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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CPedModelInfo__InitDataList>
  3. <InitDatas>
  4. <Item>
  5. <Name>wonderwoman</Name>
  6. <ClipDictionaryName>move_f@generic</ClipDictionaryName>
  7. <ExpressionSetName>expr_set_ambient_female</ExpressionSetName>
  8. <Pedtype>CIVFEMALE</Pedtype>
  9. <MovementClipSet>move_f@generic</MovementClipSet>
  10. <StrafeClipSet>move_ped_strafing</StrafeClipSet>
  11. <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
  12. <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
  13. <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
  14. <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
  15. <DefaultGestureClipSet>ANIM_GROUP_GESTURE_F_GENERIC</DefaultGestureClipSet>
  16. <FacialClipsetGroupName>facial_clipset_group_gen_female</FacialClipsetGroupName>
  17. <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_F_LO</DefaultVisemeClipSet>
  18. <PoseMatcherName>Male</PoseMatcherName>
  19. <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
  20. <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
  21. <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
  22. <DecisionMakerName>DEFAULT</DecisionMakerName>
  23. <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
  24. <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
  25. <PedCapsuleName>STANDARD_FEMALE</PedCapsuleName>
  26. <RelationshipGroup>CIVMALE</RelationshipGroup>
  27. <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
  28. <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
  29. <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
  30. <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
  31. <Personality>SERVICEMALES</Personality>
  32. <CombatInfo>DEFAULT</CombatInfo>
  33. <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
  34. <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
  35. <AbilityType>SAT_NONE</AbilityType>
  36. <ThermalBehaviour>TB_WARM</ThermalBehaviour>
  37. <SuperlodType>SLOD_HUMAN</SuperlodType>
  38. <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
  39. <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
  40. <IsStreamedGfx value="false" />
  41. </Item>
  42. <Item>
  43. <Name>ironspider</Name>
  44. <PropsName>null</PropsName>
  45. <ClipDictionaryName>move_m@generic</ClipDictionaryName>
  46. <BlendShapeFileName>null</BlendShapeFileName>
  47. <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
  48. <ExpressionDictionaryName>null</ExpressionDictionaryName>
  49. <ExpressionName>null</ExpressionName>
  50. <Pedtype>CIVMALE</Pedtype>
  51. <MovementClipSet>move_m@business@c</MovementClipSet>
  52. <StrafeClipSet>move_ped_strafing</StrafeClipSet>
  53. <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
  54. <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
  55. <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
  56. <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
  57. <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
  58. <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
  59. <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
  60. <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
  61. <PoseMatcherName>Male</PoseMatcherName>
  62. <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
  63. <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
  64. <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
  65. <DecisionMakerName>DEFAULT</DecisionMakerName>
  66. <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
  67. <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
  68. <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
  69. <PedLayoutName />
  70. <PedComponentSetName />
  71. <PedComponentClothName />
  72. <PedIKSettingsName />
  73. <TaskDataName />
  74. <IsStreamedGfx value="false" />
  75. <AmbulanceShouldRespondTo value="true" />
  76. <CanRideBikeWithNoHelmet value="false" />
  77. <CanSpawnInCar value="true" />
  78. <IsHeadBlendPed value="false" />
  79. <bOnlyBulkyItemVariations value="false" />
  80. <RelationshipGroup>CIVMALE</RelationshipGroup>
  81. <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
  82. <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
  83. <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
  84. <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
  85. <Personality>SERVICEMALES</Personality>
  86. <CombatInfo>DEFAULT</CombatInfo>
  87. <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
  88. <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
  89. <Radio1>RADIO_GENRE_JAZZ</Radio1>
  90. <Radio2>RADIO_GENRE_MOTOWN</Radio2>
  91. <FUpOffset value="0.000000" />
  92. <RUpOffset value="0.000000" />
  93. <FFrontOffset value="0.000000" />
  94. <RFrontOffset value="0.147000" />
  95. <MinActivationImpulse value="20.000000" />
  96. <Stubble value="0.000000" />
  97. <HDDist value="3.000000" />
  98. <TargetingThreatModifier value="1.000000" />
  99. <KilledPerceptionRangeModifer value="-1.000000" />
  100. <Sexiness>SF_JEER_AT_HOT_PED</Sexiness>
  101. <Age value="0" />
  102. <MaxPassengersInCar value="0" />
  103. <ExternallyDrivenDOFs />
  104. <PedVoiceGroup>YACHTCAPTAIN_PVG</PedVoiceGroup>
  105. <AnimalAudioObject />
  106. <AbilityType>SAT_NONE</AbilityType>
  107. <ThermalBehaviour>TB_WARM</ThermalBehaviour>
  108. <SuperlodType>SLOD_HUMAN</SuperlodType>
  109. <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
  110. <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
  111. <DefaultRemoveRangeMultiplier value="1.000000" />
  112. <AllowCloseSpawning value="false" />
  113. </Item>
  114. <Item>
  115. <Name>spiderman</Name>
  116. <PropsName>null</PropsName>
  117. <ClipDictionaryName>move_m@generic</ClipDictionaryName>
