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ScriptzMoDz

1202 COD4 DVARS

Aug 14th, 2014
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  1. Legend
  2. ai_ - The Computer AIartificial intelligence = ComputerKI
  3. aim_ - Target and Hit Settings
  4. cl_ - Client Settings (your PC)
  5. com_ - Computer
  6. compass - Compass
  7. con_ - Ingame console
  8. dynEnt - dynamic entities and graphics settings
  9. fs_ - File System
  10. fx_ - Graphics Settings
  11. g_ - game settings
  12. hud_ - HUD
  13. in_ - Input devices
  14. loc_ - Language settings
  15. m_ - Mouse settings
  16. mis_ - miscellanous
  17. phys_ - physics
  18. player_ - player settings
  19. r_ - render settings
  20. snd_ - Sound
  21. sv_ - Server Settings
  22. sys_ - System Settings
  23. ui_ - User Interface
  24. veh - vehicles
  25. aa_ads_damage_dealt "0"
  26. aa_deaths "0"
  27. aa_enemy_damage_taken "552"
  28. aa_enemy_deaths "2"
  29. aa_player_damage_dealt "0"
  30. aa_player_damage_taken "0"
  31. aa_player_kills "0"
  32. aa_time_tracking "33.6"
  33. aa_zoneaa_main_bog_a "on"
  34. actionSlotsHide "0"
  35. C ai_accuracyDistScale "1"
  36. A ai_badPathSpam "0"
  37. A ai_corpseCount "10"
  38. C ai_count "32"
  39. C ai_coverScore_coverType "2"
  40. C ai_coverScore_distance "16"
  41. C ai_coverScore_engagement "4"
  42. C ai_coverScore_nodeAngle "4"
  43. C ai_coverScore_playerLos "8"
  44. C ai_coverScore_priority "8"
  45. C ai_coverScore_targetDir "4"
  46. C ai_coverScore_visibility "8"
  47. A C ai_debugAccuracy "0"
  48. C ai_debugAnimDeltas "0"
  49. C ai_debugClaimedNodes "0"
  50. C ai_debugCoverEntityNum "-1"
  51. A C ai_debugCoverSelection "0"
  52. ai_debugEntIndex "-1"
  53. C ai_debugFindPath "0"
  54. C ai_debugFindPathDirect "0"
  55. C ai_debugFindPathLock "0"
  56. C ai_debugFindPathWidth "0"
  57. C ai_debugGrenadeFailSafe "0"
  58. C ai_debugGrenadeHintArc "150"
  59. C ai_debugMayMove "0"
  60. A C ai_debugMeleeAttackSpots "0"
  61. C ai_debugPlayerLOS "0"
  62. A C ai_debugThreatSelection "0"
  63. C ai_disableSpawn "0"
  64. C ai_eventDistBadPlace "256"
  65. C ai_eventDistBullet "96"
  66. C ai_eventDistDeath "1024"
  67. C ai_eventDistExplosion "1024"
  68. C ai_eventDistFootstep "512"
  69. C ai_eventDistFootstepLite "256"
  70. C ai_eventDistGrenadePing "512"
  71. C ai_eventDistGunShot "2048"
  72. C ai_eventDistNewEnemy "1024"
  73. C ai_eventDistPain "512"
  74. C ai_eventDistProjImpact "256"
  75. C ai_eventDistProjPing "128"
  76. C ai_eventDistSilencedShot "128"
  77. C ai_foliageSeeThroughDist "128"
  78. C ai_friendlyFireBlockDuration "2000"
  79. C ai_friendlySuppression "1"
  80. C ai_friendlySuppressionDist "128"
  81. C ai_moveOrientMode "invalid"
  82. C ai_noDodge "0"
  83. C ai_pathMomentum "0.78"
  84. C ai_pathNegotiationOverlapCost "300"
  85. C ai_playerADS_LOSRange "150"
  86. C ai_playerADSTargetTime "10000"
  87. ai_playerFarAccuracy "0.1"
  88. ai_playerFarRange "2000"
  89. C ai_playerLOSHalfWidth "15"
  90. C ai_playerLOSMinTime "1500"
  91. C ai_playerLOSRange "150"
  92. ai_playerNearAccuracy "0.5"
  93. ai_playerNearRange "800"
  94. C ai_showBadPlaces "0"
  95. A ai_ShowCanshootChecks "0"
  96. A C ai_showClaimedNode "0"
  97. C ai_showDodge "0"
  98. C ai_showFriendlyChains "0"
  99. C ai_showNearestNode "0"
  100. C ai_showNodes "0"
  101. C ai_showNodesDist "384"
  102. C ai_showPaths "0"
  103. C ai_showPotentialThreatDir "0"
  104. A C ai_showRegion "0"
  105. C ai_showSuppression "-1"
  106. C ai_showVisData "0"
  107. C ai_showVisDataDist "1000"
  108. C ai_showVolume "-1"
  109. C ai_threatUpdateInterval "500"
  110. C aim_accel_turnrate_debug "0"
  111. C aim_accel_turnrate_enabled "1"
  112. C aim_accel_turnrate_lerp "1200"
  113. C aim_autoaim_debug "0"
  114. C aim_autoaim_enabled "1"
  115. C aim_autoaim_lerp "40"
  116. C aim_autoaim_region_height "120"
  117. C aim_autoaim_region_width "160"
  118. C aim_automelee_debug "0"
  119. C aim_automelee_enabled "1"
  120. C aim_automelee_lerp "40"
  121. C aim_automelee_range "128"
  122. C aim_automelee_region_height "240"
  123. C aim_automelee_region_width "320"
  124. C aim_input_graph_debug "0"
  125. C aim_input_graph_enabled "1"
  126. C aim_input_graph_index "3"
  127. C aim_lockon_debug "0"
  128. C aim_lockon_deflection "0.05"
  129. C aim_lockon_enabled "1"
  130. C aim_lockon_region_height "90"
  131. C aim_lockon_region_width "90"
  132. C aim_lockon_strength "0.6"
  133. C aim_scale_view_axis "1"
  134. C aim_slowdown_debug "0"
  135. C aim_slowdown_enabled "1"
  136. C aim_slowdown_pitch_scale "0.4"
  137. C aim_slowdown_pitch_scale_ads "0.5"
  138. C aim_slowdown_region_height "90"
  139. C aim_slowdown_region_width "90"
  140. C aim_slowdown_yaw_scale "0.4"
  141. C aim_slowdown_yaw_scale_ads "0.5"
  142. C aim_target_sentient_radius "10"
  143. C aim_turnrate_pitch "90"
  144. C aim_turnrate_pitch_ads "55"
  145. C aim_turnrate_yaw "260"
  146. C aim_turnrate_yaw_ads "90"
  147. A airlift_min_spec "0"
  148. ammoCounterHide "0"
  149. angles "0"
  150. A animated_trees_enabled "1"
  151. arcademode "0"
  152. arcademode_full "0"
  153. autodifficulty_frac "25"
  154. autodifficulty_original_setting "0"
  155. autodifficulty_playerDeathTimer "0"
  156. bcs_enable "on"
