DrawingJhon

Local Archangel

May 28th, 2020
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  1. --fixed by allahuahkbar
  2. --made by shackluster
  3.  
  4. --//                                \\--
  5. --||            MADE BY SHACKLUSTER        ||--
  6. --||            FIXED BY ALLAHUAHKBAR      ||--
  7. --||            ARCHANGEL                  ||--
  8. --\\                                //--
  9.  
  10. --Converted with ttyyuu12345's model to script plugin v4
  11. function sandbox(var,func)
  12.     local env = getfenv(func)
  13.     local newenv = setmetatable({},{
  14.         __index = function(self,k)
  15.             if k=="script" then
  16.                 return var
  17.             else
  18.                 return env[k]
  19.             end
  20.         end,
  21.     })
  22.     setfenv(func,newenv)
  23.     return func
  24. end
  25. function NS(...)
  26.     local tab = {...}
  27.     local fat = {}
  28.     for i = 1, #tab do
  29.         local v = tab[i]
  30.         table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  31.     end
  32.     return NumberSequence.new(fat);
  33. end
  34.  
  35. cors = {}
  36. mas = Instance.new("Model",game:GetService("Lighting"))
  37. ParticleEmitter0 = Instance.new("ParticleEmitter")
  38. ParticleEmitter1 = Instance.new("ParticleEmitter")
  39. ParticleEmitter2 = Instance.new("ParticleEmitter")
  40. ParticleEmitter0.Name = "Flames"
  41. ParticleEmitter0.Parent = mas
  42. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  43. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  44. ParticleEmitter0.Enabled = false
  45. ParticleEmitter0.LightEmission = 1
  46. ParticleEmitter0.LightInfluence = 1
  47. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  48. ParticleEmitter0.ZOffset = 1
  49. ParticleEmitter0.Size = NumberSequence.new(10,0)
  50. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  51. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  52. ParticleEmitter0.Rate = 9999
  53. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  54. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  55. ParticleEmitter0.VelocitySpread = 25
  56. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  57. ParticleEmitter1.Name = "Death"
  58. ParticleEmitter1.Parent = mas
  59. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  60. ParticleEmitter1.Enabled = false
  61. ParticleEmitter1.LightEmission = 0.75
  62. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  63. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  64. ParticleEmitter1.ZOffset = 0.5
  65. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  66. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  67. ParticleEmitter1.Drag = 5
  68. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  69. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  70. ParticleEmitter1.Rate = 999
  71. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  72. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  73. ParticleEmitter1.VelocitySpread = 360
  74. ParticleEmitter2.Name = "Wing"
  75. ParticleEmitter2.Parent = mas
  76. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  77. ParticleEmitter2.Enabled = false
  78. ParticleEmitter2.LightEmission = 1
  79. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  80. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  81. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  82. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  83. ParticleEmitter2.LockedToPart = true
  84. ParticleEmitter2.Rate = 300
  85.  
  86. for i,v in pairs(mas:GetChildren()) do
  87.     v.Parent = script
  88.     pcall(function() v:MakeJoints() end)
  89. end
  90. mas:Destroy()
  91. for i,v in pairs(cors) do
  92.     spawn(function()
  93.         pcall(v)
  94.     end)
  95. end
  96.  
  97.  
  98. New = function(Object, Parent, Name, Data)
  99.     local Object = Instance.new(Object)
  100.     for Index, Value in pairs(Data or {}) do
  101.         Object[Index] = Value
  102.     end
  103.     Object.Parent = Parent
  104.     Object.Name = Name
  105.     return Object
  106. end
  107.  
  108.  
  109.  
  110.  
  111. wait(0.2)
  112. Player = game:GetService("Players").LocalPlayer
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  119.     v:Stop()
  120. end
  121. Mouse = Player:GetMouse()
  122. RootPart = Character.HumanoidRootPart
  123. Torso = Character.Torso
  124. Head = Character.Head
  125. RightArm = Character["Right Arm"]
  126. LeftArm = Character["Left Arm"]
  127. RightLeg = Character["Right Leg"]
  128. LeftLeg = Character["Left Leg"]
  129. RootJoint = RootPart.RootJoint
  130. Neck = Torso.Neck
  131. RightShoulder = Torso["Right Shoulder"]
  132. LeftShoulder = Torso["Left Shoulder"]
  133. RightHip = Torso["Right Hip"]
  134. LeftHip = Torso["Left Hip"]
  135. local sick = Instance.new("Sound", Character)
  136. wait(1)
  137. IT = Instance.new
  138. CF = CFrame.new
  139. VT = Vector3.new
  140. RAD = math.rad
  141. C3 = Color3.new
  142. UD2 = UDim2.new
  143. BRICKC = BrickColor.new
  144. ANGLES = CFrame.Angles
  145. EULER = CFrame.fromEulerAnglesXYZ
  146. COS = math.cos
  147. ACOS = math.acos
  148. SIN = math.sin
  149. ASIN = math.asin
  150. ABS = math.abs
  151. MRANDOM = math.random
  152. FLOOR = math.floor
  153. Animation_Speed = 3
  154. Frame_Speed = 0.016666666666666666
  155. local Speed = 70
  156. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  157. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  158. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  159. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  160. local DAMAGEMULTIPLIER = 1
  161. local ANIM = "Idle"
  162. local ATTACK = false
  163. local EQUIPPED = false
  164. local HOLD = false
  165. local COMBO = 1
  166. local Rooted = false
  167. local SINE = 0
  168. local KEYHOLD = false
  169. local CHANGE = 2 / Animation_Speed
  170. local WALKINGANIM = false
  171. local VALUE1 = false
  172. local VALUE2 = false
  173. local ROBLOXIDLEANIMATION = IT("Animation")
  174. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  175. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  176. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  177. WEAPONGUI.Name = "Weapon GUI"
  178. local Effects = IT("Folder", Character)
  179. Effects.Name = "Effects"
  180. local ANIMATOR = Humanoid.Animator
  181. local ANIMATE = Character.Animate
  182. local UNANCHOR = true
  183. ArtificialHB = Instance.new("BindableEvent", script)
  184. ArtificialHB.Name = "ArtificialHB"
  185. script:WaitForChild("ArtificialHB")
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193.     tf = tf + s
  194.     if tf >= frame then
  195.         if allowframeloss then
  196.             script.ArtificialHB:Fire()
  197.             lastframe = tick()
  198.         else
  199.             for i = 1, math.floor(tf / frame) do
  200.                 script.ArtificialHB:Fire()
  201.             end
  202.             lastframe = tick()
  203.         end
  204.         if tossremainder then
  205.             tf = 0
  206.         else
  207.             tf = tf - frame * math.floor(tf / frame)
  208.         end
  209.     end
  210. end)
  211. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  212.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  213. end
  214. function PositiveAngle(NUMBER)
  215.     if NUMBER >= 0 then
  216.         NUMBER = 0
  217.     end
  218.     return NUMBER
  219. end
  220. function NegativeAngle(NUMBER)
  221.     if NUMBER <= 0 then
  222.         NUMBER = 0
  223.     end
  224.     return NUMBER
