NASA960

TRP trying to fix

Jan 25th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --Converted with ttyyuu12345's model to script plugin v4
  89. function sandbox(var,func)
  90. local env = getfenv(func)
  91. local newenv = setmetatable({},{
  92. __index = function(self,k)
  93. if k=="script" then
  94. return var
  95. else
  96. return env[k]
  97. end
  98. end,
  99. })
  100. setfenv(func,newenv)
  101. return func
  102. end
  103. cors = {}
  104. mas = Instance.new("Model",game:GetService("Lighting"))
  105. LocalScript0 = Instance.new("LocalScript")
  106. ParticleEmitter1 = Instance.new("ParticleEmitter")
  107. ParticleEmitter2 = Instance.new("ParticleEmitter")
  108. ParticleEmitter3 = Instance.new("ParticleEmitter")
  109. ParticleEmitter4 = Instance.new("ParticleEmitter")
  110. ParticleEmitter5 = Instance.new("ParticleEmitter")
  111. ParticleEmitter6 = Instance.new("ParticleEmitter")
  112. ParticleEmitter7 = Instance.new("ParticleEmitter")
  113. ParticleEmitter8 = Instance.new("ParticleEmitter")
  114. LocalScript9 = Instance.new("LocalScript")
  115. NumberValue10 = Instance.new("NumberValue")
  116. NumberValue11 = Instance.new("NumberValue")
  117. BoolValue12 = Instance.new("BoolValue")
  118. ParticleEmitter13 = Instance.new("ParticleEmitter")
  119. ParticleEmitter14 = Instance.new("ParticleEmitter")
  120. ParticleEmitter15 = Instance.new("ParticleEmitter")
  121. ParticleEmitter16 = Instance.new("ParticleEmitter")
  122. ParticleEmitter17 = Instance.new("ParticleEmitter")
  123. ParticleEmitter18 = Instance.new("ParticleEmitter")
  124. ParticleEmitter19 = Instance.new("ParticleEmitter")
  125. ParticleEmitter20 = Instance.new("ParticleEmitter")
  126. ParticleEmitter21 = Instance.new("ParticleEmitter")
  127. ParticleEmitter22 = Instance.new("ParticleEmitter")
  128. LocalScript0.Name = "WarPheonix"
  129. LocalScript0.Parent = mas
  130. table.insert(cors,sandbox(LocalScript0,function()
  131.  
  132. wait(0.2)
  133. Player = owner
  134. PlayerGui = Player.PlayerGui
  135. Cam = workspace.CurrentCamera
  136. Backpack = Player.Backpack
  137. Character = Player.Character
  138. Humanoid = Character.Humanoid
  139. RootPart = Character.HumanoidRootPart
  140. Torso = Character.Torso
  141. Head = Character.Head
  142. RightArm = Character["Right Arm"]
  143. LeftArm = Character["Left Arm"]
  144. RightLeg = Character["Right Leg"]
  145. LeftLeg = Character["Left Leg"]
  146. RootJoint = RootPart.RootJoint
  147. Neck = Torso.Neck
  148. RightShoulder = Torso["Right Shoulder"]
  149. LeftShoulder = Torso["Left Shoulder"]
  150. RightHip = Torso["Right Hip"]
  151. LeftHip = Torso["Left Hip"]
  152. local sick = Instance.new("Sound", Character)
  153. sick.SoundId = "rbxassetid://271679291"
  154. sick.Looped = true
  155. IT = Instance.new
  156. CF = CFrame.new
  157. VT = Vector3.new
  158. RAD = math.rad
  159. C3 = Color3.new
  160. UD2 = UDim2.new
  161. BRICKC = BrickColor.new
  162. ANGLES = CFrame.Angles
  163. EULER = CFrame.fromEulerAnglesXYZ
  164. COS = math.cos
  165. ACOS = math.acos
  166. SIN = math.sin
  167. ASIN = math.asin
  168. ABS = math.abs
  169. MRANDOM = math.random
  170. FLOOR = math.floor
  171.  
  172. local naeeym2 = Instance.new("BillboardGui",Character)
  173. naeeym2.AlwaysOnTop = true
  174. naeeym2.Size = UDim2.new(5,35,2,35)
  175. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  176. naeeym2.Adornee = Character.Head
  177. naeeym2.Name = "Name"
  178. naeeym2.MaxDistance = 200
  179. local tecks2 = Instance.new("TextLabel",naeeym2)
  180. tecks2.BackgroundTransparency = 1
  181. tecks2.TextScaled = true
  182. tecks2.BorderSizePixel = 0
  183. tecks2.Text = ""
  184. tecks2.Font = "Fantasy"
  185. tecks2.TextSize = 48
  186. tecks2.TextStrokeTransparency = 0
  187. tecks2.TextColor3 = Color3.new(255,255,255)
  188. tecks2.TextStrokeColor3 = Color3.new(170, 0, 0)
  189. tecks2.Size = UDim2.new(1,0,0.5,0)
  190. tecks2.Parent = naeeym2
  191.  
  192. local naeeym3 = Instance.new("BillboardGui",Character)
  193. naeeym3.AlwaysOnTop = true
  194. naeeym3.Size = UDim2.new(5,35,2,35)
  195. naeeym3.StudsOffset = Vector3.new(0,3,0)
  196. naeeym3.Adornee = Character.Head
  197. naeeym3.Name = "Name"
  198. naeeym3.MaxDistance = 200
  199. local tecks3 = Instance.new("TextLabel",naeeym2)
  200. tecks3.BackgroundTransparency = 1
  201. tecks3.TextScaled = true
  202. tecks3.BorderSizePixel = 0
  203. tecks3.Text = ""
  204. tecks3.Font = "Fantasy"
  205. tecks3.TextSize = 32
  206. tecks3.TextStrokeTransparency = 1
  207. tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
  208. tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
  209. tecks3.Size = UDim2.new(1,0,0.5,0)
  210. tecks3.Parent = naeeym3
  211.  
  212.  
  213. Animation_Speed = 5
  214. Frame_Speed = 0.016666666666666666
  215. local Speed = 16
  216. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  219. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  220. local DAMAGEMULTIPLIER = 1
  221. local ANIM = "Idle"
  222. local EQUIPPED = false
  223. local HOLD = false
  224. local COMBO = 1
  225. local Rooted = false
  226. local SINE = 0
  227. local CHANGE = 2 / Animation_Speed
  228. local WALKINGANIM = false
  229. local VALUE1 = false
  230. local VALUE2 = false
  231. local ROBLOXIDLEANIMATION = IT("Animation")
  232. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  233. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  234. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  235. WEAPONGUI.Name = "Weapon GUI"
  236. local Effects = IT("Folder", Character)
  237. Effects.Name = "Effects"
  238. local ANIMATOR = Humanoid.Animator
  239. local ANIMATE = Character.Animate
  240. local UNANCHOR = true
  241. local KEYHOLD = false
  242. local FLIGHT = false
  243. local BODYPOS, GYRO, FLIGHTRING
  244. local PARTICLES = false
  245. local WINGS = true
  246. local APPLYGYRO = true
  247. local DIRECTTURN = false
  248. local PHEONIXCOLOR = C3(0.9, 255, 255)
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251. script:WaitForChild("ArtificialHB")
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.ArtificialHB:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.ArtificialHB:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280. function PositiveAngle(NUMBER)
  281. if NUMBER >= 0 then
  282. NUMBER = 0
  283. end
  284. return NUMBER
  285. end
  286. function NegativeAngle(NUMBER)
  287. if NUMBER <= 0 then
  288. NUMBER = 0
  289. end
  290. return NUMBER
  291. end
  292. function Swait(NUMBER)
  293. if NUMBER == 0 or NUMBER == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 1, NUMBER do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  302. local NEWMESH = IT(MESH)
  303. if MESH == "SpecialMesh" then
  304. NEWMESH.MeshType = MESHTYPE
  305. if MESHID ~= "nil" and MESHID ~= "" then
  306. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  307. end
  308. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  309. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  310. end
  311. end
  312. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  313. NEWMESH.Scale = SCALE
  314. NEWMESH.Parent = PARENT
  315. return NEWMESH
  316. end
  317. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  318. local NEWPART = IT("Part")
  319. NEWPART.formFactor = FORMFACTOR
  320. NEWPART.Reflectance = REFLECTANCE
  321. NEWPART.Transparency = TRANSPARENCY
  322. NEWPART.CanCollide = false
  323. NEWPART.Locked = true
  324. NEWPART.Anchored = true
  325. if ANCHOR == false then
  326. NEWPART.Anchored = false
  327. end
  328. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  329. NEWPART.Name = NAME
  330. NEWPART.Size = SIZE
  331. NEWPART.Position = Torso.Position
  332. NEWPART.Material = MATERIAL
  333. NEWPART:BreakJoints()
  334. NEWPART.Parent = PARENT
  335. return NEWPART
  336. end
  337. local weldBetween = function(a, b)
  338. local weldd = Instance.new("ManualWeld")
  339. weldd.Part0 = a
  340. weldd.Part1 = b
  341. weldd.C0 = CFrame.new()
  342. weldd.C1 = b.CFrame:inverse() * a.CFrame
  343. weldd.Parent = a
  344. return weldd
  345. end
  346. function QuaternionFromCFrame(cf)
  347. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  348. local trace = m00 + m11 + m22
  349. if trace > 0 then
  350. local s = math.sqrt(1 + trace)
  351. local recip = 0.5 / s
  352. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  353. else
  354. local i = 0
  355. if m00 < m11 then
  356. i = 1
  357. end
  358. if m22 > (i == 0 and m00 or m11) then
  359. i = 2
  360. end
  361. if i == 0 then
  362. local s = math.sqrt(m00 - m11 - m22 + 1)
  363. local recip = 0.5 / s
  364. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  365. elseif i == 1 then
  366. local s = math.sqrt(m11 - m22 - m00 + 1)
  367. local recip = 0.5 / s
  368. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  369. elseif i == 2 then
  370. local s = math.sqrt(m22 - m00 - m11 + 1)
  371. local recip = 0.5 / s
  372. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  373. end
  374. end
  375. end
  376. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  377. local xs, ys, zs = x + x, y + y, z + z
  378. local wx, wy, wz = w * xs, w * ys, w * zs
  379. local xx = x * xs
  380. local xy = x * ys
  381. local xz = x * zs
  382. local yy = y * ys
  383. local yz = y * zs
  384. local zz = z * zs
  385. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  386. end
  387. function QuaternionSlerp(a, b, t)
  388. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  389. local startInterp, finishInterp
  390. if cosTheta >= 1.0E-4 then
  391. if 1 - cosTheta > 1.0E-4 then
  392. local theta = ACOS(cosTheta)
  393. local invSinTheta = 1 / SIN(theta)
  394. startInterp = SIN((1 - t) * theta) * invSinTheta
  395. finishInterp = SIN(t * theta) * invSinTheta
  396. else
  397. startInterp = 1 - t
  398. finishInterp = t
  399. end
  400. elseif 1 + cosTheta > 1.0E-4 then
  401. local theta = ACOS(-cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((t - 1) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = t - 1
  407. finishInterp = t
  408. end
  409. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  410. end
  411. function Clerp(a, b, t)
  412. local qa = {
  413. QuaternionFromCFrame(a)
  414. }
  415. local qb = {
  416. QuaternionFromCFrame(b)
  417. }
  418. local ax, ay, az = a.x, a.y, a.z
  419. local bx, by, bz = b.x, b.y, b.z
  420. local _t = 1 - t
  421. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  422. end
  423. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  424. local frame = IT("Frame")
  425. frame.BackgroundTransparency = TRANSPARENCY
  426. frame.BorderSizePixel = BORDERSIZEPIXEL
  427. frame.Position = POSITION
  428. frame.Size = SIZE
  429. frame.BackgroundColor3 = COLOR
  430. frame.BorderColor3 = BORDERCOLOR
  431. frame.Name = NAME
  432. frame.Parent = PARENT
  433. return frame
  434. end
  435. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  436. local label = IT("TextLabel")
  437. label.BackgroundTransparency = 1
  438. label.Size = UD2(1, 0, 1, 0)
  439. label.Position = UD2(0, 0, 0, 0)
  440. label.TextColor3 = TEXTCOLOR
  441. label.TextStrokeTransparency = STROKETRANSPARENCY
  442. label.TextTransparency = TRANSPARENCY
  443. label.FontSize = TEXTFONTSIZE
  444. label.Font = TEXTFONT
  445. label.BorderSizePixel = BORDERSIZEPIXEL
  446. label.TextScaled = false
