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Oct 21st, 2018
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  1. local Player = game:GetService("Players").Saiyan_Savages --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68.  
  69. -- [[[
  70. --000000[[====================================================================================\\
  71. --000000[[ DEIVIS97 EDIT
  72. --000000[[====================================================================================//
  73. -- [[[
  74. -- This script has been converted to FE by iPxter
  75.  
  76.  
  77. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  78. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  79. do
  80. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  81. script.Parent = Player.Character
  82.  
  83. --RemoteEvent for communicating
  84. local Event = Instance.new("RemoteEvent")
  85. Event.Name = "UserInput_Event"
  86.  
  87. --Fake event to make stuff like Mouse.KeyDown work
  88. local function fakeEvent()
  89. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  90. t.connect = t.Connect
  91. return t
  92. end
  93.  
  94. --Creating fake input objects with fake variables
  95. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  96. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  97. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  98. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  99. end}
  100. --Merged 2 functions into one by checking amount of arguments
  101. CAS.UnbindAction = CAS.BindAction
  102.  
  103. --This function will trigger the events that have been :Connect()'ed
  104. local function te(self,ev,...)
  105. local t = m[ev]
  106. if t and t._fakeEvent and t.Function then
  107. t.Function(...)
  108. end
  109. end
  110. m.TrigEvent = te
  111. UIS.TrigEvent = te
  112.  
  113. Event.OnServerEvent:Connect(function(plr,io)
  114. if plr~=Player then return end
  115. if io.isMouse then
  116. m.Target = io.Target
  117. m.Hit = io.Hit
  118. else
  119. local b = io.UserInputState == Enum.UserInputState.Begin
  120. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  121. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  122. end
  123. for _,t in pairs(CAS.Actions) do
  124. for _,k in pairs(t.Keys) do
  125. if k==io.KeyCode then
  126. t.Function(t.Name,io.UserInputState,io)
  127. end
  128. end
  129. end
  130. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  131. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  132. end
  133. end)
  134. Event.Parent = NLS([==[
  135. local Player = game:GetService("Players").Saiyan_Savages
  136. local Event = script:WaitForChild("UserInput_Event")
  137.  
  138. local UIS = game:GetService("UserInputService")
  139. local input = function(io,a)
  140. if a then return end
  141. --Since InputObject is a client-side instance, we create and pass table instead
  142. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  143. end
  144. UIS.InputBegan:Connect(input)
  145. UIS.InputEnded:Connect(input)
  146.  
  147. local h,t
  148. --Give the server mouse data 30 times every second, but only if the values changed
  149. --If player is not moving their mouse, client won't fire events
  150. while wait(1/30) do
  151. if h~=Mouse.Hit or t~=Mouse.Target then
  152. h,t=Mouse.Hit,Mouse.Target
  153. Event:FireServer({isMouse=true,Target=t,Hit=h})
  154. end
  155. end]==],Player.Character)
  156. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  157. end
  158. local Player = owner
  159. repeat
  160. wait()
  161. until Player.Character
  162. local Character = Player.Character
  163. TrailSettings = {
  164. Lifetime = 1,
  165. Texture = "http://www.roblox.com/asset/?id=1097260739",
  166. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  167. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  168. AllBody = true,
  169. UpperBodyOnly = false,
  170. LowerBodyOnly = false,
  171. Accessories = false,
  172. Extras = true,
  173. R15 = false,
  174. R15Parts = {"UpperTorso", "LowerTorso"}
  175. }
  176. local Trail
  177. function UpperBody()
  178. if TrailSettings.R15 == false then
  179. A0 = Instance.new("Attachment", Character.Torso)
  180. A1 = Instance.new("Attachment", Character.Head)
  181. A2 = Instance.new("Attachment", Character["Right Arm"])
  182. A3 = Instance.new("Attachment", Character["Left Arm"])
  183. Trail = Instance.new("Trail", Character)
  184. Trail.Attachment0 = A0
  185. Trail.Attachment1 = A1
  186. Trail.Texture = TrailSettings.Texture
  187. Trail.Color = TrailSettings.Color1
  188. Trail.Lifetime = TrailSettings.Lifetime
  189. local Trail2 = Trail:Clone()
  190. Trail2.Parent = Character
  191. Trail2.Attachment1 = A2
  192. local Trail3 = Trail:Clone()
  193. Trail3.Parent = Character
  194. Trail3.Attachment1 = A3
  195. local Trail6 = Trail:Clone()
  196. Trail6.Parent = Character
  197. Trail6.Attachment0 = A1
  198. Trail6.Attachment1 = A2
  199. local Trail7 = Trail:Clone()
  200. Trail7.Parent = Character
  201. Trail7.Attachment0 = A1
  202. Trail7.Attachment1 = A3
  203. else
  204. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  205. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  206. A1 = Instance.new("Attachment", Character.Head)
  207. A2 = Instance.new("Attachment", Character.RightUpperArm)
  208. A2R = Instance.new("Attachment", Character.RightLowerArm)
  209. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  210. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  211. Trail = Instance.new("Trail", Character)
  212. Trail.Attachment0 = A0
  213. Trail.Attachment1 = A1
  214. Trail.Texture = TrailSettings.Texture
  215. Trail.Color = TrailSettings.Color1
  216. Trail.Lifetime = TrailSettings.Lifetime
  217. local Trail2 = Trail:Clone()
  218. Trail2.Parent = Character
  219. Trail2.Attachment1 = A2
  220. local Trail3 = Trail:Clone()
  221. Trail3.Parent = Character
  222. Trail3.Attachment1 = A3
  223. local Trail6 = Trail:Clone()
  224. Trail6.Parent = Character
  225. Trail6.Attachment0 = A1
  226. Trail6.Attachment1 = A2
  227. local Trail7 = Trail:Clone()
  228. Trail7.Parent = Character
  229. Trail7.Attachment0 = A1
  230. Trail7.Attachment1 = A3
  231. local Trail1R = Trail:Clone()
  232. Trail1R.Parent = Character
  233. Trail1R.Attachment1 = A2R
  234. local Trail2R = Trail:Clone()
  235. Trail2R.Parent = Character
  236. Trail2R.Attachment1 = A3R
  237. local Trail6R = Trail:Clone()
  238. Trail6.Parent = Character
  239. Trail6.Attachment0 = A1
  240. Trail6.Attachment1 = A2R
  241. local Trail7R = Trail:Clone()
  242. Trail7.Parent = Character
  243. Trail7.Attachment0 = A1
  244. Trail7.Attachment1 = A3R
  245. end
  246. end
  247. function LowerBody()
  248. if TrailSettings.R15 == false then
  249. A4 = Instance.new("Attachment", Character["Right Leg"])
  250. A5 = Instance.new("Attachment", Character["Left Leg"])
  251. local Trail4 = Trail:Clone()
  252. Trail4.Parent = Character
  253. Trail4.Attachment1 = A4
  254. local Trail5 = Trail:Clone()
  255. Trail5.Parent = Character
  256. Trail5.Attachment1 = A5
  257. local Trail8 = Trail:Clone()
  258. Trail8.Parent = Character
  259. Trail8.Attachment0 = A2
  260. Trail8.Attachment1 = A4
  261. Trail8.Color = TrailSettings.Color2
  262. local Trail9 = Trail:Clone()
  263. Trail9.Parent = Character
  264. Trail9.Attachment0 = A3
  265. Trail9.Attachment1 = A5
  266. Trail9.Color = TrailSettings.Color2
  267. local FT = Trail:Clone()
  268. FT.Parent = Character
  269. FT.Attachment0 = A4
  270. FT.Attachment1 = A5
  271. FT.Color = TrailSettings.Color2
  272. else
  273. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  274. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  275. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  276. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  277. local Trail4 = Trail:Clone()
  278. Trail4.Parent = Character
  279. Trail4.Attachment1 = A4
  280. local Trail5 = Trail:Clone()
  281. Trail5.Parent = Character
  282. Trail5.Attachment1 = A5
  283. local Trail8 = Trail:Clone()
  284. Trail8.Parent = Character
  285. Trail8.Attachment0 = A2
  286. Trail8.Attachment1 = A4
  287. Trail8.Color = TrailSettings.Color2
  288. local Trail9 = Trail:Clone()
  289. Trail9.Parent = Character
  290. Trail9.Attachment0 = A3
  291. Trail9.Attachment1 = A5
  292. Trail9.Color = TrailSettings.Color2
  293. local FT = Trail:Clone()
  294. FT.Parent = Character
  295. FT.Attachment0 = A4
  296. FT.Attachment1 = A5
  297. FT.Color = TrailSettings.Color2
  298. local Trail3R = Trail:Clone()
  299. Trail3R.Parent = Character
  300. Trail3R.Attachment1 = A4R
  301. local Trail4R = Trail:Clone()
  302. Trail4R.Parent = Character
  303. Trail4R.Attachment1 = A5R
  304. local Trail8 = Trail:Clone()
  305. Trail8.Parent = Character
  306. Trail8.Attachment0 = A2R
  307. Trail8.Attachment1 = A4R
  308. Trail8.Color = TrailSettings.Color2
  309. local Trail9 = Trail:Clone()
  310. Trail9.Parent = Character
  311. Trail9.Attachment0 = A3R
  312. Trail9.Attachment1 = A5R
  313. Trail9.Color = TrailSettings.Color2
  314. local FT2R = Trail:Clone()
  315. FT2R.Parent = Character
  316. FT2R.Attachment0 = A4R
  317. FT2R.Attachment1 = A5R
  318. FT2R.Color = TrailSettings.Color2
  319. end
  320. end
  321. function AllBody()
  322. UpperBody()
  323. LowerBody()
  324. end
  325. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  326. TrailSettings.UpperBodyOnly = false
  327. TrailSettings.LowerBodyOnly = false
  328. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  329. TrailSettings.UpperBodyOnly = false
  330. TrailSettings.LowerBodyOnly = false
  331. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  332. TrailSettings.UpperBodyOnly = false
  333. TrailSettings.LowerBodyOnly = false
  334. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  335. TrailSettings.AllBody = true
  336. TrailSettings.UpperBodyOnly = false
  337. TrailSettings.LowerBodyOnly = false
  338. end
  339. if TrailSettings.UpperBodyOnly == true then
  340. UpperBody()
  341. print("Called Upper Body Trail")
  342. elseif TrailSettings.LowerBodyOnly == true then
  343. LowerBody()
  344. print("Called Lower Body Trail")
  345. elseif TrailSettings.AllBody == true then
  346. AllBody()
  347. print("Called Full Body Trail")
  348. end
  349. if TrailSettings.Accessories == true then
  350. for Index, Item in pairs(Character:GetChildren()) do
  351. if Item:IsA("Accessory") then
  352. local AA = Instance.new("Attachment", Item.Handle)
  353. local ATrail = Trail:Clone()
  354. ATrail.Parent = Character
  355. ATrail.Attachment1 = AA
  356. end
  357. end
  358. end
  359. if TrailSettings.Extras == true then
  360. spawn(function()
  361. repeat
  362. wait()
  363. until Trail
  364. local AB = Instance.new("Attachment", a)
  365. local ABT = Trail:Clone()
  366. ABT.Parent = Character
  367. ABT.Attachment0 = A4
  368. ABT.Attachment1 = AB
  369. ABT.Color = TrailSettings.Color2
  370. local ABT2 = Trail:Clone()
  371. ABT2.Parent = Character
  372. ABT2.Attachment0 = A5
  373. ABT2.Attachment1 = AB
  374. ABT2.Color = TrailSettings.Color2
  375. end)
  376. end
  377. wait(0.1)
  378. --//====================================================\\--
  379. --|| CREATED BY SHACKLUSTER
  380. --\\====================================================//--
  381.  