  225. end
  226. function Swait(NUMBER)
  227.     if NUMBER == 0 or NUMBER == nil then
  228.         ArtificialHB.Event:wait()
  229.     else
  230.         for i = 1, NUMBER do
  231.             ArtificialHB.Event:wait()
  232.         end
  233.     end
  234. end
  235. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  236.     local NEWMESH = IT(MESH)
  237.     if MESH == "SpecialMesh" then
  238.         NEWMESH.MeshType = MESHTYPE
  239.         if MESHID ~= "nil" and MESHID ~= "" then
  240.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  241.         end
  242.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  243.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  244.         end
  245.     end
  246.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  247.     NEWMESH.Scale = SCALE
  248.     NEWMESH.Parent = PARENT
  249.     return NEWMESH
  250. end
  251. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  252.     local NEWPART = IT("Part")
  253.     NEWPART.formFactor = FORMFACTOR
  254.     NEWPART.Reflectance = REFLECTANCE
  255.     NEWPART.Transparency = TRANSPARENCY
  256.     NEWPART.CanCollide = false
  257.     NEWPART.Locked = true
  258.     NEWPART.Anchored = true
  259.     if ANCHOR == false then
  260.         NEWPART.Anchored = false
  261.     end
  262.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  263.     NEWPART.Name = NAME
  264.     NEWPART.Size = SIZE
  265.     NEWPART.Position = Torso.Position
  266.     NEWPART.Material = MATERIAL
  267.     NEWPART:BreakJoints()
  268.     NEWPART.Parent = PARENT
  269.     return NEWPART
  270. end
  271. local weldBetween = function(a, b)
  272.     local weldd = Instance.new("ManualWeld")
  273.     weldd.Part0 = a
  274.     weldd.Part1 = b
  275.     weldd.C0 = CFrame.new()
  276.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  277.     weldd.Parent = a
  278.     return weldd
  279. end
  280. function QuaternionFromCFrame(cf)
  281.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  282.     local trace = m00 + m11 + m22
  283.     if trace > 0 then
  284.         local s = math.sqrt(1 + trace)
  285.         local recip = 0.5 / s
  286.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  287.     else
  288.         local i = 0
  289.         if m00 < m11 then
  290.             i = 1
  291.         end
  292.         if m22 > (i == 0 and m00 or m11) then
  293.             i = 2
  294.         end
  295.         if i == 0 then
  296.             local s = math.sqrt(m00 - m11 - m22 + 1)
  297.             local recip = 0.5 / s
  298.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  299.         elseif i == 1 then
  300.             local s = math.sqrt(m11 - m22 - m00 + 1)
  301.             local recip = 0.5 / s
  302.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  303.         elseif i == 2 then
  304.             local s = math.sqrt(m22 - m00 - m11 + 1)
  305.             local recip = 0.5 / s
  306.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  307.         end
  308.     end
  309. end
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311.     local xs, ys, zs = x + x, y + y, z + z
  312.     local wx, wy, wz = w * xs, w * ys, w * zs
  313.     local xx = x * xs
  314.     local xy = x * ys
  315.     local xz = x * zs
  316.     local yy = y * ys
  317.     local yz = y * zs
  318.     local zz = z * zs
  319.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321. function QuaternionSlerp(a, b, t)
  322.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323.     local startInterp, finishInterp
  324.     if cosTheta >= 1.0E-4 then
  325.         if 1 - cosTheta > 1.0E-4 then
  326.             local theta = ACOS(cosTheta)
  327.             local invSinTheta = 1 / SIN(theta)
  328.             startInterp = SIN((1 - t) * theta) * invSinTheta
  329.             finishInterp = SIN(t * theta) * invSinTheta
  330.         else
  331.             startInterp = 1 - t
  332.             finishInterp = t
  333.         end
  334.     elseif 1 + cosTheta > 1.0E-4 then
  335.         local theta = ACOS(-cosTheta)
  336.         local invSinTheta = 1 / SIN(theta)
  337.         startInterp = SIN((t - 1) * theta) * invSinTheta
  338.         finishInterp = SIN(t * theta) * invSinTheta
  339.     else
  340.         startInterp = t - 1
  341.         finishInterp = t
  342.     end
  343.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  344. end
  345. function Clerp(a, b, t)
  346.     local qa = {
  347.         QuaternionFromCFrame(a)
  348.     }
  349.     local qb = {
  350.         QuaternionFromCFrame(b)
  351.     }
  352.     local ax, ay, az = a.x, a.y, a.z
  353.     local bx, by, bz = b.x, b.y, b.z
  354.     local _t = 1 - t
  355.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  356. end
  357. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  358.     local frame = IT("Frame")
  359.     frame.BackgroundTransparency = TRANSPARENCY
  360.     frame.BorderSizePixel = BORDERSIZEPIXEL
  361.     frame.Position = POSITION
  362.     frame.Size = SIZE
  363.     frame.BackgroundColor3 = COLOR
  364.     frame.BorderColor3 = BORDERCOLOR
  365.     frame.Name = NAME
  366.     frame.Parent = PARENT
  367.     return frame
  368. end
  369. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  370.     local label = IT("TextLabel")
  371.     label.BackgroundTransparency = 1
  372.     label.Size = UD2(1, 0, 1, 0)
  373.     label.Position = UD2(0, 0, 0, 0)
  374.     label.TextColor3 = TEXTCOLOR
  375.     label.TextStrokeTransparency = STROKETRANSPARENCY
  376.     label.TextTransparency = TRANSPARENCY
  377.     label.FontSize = TEXTFONTSIZE
  378.     label.Font = TEXTFONT
  379.     label.BorderSizePixel = BORDERSIZEPIXEL
  380.     label.TextScaled = false
  381.     label.Text = TEXT
  382.     label.Name = NAME
  383.     label.Parent = PARENT
  384.     return label
  385. end
  386. function NoOutlines(PART)
  387.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  388. end
  389. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  390.     local NEWWELD = IT(TYPE)
  391.     NEWWELD.Part0 = PART0
  392.     NEWWELD.Part1 = PART1
  393.     NEWWELD.C0 = C0
  394.     NEWWELD.C1 = C1
  395.     NEWWELD.Parent = PARENT
  396.     return NEWWELD
  397. end
  398. local S = IT("Sound")
  399. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  400.     local NEWSOUND
  401.     coroutine.resume(coroutine.create(function()
  402.         NEWSOUND = S:Clone()
  403.         NEWSOUND.Parent = PARENT
  404.         NEWSOUND.EmitterSize = VOLUME * 3
  405.         NEWSOUND.Volume = VOLUME
  406.         NEWSOUND.Pitch = PITCH
  407.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  408.         NEWSOUND:play()
  409.         if DOESLOOP == true then
  410.             NEWSOUND.Looped = true
  411.         else
  412.             repeat
  413.                 wait(1)
  414.             until NEWSOUND.Playing == false
  415.             NEWSOUND:remove()
  416.         end
  417.     end))
  418.     return NEWSOUND
  419. end
  420. function CFrameFromTopBack(at, top, back)
  421.     local right = top:Cross(back)
  422.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  423. end
  424. function WACKYEFFECT(Table)
  425.     local TYPE = Table.EffectType or "Sphere"
  426.     local SIZE = Table.Size or VT(1, 1, 1)
  427.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  428.     local TRANSPARENCY = Table.Transparency or 0
  429.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  430.     local CFRAME = Table.CFrame or Torso.CFrame