  157. bcs_filterInform "off"
  158. bcs_filterOrder "off"
  159. bcs_filterReaction "off"
  160. bcs_filterResponse "off"
  161. bcs_filterThreat "off"
  162. bcs_threatLimitInLocation "on"
  163. bcs_threatLimitInPlayerFOV "on"
  164. bcs_threatLimitSpeakerDist "512"
  165. bcs_threatLimitTargetingPlayer "off"
  166. bcs_threatLimitTargettedBySelf "off"
  167. bcs_threatLimitThreatDist "2048"
  168. bcs_threatPlayerRelative "off"
  169. C bg_aimSpreadMoveSpeedThreshold "11"
  170. C bg_bobAmplitudeDucked "0.0075 0.0075"
  171. C bg_bobAmplitudeProne "0.02 0.005"
  172. C bg_bobAmplitudeSprinting "0.02 0.014"
  173. C bg_bobAmplitudeStanding "0.007 0.007"
  174. C bg_bobMax "8"
  175. C bg_fallDamageMaxHeight "350"
  176. C bg_fallDamageMinHeight "200"
  177. C bg_foliagesnd_fastinterval "500"
  178. C bg_foliagesnd_maxspeed "180"
  179. C bg_foliagesnd_minspeed "40"
  180. C bg_foliagesnd_resetinterval "500"
  181. C bg_foliagesnd_slowinterval "1500"
  182. C bg_ladder_yawcap "100"
  183. C bg_legYawTolerance "20"
  184. C bg_maxGrenadeIndicatorSpeed "20"
  185. C bg_prone_yawcap "85"
  186. C bg_shock_lookControl "0"
  187. C bg_shock_lookControl_fadeTime "0.001"
  188. C bg_shock_lookControl_maxpitchspeed "0"
  189. C bg_shock_lookControl_maxyawspeed "0"
  190. C bg_shock_lookControl_mousesensitivityscale "0"
  191. C bg_shock_movement "1"
  192. C bg_shock_screenBlurBlendFadeTime "0.001"
  193. C bg_shock_screenBlurBlendTime "0.001"
  194. C bg_shock_screenFlashShotFadeTime "0"
  195. C bg_shock_screenFlashWhiteFadeTime "0"
  196. C bg_shock_screenType "blurred"
  197. C bg_shock_sound "0"
  198. C bg_shock_soundDryLevel "1"
  199. C bg_shock_soundEnd "shellshock_end"
  200. C bg_shock_soundEndAbort "shellshock_end_abort"
  201. C bg_shock_soundFadeInTime "0.25"
  202. C bg_shock_soundFadeOutTime "2.5"
  203. C bg_shock_soundLoop "shellshock_loop"
  204. C bg_shock_soundLoopEndDelay "-1.5"
  205. C bg_shock_soundLoopFadeTime "2"
  206. C bg_shock_soundLoopSilent "shellshock_loop_silent"
  207. C bg_shock_soundModEndDelay "-0.75"
  208. C bg_shock_soundRoomType "generic"
  209. C bg_shock_soundWetLevel "0.5"
  210. C bg_shock_viewKickFadeTime "0.001"
  211. C bg_shock_viewKickPeriod "0.75"
  212. C bg_shock_viewKickRadius "0"
  213. C bg_shock_volume_ambient "0.2"
  214. C bg_shock_volume_announcer "0.9"
  215. C bg_shock_volume_auto "0.5"
  216. C bg_shock_volume_auto2 "0.5"
  217. C bg_shock_volume_auto2d "0.5"
  218. C bg_shock_volume_autodog "0.9"
  219. C bg_shock_volume_body "0.2"
  220. C bg_shock_volume_body2d "0.2"
  221. C bg_shock_volume_bulletimpact "0.5"
  222. C bg_shock_volume_bulletwhizby "0.5"
  223. C bg_shock_volume_effects1 "0.5"
  224. C bg_shock_volume_effects2 "0.5"
  225. C bg_shock_volume_element "0.5"
  226. C bg_shock_volume_hurt "0.4"
  227. C bg_shock_volume_item "0.2"
  228. C bg_shock_volume_local "0.2"
  229. C bg_shock_volume_local2 "0.2"
  230. C bg_shock_volume_menu "1"
  231. C bg_shock_volume_mission "0.9"
  232. C bg_shock_volume_music "0.5"
  233. C bg_shock_volume_musicnopause "0.5"
  234. C bg_shock_volume_nonshock "0.5"
  235. C bg_shock_volume_physics "0.5"
  236. C bg_shock_volume_player1 "0.4"
  237. C bg_shock_volume_player2 "0.4"
  238. C bg_shock_volume_reload "0.2"
  239. C bg_shock_volume_reload2d "0.2"
  240. C bg_shock_volume_shellshock "1"
  241. C bg_shock_volume_vehicle "0.1"
  242. C bg_shock_volume_vehiclelimited "0.1"
  243. C bg_shock_volume_voice "0.2"
  244. C bg_shock_volume_weapon "0.5"
  245. C bg_shock_volume_weapon2d "0.5"
  246. C bg_swingSpeed "0.2"
  247. C bg_viewKickMax "90"
  248. C bg_viewKickMin "5"
  249. C bg_viewKickRandom "0.4"
  250. C bg_viewKickScale "0.8"
  251. A bog_b_min_spec "0"
  252. C bullet_penetrationEnabled "1"
  253. C bullet_penetrationMinFxDist "30"
  254. A cg_blood "1"
  255. A cg_bloodLimit "0"
  256. A cg_bloodLimitMsec "330"
  257. cg_bobWeaponAmplitude "0.16"
  258. cg_bobWeaponLag "0.25"
  259. cg_bobWeaponMax "10"
  260. cg_bobWeaponRollAmplitude "1.5"
  261. A cg_brass "1"
  262. C cg_centertime "3"
  263. cg_cinematicFullscreen "1"
  264. A C cg_crosshairAlpha "1"
  265. A C cg_crosshairAlphaMin "0.5"
  266. A C cg_crosshairDynamic "0"
  267. A C cg_crosshairEnemyColor "1"
  268. A cg_cursorHints "3"
  269. C cg_debug_overlay_viewport "0"
  270. C cg_debugevents "0"
  271. A cg_debugInfoCornerOffset "0 0"
  272. cg_draw2D "1"
  273. A cg_drawBreathHint "1"
  274. A cg_drawCrosshair "1"
  275. A cg_drawFPS "Off"
  276. A cg_drawFPSLabels "1"
  277. A C cg_drawFriendlyFireCrosshair "0"
  278. C cg_drawGun "1"
  279. C cg_drawHealth "0"
  280. cg_drawHUD "1"
  281. A cg_drawMantleHint "1"
  282. C cg_drawMaterial "Off"
  283. cg_drawpaused "1"
  284. C cg_drawPerformanceWarnings "1"
  285. C cg_drawPlayerPosInFreeMove "1"
  286. cg_drawScriptUsage "0"
  287. C cg_drawShellshock "1"
  288. A cg_drawTurretCrosshair "1"
  289. C cg_dumpAnims "-1"
  290. cg_errordecay "100"
  291. C cg_footsteps "1"
  292. cg_fov "65"
  293. A cg_gameBoldMessageWidth "390"
  294. A cg_gameMessageWidth "500"
  295. C cg_gun_move_f "0"
  296. C cg_gun_move_minspeed "0"
  297. C cg_gun_move_r "0"
  298. C cg_gun_move_rate "0"
  299. C cg_gun_move_u "0"
  300. C cg_gun_ofs_f "0"
  301. C cg_gun_ofs_r "0"
  302. C cg_gun_ofs_u "0"
  303. C cg_gun_rot_minspeed "0"
