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- unbindall //resets all binds
- // // //
- bind 1 ""
- bind 2 ""
- bind 3 ""
- bind 4 ""
- bind 5 ""
- bind 6 ""
- bind 7 "hud_reloadscheme;exec autoexec;exec soldier;snd_restart;exec insult" //reloads a bunch of stuff so if there's something wrong press 7 and it might fix it (weapons not shooting, unable to switch weapons, hud broken etc.)
- // // //
- //net_graph script thing----------------------//-//-//-//
- bind 8 netgraph2 //press 8 to toggle off/on net_graph
- alias netgraph1 "net_graph 1; bind 8 netgraph2; alias +scoreboard netgraph1on; alias -scoreboard netgraph1off; net_graphproportionalfont 1"
- alias netgraph2 "net_graph 0; bind 8 netgraph1; alias +scoreboard netgraph2on; alias -scoreboard netgraph2off; net_graphproportionalfont 0"
- alias netgraph1on "+showscores; net_graph 4; cl_showerror 1; cl_showpos 1; cl_showfps 1; net_graphproportionalfont 0; net_graphpos 2"
- alias netgraph1off "-showscores; net_graph 1; cl_showerror 0; cl_showpos 0; cl_showfps 0; net_graphproportionalfont 1; net_graphpos 1"
- alias netgraph2on "+showscores; net_graph 4; cl_showerror 1; cl_showpos 1; cl_showfps 1; net_graphproportionalfont 0; net_graphpos 2"
- alias netgraph2off "-showscores; net_graph 0; cl_showerror 0; cl_showpos 0; cl_showfps 0; net_graphproportionalfont 1; net_graphpos 1"
- netgraph1
- bind tab +scoreboard
- //---------------------------------------------//-//-//-//
- // // //
- bind e "voicemenu 0 0"
- bind f +inspect
- bind g +taunt
- bind j +use_action_slot_item
- bind h dropitem
- bind m open_charinfo_direct
- bind n open_charinfo_backpack
- bind r +reload
- bind shift bhop //binds mwheelup to +jump, do mwheeldown to reset it
- bind t say
- bind y say_team
- bind v +voicerecord
- bind ] toggleconsole
- bind , changeclass
- bind . changeteam
- bind escape cancelselect
- bindtoggle 9 "tf_scoreboard_mouse_mode"
- bind shift bhop
- r_drawtracers_firstperson 1
- cl_hud_playerclass_use_playermodel 0
- exec ogloc
- bind mouse3 loc
- //Numpad class-switch
- bind KP_END "join_class scout"
- bind KP_DOWNARROW "join_class soldier"
- bind KP_PGDN "join_class pyro"
- bind KP_LEFTARROW "join_class demoman"
- bind KP_5 "join_class heavyweapons"
- bind KP_RIGHTARROW "join_class engineer"
- bind KP_HOME "join_class medic"
- bind KP_UPARROW "join_class sniper"
- bind KP_PGUP "join_class spy"
- // // //
- bind z voice_menu_1
- bind x voice_menu_2
- bind c voice_menu_3
- // // //
- bind F1 "cl_trigger_first_notification"
- bind F2 "cl_decline_first_notification"
- bind F3 "show_quest_log
- bind F4 "player_ready_toggle"
- bind F5 "screenshot"
- bind F6 "save_replay"
- bind F7 "askconnect_accept"
- bind F12 ""
- // // //
- bind ctrl +duck
- bind space +jumpy //jumps
- alias +jumpy "+jump;dotxhaircolor;spec_mode"
- alias -jumpy "-jump;dotxhaircolor"
- // // //
- bind mouse1 +atak1 //primary attack
- alias +atak1 "+attack;dotxhaircolor;spec_prev"
- alias -atak1 "-attack;dotxhaircolor;impulse 101"
- // // //
- bind mouse2 +atak2 //secondary attack and crouching
- alias +atak2 "+duck;dotxhaircolor;spec_next"
- alias -atak2 "-duck;dotxhaircolor"
- // // //
- //bind mouse3 +attack3
- bind mouse4 ds_mark
- // // //
- bind q "slot2;bind mwheelup num1;bind mwheeldown num1;dotxhaircolor;viewmodel_fov 90;cl_crosshair_file crosshair7;cl_crosshair_scale 60" //switches to secondary, mwheelup = sniper rifle, mwheeldown = melee
- // // //
- alias num1 "slot1;bind mwheelup num3;bind mwheeldown num3;viewmodel_fov 90;dotxhaircolor;cl_crosshair_file crosshair1;cl_crosshair_scale 60" //weapon changing
- alias num3 "slot3;bind mwheelup num1;bind mwheeldown num1;viewmodel_fov 105;dotxhaircolor;cl_crosshair_file crosshair5;cl_crosshair_scale 18"
- num1 //spawn with the rocket launcher out
- // // //
- exec nullmove
- // // //
- echo ""
- echo "----------------------" //confirms sniper config loaded in console
- echo "----SOLDIER LOADED----"
- echo "----------------------"
- echo ""
- // // //
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