  431.     local MOVEDIRECTION = Table.MoveToPos or nil
  432.     local ROTATION1 = Table.RotationX or 0
  433.     local ROTATION2 = Table.RotationY or 0
  434.     local ROTATION3 = Table.RotationZ or 0
  435.     local MATERIAL = Table.Material or "Neon"
  436.     local COLOR = Table.Color or C3(1, 1, 1)
  437.     local TIME = Table.Time or 45
  438.     local SOUNDID = Table.SoundID or nil
  439.     local SOUNDPITCH = Table.SoundPitch or nil
  440.     local SOUNDVOLUME = Table.SoundVolume or nil
  441.     coroutine.resume(coroutine.create(function()
  442.         local PLAYSSOUND = false
  443.         local SOUND
  444.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  445.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  446.             PLAYSSOUND = true
  447.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  448.         end
  449.         EFFECT.Color = COLOR
  450.         local MSH
  451.         if TYPE == "Sphere" then
  452.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  453.         elseif TYPE == "Block" then
  454.             MSH = IT("BlockMesh", EFFECT)
  455.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  456.         elseif TYPE == "Wave" then
  457.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  458.         elseif TYPE == "Ring" then
  459.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  460.         elseif TYPE == "Slash" then
  461.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  462.         elseif TYPE == "Round Slash" then
  463.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  464.         elseif TYPE == "Swirl" then
  465.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  466.         elseif TYPE == "Skull" then
  467.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  468.         elseif TYPE == "Crystal" then
  469.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  470.         end
  471.         if MSH ~= nil then
  472.             local MOVESPEED
  473.             if MOVEDIRECTION ~= nil then
  474.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  475.             end
  476.             local GROWTH = SIZE - ENDSIZE
  477.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  478.             if TYPE == "Block" then
  479.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  480.             else
  481.                 EFFECT.CFrame = CFRAME
  482.             end
  483.             for LOOP = 1, TIME + 1 do
  484.                 Swait()
  485.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  486.                 if TYPE == "Wave" then
  487.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  488.                 end
  489.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  490.                 if TYPE == "Block" then
  491.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  492.                 else
  493.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  494.                 end
  495.                 if MOVEDIRECTION ~= nil then
  496.                     local ORI = EFFECT.Orientation
  497.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  498.                     EFFECT.Orientation = ORI
  499.                 end
  500.             end
  501.             if PLAYSSOUND == false then
  502.                 EFFECT:remove()
  503.             else
  504.                 repeat
  505.                     Swait()
  506.                 until SOUND.Playing == false
  507.                 EFFECT:remove()
  508.             end
  509.         elseif PLAYSSOUND == false then
  510.             EFFECT:remove()
  511.         else
  512.             repeat
  513.                 Swait()
  514.             until SOUND.Playing == false
  515.             EFFECT:remove()
  516.         end
  517.     end))
  518. end
  519. function MakeForm(PART, TYPE)
  520.     if TYPE == "Cyl" then
  521.         local MSH = IT("CylinderMesh", PART)
  522.     elseif TYPE == "Ball" then
  523.         local MSH = IT("SpecialMesh", PART)
  524.         MSH.MeshType = "Sphere"
  525.     elseif TYPE == "Wedge" then
  526.         local MSH = IT("SpecialMesh", PART)
  527.         MSH.MeshType = "Wedge"
  528.     end
  529. end
  530. Debris = game:GetService("Debris")
  531. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  532.     local DIRECTION = CF(StartPos, EndPos).lookVector
  533.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  534. end
  535. function turnto(position)
  536.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  537. end
  538. local DECAL = IT("Decal")
  539. function MakeRing()
  540.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  541.     local MSH = IT("BlockMesh", RING)
  542.     local TOP = DECAL:Clone()
  543.     local BOTTOM = DECAL:Clone()
  544.     TOP.Parent = RING
  545.     BOTTOM.Parent = RING
  546.     TOP.Face = "Top"
  547.     BOTTOM.Face = "Bottom"
  548.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  549.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  550.     local function REMOVE()
  551.         coroutine.resume(coroutine.create(function()
  552.             local SIZE = MSH.Scale.X
  553.             for i = 1, 35 do
  554.                 Swait()
  555.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  556.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  557.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  558.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  559.             end
  560.             RING:remove()
  561.         end))
  562.     end
  563.     return RING, MSH, REMOVE
  564. end
  565. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  566.     local TORSO = Torso
  567.     local HUM = Humanoid
  568.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  569.         coroutine.wrap(function()
  570.             VT = Vector3.new
  571.             MRANDOM = math.random
  572.             local A = TIME
  573.             local B = INTENSITY
  574.             local C = true
  575.             local HUMANOID = Humanoid
  576.             local TIMER = A or 35
  577.             local SHAKE = B or 5
  578.             local FADE = C or true
  579.             if HUMANOID then
  580.                 local FADER = SHAKE / TIMER
  581.                 for i = 1, TIMER do
  582.                     wait()
  583.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  584.                 end
  585.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  586.             end
  587.  
  588.         end)()
  589.     end
  590. end
  591.  
  592. local SKILLTEXTCOLOR = C3(0, 0, 0)
  593. local SKILLFONT = "SciFi"
  594. local SKILLTEXTSIZE = 7
  595. local WING = Instance.new("Attachment")
  596. local WING1 = WING:Clone()
  597. local WING2 = WING:Clone()
  598. WING1.Parent = Torso
  599. WING2.Parent = Torso
  600. WING1.Position = VT(-1, 0.6, 1)
  601. WING2.Position = VT(1, 0.6, 1)
  602. WING1.Orientation = VT(0, 0, 0)
  603. WING2.Orientation = VT(0, 0, 0)
  604. local WINGS = {}
  605. for i = 1, 5 do
  606.     local PARTICLES = script.Wing:Clone()
  607.     PARTICLES.Parent = WING1
  608.     PARTICLES.Enabled = true
  609.     PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  610.     table.insert(WINGS, {
  611.         PARTICLES,
  612.         VT(-i * 30, 0, 25)
  613.     })
  614. end
  615. for i = 1, 5 do
  616.     local PARTICLES = script.Wing:Clone()
  617.     PARTICLES.Parent = WING2
  618.     PARTICLES.Enabled = true
  619.     PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  620.     table.insert(WINGS, {
  621.         PARTICLES,
  622.         VT(i * 30, 0, 25)
  623.     })
  624. end
  625.  
