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- Legend
- ai_ - The Computer AIartificial intelligence = ComputerKI
- aim_ - Target and Hit Settings
- cl_ - Client Settings (your PC)
- com_ - Computer
- compass - Compass
- con_ - Ingame console
- dynEnt - dynamic entities and graphics settings
- fs_ - File System
- fx_ - Graphics Settings
- g_ - game settings
- hud_ - HUD
- in_ - Input devices
- loc_ - Language settings
- m_ - Mouse settings
- mis_ - miscellanous
- phys_ - physics
- player_ - player settings
- r_ - render settings
- snd_ - Sound
- sv_ - Server Settings
- sys_ - System Settings
- ui_ - User Interface
- veh - vehicles
- aa_ads_damage_dealt "0"
- aa_deaths "0"
- aa_enemy_damage_taken "552"
- aa_enemy_deaths "2"
- aa_player_damage_dealt "0"
- aa_player_damage_taken "0"
- aa_player_kills "0"
- aa_time_tracking "33.6"
- aa_zoneaa_main_bog_a "on"
- actionSlotsHide "0"
- C ai_accuracyDistScale "1"
- A ai_badPathSpam "0"
- A ai_corpseCount "10"
- C ai_count "32"
- C ai_coverScore_coverType "2"
- C ai_coverScore_distance "16"
- C ai_coverScore_engagement "4"
- C ai_coverScore_nodeAngle "4"
- C ai_coverScore_playerLos "8"
- C ai_coverScore_priority "8"
- C ai_coverScore_targetDir "4"
- C ai_coverScore_visibility "8"
- A C ai_debugAccuracy "0"
- C ai_debugAnimDeltas "0"
- C ai_debugClaimedNodes "0"
- C ai_debugCoverEntityNum "-1"
- A C ai_debugCoverSelection "0"
- ai_debugEntIndex "-1"
- C ai_debugFindPath "0"
- C ai_debugFindPathDirect "0"
- C ai_debugFindPathLock "0"
- C ai_debugFindPathWidth "0"
- C ai_debugGrenadeFailSafe "0"
- C ai_debugGrenadeHintArc "150"
- C ai_debugMayMove "0"
- A C ai_debugMeleeAttackSpots "0"
- C ai_debugPlayerLOS "0"
- A C ai_debugThreatSelection "0"
- C ai_disableSpawn "0"
- C ai_eventDistBadPlace "256"
- C ai_eventDistBullet "96"
- C ai_eventDistDeath "1024"
- C ai_eventDistExplosion "1024"
- C ai_eventDistFootstep "512"
- C ai_eventDistFootstepLite "256"
- C ai_eventDistGrenadePing "512"
- C ai_eventDistGunShot "2048"
- C ai_eventDistNewEnemy "1024"
- C ai_eventDistPain "512"
- C ai_eventDistProjImpact "256"
- C ai_eventDistProjPing "128"
- C ai_eventDistSilencedShot "128"
- C ai_foliageSeeThroughDist "128"
- C ai_friendlyFireBlockDuration "2000"
- C ai_friendlySuppression "1"
- C ai_friendlySuppressionDist "128"
- C ai_moveOrientMode "invalid"
- C ai_noDodge "0"
- C ai_pathMomentum "0.78"
- C ai_pathNegotiationOverlapCost "300"
- C ai_playerADS_LOSRange "150"
- C ai_playerADSTargetTime "10000"
- ai_playerFarAccuracy "0.1"
- ai_playerFarRange "2000"
- C ai_playerLOSHalfWidth "15"
- C ai_playerLOSMinTime "1500"
- C ai_playerLOSRange "150"
- ai_playerNearAccuracy "0.5"
- ai_playerNearRange "800"
- C ai_showBadPlaces "0"
- A ai_ShowCanshootChecks "0"
- A C ai_showClaimedNode "0"
- C ai_showDodge "0"
- C ai_showFriendlyChains "0"
- C ai_showNearestNode "0"
- C ai_showNodes "0"
- C ai_showNodesDist "384"
- C ai_showPaths "0"
- C ai_showPotentialThreatDir "0"
- A C ai_showRegion "0"
- C ai_showSuppression "-1"
- C ai_showVisData "0"
- C ai_showVisDataDist "1000"
- C ai_showVolume "-1"
- C ai_threatUpdateInterval "500"
- C aim_accel_turnrate_debug "0"
- C aim_accel_turnrate_enabled "1"
- C aim_accel_turnrate_lerp "1200"
- C aim_autoaim_debug "0"
- C aim_autoaim_enabled "1"
- C aim_autoaim_lerp "40"
- C aim_autoaim_region_height "120"
- C aim_autoaim_region_width "160"
- C aim_automelee_debug "0"
- C aim_automelee_enabled "1"
- C aim_automelee_lerp "40"
- C aim_automelee_range "128"
- C aim_automelee_region_height "240"
- C aim_automelee_region_width "320"
- C aim_input_graph_debug "0"
- C aim_input_graph_enabled "1"
- C aim_input_graph_index "3"
- C aim_lockon_debug "0"
- C aim_lockon_deflection "0.05"
- C aim_lockon_enabled "1"
- C aim_lockon_region_height "90"
- C aim_lockon_region_width "90"
- C aim_lockon_strength "0.6"
- C aim_scale_view_axis "1"
- C aim_slowdown_debug "0"
- C aim_slowdown_enabled "1"
- C aim_slowdown_pitch_scale "0.4"
- C aim_slowdown_pitch_scale_ads "0.5"
- C aim_slowdown_region_height "90"
- C aim_slowdown_region_width "90"
- C aim_slowdown_yaw_scale "0.4"
- C aim_slowdown_yaw_scale_ads "0.5"
- C aim_target_sentient_radius "10"
- C aim_turnrate_pitch "90"
- C aim_turnrate_pitch_ads "55"
- C aim_turnrate_yaw "260"
- C aim_turnrate_yaw_ads "90"
- A airlift_min_spec "0"
- ammoCounterHide "0"
- angles "0"
- A animated_trees_enabled "1"
- arcademode "0"
- arcademode_full "0"
- autodifficulty_frac "25"
- autodifficulty_original_setting "0"
- autodifficulty_playerDeathTimer "0"
