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- Zelda 3 - All Dungeons Notes
- [Escape]
- - Same as NMG Route
- [Eastern Palace]
- - Skip Sanc Heart
- - S+Q to House
- - Same as NMG Route
- + Grab Arrow Pot
- [Dark Palace]
- Overworld
- - Grab Sahasaralah Bombs
- + Hold ^> at torch to talk to Sahas optimally
- - S+Q to Sanctuary; grab Heart Container
- - DMA; get Mirror
- + Optional Bomb Climb can be done here
- - Kiki Skip
- + Bonk <, move up 3px to drop Bomb (Link's left ear)
- + Hug bottom wall and time dash > (do a spin)
- + Sword buffer ^, menu to Mirror, hold v> out of menu
- - Grab Bomb upstairs
- - Open central door upstairs; grab 1 Bomb dash out
- - Exit (Reload Dungeon)
- + Hold v after exiting
- Dungeon
- - Do left side junction 1st
- + Menu to Bomb < <
- - Jump off after Big Key and get Pot Key
- - Do Hammerjump (1 Bomb); get Hammer and mirror
- - Alternate statue room strat (if skipping hearts)
- + Hold ^> all the way to the Bomb pots
- + Heart pots can be skipped since no beams
- - PoD basement Boomerang strat
- + Pause buffer to check pixel
- - Alternative PoD Turtles
- + Hammer center left; hammer again without moving < or >
- + Clear middle, bottom, top
- - 4 Hammers for Helma in Phase 2
- [Tower of Hera]
- Overworld
- - S+Q to DM
- + Dashing out is faster by frames
- - Spinspeed clip in right ledge past rock to the right
- + Hold ^ after clip
- Dungeon
- - Switch to Boomerang in Lobby
- - Boom 1st key
- + Wait until key passes OJ pegs before ^
- - Boom Crystal Switch and dash up
- + Hold > exiting stairs then boom
- - Same as NMG up to Moldorm
- + Buffer to Hammer at some point after BJ
- - Hammer Moldorm
- [Thieves' Town]
- Overworld
- - WALK to the DM Warp
- - Dash off the mountain and get SS off ladder
- + Hold <v; let go of inputs, begin dash and press ^
- - Dash low and stay low on the following screens
- - Enter town furthest right
- + Enter statue from right side entrance
- Dungeon
- - Watch dashes into Horseheads after BK
- - Pickup Key Pot in Stalfos hallway
- - Alternate strat for Big Block Room
- + Throw Bomb from high to the Stalfos
- + If Stalfos walks down, throw lower
- + Hammer the rest
- - Watch dashes Prison Cell
- - Fighter Sword Blind (basically same as NMG)
- [Skull Woods]
- - Overworld same as NMG except for:
- + Grab Book before saving the Blacksmith
- + Align with 2nd stone; about 2px from ledge for QW
- - Dungeon same as NMG except for:
- + Do not menu to Mirror at Mothula
- [Desert Palace]
- Overworld
- - S+Q to DM
- - Do Hera clip; enter and exit
- - Spinspeed to Ether
- + Buffer to Book to check squirrel
- - Head toward T-Rock
- + Buffer to Hammer or Hammerdash across bridge
- + Going below fairy rock is safer
- - Clip off leftside on T-Rock screen to get Flippers
- + Stop dash high enough to charge sword
- + Dash > after clip
- - Get Flippers; S+Q to Link's House
- - Take Swamp Warp
- - Spinspeed through the left boundry
- + Release spin and hold <v
- + look for 1px of land below shadow
- + Start dash left above higher grass tile
- - Clip into Mire area
- + Kill both guards
- + Start clip at 3rd rock from the bottom
- + Hold <v after spin, then <
- + If it's not working, you're probably 1px too deep
- - Setup for QW
- Dungeon
- - Enter western Desert Entrance
- - Dash far right before dashing up
- - Get bonk Key
- - Get arrows before Big Key
- + Mirror at Big Key
- - Switch to Fire Rod at Spinspeed to Desert 2
- - Firerod torches; grab arrow pot
- + Fire left (from top); then down twice