  447. label.Text = TEXT
  448. label.Name = NAME
  449. label.Parent = PARENT
  450. return label
  451. end
  452. function NoOutlines(PART)
  453. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  454. end
  455. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  456. local NEWWELD = IT(TYPE)
  457. NEWWELD.Part0 = PART0
  458. NEWWELD.Part1 = PART1
  459. NEWWELD.C0 = C0
  460. NEWWELD.C1 = C1
  461. NEWWELD.Parent = PARENT
  462. return NEWWELD
  463. end
  464. local S = IT("Sound")
  465. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  466. local NEWSOUND
  467. coroutine.resume(coroutine.create(function()
  468. NEWSOUND = S:Clone()
  469. NEWSOUND.Parent = PARENT
  470. NEWSOUND.Volume = VOLUME
  471. NEWSOUND.Pitch = PITCH
  472. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  473. NEWSOUND:play()
  474. if DOESLOOP == true then
  475. NEWSOUND.Looped = true
  476. else
  477. repeat
  478. wait(1)
  479. until NEWSOUND.Playing == false
  480. NEWSOUND:remove()
  481. end
  482. end))
  483. return NEWSOUND
  484. end
  485. function CFrameFromTopBack(at, top, back)
  486. local right = top:Cross(back)
  487. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  488. end
  489. function WACKYEFFECT(Table)
  490. local TYPE = Table.EffectType or "Sphere"
  491. local SIZE = Table.Size or VT(1, 1, 1)
  492. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  493. local TRANSPARENCY = Table.Transparency or 0
  494. local ENDTRANSPARENCY = Table.Transparency2 or 1
  495. local CFRAME = Table.CFrame or Torso.CFrame
  496. local MOVEDIRECTION = Table.MoveToPos or nil
  497. local ROTATION1 = Table.RotationX or 0
  498. local ROTATION2 = Table.RotationY or 0
  499. local ROTATION3 = Table.RotationZ or 0
  500. local MATERIAL = Table.Material or "Neon"
  501. local COLOR = Table.Color or C3(1, 1, 1)
  502. local TIME = Table.Time or 45
  503. local SOUNDID = Table.SoundID or nil
  504. local SOUNDPITCH = Table.SoundPitch or nil
  505. local SOUNDVOLUME = Table.SoundVolume or nil
  506. coroutine.resume(coroutine.create(function()
  507. local PLAYSSOUND = false
  508. local SOUND
  509. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  510. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  511. PLAYSSOUND = true
  512. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  513. end
  514. EFFECT.Color = COLOR
  515. local MSH
  516. if TYPE == "Sphere" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  518. elseif TYPE == "Block" then
  519. MSH = IT("BlockMesh", EFFECT)
  520. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  521. elseif TYPE == "Wave" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  523. elseif TYPE == "Ring" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  525. elseif TYPE == "Slash" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  527. elseif TYPE == "Round Slash" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  529. elseif TYPE == "Swirl" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  531. elseif TYPE == "Skull" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  533. elseif TYPE == "Crystal" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  535. end
  536. if MSH ~= nil then
  537. local MOVESPEED
  538. if MOVEDIRECTION ~= nil then
  539. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  540. end
  541. local GROWTH = SIZE - ENDSIZE
  542. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  543. if TYPE == "Block" then
  544. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  545. else
  546. EFFECT.CFrame = CFRAME
  547. end
  548. for LOOP = 1, TIME + 1 do
  549. Swait()
  550. MSH.Scale = MSH.Scale - GROWTH / TIME
  551. if TYPE == "Wave" then
  552. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  553. end
  554. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  555. if TYPE == "Block" then
  556. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  557. else
  558. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  559. end
  560. if MOVEDIRECTION ~= nil then
  561. local ORI = EFFECT.Orientation
  562. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  563. EFFECT.Orientation = ORI
  564. end
  565. end
  566. if PLAYSSOUND == false then
  567. EFFECT:remove()
  568. else
  569. repeat
  570. Swait()
  571. until SOUND.Playing == false
  572. EFFECT:remove()
  573. end
  574. elseif PLAYSSOUND == false then
  575. EFFECT:remove()
  576. else
  577. repeat
  578. Swait()
  579. until SOUND.Playing == false
  580. EFFECT:remove()
  581. end
  582. end))
  583. end
  584. function MakeForm(PART, TYPE)
  585. if TYPE == "Cyl" then
  586. local MSH = IT("CylinderMesh", PART)
  587. elseif TYPE == "Ball" then
  588. local MSH = IT("SpecialMesh", PART)
  589. MSH.MeshType = "Sphere"
  590. elseif TYPE == "Wedge" then
  591. local MSH = IT("SpecialMesh", PART)
  592. MSH.MeshType = "Wedge"
  593. end
  594. end
  595. Debris = game:GetService("Debris")
  596. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  597. local DIRECTION = CF(StartPos, EndPos).lookVector
  598. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  599. end
  600. function turnto(position)
  601. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  602. end
  603. local DECAL = IT("Decal", nil)
  604. function MagicRing(PART, CFRAME, VARIANT)
  605. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  606. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  607. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  608. local MESH = IT("BlockMesh", RING)
  609. local BOTTOMTEXTURE = DECAL:Clone()
  610. BOTTOMTEXTURE.Parent = RING
  611. BOTTOMTEXTURE.Face = "Bottom"
  612. BOTTOMTEXTURE.Name = "BottomTexture"
  613. local TOPTEXTURE = DECAL:Clone()
  614. TOPTEXTURE.Parent = RING
  615. TOPTEXTURE.Face = "Top"
  616. TOPTEXTURE.Name = "TopTexture"
  617. local T = script.RingEmit:Clone()
  618. T.Parent = RING
  619. local LIGHT = IT("PointLight", RING)
  620. if VARIANT == "Pheonix" then
  621. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  622. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  623. T.Color = ColorSequence.new(PHEONIXCOLOR)
  624. CreateSound(462809305, RING, 5, 1, false)
  625. elseif VARIANT == "Sun" then
  626. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  627. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  628. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  629. CreateSound(462809305, RING, 5, 1, false)
  630. LIGHT.Color = BRICKC("Bright orange").Color
  631. elseif VARIANT == "Fire" then
  632. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  633. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  634. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  635. CreateSound(343211019, RING, 5, 1, false)
  636. LIGHT.Color = C3(1, 0.3333333333333333, 0)
  637. end
  638. T.LightEmission = 1
  639. T:Emit(5)
  640. Debris:AddItem(T, 5)
  641. return RING, WELD, MESH
  642. end
  643. end
  644. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  645. for _, c in pairs(PARENT:GetDescendants()) do
  646. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  647. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  648. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  649. if DIST > (TORSO.Position - FROM).Magnitude then
  650. table.insert(TABLE, c)
  651. end
  652. end
  653. end
  654. end
  655. local BACKATTACHMENT1 = IT("Attachment", Torso)
  656. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  657. local BACKATTACHMENT2 = IT("Attachment", Torso)
  658. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  659. local WINGS1 = script.Wing1
  660. WINGS1.EmissionDirection="Right"
  661. WINGS1.Size=NumberSequence.new(2)
  662. local WINGS1B = script.Wing1B
  663. WINGS1B.EmissionDirection="Right"
  664. WINGS1B.Size=NumberSequence.new(2)
  665. local WINGS2 = script.Wing2
  666. WINGS2.EmissionDirection="Left"
  667. WINGS2.Size=NumberSequence.new(2)
  668. local WINGS2B = script.Wing2B
  669. WINGS2B.EmissionDirection="Left"
  670. WINGS2B.Size=NumberSequence.new(2)
  671. WINGS1.Parent = BACKATTACHMENT1
  672. WINGS1.LockedToPart=true
  673. WINGS1B.Parent = BACKATTACHMENT1
  674. WINGS1B.LockedToPart=true
  675. WINGS2.Parent = BACKATTACHMENT2
  676. WINGS2.LockedToPart=true
  677. WINGS2B.Parent = BACKATTACHMENT2
  678. WINGS2B.LockedToPart=true
  679. local FACEATTACHMENT = IT("Attachment", Head)
  680. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  681. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  682. local EYE = script.Eye1
  683. EYE.LockedToPart=true
  684. EYE.Parent = FACEATTACHMENT
  685. local EYE2 = script.Eye2
  686. EYE2.Parent = FACEATTACHMENT
  687. EYE2.LockedToPart=true
  688. local TRAIL1 = script.PheonixTrail:Clone()
  689. TRAIL1.LockedToPart=true
  690. TRAIL1.Size=NumberSequence.new(.01)
  691. TRAIL1.Parent = BACKATTACHMENT1
  692. local TRAIL2 = script.PheonixTrail:Clone()
  693. TRAIL2.LockedToPart=true
  694. TRAIL2.Parent = BACKATTACHMENT2
  695. TRAIL2.Size=NumberSequence.new(.01)
  696. local LIGHT = IT("PointLight", FACEATTACHMENT)
  697. LIGHT.Enabled = false
  698. LIGHT.Brightness = 5
  699. LIGHT.Range = 6
  700. Humanoid.Died:connect(function()
  701. ATTACK = true
  702. end)
  703. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  704. local defence = Instance.new("BoolValue", Humanoid.Parent)
  705. defence.Name = "HitBy" .. Player.Name
  706. game:GetService("Debris"):AddItem(defence, 0.001)
  707. Damage = Damage * DAMAGEMULTIPLIER
  708. if Humanoid.Health ~= 0 then
  709. local CritChance = MRANDOM(1, 100)
  710. if Damage > Humanoid.Health then
  711. Damage = math.ceil(Humanoid.Health)
  712. if Damage == 0 then
  713. Damage = 0.1
  714. end
  715. end
  716. Humanoid.Health = Humanoid.Health - Damage
  717. if AfterBurn == true then
  718. Afterburn(Humanoid, Time, Damage / 5, Variant)
  719. end
  720. end
  721. end
  722. function Afterburn(Human, Time, Damage, Variant)
  723. coroutine.resume(coroutine.create(function()
  724. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  725. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  726. local FIRE
  727. if Variant == "Pheonix" then
  728. FIRE = script.PheonixBurn:Clone()
  729. FIRE.Parent = Torso
  730. FIRE.Enabled = true
  731. elseif Variant == "Sun" then
  732. FIRE = script.SunBurn:Clone()
  733. FIRE.Parent = Torso
  734. FIRE.Enabled = true
  735. elseif Variant == "Fire" then
  736. FIRE = script.Burn:Clone()
  737. FIRE.Parent = Torso
  738. FIRE.Enabled = true
  739. end
  740. for i = 1, Time do
  741. wait(0.5)
  742. Human.Health = Human.Health - Damage
  743. end
  744. wait(0.25)
  745. FIRE.Enabled = false
  746. Debris:AddItem(FIRE, 1.5)
  747. end
  748. end))
  749. end
  750. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  751. local CHILDREN = workspace:GetChildren()
  752. for index, CHILD in pairs(CHILDREN) do
  753. if CHILD.ClassName == "Model" and CHILD ~= Character then
  754. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  755. if HUM then
  756. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  757. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  758. local DMG = MRANDOM(MINDMG, MAXDMG)
  759. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  760. if HUM.MaxHealth == math.huge then
  761. CHILD:BreakJoints()
  762. end
  763. if DOESCAMSHAKE == true then
  764. local CAMSHAKER = script.CamShake:Clone()