- bcs_enable "on"
- bcs_filterInform "off"
- bcs_filterOrder "off"
- bcs_filterReaction "off"
- bcs_filterResponse "off"
- bcs_filterThreat "off"
- bcs_threatLimitInLocation "on"
- bcs_threatLimitInPlayerFOV "on"
- bcs_threatLimitSpeakerDist "512"
- bcs_threatLimitTargetingPlayer "off"
- bcs_threatLimitTargettedBySelf "off"
- bcs_threatLimitThreatDist "2048"
- bcs_threatPlayerRelative "off"
- C bg_aimSpreadMoveSpeedThreshold "11"
- C bg_bobAmplitudeDucked "0.0075 0.0075"
- C bg_bobAmplitudeProne "0.02 0.005"
- C bg_bobAmplitudeSprinting "0.02 0.014"
- C bg_bobAmplitudeStanding "0.007 0.007"
- C bg_bobMax "8"
- C bg_fallDamageMaxHeight "350"
- C bg_fallDamageMinHeight "200"
- C bg_foliagesnd_fastinterval "500"
- C bg_foliagesnd_maxspeed "180"
- C bg_foliagesnd_minspeed "40"
- C bg_foliagesnd_resetinterval "500"
- C bg_foliagesnd_slowinterval "1500"
- C bg_ladder_yawcap "100"
- C bg_legYawTolerance "20"
- C bg_maxGrenadeIndicatorSpeed "20"
- C bg_prone_yawcap "85"
- C bg_shock_lookControl "0"
- C bg_shock_lookControl_fadeTime "0.001"
- C bg_shock_lookControl_maxpitchspeed "0"
- C bg_shock_lookControl_maxyawspeed "0"
- C bg_shock_lookControl_mousesensitivityscale "0"
- C bg_shock_movement "1"
- C bg_shock_screenBlurBlendFadeTime "0.001"
- C bg_shock_screenBlurBlendTime "0.001"
- C bg_shock_screenFlashShotFadeTime "0"
- C bg_shock_screenFlashWhiteFadeTime "0"
- C bg_shock_screenType "blurred"
- C bg_shock_sound "0"
- C bg_shock_soundDryLevel "1"
- C bg_shock_soundEnd "shellshock_end"
- C bg_shock_soundEndAbort "shellshock_end_abort"
- C bg_shock_soundFadeInTime "0.25"
- C bg_shock_soundFadeOutTime "2.5"
- C bg_shock_soundLoop "shellshock_loop"
- C bg_shock_soundLoopEndDelay "-1.5"
- C bg_shock_soundLoopFadeTime "2"
- C bg_shock_soundLoopSilent "shellshock_loop_silent"
- C bg_shock_soundModEndDelay "-0.75"
- C bg_shock_soundRoomType "generic"
- C bg_shock_soundWetLevel "0.5"
- C bg_shock_viewKickFadeTime "0.001"
- C bg_shock_viewKickPeriod "0.75"
- C bg_shock_viewKickRadius "0"
- C bg_shock_volume_ambient "0.2"
- C bg_shock_volume_announcer "0.9"
- C bg_shock_volume_auto "0.5"
- C bg_shock_volume_auto2 "0.5"
- C bg_shock_volume_auto2d "0.5"
- C bg_shock_volume_autodog "0.9"
- C bg_shock_volume_body "0.2"
- C bg_shock_volume_body2d "0.2"
- C bg_shock_volume_bulletimpact "0.5"
- C bg_shock_volume_bulletwhizby "0.5"
- C bg_shock_volume_effects1 "0.5"
- C bg_shock_volume_effects2 "0.5"
- C bg_shock_volume_element "0.5"
- C bg_shock_volume_hurt "0.4"
- C bg_shock_volume_item "0.2"
- C bg_shock_volume_local "0.2"
- C bg_shock_volume_local2 "0.2"
- C bg_shock_volume_menu "1"
- C bg_shock_volume_mission "0.9"
- C bg_shock_volume_music "0.5"
- C bg_shock_volume_musicnopause "0.5"
- C bg_shock_volume_nonshock "0.5"
- C bg_shock_volume_physics "0.5"
- C bg_shock_volume_player1 "0.4"
- C bg_shock_volume_player2 "0.4"
- C bg_shock_volume_reload "0.2"
- C bg_shock_volume_reload2d "0.2"
- C bg_shock_volume_shellshock "1"
- C bg_shock_volume_vehicle "0.1"
- C bg_shock_volume_vehiclelimited "0.1"
- C bg_shock_volume_voice "0.2"
- C bg_shock_volume_weapon "0.5"
- C bg_shock_volume_weapon2d "0.5"
- C bg_swingSpeed "0.2"
- C bg_viewKickMax "90"
- C bg_viewKickMin "5"
- C bg_viewKickRandom "0.4"
- C bg_viewKickScale "0.8"
- A bog_b_min_spec "0"
- C bullet_penetrationEnabled "1"
- C bullet_penetrationMinFxDist "30"
- A cg_blood "1"
- A cg_bloodLimit "0"
- A cg_bloodLimitMsec "330"
- cg_bobWeaponAmplitude "0.16"
- cg_bobWeaponLag "0.25"
- cg_bobWeaponMax "10"
- cg_bobWeaponRollAmplitude "1.5"
- A cg_brass "1"
- C cg_centertime "3"
- cg_cinematicFullscreen "1"
- A C cg_crosshairAlpha "1"
- A C cg_crosshairAlphaMin "0.5"
- A C cg_crosshairDynamic "0"
- A C cg_crosshairEnemyColor "1"
- A cg_cursorHints "3"
- C cg_debug_overlay_viewport "0"
- C cg_debugevents "0"
- A cg_debugInfoCornerOffset "0 0"
- cg_draw2D "1"
- A cg_drawBreathHint "1"
- A cg_drawCrosshair "1"
- A cg_drawFPS "Off"
- A cg_drawFPSLabels "1"
- A C cg_drawFriendlyFireCrosshair "0"
- C cg_drawGun "1"
- C cg_drawHealth "0"
- cg_drawHUD "1"
- A cg_drawMantleHint "1"
- C cg_drawMaterial "Off"
- cg_drawpaused "1"
- C cg_drawPerformanceWarnings "1"
- C cg_drawPlayerPosInFreeMove "1"
- cg_drawScriptUsage "0"
- C cg_drawShellshock "1"
- A cg_drawTurretCrosshair "1"
- C cg_dumpAnims "-1"
- cg_errordecay "100"
- C cg_footsteps "1"
- cg_fov "65"
- A cg_gameBoldMessageWidth "390"
- A cg_gameMessageWidth "500"
- C cg_gun_move_f "0"
- C cg_gun_move_minspeed "0"
- C cg_gun_move_r "0"
- C cg_gun_move_rate "0"
- C cg_gun_move_u "0"