- - Firerod Lanmolas (GTower style)
- [Misery Mire]
- - Find QW setup (use buffer to Ether)
- - Get Spike Key first, then pot key
- + Line up with floor pattern to dash >
- - Skip hitting the switch in Jelly Key Room
- - Skip the Magic going up stairs (1st trip)
- - Alternate Spike Room strat
- - Backtrack up towards Mire Torches (grab Magic)
- - Clip into Hera
- + <^, v(3x), <^(3f), <(4f), <^(1f), <v to teleport
- + Moving < is 4f with selects or 3 sword buffers
- - Fall to Moon Pearl Room
- + <v to < into hole
- - Clip into Swamp
- + Bonk in corner for lineup
- + Drop bomb facing left with tile surrounding shadow
- + Pick up pot and dash <
- + Sword buffer ^ twice; <v out of menu
- + Same Clip as Mire>Hera
- - Pull lever; get Hookshot, Mirror
- - Get Cane and dash down to fall
- - Backtrack to main room
- + Dash lower path along the top rail
- - Take post death route
- + Hook pot out of warp
- - Do NOT hit switch in Cane Dash room
- - Shoot Crystal Switch with the Bow
- - Do not menu to Mirror after Vitreous
- [Swamp Palace]
- - Clip into eastern cliff
- + 3rd rock from bottom; v> out of spin
- - Nudging rock kills Moblin
- + QW along left rail on Swamp screen
- - Hook ^ to pot key in Hookshot room
- - Skip Big Key
- - Do not menu to Fire Rod on Arrghus
- [Ice Palace]
- - Spinspeed clip into the cliff one screen east of swamp
- + Grass visual cue; hold v> after releasing spin
- - Screen wrap to Ice
- + Align with dark rock and walk >
- + <+A then ^ to fast auto-align with left edge
- + <+Y same frame (along the edge of the screen)
- + walk to 2nd row of grass and walk > to wrap screen
- - Bomb Clip in 1st room
- + Hold ^> when entering Ice to align Bomb Clip
- + Use tile cue (2f); sword buffer ^, hold v> after
- + Same as Mire>Hera Clip (backup)
- - IPBJ menu is < < v (or can do Hook strats)
- [Turtle Rock]
- Overworld
- - Swim to Ice Rod Cave
- + Jump off ledge south
- + Do not dash on ladder
- - S+Q to DM after Ice Rod
- - Do Hera clip (with Hook); enter and exit
- - Walk to Warp
- - Clip into right ledge (2nd rock from top)
- + Release spin v> (the higher the deeper in)
- + > v < (repeat until up on the ledge)
- + Do NOT press ^
- - Screen wrap to T-Rock
- + Be 1 sword buffer up above bottom ledge
- + v then < after transition
- Dungeon
- - Laser skip from the bottom
- + Buffer to Cane, <^ then dash
- - Slash Helma then dash up
- - Hold ^ to get through Dark Maze
- - Cane Block switch reversed
- + Slash with shadow below peg line
- - Watch for (right) UR Double Pokeys RNG
- - Mirror after Big Key Chest
- - Check Bomb count in Cane Dash room
- + Pegs are reversed here because of Mirroring
- - No buffer to Hook on Trinexx
- [Ganon's Tower]
- - S+Q to DM
- - Do Hera clip (with Hook)
- + Walk to the Warp with broken camera
- - Line up with bottom ledge and Hookdash
- + Walk < and release spin holding v>
- + Hold > while falling to snap into stairs
- - Get mini Helma Key
- - Skip Magic refill at the end
- [Agahnim's Tower]
- - Setup QW
- - Alternate Gold Knights strat
- + Spin right Knight; double slash left
- + Stay along rail while walking left
- - Alternate Charge Guards strat
- + Slight ^> and slash
- - Buffer to Boom before Archer Key
- - Alternate Archer Key strat
- + Slash down; Boom Key
- + Keydash setup?
- - Alternate Red Spear Guards
- + Slash both
- - Alternate Red Soldiers
- - Single spin
- - Skip Arrow Pot in Circle of Pots
- [Ganon]
- - Boomerang is selected throughout the fight
- - Same as NMG
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