  626. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  627. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  628. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  629. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  630. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  631.  
  632. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  633.  
  634. Head.Color = C3(0,0,0)
  635.  
  636. local DParticles = script.Death
  637. DParticles:remove()
  638. DParticles.Name = "ArchangelDeathParticles"
  639. local BODY = {}
  640. for _, c in pairs(Character:GetDescendants()) do
  641.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  642.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  643.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  644.         end
  645.         table.insert(BODY, {
  646.             c,
  647.             c.Parent,
  648.             c.Material,
  649.             c.Color,
  650.             c.Transparency
  651.         })
  652.     elseif c:IsA("JointInstance") then
  653.         table.insert(BODY, {
  654.             c,
  655.             c.Parent,
  656.             nil,
  657.             nil,
  658.             nil
  659.         })
  660.     end
  661. end
  662. for e = 1, #BODY do
  663.     if BODY[e] ~= nil then
  664.         do
  665.             local STUFF = BODY[e]
  666.             local PART = STUFF[1]
  667.             local PARENT = STUFF[2]
  668.             local MATERIAL = STUFF[3]
  669.             local COLOR = STUFF[4]
  670.             local TRANSPARENCY = STUFF[5]
  671.             if PART.ClassName == "Part" and PART ~= RootPart then
  672.                 PART.Material = MATERIAL
  673.                 PART.Color = COLOR
  674.                 PART.Transparency = TRANSPARENCY
  675.             end
  676.             PART.AncestryChanged:Connect(function()
  677.                 PART.Parent = PARENT
  678.             end)
  679.         end
  680.     end
  681. end
  682. function refit()
  683.     Character.Parent = workspace
  684.     for e = 1, #BODY do
  685.         if BODY[e] ~= nil then
  686.             local STUFF = BODY[e]
  687.             local PART = STUFF[1]
  688.             local PARENT = STUFF[2]
  689.             local MATERIAL = STUFF[3]
  690.             local COLOR = STUFF[4]
  691.             local TRANSPARENCY = STUFF[5]
  692.             if PART:IsA("BasePart") and PART ~= RootPart then
  693.                 PART.Material = MATERIAL
  694.                 PART.Color = COLOR
  695.                 PART.Transparency = TRANSPARENCY
  696.             end
  697.             if PART.Parent ~= PARENT then
  698.                 Humanoid:remove()
  699.                 PART.Parent = PARENT
  700.                 Humanoid = IT("Humanoid", Character)
  701.             end
  702.         end
  703.     end
  704. end
  705. Humanoid.Died:connect(function()
  706.     refit()
  707. end)
  708.  
  709.  
  710. local SKILLTEXTCOLOR = C3(1, 1, 1)
  711. local SKILLFONT = "Fantasy"
  712. local SKILLTEXTSIZE = 3
  713. local ATTACKS = {
  714.     "Z - Holy Smite",
  715.     "B - Divine Ravage",
  716.     "C - Divine Earthquake",
  717.     "V - Beam of Light",
  718.     "X - Divine Nova"
  719. }
  720. for i = 1, #ATTACKS do
  721.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  722.     local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  723.     SKILLTEXT.TextXAlignment = "Right"
  724. end
  725.  
  726. function ApplyAoE(POSITION, RANGE)
  727.     local PARTS = {}
  728.     for index, CHILD in pairs(workspace:GetDescendants()) do
  729.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  730.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  731.             if HUM then
  732.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  733.                 if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  734.                     CHILD:BreakJoints()
  735.                     for index, PART in pairs(CHILD:GetChildren()) do
  736.                         if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  737.                             local P = DParticles:Clone()
  738.                             P.Parent = PART
  739.                             P.Enabled = true
  740.                             P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  741.                             PART.Anchored = true
  742.                             table.insert(PARTS, {PART, P})
  743.                         end
  744.                     end
  745.                 end
  746.             end
  747.         elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  748.             local FOLDER = IT("Folder", CHILD)
  749.             FOLDER.Name = "ewdfrfgrwefd"
  750.             local P = DParticles:Clone()
  751.             P.Parent = CHILD
  752.             P.Enabled = true
  753.             CHILD:BreakJoints()
  754.             CHILD.CanCollide = false
  755.             CHILD.Anchored = true
  756.             P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  757.             P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  758.             table.insert(PARTS, {CHILD, P})
  759.         end
  760.     end
  761.     coroutine.resume(coroutine.create(function()
  762.         if #PARTS > 0 then
  763.             for i = 1, 85 do
  764.                 Swait()
  765.                 for E = 1, #PARTS do
  766.                     local F = PARTS[E]
  767.                     local A = F[1]
  768.                     local B = F[2]
  769.                     A.Transparency = A.Transparency + 0.011764705882352941
  770.                     B.Rate = math.ceil(B.Rate * 1.2)
  771.                     for index, E in pairs(A:GetChildren()) do
  772.                         if E:IsA("Decal") or E:IsA("Texture") then
  773.                             E.Transparency = E.Transparency + 0.011764705882352941
  774.                         elseif E:IsA("JointInstance") then
  775.                             E:remove()
  776.                         elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  777.                             E.Enabled = false
  778.                         end
  779.                     end
  780.                 end
  781.             end
  782.             for E = 1, #PARTS do
  783.                 local F = PARTS[E]
  784.                 local A = F[1]
  785.                 local B = F[2]
  786.                 B.Enabled = false
  787.                 Debris:AddItem(A, 3)
  788.             end
  789.         end
  790.     end))
  791. end
  792. function Smite()
  793.     local RING, MESH, DELET = MakeRing()
  794.     local POS = Mouse.Hit.p
  795.     RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  796.     for i = 1, 45 do
  797.         Swait()
  798.         MESH.Scale = MESH.Scale + VT(12, 0, 12)
  799.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  800.     end
  801.     local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  802.     if HITFLOOR then
  803.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  804.         MakeForm(BEAM, "Cyl")
  805.         local DIST = (RING.Position - HITPOS).Magnitude
  806.         BEAM.Size = VT(0, DIST, 0)
  807.         BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  808.         for i = 1, 5 do
  809.             WACKYEFFECT({
  810.                 EffectType = "Wave",
  811.                 Size = VT(25, 0, 25),
  812.                 Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  813.                 Transparency = 0,
  814.                 Transparency2 = 1,
  815.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  816.                 MoveToPos = nil,
  817.                 RotationX = 0,
  818.                 RotationY = 3,
  819.                 RotationZ = 0,
  820.                 Material = "Neon",
  821.                 Color = C3(1, 1, 1),
  822.                 SoundID = nil,
  823.                 SoundPitch = nil,
  824.                 SoundVolume = nil
  825.             })
  826.             WACKYEFFECT({
  827.                 EffectType = "Round Slash",
  828.                 Size = VT(3, 0, 3) / 13,
  829.                 Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  830.                 Transparency = 0,
  831.                 Transparency2 = 1,