- C cg_gun_ofs_f "0"
- C cg_gun_ofs_r "0"
- C cg_gun_ofs_u "0"
- C cg_gun_rot_minspeed "0"
- C cg_gun_rot_p "0"
- C cg_gun_rot_r "0"
- C cg_gun_rot_rate "0"
- C cg_gun_rot_y "0"
- C cg_gun_x "0"
- C cg_gun_y "0"
- C cg_gun_z "0"
- A cg_hintFadeTime "100"
- A cg_hudDamageIconHeight "64"
- A cg_hudDamageIconInScope "0"
- A cg_hudDamageIconOffset "128"
- A cg_hudDamageIconTime "2000"
- A cg_hudDamageIconWidth "128"
- A cg_hudGrenadeIconEnabledFlash "0"
- A cg_hudGrenadeIconHeight "25"
- A cg_hudGrenadeIconInScope "1"
- A cg_hudGrenadeIconMaxHeight "104"
- A cg_hudGrenadeIconMaxRangeFlash "500"
- A cg_hudGrenadeIconMaxRangeFrag "256"
- A cg_hudGrenadeIconOffset "50"
- A cg_hudGrenadeIconWidth "25"
- A cg_hudGrenadePointerHeight "12"
- A cg_hudGrenadePointerPivot "12 27"
- cg_hudGrenadePointerPulseFreq "1.7"
- cg_hudGrenadePointerPulseMax "1.85"
- cg_hudGrenadePointerPulseMin "0.3"
- A cg_hudGrenadePointerWidth "25"
- A cg_hudMapBorderWidth "2"
- A cg_hudMapFriendlyHeight "15"
- A cg_hudMapFriendlyWidth "15"
- A cg_hudMapPlayerHeight "20"
- A cg_hudMapPlayerWidth "20"
- A C cg_hudMapRadarLineThickness "0.15"
- cg_hudStanceFlash "1 1 1 1"
- A cg_hudStanceHintPrints "0"
- A cg_invalidCmdHintBlinkInterval "600"
- A cg_invalidCmdHintDuration "1800"
- C cg_laserEndOffset "0.5"
- C cg_laserFlarePct "0.2"
- C cg_laserForceOn "0"
- A cg_laserLight "1"
- C cg_laserLightBeginOffset "13"
- C cg_laserLightBodyTweak "15"
- C cg_laserLightEndOffset "-3"
- C cg_laserLightRadius "3"
- C cg_laserRadius "0.8"
- C cg_laserRange "1500"
- C cg_laserRangePlayer "1500"
- A cg_mapLocationSelectionCursorSpeed "0.6"
- A cg_marks_ents_player_only "0"
- A cg_nopredict "0"
- cg_objectiveListWrapCountStandard "600"
- cg_objectiveListWrapCountWidescreen "530"
- cg_showmiss "0"
- A cg_small_dev_string_fontscale "1"
- A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
- A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
- A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
- A cg_subtitleMinTime "3"
- A cg_subtitles "1"
- A cg_subtitleWidthStandard "360"
- A cg_subtitleWidthWidescreen "520"
- C cg_tracerchance "0.2"
- C cg_tracerlength "160"
- C cg_tracerScale "1"
- C cg_tracerScaleDistRange "25000"
- C cg_tracerScaleMinDist "5000"
- C cg_tracerScrewDist "100"
- C cg_tracerScrewRadius "0.5"
- C cg_tracerSpeed "7500"
- C cg_tracerwidth "4"
- C cg_viewVehicleInfluence "1"
- A cg_viewZSmoothingMax "16"
- A cg_viewZSmoothingMin "1"
- A cg_viewZSmoothingTime "0.1"
- A cg_weaponCycleDelay "0"
- cg_weaponHintsCoD1Style "1"
- C chaplinCheat "0"
- A cheat_items_set1 "33554432"
- A cheat_items_set2 "0"
- A cheat_points "1"
- cl_analog_attack_threshold "0.8"
- cl_anglespeedkey "1.5"
- cl_avidemo "0"
- cl_forceavidemo "0"
- A cl_freelook "1"
- C cl_freemove "0"
- C cl_freemoveScale "1"
- A cl_mouseAccel "0"
- cl_noprint "0"
- cl_paused "0"
- A cl_pitchspeed "140"
- cl_showmouserate "0"
- cl_shownet "0"
- cl_stanceHoldTime "300"
- cl_testAnimWeight "0"
- A cl_yawspeed "140"
- com_animCheck "0"
- com_filter_output "0"
- A com_introPlayed "0"
- A com_maxfps "0"
- com_maxFrameTime "100"
- R com_playerProfile "bullet-worm"
- A com_recommendedSet "1"
- com_statmon "0"
- R C com_timescale "1"
- compass "1"
- A C compassClampIcons "1"
- A compassCoords "740 3590 400"
- A compassECoordCutoff "37"
- C compassEnemyFootstepEnabled "0"
- C compassEnemyFootstepMaxRange "500"
- C compassEnemyFootstepMaxZ "100"
- C compassEnemyFootstepMinSpeed "140"
- A compassFriendlyHeight "18.75"
- A compassFriendlyWidth "18.75"
- compassIconOtherVehHeight "40"
- compassIconOtherVehWidth "40"
- compassIconTankHeight "35"
- compassIconTankWidth "35"
- A C compassMaxRange "3500"
- A compassMinRadius "0.0001"
- A compassMinRange "0.0001"
- A compassObjectiveArrowHeight "20"
- A compassObjectiveArrowOffset "2"
- A compassObjectiveArrowRotateDist "5"
- A compassObjectiveArrowWidth "20"
- compassObjectiveDetailDist "10"
- A compassObjectiveDrawLines "1"
- A compassObjectiveHeight "20"
- A compassObjectiveIconHeight "16"
- A compassObjectiveIconWidth "16"
- compassObjectiveMaxHeight "70"
- A compassObjectiveMaxRange "2048"
- A compassObjectiveMinAlpha "1"
- compassObjectiveMinDistRange "2"
- compassObjectiveMinHeight "-70"
- compassObjectiveNearbyDist "8"
- A compassObjectiveNumRings "10"
- A compassObjectiveRingSize "80"
- A compassObjectiveRingTime "10000"
- A compassObjectiveTextHeight "18"
- A compassObjectiveTextScale "0.3"
- A compassObjectiveWidth "20"
- A compassPlayerHeight "25"
- A compassPlayerWidth "25"