  304. C cg_gun_rot_p "0"
  305. C cg_gun_rot_r "0"
  306. C cg_gun_rot_rate "0"
  307. C cg_gun_rot_y "0"
  308. C cg_gun_x "0"
  309. C cg_gun_y "0"
  310. C cg_gun_z "0"
  311. A cg_hintFadeTime "100"
  312. A cg_hudDamageIconHeight "64"
  313. A cg_hudDamageIconInScope "0"
  314. A cg_hudDamageIconOffset "128"
  315. A cg_hudDamageIconTime "2000"
  316. A cg_hudDamageIconWidth "128"
  317. A cg_hudGrenadeIconEnabledFlash "0"
  318. A cg_hudGrenadeIconHeight "25"
  319. A cg_hudGrenadeIconInScope "1"
  320. A cg_hudGrenadeIconMaxHeight "104"
  321. A cg_hudGrenadeIconMaxRangeFlash "500"
  322. A cg_hudGrenadeIconMaxRangeFrag "256"
  323. A cg_hudGrenadeIconOffset "50"
  324. A cg_hudGrenadeIconWidth "25"
  325. A cg_hudGrenadePointerHeight "12"
  326. A cg_hudGrenadePointerPivot "12 27"
  327. cg_hudGrenadePointerPulseFreq "1.7"
  328. cg_hudGrenadePointerPulseMax "1.85"
  329. cg_hudGrenadePointerPulseMin "0.3"
  330. A cg_hudGrenadePointerWidth "25"
  331. A cg_hudMapBorderWidth "2"
  332. A cg_hudMapFriendlyHeight "15"
  333. A cg_hudMapFriendlyWidth "15"
  334. A cg_hudMapPlayerHeight "20"
  335. A cg_hudMapPlayerWidth "20"
  336. A C cg_hudMapRadarLineThickness "0.15"
  337. cg_hudStanceFlash "1 1 1 1"
  338. A cg_hudStanceHintPrints "0"
  339. A cg_invalidCmdHintBlinkInterval "600"
  340. A cg_invalidCmdHintDuration "1800"
  341. C cg_laserEndOffset "0.5"
  342. C cg_laserFlarePct "0.2"
  343. C cg_laserForceOn "0"
  344. A cg_laserLight "1"
  345. C cg_laserLightBeginOffset "13"
  346. C cg_laserLightBodyTweak "15"
  347. C cg_laserLightEndOffset "-3"
  348. C cg_laserLightRadius "3"
  349. C cg_laserRadius "0.8"
  350. C cg_laserRange "1500"
  351. C cg_laserRangePlayer "1500"
  352. A cg_mapLocationSelectionCursorSpeed "0.6"
  353. A cg_marks_ents_player_only "0"
  354. A cg_nopredict "0"
  355. cg_objectiveListWrapCountStandard "600"
  356. cg_objectiveListWrapCountWidescreen "530"
  357. cg_showmiss "0"
  358. A cg_small_dev_string_fontscale "1"
  359. A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
  360. A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
  361. A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
  362. A cg_subtitleMinTime "3"
  363. A cg_subtitles "1"
  364. A cg_subtitleWidthStandard "360"
  365. A cg_subtitleWidthWidescreen "520"
  366. C cg_tracerchance "0.2"
  367. C cg_tracerlength "160"
  368. C cg_tracerScale "1"
  369. C cg_tracerScaleDistRange "25000"
  370. C cg_tracerScaleMinDist "5000"
  371. C cg_tracerScrewDist "100"
  372. C cg_tracerScrewRadius "0.5"
  373. C cg_tracerSpeed "7500"
  374. C cg_tracerwidth "4"
  375. C cg_viewVehicleInfluence "1"
  376. A cg_viewZSmoothingMax "16"
  377. A cg_viewZSmoothingMin "1"
  378. A cg_viewZSmoothingTime "0.1"
  379. A cg_weaponCycleDelay "0"
  380. cg_weaponHintsCoD1Style "1"
  381. C chaplinCheat "0"
  382. A cheat_items_set1 "33554432"
  383. A cheat_items_set2 "0"
  384. A cheat_points "1"
  385. cl_analog_attack_threshold "0.8"
  386. cl_anglespeedkey "1.5"
  387. cl_avidemo "0"
  388. cl_forceavidemo "0"
  389. A cl_freelook "1"
  390. C cl_freemove "0"
  391. C cl_freemoveScale "1"
  392. A cl_mouseAccel "0"
  393. cl_noprint "0"
  394. cl_paused "0"
  395. A cl_pitchspeed "140"
  396. cl_showmouserate "0"
  397. cl_shownet "0"
  398. cl_stanceHoldTime "300"
  399. cl_testAnimWeight "0"
  400. A cl_yawspeed "140"
  401. com_animCheck "0"
  402. com_filter_output "0"
  403. A com_introPlayed "0"
  404. A com_maxfps "0"
  405. com_maxFrameTime "100"
  406. R com_playerProfile "bullet-worm"
  407. A com_recommendedSet "1"
  408. com_statmon "0"
  409. R C com_timescale "1"
  410. compass "1"
  411. A C compassClampIcons "1"
  412. A compassCoords "740 3590 400"
  413. A compassECoordCutoff "37"
  414. C compassEnemyFootstepEnabled "0"
  415. C compassEnemyFootstepMaxRange "500"
  416. C compassEnemyFootstepMaxZ "100"
  417. C compassEnemyFootstepMinSpeed "140"
  418. A compassFriendlyHeight "18.75"
  419. A compassFriendlyWidth "18.75"
  420. compassIconOtherVehHeight "40"
  421. compassIconOtherVehWidth "40"
  422. compassIconTankHeight "35"
  423. compassIconTankWidth "35"
  424. A C compassMaxRange "3500"
  425. A compassMinRadius "0.0001"
  426. A compassMinRange "0.0001"
  427. A compassObjectiveArrowHeight "20"
  428. A compassObjectiveArrowOffset "2"
  429. A compassObjectiveArrowRotateDist "5"
  430. A compassObjectiveArrowWidth "20"
  431. compassObjectiveDetailDist "10"
  432. A compassObjectiveDrawLines "1"
  433. A compassObjectiveHeight "20"
  434. A compassObjectiveIconHeight "16"
  435. A compassObjectiveIconWidth "16"
  436. compassObjectiveMaxHeight "70"
  437. A compassObjectiveMaxRange "2048"
  438. A compassObjectiveMinAlpha "1"
  439. compassObjectiveMinDistRange "2"
  440. compassObjectiveMinHeight "-70"
  441. compassObjectiveNearbyDist "8"
  442. A compassObjectiveNumRings "10"
  443. A compassObjectiveRingSize "80"
  444. A compassObjectiveRingTime "10000"
  445. A compassObjectiveTextHeight "18"
  446. A compassObjectiveTextScale "0.3"
  447. A compassObjectiveWidth "20"
  448. A compassPlayerHeight "25"
  449. A compassPlayerWidth "25"
  450. A C compassRadarLineThickness "0.4"
  451. A C compassRadarPingFadeTime "4"
  452. A C compassRadarUpdateTime "4"
  453. A compassRotation "1"
