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Reeyoo

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Aug 1st, 2017
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  1. <ColdGold> $luck
  2. *** Mode #Weaverdice +m by [ATM]
  3. <[ATM]> ColdGold [3/4, 4/4] [Life Perk 47]: Celebrated. Through reputation or luck, old contacts or natural charisma, the character has a larger-than-usual collection of fans or followers. As resources, these individuals are typically 'useless mooks', with little in the way of practical skills, but they offer numbers and a form of organizational backbone, and are fanatically loyal.
  4. <[ATM]> Typically 1-3 of these useless mooks will enter the scene every time the character spends 3 or more rep to acquire something more permanent, and will make themselves known by various channels (online, fashion sense, hanging around certain areas they're likely to find the character). Unless recruited (always successful) they'll carry out actions they think will support the character.
  5. <[ATM]> [Power Perk 33]: Absorption. The power allows the parahuman to take in physical or psychic energies of a specific type, depending on what the parahuman's power is and what it focuse son. This manifests in a set of charges, accumulating no more than one per round, typically to a maximum of one, two, or three charges; more charges may be harder to acquire.
  6. <[ATM]> Physical energies can be absorbed by taking damage of a particular type (reducing it in severity by one step) or contact with a particular type of material or substance, such as holding and disintegrating high quality metals or wood, or holding one's hand to a fire. Mental energies typically involve being around pain or heightened emotion.
  7. <[ATM]> Charges can be spent to enhance the parahuman's primary power for one use.
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