  382. local Player = owner
  383. local Character = Player.Character
  384. local Humanoid = Character.Humanoid
  385. local LeftArm = Character["Left Arm"]
  386. local RightArm = Character["Right Arm"]
  387. local LeftLeg = Character["Left Leg"]
  388. local RightLeg = Character["Right Leg"]
  389. local Head = Character.Head
  390. local Torso = Character.Torso
  391. local Camera = game.Workspace.CurrentCamera
  392. local RootPart = Character.HumanoidRootPart
  393. local RootJoint = RootPart.RootJoint
  394. local attack = false
  395. local Anim = 'Idle'
  396. local Lighty = game:GetService"Lighting"
  397. local attacktype = 1
  398. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  399. local velocity = RootPart.Velocity.y
  400. local sine = 0
  401. local change = 1
  402. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  403. local Create = LoadLibrary("RbxUtility").Create
  404. function swait(num)
  405. if num == 0 or num == nil then
  406. ArtificialHB.Event:wait()
  407. else
  408. for i = 0, num do
  409. ArtificialHB.Event:wait()
  410. end
  411. end
  412. end
  413.  
  414. local chara = Character
  415. local m = Create("Model"){
  416. Parent = Character,
  417. Name = "WeaponModel",
  418. }
  419. function chatfunc(text)
  420. local chat = coroutine.wrap(function()
  421. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  422. Character:FindFirstChild("TalkingBillBoard"):destroy()
  423. end
  424. local Bill = Instance.new("BillboardGui",Character)
  425. Bill.Size = UDim2.new(0,100,0,40)
  426. Bill.StudsOffset = Vector3.new(0,3,0)
  427. Bill.Adornee = Character.Head
  428. Bill.Name = "TalkingBillBoard"
  429. local Hehe = Instance.new("TextLabel",Bill)
  430. Hehe.BackgroundTransparency = 1
  431. Hehe.BorderSizePixel = 0
  432. Hehe.Text = ""
  433. Hehe.Font = "Garamond"
  434. Hehe.TextSize = 40
  435. Hehe.TextStrokeTransparency = 0
  436. Hehe.Size = UDim2.new(1,0,0.5,0)
  437. coroutine.resume(coroutine.create(function()
  438. while Hehe ~= nil do
  439. swait()
  440. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  441. Hehe.Rotation = math.random(-5,5)
  442. Hehe.TextColor3 = Color3.new(255,255,0)
  443. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  444. end
  445. end))
  446. for i = 1,string.len(text),1 do
  447. swait()
  448. Hehe.Text = string.sub(text,1,i)
  449. end
  450. swait(90)--Re[math.random(1, 93)]
  451. for i = 0, 1, .025 do
  452. swait()
  453. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  454. Hehe.TextStrokeTransparency = i
  455. Hehe.TextTransparency = i
  456. end
  457. Bill:Destroy()
  458. end)
  459. chat()
  460. end
  461.  
  462. function onChatted(msg)
  463. chatfunc(msg)
  464. end
  465.  
  466. Player.Chatted:connect(onChatted)
  467. wait(0.2)
  468.  
  469. Player = owner
  470. PlayerGui = Player.PlayerGui
  471. Cam = workspace.CurrentCamera
  472. Backpack = Player.Backpack
  473. Character = Player.Character
  474. Humanoid = Character.Humanoid
  475. RootPart = Character["HumanoidRootPart"]
  476. Torso = Character["Torso"]
  477. Head = Character["Head"]
  478. RightArm = Character["Right Arm"]
  479. LeftArm = Character["Left Arm"]
  480. RightLeg = Character["Right Leg"]
  481. LeftLeg = Character["Left Leg"]
  482. RootJoint = RootPart["RootJoint"]
  483. Neck = Torso["Neck"]
  484. RightShoulder = Torso["Right Shoulder"]
  485. LeftShoulder = Torso["Left Shoulder"]
  486. RightHip = Torso["Right Hip"]
  487. LeftHip = Torso["Left Hip"]
  488. Character.Archivable = true
  489. Player:ClearCharacterAppearance()
  490.  
  491. IT = Instance.new
  492. CF = CFrame.new
  493. VT = Vector3.new
  494. RAD = math.rad
  495. C3 = Color3.new
  496. UD2 = UDim2.new
  497. BRICKC = BrickColor.new
  498. ANGLES = CFrame.Angles
  499. EULER = CFrame.fromEulerAnglesXYZ
  500. COS = math.cos
  501. ACOS = math.acos
  502. SIN = math.sin
  503. ASIN = math.asin
  504. ABS = math.abs
  505. MRANDOM = math.random
  506. FLOOR = math.floor
  507. local CHOICE = MRANDOM(1,5)
  508. --//=================================\\
  509. --|| USEFUL VALUES
  510. --\\=================================//
  511.  
  512. Animation_Speed = 3
  513. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  514. local Speed = 20
  515. local SIZE = 1.4
  516. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  517. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  518. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  519. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  520. local DAMAGEMULTIPLIER = "inf"
  521. local ANIM = "Idle"
  522. local ATTACK = false
  523. local EQUIPPED = false
  524. local HOLD = false
  525. local COMBO = 1
  526. local Rooted = false
  527. local SINE = 0
  528. local KEYHOLD = false
  529. local CHANGE = 2 / Animation_Speed
  530. local WALKINGANIM = false
  531. local VALUE1 = false
  532. local VALUE2 = false
  533. local ROBLOXIDLEANIMATION = IT("Animation")
  534. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  535. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  536. local ATANIM = IT("Animation")
  537. ATANIM.Name = "Attack Animation"
  538. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  539. --ROBLOXIDLEANIMATION.Parent = Humanoid
  540. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  541. WEAPONGUI.Name = "Weapon GUI"
  542. local Weapon = IT("Model")
  543. Weapon.Name = "Adds"
  544. local Effects = IT("Folder", Weapon)
  545. Effects.Name = "Effects"
  546. local ANIMATOR = Humanoid.Animator
  547. local ANIMATE = Character.Animate
  548. local UNANCHOR = true
  549. local CLOCKLOOP = 0
  550. local SONG = 492070484
  551. local CLOCKTARGET = nil
  552. local CLOCKSPEED = 4
  553. script.Parent = WEAPONGUI
  554. local CLONE = Character:Clone()
  555. CLONE.Parent = nil
  556. Character.Archivable = false
  557. local sick = Instance.new("Sound",Torso)
  558. sick.Volume = 50999
  559.  
  560. --//=================================\\
  561. --\\=================================//
  562.  
  563.  
  564. --//=================================\\
  565. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  566. --\\=================================//
  567.  