  765. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  766. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  767. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  768. CAMSHAKER.Parent = CHILD
  769. CAMSHAKER.Disabled = false
  770. end
  771. if FLING > 0 then
  772. for _, c in pairs(CHILD:GetChildren()) do
  773. if c:IsA("BasePart") then
  774. local bv = Instance.new("BodyVelocity")
  775. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  776. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  777. bv.Parent = c
  778. Debris:AddItem(bv, 0.05)
  779. end
  780. end
  781. end
  782. end
  783. end
  784. end
  785. end
  786. end
  787. function ShootingStar()
  788. ATTACK = true
  789. Rooted = false
  790. local GYRO = IT("BodyGyro", RootPart)
  791. GYRO.D = 20
  792. GYRO.P = 4000
  793. GYRO.MaxTorque = VT(0, 40000, 0)
  794. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  795. coroutine.resume(coroutine.create(function()
  796. for i = 1, 35 do
  797. Swait()
  798. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  799. end
  800. end))
  801. for i = 0, 1.8, 0.1 / Animation_Speed do
  802. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  810. end
  811. coroutine.resume(coroutine.create(function()
  812. local POSITION = Mouse.Hit.p
  813. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  814. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  815. local FIRE = script.SunFireball:Clone()
  816. FIRE.Parent = FIREBALL
  817. FIRE.Enabled = true
  818. local EXPLOSION = script.SunExplosion:Clone()
  819. EXPLOSION.Parent = FIREBALL
  820. CreateSound(463598785, FIREBALL, 5, 1, false)
  821. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  822. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  823. for i = 1, 75 do
  824. Swait()
  825. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  826. end
  827. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  828. for i = 1, 300 do
  829. Swait()
  830. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  831. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  832. if HITFLOOR ~= nil then
  833. FIRE.Enabled = false
  834. EXPLOSION:Emit(500)
  835. CreateSound(416328540, FIREBALL, 5, 1, false)
  836. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  837. SHAKE = 1,
  838. TIMER = 6,
  839. DOESFADE = true
  840. })
  841. WACKYEFFECT({
  842. EffectType = "Sphere",
  843. Size = VT(0, 0, 0),
  844. Size2 = VT(150, 150, 150),
  845. Transparency = 0,
  846. Transparency2 = 1,
  847. CFrame = CF(FIREBALL.Position),
  848. MoveToPos = nil,
  849. RotationX = 0,
  850. RotationY = 0,
  851. RotationZ = 0,
  852. Material = "Neon",
  853. Color = C3(1, 0.6666666666666666, 0),
  854. SoundID = nil,
  855. SoundPitch = nil,
  856. SoundVolume = nil
  857. })
  858. wait(5)
  859. break
  860. end
  861. end
  862. FIREBALL:remove()
  863. end))
  864. GYRO:remove()
  865. RING.Anchored = true
  866. WELD:remove()
  867. coroutine.resume(coroutine.create(function()
  868. for i = 1, 35 do
  869. Swait()
  870. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  871. end
  872. RING:remove()
  873. end))
  874. ATTACK = false
  875. Rooted = false
  876. end
  877. function PheonixRage()
  878. ATTACK = true
  879. Rooted = true
  880. local A = false
  881. local B = false
  882. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  883. WELD:remove()
  884. RING.Anchored = true
  885. coroutine.resume(coroutine.create(function()
  886. for i = 1, 45 do
  887. Swait()
  888. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  889. end
  890. end))
  891. coroutine.resume(coroutine.create(function()
  892. repeat
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. until A == true
  901. repeat
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. until B == true
  910. for i = 1, 45 do
  911. Swait()
  912. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  913. end
  914. RING:remove()
  915. end))
  916. wait(1)
  917. for i = 1, 4 do
  918. WACKYEFFECT({
  919. EffectType = "Sphere",
  920. Size = VT(45, 45, 45),
  921. Size2 = VT(0, 0, 0),
  922. Transparency = 1,
  923. Transparency2 = 0.8,
  924. CFrame = CF(Torso.Position),
  925. MoveToPos = nil,
  926. RotationX = 0,
  927. RotationY = 0,
  928. RotationZ = 0,
  929. Material = "Neon",
  930. Color = PHEONIXCOLOR,
  931. SoundID = nil,
  932. SoundPitch = nil,
  933. SoundVolume = nil
  934. })
  935. wait(0.5)
  936. end
  937. A = true
  938. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  939. SHAKE = 2,
  940. TIMER = 25,
  941. DOESFADE = true
  942. })
  943. WACKYEFFECT({
  944. Time = 60,
  945. EffectType = "Sphere",
  946. Size = VT(40, 40, 40),
  947. Size2 = VT(140, 140, 140),
  948. Transparency = 0,
  949. Transparency2 = 1,
  950. CFrame = CF(Torso.Position),
  951. MoveToPos = nil,
  952. RotationX = 0,
  953. RotationY = 0,
  954. RotationZ = 0,
  955. Material = "Neon",
  956. Color = C3(1, 0.6666666666666666, 0),
  957. SoundID = nil,
  958. SoundPitch = nil,
  959. SoundVolume = nil
  960. })
  961. WACKYEFFECT({
  962. Time = 60,
  963. EffectType = "Sphere",
  964. Size = VT(50, 50, 50),
  965. Size2 = VT(150, 150, 150),
  966. Transparency = 0.5,
  967. Transparency2 = 1,
  968. CFrame = CF(Torso.Position),
  969. MoveToPos = nil,
  970. RotationX = 0,
  971. RotationY = 0,
  972. RotationZ = 0,
  973. Material = "Neon",
  974. Color = PHEONIXCOLOR,
  975. SoundID = 462692971,
  976. SoundPitch = 0.8,
  977. SoundVolume = 6
  978. })
  979. local EXPLOSION = script.PheonixExplosion1:Clone()
  980. EXPLOSION.Parent = Torso
  981. EXPLOSION.Enabled = true
  982. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  983. EXPLOSION2.Parent = Torso
  984. EXPLOSION2.Enabled = true
  985. wait(0.3)
  986. EXPLOSION.Enabled = false
  987. EXPLOSION2.Enabled = false
  988. Debris:AddItem(EXPLOSION, 5)
  989. Debris:AddItem(EXPLOSION2, 5)
  990. wait(1)
  991. B = true
  992. ATTACK = false
  993. Rooted = false
  994. end
  995. function Breath()
  996. ATTACK = true
  997. local POSITION = IT("BodyPosition", RootPart)
  998. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  999. POSITION.D = 1250
  1000. POSITION.P = 40000
  1001. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1002. WINGS = true
  1003. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  1004. coroutine.resume(coroutine.create(function()
  1005. for i = 1, 20 do
  1006. Swait()
  1007. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1008. end
  1009. end))
  1010. for i = 1, 25 do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1018. end
  1019. local GYRO = IT("BodyGyro", RootPart)
  1020. GYRO.D = 20
  1021. GYRO.P = 4000
  1022. GYRO.MaxTorque = VT(0, 40000, 0)
  1023. coroutine.resume(coroutine.create(function()
  1024. repeat
  1025. Swait()
  1026. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1027. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. until ATTACK == false
  1034. POSITION:remove()
  1035. GYRO:remove()
  1036. for i = 1, 20 do
  1037. Swait()
  1038. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1039. end
  1040. RING:remove()
  1041. end))
  1042. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1043. for i = 1, 35 do
  1044. Swait()
  1045. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1046. end
  1047. wait(0.3)
  1048. coroutine.resume(coroutine.create(function()
  1049. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1050. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  1051. local PARTICLES1 = script.PheonixFireball1:Clone()
  1052. PARTICLES1.Parent = FIREBALL
  1053. PARTICLES1.Enabled = true
  1054. local PARTICLES2 = script.PheonixFireball2:Clone()
  1055. PARTICLES2.Parent = FIREBALL
  1056. PARTICLES2.Enabled = true
  1057. CreateSound(463593339, FIREBALL, 6, 1, false)
  1058. for i = 1, 250 do
  1059. Swait()
  1060. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1061. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1062. if HIT then
  1063. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1064. SHAKE = 2,
  1065. TIMER = 25,
  1066. DOESFADE = true
  1067. })
  1068. WACKYEFFECT({
  1069. Time = 60,
  1070. EffectType = "Sphere",
  1071. Size = VT(0, 0, 0),
  1072. Size2 = VT(100, 100, 100),
  1073. Transparency = 0,
  1074. Transparency2 = 1,
  1075. CFrame = CF(FIREBALL.Position),
  1076. MoveToPos = nil,
  1077. RotationX = 0,
  1078. RotationY = 0,
  1079. RotationZ = 0,
  1080. Material = "Neon",
  1081. Color = C3(1, 0.6666666666666666, 0),
  1082. SoundID = nil,
  1083. SoundPitch = nil,
  1084. SoundVolume = nil
  1085. })
  1086. WACKYEFFECT({
  1087. Time = 60,
  1088. EffectType = "Sphere",
  1089. Size = VT(0, 0, 0),
  1090. Size2 = VT(120, 120, 120),
  1091. Transparency = 0.5,
  1092. Transparency2 = 1,
  1093. CFrame = CF(FIREBALL.Position),
  1094. MoveToPos = nil,
  1095. RotationX = 0,
  1096. RotationY = 0,
  1097. RotationZ = 0,
  1098. Material = "Neon",
  1099. Color = PHEONIXCOLOR,
  1100. SoundID = 462692971,
  1101. SoundPitch = 1,
  1102. SoundVolume = 6
  1103. })
  1104. PARTICLES1.Enabled = false
  1105. PARTICLES2.Enabled = false
  1106. local EXPLOSION = script.PheonixExplosion1:Clone()
  1107. EXPLOSION.Parent = FIREBALL
  1108. EXPLOSION.Enabled = true
  1109. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1110. EXPLOSION2.Parent = FIREBALL
  1111. EXPLOSION2.Enabled = true
  1112. wait(0.3)
  1113. EXPLOSION.Enabled = false
  1114. EXPLOSION2.Enabled = false
  1115. break
  1116. end
  1117. end
  1118. PARTICLES1.Enabled = false
  1119. PARTICLES2.Enabled = false
  1120. Debris:AddItem(FIREBALL, 7)
  1121. end))
  1122. wait(0.3)
  1123. coroutine.resume(coroutine.create(function()
  1124. WELD:remove()
  1125. RING.Anchored = true
  1126. for i = 1, 35 do
  1127. Swait()
  1128. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1129. end
  1130. RING:remove()
  1131. end))
  1132. WINGS = false
  1133. ATTACK = false
  1134. end
  1135. function ThreeShootingStars()
  1136. ATTACK = true
  1137. Rooted = false
  1138. local POS1, POS2, POS3
  1139. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1140. coroutine.resume(coroutine.create(function()
  1141. for i = 1, 35 do
  1142. Swait()
  1143. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1144. end
  1145. end))
  1146. coroutine.resume(coroutine.create(function()
  1147. repeat
  1148. Swait()
  1149. if POS1 then
  1150. coroutine.resume(coroutine.create(function()
  1151. local POSITION = POS1
  1152. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1153. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1154. local FIRE = script.SunFireball:Clone()
  1155. FIRE.Parent = FIREBALL
  1156. FIRE.Enabled = true
  1157. local EXPLOSION = script.SunExplosion:Clone()
  1158. EXPLOSION.Parent = FIREBALL
  1159. CreateSound(463598785, FIREBALL, 5, 1, false)
  1160. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1161. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1162. for i = 1, 75 do
  1163. Swait()
  1164. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1165. end
  1166. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1167. for i = 1, 300 do
  1168. Swait()
  1169. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1170. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1171. if HITFLOOR ~= nil then
  1172. FIRE.Enabled = false
  1173. EXPLOSION:Emit(500)
  1174. CreateSound(416328540, FIREBALL, 5, 1, false)
