1647. x3 / 60,
  1648. y3 / 60,
  1649. z3 / 60,
  1650. msh
  1651. })
  1652. end
  1653. },
  1654. Ring = {
  1655. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1656. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1657. prt.Anchored = true
  1658. prt.CFrame = cframe
  1659. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1660. game:GetService("Debris"):AddItem(prt, 10)
  1661. table.insert(Effects, {
  1662. prt,
  1663. "Cylinder",
  1664. delay,
  1665. x3,
  1666. y3,
  1667. z3,
  1668. msh
  1669. })
  1670. end
  1671. },
  1672. Break = {
  1673. Create = function(brickcolor, cframe, x1, y1, z1)
  1674. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1675. prt.Anchored = true
  1676. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1677. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1678. local num = math.random(10, 50) / 1000
  1679. game:GetService("Debris"):AddItem(prt, 10)
  1680. table.insert(Effects, {
  1681. prt,
  1682. "Shatter",
  1683. num,
  1684. prt.CFrame,
  1685. math.random() - math.random(),
  1686. 0,
  1687. math.random(50, 100) / 100
  1688. })
  1689. end
  1690. },
  1691. Spiral = {
  1692. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1693. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1694. prt.Anchored = true
  1695. prt.CFrame = cframe
  1696. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1697. game:GetService("Debris"):AddItem(prt, 10)
  1698. table.insert(Effects, {
  1699. prt,
  1700. "Cylinder",
  1701. delay,
  1702. x3,
  1703. y3,
  1704. z3,
  1705. msh
  1706. })
  1707. end
  1708. },
  1709. Push = {
  1710. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1711. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1712. prt.Anchored = true
  1713. prt.CFrame = cframe
  1714. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1715. game:GetService("Debris"):AddItem(prt, 10)
  1716. table.insert(Effects, {
  1717. prt,
  1718. "Cylinder",
  1719. delay,
  1720. x3,
  1721. y3,
  1722. z3,
  1723. msh
  1724. })
  1725. end
  1726. }
  1727. }
  1728. -------------------------------------------------------
  1729. --End Effect Function--
  1730. -------------------------------------------------------
  1731.  
  1732. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1733. local NSound = nil
  1734. coroutine.resume(coroutine.create(function()
  1735. NSound = Instance.new("Sound", PARENT)
  1736. NSound.Volume = VOLUME
  1737. NSound.Pitch = PITCH
  1738. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1739. swait()
  1740. NSound:play()
  1741. game:GetService("Debris"):AddItem(NSound, 10)
  1742. end))
  1743. return NSound
  1744. end
  1745.  
  1746.  
  1747. coroutine.resume(coroutine.create(function()
  1748. while text ~= nil do
  1749. swait()
  1750. text.Rotation = math.random(-1.8,1.8)
  1751. end
  1752. end))
  1753.  
  1754. angery = false
  1755.  
  1756.  
  1757. -------------------------------------------------------
  1758. --End Important Functions--
  1759. -------------------------------------------------------
  1760.  
  1761. lul = Instance.new("Sound", tors) --le musice
  1762. lul.Pitch = 1
  1763.  
  1764. local mu = math.random(1,14)
  1765. if mu == 1 then
  1766. lul.SoundId = "rbxassetid://193889412"
  1767. end
  1768. if mu == 2 then
  1769. lul.SoundId = "rbxassetid://274690929"
  1770. end
  1771. if mu == 3 then
  1772. lul.SoundId = "rbxassetid://1241998626"
  1773. end
  1774. if mu == 4 then
  1775. lul.SoundId = "rbxassetid://1878962648"
  1776. end
  1777. if mu == 5 then
  1778. lul.SoundId = "rbxassetid://185117072"
  1779. end
  1780. if mu == 6 then
  1781. lul.SoundId = "rbxassetid://295856024"
  1782. end
  1783. if mu == 7 then
  1784. lul.SoundId = "rbxassetid://2054013600"
  1785. end
  1786. if mu == 8 then
  1787. lul.SoundId = "rbxassetid://1463709693"
  1788. lul.Pitch = 1.4
  1789. end
  1790. if mu == 9 then
  1791. lul.SoundId = "rbxassetid://575705300"
  1792. end
  1793. if mu == 10 then
  1794. lul.SoundId = "rbxassetid://142924062"
  1795. end
  1796. if mu == 11 then
  1797. lul.SoundId = "rbxassetid://251072363"
  1798. end
  1799. if mu == 12 then
  1800. lul.SoundId = "rbxassetid://731061980"
  1801. end
  1802. if mu == 13 then
  1803. lul.SoundId = "rbxassetid://455682677"
  1804. end
  1805. if mu == 14 then
  1806. lul.SoundId = "rbxassetid://1283123885"
  1807. end
  1808.  
  1809. lul.Volume = 4.7
  1810. lul.TimePosition = 0
  1811. lul.Looped = true
  1812. lul:Play()
  1813.  
  1814. NEWS = Instance.new("Sound", tors) --O NO
  1815. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1816. NEWS.Volume = 100
  1817. NEWS.Pitch = 1
  1818. NEWS.Looped = false
  1819. NEWS.TimePosition = 1
  1820.  
  1821. AAAAA = Instance.new("Sound", tors) --aaa
  1822. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1823. AAAAA.Volume = 10
  1824. AAAAA.Pitch = 1
  1825. AAAAA.Looped = false
  1826. AAAAA.TimePosition = 1
  1827.  
  1828. MERKIO = Instance.new("Sound", tors) --why
  1829. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1830. MERKIO.Volume = 10
  1831. MERKIO.Pitch = 1
  1832. MERKIO.Looped = false
  1833. MERKIO.TimePosition = 0
  1834.  
  1835. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1836. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1837. MERKIO2.Volume = 10
  1838. MERKIO2.Pitch = 1
  1839. MERKIO2.Looped = false
  1840. MERKIO2.TimePosition = 0
  1841.  
  1842. thonks = Instance.new("Sound", tors) --wat?
  1843. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1844. thonks.Volume = 10
  1845. thonks.Pitch = 1
  1846. thonks.Looped = false
  1847. thonks.TimePosition = 0
  1848.  
  1849. gudsong = Instance.new("Sound", tors) --seizure time
  1850. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1851. gudsong.Volume = 10
  1852. gudsong.Pitch = 1
  1853. gudsong.Looped = true
  1854. gudsong.TimePosition = 6.6
  1855.  
  1856. -------------------------------------------------------
  1857. --Start Music Option--
  1858. -------------------------------------------------------
  1859. ;
  1860. -------------------------------------------------------
  1861. --End Music Option--
  1862. -------------------------------------------------------
  1863. --hi fat >:)
  1864. -------------------------------------------------------
  1865. --Start Attacks N Stuff--
  1866. -------------------------------------------------------
  1867.  
