BluntBunny

Zelda 3 All Dungeons (No EG/DG/WW) Notes & Route

Jan 27th, 2018
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  1. Zelda 3 - All Dungeons Notes
  2.  
  3. [Escape]
  4.  
  5. - Same as NMG Route
  6.  
  7. [Eastern Palace]
  8.  
  9. - Skip Sanc Heart
  10. - S+Q to House
  11. - Same as NMG Route
  12. + Grab Arrow Pot
  13.  
  14. [Dark Palace]
  15.  
  16. Overworld
  17.  
  18. - Grab Sahasaralah Bombs
  19. + Hold ^> at torch to talk to Sahas optimally
  20. - S+Q to Sanctuary; grab Heart Container
  21. - DMA; get Mirror
  22. + Optional Bomb Climb can be done here
  23. - Kiki Skip
  24. + Bonk <, move up 3px to drop Bomb (Link's left ear)
  25. + Hug bottom wall and time dash > (do a spin)
  26. + Sword buffer ^, menu to Mirror, hold v> out of menu
  27. - Grab Bomb upstairs
  28. - Open central door upstairs; grab 1 Bomb dash out
  29. - Exit (Reload Dungeon)
  30. + Hold v after exiting
  31.  
  32. Dungeon
  33.  
  34. - Do left side junction 1st
  35. + Menu to Bomb < <
  36. - Jump off after Big Key and get Pot Key
  37. - Do Hammerjump (1 Bomb); get Hammer and mirror
  38. - Alternate statue room strat (if skipping hearts)
  39. + Hold ^> all the way to the Bomb pots
  40. + Heart pots can be skipped since no beams
  41. - PoD basement Boomerang strat
  42. + Pause buffer to check pixel
  43. - Alternative PoD Turtles
  44. + Hammer center left; hammer again without moving < or >
  45. + Clear middle, bottom, top
  46. - 4 Hammers for Helma in Phase 2
  47.  
  48. [Tower of Hera]
  49.  
  50. Overworld
  51.  
  52. - S+Q to DM
  53. + Dashing out is faster by frames
  54. - Spinspeed clip in right ledge past rock to the right
  55. + Hold ^ after clip
  56.  
  57. Dungeon
  58.  
  59. - Switch to Boomerang in Lobby
  60. - Boom 1st key
  61. + Wait until key passes OJ pegs before ^
  62. - Boom Crystal Switch and dash up
  63. + Hold > exiting stairs then boom
  64. - Same as NMG up to Moldorm
  65. + Buffer to Hammer at some point after BJ
  66. - Hammer Moldorm
  67.  
  68. [Thieves' Town]
  69.  
  70. Overworld
  71.  
  72. - WALK to the DM Warp
  73. - Dash off the mountain and get SS off ladder
  74. + Hold <v; let go of inputs, begin dash and press ^
  75. - Dash low and stay low on the following screens
  76. - Enter town furthest right
  77. + Enter statue from right side entrance
  78.  
  79. Dungeon
  80.  
  81. - Watch dashes into Horseheads after BK
  82. - Pickup Key Pot in Stalfos hallway
  83. - Alternate strat for Big Block Room
  84. + Throw Bomb from high to the Stalfos
  85. + If Stalfos walks down, throw lower
  86. + Hammer the rest
  87. - Watch dashes Prison Cell
  88. - Fighter Sword Blind (basically same as NMG)
  89.  
  90. [Skull Woods]
  91.  
  92. - Overworld same as NMG except for:
  93. + Grab Book before saving the Blacksmith
  94. + Align with 2nd stone; about 2px from ledge for QW
  95. - Dungeon same as NMG except for:
  96. + Do not menu to Mirror at Mothula
  97.  
  98. [Desert Palace]
  99.  
  100. Overworld
  101.  
  102. - S+Q to DM
  103. - Do Hera clip; enter and exit
  104. - Spinspeed to Ether
  105. + Buffer to Book to check squirrel
  106. - Head toward T-Rock
  107. + Buffer to Hammer or Hammerdash across bridge
  108. + Going below fairy rock is safer
  109. - Clip off leftside on T-Rock screen to get Flippers
  110. + Stop dash high enough to charge sword
  111. + Dash > after clip
  112. - Get Flippers; S+Q to Link's House
  113. - Take Swamp Warp
  114. - Spinspeed through the left boundry
  115. + Release spin and hold <v
  116. + look for 1px of land below shadow
  117. + Start dash left above higher grass tile
  118. - Clip into Mire area
  119. + Kill both guards
  120. + Start clip at 3rd rock from the bottom
  121. + Hold <v after spin, then <
  122. + If it's not working, you're probably 1px too deep
  123. - Setup for QW
  124.  
  125. Dungeon
  126.  
  127. - Enter western Desert Entrance
  128. - Dash far right before dashing up
  129. - Get bonk Key
  130. - Get arrows before Big Key
  131. + Mirror at Big Key
  132. - Switch to Fire Rod at Spinspeed to Desert 2
  133. - Firerod torches; grab arrow pot
  134. + Fire left (from top); then down twice
  135. - Firerod Lanmolas (GTower style)
  136.  