  568. ArtificialHB = Instance.new("BindableEvent", script)
  569. ArtificialHB.Name = "ArtificialHB"
  570.  
  571. script:WaitForChild("ArtificialHB")
  572.  
  573. frame = Frame_Speed
  574. tf = 0
  575. allowframeloss = false
  576. tossremainder = false
  577. lastframe = tick()
  578. script.ArtificialHB:Fire()
  579.  
  580. game:GetService("RunService").Heartbeat:connect(function(s, p)
  581. tf = tf + s
  582. if tf >= frame then
  583. if allowframeloss then
  584. script.ArtificialHB:Fire()
  585. lastframe = tick()
  586. else
  587. for i = 1, math.floor(tf / frame) do
  588. script.ArtificialHB:Fire()
  589. end
  590. lastframe = tick()
  591. end
  592. if tossremainder then
  593. tf = 0
  594. else
  595. tf = tf - frame * math.floor(tf / frame)
  596. end
  597. end
  598. end)
  599.  
  600. --//=================================\\
  601. --\\=================================//
  602.  
  603. --//=================================\\
  604. --|| SOME FUNCTIONS
  605. --\\=================================//
  606.  
  607. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  608. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  609. end
  610.  
  611. function PositiveAngle(NUMBER)
  612. if NUMBER >= 0 then
  613. NUMBER = 0
  614. end
  615. return NUMBER
  616. end
  617.  
  618. function NegativeAngle(NUMBER)
  619. if NUMBER <= 0 then
  620. NUMBER = 0
  621. end
  622. return NUMBER
  623. end
  624.  
  625. function Swait(NUMBER)
  626. if NUMBER == 0 or NUMBER == nil then
  627. ArtificialHB.Event:wait()
  628. else
  629. for i = 1, NUMBER do
  630. ArtificialHB.Event:wait()
  631. end
  632. end
  633. end
  634.  
  635. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  636. local NEWMESH = IT(MESH)
  637. if MESH == "SpecialMesh" then
  638. NEWMESH.MeshType = MESHTYPE
  639. if MESHID ~= "nil" and MESHID ~= "" then
  640. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  641. end
  642. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  643. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  644. end
  645. end
  646. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  647. NEWMESH.Scale = SCALE
  648. NEWMESH.Parent = PARENT
  649. return NEWMESH
  650. end
  651.  
  652. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  653. local NEWPART = IT("Part")
  654. NEWPART.formFactor = FORMFACTOR
  655. NEWPART.Reflectance = REFLECTANCE
  656. NEWPART.Transparency = TRANSPARENCY
  657. NEWPART.CanCollide = false
  658. NEWPART.Locked = true
  659. NEWPART.Anchored = true
  660. if ANCHOR == false then
  661. NEWPART.Anchored = false
  662. end
  663. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  664. NEWPART.Name = NAME
  665. NEWPART.Size = SIZE
  666. NEWPART.Position = Torso.Position
  667. NEWPART.Material = MATERIAL
  668. NEWPART:BreakJoints()
  669. NEWPART.Parent = PARENT
  670. return NEWPART
  671. end
  672.  
  673. local function weldBetween(a, b)
  674. local weldd = Instance.new("ManualWeld")
  675. weldd.Part0 = a
  676. weldd.Part1 = b
  677. weldd.C0 = CFrame.new()
  678. weldd.C1 = b.CFrame:inverse() * a.CFrame
  679. weldd.Parent = a
  680. return weldd
  681. end
  682.  
  683.  
  684. function QuaternionFromCFrame(cf)
  685. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  686. local trace = m00 + m11 + m22
  687. if trace > 0 then
  688. local s = math.sqrt(1 + trace)
  689. local recip = 0.5 / s
  690. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  691. else
  692. local i = 0
  693. if m11 > m00 then
  694. i = 1
  695. end
  696. if m22 > (i == 0 and m00 or m11) then
  697. i = 2
  698. end
  699. if i == 0 then
  700. local s = math.sqrt(m00 - m11 - m22 + 1)
  701. local recip = 0.5 / s
  702. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  703. elseif i == 1 then
  704. local s = math.sqrt(m11 - m22 - m00 + 1)
  705. local recip = 0.5 / s
  706. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  707. elseif i == 2 then
  708. local s = math.sqrt(m22 - m00 - m11 + 1)
  709. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  710. end
  711. end
  712. end
  713.  
  714. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  715. local xs, ys, zs = x + x, y + y, z + z
  716. local wx, wy, wz = w * xs, w * ys, w * zs
  717. local xx = x * xs
  718. local xy = x * ys
  719. local xz = x * zs
  720. local yy = y * ys
  721. local yz = y * zs
  722. local zz = z * zs
  723. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  724. end
  725.  
  726. function QuaternionSlerp(a, b, t)
  727. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  728. local startInterp, finishInterp;
  729. if cosTheta >= 0.0001 then
  730. if (1 - cosTheta) > 0.0001 then
  731. local theta = ACOS(cosTheta)
  732. local invSinTheta = 1 / SIN(theta)
  733. startInterp = SIN((1 - t) * theta) * invSinTheta
  734. finishInterp = SIN(t * theta) * invSinTheta
  735. else
  736. startInterp = 1 - t
  737. finishInterp = t
  738. end
  739. else
  740. if (1 + cosTheta) > 0.0001 then
  741. local theta = ACOS(-cosTheta)
  742. local invSinTheta = 1 / SIN(theta)
  743. startInterp = SIN((t - 1) * theta) * invSinTheta
  744. finishInterp = SIN(t * theta) * invSinTheta
  745. else
  746. startInterp = t - 1
  747. finishInterp = t
  748. end
  749. end
  750. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  751. end
  752.  
  753. function Clerp(a, b, t)
  754. local qa = {QuaternionFromCFrame(a)}
  755. local qb = {QuaternionFromCFrame(b)}
  756. local ax, ay, az = a.x, a.y, a.z
  757. local bx, by, bz = b.x, b.y, b.z
  758. local _t = 1 - t
  759. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  760. end
  761.  
  762. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  763. local frame = IT("Frame")
  764. frame.BackgroundTransparency = TRANSPARENCY
  765. frame.BorderSizePixel = BORDERSIZEPIXEL
  766. frame.Position = POSITION
  767. frame.Size = SIZE
  768. frame.BackgroundColor3 = COLOR
  769. frame.BorderColor3 = BORDERCOLOR
  770. frame.Name = NAME
  771. frame.Parent = PARENT
  772. return frame
  773. end
  774.  
  775. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  776. local label = IT("TextLabel")
  777. label.BackgroundTransparency = 1
  778. label.Size = UD2(1, 0, 1, 0)
  779. label.Position = UD2(0, 0, 0, 0)
  780. label.TextColor3 = TEXTCOLOR
  781. label.TextStrokeTransparency = STROKETRANSPARENCY
  782. label.TextTransparency = TRANSPARENCY
  783. label.FontSize = TEXTFONTSIZE
  784. label.Font = TEXTFONT
  785. label.BorderSizePixel = BORDERSIZEPIXEL
  786. label.TextStrokeColor3 = C3(1,1,1)
  787. label.TextScaled = false
  788. label.Text = TEXT
  789. label.Name = NAME
  790. label.Parent = PARENT
  791. return label
  792. end
  793.  
  794. function NoOutlines(PART)
  795. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  796. end
  797.  
  798. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  799. local NEWWELD = IT(TYPE)
  800. NEWWELD.Part0 = PART0
  801. NEWWELD.Part1 = PART1
  802. NEWWELD.C0 = C0
  803. NEWWELD.C1 = C1
  804. NEWWELD.Parent = PARENT
  805. return NEWWELD
  806. end
  807.  
  808. local S = IT("Sound")
  809. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  810. local NEWSOUND = nil
  811. coroutine.resume(coroutine.create(function()
  812. NEWSOUND = S:Clone()
  813. NEWSOUND.Parent = PARENT
  814. NEWSOUND.Volume = VOLUME
  815. NEWSOUND.Pitch = PITCH
  816. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  817. NEWSOUND:play()
  818. if DOESLOOP == true then
  819. NEWSOUND.Looped = true
  820. else
  821. repeat wait(1) until NEWSOUND.Playing == false
  822. NEWSOUND:remove()
  823. end
  824. end))
  825. return NEWSOUND
  826. end
  827.  
  828. function CFrameFromTopBack(at, top, back)
  829. local right = top:Cross(back)
  830. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  831. end
  832.  