  454. A compassSize "1"
  455. A C compassSoundPingFadeTime "2"
  456. A compassTickertapeStretch "0.5"
  457. con_default_console_filter "*"
  458. A con_errormessagetime "8"
  459. A con_gameMsgWindow0FadeInTime "0.25"
  460. A con_gameMsgWindow0FadeOutTime "0.5"
  461. AL con_gameMsgWindow0Filter "gamenotify obituary"
  462. A con_gameMsgWindow0LineCount "6"
  463. A con_gameMsgWindow0MsgTime "5"
  464. A con_gameMsgWindow0ScrollTime "0.25"
  465. A con_gameMsgWindow0SplitscreenScale "1.5"
  466. A con_gameMsgWindow1FadeInTime "0.25"
  467. A con_gameMsgWindow1FadeOutTime "0.01"
  468. AL con_gameMsgWindow1Filter "boldgame"
  469. A con_gameMsgWindow1LineCount "6"
  470. A con_gameMsgWindow1MsgTime "8"
  471. A con_gameMsgWindow1ScrollTime "0.25"
  472. A con_gameMsgWindow1SplitscreenScale "1.5"
  473. A con_gameMsgWindow2FadeInTime "0.75"
  474. A con_gameMsgWindow2FadeOutTime "0.5"
  475. AL con_gameMsgWindow2Filter "subtitle"
  476. A con_gameMsgWindow2LineCount "7"
  477. A con_gameMsgWindow2MsgTime "5"
  478. A con_gameMsgWindow2ScrollTime "0.25"
  479. A con_gameMsgWindow2SplitscreenScale "1.5"
  480. A con_gameMsgWindow3FadeInTime "0.25"
  481. A con_gameMsgWindow3FadeOutTime "0.5"
  482. AL con_gameMsgWindow3Filter ""
  483. A con_gameMsgWindow3LineCount "6"
  484. A con_gameMsgWindow3MsgTime "5"
  485. A con_gameMsgWindow3ScrollTime "0.25"
  486. A con_gameMsgWindow3SplitscreenScale "1.5"
  487. A con_inputBoxColor "0.25 0.25 0.2 1"
  488. A con_inputHintBoxColor "0.4 0.4 0.35 1"
  489. A con_matchPrefixOnly "1"
  490. A con_minicon "0"
  491. A con_miniconlines "5"
  492. A con_minicontime "4"
  493. A con_outputBarColor "1 1 0.95 0.6"
  494. A con_outputSliderColor "0.15 0.15 0.1 0.6"
  495. A con_outputWindowColor "0.35 0.35 0.3 0.75"
  496. con_typewriterColorBase "1 1 1"
  497. A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
  498. A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
  499. A con_typewriterColorGlowFailed "0.8 0 0 1"
  500. A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
  501. A con_typewriterDecayDuration "700"
  502. A con_typewriterDecayStartTime "6000"
  503. A con_typewriterPrintSpeed "50"
  504. credits_active "0"
  505. credits_load "0"
  506. debug "0"
  507. debug_bcprint "off"
  508. debug_bcshowqueue "off"
  509. debug_friendlyfire "0"
  510. developer "0"
  511. I developer_script "0"
  512. A disable_tank_shock_minspec "0"
  513. A drew_notes "5"
  514. A dynEnt_active "1"
  515. C dynEnt_bulletForce "1000"
  516. C dynEnt_explodeForce "12500"
  517. C dynEnt_explodeMaxEnts "20"
  518. C dynEnt_explodeMinForce "40"
  519. C dynEnt_explodeSpinScale "3"
  520. C dynEnt_explodeUpbias "0.5"
  521. C dynEntPieces_angularVelocity "0 0 0"
  522. C dynEntPieces_impactForce "1000"
  523. C dynEntPieces_velocity "0 0 0"
  524. fallback "0"
  525. finished_demo "0"
  526. C fixedtime "0"
  527. C friction "5.5"
  528. friendlyfire_dev_disabled "0"
  529. friendlyNameFontColor "0.9 1 0.9 0.7"
  530. friendlyNameFontGlowColor "0 0.3 0 1"
  531. friendlyNameFontObjective "1"
  532. friendlyNameFontSize "0.3"
  533. I fs_basegame ""
  534. I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
  535. I fs_cdpath ""
  536. I fs_copyfiles "0"
  537. fs_debug "0"
  538. S I fs_game ""
  539. I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
  540. LC fs_ignoreLocalized "0"
  541. C fx_count "0"
  542. fx_cull_effect_spawn "0"
  543. fx_cull_elem_draw "1"
  544. fx_cull_elem_spawn "1"
  545. C fx_debugBolt "0"
  546. C fx_draw "1"
  547. C fx_drawClouds "1"
  548. C fx_enable "1"
  549. C fx_freeze "0"
  550. C fx_mark_profile "0"
  551. A fx_marks "1"
  552. A fx_marks_ents "1"
  553. A fx_marks_smodels "1"
  554. C fx_profile "0"
  555. C fx_visMinTraceDist "80"
  556. C g_ai "1"
  557. C g_aiEventDump "-1"
  558. g_changelevel_time "4"
  559. g_connectpaths "0"
  560. A g_deathDelay "3000"
  561. C g_debugBullets "0"
  562. C g_debugDamage "0"
  563. C g_debugLocDamage "0"
  564. C g_drawEntBBoxes "0"
  565. C g_drawGrenadeHints "0"
  566. C g_dumpAnims "-1"
  567. C g_dumpAnimsCommands "-1"
  568. C g_earthquakeEnable "1"
  569. C g_enteqDelay "150"
  570. C g_enteqDist "4000"
  571. C g_enteqEnable "1"
  572. C g_entinfo "off"
  573. C g_entinfo_AItext "brief"
  574. C g_entinfo_maxdist "2048"
  575. C g_entinfo_scale "1"
  576. C g_entinfo_type "AI only"
  577. R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
  578. R C g_fogHalfDistReadOnly "4556.45"
  579. R C g_fogStartDistReadOnly "477.057"
  580. C g_friendlyfireDist "175"
  581. C g_friendlyNameDist "15000"
  582. S R L g_gameskill "0"
  583. g_gravity "800"
  584. g_knockback "1000"
  585. g_listEntity "0"
  586. C g_minGrenadeDamageSpeed "400"
  587. g_no_script_spam "0"
  588. R L g_player_maxhealth "100"
  589. C g_playerTrailTime "500"
  590. R g_reloading "0"
  591. LC g_spawnai "1"
  592. g_speed "190"
  593. A g_useGear "1"
  594. g_useholdtime "0"
  595. C g_vehicleDebug "0"
  596. C g_vehicleDrawPath ""
  597. C g_vehicleTexScrollScale "0"
  598. R gamedate "Sep 27 2007"
  599. S R gamename "main"
  600. R hiDef "1"
  601. hostileNameFontColor "1 0.9 0.9 0.7"
  602. hostileNameFontGlowColor "0.6 0 0 1"
  603. A hud_deathQuoteFadeTime "1000"
  604. hud_drawHUD "1"