  1868. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1869. attack = true
  1870.  
  1871. hum.WalkSpeed = 40
  1872. lul:Pause()
  1873. Character.Head.face.Texture = "rbxassetid://620619801"
  1874. NEWS:Play()
  1875. repeat
  1876. NEWS.Parent = tors
  1877. swait()
  1878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1880. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1881. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1882. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1883. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1884. until NEWS.Playing == false
  1885. local S = Instance.new("Explosion",workspace)
  1886. S.Position = tors.Position
  1887. S.BlastPressure = 999
  1888. S.BlastRadius = 45
  1889. S.ExplosionType = 0
  1890. attack = false
  1891. hum.WalkSpeed = 40
  1892. lul:Resume()
  1893. Character.Head.face.Texture = "rbxassetid://620619801"
  1894. attack = false
  1895. hum.WalkSpeed = 40
  1896. end
  1897.  
  1898. function sneakonehundred()
  1899. attack = true
  1900. hum.WalkSpeed = 0.03
  1901. Character.Head.face.Texture = "rbxassetid://1667792"
  1902. CreateSound("1542642349", tors, 10, 1.05)
  1903. for i = 0,20,0.1 do
  1904. swait()
  1905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1909. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1910. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1911. end
  1912. CreateSound("753450324", tors, 10, 1.05)
  1913. wait(0.25)
  1914. Character.Head.face.Texture = "rbxassetid://1223903433"
  1915. for i = 0,7,0.1 do
  1916. swait()
  1917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1919. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1920. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1921. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1922. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1923. end
  1924. Character.Head.face.Texture = "rbxassetid://620619801"
  1925. attack = false
  1926. hum.WalkSpeed = 40
  1927. end
  1928.  
  1929. function WRY() --WRYYYYYYY
  1930. attack = true
  1931. hum.WalkSpeed = 0.30
  1932. CreateSound("794081034", hed, 10, 1)
  1933. Character.Head.face.Texture = "rbxassetid://396389196"
  1934. for i = 0,2,0.1 do
  1935. swait()
  1936. CameraEnshaking(1, 2)
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1943. end
  1944. for i = 0,14.7,0.1 do
  1945. swait()
  1946. CameraEnshaking(1, 3)
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1949. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1950. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1953. end
  1954. attack = false
  1955. Character.Head.face.Texture = "rbxassetid://620619801"
  1956. hum.WalkSpeed = 40
  1957. end
  1958.  
  1959. function DANCEFORME()
  1960. attack = true
  1961. texth.Text = "SquΙ‘Ζšing."
  1962. text.Text = ""
  1963. lul:Pause()
  1964. Character.Head.face.Texture = "rbxassetid://1676553712"
  1965. MERKIO:Play()
  1966. repeat
  1967. for i = 0,0.37,0.03 do
  1968. swait()
  1969. MERKIO.Parent = tors
  1970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1972. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1973. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1974. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1975. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1976. end
  1977. for i = 0,0.37,0.03 do
  1978. swait()
  1979. MERKIO.Parent = tors
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1986. end
  1987. until MERKIO.Playing == false
  1988. MERKIO:Stop()
  1989. Character.Head.face.Texture = "rbxassetid://620619801"
  1990. attack = false
  1991. lul:Resume()
  1992. texth.Text = ""
  1993. text.Text = "Noti˅ɐ "
  1994. hum.WalkSpeed = 40
  1995. end
  1996.  
  1997. function takethat()
  1998. attack = true
  1999. hum.WalkSpeed = 0
  2000. CreateSound("1238240145", tors, 10, 1.05)
  2001. for i = 0,8.3,0.1 do
  2002. swait()
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2009. end
  2010. CreateSound("135165859", tors, 10, 1.05)
  2011. for i = 0,6,0.1 do
  2012. swait()
  2013. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2020. end
  2021. attack = false
  2022. Character.Head.face.Texture = "rbxassetid://620619801"
  2023. hum.WalkSpeed = 40
  2024. end
  2025. function thonki()
  2026. attack = true
  2027. text.Text = "Thinking..."
  2028. hum.WalkSpeed = 6.5
  2029. Character.Head.face.Texture = "rbxassetid://1528105298"
  2030. thonks:Play()
  2031. lul:Pause()
  2032. repeat
  2033. for i = 0,8.3,0.1 do
  2034. swait()
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2041. end
  2042. until thonks.Playing == false
  2043. thonks:Stop()
  2044. attack = false
  2045. text.Text = "Noti˅ɐ "
  2046. Character.Head.face.Texture = "rbxassetid://620619801"
  2047. lul:Resume()
  2048. hum.WalkSpeed = 40
  2049. end
  2050. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2051. attack = true
  2052. Character.Head.face.Texture = "rbxassetid://266304560"
  2053. for i = 0,6,0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2060. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2061. end
  2062. CreateSound("1093102664", hed, 10, 1)
  2063. CameraEnshaking(3, 8)
  2064. for i = 0,2,0.1 do
  2065. swait()
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2070. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2071. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2072. end
  2073. Character.Head.face.Texture = "rbxassetid://30128383"
  2074. hum.MaxHealth = 0
  2075. ragdoll(char)
  2076. CreateSound("534269232", hed, 5, 1)
  2077. end
  2078.  
  2079. function dead()
  2080. attack = true
  2081. hum.WalkSpeed = 0.20
  2082. CreateSound("137225991", hed, 10, 1)
  2083. Character.Head.face.Texture = "rbxassetid://297512410"
  2084. for i = 0,1.1,0.1 do
  2085. swait()
  2086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2089. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2090. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2091. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2092. end
  2093. for i = 0,1.1,0.1 do
  2094. swait()
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2101. end
  2102. for i = 0,1.1,0.1 do
  2103. swait()
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2108. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2109. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2110. end
  2111. for i = 0,1.1,0.1 do
  2112. swait()
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2119. end
  2120. for i = 0,1.1,0.1 do
  2121. swait()
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2128. end
  2129. for i = 0,1.1,0.1 do
  2130. swait()
  2131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2135. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2136. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2137. end
  2138. for i = 0,1.1,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2146. end
  2147. for i = 0,1.1,0.1 do
  2148. swait()
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2155. end
  2156. for i = 0,1.1,0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2164. end
  2165. Character.Head.face.Texture = "rbxassetid://273309187"
  2166. for i = 0,9,0.1 do
  2167. swait()
  2168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2174. end
  2175. attack = false
  2176. Character.Head.face.Texture = "rbxassetid://620619801"
  2177. hum.WalkSpeed = 40
  2178. end
  2179.  