  833. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  834. function WACKYEFFECT(Table)
  835. local TYPE = (Table.EffectType or "Sphere")
  836. local SIZE = (Table.Size or VT(1,1,1))
  837. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  838. local TRANSPARENCY = (Table.Transparency or 0)
  839. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  840. local CFRAME = (Table.CFrame or Torso.CFrame)
  841. local MOVEDIRECTION = (Table.MoveToPos or nil)
  842. local ROTATION1 = (Table.RotationX or 0)
  843. local ROTATION2 = (Table.RotationY or 0)
  844. local ROTATION3 = (Table.RotationZ or 0)
  845. local MATERIAL = (Table.Material or "Neon")
  846. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  847. local TIME = (Table.Time or 45)
  848. local SOUNDID = (Table.SoundID or nil)
  849. local SOUNDPITCH = (Table.SoundPitch or nil)
  850. local SOUNDVOLUME = (Table.SoundVolume or nil)
  851. coroutine.resume(coroutine.create(function()
  852. local PLAYSSOUND = false
  853. local SOUND = nil
  854. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  855. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  856. PLAYSSOUND = true
  857. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  858. end
  859. EFFECT.Color = COLOR
  860. local MSH = nil
  861. if TYPE == "Sphere" then
  862. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  863. elseif TYPE == "Block" then
  864. MSH = IT("BlockMesh",EFFECT)
  865. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  866. elseif TYPE == "Wave" then
  867. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  868. elseif TYPE == "Ring" then
  869. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  870. elseif TYPE == "Slash" then
  871. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  872. elseif TYPE == "Round Slash" then
  873. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  874. elseif TYPE == "Swirl" then
  875. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  876. elseif TYPE == "Skull" then
  877. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  878. elseif TYPE == "Crystal" then
  879. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  880. end
  881. if MSH ~= nil then
  882. local MOVESPEED = nil
  883. if MOVEDIRECTION ~= nil then
  884. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  885. end
  886. local GROWTH = SIZE - ENDSIZE
  887. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  888. if TYPE == "Block" then
  889. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  890. else
  891. EFFECT.CFrame = CFRAME
  892. end
  893. for LOOP = 1, TIME+1 do
  894. Swait()
  895. MSH.Scale = MSH.Scale - GROWTH/TIME
  896. if TYPE == "Wave" then
  897. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  898. end
  899. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  900. if TYPE == "Block" then
  901. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  902. else
  903. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  904. end
  905. if MOVEDIRECTION ~= nil then
  906. local ORI = EFFECT.Orientation
  907. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  908. EFFECT.Orientation = ORI
  909. end
  910. end
  911. if PLAYSSOUND == false then
  912. EFFECT:remove()
  913. else
  914. repeat Swait() until SOUND.Playing == false
  915. EFFECT:remove()
  916. end
  917. else
  918. if PLAYSSOUND == false then
  919. EFFECT:remove()
  920. else
  921. repeat Swait() until SOUND.Playing == false
  922. EFFECT:remove()
  923. end
  924. end
  925. end))
  926. end
  927.  
  928. function MakeForm(PART,TYPE)
  929. if TYPE == "Cyl" then
  930. local MSH = IT("CylinderMesh",PART)
  931. elseif TYPE == "Ball" then
  932. local MSH = IT("SpecialMesh",PART)
  933. MSH.MeshType = "Sphere"
  934. elseif TYPE == "Wedge" then
  935. local MSH = IT("SpecialMesh",PART)
  936. MSH.MeshType = "Wedge"
  937. end
  938. end
  939.  
  940. Debris = game:GetService("Debris")
  941.  
  942. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  943. local DIRECTION = CF(StartPos,EndPos).lookVector
  944. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  945. end
  946.  
  947. function turnto(position)
  948. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  949. end
  950.  
  951. --//=================================\\
  952. --|| WEAPON CREATION
  953. --\\=================================//
  954.  
  955. Humanoid.Parent = nil
  956. RootPart.Size = RootPart.Size*SIZE
  957. Torso.Size = Torso.Size*SIZE
  958. RightArm.Size = RightArm.Size*SIZE
  959. RightLeg.Size = RightLeg.Size*SIZE
  960. LeftArm.Size = LeftArm.Size*SIZE
  961. LeftLeg.Size = LeftLeg.Size*SIZE
  962. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  963. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  964. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  965. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  966. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  967. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  968. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  969. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  970. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  971. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  972. Head.Size = Head.Size*SIZE
  973. RootJoint.Parent = RootPart
  974. Neck.Parent = Torso
  975. RightShoulder.Parent = Torso
  976. LeftShoulder.Parent = Torso
  977. RightHip.Parent = Torso
  978. LeftHip.Parent = Torso
  979.  
  980. Humanoid.DisplayDistanceType = "None"
  981. local naeeym2 = IT("BillboardGui",Character)
  982. naeeym2.AlwaysOnTop = true
  983. naeeym2.Size = UDim2.new(5,35,2,15)
  984. naeeym2.StudsOffset = Vector3.new(0,2,0)
  985. naeeym2.MaxDistance = 75
  986. naeeym2.Adornee = Character.Head
  987. naeeym2.Name = "Name"
  988. local tecks2 = IT("TextLabel",naeeym2)
  989. tecks2.BackgroundTransparency = 1
  990. tecks2.TextScaled = true
  991. tecks2.BorderSizePixel = 0
  992. tecks2.Text = "Master of Time"
  993. tecks2.Font = "Fantasy"
  994. tecks2.TextSize = 30
  995. tecks2.TextStrokeTransparency = 0
  996. tecks2.TextColor3 = C3(0,0,0)
  997. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  998. tecks2.Size = UDim2.new(1,0,0.5,0)
  999. tecks2.Parent = naeeym2
  1000. local top = Instance.new("Shirt")
  1001. top.ShirtTemplate = "rbxassetid://45695443"
  1002. top.Parent = Character
  1003. top.Name = "Cloth"
  1004. local bottom = Instance.new("Pants")
  1005. bottom.PantsTemplate = "rbxassetid://45696190"
  1006. bottom.Parent = Character
  1007. bottom.Name = "Cloth"
  1008. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1009. PRT.Color = C3(0,0,0)
  1010. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1011. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  1012. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1013. PRT.Color = C3(0,0,0)
  1014. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1015. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1016. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1017. PRT.Color = C3(255/255, 0/255, 0/255)
  1018. MakeForm(PRT,"Ball")
  1019. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1020. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1021. PRT.Color = C3(255/255, 255/255, 0/255)
  1022. MakeForm(PRT,"Ball")
  1023. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1024. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1025. PRT.Color = C3(255/255, 255/255, 0/255)
  1026. MakeForm(PRT,"Ball")
  1027. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1028. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1029. PRT.Color = C3(255/255, 255/255, 0/255)
  1030. MakeForm(PRT,"Ball")
  1031. local Aura = Instance.new('ParticleEmitter')
  1032. Aura.Name = "Aura"
  1033. Aura.Texture = "rbxassetid://131765579"
  1034. Aura.Parent = PRT
  1035. Aura.LightEmission = 0.3
  1036. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1037. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  1038. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1039. Aura.LockedToPart = false
  1040. Aura.Lifetime = NumberRange.new(2)
  1041. Aura.Rate = 30
  1042. Aura.Speed = NumberRange.new(1)
  1043. Aura.EmissionDirection = "Top"
  1044. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1045. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1046. PRT.Color = C3(255/255, 255/255, 0/255)
  1047. MakeForm(PRT,"Ball")
  1048. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1049. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1050. PRT.Color = C3(255/255, 255/255, 0/255)
  1051. MakeForm(PRT,"Ball")
  1052. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1053.  
  1054. local LASTPART = Head
  1055. for i = 1, 24 do
  1056. local MATH = (1-(i/30))
  1057. if LASTPART == Head then
  1058. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1059. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1060. LASTPART = Horn
  1061. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1062. local Aura = Instance.new('ParticleEmitter')
  1063. Aura.Name = "Aura"
  1064. Aura.Texture = "rbxassetid://242997264"
  1065. Aura.Parent = Horn
  1066. Aura.LightEmission = 0.8
  1067. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1068. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1069. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1070. Aura.LockedToPart = true
  1071. Aura.Lifetime = NumberRange.new(2)
  1072. Aura.Rate = 25
  1073. Aura.Speed = NumberRange.new(0.1)
  1074. Aura.EmissionDirection = "Top"
  1075. else
  1076. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1077. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1078. LASTPART = Horn
  1079. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1080. local Aura = Instance.new('ParticleEmitter')
  1081. Aura.Name = "Aura"
  1082. Aura.Texture = "rbxassetid://242997264"
  1083. Aura.Parent = Horn
  1084. Aura.LightEmission = 0.8
  1085. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1086. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1087. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1088. Aura.LockedToPart = true
  1089. Aura.Lifetime = NumberRange.new(2)
  1090. Aura.Rate = 25
  1091. Aura.Speed = NumberRange.new(0.1)
  1092. Aura.EmissionDirection = "Top"
  1093. end
  1094. end
  1095.  
  1096. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1097. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1098. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1099. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1100. MakeForm(PRT,"Cyl")
  1101. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1102. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1103. MakeForm(PRT,"Cyl")
  1104. PRT.Color = C3(255/255, 255/255, 0/255)
  1105. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1106. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1107. MakeForm(RING,"Cyl")
  1108. RING.Color = C3(0,0,0)
  1109. for i = 1, 12 do
  1110. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1111. PRT.Color = C3(0,0,0)
  1112. local MSH = IT("BlockMesh",PRT)
  1113. MSH.Scale = VT(0.6,1,1)
  1114. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1115. end
  1116. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1117. PRT.Color = C3(0,0,0)
  1118. local MSH = IT("BlockMesh",PRT)
  1119. MSH.Scale = VT(0.4,1,1)
  1120. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1121. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1122. PRT.Color = C3(0,0,0)
  1123. local MSH = IT("BlockMesh",PRT)
  1124. MSH.Scale = VT(0.4,1,1)
  1125. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1126. coroutine.resume(coroutine.create(function()
  1127. while true do
  1128. Swait()
  1129. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1130. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1131. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1132. if CLOCKLOOP <= -150 then
  1133. if VALUE1 == false then
  1134. CLOCKLOOP = 0
  1135. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1136. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1137. ApplyAoE(HITPOS,10,15,45,75,true)
  1138. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1139. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1140. if CLOCKTARGET ~= nil then
  1141. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1142. if CLOCKTARGET.Torso ~= nil then
  1143. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1144. end
  1145. if CLOCKTARGET.Health == 0 then
  1146. CLOCKTARGET = nil
  1147. end
  1148. end
  1149. end
  1150. end
  1151. end
  1152. end))
  1153.  