  832.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  833.                 MoveToPos = nil,
  834.                 RotationX = 0,
  835.                 RotationY = 0,
  836.                 RotationZ = 0,
  837.                 Material = "Neon",
  838.                 Color = C3(1, 1, 1),
  839.                 SoundID = nil,
  840.                 SoundPitch = nil,
  841.                 SoundVolume = nil
  842.             })
  843.             WACKYEFFECT({
  844.                 Time = 35,
  845.                 EffectType = "Sphere",
  846.                 Size = VT(22, 22, 22),
  847.                 Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  848.                 Transparency = 0,
  849.                 Transparency2 = 1,
  850.                 CFrame = CF(HITPOS),
  851.                 MoveToPos = nil,
  852.                 RotationX = 0,
  853.                 RotationY = 0,
  854.                 RotationZ = 0,
  855.                 Material = "Neon",
  856.                 Color = C3(1, 1, 1),
  857.                 SoundID = 459523898,
  858.                 SoundPitch = MRANDOM(9, 12) / 10,
  859.                 SoundVolume = 10
  860.             })
  861.         end
  862.         SHAKECAM(HITPOS, 100, 8, 15)
  863.         ApplyAoE(HITPOS, 50)
  864.         for i = 1, 25 do
  865.             Swait()
  866.             BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  867.             BEAM.Transparency = BEAM.Transparency + 0.04
  868.         end
  869.         BEAM:remove()
  870.     end
  871.     wait(0.2)
  872.     DELET()
  873. end
  874. function Ravage()
  875.     ATTACK = true
  876.     Rooted = false
  877.     local RING, MESH, DELET = MakeRing()
  878.     RING.Anchored = false
  879.     RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  880.     local WELD = weldBetween(RightArm, RING)
  881.     local GYRO = IT("BodyGyro", RootPart)
  882.     GYRO.D = 20
  883.     GYRO.P = 4000
  884.     GYRO.MaxTorque = VT(0, 40000, 0)
  885.     coroutine.resume(coroutine.create(function()
  886.         repeat
  887.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  888.             Swait()
  889.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  890.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  891.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.         until ATTACK == false
  896.         GYRO:remove()
  897.     end))
  898.     CreateSound(459523787, RING, 8, 1, false)
  899.     for i = 1, 45 do
  900.         Swait()
  901.         MESH.Scale = MESH.Scale + VT(13, 0, 13)
  902.         WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  903.     end
  904.     wait(0.3)
  905.     repeat
  906.         for i = 1, 25 do
  907.             Swait()
  908.             WACKYEFFECT({
  909.                 Time = 15,
  910.                 EffectType = "Sphere",
  911.                 Size = VT(4, 4, 4),
  912.                 Size2 = VT(0, 0, 0),
  913.                 Transparency = 1,
  914.                 Transparency2 = 0,
  915.                 CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  916.                 MoveToPos = RING.Position,
  917.                 RotationX = 0,
  918.                 RotationY = 0,
  919.                 RotationZ = 0,
  920.                 Material = "Neon",
  921.                 Color = C3(1, 1, 1),
  922.                 SoundID = nil,
  923.                 SoundPitch = nil,
  924.                 SoundVolume = nil
  925.             })
  926.         end
  927.         WACKYEFFECT({
  928.             Time = 35,
  929.             EffectType = "Sphere",
  930.             Size = VT(25, 2, 25),
  931.             Size2 = VT(35, 5, 35),
  932.             Transparency = 0,
  933.             Transparency2 = 1,
  934.             CFrame = RING.CFrame,
  935.             MoveToPos = nil,
  936.             RotationX = 0,
  937.             RotationY = 0,
  938.             RotationZ = 0,
  939.             Material = "Neon",
  940.             Color = C3(1, 1, 1),
  941.             SoundID = 459523898,
  942.             SoundPitch = MRANDOM(9, 12) / 10,
  943.             SoundVolume = 10
  944.         })
  945.         coroutine.resume(coroutine.create(function()
  946.             local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  947.             MakeForm(PROJECTILE, "Ball")
  948.             PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  949.             local FIRE = script.Flames:Clone()
  950.             FIRE.Parent = PROJECTILE
  951.             FIRE.Enabled = true
  952.             local SPEED = -0.2
  953.             for i = 1, 1000 do
  954.                 Swait()
  955.                 SPEED = SPEED - 0.01
  956.                 local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  957.                 if HIT then
  958.                     do
  959.                         local POS = PROJECTILE.Position
  960.                         ApplyAoE(POS, 100)
  961.                         SHAKECAM(POS, 150, 12, 15)
  962.                         coroutine.resume(coroutine.create(function()
  963.                             for i = 1, 5 do
  964.                                 Swait()
  965.                                 WACKYEFFECT({
  966.                                     Time = 85,
  967.                                     EffectType = "Wave",
  968.                                     Size = VT(25, 0, 25),
  969.                                     Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  970.                                     Transparency = 0,
  971.                                     Transparency2 = 1,
  972.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  973.                                     MoveToPos = nil,
  974.                                     RotationX = 0,
  975.                                     RotationY = 3,
  976.                                     RotationZ = 0,
  977.                                     Material = "Neon",
  978.                                     Color = C3(1, 1, 1),
  979.                                     SoundID = nil,
  980.                                     SoundPitch = nil,
  981.                                     SoundVolume = nil
  982.                                 })
  983.                                 WACKYEFFECT({
  984.                                     Time = 85,
  985.                                     EffectType = "Round Slash",
  986.                                     Size = VT(3, 0, 3) / 13,
  987.                                     Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  988.                                     Transparency = 0,
  989.                                     Transparency2 = 1,
  990.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  991.                                     MoveToPos = nil,
  992.                                     RotationX = 0,
  993.                                     RotationY = 0,
  994.                                     RotationZ = 0,
  995.                                     Material = "Neon",
  996.                                     Color = C3(1, 1, 1),
  997.                                     SoundID = nil,
  998.                                     SoundPitch = nil,
  999.                                     SoundVolume = nil
  1000.                                 })
  1001.                                 WACKYEFFECT({
  1002.                                     Time = 75,
  1003.                                     EffectType = "Sphere",
  1004.                                     Size = VT(22, 22, 22),
  1005.                                     Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1006.                                     Transparency = 0,
  1007.                                     Transparency2 = 1,
  1008.                                     CFrame = CF(POS),
  1009.                                     MoveToPos = nil,
  1010.                                     RotationX = 0,
  1011.                                     RotationY = 0,
  1012.                                     RotationZ = 0,
  1013.                                     Material = "Neon",
  1014.                                     Color = C3(1, 1, 1),
  1015.                                     SoundID = 533636431,
  1016.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1017.                                     SoundVolume = 10