- A C compassRadarLineThickness "0.4"
- A C compassRadarPingFadeTime "4"
- A C compassRadarUpdateTime "4"
- A compassRotation "1"
- A compassSize "1"
- A C compassSoundPingFadeTime "2"
- A compassTickertapeStretch "0.5"
- con_default_console_filter "*"
- A con_errormessagetime "8"
- A con_gameMsgWindow0FadeInTime "0.25"
- A con_gameMsgWindow0FadeOutTime "0.5"
- AL con_gameMsgWindow0Filter "gamenotify obituary"
- A con_gameMsgWindow0LineCount "6"
- A con_gameMsgWindow0MsgTime "5"
- A con_gameMsgWindow0ScrollTime "0.25"
- A con_gameMsgWindow0SplitscreenScale "1.5"
- A con_gameMsgWindow1FadeInTime "0.25"
- A con_gameMsgWindow1FadeOutTime "0.01"
- AL con_gameMsgWindow1Filter "boldgame"
- A con_gameMsgWindow1LineCount "6"
- A con_gameMsgWindow1MsgTime "8"
- A con_gameMsgWindow1ScrollTime "0.25"
- A con_gameMsgWindow1SplitscreenScale "1.5"
- A con_gameMsgWindow2FadeInTime "0.75"
- A con_gameMsgWindow2FadeOutTime "0.5"
- AL con_gameMsgWindow2Filter "subtitle"
- A con_gameMsgWindow2LineCount "7"
- A con_gameMsgWindow2MsgTime "5"
- A con_gameMsgWindow2ScrollTime "0.25"
- A con_gameMsgWindow2SplitscreenScale "1.5"
- A con_gameMsgWindow3FadeInTime "0.25"
- A con_gameMsgWindow3FadeOutTime "0.5"
- AL con_gameMsgWindow3Filter ""
- A con_gameMsgWindow3LineCount "6"
- A con_gameMsgWindow3MsgTime "5"
- A con_gameMsgWindow3ScrollTime "0.25"
- A con_gameMsgWindow3SplitscreenScale "1.5"
- A con_inputBoxColor "0.25 0.25 0.2 1"
- A con_inputHintBoxColor "0.4 0.4 0.35 1"
- A con_matchPrefixOnly "1"
- A con_minicon "0"
- A con_miniconlines "5"
- A con_minicontime "4"
- A con_outputBarColor "1 1 0.95 0.6"
- A con_outputSliderColor "0.15 0.15 0.1 0.6"
- A con_outputWindowColor "0.35 0.35 0.3 0.75"
- con_typewriterColorBase "1 1 1"
- A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
- A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
- A con_typewriterColorGlowFailed "0.8 0 0 1"
- A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
- A con_typewriterDecayDuration "700"
- A con_typewriterDecayStartTime "6000"
- A con_typewriterPrintSpeed "50"
- credits_active "0"
- credits_load "0"
- debug "0"
- debug_bcprint "off"
- debug_bcshowqueue "off"
- debug_friendlyfire "0"
- developer "0"
- I developer_script "0"
- A disable_tank_shock_minspec "0"
- A drew_notes "5"
- A dynEnt_active "1"
- C dynEnt_bulletForce "1000"
- C dynEnt_explodeForce "12500"
- C dynEnt_explodeMaxEnts "20"
- C dynEnt_explodeMinForce "40"
- C dynEnt_explodeSpinScale "3"
- C dynEnt_explodeUpbias "0.5"
- C dynEntPieces_angularVelocity "0 0 0"
- C dynEntPieces_impactForce "1000"
- C dynEntPieces_velocity "0 0 0"
- fallback "0"
- finished_demo "0"
- C fixedtime "0"
- C friction "5.5"
- friendlyfire_dev_disabled "0"
- friendlyNameFontColor "0.9 1 0.9 0.7"
- friendlyNameFontGlowColor "0 0.3 0 1"
- friendlyNameFontObjective "1"
- friendlyNameFontSize "0.3"
- I fs_basegame ""
- I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
- I fs_cdpath ""
- I fs_copyfiles "0"
- fs_debug "0"
- S I fs_game ""
- I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
- LC fs_ignoreLocalized "0"
- C fx_count "0"
- fx_cull_effect_spawn "0"
- fx_cull_elem_draw "1"
- fx_cull_elem_spawn "1"
- C fx_debugBolt "0"
- C fx_draw "1"
- C fx_drawClouds "1"
- C fx_enable "1"
- C fx_freeze "0"
- C fx_mark_profile "0"
- A fx_marks "1"
- A fx_marks_ents "1"
- A fx_marks_smodels "1"
- C fx_profile "0"
- C fx_visMinTraceDist "80"
- C g_ai "1"
- C g_aiEventDump "-1"
- g_changelevel_time "4"
- g_connectpaths "0"
- A g_deathDelay "3000"
- C g_debugBullets "0"
- C g_debugDamage "0"
- C g_debugLocDamage "0"
- C g_drawEntBBoxes "0"
- C g_drawGrenadeHints "0"
- C g_dumpAnims "-1"
- C g_dumpAnimsCommands "-1"
- C g_earthquakeEnable "1"
- C g_enteqDelay "150"
- C g_enteqDist "4000"
- C g_enteqEnable "1"
- C g_entinfo "off"
- C g_entinfo_AItext "brief"
- C g_entinfo_maxdist "2048"
- C g_entinfo_scale "1"
- C g_entinfo_type "AI only"
- R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
- R C g_fogHalfDistReadOnly "4556.45"
- R C g_fogStartDistReadOnly "477.057"
- C g_friendlyfireDist "175"
- C g_friendlyNameDist "15000"
- S R L g_gameskill "0"
- g_gravity "800"
- g_knockback "1000"
- g_listEntity "0"
- C g_minGrenadeDamageSpeed "400"
- g_no_script_spam "0"
- R L g_player_maxhealth "100"
- C g_playerTrailTime "500"
- R g_reloading "0"
- LC g_spawnai "1"
- g_speed "190"
- A g_useGear "1"
- g_useholdtime "0"
- C g_vehicleDebug "0"
- C g_vehicleDrawPath ""
- C g_vehicleTexScrollScale "0"
- R gamedate "Sep 27 2007"
- S R gamename "main"