  1154. for _, c in pairs(Weapon:GetChildren()) do
  1155. if c.ClassName == "Part" then
  1156. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1157. end
  1158. end
  1159.  
  1160. Neck.Name = "Weld"
  1161. RootJoint.Name = "Weld"
  1162. RightShoulder.Name = "Weld"
  1163. LeftShoulder.Name = "Weld"
  1164. RightHip.Name = "Weld"
  1165. LeftHip.Name = "Weld"
  1166.  
  1167. local BODY = {}
  1168. for _, c in pairs(Character:GetDescendants()) do
  1169. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1170. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1171. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1172. end
  1173. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1174. elseif c:IsA("JointInstance") then
  1175. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1176. end
  1177. end
  1178. for e = 1, #BODY do
  1179. if BODY[e] ~= nil then
  1180. local STUFF = BODY[e]
  1181. local PART = STUFF[1]
  1182. local PARENT = STUFF[2]
  1183. local MATERIAL = STUFF[3]
  1184. local COLOR = STUFF[4]
  1185. local TRANSPARENCY = STUFF[5]
  1186. if PART.ClassName == "Part" and PART ~= RootPart then
  1187. PART.Material = MATERIAL
  1188. PART.Color = COLOR
  1189. PART.Transparency = TRANSPARENCY
  1190. end
  1191. PART.AncestryChanged:Connect(function()
  1192. PART.Parent = PARENT
  1193. end)
  1194. end
  1195. end
  1196.  
  1197. function refit()
  1198. Character.Parent = workspace
  1199. for e = 1, #BODY do
  1200. if BODY[e] ~= nil then
  1201. local STUFF = BODY[e]
  1202. local PART = STUFF[1]
  1203. local PARENT = STUFF[2]
  1204. local MATERIAL = STUFF[3]
  1205. local COLOR = STUFF[4]
  1206. local TRANSPARENCY = STUFF[5]
  1207. if PART.ClassName == "Part" and PART ~= RootPart then
  1208. PART.Material = MATERIAL
  1209. PART.Color = COLOR
  1210. PART.Transparency = TRANSPARENCY
  1211. end
  1212. if PART.Parent ~= PARENT then
  1213. Humanoid:remove()
  1214. PART.Parent = PARENT
  1215. Humanoid = IT("Humanoid",Character)
  1216. chatfunc ("I dont have time to die...")
  1217. end
  1218. end
  1219. end
  1220. end
  1221. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1222. local SKILLFONT = "Fantasy"
  1223. local SKILLTEXTSIZE = 7
  1224.  
  1225. Weapon.Parent = Character
  1226. Humanoid.Parent = Character
  1227.  
  1228. Humanoid.Died:connect(function()
  1229. refit()
  1230. end)
  1231. chatfunc("Gentlemen, you just annoyed me")
  1232. warn("deivis97 edit")
  1233. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1234. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1235. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1236. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1237. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1238. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1239. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1240.  
  1241.  
  1242. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1243. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1244. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1245. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1246. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1247. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1248. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1249.  
  1250. --//=================================\\
  1251. --|| DAMAGING
  1252. --\\=================================//
  1253.  
  1254. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1255. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1256. defence.Name = ("HitBy"..Player.Name)
  1257. game:GetService("Debris"):AddItem(defence, 0.001)
  1258. Damage = Damage * DAMAGEMULTIPLIER
  1259. if Humanoid.Health ~= 0 then
  1260. local CritChance = MRANDOM(1,100)
  1261. if Damage > Humanoid.Health then
  1262. Damage = math.ceil(Humanoid.Health)
  1263. if Damage == 0 then
  1264. Damage = 0.1
  1265. end
  1266. end
  1267. Humanoid.Health = Humanoid.Health - Damage
  1268. end
  1269. end
  1270.  
  1271. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1272. local CHILDREN = workspace:GetDescendants()
  1273. for index, CHILD in pairs(CHILDREN) do
  1274. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1275. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1276. if HUM then
  1277. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1278. if TORSO then
  1279. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1280. if INSTAKILL == false then
  1281. CHILD:BreakJoints()
  1282. else
  1283. local DMG = MRANDOM(MINDMG,MAXDMG)
  1284. ApplyDamage(HUM,DMG,TORSO)
  1285. end
  1286. if FLING > 0 then
  1287. for _, c in pairs(CHILD:GetChildren()) do
  1288. if c:IsA("BasePart") then
  1289. local bv = Instance.new("BodyVelocity")
  1290. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1291. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1292. bv.Parent = c
  1293. Debris:AddItem(bv,0.05)
  1294. end
  1295. end
  1296. end
  1297. end
  1298. end
  1299. end
  1300. end
  1301. end
  1302. end
  1303.  
  1304. --//=================================\\
  1305. --|| ATTACK FUNCTIONS AND STUFF
  1306. --\\=================================//
  1307.  
  1308. Circle = nil
  1309. CircleParts = {}
  1310. Equipped = false
  1311.  
  1312. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1313. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1314. end
  1315. Equipped = true
  1316. Circle = Instance.new("Model")
  1317. Circle.Name = "Circle"
  1318. Angle = 0
  1319. for i = 1, 1 do
  1320. local CirclePart = Instance.new("Part")
  1321. CirclePart.Name = "CirclePart"
  1322. CirclePart.Transparency = 1
  1323. CirclePart.BrickColor = BrickColor.new("Really black")
  1324. CirclePart.Material = Enum.Material.Plastic
  1325. CirclePart.Shape = Enum.PartType.Block
  1326. CirclePart.FormFactor = Enum.FormFactor.Custom
  1327. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1328. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1329. CirclePart.Anchored = true
  1330. CirclePart.CanCollide = false
  1331. CirclePart.Locked = true
  1332. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1333. local Aura = Instance.new('ParticleEmitter')
  1334. Aura.Name = "Aura"
  1335. Aura.Texture = "rbxassetid://641078192"
  1336. Aura.Parent = CirclePart
  1337. Aura.LightEmission = 0
  1338. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1339. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1340. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1341. Aura.LockedToPart = false
  1342. Aura.Lifetime = NumberRange.new(1)
  1343. Aura.Rate = 50
  1344. Aura.Speed = NumberRange.new(2.5)
  1345. Aura.SpreadAngle = Vector2.new(80,80)
  1346. local BlockMesh = Instance.new("BlockMesh")
  1347. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1348. BlockMesh.Parent = CirclePart
  1349. CirclePart.Parent = Circle
  1350. local Star = Instance.new("Decal", CirclePart)
  1351. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1352. Star.Face = "Top"
  1353. local Light = Instance.new("PointLight", CirclePart)
  1354. Light.Color = Color3.new(.20,0,0)
  1355. Light.Brightness = 100
  1356. Light.Range = 15
  1357. table.insert(CircleParts, CirclePart)
  1358. end
  1359. Spawn(function()
  1360. while Equipped and Humanoid.Parent and Torso.Parent do
  1361. if Angle == 360 then
  1362. Angle = 0
  1363. end
  1364. Angle = Angle + 0.05
  1365. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1366. if Hit then
  1367. if not Circle.Parent then
  1368. Circle.Parent = Character
  1369. end
  1370. for i, v in pairs(CircleParts) do
  1371. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1372. end
  1373. else
  1374. Circle.Parent = nil
  1375. end
  1376. wait()
  1377. end
  1378. end)
  1379.  
  1380.  
  1381.  
  1382. function MagicMissiles()
  1383. ATTACK = true
  1384. Rooted = false
  1385. local SELECTING = true
  1386. local SPOTS = {}
  1387. coroutine.resume(coroutine.create(function()
  1388. local LOOP = 0
  1389. repeat
  1390. LOOP = LOOP + 1
  1391. Swait()
  1392. if LOOP >= 15 then
  1393. LOOP = 0
  1394. for i = 1, #SPOTS do
  1395. if SPOTS[i] ~= nil then
  1396. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1397. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1398. end
  1399. end
  1400. end
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. until SELECTING == false
  1408. Rooted = false
  1409. repeat
  1410. LOOP = LOOP + 1
  1411. Swait()
  1412. if LOOP >= 15 then
  1413. LOOP = 0
  1414. for i = 1, #SPOTS do
  1415. if SPOTS[i] ~= nil then
  1416. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1417. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1418. end
  1419. end
  1420. end
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. until ATTACK == false
  1428. end))
  1429. repeat
  1430. repeat Swait() until HOLD == true
  1431. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1432. if DIST > 9999 then
  1433. DIST = 9999
  1434. end
  1435. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1436. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1437. if HITFLOOR ~= nil then
  1438. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1439. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1440. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1441. end
  1442. repeat Swait() until HOLD == false
  1443. until #SPOTS == 5
  1444. SELECTING = false
  1445. for i = 1, #SPOTS do
  1446. if SPOTS[i] ~= nil then
  1447. local POS = SPOTS[i]
  1448. coroutine.resume(coroutine.create(function()
  1449. local MISSILE = IT("Model",Effects)
  1450. MISSILE.Name = "Missile"
  1451. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1452. MakeForm(BASEPART,"Cyl")
  1453. MISSILE.PrimaryPart = BASEPART
  1454. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1455. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1456. MakeForm(HEAD,"Ball")
  1457. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1458. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1459. MakeForm(TAIL,"Cyl")
  1460. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1461. chatfunc("you like nukes?")
