swinch

calamari manip implications

Feb 14th, 2019
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  1. Calamari Manip and possible route changes.
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  3. 1) The manip
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  5. See Claude's explanation: https://www.twitch.tv/videos/380237433?t=02h11m13s
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  7. See Verniy's speedrun: https://www.twitch.tv/videos/380306705?t=01h23m39s
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  9. See my manip spreadsheet: https://docs.google.com/spreadsheets/d/1sZwrRKhsJ85NHG-GEP34lsRcyYU9fToV3o4n06Achq4/edit?usp=sharing
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  11. 2) The route
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  13. Let's look at our probabilities of different strats on boss fights to figure out which one has the best possible time save.
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  15. Findings - https://docs.google.com/spreadsheets/d/1uRbyjfeb7TsGr7MlQ0F5NEKkUwspWyEnmUlA7w8HPCE/edit?usp=sharing
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  17. Specific math:
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  19. Dodo - https://docs.google.com/spreadsheets/d/1YLETs75aw6PZOqlA4Zwj_f7rBrdY67ZICIYWAfZkrJY/edit?usp=sharing
  20. Czar - https://docs.google.com/spreadsheets/d/11mn54Tyg8FtLCL9izhrk2Ewe94z9fVZQv0gLms-M45A/edit?usp=sharing
  21. Axem - https://docs.google.com/spreadsheets/d/1Ilevvg-MmrFMLVWi2mf6LhBSnZ4cqCZsqYAroVNfik0/edit?usp=sharing
  22. Gunyolk - https://docs.google.com/spreadsheets/d/1rSC_4fa5IjhSZuLpvduCLkGicW9pZiYaBOGgYPucFfI/edit?usp=sharing
  23. Bowser's Keep fires - https://docs.google.com/spreadsheets/d/1t4S2R2DNRazAy5ONlD5wt9AIduLeOl5Hxhvr9LW6o-I/edit?usp=sharing
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  25. Ultra Jump math for any assumed ultra jumps (such as Axems) - https://pastebin.com/7ghExJR6
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  27. Summarized:
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  29. 9 ice, 3 fire, 1 fright, 0 bad - loses 5 seconds to current route with average luck
  30. 7 ice, 4 fire, 2 fright, 0/1 bad - loses 4-5 seconds to current route with average luck
  31. 8 ice, 3 fire, 1 fright, 1 bad - faster than current route by 1 second with average luck. above average = more (i.e. the run)
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