  2180. function ShutTheHellUp()
  2181. attack = true
  2182. hum.WalkSpeed = 2.01
  2183. CreateSound("336377340", hed, 10, 1)
  2184. for i = 0,3,0.1 do
  2185. swait()
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2192. end
  2193. for i = 0,1.2,0.1 do
  2194. swait()
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2201. end
  2202. for i = 0,1.2,0.1 do
  2203. swait()
  2204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2206. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2209. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2210. end
  2211. for i = 0,1.2,0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2219. end
  2220. for i = 0,1.2,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2228. end
  2229. for i = 0,2,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2237. end
  2238. for i = 0,2,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2246. end
  2247. hum.WalkSpeed = 40
  2248. attack = false
  2249. end
  2250.  
  2251. function NO_U()
  2252. attack = true
  2253. hum.WalkSpeed = 4.01
  2254. Character.Head.face.Texture = "rbxassetid://304904077"
  2255. CreateSound("1543318456", hed, 10, 1)
  2256. for i = 0,6,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2264. end
  2265. for i = 0,3.2,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2273. end
  2274. hum.WalkSpeed = 40
  2275. Character.Head.face.Texture = "rbxassetid://620619801"
  2276. attack = false
  2277. end
  2278.  
  2279. function EndMySufferingV2()
  2280. attack = true
  2281. hum.WalkSpeed = 1.01
  2282. CreateSound("577475178", hed, 10, 1)
  2283. for i = 0,18,0.1 do
  2284. swait()
  2285. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2286. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2287. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2288. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2289. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2291. end
  2292. attack = false
  2293. hum.WalkSpeed = 40
  2294. end
  2295.  
  2296. function Victory()
  2297. attack = true
  2298. hum.WalkSpeed = 1.01
  2299. Character.Head.face.Texture = "rbxassetid://616284160"
  2300. Humanoid.Jump = true
  2301. CreateSound("130834939", hed, 10, 1)
  2302. for i = 0,3.7,0.1 do
  2303. swait()
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2310. end
  2311. Humanoid.Jump = true
  2312. for i = 0,3.7,0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2320. end
  2321. Humanoid.Jump = true
  2322. for i = 0,3.7,0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2330. end
  2331. Humanoid.Jump = true
  2332. for i = 0,3.7,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2340. end
  2341. Humanoid.Jump = true
  2342. for i = 0,3.7,0.1 do
  2343. swait()
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2349. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2350. end
  2351. attack = false
  2352. Character.Head.face.Texture = "rbxassetid://620619801"
  2353. hum.WalkSpeed = 40
  2354. end
  2355.  
  2356. function WhatHuh()
  2357. attack = true
  2358. hum.WalkSpeed = 1.01
  2359. CreateSound("130766865", hed, 10, 1)
  2360. Character.Head.face.Texture = "rbxassetid://276732672"
  2361. for i = 0,4,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2369. end
  2370. for i = 0,6.7,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2378. end
  2379. for i = 0,8.1,0.1 do
  2380. swait()
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2387. end
  2388. for i = 0,1,0.1 do
  2389. swait()
  2390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2396. end
  2397. for i = 0,1,0.1 do
  2398. swait()
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2405. end
  2406. for i = 0,4,0.1 do
  2407. swait()
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2414. end
  2415. attack = false
  2416. Character.Head.face.Texture = "rbxassetid://620619801"
  2417. hum.WalkSpeed = 40
  2418. end
  2419.  
  2420. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2421. attack = true
  2422. Character.Head.face.Texture = "rbxassetid://266304560"
  2423. for i = 0,6,0.1 do
  2424. swait()
  2425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2429. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2430. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2431. end
  2432. CreateSound("1093102664", hed, 10, 1)
  2433. CameraEnshaking(3, 8)
  2434. for i = 0,2,0.1 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2441. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2442. end
  2443. Character.Head.face.Texture = "rbxassetid://30128383"
  2444. hum.MaxHealth = 0
  2445. ragdoll(char)
  2446. CreateSound("534269232", hed, 5, 1)
  2447. end
  2448.  
  2449. function AnotherOne() --WhAT ANOTHER ONE
  2450. attack = true
  2451. hum.WalkSpeed = 1.01
  2452. local icri = CreateSound("1205111204", hed, 10, 1)
  2453. swait(165)
  2454. local FRAME = tors.CFrame
  2455. repeat
  2456. swait()
  2457. Character.Head.face.Texture = "rbxassetid://582931093"
  2458. CameraEnshaking(1, 10)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2464. tors.CFrame = FRAME * CF(0,1,0)
  2465. swait()
  2466. tors.CFrame = FRAME
  2467. until icri.Playing == false
  2468. Character.Head.face.Texture = "rbxassetid://620619801"
  2469. attack = false
  2470. hum.WalkSpeed = 40
  2471. end
  2472.  
  2473.  
  2474. function NEN()
  2475. attack = true
  2476. hum.WalkSpeed = 1.01
  2477. CreateSound("230292011", hed, 10, 1)
  2478. Character.Head.face.Texture = "rbxassetid://705269463"
  2479. for i = 0,4,0.1 do
  2480. swait()
  2481. CameraEnshaking(1, 3)
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2488. end
  2489. attack = false
  2490. Character.Head.face.Texture = "rbxassetid://620619801"
  2491. hum.WalkSpeed = 40
  2492. end
  2493.  
  2494. function Ashes() --Straight from... Whatever it was called.
  2495. attack = true
  2496. hum.WalkSpeed = 1.01
  2497. Character.Head.face.Texture = "rbxassetid://360687027"
  2498. CreateSound("290084602", tors, 10, 1)
  2499. for i = 0,6.2,0.1 do
  2500. swait()
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2507. end
  2508. for i = 0,6.2,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2516. end
  2517. attack = false
  2518. Character.Head.face.Texture = "rbxassetid://620619801"
  2519. hum.WalkSpeed = 40
  2520. end
  2521.  
  2522.  
  2523. function BOI()
  2524. attack = true
  2525. hum.WalkSpeed = 1.01
  2526. CreateSound("390901873", hed, 10, 1)
  2527. Character.Head.face.Texture = "rbxassetid://282463320"
  2528. for i = 0,4,0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2536. end
  2537. for i = 0,4,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2545. end
  2546. attack = false
  2547. Character.Head.face.Texture = "rbxassetid://620619801"
  2548. hum.WalkSpeed = 40
  2549. end
  2550.  
  2551. function DrinkdaDrink()
  2552. attack = true
  2553. RHe.Transparency = 0
  2554. hum.WalkSpeed = 3
  2555. local Munch = CreateSound("554208103", hed, 5, 1)
  2556. swait(2)
  2557. repeat
  2558. for i = 0,6,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2563. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2564. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2566. end
  2567. until Munch.Playing == false
  2568. hum.WalkSpeed = 40
  2569. RHe.Transparency = 1
  2570. attack = false
  2571. end
  2572.  