  1462. for i = 1, 15 do
  1463. Swait()
  1464. for _, c in pairs(MISSILE:GetChildren()) do
  1465. if c.ClassName == "Part" then
  1466. c.Transparency = c.Transparency - 1/10
  1467. end
  1468. end
  1469. end
  1470. for i = 1, 15*1.5 do
  1471. Swait()
  1472. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1473. end
  1474. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1475. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1476. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1477. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1478. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1479. MISSILE:remove()
  1480. end))
  1481. end
  1482. end
  1483. wait(0.6)
  1484. ATTACK = false
  1485. Rooted = false
  1486. end
  1487.  
  1488. function TimesUp()
  1489. CLOCKTARGET = nil
  1490. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1491. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1492. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1493. if TORSO then
  1494. ATTACK = true
  1495. Rooted = false
  1496. coroutine.resume(coroutine.create(function()
  1497. repeat
  1498. Swait()
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. until ATTACK == false
  1506. end))
  1507. if Effects:FindFirstChild("NeonDoll") then
  1508. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1509. end
  1510. wait(0.5)
  1511. local FAKECHARACTER = IT("Model",Effects)
  1512. FAKECHARACTER.Name = "NeonDoll"
  1513. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1514. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1515. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1516. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1517. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1518. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1519. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1520. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1521. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1522. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1523. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1524. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1525. CreateSound(201858045, TORS, 5, 0.4, false)
  1526. for i = 1, 50 do
  1527. Swait()
  1528. CLOCKSPEED = 2.5
  1529. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1530. if c.ClassName == "Part" then
  1531. c.Transparency = c.Transparency - 0.5/150
  1532. end
  1533. end
  1534. end
  1535. CLOCKTARGET = HUM
  1536. coroutine.resume(coroutine.create(function()
  1537. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1538. for i = 1, 25 do
  1539. Swait()
  1540. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1541. if c.ClassName == "Part" then
  1542. c.Transparency = c.Transparency + 0.5/25
  1543. end
  1544. end
  1545. end
  1546. CLOCKSPEED = 4
  1547. FAKECHARACTER:remove()
  1548. end))
  1549. wait(0.5)
  1550. ATTACK = false
  1551. Rooted = false
  1552. end
  1553. end
  1554. end
  1555.  
  1556. function ChainPunch()
  1557. ATTACK = true
  1558. Rooted = false
  1559. local GYRO = IT("BodyGyro",RootPart)
  1560. GYRO.D = 25
  1561. GYRO.P = 2000
  1562. GYRO.MaxTorque = VT(0,40000,0)
  1563. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1564. repeat
  1565. Swait()
  1566. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. until HOLD == true
  1574. local POS = Mouse.Hit.p
  1575. local CHAINS = false
  1576. local CHAINLINKS = {}
  1577. local A = IT("Attachment",RightArm)
  1578. A.Position = VT(1,-1,0)*SIZE
  1579. A.Orientation = VT(-90, -89.982, 0)
  1580. local B = IT("Attachment",RightArm)
  1581. B.Position = VT(-1,-1,0)*SIZE
  1582. B.Orientation = VT(-90, 89.988, 0)
  1583. local C = IT("Attachment",RightArm)
  1584. C.Position = VT(0.5,-1.3,0)*SIZE
  1585. C.Orientation = VT(-90, -89.982, 0)
  1586. local D = IT("Attachment",RightArm)
  1587. D.Position = VT(-0.5,-1.3,0)*SIZE
  1588. D.Orientation = VT(-90, 89.988, 0)
  1589. local LIGHT = IT("Attachment",RightArm)
  1590. LIGHT.Position = VT(0,-1,0)*SIZE
  1591. local LIGHT2 = IT("PointLight",LIGHT)
  1592. LIGHT2.Range = 7
  1593. LIGHT2.Brightness = 5
  1594. LIGHT2.Color = SKILLTEXTCOLOR
  1595. chatfunc("Falcon...")
  1596. for i = 1, 2 do
  1597. local TWIST = -2
  1598. local START = A
  1599. local END = B
  1600. if i == 1 then
  1601. START = B
  1602. END = A
  1603. end
  1604. local ChainLink = IT("Beam",Torso)
  1605. ChainLink.Texture = "rbxassetid://73042633"
  1606. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1607. ChainLink.TextureSpeed = 1
  1608. ChainLink.Width0 = 1
  1609. ChainLink.Width1 = 1
  1610. ChainLink.TextureLength = 2.5
  1611. ChainLink.Attachment0 = START
  1612. ChainLink.Attachment1 = END
  1613. ChainLink.CurveSize0 = TWIST
  1614. ChainLink.CurveSize1 = TWIST
  1615. --ChainLink.FaceCamera = true
  1616. ChainLink.Segments = 45
  1617. ChainLink.Transparency = NumberSequence.new(1)
  1618. table.insert(CHAINLINKS,ChainLink)
  1619. end
  1620. for i = 1, 2 do
  1621. local TWIST = -1
  1622. local START = C
  1623. local END = D
  1624. if i == 1 then
  1625. START = D
  1626. END = C
  1627. end
  1628. local ChainLink = IT("Beam",Torso)
  1629. ChainLink.Texture = "rbxassetid://73042633"
  1630. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1631. ChainLink.TextureSpeed = 1
  1632. ChainLink.Width0 = 1
  1633. ChainLink.Width1 = 1
  1634. ChainLink.TextureLength = 5
  1635. ChainLink.Attachment0 = START
  1636. ChainLink.Attachment1 = END
  1637. ChainLink.CurveSize0 = TWIST
  1638. ChainLink.CurveSize1 = TWIST
  1639. --ChainLink.FaceCamera = true
  1640. ChainLink.Segments = 25
  1641. ChainLink.LightEmission = 0.5
  1642. ChainLink.Transparency = NumberSequence.new(1)
  1643. table.insert(CHAINLINKS,ChainLink)
  1644. end
  1645. coroutine.resume(coroutine.create(function()
  1646. repeat
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. until CHAINS == true
  1655. repeat
  1656. Swait()
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. until ATTACK == false
  1664. for e = 1, 15 do
  1665. Swait()
  1666. chatfunc("PUNCH!!!")
  1667. for i = 1, #CHAINLINKS do
  1668. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1669. end
  1670. end
  1671. A:remove()
  1672. B:remove()
  1673. C:remove()
  1674. D:remove()
  1675. end))
  1676. CreateSound(233856115, RightArm, 5, 1.2, false)
  1677. for e = 1, 15 do
  1678. Swait()
  1679. for i = 1, #CHAINLINKS do
  1680. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1681. end
  1682. end
  1683. CHAINS = true
  1684. Rooted = true
  1685. wait(0.25)
  1686. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1687. FIST.Color = C3(1, 215/255, 1)
  1688. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1689. local LIGHT3 = IT("PointLight",FIST)
  1690. LIGHT3.Range = 7
  1691. LIGHT3.Brightness = 5
  1692. LIGHT3.Color = SKILLTEXTCOLOR
  1693. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1694. local FISTA = IT("Attachment",FIST)
  1695. FISTA.Position = VT(0.062, 0.977, 0)
  1696. local ChainLink = IT("Beam",Torso)
  1697. ChainLink.Texture = "rbxassetid://73042633"
  1698. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1699. ChainLink.TextureSpeed = 2
  1700. ChainLink.Width0 = 3
  1701. ChainLink.Width1 = 3
  1702. ChainLink.TextureLength = 12
  1703. ChainLink.Attachment0 = LIGHT
  1704. ChainLink.Attachment1 = FISTA
  1705. ChainLink.FaceCamera = true
  1706. ChainLink.Segments = 45
  1707. ChainLink.LightEmission = 0.5
  1708. ChainLink.Transparency = NumberSequence.new(0.25)
  1709. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1710. for i = 1, 85 do
  1711. Swait()
  1712. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1713. ChainLink.TextureLength = 12+(i*2)
  1714. ApplyAoE(FIST.Position,10,15,25,100,true)
  1715. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1716. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1717. if HITFLOOR ~= nil then
  1718. HITFLOOR:BreakJoints()
  1719. coroutine.resume(coroutine.create(function()
  1720. for i = 1, 15 do
  1721. Swait()
  1722. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1723. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1724. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1725. end
  1726. end))
  1727. break
  1728. end
  1729. end
  1730. coroutine.resume(coroutine.create(function()
  1731. for i = 1, 50 do
  1732. Swait()
  1733. FIST.Transparency = FIST.Transparency + 0.5/50
  1734. LIGHT3.Range = LIGHT3.Range - 7/50
  1735. end
  1736. FIST:remove()
  1737. end))
  1738. LIGHT:remove()
  1739. GYRO:remove()
  1740. ATTACK = false
  1741. Rooted = false
  1742. end
  1743.  