  1018.                                 })
  1019.                             end
  1020.                         end))
  1021.                         break
  1022.                     end
  1023.                 else
  1024.                     PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1025.                     for index, CHILD in pairs(workspace:GetDescendants()) do
  1026.                         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1027.                             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1028.                             if HUM then
  1029.                                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1030.                                 if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1031.                                     PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1032.                                 end
  1033.                             end
  1034.                         end
  1035.                     end
  1036.                 end
  1037.             end
  1038.             FIRE.Enabled = false
  1039.             PROJECTILE.Transparency = 1
  1040.             Debris:AddItem(PROJECTILE, 5)
  1041.         end))
  1042.     until KEYHOLD == false
  1043.     wait(0.1)
  1044.     RING.Anchored = true
  1045.     WELD:remove()
  1046.     DELET()
  1047.     ATTACK = false
  1048.     Rooted = false
  1049. end
  1050. function Earthquake()
  1051.     ATTACK = true
  1052.     Rooted = true
  1053.     local GYRO = IT("BodyGyro", RootPart)
  1054.     GYRO.D = 20
  1055.     GYRO.P = 4000
  1056.     GYRO.MaxTorque = VT(0, 40000, 0)
  1057.     local RING, MESH, DELET = MakeRing()
  1058.     local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1059.     RING.CFrame = CF(HITPOS)
  1060.     for i = 0, 0.6, 0.1 / Animation_Speed do
  1061.         GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1062.         Swait()
  1063.         MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1064.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1065.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1066.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1067.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071.     end
  1072.     local BLASTS = {468991944, 468991990}
  1073.     coroutine.resume(coroutine.create(function()
  1074.         local CFRAME = RootPart.CFrame
  1075.         for i = 1, 100 do
  1076.             CFRAME = CFRAME * CF(0, 0, -35)
  1077.             do
  1078.                 local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1079.                 if HITFLOOR then
  1080.                     Swait()
  1081.                     do
  1082.                         local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1083.                         coroutine.resume(coroutine.create(function()
  1084.                             local RING, MESH, DELET = MakeRing()
  1085.                             RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1086.                             for i = 1, 25 do
  1087.                                 Swait()
  1088.                                 MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1089.                                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1090.                             end
  1091.                             ApplyAoE(RING.Position, 65)
  1092.                             SHAKECAM(RING.Position, 80, 12, 15)
  1093.                             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1094.                             WACKYEFFECT({
  1095.                                 Time = 25,
  1096.                                 EffectType = "Sphere",
  1097.                                 Size = VT(22, 22, 22),
  1098.                                 Size2 = VT(85, 85, 85),
  1099.                                 Transparency = 0,
  1100.                                 Transparency2 = 1,
  1101.                                 CFrame = CF(RING.Position),
  1102.                                 MoveToPos = nil,
  1103.                                 RotationX = 0,
  1104.                                 RotationY = 0,
  1105.                                 RotationZ = 0,
  1106.                                 Material = "Neon",
  1107.                                 Color = C3(1, 1, 1),
  1108.                                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1109.                                 SoundPitch = MRANDOM(9, 12) / 10,
  1110.                                 SoundVolume = 10
  1111.                             })
  1112.                             for e = 1, 3 do
  1113.                                 WACKYEFFECT({
  1114.                                     EffectType = "Wave",
  1115.                                     Size = VT(25, 0, 25),
  1116.                                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1117.                                     Transparency = 0,
  1118.                                     Transparency2 = 1,
  1119.                                     CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1120.                                     MoveToPos = nil,
  1121.                                     RotationX = 0,
  1122.                                     RotationY = 3,
  1123.                                     RotationZ = 0,
  1124.                                     Material = "Neon",
  1125.                                     Color = C3(1, 1, 1),
  1126.                                     SoundID = nil,
  1127.                                     SoundPitch = nil,
  1128.                                     SoundVolume = nil
  1129.                                 })
  1130.                                 WACKYEFFECT({
  1131.                                     Time = 35,
  1132.                                     EffectType = "Sphere",
  1133.                                     Size = VT(22, 45, 22),
  1134.                                     Size2 = VT(25, 45 + e * 75, 25),
  1135.                                     Transparency = 0,
  1136.                                     Transparency2 = 1,
  1137.                                     CFrame = CF(RING.Position) * TURN,
  1138.                                     MoveToPos = nil,
  1139.                                     RotationX = 0,
  1140.                                     RotationY = 0,
  1141.                                     RotationZ = 0,
  1142.                                     Material = "Neon",
  1143.                                     Color = C3(1, 1, 1),
  1144.                                     SoundID = nil,
  1145.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1146.                                     SoundVolume = 10
  1147.                                 })
  1148.                             end
  1149.                             wait(0.3)
  1150.                             DELET()
  1151.                         end))
  1152.                     end
  1153.                 end
  1154.             end
  1155.         end
  1156.     end))
  1157.     Rooted = false
  1158.     for i = 0, 0.2, 0.1 / Animation_Speed do
  1159.         Swait()
  1160.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1161.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1162.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166.     end
  1167.     DELET()
  1168.     GYRO:remove()
  1169.     ATTACK = false
  1170.     Rooted = false
  1171. end
  1172. function Beam()
  1173.     ATTACK = true
  1174.     Rooted = false
  1175.     local GYRO = IT("BodyGyro", RootPart)
  1176.     GYRO.D = 20
  1177.     GYRO.P = 4000
  1178.     GYRO.MaxTorque = VT(0, 40000, 0)
  1179.     local RING, MESH, DELET = MakeRing()
  1180.     local POS = RootPart.Position + VT(0, 25, 0)
  1181.     RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1182.     CreateSound(459523787, RING, 8, 1, false)
  1183.     local BLASTS = {468991944, 468991990}
  1184.     coroutine.resume(coroutine.create(function()
  1185.         local E = 0
  1186.         repeat
  1187.             E = E + 5
  1188.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1189.             Swait()