  605. A hud_fade_ammodisplay "8"
  606. A hud_fade_compass "8"
  607. A hud_fade_healthbar "2"
  608. A hud_fade_offhand "8"
  609. A hud_fade_sprint "1.7"
  610. A hud_fade_stance "1.7"
  611. A hud_fadeout_speed "0.1"
  612. A hud_flash_period_offhand "0.5"
  613. A hud_flash_time_offhand "2"
  614. hud_gasMaskOverlay "0"
  615. A hud_health_pulserate_critical "0.5"
  616. A hud_health_pulserate_injured "1"
  617. A hud_health_startpulse_critical "0.33"
  618. A hud_health_startpulse_injured "1"
  619. hud_healthOverlay_phaseEnd_fromAlpha "0.2"
  620. hud_healthOverlay_phaseEnd_pulseDuration "700"
  621. hud_healthOverlay_phaseEnd_toAlpha "0"
  622. hud_healthOverlay_phaseOne_pulseDuration "150"
  623. hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
  624. hud_healthOverlay_phaseThree_pulseDuration "400"
  625. hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
  626. hud_healthOverlay_phaseTwo_pulseDuration "320"
  627. hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
  628. hud_healthOverlay_pulseStart "0.35"
  629. hud_healthOverlay_pulseStop "0.9"
  630. A hud_letterBoxFadeTime "1000"
  631. hud_missionFailed "0"
  632. hud_showStance "1"
  633. C hudElemPausedBrightness "0.4"
  634. A in_gpuSync "1"
  635. AL in_mouse "1"
  636. C inertiaAngle "-1000"
  637. C inertiaDebug "0"
  638. C inertiaMax "50"
  639. introscreen "1"
  640. C jump_height "39"
  641. C jump_ladderPushVel "128"
  642. C jump_slowdownEnable "0"
  643. C jump_spreadAdd "64"
  644. C jump_stepSize "18"
  645. AL loc_forceEnglish "0"
  646. AL loc_language "0"
  647. L loc_translate "1"
  648. loc_warnings "1"
  649. loc_warningsAsErrors "0"
  650. logfile "1"
  651. lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
  652. lowAmmoWarningColor2 "1 1 1 1"
  653. lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
  654. lowAmmoWarningNoAmmoColor2 "1 0 0 1"
  655. lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
  656. lowAmmoWarningNoReloadColor2 "1 1 0 1"
  657. lowAmmoWarningPulseFreq "1.7"
  658. lowAmmoWarningPulseMax "1.5"
  659. lowAmmoWarningPulseMin "0"
  660. A m_filter "0"
  661. A m_forward "0.25"
  662. A m_pitch "0.022"
  663. A m_side "0.25"
  664. A m_yaw "0.022"
  665. C mantle_check_angle "60"
  666. C mantle_check_radius "0.1"
  667. C mantle_check_range "20"
  668. C mantle_debug "0"
  669. C mantle_enable "1"
  670. C mantle_view_yawcap "60"
  671. S R mapname "bog_a"
  672. C melee_debug "0"
  673. mgTurret "off"
  674. A min_spec_ai "0"
  675. R mis_01 "0"
  676. mis_cheat "0"
  677. R mis_difficulty "0000000000000000000000000000000000000000000000000 0"
  678. missileDebugAttractors "0"
  679. missileDebugDraw "0"
  680. missileDebugText "0"
  681. C missileHellfireMaxSlope "0.5"
  682. C missileHellfireUpAccel "1000"
  683. C missileJavAccelClimb "300"
  684. C missileJavAccelDescend "3000"
  685. C missileJavClimbAngleDirect "85"
  686. C missileJavClimbAngleTop "50"
  687. C missileJavClimbCeilingDirect "0"
  688. C missileJavClimbCeilingTop "3000"
  689. C missileJavClimbHeightDirect "10000"
  690. C missileJavClimbHeightTop "15000"
  691. C missileJavClimbToOwner "700"
  692. C missileJavSpeedLimitClimb "1000"
  693. C missileJavSpeedLimitDescend "6000"
  694. C missileJavTurnDecel "0.05"
  695. C missileJavTurnRateDirect "60"
  696. C missileJavTurnRateTop "100"
  697. C missileWaterMaxDepth "60"
  698. A monkeytoy "0"
  699. name "bullet-worm"
  700. nextdemo ""
  701. nextmap "map_restart"
  702. nightVisionDisableEffects "0"
  703. nightVisionFadeInOutTime "0.1"
  704. nightVisionPowerOnTime "0.3"
  705. noai "off"
  706. overrideNVGModelWithKnife "0"
  707. phys_autoDisableAngular "1"
  708. phys_autoDisableLinear "20"
  709. phys_autoDisableTime "0.9"
  710. phys_bulletSpinScale "3"
  711. phys_bulletUpBias "0.5"
  712. phys_cfm "0.0001"
  713. phys_collUseEntities "0"
  714. phys_contact_cfm "1e-005"
  715. phys_contact_cfm_ragdoll "0.001"
  716. phys_contact_erp "0.8"
  717. phys_contact_erp_ragdoll "0.3"
  718. phys_csl "1"
  719. phys_dragAngular "0.5"
  720. phys_dragLinear "0.03"
  721. phys_drawAwake "0"
  722. phys_drawAwakeTooLong "0"
  723. phys_drawCollisionObj "0"
  724. phys_drawCollisionWorld "0"
  725. phys_drawcontacts "0"
  726. phys_drawDebugInfo "0"
  727. phys_dumpcontacts "0"
  728. phys_erp "0.8"
  729. phys_frictionScale "1"
  730. phys_gravity "-800"
  731. phys_gravityChangeWakeupRadius "120"
  732. phys_interBodyCollision "0"
  733. phys_jitterMaxMass "200"
  734. phys_joint_cfm "0.0001"
  735. phys_joint_stop_cfm "0.0001"
  736. phys_joint_stop_erp "0.8"
  737. phys_mcv "20"
  738. phys_mcv_ragdoll "1000"
  739. phys_minImpactMomentum "250"
  740. phys_narrowObjMaxLength "4"
  741. phys_noIslands "0"
  742. phys_qsi "15"
  743. phys_reorderConst "1"
  744. phys_visibleTris "0"
  745. C pickupPrints "0"
  746. C player_adsExitDelay "0"
  747. C player_backSpeedScale "0.7"
  748. C player_breath_fire_delay "0"
  749. C player_breath_gasp_lerp "6"
  750. C player_breath_gasp_scale "4.5"
  751. C player_breath_gasp_time "1"
  752. C player_breath_hold_lerp "4"
  753. C player_breath_hold_time "4.5"
  754. C player_breath_snd_delay "1"
  755. C player_breath_snd_lerp "2"
  756. C player_burstFireCooldown "0.2"
  757. player_cheated "0"
  758. C player_damageMultiplier "0.210526"