  1175. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1176. SHAKE = 1,
  1177. TIMER = 6,
  1178. DOESFADE = true
  1179. })
  1180. WACKYEFFECT({
  1181. EffectType = "Sphere",
  1182. Size = VT(0, 0, 0),
  1183. Size2 = VT(150, 150, 150),
  1184. Transparency = 0,
  1185. Transparency2 = 1,
  1186. CFrame = CF(FIREBALL.Position),
  1187. MoveToPos = nil,
  1188. RotationX = 0,
  1189. RotationY = 0,
  1190. RotationZ = 0,
  1191. Material = "Neon",
  1192. Color = C3(1, 0.6666666666666666, 0),
  1193. SoundID = nil,
  1194. SoundPitch = nil,
  1195. SoundVolume = nil
  1196. })
  1197. wait(5)
  1198. break
  1199. end
  1200. end
  1201. FIREBALL:remove()
  1202. end))
  1203. POS1 = nil
  1204. end
  1205. if POS2 then
  1206. coroutine.resume(coroutine.create(function()
  1207. local POSITION = POS2
  1208. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1209. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1210. local FIRE = script.SunFireball:Clone()
  1211. FIRE.Parent = FIREBALL
  1212. FIRE.Enabled = true
  1213. local EXPLOSION = script.SunExplosion:Clone()
  1214. EXPLOSION.Parent = FIREBALL
  1215. CreateSound(463598785, FIREBALL, 5, 1, false)
  1216. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1217. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1218. for i = 1, 75 do
  1219. Swait()
  1220. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1221. end
  1222. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1223. for i = 1, 300 do
  1224. Swait()
  1225. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1226. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1227. if HITFLOOR ~= nil then
  1228. FIRE.Enabled = false
  1229. EXPLOSION:Emit(500)
  1230. CreateSound(416328540, FIREBALL, 5, 1, false)
  1231. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1232. SHAKE = 1,
  1233. TIMER = 6,
  1234. DOESFADE = true
  1235. })
  1236. WACKYEFFECT({
  1237. EffectType = "Sphere",
  1238. Size = VT(0, 0, 0),
  1239. Size2 = VT(150, 150, 150),
  1240. Transparency = 0,
  1241. Transparency2 = 1,
  1242. CFrame = CF(FIREBALL.Position),
  1243. MoveToPos = nil,
  1244. RotationX = 0,
  1245. RotationY = 0,
  1246. RotationZ = 0,
  1247. Material = "Neon",
  1248. Color = C3(1, 0.6666666666666666, 0),
  1249. SoundID = nil,
  1250. SoundPitch = nil,
  1251. SoundVolume = nil
  1252. })
  1253. wait(5)
  1254. break
  1255. end
  1256. end
  1257. FIREBALL:remove()
  1258. end))
  1259. POS2 = nil
  1260. end
  1261. if POS3 then
  1262. coroutine.resume(coroutine.create(function()
  1263. local POSITION = POS3
  1264. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1265. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1266. local FIRE = script.SunFireball:Clone()
  1267. FIRE.Parent = FIREBALL
  1268. FIRE.Enabled = true
  1269. local EXPLOSION = script.SunExplosion:Clone()
  1270. EXPLOSION.Parent = FIREBALL
  1271. CreateSound(463598785, FIREBALL, 5, 1, false)
  1272. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1273. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1274. for i = 1, 75 do
  1275. Swait()
  1276. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1277. end
  1278. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1279. for i = 1, 300 do
  1280. Swait()
  1281. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1282. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1283. if HITFLOOR ~= nil then
  1284. FIRE.Enabled = false
  1285. EXPLOSION:Emit(500)
  1286. CreateSound(416328540, FIREBALL, 5, 1, false)
  1287. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1288. SHAKE = 1,
  1289. TIMER = 6,
  1290. DOESFADE = true
  1291. })
  1292. WACKYEFFECT({
  1293. EffectType = "Sphere",
  1294. Size = VT(0, 0, 0),
  1295. Size2 = VT(150, 150, 150),
  1296. Transparency = 0,
  1297. Transparency2 = 1,
  1298. CFrame = CF(FIREBALL.Position),
  1299. MoveToPos = nil,
  1300. RotationX = 0,
  1301. RotationY = 0,
  1302. RotationZ = 0,
  1303. Material = "Neon",
  1304. Color = C3(1, 0.6666666666666666, 0),
  1305. SoundID = nil,
  1306. SoundPitch = nil,
  1307. SoundVolume = nil
  1308. })
  1309. wait(5)
  1310. break
  1311. end
  1312. end
  1313. FIREBALL:remove()
  1314. end))
  1315. POS3 = nil
  1316. end
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. until ATTACK == false
  1324. end))
  1325. wait(0.4)
  1326. POS1 = Mouse.Hit.p
  1327. wait(0.5)
  1328. POS2 = Mouse.Hit.p
  1329. wait(0.6)
  1330. POS3 = Mouse.Hit.p
  1331. wait(0.3)
  1332. RING.Anchored = true
  1333. WELD:remove()
  1334. coroutine.resume(coroutine.create(function()
  1335. for i = 1, 35 do
  1336. Swait()
  1337. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1338. end
  1339. RING:remove()
  1340. end))
  1341. ATTACK = false
  1342. Rooted = false
  1343. end
  1344. function PheonixFlare()
  1345. ATTACK = true
  1346. Rooted = false
  1347. PARTICLES = true
  1348. coroutine.resume(coroutine.create(function()
  1349. repeat
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. until ATTACK == false
  1358. end))
  1359. CreateSound(462676772, Torso, 7, 1, false)
  1360. WINGS1.Acceleration = VT(9, 0, -12)
  1361. WINGS1B.Acceleration = VT(9, 0, -12)
  1362. WINGS2.Acceleration = VT(-9, 0, -12)
  1363. WINGS2B.Acceleration = VT(-9, 0, -12)
  1364. wait(0.25)
  1365. coroutine.resume(coroutine.create(function()
  1366. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1367. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1368. local PARTICLES = script.Gale:Clone()
  1369. PARTICLES.Parent = WIND
  1370. PARTICLES.Enabled = true
  1371. CreateSound(376218535, WIND, 6, 1, false)
  1372. for i = 1, 250 do
  1373. Swait()
  1374. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1375. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1376. if HIT then
  1377. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1378. SHAKE = 3,
  1379. TIMER = 7,
  1380. DOESFADE = true
  1381. })
  1382. CreateSound(260430117, WIND, 3, 1, false)
  1383. WACKYEFFECT({
  1384. Time = 25,
  1385. EffectType = "Wave",
  1386. Size = VT(20, 0, 20),
  1387. Size2 = VT(60, 8, 60),
  1388. Transparency = 0.9,
  1389. Transparency2 = 1,
  1390. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1391. MoveToPos = nil,
  1392. RotationX = 0,
  1393. RotationY = 0,
  1394. RotationZ = 0,
  1395. Material = "Neon",
  1396. Color = C3(0.8, 0.8, 0.8),
  1397. SoundID = nil,
  1398. SoundPitch = nil,
  1399. SoundVolume = nil
  1400. })
  1401. WACKYEFFECT({
  1402. Time = 25,
  1403. EffectType = "Wave",
  1404. Size = VT(20, 0, 20),
  1405. Size2 = VT(60, 8, 60),
  1406. Transparency = 0.9,
  1407. Transparency2 = 1,
  1408. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1409. MoveToPos = nil,
  1410. RotationX = 0,
  1411. RotationY = 0,
  1412. RotationZ = 0,
  1413. Material = "Neon",
  1414. Color = C3(0.8, 0.8, 0.8),
  1415. SoundID = nil,
  1416. SoundPitch = nil,
  1417. SoundVolume = nil
  1418. })
  1419. break
  1420. end
  1421. end
  1422. PARTICLES.Enabled = false
  1423. Debris:AddItem(WIND, 7)
  1424. end))
  1425. wait(1)
  1426. CreateSound(462676772, Torso, 7, 1, false)
  1427. WINGS1.Acceleration = VT(9, 1, 4)
  1428. WINGS1B.Acceleration = VT(9, 1, 4)
  1429. WINGS2.Acceleration = VT(-9, 1, 4)
  1430. WINGS2B.Acceleration = VT(-9, 1, 4)
  1431. wait(0.25)
  1432. coroutine.resume(coroutine.create(function()
  1433. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1434. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1435. local PARTICLES1 = script.PheonixFireball1:Clone()
  1436. PARTICLES1.Parent = FIREBALL
  1437. PARTICLES1.Enabled = true
  1438. local PARTICLES2 = script.PheonixFireball2:Clone()
  1439. PARTICLES2.Parent = FIREBALL
  1440. PARTICLES2.Enabled = true
  1441. CreateSound(463593339, FIREBALL, 6, 1, false)
  1442. for i = 1, 250 do
  1443. Swait()
  1444. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1445. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1446. if HIT then
  1447. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1448. SHAKE = 2,
  1449. TIMER = 25,
  1450. DOESFADE = true
  1451. })
  1452. WACKYEFFECT({
  1453. Time = 60,
  1454. EffectType = "Sphere",
  1455. Size = VT(0, 0, 0),
  1456. Size2 = VT(120, 120, 120),
  1457. Transparency = 0,
  1458. Transparency2 = 1,
  1459. CFrame = CF(FIREBALL.Position),
  1460. MoveToPos = nil,
  1461. RotationX = 0,
  1462. RotationY = 0,
  1463. RotationZ = 0,
  1464. Material = "Neon",
  1465. Color = C3(1, 0.6666666666666666, 0),
  1466. SoundID = nil,
  1467. SoundPitch = nil,
  1468. SoundVolume = nil
  1469. })
  1470. WACKYEFFECT({
  1471. Time = 60,
  1472. EffectType = "Sphere",
  1473. Size = VT(0, 0, 0),
  1474. Size2 = VT(140, 140, 140),
  1475. Transparency = 0.5,
  1476. Transparency2 = 1,
  1477. CFrame = CF(FIREBALL.Position),
  1478. MoveToPos = nil,
  1479. RotationX = 0,
  1480. RotationY = 0,
  1481. RotationZ = 0,
  1482. Material = "Neon",
  1483. Color = PHEONIXCOLOR,
  1484. SoundID = 462692971,
  1485. SoundPitch = 1,
  1486. SoundVolume = 6
  1487. })
  1488. PARTICLES1.Enabled = false
  1489. PARTICLES2.Enabled = false
  1490. local EXPLOSION = script.PheonixExplosion1:Clone()
  1491. EXPLOSION.Parent = FIREBALL
  1492. EXPLOSION.Enabled = true
  1493. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1494. EXPLOSION2.Parent = FIREBALL
  1495. EXPLOSION2.Enabled = true
  1496. wait(0.3)
  1497. EXPLOSION.Enabled = false
  1498. EXPLOSION2.Enabled = false
  1499. break
  1500. end
  1501. end
  1502. PARTICLES1.Enabled = false
  1503. PARTICLES2.Enabled = false
  1504. Debris:AddItem(FIREBALL, 7)
  1505. end))
  1506. wait(0.5)
  1507. PARTICLES = false
  1508. ATTACK = false
  1509. Rooted = false
  1510. end
  1511. function PheonixFireballs()
  1512. ATTACK = true
  1513. local POWER = 1
  1514. DIRECTTURN = true
  1515. coroutine.resume(coroutine.create(function()
  1516. repeat
  1517. Swait()
  1518. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. until ATTACK == false
  1525. end))
  1526. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1527. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1528. for i = 1, 35 do
  1529. Swait()
  1530. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1531. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1532. end
  1533. repeat
  1534. wait()
  1535. POWER = POWER + 1
  1536. until KEYHOLD == false
  1537. if POWER <= 30 then
  1538. for i = 1, 15 do
  1539. wait(0.1)
  1540. coroutine.resume(coroutine.create(function()
  1541. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1542. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1543. local PARTICLES1 = script.PheonixFireball1:Clone()
  1544. PARTICLES1.Parent = FIREBALL
  1545. PARTICLES1.Enabled = true
  1546. local PARTICLES2 = script.PheonixFireball2:Clone()
  1547. PARTICLES2.Parent = FIREBALL
  1548. PARTICLES2.Enabled = true
  1549. PARTICLES1.Size = NumberSequence.new(3, 0)
  1550. PARTICLES2.Size = NumberSequence.new(3, 0)
  1551. CreateSound(463593339, FIREBALL, 6, 1, false)
  1552. for i = 1, 250 do
  1553. Swait()
  1554. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1555. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1556. if HIT then
  1557. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1558. SHAKE = 2,
  1559. TIMER = 25,
  1560. DOESFADE = true
  1561. })
  1562. WACKYEFFECT({
  1563. Time = 60,
  1564. EffectType = "Sphere",
  1565. Size = VT(0, 0, 0),