  1190.             RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1191.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1192.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1193.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1194.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1195.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197.         until ATTACK == false
  1198.         GYRO:remove()
  1199.         DELET()
  1200.     end))
  1201.     for i = 1, 50 do
  1202.         Swait()
  1203.         MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1204.     end
  1205.     for i = 1, 25 do
  1206.         Swait()
  1207.         WACKYEFFECT({
  1208.             Time = 15,
  1209.             EffectType = "Sphere",
  1210.             Size = VT(4, 4, 4),
  1211.             Size2 = VT(0, 0, 0),
  1212.             Transparency = 1,
  1213.             Transparency2 = 0,
  1214.             CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1215.             MoveToPos = RING.Position,
  1216.             RotationX = 0,
  1217.             RotationY = 0,
  1218.             RotationZ = 0,
  1219.             Material = "Neon",
  1220.             Color = C3(1, 1, 1),
  1221.             SoundID = nil,
  1222.             SoundPitch = nil,
  1223.             SoundVolume = nil
  1224.         })
  1225.     end
  1226.     local LOOP = 0
  1227.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1228.     MakeForm(BEAM, "Cyl")
  1229.     CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1230.     repeat
  1231.         local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1232.         if DISTANCE < 2000 then
  1233.             BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1234.             BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1235.             ApplyAoE(Mouse.Hit.p, 35)
  1236.             WACKYEFFECT({
  1237.                 Time = 35,
  1238.                 EffectType = "Sphere",
  1239.                 Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1240.                 Size2 = VT(5, 75, 5),
  1241.                 Transparency = 0,
  1242.                 Transparency2 = 1,
  1243.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1244.                 MoveToPos = nil,
  1245.                 RotationX = 0,
  1246.                 RotationY = 0,
  1247.                 RotationZ = 0,
  1248.                 Material = "Neon",
  1249.                 Color = C3(1, 1, 1),
  1250.                 SoundID = nil,
  1251.                 SoundPitch = MRANDOM(9, 12) / 10,
  1252.                 SoundVolume = 10
  1253.             })
  1254.             Swait()
  1255.             LOOP = LOOP + 1
  1256.         end
  1257.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1258.     coroutine.resume(coroutine.create(function()
  1259.         for i = 1, 15 do
  1260.             Swait()
  1261.             BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1262.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1263.         end
  1264.         BEAM:remove()
  1265.     end))
  1266.     ATTACK = false
  1267.     Rooted = false
  1268. end
  1269. function Nuke()
  1270.     ATTACK = true
  1271.     Rooted = true
  1272.     local CHARGE = false
  1273.     local BLASTS = {468991944, 468991990}
  1274.     coroutine.resume(coroutine.create(function()
  1275.         repeat
  1276.             Swait()
  1277.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1278.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1279.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1280.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1281.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1282.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1283.         until CHARGE == true
  1284.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1285.             Swait()
  1286.             WACKYEFFECT({
  1287.                 Time = 15,
  1288.                 EffectType = "Sphere",
  1289.                 Size = VT(60, 60, 60),
  1290.                 Size2 = VT(0, 0, 0),
  1291.                 Transparency = 1,
  1292.                 Transparency2 = 0.7,
  1293.                 CFrame = CF(RootPart.Position),
  1294.                 MoveToPos = nil,
  1295.                 RotationX = 0,
  1296.                 RotationY = 0,
  1297.                 RotationZ = 0,
  1298.                 Material = "Neon",
  1299.                 Color = C3(1, 1, 1),
  1300.                 SoundID = nil,
  1301.                 SoundPitch = nil,
  1302.                 SoundVolume = nil
  1303.             })
  1304.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1306.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310.         end
  1311.         coroutine.resume(coroutine.create(function()
  1312.             local POS = RootPart.Position
  1313.             wait(0.2)
  1314.             for i = 1, 5 do
  1315.                 WACKYEFFECT({
  1316.                     Time = 65,
  1317.                     EffectType = "Sphere",
  1318.                     Size = VT(2, 2, 2),
  1319.                     Size2 = VT(0, 0, 500),
  1320.                     Transparency = 1,
  1321.                     Transparency2 = 0,
  1322.                     CFrame = CF(POS),
  1323.                     MoveToPos = nil,
  1324.                     RotationX = MRANDOM(-2, 2),
  1325.                     RotationY = MRANDOM(-12, 12),
  1326.                     RotationZ = MRANDOM(-2, 2),
  1327.                     Material = "Neon",
  1328.                     Color = C3(1, 1, 1),
  1329.                     SoundID = nil,
  1330.                     SoundPitch = nil,
  1331.                     SoundVolume = nil
  1332.                 })
  1333.             end
  1334.             wait(1)
  1335.             SHAKECAM(POS, 9999999999, 25, 25)
  1336.             ApplyAoE(POS, 450)
  1337.             WACKYEFFECT({
  1338.                 Time = 85,
  1339.                 EffectType = "Sphere",
  1340.                 Size = VT(120, 120, 120),
  1341.                 Size2 = VT(350, 350, 350),
  1342.                 Transparency = 0,
  1343.                 Transparency2 = 1,
  1344.                 CFrame = CF(POS),
  1345.                 MoveToPos = nil,
  1346.                 RotationX = 0,
  1347.                 RotationY = 0,
  1348.                 RotationZ = 0,
  1349.                 Material = "Neon",
  1350.                 Color = C3(1, 1, 1),
  1351.                 SoundID = nil,
  1352.                 SoundPitch = 1,
  1353.                 SoundVolume = 10
  1354.             })
  1355.             for i = 1, 20 do
  1356.                 WACKYEFFECT({
  1357.                     Time = 85,
  1358.                     EffectType = "Sphere",
  1359.                     Size = VT(120, 120, 120),
  1360.                     Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1361.                     Transparency = 0.8,
  1362.                     Transparency2 = 1,
  1363.                     CFrame = CF(POS),
  1364.                     MoveToPos = nil,
  1365.                     RotationX = 0,
  1366.                     RotationY = 0,
  1367.                     RotationZ = 0,
  1368.                     Material = "Neon",
  1369.                     Color = C3(1, 1, 1),
  1370.                     SoundID = nil,
  1371.                     SoundPitch = 1,
  1372.                     SoundVolume = 10
  1373.                 })
  1374.                 WACKYEFFECT({
  1375.                     Time = 100,
  1376.                     EffectType = "Wave",
  1377.                     Size = VT(25, 2, 25),
  1378.                     Size2 = VT(400, 0, 400) * 1.2,
  1379.                     Transparency = 0,
  1380.                     Transparency2 = 1,
  1381.                     CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1382.                     MoveToPos = nil,
  1383.                     RotationX = 0,
  1384.                     RotationY = 0,
  1385.                     RotationZ = 0,
  1386.                     Material = "Neon",
  1387.                     Color = C3(1, 1, 1),
  1388.                     SoundID = nil,
  1389.                     SoundPitch = nil,
  1390.                     SoundVolume = nil
  1391.                 })
  1392.             end
  1393.             local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1394.             for i = 1, 5 do