  2573. function EatdaChips()
  2574. attack = true
  2575. RHk.Transparency = 0
  2576. hum.WalkSpeed = 3
  2577. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2578. swait(2)
  2579. repeat
  2580. for i = 0,6,0.1 do
  2581. swait()
  2582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2583. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2584. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2585. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2586. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2587. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2588. end
  2589. until Muncha.Playing == false
  2590. hum.WalkSpeed = 40
  2591. RHk.Transparency = 1
  2592. attack = false
  2593. end
  2594.  
  2595. function Sittyboi()
  2596. attack = true
  2597. lul:Pause()
  2598. text.Text = "Waiting..."
  2599. AAAAA.SoundId = "rbxassetid://1239136800"
  2600. AAAAA.TimePosition = 0
  2601. AAAAA:Play()
  2602. hum.WalkSpeed = 0
  2603. repeat
  2604. swait()
  2605. for i = 0, 1, 0.1 do
  2606. swait()
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2609. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2610. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2611. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2613. end
  2614. until AAAAA.Playing == false
  2615. attack = false
  2616. AAAAA:Stop()
  2617. lul:Resume()
  2618. text.Text = "Noti˅ɐ "
  2619. hum.WalkSpeed = 40
  2620. end
  2621.  
  2622. function HELP()
  2623. attack = true
  2624. hum.WalkSpeed = 1.01
  2625. Character.Head.face.Texture = "rbxassetid://307972876"
  2626. CreateSound("1123321019", hed, 10, 1)
  2627. for i = 0,15,0.1 do
  2628. swait()
  2629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2631. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2632. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2634. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2635. end
  2636. CreateSound("198462271", hed, 10, 1)
  2637. for i = 0,8,0.1 do
  2638. Character.Head.face.Texture = "rbxassetid://341497730"
  2639. swait()
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2642. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2643. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2645. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2646. end
  2647. for i = 0,8,0.1 do
  2648. Character.Head.face.Texture = "rbxassetid://341497730"
  2649. swait()
  2650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2652. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2653. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2654. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2655. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2656. end
  2657. CreateSound("948494432", hed, 10, 1)
  2658. for i = 0,7.5,0.1 do
  2659. Character.Head.face.Texture = "rbxassetid://249062487"
  2660. swait()
  2661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2663. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2664. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2665. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2666. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2667. end
  2668. CreateSound("1542642349", hed, 10, 1)
  2669. for i = 0,10,0.1 do
  2670. Character.Head.face.Texture = "rbxassetid://270636807"
  2671. swait()
  2672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2674. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2675. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2676. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2677. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2678. end
  2679. CreateSound("269597232", hed, 10, 1)
  2680. for i = 0,6,0.1 do
  2681. Character.Head.face.Texture = "rbxassetid://265057155"
  2682. swait()
  2683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2685. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2686. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2687. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2688. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2689. end
  2690. attack = false
  2691. Character.Head.face.Texture = "rbxassetid://620619801"
  2692. hum.WalkSpeed = 40
  2693. end
  2694.  
  2695. danci = false
  2696.  
  2697. function dingidongo() --my head burns
  2698. attack = true
  2699. danci = true
  2700. hum.WalkSpeed = 27.6
  2701. texth.Text = "Having a Seizure."
  2702. text.Text = ""
  2703. gudsong:Play()
  2704. lul:Pause()
  2705. gudsong.TimePosition = 6.6
  2706. Character.Head.face.Texture = "rbxassetid://315792941"
  2707. repeat
  2708. for i = 0,1.87,0.23 do
  2709. swait()
  2710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2712. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2713. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2714. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2716. end
  2717. if gudsong.TimePosition == 11.937 then
  2718. gudsong.TimePosition = 6.6
  2719. end
  2720. for i = 0,1.87,0.23 do
  2721. swait()
  2722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2728. end
  2729. until danci == false
  2730. gudsong:Stop()
  2731. attack = false
  2732. lul:Resume()
  2733. texth.Text = ""
  2734. text.Text = "Noti˅ɐ "
  2735. attack = false
  2736. Character.Head.face.Texture = "rbxassetid://620619801"
  2737. hum.WalkSpeed = 40
  2738. end
  2739.  
  2740. function hap() --much hap
  2741. attack = true
  2742. hum.WalkSpeed = 0.10
  2743. CreateSound("363808674", hed, 10, 1)
  2744. Character.Head.face.Texture = "rbxassetid://315792941"
  2745. for i = 0,12,0.1 do
  2746. swait()
  2747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2753. end
  2754. CreateSound("233168827", hed, 10, 1)
  2755. Character.Head.face.Texture = "rbxassetid://335761015"
  2756. for i = 0,10,0.1 do
  2757. swait()
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2764. end
  2765. CreateSound("363808674", hed, 10, 1)
  2766. attack = false
  2767. Character.Head.face.Texture = "rbxassetid://620619801"
  2768. hum.WalkSpeed = 40
  2769. end
  2770.  
  2771. function Gumilol()
  2772. attack = true
  2773. hum.WalkSpeed = 0
  2774. local Senses = CreateSound("605297168", hed, 6, 1)
  2775. swait(2)
  2776. repeat
  2777. swait()
  2778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2779. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2780. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2781. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2782. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2783. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2784. until Senses.TimePosition > 2.7
  2785. for i = 0, 3, 0.1 do
  2786. swait()
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2788. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2789. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2790. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2791. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2792. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2793. end
  2794. root.Anchored = true
  2795. repeat
  2796. swait()
  2797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2798. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2799. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2800. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2801. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2802. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2803. until Senses.Playing == false
  2804. hum.WalkSpeed = 40
  2805. attack = false
  2806. root.Anchored = false
  2807. end
  2808. function oofmyass()
  2809. attack = true
  2810. hum.WalkSpeed = 0
  2811. CreateSound("663306786", tors, 3, 1)
  2812. for i = 0, 12, 0.1 do
  2813. swait()
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2815. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2816. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2817. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2818. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2819. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2820. end
  2821. CreateSound("663307468", tors, 6, 1)
  2822. for i = 0, 6, 0.1 do
  2823. swait()
  2824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2825. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2826. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2827. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2828. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2829. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2830. end
  2831. hum.WalkSpeed = 40
  2832. attack = false
  2833. end
  2834. function WoodyGotWood()
  2835. attack = true
  2836. hum.WalkSpeed = 0
  2837. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2838. swait(2)
  2839. repeat
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2843. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2844. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2847. until Woodlenny.TimePosition > 3.6
  2848. root.Anchored = true
  2849. repeat
  2850. swait()
  2851. for i = 0, 2, 0.1 do
  2852. swait()
  2853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2854. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2855. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2856. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2857. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2858. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2859. end
  2860. for i = 0, 1.6, 0.1 do
  2861. swait()
  2862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2863. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2864. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2865. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2866. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2867. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2868. end
  2869. until Woodlenny.Playing == false
  2870. hum.WalkSpeed = 40
  2871. attack = false
  2872. root.Anchored = false
  2873. end
  2874.  
