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- local sz = {}
- function sz.onInitAPI()
- registerEvent(sz, "onStart")
- registerEvent(sz, "onTick")
- end
- sz.block = 27
- function sz.onTick()
- for k,v in ipairs(Block.getIntersecting(player.x, player.y, player.x + player.width, player.y + player.height)) do
- if v.id == sz.block then
- for k,n in ipairs(NPC.getIntersecting(v.x, v.y, v.x + v.width, v.y + v.height)) do
- if not n.isHidden then
- if n:mem(0x124,FIELD_BOOL) then
- n:mem(0x12A, FIELD_WORD, 180)
- elseif n:mem(0x12A, FIELD_WORD) == -1 then
- if n.x + n.width < camera.x or n.x > camera.x + camera.width or n.y > camera.y + camera.height or n.y + n.height < camera.y then
- n:mem(0x124,FIELD_BOOL, true)
- n:mem(0x12A, FIELD_WORD, 180)
- end
- end
- n:mem(0x74, FIELD_BOOL, true)
- end
- end
- end
- end
- end
- function sz.onStart()
- for k,v in ipairs(Block.get(sz.block)) do
- v.isHidden = true
- end
- end
- return sz
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