  1566. Size2 = VT(50, 50, 50),
  1567. Transparency = 0,
  1568. Transparency2 = 1,
  1569. CFrame = CF(FIREBALL.Position),
  1570. MoveToPos = nil,
  1571. RotationX = 0,
  1572. RotationY = 0,
  1573. RotationZ = 0,
  1574. Material = "Neon",
  1575. Color = C3(1, 0.6666666666666666, 0),
  1576. SoundID = nil,
  1577. SoundPitch = nil,
  1578. SoundVolume = nil
  1579. })
  1580. WACKYEFFECT({
  1581. Time = 60,
  1582. EffectType = "Sphere",
  1583. Size = VT(0, 0, 0),
  1584. Size2 = VT(60, 60, 60),
  1585. Transparency = 0.5,
  1586. Transparency2 = 1,
  1587. CFrame = CF(FIREBALL.Position),
  1588. MoveToPos = nil,
  1589. RotationX = 0,
  1590. RotationY = 0,
  1591. RotationZ = 0,
  1592. Material = "Neon",
  1593. Color = PHEONIXCOLOR,
  1594. SoundID = 462692971,
  1595. SoundPitch = 1,
  1596. SoundVolume = 6
  1597. })
  1598. PARTICLES1.Enabled = false
  1599. PARTICLES2.Enabled = false
  1600. local EXPLOSION = script.PheonixExplosion1:Clone()
  1601. EXPLOSION.Parent = FIREBALL
  1602. EXPLOSION.Enabled = true
  1603. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1604. EXPLOSION2.Parent = FIREBALL
  1605. EXPLOSION2.Enabled = true
  1606. wait(0.3)
  1607. EXPLOSION.Enabled = false
  1608. EXPLOSION2.Enabled = false
  1609. break
  1610. end
  1611. end
  1612. PARTICLES1.Enabled = false
  1613. PARTICLES2.Enabled = false
  1614. Debris:AddItem(FIREBALL, 7)
  1615. end))
  1616. end
  1617. else
  1618. for E = 1, 5 do
  1619. do
  1620. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1621. coroutine.resume(coroutine.create(function()
  1622. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1623. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1624. local PARTICLES1 = script.PheonixFireball1:Clone()
  1625. PARTICLES1.Parent = FIREBALL
  1626. PARTICLES1.Enabled = true
  1627. local PARTICLES2 = script.PheonixFireball2:Clone()
  1628. PARTICLES2.Parent = FIREBALL
  1629. PARTICLES2.Enabled = true
  1630. CreateSound(463593339, FIREBALL, 6, 1, false)
  1631. for i = 1, 650 do
  1632. Swait()
  1633. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1634. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1635. if HIT then
  1636. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1637. SHAKE = 2,
  1638. TIMER = 25,
  1639. DOESFADE = true
  1640. })
  1641. WACKYEFFECT({
  1642. Time = 60,
  1643. EffectType = "Sphere",
  1644. Size = VT(0, 0, 0),
  1645. Size2 = VT(120, 120, 120),
  1646. Transparency = 0,
  1647. Transparency2 = 1,
  1648. CFrame = CF(FIREBALL.Position),
  1649. MoveToPos = nil,
  1650. RotationX = 0,
  1651. RotationY = 0,
  1652. RotationZ = 0,
  1653. Material = "Neon",
  1654. Color = C3(1, 0.6666666666666666, 0),
  1655. SoundID = nil,
  1656. SoundPitch = nil,
  1657. SoundVolume = nil
  1658. })
  1659. WACKYEFFECT({
  1660. Time = 60,
  1661. EffectType = "Sphere",
  1662. Size = VT(0, 0, 0),
  1663. Size2 = VT(140, 140, 140),
  1664. Transparency = 0.5,
  1665. Transparency2 = 1,
  1666. CFrame = CF(FIREBALL.Position),
  1667. MoveToPos = nil,
  1668. RotationX = 0,
  1669. RotationY = 0,
  1670. RotationZ = 0,
  1671. Material = "Neon",
  1672. Color = PHEONIXCOLOR,
  1673. SoundID = 462692971,
  1674. SoundPitch = 1,
  1675. SoundVolume = 6
  1676. })
  1677. PARTICLES1.Enabled = false
  1678. PARTICLES2.Enabled = false
  1679. local EXPLOSION = script.PheonixExplosion1:Clone()
  1680. EXPLOSION.Parent = FIREBALL
  1681. EXPLOSION.Enabled = true
  1682. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1683. EXPLOSION2.Parent = FIREBALL
  1684. EXPLOSION2.Enabled = true
  1685. wait(0.3)
  1686. EXPLOSION.Enabled = false
  1687. EXPLOSION2.Enabled = false
  1688. break
  1689. end
  1690. end
  1691. PARTICLES1.Enabled = false
  1692. PARTICLES2.Enabled = false
  1693. Debris:AddItem(FIREBALL, 7)
  1694. end))
  1695. end
  1696. end
  1697. end
  1698. wait(0.5)
  1699. WELD1:remove()
  1700. WELD2:remove()
  1701. RING1.Anchored = true
  1702. RING2.Anchored = true
  1703. coroutine.resume(coroutine.create(function()
  1704. for i = 1, 35 do
  1705. Swait()
  1706. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1707. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1708. end
  1709. RING1:remove()
  1710. RING2:remove()
  1711. end))
  1712. DIRECTTURN = false
  1713. ATTACK = false
  1714. end
  1715. function PheonixJump()
  1716. local DONE = false
  1717. local STRENGTH = 15
  1718. local UP = 5
  1719. ATTACK = true
  1720. DIRECTTURN = true
  1721. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1722. for i = 1, 30 do
  1723. Swait()
  1724. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1725. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1731. end
  1732. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1733. if NEWKEY == "w" and VALUE2 == false then
  1734. coroutine.resume(coroutine.create(function()
  1735. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1736. SHAKE = 2,
  1737. TIMER = 15,
  1738. DOESFADE = true
  1739. })
  1740. WACKYEFFECT({
  1741. EffectType = "Sphere",
  1742. Size = VT(0, 0, 0),
  1743. Size2 = VT(50, 50, 50),
  1744. Transparency = 0,
  1745. Transparency2 = 1,
  1746. CFrame = CF(RING.Position),
  1747. MoveToPos = nil,
  1748. RotationX = 0,
  1749. RotationY = 0,
  1750. RotationZ = 0,
  1751. Material = "Neon",
  1752. Color = C3(1, 0.6666666666666666, 0),
  1753. SoundID = nil,
  1754. SoundPitch = nil,
  1755. SoundVolume = nil
  1756. })
  1757. WACKYEFFECT({
  1758. EffectType = "Sphere",
  1759. Size = VT(0, 0, 0),
  1760. Size2 = VT(70, 70, 70),
  1761. Transparency = 0.5,
  1762. Transparency2 = 1,
  1763. CFrame = CF(RING.Position),
  1764. MoveToPos = nil,
  1765. RotationX = 0,
  1766. RotationY = 0,
  1767. RotationZ = 0,
  1768. Material = "Neon",
  1769. Color = PHEONIXCOLOR,
  1770. SoundID = 462692971,
  1771. SoundPitch = 1.2,
  1772. SoundVolume = 6
  1773. })
  1774. local EXPLOSION = script.PheonixExplosion1:Clone()
  1775. EXPLOSION.Parent = RING
  1776. EXPLOSION.Enabled = true
  1777. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1778. EXPLOSION2.Parent = RING
  1779. EXPLOSION2.Enabled = true
  1780. wait(0.3)
  1781. EXPLOSION.Enabled = false
  1782. EXPLOSION2.Enabled = false
  1783. Debris:AddItem(RING, 3)
  1784. end))
  1785. CreateSound(462676772, Torso, 8, 1, false)
  1786. coroutine.resume(coroutine.create(function()
  1787. for i = 1, 25 do
  1788. Swait()
  1789. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1790. SHAKE = 4,
  1791. TIMER = 5,
  1792. DOESFADE = true
  1793. })
  1794. WACKYEFFECT({
  1795. Time = 10,
  1796. EffectType = "Wave",
  1797. Size = VT(45, 5, 45) / 3,
  1798. Size2 = VT(35, 200, 35) / 5,
  1799. Transparency = 0.8,
  1800. Transparency2 = 1,
  1801. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1802. MoveToPos = nil,
  1803. RotationX = 0,
  1804. RotationY = 5,
  1805. RotationZ = 0,
  1806. Material = "Neon",
  1807. Color = C3(1, 0.6666666666666666, 0),
  1808. SoundID = nil,
  1809. SoundPitch = nil,
  1810. SoundVolume = nil
  1811. })
  1812. WACKYEFFECT({
  1813. Time = 10,
  1814. EffectType = "Wave",
  1815. Size = VT(55, 5, 55) / 3,
  1816. Size2 = VT(45, 200, 45) / 5,
  1817. Transparency = 0.8,
  1818. Transparency2 = 1,
  1819. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1820. MoveToPos = nil,
  1821. RotationX = 0,
  1822. RotationY = -5,
  1823. RotationZ = 0,
  1824. Material = "Neon",
  1825. Color = PHEONIXCOLOR,
  1826. SoundID = nil,
  1827. SoundPitch = nil,
  1828. SoundVolume = nil
  1829. })
  1830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1836. end
  1837. ATTACK = false
  1838. end))
  1839. repeat
  1840. VALUE2 = true
  1841. Swait()
  1842. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1843. if STRENGTH > 2.5 then
  1844. STRENGTH = STRENGTH - 0.1
  1845. else
  1846. STRENGTH = 2.5
  1847. end
  1848. if UP > 0 then
  1849. UP = UP - 0.15
  1850. else
  1851. UP = 0
  1852. end
  1853. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1854. DONE = true
  1855. end
  1856. end)
  1857. repeat
  1858. Swait()
  1859. if STRENGTH < 50 then
  1860. STRENGTH = STRENGTH + 0.15
  1861. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1862. end
  1863. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1869. until VALUE2 == true
  1870. DIRECTTURN = false
  1871. WELD:remove()
  1872. RING.Anchored = true
  1873. local SIZE = MESH.Scale.X
  1874. coroutine.resume(coroutine.create(function()
  1875. for i = 1, 30 do
  1876. Swait()
  1877. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1878. end
  1879. RING:remove()
  1880. end))
  1881. repeat
  1882. wait()
  1883. until DONE == true
  1884. KEYDOWN:disconnect()
  1885. VALUE2 = false
  1886. end
  1887. function DragonFirePillar()
  1888. ATTACK = true
  1889. local POS = Mouse.Hit.p
  1890. APPLYGYRO = false
  1891. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1892. coroutine.resume(coroutine.create(function()
  1893. repeat
  1894. Swait()
  1895. GYRO.CFrame = CF(RootPart.Position, POS)
  1896. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. until ATTACK == false
  1903. end))
  1904. for i = 1, 40 do
  1905. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1906. Swait()
  1907. end
  1908. for i = 1, 6 do
  1909. WACKYEFFECT({
  1910. EffectType = "Sphere",
  1911. Size = VT(35, 35, 35),
  1912. Size2 = VT(0, 0, 0),
  1913. Transparency = 1,
  1914. Transparency2 = 0.5,
  1915. CFrame = CF(POS),
  1916. MoveToPos = nil,
  1917. RotationX = 0,
  1918. RotationY = 0,
  1919. RotationZ = 0,
  1920. Material = "Neon",
  1921. Color = C3(1, 0.3333333333333333, 0),
  1922. SoundID = nil,
  1923. SoundPitch = nil,
  1924. SoundVolume = nil
  1925. })
  1926. wait(1)
  1927. end
  1928. coroutine.resume(coroutine.create(function()
  1929. coroutine.resume(coroutine.create(function()
  1930. for i = 1, 30 do
  1931. Swait()
  1932. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1933. end
  1934. RING:remove()
  1935. end))
  1936. WACKYEFFECT({
  1937. Time = 640,
  1938. EffectType = "Sphere",
  1939. Size = VT(15, 500, 15),
  1940. Size2 = VT(10, 700, 10),
  1941. Transparency = 0,
  1942. Transparency2 = 1,
  1943. CFrame = CF(POS),
  1944. MoveToPos = nil,
  1945. RotationX = 0,
  1946. RotationY = 0,
  1947. RotationZ = 0,
  1948. Material = "Neon",
  1949. Color = C3(1, 0.3333333333333333, 0),
  1950. SoundID = nil,
  1951. SoundPitch = nil,
  1952. SoundVolume = nil
  1953. })
  1954. for i = 1, 15 do
  1955. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  1956. SHAKE = 5,
  1957. TIMER = 6,
  1958. DOESFADE = true
  1959. })
  1960. WACKYEFFECT({
  1961. Time = 125,
  1962. EffectType = "Wave",
  1963. Size = VT(0, 5, 0),
  1964. Size2 = VT(250, 35, 250),
  1965. Transparency = 0.4,
  1966. Transparency2 = 1,
  1967. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1968. MoveToPos = nil,
  1969. RotationX = 0,
  1970. RotationY = MRANDOM(-5, 5) * 2,
  1971. RotationZ = 0,
  1972. Material = "Neon",
  1973. Color = C3(1, 0.3333333333333333, 0),
  1974. SoundID = nil,
  1975. SoundPitch = MRANDOM(9, 11) / 10,
  1976. SoundVolume = 4
  1977. })
  1978. WACKYEFFECT({
  1979. Time = 75,
  1980. EffectType = "Swirl",
  1981. Size = VT(20, 20, 20),
  1982. Size2 = VT(65, 500, 65),
  1983. Transparency = 0.4,
  1984. Transparency2 = 1,
  1985. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1986. MoveToPos = nil,
  1987. RotationX = 0,