  118. <BlendShapeFileName>null</BlendShapeFileName>
  119. <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
  120. <ExpressionDictionaryName>null</ExpressionDictionaryName>
  121. <ExpressionName>null</ExpressionName>
  122. <Pedtype>CIVMALE</Pedtype>
  123. <MovementClipSet>move_m@business@c</MovementClipSet>
  124. <StrafeClipSet>move_ped_strafing</StrafeClipSet>
  125. <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
  126. <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
  127. <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
  128. <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
  129. <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
  130. <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
  131. <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
  132. <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
  133. <PoseMatcherName>Male</PoseMatcherName>
  134. <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
  135. <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
  136. <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
  137. <DecisionMakerName>DEFAULT</DecisionMakerName>
  138. <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
  139. <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
  140. <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
  141. <PedLayoutName />
  142. <PedComponentSetName />
  143. <PedComponentClothName />
  144. <PedIKSettingsName />
  145. <TaskDataName />
  146. <IsStreamedGfx value="false" />
  147. <AmbulanceShouldRespondTo value="true" />
  148. <CanRideBikeWithNoHelmet value="false" />
  149. <CanSpawnInCar value="true" />
  150. <IsHeadBlendPed value="false" />
  151. <bOnlyBulkyItemVariations value="false" />
  152. <RelationshipGroup>CIVMALE</RelationshipGroup>
  153. <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
  154. <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
  155. <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
  156. <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
  157. <Personality>SERVICEMALES</Personality>
  158. <CombatInfo>DEFAULT</CombatInfo>
  159. <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
  160. <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
  161. <Radio1>RADIO_GENRE_JAZZ</Radio1>
  162. <Radio2>RADIO_GENRE_MOTOWN</Radio2>
  163. <FUpOffset value="0.000000" />
  164. <RUpOffset value="0.000000" />
  165. <FFrontOffset value="0.000000" />
  166. <RFrontOffset value="0.147000" />
  167. <MinActivationImpulse value="20.000000" />
  168. <Stubble value="0.000000" />
  169. <HDDist value="3.000000" />
  170. <TargetingThreatModifier value="1.000000" />
  171. <KilledPerceptionRangeModifer value="-1.000000" />
  172. <Sexiness>SF_JEER_AT_HOT_PED</Sexiness>
  173. <Age value="0" />
  174. <MaxPassengersInCar value="0" />
  175. <ExternallyDrivenDOFs />
  176. <PedVoiceGroup>YACHTCAPTAIN_PVG</PedVoiceGroup>
  177. <AnimalAudioObject />
  178. <AbilityType>SAT_NONE</AbilityType>
  179. <ThermalBehaviour>TB_WARM</ThermalBehaviour>
  180. <SuperlodType>SLOD_HUMAN</SuperlodType>
  181. <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
  182. <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
  183. <DefaultRemoveRangeMultiplier value="1.000000" />
  184. <AllowCloseSpawning value="false" />
  185. </Item>
  186. <Item>
  187. <Name>batman</Name>
  188. <ClipDictionaryName>move_m@generic</ClipDictionaryName>
  189. <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
  190. <Pedtype>CIVMALE</Pedtype>
  191. <MovementClipSet>move_m@business@c</MovementClipSet>
  192. <StrafeClipSet>move_ped_strafing</StrafeClipSet>
  193. <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
  194. <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
  195. <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
  196. <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
  197. <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
  198. <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
  199. <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
  200. <PoseMatcherName>Male</PoseMatcherName>
  201. <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
  202. <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
  203. <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
  204. <DecisionMakerName>DEFAULT</DecisionMakerName>
  205. <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
  206. <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
  207. <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
  208. <RelationshipGroup>CIVMALE</RelationshipGroup>
  209. <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
  210. <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
  211. <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
  212. <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
  213. <Personality>SERVICEMALES</Personality>
  214. <CombatInfo>DEFAULT</CombatInfo>
  215. <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
  216. <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
  217. <AbilityType>SAT_NONE</AbilityType>
  218. <ThermalBehaviour>TB_WARM</ThermalBehaviour>
  219. <SuperlodType>SLOD_HUMAN</SuperlodType>
  220. <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
  221. <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
  222. <IsStreamedGfx value="false" />
  223. </Item>
  224. <Item>
  225. <Name>flash</Name>
  226. <ClipDictionaryName>move_m@generic</ClipDictionaryName>
  227. <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
  228. <Pedtype>CIVMALE</Pedtype>
  229. <MovementClipSet>move_m@business@c</MovementClipSet>
  230. <StrafeClipSet>move_ped_strafing</StrafeClipSet>
  231. <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
  232. <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