  2875. function LeChange()
  2876. attack = true
  2877. hum.WalkSpeed = 40
  2878. lul.Pitch = 1
  2879. lul:Stop()
  2880. local mue = math.random(1,14)
  2881. if mue == 1 then
  2882. lul.SoundId = "rbxassetid://193889412"
  2883. end
  2884. if mue == 2 then
  2885. lul.SoundId = "rbxassetid://274690929"
  2886. end
  2887. if mue == 3 then
  2888. lul.SoundId = "rbxassetid://1241998626"
  2889. end
  2890. if mue == 4 then
  2891. lul.SoundId = "rbxassetid://869060291"
  2892. end
  2893. if mue == 5 then
  2894. lul.SoundId = "rbxassetid://185117072"
  2895. end
  2896. if mue == 6 then
  2897. lul.SoundId = "rbxassetid://295856024"
  2898. end
  2899. if mue == 7 then
  2900. lul.SoundId = "rbxassetid://2054013600"
  2901. end
  2902. if mue == 8 then
  2903. lul.SoundId = "rbxassetid://1463709693"
  2904. lul.Pitch = 1.4
  2905. end
  2906. if mue == 9 then
  2907. lul.SoundId = "rbxassetid://575705300"
  2908. end
  2909. if mue == 10 then
  2910. lul.SoundId = "rbxassetid://142924062"
  2911. end
  2912. if mue == 11 then
  2913. lul.SoundId = "rbxassetid://251072363"
  2914. end
  2915. if mue == 12 then
  2916. lul.SoundId = "rbxassetid://731061980"
  2917. end
  2918. if mue == 13 then
  2919. lul.SoundId = "rbxassetid://455682677"
  2920. end
  2921. if mue == 14 then
  2922. lul.SoundId = "rbxassetid://1283123885"
  2923. end
  2924. hum.WalkSpeed = 40
  2925. lul:Play()
  2926. attack = false
  2927. root.Anchored = false
  2928. end
  2929.  
  2930. function SCREAM() ---- edit this spot to put in way more sounds!
  2931. attack = true
  2932. hum.WalkSpeed = 70
  2933. lul:Pause()
  2934. Character.Head.face.Texture = "rbxassetid://1667792"
  2935. local A = math.random(1,83)
  2936. if A == 1 then
  2937. AAAAA.SoundId = "rbxassetid://580806904"
  2938. AAAAA.TimePosition = 0
  2939. end
  2940. if A == 2 then
  2941. AAAAA.SoundId = "rbxassetid://569124237"
  2942. AAAAA.TimePosition = 0
  2943. end
  2944. if A == 3 then
  2945. AAAAA.SoundId = "rbxassetid://824995694"
  2946. AAAAA.TimePosition = 0
  2947. end
  2948. if A == 4 then
  2949. AAAAA.SoundId = "rbxassetid://619398081"
  2950. AAAAA.TimePosition = 0
  2951. end
  2952. if A == 5 then
  2953. AAAAA.SoundId = "rbxassetid://561567000"
  2954. AAAAA.TimePosition = 0
  2955. end
  2956. if A == 6 then
  2957. AAAAA.SoundId = "rbxassetid://780544434"
  2958. AAAAA.TimePosition = 0
  2959. end
  2960. if A == 7 then
  2961. AAAAA.SoundId = "rbxassetid://1127778994"
  2962. AAAAA.TimePosition = 0
  2963. end
  2964. if A == 8 then
  2965. AAAAA.SoundId = "rbxassetid://2016152738"
  2966. AAAAA.TimePosition = 0
  2967. end
  2968. if A == 9 then
  2969. AAAAA.SoundId = "rbxassetid://1649268255"
  2970. AAAAA.TimePosition = 0
  2971. end
  2972. if A == 10 then
  2973. AAAAA.SoundId = "rbxassetid://318925857"
  2974. AAAAA.TimePosition = 0
  2975. end
  2976. if A == 11 then
  2977. AAAAA.SoundId = "rbxassetid://1231447409"
  2978. AAAAA.TimePosition = 0
  2979. end
  2980. if A == 12 then
  2981. AAAAA.SoundId = "rbxassetid://1173662546"
  2982. AAAAA.TimePosition = 0
  2983. end
  2984. if A == 13 then
  2985. AAAAA.SoundId = "rbxassetid://1731102335"
  2986. AAAAA.TimePosition = 0
  2987. end
  2988. if A == 14 then
  2989. AAAAA.SoundId = "rbxassetid://597084853"
  2990. AAAAA.TimePosition = 0
  2991. end
  2992. if A == 15 then
  2993. AAAAA.SoundId = "rbxassetid://255219578"
  2994. AAAAA.TimePosition = 0
  2995. end
  2996. if A == 16 then
  2997. AAAAA.SoundId = "rbxassetid://968042399"
  2998. AAAAA.TimePosition = 0
  2999. end
  3000. if A == 17 then
  3001. AAAAA.SoundId = "rbxassetid://2088388847"
  3002. AAAAA.TimePosition = 0
  3003. end
  3004. if A == 18 then
  3005. AAAAA.SoundId = "rbxassetid://1958305455"
  3006. AAAAA.TimePosition = 0
  3007. end
  3008. if A == 19 then
  3009. AAAAA.SoundId = "rbxassetid://1171758804"
  3010. AAAAA.TimePosition = 0
  3011. end
  3012. if A == 20 then
  3013. AAAAA.SoundId = "rbxassetid://1453459167"
  3014. AAAAA.TimePosition = 0
  3015. end
  3016. if A == 21 then
  3017. AAAAA.SoundId = "rbxassetid://869060291"
  3018. AAAAA.TimePosition = 0
  3019. end
  3020. if A == 22 then
  3021. AAAAA.SoundId = "rbxassetid://841541884"
  3022. AAAAA.TimePosition = 0
  3023. end
  3024. if A == 23 then
  3025. AAAAA.SoundId = "rbxassetid://2089314234"
  3026. AAAAA.TimePosition = 0
  3027. end
  3028. if A == 24 then
  3029. AAAAA.SoundId = "rbxassetid://520168377"
  3030. AAAAA.TimePosition = 0
  3031. end
  3032. if A == 25 then
  3033. AAAAA.SoundId = "rbxassetid://655669511"
  3034. AAAAA.TimePosition = 0
  3035. end
  3036. if A == 26 then
  3037. AAAAA.SoundId = "rbxassetid://1125711065"
  3038. AAAAA.TimePosition = 0
  3039. end
  3040. if A == 27 then
  3041. AAAAA.SoundId = "rbxassetid://482886779"
  3042. AAAAA.TimePosition = 0
  3043. end
  3044. if A == 28 then
  3045. AAAAA.SoundId = "rbxassetid://470406966"
  3046. AAAAA.TimePosition = 0
  3047. end
  3048. if A == 29 then
  3049. AAAAA.SoundId = "rbxassetid://363239413"
  3050. AAAAA.TimePosition = 0
  3051. end
  3052. if A == 30 then