  759. C player_deathInvulnerableTime "4000"
  760. C player_deathInvulnerableToMelee "0"
  761. C player_deathInvulnerableToProjectile "1"
  762. C player_debugHealth "0"
  763. player_died_recently "0"
  764. C player_dmgtimer_flinchTime "500"
  765. C player_dmgtimer_maxTime "750"
  766. C player_dmgtimer_minScale "0"
  767. C player_dmgtimer_stumbleTime "500"
  768. C player_dmgtimer_timePerPoint "100"
  769. R C player_footstepsThreshhold "0"
  770. player_healthEasy "500"
  771. player_healthFu "115"
  772. player_healthHard "165"
  773. player_healthMedium "275"
  774. C player_lean_rotate_crouch_left "1.25"
  775. C player_lean_rotate_crouch_right "1"
  776. C player_lean_rotate_left "1.25"
  777. C player_lean_rotate_right "1.25"
  778. C player_lean_shift_crouch_left "12.5"
  779. C player_lean_shift_crouch_right "13"
  780. C player_lean_shift_left "5"
  781. C player_lean_shift_right "2.5"
  782. C player_maxGrenadeCatchHeight "80"
  783. C player_meleeChargeFriction "1200"
  784. C player_meleeDamageMultiplier "0.4"
  785. C player_meleeHeight "10"
  786. C player_meleeRange "64"
  787. C player_meleeWidth "10"
  788. C player_move_factor_on_torso "0"
  789. R C player_moveThreshhold "10"
  790. C player_radiusDamageMultiplier "1"
  791. C player_scopeExitOnDamage "0"
  792. C player_spectateSpeedScale "1"
  793. C player_sprintCameraBob "0.5"
  794. player_sprintForwardMinimum "105"
  795. C player_sprintMinTime "1"
  796. C player_sprintRechargePause "0"
  797. C player_sprintSpeedScale "1.5"
  798. C player_sprintStrafeSpeedScale "0.667"
  799. C player_sprintTime "4"
  800. C player_strafeAnimCosAngle "0.5"
  801. C player_strafeSpeedScale "0.8"
  802. C player_sustainAmmo "0"
  803. C player_throwbackInnerRadius "72"
  804. C player_throwbackOuterRadius "192"
  805. C player_turnAnims "0"
  806. C player_view_pitch_down "85"
  807. C player_view_pitch_up "85"
  808. A r_aaAlpha "dither (fast)"
  809. AL r_aaSamples "4"
  810. AL r_altModelLightingUpdate "1"
  811. AL r_aspectRatio "auto"
  812. A r_autopriority "0"
  813. C r_blur "0"
  814. C r_brightness "0"
  815. r_cacheModelLighting "1"
  816. r_cacheSModelLighting "1"
  817. r_clear "dev-only blink"
  818. r_clearColor "0 0 0 0"
  819. r_clearColor2 "0 0 0 0"
  820. C r_colorMap "Unchanged"
  821. C r_contrast "1"
  822. AL r_customMode ""
  823. A r_debugLineWidth "1"
  824. C r_debugShader "none"
  825. A r_depthPrepass "0"
  826. C r_desaturation "1"
  827. r_detail "1"
  828. C r_diffuseColorScale "1"
  829. AL r_displayRefresh "60 Hz"
  830. A r_distortion "1"
  831. A r_dlightLimit "4"
  832. C r_dof_bias "0.5"
  833. A r_dof_enable "1"
  834. C r_dof_farBlur "1.8"
  835. C r_dof_farEnd "7000"
  836. C r_dof_farStart "1000"
  837. C r_dof_nearBlur "6"
  838. C r_dof_nearEnd "60"
  839. C r_dof_nearStart "10"
  840. C r_dof_tweak "0"
  841. C r_dof_viewModelEnd "8"
  842. C r_dof_viewModelStart "2"
  843. A r_drawDecals "1"
  844. A r_drawSun "1"
  845. A r_drawWater "1"
  846. r_envMapExponent "5"
  847. r_envMapMaxIntensity "0.5"
  848. r_envMapMinIntensity "0.2"
  849. r_envMapOverride "0"
  850. r_envMapSpecular "1"
  851. r_envMapSunIntensity "2"
  852. A r_fastSkin "0"
  853. r_filmTweakBrightness "0"
  854. r_filmTweakContrast "1.4"
  855. r_filmTweakDarkTint "0.7 0.85 1"
  856. r_filmTweakDesaturation "0.2"
  857. r_filmTweakEnable "0"
  858. r_filmTweakInvert "0"
  859. r_filmTweakLightTint "1.1 1.05 0.85"
  860. C r_filmUseTweaks "0"
  861. L r_floatz "1"
  862. C r_fog "1"
  863. C r_forceLod "none"
  864. C r_fullbright "0"
  865. AL r_fullscreen "1"
  866. A r_gamma "1"
  867. C r_glow "1"
  868. A r_glow_allowed "1"
  869. r_glow_allowed_script_forced "0"
  870. C r_glowTweakBloomCutoff "0.5"
  871. C r_glowTweakBloomDesaturation "0"
  872. C r_glowTweakBloomIntensity0 "1"
  873. C r_glowTweakEnable "0"
  874. C r_glowTweakRadius0 "5"
  875. C r_glowUseTweaks "0"
  876. r_gpuSync "adaptive"
  877. C r_highLodDist "-1"
  878. r_ignore "0"
  879. AL r_ignorehwgamma "0"
  880. A r_inGameVideo "1"
  881. C r_lightMap "Unchanged"
  882. R r_lightTweakAmbient "0.125"
  883. R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
  884. R r_lightTweakDiffuseFraction "0.4"
  885. C r_lightTweakSunColor "0.894118 0.94902 1 1"
  886. R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
  887. C r_lightTweakSunDirection "-22 247 0"
  888. C r_lightTweakSunLight "0.5"
  889. L r_loadForRenderer "1"
  890. C r_lockPvs "0"
  891. A r_lodBiasRigid "0"
  892. A r_lodBiasSkinned "0"
  893. A r_lodScaleRigid "1"
  894. A r_lodScaleSkinned "1"
  895. r_logFile "0"
  896. C r_lowestLodDist "-1"
  897. C r_lowLodDist "-1"
  898. C r_mediumLodDist "-1"
  899. AL r_mode "1024x768"
  900. LC r_modelVertColor "1"
  901. AL r_monitor "0"
  902. A r_multiGpu "0"
  903. C r_norefresh "0"
  904. r_normal "1"
  905. C r_normalMap "Unchanged"
  906. r_outdoor "1"
  907. r_outdoorAwayBias "32"
  908. r_outdoorDownBias "0"
  909. r_outdoorFeather "8"
  910. A r_picmip "0"
  911. A r_picmip_bump "0"
  912. A r_picmip_manual "0"
  913. A r_picmip_spec "0"
  914. AL r_picmip_water "0"
  915. A r_polygonOffsetBias "-1"
  916. A r_polygonOffsetScale "-1"
  917. A r_portalBevels "0.7"
  918. r_portalBevelsOnly "0"
  919. r_portalMinClipArea "0.02"