  1744. function WarpMeteor()
  1745. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1746. if DIST > 9999 then
  1747. DIST = 9999
  1748. end
  1749. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1750. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1751. if HITFLOOR then
  1752. local POS = HITPOS
  1753. ATTACK = true
  1754. Rooted = false
  1755. local WARPED = false
  1756. local SMASHED = false
  1757. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1758. coroutine.resume(coroutine.create(function()
  1759. repeat
  1760. Swait()
  1761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. until WARPED == true
  1768. repeat
  1769. Swait()
  1770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. until SMASHED == true
  1777. repeat
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. until ATTACK == false
  1786. end))
  1787. VALUE1 = true
  1788. CreateSound(233856115, Torso, 5, 1.6, false)
  1789. chatfunc("This hurt more than you think")
  1790. for i = 1, 25 do
  1791. Swait()
  1792. for _, c in pairs(Character:GetChildren()) do
  1793. if c.ClassName == "Part" then
  1794. c.Transparency = c.Transparency + 1/25
  1795. end
  1796. end
  1797. for _, c in pairs(Weapon:GetChildren()) do
  1798. if c.ClassName == "Part" then
  1799. c.Transparency = c.Transparency + 1/25
  1800. end
  1801. end
  1802. end
  1803. UNANCHOR = false
  1804. RootPart.Anchored = true
  1805. RootPart.Velocity = VT(0,0,0)
  1806. local ROOTPOS = RootPart.Position
  1807. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1808. WARPED = true
  1809. for i = 1, 25 do
  1810. Swait()
  1811. for _, c in pairs(Character:GetChildren()) do
  1812. if c.ClassName == "Part" then
  1813. c.Transparency = c.Transparency - 1/25
  1814. end
  1815. end
  1816. for _, c in pairs(Weapon:GetChildren()) do
  1817. if c.ClassName == "Part" then
  1818. c.Transparency = c.Transparency - 1/25
  1819. end
  1820. end
  1821. end
  1822. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1823. SHELL.CFrame = RootPart.CFrame
  1824. MakeForm(SHELL,"Ball")
  1825. CreateSound(402981977, SHELL, 5, 1.6, false)
  1826. for i = 1, 10 do
  1827. Swait()
  1828. SHELL.Transparency = SHELL.Transparency - 1/10
  1829. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1830. end
  1831. for i = 1, math.ceil(75/2) do
  1832. Swait()
  1833. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1834. SHELL.CFrame = CF(RootPart.Position)
  1835. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1836. end
  1837. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1838. SHELL.CFrame = CF(RootPart.Position)
  1839. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1840. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1841. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1842. for i = 1, 5 do
  1843. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1844. end
  1845. SHELL:remove()
  1846. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1847. SMASHED = true
  1848. wait(1)
  1849. VALUE1 = false
  1850. UNANCHOR = true
  1851. ATTACK = false
  1852. Rooted = false
  1853. end
  1854. end
  1855.  
  1856. function PandorasBox()
  1857. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1858. if HITFLOOR ~= nil then
  1859. ATTACK = false
  1860. Rooted = false
  1861. local RINGSPIN = true
  1862. local CONSTRUCTING = true
  1863. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1864. RING.Color = C3(0,0,0)
  1865. MakeForm(RING,"Cyl")
  1866. RING.CFrame = CF(HITPOS)
  1867. CreateSound(402981977, RING, 5, 1.2, false)
  1868. coroutine.resume(coroutine.create(function()
  1869. repeat
  1870. Swait()
  1871. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. until CONSTRUCTING == false
  1879. repeat
  1880. Swait()
  1881. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1882. until RINGSPIN == false
  1883. for i = 1, 25 do
  1884. Swait()
  1885. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1886. RING.Size = RING.Size - VT(0.15,0,0.15)
  1887. --DECAL.Transparency = DECAL.Transparency + 1/25
  1888. RING.Transparency = RING.Transparency + 1/25
  1889. end
  1890. RING:remove()
  1891. end))
  1892. for i = 1, 15 do
  1893. Swait()
  1894. RING.Size = RING.Size + VT(0.75,0,0.75)
  1895. RING.Transparency = RING.Transparency - 1/15
  1896. end
  1897. chatfunc("let's see your prize...")
  1898. local BOXSPIN = true
  1899. local PANDORASBOX = IT("Model",Effects)
  1900. PANDORASBOX.Name = "Pandora's Box"
  1901. local BOX = IT("Model",PANDORASBOX)
  1902. BOX.Name = "Body"
  1903. local LID = IT("Model",PANDORASBOX)
  1904. LID.Name = "Lid"
  1905. --BUILDING THE BOX--
  1906. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1907. BASE.Color = C3(0,0,0)
  1908. PANDORASBOX.PrimaryPart = BASE
  1909. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1910. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1911. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1912. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1913. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1914. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1915. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1916. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1917. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1918. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1919. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1920. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1921. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1922. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1923. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1924. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1925. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1926. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1927. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1928. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1929. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1930. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1931. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1932. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1933. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1934. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1935. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1936. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1937. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1938. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1939. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1940. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1941. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1942. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1943. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1944. -------------
  1945. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1946. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1947. LID.PrimaryPart = LIDPART
  1948. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1949. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1950. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1951. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1952. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1953. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1954. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1955. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1956. local DECAL = IT("Decal",LIDPART)
  1957. DECAL.Face = "Top"
  1958. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1959. DECAL.Color3 = C3(0,0,0)
  1960. --BUILDING THE BOX--
  1961. coroutine.resume(coroutine.create(function()
  1962. repeat
  1963. Swait()
  1964. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1965. until BOXSPIN == false
  1966. end))
  1967. for i = 1, 25 do
  1968. Swait()
  1969. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1970. end
  1971. wait(0.5)
  1972. BOXSPIN = false
  1973. CONSTRUCTING = false
  1974. coroutine.resume(coroutine.create(function()
  1975. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1976. --[[for i = 1, 45 do
  1977. Swait()
  1978. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1979. end-
  1980. LID:remove()]]--
  1981. for _, c in pairs(LID:GetChildren()) do
  1982. if c.ClassName == "Part" then
  1983. c.Anchored = false
  1984. c.CanCollide = true
  1985. if c ~= LIDPART then
  1986. weldBetween(LIDPART,c)
  1987. end
  1988. end
  1989. end
  1990. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1991. Debris:AddItem(LID,15)
  1992. wait(0.5)
  1993. local RANDOMEFFECT = MRANDOM(1,4)
  1994. if RANDOMEFFECT == 1 then
  1995. for i = 1, 45 do
  1996. wait((2-(i/15))/15)
  1997. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1998. end
  1999. wait(1)
  2000. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2001. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2002. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2003. for i = 1, 5 do
  2004. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2005. end
  2006. ApplyAoE(BASE.Position,50,1,200,375,true)
  2007. ApplyAoE(BASE.Position,250,35,75,175,true)
  2008. elseif RANDOMEFFECT == 2 then
  2009. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2010. FIELD.CFrame = BASE.CFrame
  2011. MakeForm(FIELD,"Ball")
  2012. for i = 1, 50 do
  2013. Swait()
  2014. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2015. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2016. end
  2017. wait(0.2)
  2018. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2019. coroutine.resume(coroutine.create(function()
  2020. for i = 1, 75 do
  2021. Swait()
  2022. LOOP.Volume = LOOP.Volume + 10/75
  2023. LOOP.Parent = FIELD
  2024. local CHILDREN = workspace:GetDescendants()
  2025. for index, CHILD in pairs(CHILDREN) do
  2026. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2027. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2028. if HUM then
  2029. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2030. if TORSO then
  2031. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2032. HUM.Health = HUM.Health - 1.5
  2033. TORSO.Velocity = VT(0,5,0)
  2034. HUM.PlatformStand = true
  2035. if TORSO.RotVelocity.Magnitude < 15 then
  2036. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2037. end