  3053. AAAAA.SoundId = "rbxassetid://1183260037"
  3054. AAAAA.TimePosition = 0
  3055. end
  3056. if A == 31 then
  3057. AAAAA.SoundId = "rbxassetid://644321050"
  3058. AAAAA.TimePosition = 0
  3059. end
  3060. if A == 32 then
  3061. AAAAA.SoundId = "rbxassetid://962124783"
  3062. AAAAA.TimePosition = 0
  3063. end
  3064. if A == 33 then
  3065. AAAAA.SoundId = "rbxassetid://328782098"
  3066. AAAAA.TimePosition = 0
  3067. end
  3068. if A == 34 then
  3069. AAAAA.SoundId = "rbxassetid://1868475933"
  3070. AAAAA.TimePosition = 0
  3071. end
  3072. if A == 35 then
  3073. AAAAA.SoundId = "rbxassetid://606775826"
  3074. AAAAA.TimePosition = 0
  3075. end
  3076. if A == 36 then
  3077. AAAAA.SoundId = "rbxassetid://299132320"
  3078. AAAAA.TimePosition = 0
  3079. end
  3080. if A == 37 then
  3081. AAAAA.SoundId = "rbxassetid://153109732"
  3082. AAAAA.TimePosition = 0
  3083. end
  3084. if A == 37 then
  3085. AAAAA.SoundId = "rbxassetid://457506669"
  3086. AAAAA.TimePosition = 0
  3087. end
  3088. if A == 38 then
  3089. AAAAA.SoundId = "rbxassetid://335628150"
  3090. AAAAA.TimePosition = 0
  3091. end
  3092. if A == 39 then
  3093. AAAAA.SoundId = "rbxassetid://488032404"
  3094. AAAAA.TimePosition = 0
  3095. end
  3096. if A == 40 then
  3097. AAAAA.SoundId = "rbxassetid://1375131348"
  3098. AAAAA.TimePosition = 0
  3099. end
  3100. if A == 41 then
  3101. AAAAA.SoundId = "rbxassetid://1314602285"
  3102. AAAAA.TimePosition = 0
  3103. end
  3104. if A == 42 then
  3105. AAAAA.SoundId = "rbxassetid://744281932"
  3106. AAAAA.TimePosition = 0
  3107. end
  3108. if A == 43 then
  3109. AAAAA.SoundId = "rbxassetid://434976383"
  3110. AAAAA.TimePosition = 0
  3111. end
  3112. if A == 44 then
  3113. AAAAA.SoundId = "rbxassetid://1842306658"
  3114. AAAAA.TimePosition = 0
  3115. end
  3116. if A == 45 then
  3117. AAAAA.SoundId = "rbxassetid://643472343"
  3118. AAAAA.TimePosition = 0
  3119. end
  3120. if A == 46 then
  3121. AAAAA.SoundId = "rbxassetid://221258319"
  3122. AAAAA.TimePosition = 0
  3123. end
  3124. if A == 47 then
  3125. AAAAA.SoundId = "rbxassetid://1679015957"
  3126. AAAAA.TimePosition = 0
  3127. end
  3128. if A == 48 then
  3129. AAAAA.SoundId = "rbxassetid://567908972"
  3130. AAAAA.TimePosition = 0
  3131. end
  3132. if A == 49 then
  3133. AAAAA.SoundId = "rbxassetid://717014037"
  3134. AAAAA.TimePosition = 0
  3135. end
  3136. if A == 50 then
  3137. AAAAA.SoundId = "rbxassetid://744323533"
  3138. AAAAA.TimePosition = 0
  3139. end
  3140. if A == 51 then
  3141. AAAAA.SoundId = "rbxassetid://889774006"
  3142. AAAAA.TimePosition = 0
  3143. end
  3144. if A == 52 then
  3145. AAAAA.SoundId = "rbxassetid://167137736"
  3146. AAAAA.TimePosition = 0
  3147. end
  3148. if A == 53 then
  3149. AAAAA.SoundId = "rbxassetid://251074756"
  3150. AAAAA.TimePosition = 0
  3151. end
  3152. if A == 54 then
  3153. AAAAA.SoundId = "rbxassetid://977558364"
  3154. AAAAA.TimePosition = 0
  3155. end
  3156. if A == 55 then
  3157. AAAAA.SoundId = "rbxassetid://328728034"
  3158. AAAAA.TimePosition = 0
  3159. end
  3160. if A == 56 then
  3161. AAAAA.SoundId = "rbxassetid://1266243649"
  3162. AAAAA.TimePosition = 0
  3163. end
  3164. if A == 57 then
  3165. AAAAA.SoundId = "rbxassetid://964618925"
  3166. AAAAA.TimePosition = 0
  3167. end
  3168. if A == 58 then
  3169. AAAAA.SoundId = "rbxassetid://1803630339"
  3170. AAAAA.TimePosition = 0
  3171. end
  3172. if A == 59 then
  3173. AAAAA.SoundId = "rbxassetid://840189092"
  3174. AAAAA.TimePosition = 0
  3175. end
  3176. if A == 60 then
  3177. AAAAA.SoundId = "rbxassetid://2812494733"
  3178. AAAAA.TimePosition = 0
  3179. end
  3180. if A == 61 then
  3181. AAAAA.SoundId = "rbxassetid://1638542850"
  3182. AAAAA.TimePosition = 0
  3183. end
  3184. if A == 62 then
  3185. AAAAA.SoundId = "rbxassetid://803576871"
  3186. AAAAA.TimePosition = 0
  3187. end
  3188. if A == 63 then
  3189. AAAAA.SoundId = "rbxassetid://698882646"
  3190. AAAAA.TimePosition = 0
  3191. end
  3192. if A == 64 then
  3193. AAAAA.SoundId = "rbxassetid://1191274678"
  3194. AAAAA.TimePosition = 0
  3195. end
  3196. if A == 65 then
  3197. AAAAA.SoundId = "rbxassetid://406116544"
  3198. AAAAA.TimePosition = 0
  3199. end
  3200. if A == 66 then
  3201. AAAAA.SoundId = "rbxassetid://316022829"
  3202. AAAAA.TimePosition = 0
  3203. end
  3204. if A == 67 then
  3205. AAAAA.SoundId = "rbxassetid://171914461"
  3206. AAAAA.TimePosition = 0
  3207. end
  3208. if A == 68 then
  3209. AAAAA.SoundId = "rbxassetid://287491840"
  3210. AAAAA.TimePosition = 0
  3211. end
  3212. if A == 69 then
  3213. AAAAA.SoundId = "rbxassetid://430752531"
  3214. AAAAA.TimePosition = 0
  3215. end
  3216. if A == 70 then
  3217. AAAAA.SoundId = "rbxassetid://531023877"
  3218. AAAAA.TimePosition = 0
  3219. end
  3220. if A == 71 then
  3221. AAAAA.SoundId = "rbxassetid://271588868"
  3222. AAAAA.TimePosition = 0
  3223. end
  3224. if A == 72 then
  3225. AAAAA.SoundId = "rbxassetid://602958674"
  3226. AAAAA.TimePosition = 0
  3227. end
