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- Name: Makemake
- Nicknames: Rotting core
- Biological age: 3.7 million
- Time awake: 20 years
- Race: Goreseed/dormientium
- Sex: Sexless takes male form
- Weight: 600 lb
- Height: 6'3
- Parents: Backwater planet
- Birth: Backwater planet
- Backstory: Dormientium's usually violent but reasonable race once every so often gives life to a rotten seed Makemake is one such seed. Unnaturally violent and wrathful even for Dormientium standards he has slaughtered his way through the solar system and committed various horrific acts. His only saving grace is that he will spare those who do not cower but fight back.
- Racial information: Dormientium's or Goreseeds are wrathful beings that develop in the core of planets for 3.7 million years. Many believe that Dormientium's are an embodiment of a planets anguish as they rarely develop on worlds that don't have a long history of violence and are known for being extremely tenacious and violent. This is false, they are from a race of creatures that tunnel into planets or stars and lay their eggs in the core where the child will feed on nickle, copper, and other metals, gasses, and fluids found in the core. Over the course of 3.7 million years, they effectively eat the planet to death and enter the final stage of their life form. A ravenous being that thirsts for violence a Goreseed is born from the ruins of the collapsed star or world they used to call home...
- Racial passives:
- Galactic sturdy: Immunity to environmental forces that would kill an organic being. Such as pressure, heat, cold, gas , and toxin. Heat generated from ki can still affect a dormientium. It should be noted that pressure stemming from melee combat, or kenetic based blows will still hurt them.
- Hollow body: No organs just more mass. Just rubbery muscle to absorb bluntforce like a jello filled plastic bag.
- Breathless: Noted for surviving in space dormientium don't require air
- Absorption: A dormientium will steadily absorb things such as radiation, heat and, cold from their surroundings. Storing it in their body for later use. Because of this its easy to tell when one is around as the temperature will fluctuate around 20-30 feet of them violently.
- ^This includes light and other such energies relating to heat and cold.
- Regeneration: Though not on the level of cell or buu a dormientium can regenerate minor wounds such as a broken bone in 4 turns and regrow a limb in 8
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- Hate: Wills the body to keep moving even after the soul has passed. Bodily processes go into overdrive to keep the body's healing factor going until the head is destroyed.
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- ^removed
- Fool: Automatically sends back magical or biological afflictions such as curses, illnesses, sealing, and realm banishment granted they are equal, lower, or 0.5 tiers higher than the Dormientium in question with twice the potency.
- Aberration: Allows the user to walk through areas in which time and space have stopped, been minpulated or do not exist < as if said anomalies do not exist. This of course means their form can not be manipulated by those who can manipulate matter nor can it be acted upon by powers that change how items and or people interact with the world around them and or function as a whole..
- Clarification: This does not apply to destruction and erasure.
- Minds eye: Allows the user to see what can not be seen, hear what cannot be heard, smell what cannot be smelled, and felt what cannot be felt.
- Spacial
- Racial abilities:
- Weld: Allows the user to generate a metal like substance that can be freely controlled by thought, shifted in form and, split apart. These items never come in anything larger than a bed and can multiply at the drop fo a halt, It can not however shift around things.
- ^Stacks with tier
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- Horrify: Horrify is an ability that allows the user to manifest their intent to do violence upon another person this intent takes on the form of a vision that can be smelled, seen, and felt via a powerful physical pressure or visible thing.. Depending on the power of the individual in comparison to the Dormientium it can be anything from a light breeze to a suffocating haze screaming the threat of death. ^Stacks with tier
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- Removed ^
- Black flames/lightning: THe control and generation of black flames and lightning
- ^Stacks with tier
- Overdrive: The energy a Dormientium has absorbed will be steadily released into the environment at a range of 20 feet for 3 turns
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- Mist movement: Outside of combat a Dormientium is able to turn itself into a shadowy haze a figure that moves through shadows like a ghost or shadow person. ) Gone
- Shadow movement: Allows the user to move through the shadows and apper anywhere as long as the shadow is large enough to cover their form. Dormientium often use this ability to travel from planet to planet. ( Gone
- --------------------------------------------------------------
- Gone^
- Minor shapeshifting: They're able to generally mimic humanoid lifeforms
- Anti-magic wave: A pulse of energy fully negates magic has a cooldown of 3 turns between each use. Ignores tier.
- Minds eye: Allows the user to hear what can't be heard, see what can't be seen, smell what can't be smelled, and feel what can't be felt.
- Racial transformations:
- Human form: A Dormientium mimicking a normal human
- Dormientium: A normal Dormientium looks somewhat like a ghostly pale human
- Goreseed: an evolved form of dormientium pale but with white hair instead of black. Their strength significantly increased.
- Shadow Walker: Is the final form of a Dormientium. (Only accessable through fusion
- Racial debuffs:
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- Difficulty using ki abilities other than flight.
- Edit: Inability to use ki low power level.
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- Difficulty learning magical abilities.
- Edit: inablity to use magic
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- Inability to develop stand
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- This does not mean makemake is unable to sense the former^
- Difficulty learning new abilities.
- _
- Unable to hide or mask the presence
- Evolutions: Combanation moves
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- __Shatter__ Mindseye + horrify
- As a result of testing out their new powers. Makemake has discovered using horrify in conjunction with their third eye they are able to target specific areas of ones consciousness to damage or fully delete memories depending on the tier of the person in question it now can effect someones hopes, dreams and desires. This requires the user to make contact with the person in questions head for 2 turns.-
- Removed
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- Removed
- Advanced shape-shifting: Mindseye + minor shapeshifting
- Allows the user to take on a new form rendering them as a different person even to those with extra sensory abilities unless said abilities are stronger than the makemake's
- Kinetic slash+ minds eye
- Kinetic energy bending: Allows the user to generate bursts of cutting, impact, piercing, crushing and explosive kinetic energy that can be delivered through mediums such as swords, water bottles, poles, ect, or through the users own body parts.
- New moves
- Kinetic slash: A wave of cutting kinetic energy power increases with tier
- Kinetic mines: Creates a mine of potential energy that explodes once an induvial impacts it equal to the force of what it was impacted with. The user is not immune to the effects.
- New passives
- Hard skin: Makemake now has an easier time healing and blocking cutting damage. Swords or methods of cutting two tiers below them will no longer be able to harm them.
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