  1988. RotationY = MRANDOM(-5, 5) * 6,
  1989. RotationZ = 0,
  1990. Material = "Neon",
  1991. Color = C3(1, 0.3333333333333333, 0),
  1992. SoundID = nil,
  1993. SoundPitch = MRANDOM(9, 11) / 10,
  1994. SoundVolume = 4
  1995. })
  1996. WACKYEFFECT({
  1997. Time = 75,
  1998. EffectType = "Swirl",
  1999. Size = VT(20, 20, 20),
  2000. Size2 = VT(45, 600, 45),
  2001. Transparency = 0.4,
  2002. Transparency2 = 1,
  2003. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2004. MoveToPos = nil,
  2005. RotationX = 0,
  2006. RotationY = MRANDOM(-5, 5) * 6,
  2007. RotationZ = 0,
  2008. Material = "Neon",
  2009. Color = C3(1, 0.3333333333333333, 0),
  2010. SoundID = 304529688,
  2011. SoundPitch = MRANDOM(9, 11) / 10,
  2012. SoundVolume = 4
  2013. })
  2014. wait(0.6)
  2015. end
  2016. end))
  2017. APPLYGYRO = true
  2018. ATTACK = false
  2019. end
  2020. function PheonixTornado()
  2021. ATTACK = true
  2022. local BUILDUP = true
  2023. local HITS = {}
  2024. PARTICLES = true
  2025. coroutine.resume(coroutine.create(function()
  2026. repeat
  2027. Swait()
  2028. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. until BUILDUP == false
  2035. end))
  2036. WINGS1.Acceleration = VT(9, 0, -12)
  2037. WINGS1B.Acceleration = VT(9, 0, -12)
  2038. WINGS2.Acceleration = VT(-9, 0, -12)
  2039. WINGS2B.Acceleration = VT(-9, 0, -12)
  2040. wait(1)
  2041. CreateSound(462676772, Torso, 7, 1, false)
  2042. WINGS1.Acceleration = VT(9, 1, 4)
  2043. WINGS1B.Acceleration = VT(9, 1, 4)
  2044. WINGS2.Acceleration = VT(-9, 1, 4)
  2045. WINGS2B.Acceleration = VT(-9, 1, 4)
  2046. wait(0.25)
  2047. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  2048. WACKYEFFECT({
  2049. Time = 40,
  2050. EffectType = "Swirl",
  2051. Size = VT(50, 5, 50),
  2052. Size2 = VT(50, 60, 50),
  2053. Transparency = 0.8,
  2054. Transparency2 = 1,
  2055. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2056. MoveToPos = nil,
  2057. RotationX = 0,
  2058. RotationY = -5,
  2059. RotationZ = 0,
  2060. Material = "Neon",
  2061. Color = C3(0.8, 0.8, 0.8),
  2062. SoundID = nil,
  2063. SoundPitch = nil,
  2064. SoundVolume = nil
  2065. })
  2066. BUILDUP = false
  2067. PARTICLES = false
  2068. if #HITS > 0 then
  2069. do
  2070. local BODIES = {}
  2071. if #HITS == 1 then
  2072. for i = 1, #HITS do
  2073. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2074. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2075. if HUM and TORSO and 0 < HUM.Health then
  2076. local POSITION = IT("BodyPosition", TORSO)
  2077. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  2078. POSITION.D = 15
  2079. POSITION.P = 4000000
  2080. table.insert(BODIES, POSITION)
  2081. end
  2082. end
  2083. else
  2084. for i = 1, #HITS do
  2085. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2086. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2087. if HUM and TORSO and 0 < HUM.Health then
  2088. local POSITION = IT("BodyPosition", TORSO)
  2089. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2090. POSITION.D = 450
  2091. POSITION.P = 40000
  2092. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2093. table.insert(BODIES, POSITION)
  2094. end
  2095. end
  2096. end
  2097. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2098. wait(1.75)
  2099. BODYPOS.D = 450
  2100. BODYPOS.Position = POS
  2101. wait(0.5)
  2102. APPLYGYRO = false
  2103. local E = 0
  2104. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2105. for i = 1, 50 do
  2106. Swait()
  2107. E = E + 1
  2108. WACKYEFFECT({
  2109. Time = 25,
  2110. EffectType = "Wave",
  2111. Size = VT(45, 5, 45) / 3,
  2112. Size2 = VT(35, 200, 35) / 5,
  2113. Transparency = 0.8,
  2114. Transparency2 = 1,
  2115. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2116. MoveToPos = nil,
  2117. RotationX = 0,
  2118. RotationY = 5,
  2119. RotationZ = 0,
  2120. Material = "Neon",
  2121. Color = C3(1, 0.6666666666666666, 0),
  2122. SoundID = nil,
  2123. SoundPitch = nil,
  2124. SoundVolume = nil
  2125. })
  2126. WACKYEFFECT({
  2127. Time = 25,
  2128. EffectType = "Wave",
  2129. Size = VT(55, 5, 55) / 3,
  2130. Size2 = VT(45, 200, 45) / 5,
  2131. Transparency = 0.8,
  2132. Transparency2 = 1,
  2133. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2134. MoveToPos = nil,
  2135. RotationX = 0,
  2136. RotationY = -5,
  2137. RotationZ = 0,
  2138. Material = "Neon",
  2139. Color = PHEONIXCOLOR,
  2140. SoundID = nil,
  2141. SoundPitch = nil,
  2142. SoundVolume = nil
  2143. })
  2144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2150. end
  2151. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2152. TORNADO.CFrame = CF(POS)
  2153. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2154. local DECAL = IT("Decal", TORNADO)
  2155. DECAL.Texture = "rbxassetid://559849514"
  2156. DECAL.Transparency = 1
  2157. DECAL.Color3 = BRICKC("Deep orange").Color
  2158. local LOOP = 0
  2159. for i = 1, 250 do
  2160. Swait()
  2161. E = E + 1
  2162. LOOP = LOOP + 1
  2163. if LOOP == 10 then
  2164. LOOP = 0
  2165. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2166. SHAKE = 2,
  2167. TIMER = 4,
  2168. DOESFADE = true
  2169. })
  2170. end
  2171. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2172. DECAL.Transparency = DECAL.Transparency - 0.002
  2173. WACKYEFFECT({
  2174. Time = 25,
  2175. EffectType = "Wave",
  2176. Size = VT(45, 5, 45) / 3,
  2177. Size2 = VT(35, 200, 35) / 5,
  2178. Transparency = 0.8,
  2179. Transparency2 = 1,
  2180. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2181. MoveToPos = nil,
  2182. RotationX = 0,
  2183. RotationY = 5,
  2184. RotationZ = 0,
  2185. Material = "Neon",
  2186. Color = C3(1, 0.6666666666666666, 0),
  2187. SoundID = nil,
  2188. SoundPitch = nil,
  2189. SoundVolume = nil
  2190. })
  2191. WACKYEFFECT({
  2192. Time = 25,
  2193. EffectType = "Wave",
  2194. Size = VT(55, 5, 55) / 3,
  2195. Size2 = VT(45, 200, 45) / 5,
  2196. Transparency = 0.9,
  2197. Transparency2 = 1,
  2198. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2199. MoveToPos = nil,
  2200. RotationX = 0,
  2201. RotationY = -5,
  2202. RotationZ = 0,
  2203. Material = "Neon",
  2204. Color = PHEONIXCOLOR,
  2205. SoundID = nil,
  2206. SoundPitch = nil,
  2207. SoundVolume = nil
  2208. })
  2209. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2215. end
  2216. for i = 1, #BODIES do
  2217. BODIES[i]:remove()
  2218. end
  2219. coroutine.resume(coroutine.create(function()
  2220. for i = 1, 25 do
  2221. Swait()
  2222. DECAL.Transparency = DECAL.Transparency + 0.02
  2223. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2224. end
  2225. TORNADO:remove()
  2226. end))
  2227. for i = 1, 75 do
  2228. Swait()
  2229. E = E + 1
  2230. LOOP = LOOP + 1
  2231. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2232. DECAL.Transparency = DECAL.Transparency - 0.002
  2233. WACKYEFFECT({
  2234. Time = 25,
  2235. EffectType = "Wave",
  2236. Size = VT(45, 5, 45) / 3,
  2237. Size2 = VT(35, 200, 35) / 5,
  2238. Transparency = 0.8,
  2239. Transparency2 = 1,
  2240. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2241. MoveToPos = nil,
  2242. RotationX = 0,
  2243. RotationY = 5,
  2244. RotationZ = 0,
  2245. Material = "Neon",
  2246. Color = C3(1, 0.6666666666666666, 0),
  2247. SoundID = nil,
  2248. SoundPitch = nil,
  2249. SoundVolume = nil
  2250. })
  2251. WACKYEFFECT({
  2252. Time = 25,
  2253. EffectType = "Wave",
  2254. Size = VT(55, 5, 55) / 3,
  2255. Size2 = VT(45, 200, 45) / 5,
  2256. Transparency = 0.8,
  2257. Transparency2 = 1,
  2258. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2259. MoveToPos = nil,
  2260. RotationX = 0,
  2261. RotationY = -5,
  2262. RotationZ = 0,
  2263. Material = "Neon",
  2264. Color = PHEONIXCOLOR,
  2265. SoundID = nil,
  2266. SoundPitch = nil,
  2267. SoundVolume = nil
  2268. })
  2269. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2275. end
  2276. BODYPOS.D = 75
  2277. end
  2278. end
  2279. APPLYGYRO = true
  2280. ATTACK = false
  2281. end
  2282. function PheonixNuke()
  2283. if Mouse.Target ~= nil then
  2284. ATTACK = true
  2285. Rooted = false
  2286. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2287. BODYPOS.D = 700
  2288. coroutine.resume(coroutine.create(function()
  2289. repeat
  2290. Swait()
  2291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297. until ATTACK == false
  2298. end))
  2299. wait(1.5)
  2300. for i = 1, 4 do
  2301. WACKYEFFECT({
  2302. EffectType = "Sphere",
  2303. Size = VT(125, 125, 125),
  2304. Size2 = VT(0, 0, 0),
  2305. Transparency = 1,
  2306. Transparency2 = 0.8,
  2307. CFrame = CF(Torso.Position),
  2308. MoveToPos = nil,
  2309. RotationX = 0,
  2310. RotationY = 0,
  2311. RotationZ = 0,
  2312. Material = "Neon",
  2313. Color = PHEONIXCOLOR,
  2314. SoundID = nil,
  2315. SoundPitch = nil,
  2316. SoundVolume = nil
  2317. })
  2318. wait(0.7)
  2319. end
  2320. PARTICLES = true
  2321. WINGS1.Acceleration = VT(9, 3, 4)
  2322. WINGS1B.Acceleration = VT(9, 3, 4)
  2323. WINGS2.Acceleration = VT(-9, 3, 4)
  2324. WINGS2B.Acceleration = VT(-9, 3, 4)
  2325. wait(2)
  2326. CreateSound(462676772, Torso, 8, 1, false)
  2327. WINGS1.Acceleration = VT(9, -2, -12)
  2328. WINGS1B.Acceleration = VT(9, -2, -12)
  2329. WINGS2.Acceleration = VT(-9, -2, -12)
  2330. WINGS2B.Acceleration = VT(-9, -2, -12)
  2331. wait(1)
  2332. for i = 1, 5 do
  2333. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2334. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2335. SHAKE = 8,
  2336. TIMER = 25,
  2337. DOESFADE = true
  2338. })
  2339. for i = 1, 5 do
  2340. WACKYEFFECT({
  2341. Time = 120,
  2342. EffectType = "Swirl",
  2343. Size = VT(20, 20, 20),
  2344. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2345. Transparency = 0.8,
  2346. Transparency2 = 1,
  2347. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2348. MoveToPos = nil,
  2349. RotationX = 0,
  2350. RotationY = 6 + i,
  2351. RotationZ = 0,
  2352. Material = "Neon",
  2353. Color = PHEONIXCOLOR,
  2354. SoundID = nil,
  2355. SoundPitch = nil,
  2356. SoundVolume = nil
  2357. })
  2358. end
  2359. WACKYEFFECT({
  2360. Time = 80,
  2361. EffectType = "Sphere",
  2362. Size = VT(40, 40, 40),
  2363. Size2 = VT(240, 240, 240) * 2,
  2364. Transparency = 0,
  2365. Transparency2 = 1,
  2366. CFrame = CF(Torso.Position),
  2367. MoveToPos = nil,
  2368. RotationX = 0,
  2369. RotationY = 0,
  2370. RotationZ = 0,
  2371. Material = "Neon",
  2372. Color = C3(1, 0.6666666666666666, 0),
  2373. SoundID = nil,
  2374. SoundPitch = 1,
  2375. SoundVolume = 8
  2376. })
  2377. WACKYEFFECT({
  2378. Time = 80,
  2379. EffectType = "Sphere",
  2380. Size = VT(50, 50, 50),
  2381. Size2 = VT(250, 250, 250) * 2,
  2382. Transparency = 0.5,
  2383. Transparency2 = 1,
  2384. CFrame = CF(Torso.Position),
  2385. MoveToPos = nil,
  2386. RotationX = 0,
  2387. RotationY = 0,
  2388. RotationZ = 0,
  2389. Material = "Neon",
  2390. Color = PHEONIXCOLOR,
  2391. SoundID = nil,
  2392. SoundPitch = 0.7,
  2393. SoundVolume = 10
  2394. })
  2395. local EXPLOSION = script.PheonixExplosion1:Clone()
  2396. EXPLOSION.Parent = Torso
  2397. EXPLOSION.Enabled = true
  2398. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2399. EXPLOSION2.Parent = Torso
  2400. EXPLOSION2.Enabled = true
  2401. EXPLOSION.Drag = -5
  2402. EXPLOSION2.Drag = -5
  2403. EXPLOSION:Emit(100)