  1395.                 CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1396.                 WACKYEFFECT({
  1397.                     Time = 120,
  1398.                     EffectType = "Wave",
  1399.                     Size = VT(150, 2, 150),
  1400.                     Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1401.                     Transparency = 0,
  1402.                     Transparency2 = 1,
  1403.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1404.                     MoveToPos = nil,
  1405.                     RotationX = 0,
  1406.                     RotationY = 0,
  1407.                     RotationZ = 0,
  1408.                     Material = "Neon",
  1409.                     Color = C3(1, 1, 1),
  1410.                     SoundID = nil,
  1411.                     SoundPitch = nil,
  1412.                     SoundVolume = nil
  1413.                 })
  1414.             end
  1415.         end))
  1416.         for i = 0, 1, 0.1 / Animation_Speed do
  1417.             Swait()
  1418.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1419.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1420.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1421.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1422.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424.         end
  1425.         ATTACK = false
  1426.         Rooted = false
  1427.     end))
  1428.     for i = 1, 30 do
  1429.         wait(0.01)
  1430.         local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1431.         local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1432.         if HITFLOOR then
  1433.             ApplyAoE(HITPOS, 65)
  1434.             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1435.             WACKYEFFECT({
  1436.                 Time = 25,
  1437.                 EffectType = "Sphere",
  1438.                 Size = VT(22, 22, 22),
  1439.                 Size2 = VT(85, 85, 85),
  1440.                 Transparency = 0,
  1441.                 Transparency2 = 1,
  1442.                 CFrame = CF(HITPOS),
  1443.                 MoveToPos = nil,
  1444.                 RotationX = 0,
  1445.                 RotationY = 0,
  1446.                 RotationZ = 0,
  1447.                 Material = "Neon",
  1448.                 Color = C3(1, 1, 1),
  1449.                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1450.                 SoundPitch = MRANDOM(9, 12) / 10,
  1451.                 SoundVolume = 10
  1452.             })
  1453.             for e = 1, 3 do
  1454.                 WACKYEFFECT({
  1455.                     EffectType = "Wave",
  1456.                     Size = VT(25, 0, 25),
  1457.                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1458.                     Transparency = 0,
  1459.                     Transparency2 = 1,
  1460.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1461.                     MoveToPos = nil,
  1462.                     RotationX = 0,
  1463.                     RotationY = 3,
  1464.                     RotationZ = 0,
  1465.                     Material = "Neon",
  1466.                     Color = C3(1, 1, 1),
  1467.                     SoundID = nil,
  1468.                     SoundPitch = nil,
  1469.                     SoundVolume = nil
  1470.                 })
  1471.                 WACKYEFFECT({
  1472.                     Time = 35,
  1473.                     EffectType = "Sphere",
  1474.                     Size = VT(22, 45, 22),
  1475.                     Size2 = VT(25, 45 + e * 75, 25),
  1476.                     Transparency = 0,
  1477.                     Transparency2 = 1,
  1478.                     CFrame = CF(HITPOS) * TURN,
  1479.                     MoveToPos = nil,
  1480.                     RotationX = 0,
  1481.                     RotationY = 0,
  1482.                     RotationZ = 0,
  1483.                     Material = "Neon",
  1484.                     Color = C3(1, 1, 1),
  1485.                     SoundID = nil,
  1486.                     SoundPitch = MRANDOM(9, 12) / 10,
  1487.                     SoundVolume = 10
  1488.                 })
  1489.             end
  1490.         end
  1491.     end
  1492.     CHARGE = true
  1493. end
  1494. function MouseDown(Mouse)
  1495.     if ATTACK == false then
  1496.     end
  1497. end
  1498. function MouseUp(Mouse)
  1499.     HOLD = false
  1500. end
  1501. function KeyDown(Key)
  1502.     KEYHOLD = true
  1503.     if Key == "z" and ATTACK == false then
  1504.         Smite()
  1505.     end
  1506.     if Key == "b" and ATTACK == false then
  1507.         Ravage()
  1508.     end
  1509.     if Key == "c" and ATTACK == false then
  1510.         Earthquake()
  1511.     end
  1512.     if Key == "v" and ATTACK == false then
  1513.         Beam()
  1514.     end
  1515.     if Key == "x" and ATTACK == false then
  1516.         Nuke()
  1517.     end
  1518. end
  1519. function KeyUp(Key)
  1520.     if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1521.         KEYHOLD = false
  1522.     end
  1523. end
  1524. Mouse.Button1Down:connect(function(NEWKEY)
  1525.     MouseDown(NEWKEY)
  1526. end)
  1527. Mouse.Button1Up:connect(function(NEWKEY)
  1528.     MouseUp(NEWKEY)
  1529. end)
  1530. Mouse.KeyDown:connect(function(NEWKEY)
  1531.     KeyDown(NEWKEY)
  1532. end)
  1533. Mouse.KeyUp:connect(function(NEWKEY)
  1534.     KeyUp(NEWKEY)
  1535. end)
  1536. function unanchor()
  1537.     for _, c in pairs(Character:GetChildren()) do
  1538.         if c:IsA("BasePart") and c ~= RootPart then
  1539.             c.Anchored = false
  1540.         end
  1541.     end
  1542.     if UNANCHOR == true then
  1543.         RootPart.Anchored = false
  1544.     else
  1545.         RootPart.Anchored = true
  1546.     end
  1547. end
  1548. Humanoid.Changed:connect(function(Jump)
  1549.     if Jump == "Jump" and Disable_Jump == true then
  1550.         Humanoid.Jump = false
  1551.     end
  1552. end)
  1553. while true do
  1554.     Swait()
  1555.     Humanoid.HipHeight = 7
  1556.     script.Parent = WEAPONGUI
  1557.     ANIMATE.Parent = nil
  1558.     for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1559.         v:Stop()
  1560.     end
  1561.     SINE = SINE + CHANGE / 2
  1562.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1563.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1564.     if ATTACK == false then
  1565.         if TORSOVELOCITY < 1 then
  1566.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1567.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1568.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572.         elseif TORSOVELOCITY > 1 then
  1573.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1574.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1575.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579.         end
  1580.     end
  1581.     for WING = 1, #WINGS do
  1582.         local STUFF = WINGS[WING]
  1583.         local FEATHERS = STUFF[1]
  1584.         local ACCEL = STUFF[2]
  1585.         FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1586.     end
  1587.     unanchor()
  1588.     Humanoid.MaxHealth = 3000000
  1589.     Humanoid.Health = 3000000
  1590.     if Rooted == false then
  1591.         Disable_Jump = false
  1592.         Humanoid.WalkSpeed = Speed
  1593.     elseif Rooted == true then
  1594.         Disable_Jump = true
  1595.         Humanoid.WalkSpeed = 0
  1596.     end
  1597.     for _, c in pairs(Character:GetChildren()) do
  1598.         if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1599.             local hand = c:FindFirstChild'Handle'
  1600.             if(hand)then
  1601.                 hand.Parent = Character
  1602.                 weldBetween(hand,Head)
  1603.             end
  1604.             c:destroy()
  1605.         end
  1606.     end
  1607.     sick.Playing = true
  1608.     sick.SoundId = "rbxassetid://1073318933"
  1609.     sick.Looped = true
  1610.     sick.Pitch = 1
  1611.     sick.Volume = 3
  1612.     if sick.Parent ~= Character then
  1613.         sick = IT("Sound", Character)
  1614.     end
  1615.     Head.Color = C3(0,0,0)
  1616.     pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1617.     ApplyAoE(Torso.Position, 12)
  1618.     refit()
  1619. end
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