- R hiDef "1"
- hostileNameFontColor "1 0.9 0.9 0.7"
- hostileNameFontGlowColor "0.6 0 0 1"
- A hud_deathQuoteFadeTime "1000"
- hud_drawHUD "1"
- A hud_fade_ammodisplay "8"
- A hud_fade_compass "8"
- A hud_fade_healthbar "2"
- A hud_fade_offhand "8"
- A hud_fade_sprint "1.7"
- A hud_fade_stance "1.7"
- A hud_fadeout_speed "0.1"
- A hud_flash_period_offhand "0.5"
- A hud_flash_time_offhand "2"
- hud_gasMaskOverlay "0"
- A hud_health_pulserate_critical "0.5"
- A hud_health_pulserate_injured "1"
- A hud_health_startpulse_critical "0.33"
- A hud_health_startpulse_injured "1"
- hud_healthOverlay_phaseEnd_fromAlpha "0.2"
- hud_healthOverlay_phaseEnd_pulseDuration "700"
- hud_healthOverlay_phaseEnd_toAlpha "0"
- hud_healthOverlay_phaseOne_pulseDuration "150"
- hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
- hud_healthOverlay_phaseThree_pulseDuration "400"
- hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
- hud_healthOverlay_phaseTwo_pulseDuration "320"
- hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
- hud_healthOverlay_pulseStart "0.35"
- hud_healthOverlay_pulseStop "0.9"
- A hud_letterBoxFadeTime "1000"
- hud_missionFailed "0"
- hud_showStance "1"
- C hudElemPausedBrightness "0.4"
- A in_gpuSync "1"
- AL in_mouse "1"
- C inertiaAngle "-1000"
- C inertiaDebug "0"
- C inertiaMax "50"
- introscreen "1"
- C jump_height "39"
- C jump_ladderPushVel "128"
- C jump_slowdownEnable "0"
- C jump_spreadAdd "64"
- C jump_stepSize "18"
- AL loc_forceEnglish "0"
- AL loc_language "0"
- L loc_translate "1"
- loc_warnings "1"
- loc_warningsAsErrors "0"
- logfile "1"
- lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
- lowAmmoWarningColor2 "1 1 1 1"
- lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
- lowAmmoWarningNoAmmoColor2 "1 0 0 1"
- lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
- lowAmmoWarningNoReloadColor2 "1 1 0 1"
- lowAmmoWarningPulseFreq "1.7"
- lowAmmoWarningPulseMax "1.5"
- lowAmmoWarningPulseMin "0"
- A m_filter "0"
- A m_forward "0.25"
- A m_pitch "0.022"
- A m_side "0.25"
- A m_yaw "0.022"
- C mantle_check_angle "60"
- C mantle_check_radius "0.1"
- C mantle_check_range "20"
- C mantle_debug "0"
- C mantle_enable "1"
- C mantle_view_yawcap "60"
- S R mapname "bog_a"
- C melee_debug "0"
- mgTurret "off"
- A min_spec_ai "0"
- R mis_01 "0"
- mis_cheat "0"
- R mis_difficulty "0000000000000000000000000000000000000000000000000 0"
- missileDebugAttractors "0"
- missileDebugDraw "0"
- missileDebugText "0"
- C missileHellfireMaxSlope "0.5"
- C missileHellfireUpAccel "1000"
- C missileJavAccelClimb "300"
- C missileJavAccelDescend "3000"
- C missileJavClimbAngleDirect "85"
- C missileJavClimbAngleTop "50"
- C missileJavClimbCeilingDirect "0"
- C missileJavClimbCeilingTop "3000"
- C missileJavClimbHeightDirect "10000"
- C missileJavClimbHeightTop "15000"
- C missileJavClimbToOwner "700"
- C missileJavSpeedLimitClimb "1000"
- C missileJavSpeedLimitDescend "6000"
- C missileJavTurnDecel "0.05"
- C missileJavTurnRateDirect "60"
- C missileJavTurnRateTop "100"
- C missileWaterMaxDepth "60"
- A monkeytoy "0"
- name "bullet-worm"
- nextdemo ""
- nextmap "map_restart"
- nightVisionDisableEffects "0"
- nightVisionFadeInOutTime "0.1"
- nightVisionPowerOnTime "0.3"
- noai "off"
- overrideNVGModelWithKnife "0"
- phys_autoDisableAngular "1"
- phys_autoDisableLinear "20"
- phys_autoDisableTime "0.9"
- phys_bulletSpinScale "3"
- phys_bulletUpBias "0.5"
- phys_cfm "0.0001"
- phys_collUseEntities "0"
- phys_contact_cfm "1e-005"
- phys_contact_cfm_ragdoll "0.001"
- phys_contact_erp "0.8"
- phys_contact_erp_ragdoll "0.3"
- phys_csl "1"
- phys_dragAngular "0.5"
- phys_dragLinear "0.03"
- phys_drawAwake "0"
- phys_drawAwakeTooLong "0"
- phys_drawCollisionObj "0"
- phys_drawCollisionWorld "0"
- phys_drawcontacts "0"
- phys_drawDebugInfo "0"
- phys_dumpcontacts "0"
- phys_erp "0.8"
- phys_frictionScale "1"
- phys_gravity "-800"
- phys_gravityChangeWakeupRadius "120"
- phys_interBodyCollision "0"
- phys_jitterMaxMass "200"
- phys_joint_cfm "0.0001"
- phys_joint_stop_cfm "0.0001"
- phys_joint_stop_erp "0.8"
- phys_mcv "20"
- phys_mcv_ragdoll "1000"
- phys_minImpactMomentum "250"
- phys_narrowObjMaxLength "4"
- phys_noIslands "0"
- phys_qsi "15"
- phys_reorderConst "1"
- phys_visibleTris "0"
- C pickupPrints "0"
- C player_adsExitDelay "0"
- C player_backSpeedScale "0.7"
- C player_breath_fire_delay "0"
- C player_breath_gasp_lerp "6"
- C player_breath_gasp_scale "4.5"
- C player_breath_gasp_time "1"
- C player_breath_hold_lerp "4"