  920. C r_portalMinRecurseDepth "2"
  921. C r_portalWalkLimit "0"
  922. AL r_preloadShaders "0"
  923. r_pretess "1"
  924. r_reflectionProbeGenerate "0"
  925. r_reflectionProbeGenerateExit "0"
  926. r_reflectionProbeRegenerateAll "0"
  927. R r_rendererInUse "Shader model 3.0"
  928. AL r_rendererPreference "Default"
  929. C r_resampleScene "1"
  930. C r_scaleViewport "1"
  931. C r_showFbColorDebug "None"
  932. C r_showFloatZDebug "0"
  933. C r_showLightGrid "0"
  934. C r_showMissingLightGrid "0"
  935. C r_showPixelCost "off"
  936. C r_showPortals "0"
  937. C r_singleCell "0"
  938. r_skinCache "1"
  939. C r_skipPvs "0"
  940. r_smc_enable "1"
  941. r_smp_backend "1"
  942. r_smp_worker "1"
  943. R r_smp_worker_thread0 "0"
  944. R r_smp_worker_thread1 "0"
  945. A r_specular "1"
  946. C r_specularColorScale "2.42"
  947. C r_specularMap "Unchanged"
  948. C r_spotLightBrightness "14"
  949. C r_spotLightEndRadius "196"
  950. C r_spotLightEntityShadows "1"
  951. C r_spotLightFovInnerFraction "0.7"
  952. C r_spotLightShadows "1"
  953. C r_spotLightSModelShadows "1"
  954. C r_spotLightStartRadius "36"
  955. r_sse_skinning "1"
  956. C r_sun_from_dvars "0"
  957. r_sun_fx_position "0 0 0"
  958. r_sunblind_fadein "0.5"
  959. r_sunblind_fadeout "3"
  960. r_sunblind_max_angle "5"
  961. r_sunblind_max_darken "0.75"
  962. r_sunblind_min_angle "30"
  963. r_sunflare_fadein "1"
  964. r_sunflare_fadeout "1"
  965. r_sunflare_max_alpha "1"
  966. r_sunflare_max_angle "2"
  967. r_sunflare_max_size "2500"
  968. r_sunflare_min_angle "45"
  969. r_sunflare_min_size "0"
  970. r_sunflare_shader "sun_flare"
  971. r_sunglare_fadein "0.5"
  972. r_sunglare_fadeout "3"
  973. r_sunglare_max_angle "5"
  974. r_sunglare_max_lighten "0.75"
  975. r_sunglare_min_angle "30"
  976. r_sunsprite_shader "sun"
  977. r_sunsprite_size "16"
  978. A r_texFilterAnisoMax "4"
  979. A r_texFilterAnisoMin "1"
  980. C r_texFilterDisable "0"
  981. C r_texFilterMipBias "0"
  982. A r_texFilterMipMode "Unchanged"
  983. L r_useLayeredMaterials "0"
  984. L r_vc_makelog "0"
  985. r_vc_showlog "0"
  986. AL r_vsync "0"
  987. r_warningRepeatDelay "5"
  988. C r_zfar "0"
  989. A r_zFeather "1"
  990. C r_znear "4"
  991. C r_znear_depthhack "0.1"
  992. C radius_damage_debug "0"
  993. C ragdoll_baselerp_time "1000"
  994. C ragdoll_bullet_force "500"
  995. C ragdoll_bullet_upbias "0.5"
  996. C ragdoll_debug "0"
  997. ragdoll_dump_anims "0"
  998. A ragdoll_enable "1"
  999. C ragdoll_explode_force "18000"
  1000. C ragdoll_explode_upbias "0.8"
  1001. C ragdoll_fps "20"
  1002. C ragdoll_jitter_scale "1"
  1003. C ragdoll_jointlerp_time "3000"
  1004. C ragdoll_max_life "4500"
  1005. A ragdoll_max_simulating "16"
  1006. C ragdoll_rotvel_scale "1"
  1007. C ragdoll_self_collision_scale "1.2"
  1008. RunForTime "0"
  1009. A s0 "0"
  1010. A s1 "0"
  1011. A s10 "0"
  1012. A s11 "0"
  1013. A s12 "0"
  1014. A s13 "0"
  1015. A s14 "0"
  1016. A s15 "0"
  1017. A s16 "0"
  1018. A s17 "0"
  1019. A s18 "0"
  1020. A s2 "0"
  1021. A s3 "0"
  1022. A s4 "0"
  1023. A s5 "0"
  1024. A s6 "0"
  1025. A s7 "0"
  1026. A s8 "0"
  1027. A s9 "0"
  1028. saved_gameskill "0"
  1029. C sc_blur "2"
  1030. C sc_count "24"
  1031. C sc_debugCasterCount "24"
  1032. C sc_debugReceiverCount "24"
  1033. sc_enable "0"
  1034. C sc_fadeRange "0.25"
  1035. C sc_length "400"
  1036. C sc_offscreenCasterLodBias "0"
  1037. C sc_offscreenCasterLodScale "20"
  1038. C sc_shadowInRate "2"
  1039. C sc_shadowOutRate "5"
  1040. C sc_showDebug "0"
  1041. C sc_showOverlay "0"
  1042. C sc_wantCount "12"
  1043. C sc_wantCountMargin "1"
  1044. scr_ai_auto_fire_rate "1.0"
  1045. scr_art_visionfile "bog_a"
  1046. scr_cinematic_autofocus "1"
  1047. C scr_dof_enable "1"
  1048. scr_expDeathMayMoveCheck "on"
  1049. scr_playerInvulTimeScale "1"
  1050. scr_RequiredMapAspectratio "1"
  1051. A sensitivity "5"
  1052. R sf_use_bw "0"
  1053. R sf_use_chaplin "0"
  1054. R sf_use_clustergrenade "0"
  1055. R sf_use_contrast "0"
  1056. R sf_use_ignoreammo "0"
  1057. R sf_use_invert "0"
  1058. R sf_use_slowmo "0"
  1059. R sf_use_tire_explosion "0"
  1060. S R shortversion "1.0"
  1061. A sm_enable "1"
  1062. C sm_fastSunShadow "1"
  1063. sm_lightScore_eyeProjectDist "64"
  1064. sm_lightScore_spotProjectFrac "0.125"
  1065. A sm_maxLights "4"
  1066. sm_polygonOffsetBias "0.5"
  1067. sm_polygonOffsetScale "2"
  1068. C sm_qualitySpotShadow "1"
  1069. C sm_spotEnable "1"
  1070. sm_spotShadowFadeTime "1"
  1071. C sm_strictCull "1"
  1072. C sm_sunEnable "1"
  1073. C sm_sunSampleSizeNear "0.25"
  1074. C sm_sunShadowCenter "0 0 0"
  1075. C sm_sunShadowScale "1"
  1076. A snd_cinematicVolumeScale "0.85"
  1077. C snd_draw3D "Off"
  1078. snd_drawInfo "None"
  1079. C snd_enable2D "1"
  1080. C snd_enable3D "1"
  1081. A snd_enableEq "1"
  1082. C snd_enableReverb "1"
  1083. C snd_enableStream "1"
  1084. A snd_errorOnMissing "0"
  1085. AL snd_khz "44"
  1086. A C snd_levelFadeTime "250"
  1087. AL snd_outputConfiguration "Windows default"
  1088. A C snd_slaveFadeTime "500"
  1089. A snd_touchStreamFilesOnLoad "0"
  1090. A snd_volume "0.8"
  1091. start " ** melee breach alley shanty bog zpu cobras end "
  1092. start_timeaa_main_bog_a "0"