  137. [Misery Mire]
  138.  
  139. - Find QW setup (use buffer to Ether)
  140. - Get Spike Key first, then pot key
  141. + Line up with floor pattern to dash >
  142. - Skip hitting the switch in Jelly Key Room
  143. - Skip the Magic going up stairs (1st trip)
  144. - Alternate Spike Room strat
  145. - Backtrack up towards Mire Torches (grab Magic)
  146. - Clip into Hera
  147. + <^, v(3x), <^(3f), <(4f), <^(1f), <v to teleport
  148. + Moving < is 4f with selects or 3 sword buffers
  149. - Fall to Moon Pearl Room
  150. + <v to < into hole
  151. - Clip into Swamp
  152. + Bonk in corner for lineup
  153. + Drop bomb facing left with tile surrounding shadow
  154. + Pick up pot and dash <
  155. + Sword buffer ^ twice; <v out of menu
  156. + Same Clip as Mire>Hera
  157. - Pull lever; get Hookshot, Mirror
  158. - Get Cane and dash down to fall
  159. - Backtrack to main room
  160. + Dash lower path along the top rail
  161. - Take post death route
  162. + Hook pot out of warp
  163. - Do NOT hit switch in Cane Dash room
  164. - Shoot Crystal Switch with the Bow
  165. - Do not menu to Mirror after Vitreous
  166.  
  167. [Swamp Palace]
  168.  
  169. - Clip into eastern cliff
  170. + 3rd rock from bottom; v> out of spin
  171. - Nudging rock kills Moblin
  172. + QW along left rail on Swamp screen
  173. - Hook ^ to pot key in Hookshot room
  174. - Skip Big Key
  175. - Do not menu to Fire Rod on Arrghus
  176.  
  177. [Ice Palace]
  178.  
  179. - Spinspeed clip into the cliff one screen east of swamp
  180. + Grass visual cue; hold v> after releasing spin
  181. - Screen wrap to Ice
  182. + Align with dark rock and walk >
  183. + <+A then ^ to fast auto-align with left edge
  184. + <+Y same frame (along the edge of the screen)
  185. + walk to 2nd row of grass and walk > to wrap screen
  186. - Bomb Clip in 1st room
  187. + Hold ^> when entering Ice to align Bomb Clip
  188. + Use tile cue (2f); sword buffer ^, hold v> after
  189. + Same as Mire>Hera Clip (backup)
  190. - IPBJ menu is < < v (or can do Hook strats)
  191.  
  192. [Turtle Rock]
  193.  
  194. Overworld
  195.  
  196. - Swim to Ice Rod Cave
  197. + Jump off ledge south
  198. + Do not dash on ladder
  199. - S+Q to DM after Ice Rod
  200. - Do Hera clip (with Hook); enter and exit
  201. - Walk to Warp
  202. - Clip into right ledge (2nd rock from top)
  203. + Release spin v> (the higher the deeper in)
  204. + > v < (repeat until up on the ledge)
  205. + Do NOT press ^
  206. - Screen wrap to T-Rock
  207. + Be 1 sword buffer up above bottom ledge
  208. + v then < after transition
  209.  
  210. Dungeon
  211.  
  212. - Laser skip from the bottom
  213. + Buffer to Cane, <^ then dash
  214. - Slash Helma then dash up
  215. - Hold ^ to get through Dark Maze
  216. - Cane Block switch reversed
  217. + Slash with shadow below peg line
  218. - Watch for (right) UR Double Pokeys RNG
  219. - Mirror after Big Key Chest
  220. - Check Bomb count in Cane Dash room
  221. + Pegs are reversed here because of Mirroring
  222. - No buffer to Hook on Trinexx
  223.  
  224. [Ganon's Tower]
  225.  
  226. - S+Q to DM
  227. - Do Hera clip (with Hook)
  228. + Walk to the Warp with broken camera
  229. - Line up with bottom ledge and Hookdash
  230. + Walk < and release spin holding v>
  231. + Hold > while falling to snap into stairs
  232. - Get mini Helma Key
  233. - Skip Magic refill at the end
  234.  
  235. [Agahnim's Tower]
  236.  
  237. - Setup QW
  238. - Alternate Gold Knights strat
  239. + Spin right Knight; double slash left
  240. + Stay along rail while walking left
  241. - Alternate Charge Guards strat
  242. + Slight ^> and slash
  243. - Buffer to Boom before Archer Key
  244. - Alternate Archer Key strat
  245. + Slash down; Boom Key
  246. + Keydash setup?
  247. - Alternate Red Spear Guards
  248. + Slash both
  249. - Alternate Red Soldiers
  250. - Single spin
  251. - Skip Arrow Pot in Circle of Pots
  252.  
  253. [Ganon]
  254.  
  255. - Boomerang is selected throughout the fight
  256. - Same as NMG
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