  233. <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
  234. <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
  235. <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
  236. <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
  237. <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
  238. <PoseMatcherName>Male</PoseMatcherName>
  239. <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
  240. <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
  241. <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
  242. <DecisionMakerName>DEFAULT</DecisionMakerName>
  243. <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
  244. <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
  245. <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
  246. <RelationshipGroup>CIVMALE</RelationshipGroup>
  247. <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
  248. <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
  249. <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
  250. <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
  251. <Personality>SERVICEMALES</Personality>
  252. <CombatInfo>DEFAULT</CombatInfo>
  253. <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
  254. <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
  255. <AbilityType>SAT_NONE</AbilityType>
  256. <ThermalBehaviour>TB_WARM</ThermalBehaviour>
  257. <SuperlodType>SLOD_HUMAN</SuperlodType>
  258. <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
  259. <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
  260. <IsStreamedGfx value="false" />
  261. </Item>
  262. <Item>
  263. <Name>reverseflash</Name>
  264. <ClipDictionaryName>move_m@generic</ClipDictionaryName>
  265. <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
  266. <Pedtype>CIVMALE</Pedtype>
  267. <MovementClipSet>move_m@business@c</MovementClipSet>
  268. <StrafeClipSet>move_ped_strafing</StrafeClipSet>
  269. <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
  270. <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
  271. <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
  272. <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
  273. <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
  274. <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
  275. <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
  276. <PoseMatcherName>Male</PoseMatcherName>
  277. <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
  278. <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
  279. <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
  280. <DecisionMakerName>DEFAULT</DecisionMakerName>
  281. <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
  282. <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
  283. <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
  284. <RelationshipGroup>CIVMALE</RelationshipGroup>
  285. <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
  286. <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
  287. <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
  288. <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
  289. <Personality>SERVICEMALES</Personality>
  290. <CombatInfo>DEFAULT</CombatInfo>
  291. <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
  292. <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
  293. <AbilityType>SAT_NONE</AbilityType>
  294. <ThermalBehaviour>TB_WARM</ThermalBehaviour>
  295. <SuperlodType>SLOD_HUMAN</SuperlodType>
  296. <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
  297. <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
  298. <IsStreamedGfx value="false" />
  299. </Item>
  300. <Item>
  301. <Name>punisher</Name>
  302. <ClipDictionaryName>move_m@generic</ClipDictionaryName>
  303. <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
  304. <Pedtype>CIVMALE</Pedtype>
  305. <MovementClipSet>move_m@business@c</MovementClipSet>
  306. <StrafeClipSet>move_ped_strafing</StrafeClipSet>
  307. <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
  308. <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
  309. <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
  310. <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
  311. <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
  312. <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
  313. <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
  314. <PoseMatcherName>Male</PoseMatcherName>
  315. <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
  316. <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
  317. <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
  318. <DecisionMakerName>DEFAULT</DecisionMakerName>
  319. <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
  320. <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
  321. <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
  322. <RelationshipGroup>CIVMALE</RelationshipGroup>
  323. <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
  324. <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
  325. <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
  326. <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
  327. <Personality>SERVICEMALES</Personality>
  328. <CombatInfo>DEFAULT</CombatInfo>
  329. <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
  330. <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
  331. <AbilityType>SAT_NONE</AbilityType>
  332. <ThermalBehaviour>TB_WARM</ThermalBehaviour>
  333. <SuperlodType>SLOD_HUMAN</SuperlodType>
  334. <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
  335. <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
  336. <IsStreamedGfx value="false" />
  337. </Item>
  338. </InitDatas>
  339. </CPedModelInfo__InitDataList>
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