  3228. if A == 73 then
  3229. AAAAA.SoundId = "rbxassetid://899472110"
  3230. AAAAA.TimePosition = 0
  3231. end
  3232. if A == 74 then
  3233. AAAAA.SoundId = "rbxassetid://793986125"
  3234. AAAAA.TimePosition = 0
  3235. end
  3236. if A == 75 then
  3237. AAAAA.SoundId = "rbxassetid://317643401"
  3238. AAAAA.TimePosition = 0
  3239. end
  3240. if A == 76 then
  3241. AAAAA.SoundId = "rbxassetid://427265119"
  3242. AAAAA.TimePosition = 0
  3243. end
  3244. if A == 77 then
  3245. AAAAA.SoundId = "rbxassetid://318250043"
  3246. AAAAA.TimePosition = 0
  3247. end
  3248. if A == 78 then
  3249. AAAAA.SoundId = "rbxassetid://272135781"
  3250. AAAAA.TimePosition = 0
  3251. end
  3252. if A == 79 then
  3253. AAAAA.SoundId = "rbxassetid://302662929"
  3254. AAAAA.TimePosition = 0
  3255. end
  3256. if A == 80 then
  3257. AAAAA.SoundId = "rbxassetid://1226918619"
  3258. AAAAA.TimePosition = 0
  3259. end
  3260. if A == 81 then
  3261. AAAAA.SoundId = "rbxassetid://973891000"
  3262. AAAAA.TimePosition = 0
  3263. end
  3264. if A == 82 then
  3265. AAAAA.SoundId = "rbxassetid://1002843959"
  3266. AAAAA.TimePosition = 0
  3267. end
  3268. if A == 83 then
  3269. AAAAA.SoundId = "rbxassetid://1441494988"
  3270. AAAAA.TimePosition = 0
  3271. end
  3272. if A == 84 then
  3273. AAAAA.SoundId = "rbxassetid://3229605759"
  3274. AAAAA.TimePosition = 0
  3275. end
  3276. if A == 85 then
  3277. AAAAA.SoundId = "rbxassetid://141444871"
  3278. AAAAA.TimePosition = 0
  3279.  
  3280.  
  3281. end
  3282. AAAAA:Play()
  3283. repeat
  3284. swait()
  3285. AAAAA.Parent = tors
  3286. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3287. until AAAAA.Playing == false
  3288. hum.WalkSpeed = 40
  3289. attack = false
  3290. lul:Resume()
  3291. Character.Head.face.Texture = "rbxassetid://620619801"
  3292. hum.WalkSpeed = 40
  3293. end
  3294.  
  3295. lolxdtest = false --dont remove or script wont work
  3296. MoreTaunts = false
  3297. mouse.KeyDown:connect(function(key)
  3298. if key == 'm' then
  3299. MERKIO:Stop()
  3300. AAAAA:Stop()
  3301. thonks:Stop()
  3302. danci = false
  3303. elseif key == 'n' and angery == true then
  3304. angery = false
  3305. MoreTaunts = false
  3306. print"Back to normal Taunts"
  3307. end
  3308. if attack == false then
  3309. if lolxdtest == false then
  3310. if key == 'q' then
  3311. THEBESTOVERUSEDJOKEEVER()
  3312. elseif key == 'e' then
  3313. SCREAM()
  3314. elseif key == 'b' and angery == false then
  3315. angery = true
  3316. MoreTaunts = true
  3317. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3318. elseif key == 'n' and angery == true then
  3319. angery = false
  3320. elseif key == 'r' then
  3321. sneakonehundred()
  3322. elseif key == 't' then
  3323. DANCEFORME()
  3324. elseif key == 'y' and MoreTaunts == false then
  3325. takethat()
  3326. elseif key == 'f' then
  3327. Tauntmelon()
  3328. elseif key == 'z' then
  3329. EndMySufferingV2()
  3330. elseif key == 'g' then
  3331. un_fun()
  3332. elseif key == 'p' then
  3333. HELP()
  3334. elseif key == 'u' and MoreTaunts == false then
  3335. BOI()
  3336. elseif key == 'o' then
  3337. NO_U()
  3338. elseif key == 'f' then
  3339. Ashes()
  3340. elseif key == 'h' and MoreTaunts == false then
  3341. NEN()
  3342. elseif key == 'g' then
  3343. AnotherOne()
  3344. elseif key == 'k' and MoreTaunts == false then
  3345. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3346. elseif key == 'j' and MoreTaunts == false then
  3347. WhatHuh()
  3348. elseif key == 'i' then
  3349. fbiopenup()
  3350. elseif key == 'l' and MoreTaunts == false then
  3351. Victory()
  3352. elseif key == 'z' then
  3353. EndMySufferingV2()
  3354. elseif key == 'x' and MoreTaunts == false then
  3355. ShutTheHellUp()
  3356. elseif key == 'v' then
  3357. dead()
  3358. elseif key == 'c' and MoreTaunts == false then
  3359. WRY()
  3360. elseif key == "y" and MoreTaunts == true then
  3361. thonki()
  3362. elseif key == "u" and MoreTaunts == true then
  3363. Gumilol()
  3364. elseif key == "j" and MoreTaunts == true then
  3365. WoodyGotWood()
  3366. elseif key == "h" and MoreTaunts == true then
  3367. oofmyass()
  3368. elseif key == "k" and MoreTaunts == true then
  3369. DrinkdaDrink()
  3370. elseif key == "l" and MoreTaunts == true then
  3371. EatdaChips()
  3372. elseif key == "x" and MoreTaunts == true then
  3373. Sittyboi()
  3374. elseif key == "c" and MoreTaunts == true then
  3375. LeChange()
  3376. end
  3377. end
  3378. end
  3379. end)
  3380.  
  3381. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3382. local Hitboxpart = Instance.new("Part", EffectModel)
  3383. RemoveOutlines(Hitboxpart)
  3384. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3385. Hitboxpart.CanCollide = false
  3386. Hitboxpart.Transparency = 1
  3387. Hitboxpart.Anchored = true
  3388. Hitboxpart.CFrame = Pose
  3389. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3390. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3391. end
  3392. wait2 = false
  3393. combo = 1
  3394.  
  3395.  