- C player_breath_hold_time "4.5"
- C player_breath_snd_delay "1"
- C player_breath_snd_lerp "2"
- C player_burstFireCooldown "0.2"
- player_cheated "0"
- C player_damageMultiplier "0.210526"
- C player_deathInvulnerableTime "4000"
- C player_deathInvulnerableToMelee "0"
- C player_deathInvulnerableToProjectile "1"
- C player_debugHealth "0"
- player_died_recently "0"
- C player_dmgtimer_flinchTime "500"
- C player_dmgtimer_maxTime "750"
- C player_dmgtimer_minScale "0"
- C player_dmgtimer_stumbleTime "500"
- C player_dmgtimer_timePerPoint "100"
- R C player_footstepsThreshhold "0"
- player_healthEasy "500"
- player_healthFu "115"
- player_healthHard "165"
- player_healthMedium "275"
- C player_lean_rotate_crouch_left "1.25"
- C player_lean_rotate_crouch_right "1"
- C player_lean_rotate_left "1.25"
- C player_lean_rotate_right "1.25"
- C player_lean_shift_crouch_left "12.5"
- C player_lean_shift_crouch_right "13"
- C player_lean_shift_left "5"
- C player_lean_shift_right "2.5"
- C player_maxGrenadeCatchHeight "80"
- C player_meleeChargeFriction "1200"
- C player_meleeDamageMultiplier "0.4"
- C player_meleeHeight "10"
- C player_meleeRange "64"
- C player_meleeWidth "10"
- C player_move_factor_on_torso "0"
- R C player_moveThreshhold "10"
- C player_radiusDamageMultiplier "1"
- C player_scopeExitOnDamage "0"
- C player_spectateSpeedScale "1"
- C player_sprintCameraBob "0.5"
- player_sprintForwardMinimum "105"
- C player_sprintMinTime "1"
- C player_sprintRechargePause "0"
- C player_sprintSpeedScale "1.5"
- C player_sprintStrafeSpeedScale "0.667"
- C player_sprintTime "4"
- C player_strafeAnimCosAngle "0.5"
- C player_strafeSpeedScale "0.8"
- C player_sustainAmmo "0"
- C player_throwbackInnerRadius "72"
- C player_throwbackOuterRadius "192"
- C player_turnAnims "0"
- C player_view_pitch_down "85"
- C player_view_pitch_up "85"
- A r_aaAlpha "dither (fast)"
- AL r_aaSamples "4"
- AL r_altModelLightingUpdate "1"
- AL r_aspectRatio "auto"
- A r_autopriority "0"
- C r_blur "0"
- C r_brightness "0"
- r_cacheModelLighting "1"
- r_cacheSModelLighting "1"
- r_clear "dev-only blink"
- r_clearColor "0 0 0 0"
- r_clearColor2 "0 0 0 0"
- C r_colorMap "Unchanged"
- C r_contrast "1"
- AL r_customMode ""
- A r_debugLineWidth "1"
- C r_debugShader "none"
- A r_depthPrepass "0"
- C r_desaturation "1"
- r_detail "1"
- C r_diffuseColorScale "1"
- AL r_displayRefresh "60 Hz"
- A r_distortion "1"
- A r_dlightLimit "4"
- C r_dof_bias "0.5"
- A r_dof_enable "1"
- C r_dof_farBlur "1.8"
- C r_dof_farEnd "7000"
- C r_dof_farStart "1000"
- C r_dof_nearBlur "6"
- C r_dof_nearEnd "60"
- C r_dof_nearStart "10"
- C r_dof_tweak "0"
- C r_dof_viewModelEnd "8"
- C r_dof_viewModelStart "2"
- A r_drawDecals "1"
- A r_drawSun "1"
- A r_drawWater "1"
- r_envMapExponent "5"
- r_envMapMaxIntensity "0.5"
- r_envMapMinIntensity "0.2"
- r_envMapOverride "0"
- r_envMapSpecular "1"
- r_envMapSunIntensity "2"
- A r_fastSkin "0"
- r_filmTweakBrightness "0"
- r_filmTweakContrast "1.4"
- r_filmTweakDarkTint "0.7 0.85 1"
- r_filmTweakDesaturation "0.2"
- r_filmTweakEnable "0"
- r_filmTweakInvert "0"
- r_filmTweakLightTint "1.1 1.05 0.85"
- C r_filmUseTweaks "0"
- L r_floatz "1"
- C r_fog "1"
- C r_forceLod "none"
- C r_fullbright "0"
- AL r_fullscreen "1"
- A r_gamma "1"
- C r_glow "1"
- A r_glow_allowed "1"
- r_glow_allowed_script_forced "0"
- C r_glowTweakBloomCutoff "0.5"
- C r_glowTweakBloomDesaturation "0"
- C r_glowTweakBloomIntensity0 "1"
- C r_glowTweakEnable "0"
- C r_glowTweakRadius0 "5"
- C r_glowUseTweaks "0"
- r_gpuSync "adaptive"
- C r_highLodDist "-1"
- r_ignore "0"
- AL r_ignorehwgamma "0"
- A r_inGameVideo "1"
- C r_lightMap "Unchanged"
- R r_lightTweakAmbient "0.125"
- R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
- R r_lightTweakDiffuseFraction "0.4"
- C r_lightTweakSunColor "0.894118 0.94902 1 1"
- R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
- C r_lightTweakSunDirection "-22 247 0"
- C r_lightTweakSunLight "0.5"
- L r_loadForRenderer "1"
- C r_lockPvs "0"
- A r_lodBiasRigid "0"
- A r_lodBiasSkinned "0"
- A r_lodScaleRigid "1"
- A r_lodScaleSkinned "1"
- r_logFile "0"
- C r_lowestLodDist "-1"
- C r_lowLodDist "-1"
- C r_mediumLodDist "-1"
- AL r_mode "1024x768"
- LC r_modelVertColor "1"
- AL r_monitor "0"
- A r_multiGpu "0"
- C r_norefresh "0"
- r_normal "1"
- C r_normalMap "Unchanged"
- r_outdoor "1"
- r_outdoorAwayBias "32"
- r_outdoorDownBias "0"
- r_outdoorFeather "8"
- A r_picmip "0"
- A r_picmip_bump "0"
- A r_picmip_manual "0"
- A r_picmip_spec "0"