  2404. EXPLOSION2:Emit(100)
  2405. CreateSound(462692971, Effects, 2, 1, false)
  2406. for i = 1, 5 do
  2407. wait()
  2408. WACKYEFFECT({
  2409. Time = 40,
  2410. EffectType = "Wave",
  2411. Size = VT(20, 0, 20),
  2412. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2413. Transparency = 0.8,
  2414. Transparency2 = 1,
  2415. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2416. MoveToPos = nil,
  2417. RotationX = 0,
  2418. RotationY = -12 + i,
  2419. RotationZ = 0,
  2420. Material = "Neon",
  2421. Color = C3(1, 0.6666666666666666, 0),
  2422. SoundID = nil,
  2423. SoundPitch = nil,
  2424. SoundVolume = nil
  2425. })
  2426. WACKYEFFECT({
  2427. Time = 40,
  2428. EffectType = "Wave",
  2429. Size = VT(20, 0, 20),
  2430. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2431. Transparency = 0.8,
  2432. Transparency2 = 1,
  2433. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2434. MoveToPos = nil,
  2435. RotationX = 0,
  2436. RotationY = -12 + i,
  2437. RotationZ = 0,
  2438. Material = "Neon",
  2439. Color = PHEONIXCOLOR,
  2440. SoundID = nil,
  2441. SoundPitch = nil,
  2442. SoundVolume = nil
  2443. })
  2444. end
  2445. EXPLOSION.Enabled = false
  2446. EXPLOSION2.Enabled = false
  2447. Debris:AddItem(EXPLOSION, 5)
  2448. Debris:AddItem(EXPLOSION2, 5)
  2449. wait(0.4)
  2450. end
  2451. wait(0.6)
  2452. PARTICLES = false
  2453. BODYPOS.D = 75
  2454. ATTACK = false
  2455. Rooted = false
  2456. end
  2457. end
  2458. function MouseDown(Mouse)
  2459. if ATTACK == false then
  2460. end
  2461. end
  2462. function MouseUp(Mouse)
  2463. HOLD = false
  2464. end
  2465. function KeyDown(Key)
  2466. KEYHOLD = true
  2467. if EQUIPPED == true then
  2468. if FLIGHT == false then
  2469. if Key == "z" and ATTACK == false then
  2470. ShootingStar()
  2471. end
  2472. if Key == "b" and ATTACK == false then
  2473. Breath()
  2474. end
  2475. if Key == "c" and ATTACK == false then
  2476. PheonixRage()
  2477. end
  2478. if Key == "q" and ATTACK == false then
  2479. FLIGHT = true
  2480. GYRO = IT("BodyGyro", RootPart)
  2481. GYRO.D = 75
  2482. GYRO.P = 40000
  2483. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2484. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2485. BODYPOS = Instance.new("BodyPosition", RootPart)
  2486. BODYPOS.D = 100
  2487. BODYPOS.P = 20000
  2488. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2489. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2490. do
  2491. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2492. FLIGHTRING = RING
  2493. coroutine.resume(coroutine.create(function()
  2494. for i = 1, 40 do
  2495. Swait()
  2496. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2497. end
  2498. end))
  2499. PheonixJump()
  2500. end
  2501. end
  2502. elseif FLIGHT == true then
  2503. if Key == "z" and ATTACK == false and VALUE2 == false then
  2504. ThreeShootingStars()
  2505. end
  2506. if Key == "b" and ATTACK == false and VALUE2 == false then
  2507. PheonixFlare()
  2508. end
  2509. if Key == "g" and ATTACK == false and VALUE2 == false then
  2510. DragonFirePillar()
  2511. end
  2512. if Key == "v" and ATTACK == false and VALUE2 == false then
  2513. PheonixTornado()
  2514. end
  2515. if Key == "x" and ATTACK == false and VALUE2 == false then
  2516. PheonixNuke()
  2517. end
  2518. if Key == "q" and ATTACK == false and VALUE2 == false then
  2519. FLIGHT = false
  2520. coroutine.resume(coroutine.create(function()
  2521. if FLIGHTRING then
  2522. local MSH = FLIGHTRING.Mesh
  2523. local RING = FLIGHTRING
  2524. for i = 1, 40 do
  2525. Swait()
  2526. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2527. end
  2528. RING:remove()
  2529. end
  2530. end))
  2531. end
  2532. if Key == "c" and ATTACK == false and VALUE2 == false then
  2533. PheonixJump()
  2534. end
  2535. if Key == "e" and ATTACK == false and VALUE2 == false then
  2536. PheonixFireballs()()
  2537. end
  2538. if Key == "w" and ATTACK == false and VALUE2 == false then
  2539. repeat
  2540. VALUE2 = true
  2541. Swait()
  2542. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2543. until KEYHOLD == false
  2544. VALUE2 = false
  2545. end
  2546. end
  2547. end
  2548. if Key == "f" and ATTACK == false and FLIGHT == false then
  2549. if EQUIPPED == false then
  2550. EQUIPPED = true
  2551. EYE.Enabled = true
  2552. EYE2.Enabled = true
  2553. sick:Play()
  2554. sick.Pitch = 0.95
  2555. sick.Volume = .1
  2556.  
  2557. else
  2558. EQUIPPED = false
  2559. FLIGHT = false
  2560. EYE.Enabled = false
  2561. EYE2.Enabled = false
  2562. sick:Stop()
  2563. end
  2564. end
  2565. if string.byte(Key) == 50 and ATTACK == false then
  2566. if Speed == 16 then
  2567. Speed = 45
  2568. elseif Speed == 45 then
  2569. Speed = 16
  2570. end
  2571. end
  2572. end
  2573. function KeyUp(Key)
  2574. KEYHOLD = false
  2575. end
  2576. Mouse.Button1Down:connect(function(NEWKEY)
  2577. MouseDown(NEWKEY)
  2578. end)
  2579. Mouse.Button1Up:connect(function(NEWKEY)
  2580. MouseUp(NEWKEY)
  2581. end)
  2582. Mouse.KeyDown:connect(function(NEWKEY)
  2583. KeyDown(NEWKEY)
  2584. end)
  2585. Mouse.KeyUp:connect(function(NEWKEY)
  2586. KeyUp(NEWKEY)
  2587. end)
  2588. function unanchor()
  2589. if UNANCHOR == true then
  2590. g = Character:GetChildren()
  2591. for i = 1, #g do
  2592. if g[i].ClassName == "Part" then
  2593. g[i].Anchored = false
  2594. end
  2595. end
  2596. end
  2597. end
  2598. Humanoid.Changed:connect(function(Jump)
  2599. if Jump == "Jump" and Disable_Jump == true then
  2600. Humanoid.Jump = false
  2601. end
  2602. end)
  2603. local LOOP = 0
  2604. local TWIST = true
  2605. while true do
  2606. Swait()
  2607. script.Parent = WEAPONGUI
  2608. ANIMATE.Parent = nil
  2609. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2610. v:Stop()
  2611. end
  2612. SINE = SINE + CHANGE
  2613. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2614. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2615. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2616. local WALKSPEEDVALUE = 5
  2617. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2618. if Humanoid.WalkSpeed <= 20 then
  2619. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2620. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2621. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2622. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2623. else
  2624. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2625. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2626. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2627. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2628. end
  2629. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2630. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2631. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2632. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2633. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2634. end
  2635. if FLIGHT == false then
  2636. if GYRO ~= nil then
  2637. GYRO:remove()
  2638. end
  2639. if BODYPOS ~= nil then
  2640. BODYPOS:remove()
  2641. end
  2642. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2643. ANIM = "Jump"
  2644. if ATTACK == false then
  2645. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2651. end
  2652. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2653. ANIM = "Fall"
  2654. if ATTACK == false then
  2655. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2661. end
  2662. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2663. ANIM = "Idle"
  2664. if ATTACK == false then
  2665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2671. end
  2672. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2673. ANIM = "Walk"
  2674. if ATTACK == false then
  2675. if Humanoid.WalkSpeed <= 30 then
  2676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2682. elseif Humanoid.WalkSpeed > 30 then
  2683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2689. end
  2690. end
  2691. end
  2692. elseif FLIGHT == true then
  2693. if APPLYGYRO == true then
  2694. if VALUE2 == false and DIRECTTURN == false then
  2695. if GYRO ~= nil then
  2696. GYRO.MaxTorque = VT(0, 40000, 0)
  2697. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2698. end
  2699. elseif GYRO ~= nil then
  2700. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2701. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2702. end
  2703. end
  2704. if VALUE2 == false and ATTACK == false then
  2705. ANIM = "IdleFlight"
  2706. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. elseif VALUE2 == true and ATTACK == false then
  2713. ANIM = "Flight"
  2714. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2720. end
  2721. end
  2722. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2723. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2724. if PARTICLES == false then
  2725. WINGS1.Acceleration = ACCEL1
  2726. WINGS1B.Acceleration = ACCEL1
  2727. WINGS2.Acceleration = ACCEL2
  2728. WINGS2B.Acceleration = ACCEL2
  2729. end
  2730. if FLIGHT == true or WINGS == true then
  2731. WINGS1.Enabled = true
  2732. WINGS1B.Enabled = true
  2733. WINGS2.Enabled = true
  2734. WINGS2B.Enabled = true
  2735. else
  2736. WINGS1.Enabled = false
  2737. WINGS1B.Enabled = false
  2738. WINGS2.Enabled = false
  2739. WINGS2B.Enabled = false
  2740. end
  2741. unanchor()
  2742. TRAIL1.Enabled = FLIGHT
  2743. TRAIL2.Enabled = FLIGHT
  2744. LIGHT.Enabled = EQUIPPED
  2745. Humanoid.MaxHealth = "inf"
  2746. Humanoid.Health = "inf"
  2747. if Rooted == false and FLIGHT == false then
  2748. Disable_Jump = false
  2749. Humanoid.WalkSpeed = Speed
  2750. elseif Rooted == true or FLIGHT == true then
  2751. Disable_Jump = true
  2752. Humanoid.WalkSpeed = 0
  2753. end
  2754.  
  2755. if FLIGHT == true then
  2756. sick.Pitch = 1
  2757. sick.Volume = 1.5
  2758. LOOP = LOOP + 1
  2759. if LOOP >= 10 then
  2760. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2761. if HITFLOOR then
  2762. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2763. local SIZE = (26 - DISTANCE) * 2
  2764. if TWIST == true then
  2765. TWIST = false
  2766. WACKYEFFECT({
  2767. Time = 25,
  2768. EffectType = "Wave",
  2769. Size = VT(SIZE / 2, 0, SIZE / 2),
  2770. Size2 = VT(SIZE, 6, SIZE),
  2771. Transparency = 0.6,
  2772. Transparency2 = 1,
  2773. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2774. MoveToPos = nil,
  2775. RotationX = 0,
  2776. RotationY = 15,
  2777. RotationZ = 0,
  2778. Material = "Neon",
  2779. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2780. SoundID = nil,
  2781. SoundPitch = nil,
  2782. SoundVolume = nil
  2783. })
  2784. else
  2785. TWIST = true
  2786. WACKYEFFECT({
  2787. Time = 25,
  2788. EffectType = "Wave",
  2789. Size = VT(SIZE / 2, 0, SIZE / 2),
  2790. Size2 = VT(SIZE, 6, SIZE),
  2791. Transparency = 0.6,
  2792. Transparency2 = 1,
  2793. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2794. MoveToPos = nil,
  2795. RotationX = 0,
  2796. RotationY = -15,
  2797. RotationZ = 0,
  2798. Material = "Neon",
  2799. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2800. SoundID = nil,
  2801. SoundPitch = nil,
  2802. SoundVolume = nil
  2803. })
  2804. end
  2805. LOOP = 0
  2806. end
  2807. end
  2808. else
  2809. end
  2810. sick.Parent = Character
  2811. Humanoid.Name = "WarPheonix"
  2812. end
  2813.  