  3396.  
  3397.  
  3398. mouse.Button1Down:connect(function(key)
  3399. if attack == false then
  3400. attack = true
  3401. hum.WalkSpeed = 3.01
  3402. if combo == 1 then
  3403. for i = 0, 1.2, 0.1 do
  3404. swait()
  3405. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3407. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3408. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3409. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3410. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3411. end
  3412. CreateSound("608537390", ra, 3, .8)
  3413. local sude = Instance.new("Part", ra)
  3414. sude.Size = Vector3.new(1, 1, 1)
  3415. sude:BreakJoints()
  3416. sude.Transparency = 1
  3417. sude.CanCollide = false
  3418. local dmgweld = Instance.new("Weld", sude)
  3419. dmgweld.Part0 = ra
  3420. dmgweld.Part1 = sude
  3421. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3422. local function death(part)
  3423. local tor = part.Parent:findFirstChild("Torso")
  3424. if tor ~= nil then
  3425. CreateSound("1615641704", ra, 7, 1)
  3426. local heds = part.Parent:findFirstChild("Head")
  3427. local vel = Instance.new("BodyVelocity", tor)
  3428. vel.Velocity = tor.CFrame.lookVector * -754
  3429. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3430. local vels = Instance.new("BodyVelocity", heds)
  3431. vels.Velocity = heds.CFrame.lookVector * -546745
  3432. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3433. tor:BreakJoints()
  3434. if tor then
  3435. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3436. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3437. end
  3438. wait(1.4)
  3439. sude:destroy()
  3440. end
  3441. end
  3442. sude.Touched:connect(death)
  3443. for i = 0, 1.2, 0.1 do
  3444. swait()
  3445. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3447. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3448. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3449. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3450. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3451. end
  3452. end
  3453. hum.WalkSpeed = 40
  3454. wait2 = false
  3455. attack = false
  3456. end
  3457. end)
  3458.  
  3459. -------------------------------------------------------
  3460. --End Attacks N Stuff--
  3461. -------------------------------------------------------
  3462.  
  3463.  
  3464. while jumping do
  3465. Humanoid.Jump = true
  3466. wait(0.9)
  3467. end
  3468.  
  3469.  
  3470.  
  3471.  
  3472. -------------------------------------------------------
  3473. --Start Animations--
  3474. -------------------------------------------------------
  3475. local PlayerSize = 1
  3476. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3477. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3478. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3479. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3480. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3481. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3482.  
  3483.  
  3484. local equipped = false
  3485. local idle = 0
  3486. local change = 1
  3487. local val = 0
  3488. local toim = 0
  3489. local idleanim = 0.4
  3490. hum.Animator.Parent = nil
  3491. while true do
  3492. swait()
  3493. sine = sine + change
  3494. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3495. local velderp = root.Velocity.y
  3496. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3497. if equipped == true or equipped == false then
  3498. if attack == false then
  3499. idle = idle + 1
  3500. else
  3501. idle = 0
  3502. end
  3503. if 1 < root.Velocity.y and hitfloor == nil then
  3504. Anim = "Jump"
  3505. if attack == false then
  3506. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3510. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3511. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3512. end
  3513. elseif -1 > root.Velocity.y and hitfloor == nil then
  3514. Anim = "Fall"
  3515. if attack == false then
  3516. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3520. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3521. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3522. end
  3523. elseif torvel < 1 and hitfloor ~= nil then
  3524. Anim = "Idle"
  3525. change = .5
  3526. if attack == false then
  3527. if angery == false then
  3528. VALUE1 = false
  3529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3533. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3535. if VALUE1 == false and math.random(1,200) == 1 then
  3536. coroutine.resume(coroutine.create(function()
  3537. VALUE1 = true
  3538. for i = 1, 25 do
  3539. swait()
  3540. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3541. end
  3542. VALUE1 = false
  3543.  
  3544. end))
  3545. end
  3546. elseif angery == true then
  3547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3553. if VALUE1 == false and math.random(1,200) == 1 then
  3554. coroutine.resume(coroutine.create(function()
  3555. VALUE1 = true
  3556. for i = 1, 25 do
  3557. swait()
  3558. FT.Parent = tors
  3559. RA.Parent = ra
  3560. LA.Parent = la
  3561. RL.Parent = rl
  3562. LL.Parent = ll
  3563. for _,v in next, char:GetDescendants() do
  3564. if(v:IsA'DataModelMesh')then
  3565. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3566. end
  3567. end
  3568. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3569. end
  3570. VALUE1 = false
  3571. FT.Parent = nil
  3572. RA.Parent = nil
  3573. LA.Parent = nil
  3574. RL.Parent = nil
  3575. LL.Parent = nil
  3576. for _,v in next, char:GetDescendants() do
  3577. if(v:IsA'DataModelMesh')then
  3578. v.Offset = Vector3.new(0,0,0)
  3579. end
  3580. end
  3581.  
  3582. end))
  3583. end
  3584. end
  3585. end
  3586. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3587. Anim = "Walk"
  3588. change = 1
  3589. if attack == false then
  3590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3596. end
  3597. end
  3598. end
  3599. if 0 < #Effects then
  3600. for e = 1, #Effects do
  3601. if Effects[e] ~= nil then
  3602. local Thing = Effects[e]
  3603. if Thing ~= nil then
  3604. local Part = Thing[1]
  3605. local Mode = Thing[2]
  3606. local Delay = Thing[3]
  3607. local IncX = Thing[4]
  3608. local IncY = Thing[5]
  3609. local IncZ = Thing[6]
  3610. if 1 >= Thing[1].Transparency then
  3611. if Thing[2] == "Block1" then
  3612. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3613. local Mesh = Thing[1].Mesh
  3614. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3615. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3616. elseif Thing[2] == "Block2" then
  3617. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3618. local Mesh = Thing[7]
  3619. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3620. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3621. elseif Thing[2] == "Block3" then
  3622. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3623. local Mesh = Thing[7]
  3624. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3626. elseif Thing[2] == "Cylinder" then
  3627. local Mesh = Thing[1].Mesh
  3628. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3630. elseif Thing[2] == "Blood" then
  3631. local Mesh = Thing[7]
  3632. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3633. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3634. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3635. elseif Thing[2] == "Elec" then
  3636. local Mesh = Thing[1].Mesh
  3637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3639. elseif Thing[2] == "Disappear" then
  3640. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3641. elseif Thing[2] == "Shatter" then
  3642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3643. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3644. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3645. Thing[6] = Thing[6] + Thing[5]
  3646. end
  3647. else
  3648. Part.Parent = nil
  3649. table.remove(Effects, e)
  3650. end
  3651. end
  3652. end
  3653. end
  3654. end
  3655. end
  3656. -------------------------------------------------------
  3657. --End Animations And Script--
  3658. -------------------------------------------------------
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