- AL r_picmip_water "0"
- A r_polygonOffsetBias "-1"
- A r_polygonOffsetScale "-1"
- A r_portalBevels "0.7"
- r_portalBevelsOnly "0"
- r_portalMinClipArea "0.02"
- C r_portalMinRecurseDepth "2"
- C r_portalWalkLimit "0"
- AL r_preloadShaders "0"
- r_pretess "1"
- r_reflectionProbeGenerate "0"
- r_reflectionProbeGenerateExit "0"
- r_reflectionProbeRegenerateAll "0"
- R r_rendererInUse "Shader model 3.0"
- AL r_rendererPreference "Default"
- C r_resampleScene "1"
- C r_scaleViewport "1"
- C r_showFbColorDebug "None"
- C r_showFloatZDebug "0"
- C r_showLightGrid "0"
- C r_showMissingLightGrid "0"
- C r_showPixelCost "off"
- C r_showPortals "0"
- C r_singleCell "0"
- r_skinCache "1"
- C r_skipPvs "0"
- r_smc_enable "1"
- r_smp_backend "1"
- r_smp_worker "1"
- R r_smp_worker_thread0 "0"
- R r_smp_worker_thread1 "0"
- A r_specular "1"
- C r_specularColorScale "2.42"
- C r_specularMap "Unchanged"
- C r_spotLightBrightness "14"
- C r_spotLightEndRadius "196"
- C r_spotLightEntityShadows "1"
- C r_spotLightFovInnerFraction "0.7"
- C r_spotLightShadows "1"
- C r_spotLightSModelShadows "1"
- C r_spotLightStartRadius "36"
- r_sse_skinning "1"
- C r_sun_from_dvars "0"
- r_sun_fx_position "0 0 0"
- r_sunblind_fadein "0.5"
- r_sunblind_fadeout "3"
- r_sunblind_max_angle "5"
- r_sunblind_max_darken "0.75"
- r_sunblind_min_angle "30"
- r_sunflare_fadein "1"
- r_sunflare_fadeout "1"
- r_sunflare_max_alpha "1"
- r_sunflare_max_angle "2"
- r_sunflare_max_size "2500"
- r_sunflare_min_angle "45"
- r_sunflare_min_size "0"
- r_sunflare_shader "sun_flare"
- r_sunglare_fadein "0.5"
- r_sunglare_fadeout "3"
- r_sunglare_max_angle "5"
- r_sunglare_max_lighten "0.75"
- r_sunglare_min_angle "30"
- r_sunsprite_shader "sun"
- r_sunsprite_size "16"
- A r_texFilterAnisoMax "4"
- A r_texFilterAnisoMin "1"
- C r_texFilterDisable "0"
- C r_texFilterMipBias "0"
- A r_texFilterMipMode "Unchanged"
- L r_useLayeredMaterials "0"
- L r_vc_makelog "0"
- r_vc_showlog "0"
- AL r_vsync "0"
- r_warningRepeatDelay "5"
- C r_zfar "0"
- A r_zFeather "1"
- C r_znear "4"
- C r_znear_depthhack "0.1"
- C radius_damage_debug "0"
- C ragdoll_baselerp_time "1000"
- C ragdoll_bullet_force "500"
- C ragdoll_bullet_upbias "0.5"
- C ragdoll_debug "0"
- ragdoll_dump_anims "0"
- A ragdoll_enable "1"
- C ragdoll_explode_force "18000"
- C ragdoll_explode_upbias "0.8"
- C ragdoll_fps "20"
- C ragdoll_jitter_scale "1"
- C ragdoll_jointlerp_time "3000"
- C ragdoll_max_life "4500"
- A ragdoll_max_simulating "16"
- C ragdoll_rotvel_scale "1"
- C ragdoll_self_collision_scale "1.2"
- RunForTime "0"
- A s0 "0"
- A s1 "0"
- A s10 "0"
- A s11 "0"
- A s12 "0"
- A s13 "0"
- A s14 "0"
- A s15 "0"
- A s16 "0"
- A s17 "0"
- A s18 "0"
- A s2 "0"
- A s3 "0"
- A s4 "0"
- A s5 "0"
- A s6 "0"
- A s7 "0"
- A s8 "0"
- A s9 "0"
- saved_gameskill "0"
- C sc_blur "2"
- C sc_count "24"
- C sc_debugCasterCount "24"
- C sc_debugReceiverCount "24"
- sc_enable "0"
- C sc_fadeRange "0.25"
- C sc_length "400"
- C sc_offscreenCasterLodBias "0"
- C sc_offscreenCasterLodScale "20"
- C sc_shadowInRate "2"
- C sc_shadowOutRate "5"
- C sc_showDebug "0"
- C sc_showOverlay "0"
- C sc_wantCount "12"
- C sc_wantCountMargin "1"
- scr_ai_auto_fire_rate "1.0"
- scr_art_visionfile "bog_a"
- scr_cinematic_autofocus "1"
- C scr_dof_enable "1"
- scr_expDeathMayMoveCheck "on"
- scr_playerInvulTimeScale "1"
- scr_RequiredMapAspectratio "1"
- A sensitivity "5"
- R sf_use_bw "0"
- R sf_use_chaplin "0"
- R sf_use_clustergrenade "0"
- R sf_use_contrast "0"
- R sf_use_ignoreammo "0"
- R sf_use_invert "0"
- R sf_use_slowmo "0"
- R sf_use_tire_explosion "0"
- S R shortversion "1.0"
- A sm_enable "1"
- C sm_fastSunShadow "1"
- sm_lightScore_eyeProjectDist "64"
- sm_lightScore_spotProjectFrac "0.125"
- A sm_maxLights "4"
- sm_polygonOffsetBias "0.5"
- sm_polygonOffsetScale "2"
- C sm_qualitySpotShadow "1"
- C sm_spotEnable "1"
- sm_spotShadowFadeTime "1"
- C sm_strictCull "1"
- C sm_sunEnable "1"
- C sm_sunSampleSizeNear "0.25"
- C sm_sunShadowCenter "0 0 0"
- C sm_sunShadowScale "1"
- A snd_cinematicVolumeScale "0.85"
- C snd_draw3D "Off"
- snd_drawInfo "None"
- C snd_enable2D "1"
- C snd_enable3D "1"
- A snd_enableEq "1"
- C snd_enableReverb "1"
- C snd_enableStream "1"
- A snd_errorOnMissing "0"
- AL snd_khz "44"
- A C snd_levelFadeTime "250"
- AL snd_outputConfiguration "Windows default"
- A C snd_slaveFadeTime "500"
- A snd_touchStreamFilesOnLoad "0"
- A snd_volume "0.8"
- start " ** melee breach alley shanty bog zpu cobras end "
- start_timeaa_main_bog_a "0"