  2814. end))
  2815. ParticleEmitter1.Name = "RingEmit"
  2816. ParticleEmitter1.Parent = LocalScript0
  2817. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2818. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2819. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2820. ParticleEmitter1.Enabled = false
  2821. ParticleEmitter1.LightEmission = 1
  2822. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2823. ParticleEmitter1.ZOffset = 1
  2824. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2825. ParticleEmitter1.Rate = 5
  2826. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2827. ParticleEmitter2.Name = "Wing1"
  2828. ParticleEmitter2.Parent = LocalScript0
  2829. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2830. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2831. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2832. ParticleEmitter2.Enabled = false
  2833. ParticleEmitter2.LightEmission = 1
  2834. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2835. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2836. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2837. ParticleEmitter2.Rate = 300
  2838. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2839. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2840. ParticleEmitter2.VelocitySpread = 35
  2841. ParticleEmitter3.Name = "SunFireball"
  2842. ParticleEmitter3.Parent = LocalScript0
  2843. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2844. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2845. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2846. ParticleEmitter3.Color = ColorSequence.new(Color3.new(245, 255, 44),Color3.new(236, 24, 27))
  2847. ParticleEmitter3.Enabled = false
  2848. ParticleEmitter3.LightEmission = 0.75
  2849. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2850. ParticleEmitter3.ZOffset = 0.20000000298023
  2851. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2852. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2853. ParticleEmitter3.Rate = 300
  2854. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2855. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2856. ParticleEmitter3.VelocitySpread = 360
  2857. ParticleEmitter3.Color = ColorSequence.new(Color3.new(236, 24, 27),Color3.new(209, 55, 16))
  2858. ParticleEmitter4.Name = "SunExplosion"
  2859. ParticleEmitter4.Parent = LocalScript0
  2860. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2861. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2862. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2863. ParticleEmitter4.Color = ColorSequence.new(Color3.new(236, 24, 27),Color3.new(209, 55, 16))
  2864. ParticleEmitter4.Enabled = false
  2865. ParticleEmitter4.LightEmission = 0.75
  2866. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2867. ParticleEmitter4.ZOffset = 0.20000000298023
  2868. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2869. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2870. ParticleEmitter4.Rate = 300
  2871. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2872. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2873. ParticleEmitter4.VelocitySpread = 360
  2874. ParticleEmitter4.Color = ColorSequence.new(Color3.new(236, 24, 27),Color3.new(255, 142, 280))
  2875. ParticleEmitter5.Name = "SunBurn"
  2876. ParticleEmitter5.Parent = LocalScript0
  2877. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2878. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2879. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2880. ParticleEmitter5.Color = ColorSequence.new(Color3.new(236, 24, 27),Color3.new(209, 55, 16))
  2881. ParticleEmitter5.Enabled = false
  2882. ParticleEmitter5.LightEmission = 0.75
  2883. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2884. ParticleEmitter5.ZOffset = 0.5
  2885. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2886. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2887. ParticleEmitter5.Rate = 300
  2888. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2889. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2890. ParticleEmitter5.VelocitySpread = 360
  2891. ParticleEmitter5.Color = ColorSequence.new(Color3.new(255, 142, 28),Color3.new(209, 55, 160))
  2892. ParticleEmitter6.Name = "PheonixBurn"
  2893. ParticleEmitter6.Parent = LocalScript0
  2894. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2895. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2896. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2897. ParticleEmitter6.Enabled = false
  2898. ParticleEmitter6.LightEmission = 1
  2899. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2900. ParticleEmitter6.ZOffset = 0.5
  2901. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2902. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2903. ParticleEmitter6.Rate = 300
  2904. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2905. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2906. ParticleEmitter6.VelocitySpread = 360
  2907. ParticleEmitter7.Name = "PheonixExplosion1"
  2908. ParticleEmitter7.Parent = LocalScript0
  2909. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2910. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2911. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2912. ParticleEmitter7.Enabled = false
  2913. ParticleEmitter7.LightEmission = 1
  2914. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2915. ParticleEmitter7.ZOffset = 0.20000000298023
  2916. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2917. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2918. ParticleEmitter7.Rate = 600
  2919. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2920. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2921. ParticleEmitter7.VelocitySpread = 360
  2922. ParticleEmitter8.Name = "PheonixExplosion2"
  2923. ParticleEmitter8.Parent = LocalScript0
  2924. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2925. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  2926. ParticleEmitter8.Size = NumberSequence.new(4,4)
  2927. ParticleEmitter8.Color = ColorSequence.new(Color3.new(255, 142, 28),Color3.new(236, 24, 27))
  2928. ParticleEmitter8.Enabled = false
  2929. ParticleEmitter8.LightEmission = 0.69999998807907
  2930. ParticleEmitter8.ZOffset = 0.20000000298023
  2931. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  2932. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  2933. ParticleEmitter8.Rate = 300
  2934. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  2935. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  2936. ParticleEmitter8.VelocitySpread = 360
  2937. ParticleEmitter8.Color = ColorSequence.new(Color3.new(255, 142, 28),Color3.new(236, 24, 27))
  2938. LocalScript9.Name = "CamShake"
  2939. LocalScript9.Parent = LocalScript0
  2940. LocalScript9.Disabled = true
  2941. NumberValue10.Name = "Timer"
  2942. NumberValue10.Parent = LocalScript9
  2943. NumberValue10.Value = 35
  2944. NumberValue11.Name = "Shake"
  2945. NumberValue11.Parent = LocalScript9
  2946. NumberValue11.Value = 5
  2947. BoolValue12.Name = "DoesFade"
  2948. BoolValue12.Parent = LocalScript9
  2949. ParticleEmitter13.Name = "Gale"
  2950. ParticleEmitter13.Parent = LocalScript0
  2951. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  2952. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2953. ParticleEmitter13.Size = NumberSequence.new(8,6)
  2954. ParticleEmitter13.Enabled = false
  2955. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  2956. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  2957. ParticleEmitter13.Rate = 50
  2958. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  2959. ParticleEmitter14.Name = "PheonixFireball1"
  2960. ParticleEmitter14.Parent = LocalScript0
  2961. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2962. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2963. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  2964. ParticleEmitter14.Enabled = false
  2965. ParticleEmitter14.LightEmission = 1
  2966. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2967. ParticleEmitter14.ZOffset = 0.5
  2968. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2969. ParticleEmitter14.Rate = 1000
  2970. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2971. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  2972. ParticleEmitter14.VelocitySpread = 360
  2973. ParticleEmitter15.Name = "PheonixFireball2"
  2974. ParticleEmitter15.Parent = LocalScript0
  2975. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2976. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2977. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  2978. ParticleEmitter15.Color = ColorSequence.new(Color3.new(236, 122, 56),Color3.new(236, 59, 0))
  2979. ParticleEmitter15.Enabled = false
  2980. ParticleEmitter15.LightEmission = 0.69999998807907
  2981. ParticleEmitter15.ZOffset = 1
  2982. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2983. ParticleEmitter15.Rate = 300
  2984. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2985. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  2986. ParticleEmitter15.VelocitySpread = 360
  2987. ParticleEmitter15.Color = ColorSequence.new(Color3.new(223, 33, 0),Color3.new(223, 189, 14))
  2988. ParticleEmitter16.Name = "Wing2"
  2989. ParticleEmitter16.Parent = LocalScript0
  2990. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2991. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2992. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2993. ParticleEmitter16.Enabled = false
  2994. ParticleEmitter16.LightEmission = 1
  2995. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2996. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  2997. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  2998. ParticleEmitter16.Rate = 300
  2999. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3000. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  3001. ParticleEmitter16.VelocitySpread = 35
  3002. ParticleEmitter17.Name = "Wing1B"
  3003. ParticleEmitter17.Parent = LocalScript0
  3004. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3005. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3006. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3007. ParticleEmitter17.Color = ColorSequence.new(Color3.new(236, 59, 0),Color3.new(255, 0, 0))
  3008. ParticleEmitter17.Enabled = false
  3009. ParticleEmitter17.LightEmission = 0.69999998807907
  3010. ParticleEmitter17.ZOffset = 0.20000000298023
  3011. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  3012. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3013. ParticleEmitter17.Rate = 150
  3014. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3015. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  3016. ParticleEmitter17.VelocitySpread = 35
  3017. ParticleEmitter17.Color = ColorSequence.new(Color3.new(236, 59, 0),Color3.new(209, 0, 0))
  3018. ParticleEmitter18.Name = "Eye1"
  3019. ParticleEmitter18.EmissionDirection="Right"
  3020. ParticleEmitter18.Parent = LocalScript0
  3021. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3022. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3023. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  3024. ParticleEmitter18.Enabled = false
  3025. ParticleEmitter18.LightEmission = 0.75
  3026. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3027. ParticleEmitter18.ZOffset = 0.20000000298023
  3028. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  3029. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  3030. ParticleEmitter18.Rate = 300
  3031. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3032. ParticleEmitter18.VelocitySpread = 5
  3033. ParticleEmitter19.Name = "Eye2"
  3034. ParticleEmitter19.Parent = LocalScript0
  3035. ParticleEmitter19.EmissionDirection="Right"
  3036. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3037. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3038. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  3039. ParticleEmitter19.Color = ColorSequence.new(Color3.new(223, 16, 16),Color3.new(229, 110, 30))
  3040. ParticleEmitter19.Enabled = false
  3041. ParticleEmitter19.LightEmission = 0.75
  3042. ParticleEmitter19.ZOffset = 0.30000001192093
  3043. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  3044. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  3045. ParticleEmitter19.Rate = 300
  3046. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3047. ParticleEmitter19.VelocitySpread = 5
  3048. ParticleEmitter19.Color = ColorSequence.new(Color3.new(223, 16, 16),Color3.new(229, 110, 30))
  3049. ParticleEmitter20.Name = "Wing2B"
  3050. ParticleEmitter20.Parent = LocalScript0
  3051. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3052. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3053. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3054. ParticleEmitter20.Color = ColorSequence.new(Color3.new(245, 255, 44),Color3.new(236, 59, 0))
  3055. ParticleEmitter20.Enabled = false
  3056. ParticleEmitter20.LightEmission = 0.69999998807907
  3057. ParticleEmitter20.ZOffset = 0.20000000298023
  3058. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  3059. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3060. ParticleEmitter20.Rate = 150
  3061. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3062. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  3063. ParticleEmitter20.VelocitySpread = 35
  3064. ParticleEmitter20.Color = ColorSequence.new(Color3.new(236, 24, 27),Color3.new(209, 0, 0))
  3065. ParticleEmitter21.Name = "Burn"
  3066. ParticleEmitter21.Parent = LocalScript0
  3067. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3068. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  3069. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  3070. ParticleEmitter21.Color = ColorSequence.new(Color3.new(236, 24, 27),Color3.new(209, 0, 0))
  3071. ParticleEmitter21.Enabled = false
  3072. ParticleEmitter21.LightEmission = 0.75
  3073. ParticleEmitter21.Texture = "rbxassetid://296874871"
  3074. ParticleEmitter21.ZOffset = 0.5
  3075. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  3076. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  3077. ParticleEmitter21.Rate = 300
  3078. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  3079. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  3080. ParticleEmitter21.VelocitySpread = 360
  3081. ParticleEmitter21.Color = ColorSequence.new(Color3.new(236, 59, 0),Color3.new(209, 0, 0))
  3082. ParticleEmitter22.Name = "PheonixTrail"
  3083. ParticleEmitter22.Parent = LocalScript0
  3084. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3085. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3086. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3087. ParticleEmitter22.Color = ColorSequence.new(Color3.new(209, 0, 0),Color3.new(236, 59, 0))
  3088. ParticleEmitter22.Enabled = false
  3089. ParticleEmitter22.LightEmission = 0.75
  3090. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3091. ParticleEmitter22.ZOffset = 0.5
  3092. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3093. ParticleEmitter22.Rate = 300
  3094. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3095. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3096. ParticleEmitter22.VelocitySpread = 360
  3097. ParticleEmitter22.Color = ColorSequence.new(Color3.new(236, 59, 0),Color3.new(209, 0, 0))
  3098. for i,v in pairs(mas:GetChildren()) do
  3099. v.Parent = game:GetService("Lighting")
  3100. pcall(function() v:MakeJoints() end)
  3101. end
  3102. mas:Destroy()
  3103. for i,v in pairs(cors) do
  3104. spawn(function()
  3105. pcall(v)
  3106. end)
  3107. end
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