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- #pragma once
- #include "Include.h"
- struct offset
- {
- static uint64_t GNamesProxy;
- static uint64_t GNamesChunkSize;
- static uint64_t UWorld;
- static uint64_t ULevel;
- static uint64_t GameInstance;
- static uint64_t LocalPlayer;
- static uint64_t PlayerController;
- static uint64_t pawn;
- static uint64_t ActorID;
- static uint64_t ActorArray;
- static uint64_t BoneArray;
- static uint64_t PlayerCameraManager;
- static uint64_t mesh;
- static uint64_t health;
- static uint64_t team;
- static uint64_t rootcomp;
- static uint64_t camera_location;
- static uint64_t camera_rotation;
- static uint64_t camera_fov;
- static uint64_t comptoworld;
- };
- //DecryptGeneral = C3 CC CC CC CC CC CC CC CC CC CC CC 8B D1
- /*GameInstance 담아가는 부분: 48 8b 01 ff 90 ? ? ? ? 48 85 c0 74 15 48 8b ? ? ? ? ? 48 85 c9 74 09
- LocalPlayer 담아가는 부분 cc cc 4c 8b dc 55 53 49 8d ab ? ? ? ? 48 81 ec ? ? ? ? 48 8b 05 ? ? ? ? 48 33 c4 48 89 85 ? ? ? ? f2 0f 10 05 ? ? ? ?*/
- uint64_t offset::GNamesProxy = 0x44C0E80; //48 8D 3D ? ? ? ? F3 48 AB 48 8D 3D ? ? ? ? B9 ? ? ? ? F3 48 AB + 1fa0
- uint64_t offset::GNamesChunkSize = 0x3e88; //C1 ? ? 8B ? C1 ? 1F 03 ? 69 ? ? ? ? ? 48 63
- uint64_t offset::UWorld = 0x4135390; //48 03 1D ? ? ? ? 74 4C
- uint64_t offset::ULevel = 0x638; //C3 0F ? ? ? ? ? ? 8B ? ? ? ? ? 0F ? ? 0F ? ? ? 0F ? ? 0F ? ? ? ? decrypt fucntion
- uint64_t offset::GameInstance = 0x7e0; //48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B 01 48 8B D9 FF 90 ? ? ? ? 48 85 C0 decrypot function
- uint64_t offset::LocalPlayer = 0x50; //48 83 ec ? 48 8b c2 48 85 d2 0f 85 ? ? ? ? decrypt function
- uint64_t offset::PlayerController = 0x38; //48 8b 01 ff 90 ? ? ? ? 48 8b 05 ? ? ? ? 41 8b dc decrypt function //C3 CC CC CC 48 ? ? ? ? 48 ? ? ? ? ? 41 ? 41 ? 48 ? ? ? ? ? 48 ? ? 0F ? ? ? ? ? ? ? 48 ? ? ? 4C ? ? ? ?
- uint64_t offset::ActorArray = 0x68; //80 ? ? ? 74 ? f3 ? ? ? f3 ? ? ? f3 ? ? ? f3 ? ? ? ? f3 ? ? ? ? f3 ? ? ? ? f3 ? ? ? ? decrypt function
- uint64_t offset::ActorID = 0x8; //40 53 56 41 56 48 83 ec ? 4c 8b f2 48 8b f1 decrypt fucntion
- uint64_t offset::pawn = 0x440; //E9 ? ? ? ? CC CC CC CC 48 ? ? ? ? ? 48 ? ? 48 ? ? ? ? ? ?
- uint64_t offset::mesh = 0x490; //C3 CC CC CC CC CC CC CC CC 48 8B 81 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 89 6c 24 ? 56 48 83 ec ? first
- uint64_t offset::BoneArray = 0xA10; //not patched |UCustomMeshComponent| maybe?
- uint64_t offset::comptoworld = 0x300; //C3 CC CC CC CC CC CC CC CC 48 83 EC ? 0F 10 99 ? ? ? ? 48 8B C2 0F 29 ? ? 0F 28 ?
- uint64_t offset::health = 0xdf4; //C3 CC CC CC CC CC CC CC CC 0F 57 C0 0F 2F 81 ? ? ? ? 72 0c 0f 2f 81 ? ? ? ?
- uint64_t offset::team = 0x1628; //not patched
- uint64_t offset::rootcomp = 0x2D0; //E9 ? ? ? ? CC CC CC CC 48 ? ? ? ? ? 48 ? ? 48 ? ? ? ? ? ?
- uint64_t offset::PlayerCameraManager = 0x4a0; //e9 ? ? ? ? 48 8b 8b ? ? ? ? 48 85 c9 74 3b
- uint64_t offset::camera_location = 0x10C0; //movsd xmm0,[rcx+0000???]
- uint64_t offset::camera_rotation = 0x10AC; //89 46 ? f2 0f 10 81 ? ? ? ? f2 0f 11 ? 8b 81 ? ? ? ? movsd xmm0,[rcx+00000????]
- uint64_t offset::camera_fov = 0x440; //do this shit with bruteforce //not patched
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