- starting_ads_damage_dealtaa_main_bog_a "0"
- starting_deathsaa_main_bog_a "0"
- starting_enemy_damage_takenaa_main_bog_a "0"
- starting_enemy_deathsaa_main_bog_a "0"
- starting_player_damage_dealtaa_main_bog_a "0"
- starting_player_damage_takenaa_main_bog_a "0"
- starting_player_killsaa_main_bog_a "0"
- C stopspeed "100"
- RI sv_cheats "0"
- sv_framerate_smoothing "1"
- A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
- S R sv_mapname ""
- R sv_running "1"
- S sv_saveOnStartMap "1"
- C sv_znear "0"
- IA sys_configSum "222167764"
- IA sys_configureGHz "9.00994"
- R sys_cpuGHz "2.40002"
- R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
- IA sys_gpu "NVIDIA GeForce 8800 GTS"
- sys_lockThreads "none"
- I sys_smp_allowed "1"
- R sys_SSE "1"
- IA sys_sysMB "1024"
- A takeCoverWarnings "0"
- C timescale "1"
- C turretPlayerAvoidScale "1.7"
- turretScopeZoom "20"
- turretScopeZoomMax "20"
- turretScopeZoomMin "5"
- turretScopeZoomRate "15"
- ui_autoContinue "0"
- A ui_bigFont "0.4"
- ui_borderLowLightScale "0.6"
- ui_campaign "american"
- ui_cinematicsTimestamp "0"
- A ui_extraBigFont "0.55"
- ui_hideMap "0"
- ui_hint_text "@NULL_EMPTY"
- R ui_isSaving "0"
- ui_level_cheatpoints "2"
- ui_level_player_cheatpoints "1"
- ui_load_level "bog_a"
- A ui_mousePitch "0"
- R ui_multiplayer "0"
- ui_nextMission "0"
- ui_playerProfileAlreadyChosen "0"
- R ui_playerProfileCount "0"
- ui_playerProfileNameNew ""
- R ui_playerProfileSelected ""
- ui_savegame ""
- ui_saveMessageMinTime "1"
- C ui_showList "0"
- ui_showMenuOnly ""
- A ui_smallFont "0.25"
- ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
- uiscript_debug "0"
- I useFastFile "1"
- C vehHelicopterDecelerationFwd "0.5"
- C vehHelicopterDecelerationSide "1"
- C vehHelicopterFreeLookReleaseSpeed "8"
- vehHelicopterHeadSwayDontSwayTheTurret "1"
- C vehHelicopterHeadSwayOnPitch "0.2"
- C vehHelicopterHeadSwayOnRollHorz "0.1"
- C vehHelicopterHeadSwayOnRollVert "2"
- C vehHelicopterHeadSwayOnYaw "0.1"
- C vehHelicopterHoverSpeedThreshold "400"
- C vehHelicopterInvertUpDown "0"
- vehHelicopterJitterJerkyness "0.3"
- C vehHelicopterLookaheadTime "1"
- C vehHelicopterMaxAccel "45"
- C vehHelicopterMaxAccelVertical "30"
- C vehHelicopterMaxPitch "10"
- C vehHelicopterMaxRoll "35"
- C vehHelicopterMaxSpeed "150"
- C vehHelicopterMaxSpeedVertical "65"
- C vehHelicopterMaxYawAccel "90"
- C vehHelicopterMaxYawRate "120"
- C vehHelicopterRightStickDeadzone "0.3"
- C vehHelicopterScaleMovement "1"
- C vehHelicopterSoftCollisions "0"
- C vehHelicopterStrafeDeadzone "0.3"
- C vehHelicopterTiltFromAcceleration "2"
- C vehHelicopterTiltFromControllerAxes "0"
- C vehHelicopterTiltFromDeceleration "2"
- C vehHelicopterTiltFromFwdAndYaw "0"
- C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
- C vehHelicopterTiltFromVelocity "1"
- C vehHelicopterTiltMomentum "0.4"
- C vehHelicopterTiltSpeed "1.2"
- vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
- C vehHelicopterYawOnLeftStick "5"
- vehHudDrawPipOnStickWhenFreelooking "1"
- vehHudLineWidth "8"
- vehHudReticleBouncingDiamondSize "24"
- vehHudReticleBouncingRadius "80"
- vehHudReticleBouncingSpeed "400"
- vehHudReticlePipOnAStickCenterCircle "8"
- vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
- vehHudReticlePipOnAStickMovingCircle "32"
- vehHudReticlePipOnAStickMovingCircleBuffer "1"
- vehHudTargetScreenEdgeClampBufferBottom "134"
- vehHudTargetScreenEdgeClampBufferLeft "120"
- vehHudTargetScreenEdgeClampBufferRight "126"
- vehHudTargetScreenEdgeClampBufferTop "139"
- vehHudTargetSize "50"
- R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
- A vid_xpos "3"
- A vid_ypos "22"
- waypointDebugDraw "0"
- waypointDistScaleRangeMax "3000"
- waypointDistScaleRangeMin "1000"
- waypointDistScaleSmallest "0.8"
- waypointIconHeight "36"
- waypointIconWidth "36"
- waypointOffscreenCornerRadius "105"
- waypointOffscreenDistanceThresholdAlpha "30"
- waypointOffscreenPadBottom "30"
- waypointOffscreenPadLeft "103"
- waypointOffscreenPadRight "0"
- waypointOffscreenPadTop "0"
- waypointOffscreenPointerDistance "30"
- waypointOffscreenPointerHeight "12"
- waypointOffscreenPointerWidth "25"
- waypointOffscreenRoundedCorners "1"
- waypointOffscreenScaleLength "500"
- waypointOffscreenScaleSmallest "1"
- C waypointPlayerOffsetCrouch "56"
- C waypointPlayerOffsetProne "30"
- C waypointPlayerOffsetStand "74"
- waypointSplitscreenScale "1.8"
- waypointTweakY "-17"
- R wideScreen "1"
- 1202 Dvars
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