  1093. starting_ads_damage_dealtaa_main_bog_a "0"
  1094. starting_deathsaa_main_bog_a "0"
  1095. starting_enemy_damage_takenaa_main_bog_a "0"
  1096. starting_enemy_deathsaa_main_bog_a "0"
  1097. starting_player_damage_dealtaa_main_bog_a "0"
  1098. starting_player_damage_takenaa_main_bog_a "0"
  1099. starting_player_killsaa_main_bog_a "0"
  1100. C stopspeed "100"
  1101. RI sv_cheats "0"
  1102. sv_framerate_smoothing "1"
  1103. A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
  1104. S R sv_mapname ""
  1105. R sv_running "1"
  1106. S sv_saveOnStartMap "1"
  1107. C sv_znear "0"
  1108. IA sys_configSum "222167764"
  1109. IA sys_configureGHz "9.00994"
  1110. R sys_cpuGHz "2.40002"
  1111. R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
  1112. IA sys_gpu "NVIDIA GeForce 8800 GTS"
  1113. sys_lockThreads "none"
  1114. I sys_smp_allowed "1"
  1115. R sys_SSE "1"
  1116. IA sys_sysMB "1024"
  1117. A takeCoverWarnings "0"
  1118. C timescale "1"
  1119. C turretPlayerAvoidScale "1.7"
  1120. turretScopeZoom "20"
  1121. turretScopeZoomMax "20"
  1122. turretScopeZoomMin "5"
  1123. turretScopeZoomRate "15"
  1124. ui_autoContinue "0"
  1125. A ui_bigFont "0.4"
  1126. ui_borderLowLightScale "0.6"
  1127. ui_campaign "american"
  1128. ui_cinematicsTimestamp "0"
  1129. A ui_extraBigFont "0.55"
  1130. ui_hideMap "0"
  1131. ui_hint_text "@NULL_EMPTY"
  1132. R ui_isSaving "0"
  1133. ui_level_cheatpoints "2"
  1134. ui_level_player_cheatpoints "1"
  1135. ui_load_level "bog_a"
  1136. A ui_mousePitch "0"
  1137. R ui_multiplayer "0"
  1138. ui_nextMission "0"
  1139. ui_playerProfileAlreadyChosen "0"
  1140. R ui_playerProfileCount "0"
  1141. ui_playerProfileNameNew ""
  1142. R ui_playerProfileSelected ""
  1143. ui_savegame ""
  1144. ui_saveMessageMinTime "1"
  1145. C ui_showList "0"
  1146. ui_showMenuOnly ""
  1147. A ui_smallFont "0.25"
  1148. ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
  1149. uiscript_debug "0"
  1150. I useFastFile "1"
  1151. C vehHelicopterDecelerationFwd "0.5"
  1152. C vehHelicopterDecelerationSide "1"
  1153. C vehHelicopterFreeLookReleaseSpeed "8"
  1154. vehHelicopterHeadSwayDontSwayTheTurret "1"
  1155. C vehHelicopterHeadSwayOnPitch "0.2"
  1156. C vehHelicopterHeadSwayOnRollHorz "0.1"
  1157. C vehHelicopterHeadSwayOnRollVert "2"
  1158. C vehHelicopterHeadSwayOnYaw "0.1"
  1159. C vehHelicopterHoverSpeedThreshold "400"
  1160. C vehHelicopterInvertUpDown "0"
  1161. vehHelicopterJitterJerkyness "0.3"
  1162. C vehHelicopterLookaheadTime "1"
  1163. C vehHelicopterMaxAccel "45"
  1164. C vehHelicopterMaxAccelVertical "30"
  1165. C vehHelicopterMaxPitch "10"
  1166. C vehHelicopterMaxRoll "35"
  1167. C vehHelicopterMaxSpeed "150"
  1168. C vehHelicopterMaxSpeedVertical "65"
  1169. C vehHelicopterMaxYawAccel "90"
  1170. C vehHelicopterMaxYawRate "120"
  1171. C vehHelicopterRightStickDeadzone "0.3"
  1172. C vehHelicopterScaleMovement "1"
  1173. C vehHelicopterSoftCollisions "0"
  1174. C vehHelicopterStrafeDeadzone "0.3"
  1175. C vehHelicopterTiltFromAcceleration "2"
  1176. C vehHelicopterTiltFromControllerAxes "0"
  1177. C vehHelicopterTiltFromDeceleration "2"
  1178. C vehHelicopterTiltFromFwdAndYaw "0"
  1179. C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
  1180. C vehHelicopterTiltFromVelocity "1"
  1181. C vehHelicopterTiltMomentum "0.4"
  1182. C vehHelicopterTiltSpeed "1.2"
  1183. vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
  1184. C vehHelicopterYawOnLeftStick "5"
  1185. vehHudDrawPipOnStickWhenFreelooking "1"
  1186. vehHudLineWidth "8"
  1187. vehHudReticleBouncingDiamondSize "24"
  1188. vehHudReticleBouncingRadius "80"
  1189. vehHudReticleBouncingSpeed "400"
  1190. vehHudReticlePipOnAStickCenterCircle "8"
  1191. vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
  1192. vehHudReticlePipOnAStickMovingCircle "32"
  1193. vehHudReticlePipOnAStickMovingCircleBuffer "1"
  1194. vehHudTargetScreenEdgeClampBufferBottom "134"
  1195. vehHudTargetScreenEdgeClampBufferLeft "120"
  1196. vehHudTargetScreenEdgeClampBufferRight "126"
  1197. vehHudTargetScreenEdgeClampBufferTop "139"
  1198. vehHudTargetSize "50"
  1199. R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
  1200. A vid_xpos "3"
  1201. A vid_ypos "22"
  1202. waypointDebugDraw "0"
  1203. waypointDistScaleRangeMax "3000"
  1204. waypointDistScaleRangeMin "1000"
  1205. waypointDistScaleSmallest "0.8"
  1206. waypointIconHeight "36"
  1207. waypointIconWidth "36"
  1208. waypointOffscreenCornerRadius "105"
  1209. waypointOffscreenDistanceThresholdAlpha "30"
  1210. waypointOffscreenPadBottom "30"
  1211. waypointOffscreenPadLeft "103"
  1212. waypointOffscreenPadRight "0"
  1213. waypointOffscreenPadTop "0"
  1214. waypointOffscreenPointerDistance "30"
  1215. waypointOffscreenPointerHeight "12"
  1216. waypointOffscreenPointerWidth "25"
  1217. waypointOffscreenRoundedCorners "1"
  1218. waypointOffscreenScaleLength "500"
  1219. waypointOffscreenScaleSmallest "1"
  1220. C waypointPlayerOffsetCrouch "56"
  1221. C waypointPlayerOffsetProne "30"
  1222. C waypointPlayerOffsetStand "74"
  1223. waypointSplitscreenScale "1.8"
  1224. waypointTweakY "-17"
  1225. R wideScreen "1"
  1226. 1202 Dvars
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