  2038. end
  2039. end
  2040. end
  2041. end
  2042. end
  2043. FIELD.Size = FIELD.Size + VT(9,9,9)
  2044. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2045. end
  2046. for i = 1, 500 do
  2047. Swait()
  2048. LOOP.Parent = FIELD
  2049. local CHILDREN = workspace:GetDescendants()
  2050. for index, CHILD in pairs(CHILDREN) do
  2051. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2052. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2053. if HUM then
  2054. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2055. if TORSO then
  2056. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2057. TORSO.Velocity = VT(0,5,0)
  2058. HUM.Health = HUM.Health - 1.5
  2059. HUM.PlatformStand = true
  2060. if TORSO.RotVelocity.Magnitude < 15 then
  2061. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2062. end
  2063. end
  2064. end
  2065. end
  2066. end
  2067. end
  2068. end
  2069. for i = 1, 25 do
  2070. Swait()
  2071. LOOP.Volume = LOOP.Volume + 10/25
  2072. LOOP.Parent = FIELD
  2073. local CHILDREN = workspace:GetDescendants()
  2074. for index, CHILD in pairs(CHILDREN) do
  2075. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2076. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2077. if HUM then
  2078. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2079. if TORSO then
  2080. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2081. TORSO.Velocity = VT(0,5,0)
  2082. HUM.Health = HUM.Health - 1.5
  2083. HUM.PlatformStand = false
  2084. if TORSO.RotVelocity.Magnitude < 15 then
  2085. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2086. end
  2087. end
  2088. end
  2089. end
  2090. end
  2091. end
  2092. FIELD.Size = FIELD.Size - VT(3,3,3)
  2093. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2094. end
  2095. FIELD:remove()
  2096. end))
  2097. elseif RANDOMEFFECT == 3 then
  2098. for i = 1, 10 do
  2099. wait(0.15)
  2100. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2101. coroutine.resume(coroutine.create(function()
  2102. local MINION = CLONE:Clone()
  2103. MINION.Parent = Effects
  2104. MINION.Name = "Shadow"
  2105. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2106. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2107. for _, c in pairs(MINION:GetChildren()) do
  2108. if c.ClassName == "Part" then
  2109. c.Material = "Neon"
  2110. c.Color = C3(0,0,0)
  2111. c.Transparency = 0.25
  2112. if c.Name == "Head" then
  2113. c:ClearAllChildren()
  2114. local MSH = IT("BlockMesh",c)
  2115. MSH.Scale = VT(0.5,1,1)
  2116. end
  2117. end
  2118. end
  2119. local TORSO = MINION.Torso
  2120. local HUMAN = MINION.Humanoid
  2121. HUMAN.WalkSpeed = 20
  2122. HUMAN.MaxHealth = math.huge
  2123. HUMAN.Health = math.huge
  2124. HUMAN.DisplayDistanceType = "None"
  2125. HUMAN.Died:connect(function()
  2126. MINION:remove()
  2127. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2128. end)
  2129. wait(1)
  2130. local findNearestTorso = function(POS)
  2131. local list = game.Workspace:GetDescendants()
  2132. local torso = nil
  2133. local dist = 500
  2134. local temp = nil
  2135. local human = nil
  2136. local temp2 = nil
  2137. for x = 1, #list do
  2138. temp2 = list[x]
  2139. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2140. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2141. human = temp2:findFirstChildOfClass("Humanoid")
  2142. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2143. if (temp.Position - POS).magnitude < dist then
  2144. torso = temp
  2145. dist = (temp.Position - POS).magnitude
  2146. end
  2147. end
  2148. end
  2149. end
  2150. return torso, dist
  2151. end
  2152. for i = 1, 40 do
  2153. if HUMAN.Health == 0 then
  2154. break
  2155. end
  2156. wait(0.3)
  2157. local target,dist= findNearestTorso(TORSO.Position)
  2158. if target then
  2159. HUMAN:MoveTo(target.Position)
  2160. if dist < 25 then
  2161. CreateSound(348663022, TORSO, 10, 1, true)
  2162. wait(2)
  2163. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2164. --ANIM:Play()
  2165. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2166. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2167. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2168. for i = 1, 5 do
  2169. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2170. end
  2171. break
  2172. end
  2173. end
  2174. end
  2175. MINION:remove()
  2176. end))
  2177. end
  2178. elseif RANDOMEFFECT == 4 then
  2179. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2180. FIELD.Color = C3(0,0,0)
  2181. FIELD.CFrame = BASE.CFrame
  2182. MakeForm(FIELD,"Ball")
  2183. FIELD.CanCollide = true
  2184. for i = 1, 50 do
  2185. Swait()
  2186. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2187. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2188. end
  2189. wait(0.2)
  2190. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2191. coroutine.resume(coroutine.create(function()
  2192. local E = 0
  2193. for i = 1, 75 do
  2194. E = E + 1
  2195. Swait()
  2196. if E >= 35 then
  2197. E = 0
  2198. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2199. end
  2200. LOOP.Volume = LOOP.Volume + 10/75
  2201. LOOP.Parent = FIELD
  2202. local CHILDREN = workspace:GetDescendants()
  2203. for index, CHILD in pairs(CHILDREN) do
  2204. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2205. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2206. if HUM then
  2207. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2208. if TORSO then
  2209. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2210. for _, c in pairs(CHILD:GetChildren()) do
  2211. if c:IsA("BasePart") then
  2212. local bv = Instance.new("BodyVelocity")
  2213. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2214. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2215. bv.Parent = c
  2216. Debris:AddItem(bv,0.05)
  2217. end
  2218. end
  2219. HUM.Health = HUM.Health - 0.3
  2220. end
  2221. end
  2222. end
  2223. end
  2224. end
  2225. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2226. end
  2227. for i = 1, 180 do
  2228. E = E + 1
  2229. Swait()
  2230. if E >= 35 then
  2231. E = 0
  2232. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2233. end
  2234. LOOP.Parent = FIELD
  2235. local CHILDREN = workspace:GetDescendants()
  2236. for index, CHILD in pairs(CHILDREN) do
  2237. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2238. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2239. if HUM then
  2240. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2241. if TORSO then
  2242. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2243. for _, c in pairs(CHILD:GetChildren()) do
  2244. if c:IsA("BasePart") then
  2245. local bv = Instance.new("BodyVelocity")
  2246. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2247. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2248. bv.Parent = c
  2249. Debris:AddItem(bv,0.05)
  2250. end
  2251. end
  2252. HUM.Health = HUM.Health - 0.3
  2253. end
  2254. end
  2255. end
  2256. end
  2257. end
  2258. end
  2259. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2260. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2261. for i = 1, 5 do
  2262. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2263. end
  2264. FIELD:remove()
  2265. end))
  2266. elseif RANDOMEFFECT == 5 then
  2267. end
  2268. wait(0.5)
  2269. for i = 1, 25 do
  2270. Swait()
  2271. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2272. end
  2273. PANDORASBOX:remove()
  2274. RINGSPIN = false
  2275. end))
  2276. ATTACK = false
  2277. Rooted = false
  2278. end
  2279. end
  2280.  
  2281. function TimeStop ()
  2282. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2283. CHOICE = 6
  2284. CreateSound(1193182658, Character, 5, 1, false)
  2285. chatfunc ("Za warudo...")
  2286. back = CreateSound(1841228386, Character, 9999, 1, false)
  2287. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2288. killsky.SkyboxBk = "rbxassetid://1013852"
  2289. killsky.SkyboxDn = "rbxassetid://1013853"
  2290. killsky.SkyboxFt = "rbxassetid://1013850"
  2291. killsky.SkyboxLf = "rbxassetid://1013851"
  2292. killsky.SkyboxRt = "rbxassetid://1013849"
  2293. killsky.SkyboxUp = "rbxassetid://1013854"
  2294. killsky.StarCount = 0
  2295. killsky.SunAngularSize = 0
  2296. killsky.MoonAngularSize = 0
  2297. killsky.MoonTextureId = ""
  2298. killsky.CelestialBodiesShown = false
  2299. game.Lighting.FogColor = Color3.new(1,1,0)
  2300. game.Lighting.FogEnd = 1400
  2301. if HITFLOOR ~= nil then
  2302. ATTACK = false
  2303. Rooted = false
  2304. local RINGSPIN = true
  2305. local CONSTRUCTING = true
  2306. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2307. RING.Color = C3(0,0,0)
  2308. MakeForm(RING,"Cyl")
  2309. RING.CFrame = CF(HITPOS)
  2310. coroutine.resume(coroutine.create(function()
  2311. repeat
  2312. Swait()
  2313. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2314. until CONSTRUCTING == false
  2315. repeat
  2316. Swait()
  2317. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2318. until RINGSPIN == false
  2319. for i = 1, 25 do
  2320. Swait()
  2321. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2322. RING.Size = RING.Size - VT(0.15,0,0.15)
  2323. --DECAL.Transparency = DECAL.Transparency + 1/25
  2324. RING.Transparency = RING.Transparency + 1/25
  2325. end
  2326. RING:remove()
  2327. end))
  2328. for i = 1, 15 do
  2329. Swait()
  2330. RING.Size = RING.Size + VT(0,0,0)
  2331. RING.Transparency = RING.Transparency - 1/15
  2332. end
  2333. end
  2334. local RANDOMEFFECT = MRANDOM(1)
  2335. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2336. BASE.Color = C3(0,0,0)
  2337. BASE.Transparency = 1
  2338. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2339. if RANDOMEFFECT == 1 then
  2340. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2341. FIELD.CFrame = BASE.CFrame
  2342. MakeForm(FIELD,"Ball")
  2343. for i = 1, 50 do
  2344. Swait()
  2345. FIELD.Size = VT(0,0,0)
  2346. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2347. end
  2348. end
  2349. wait(0.2)
  2350. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2351. FIELD.CFrame = BASE.CFrame
  2352. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2353. coroutine.resume(coroutine.create(function()
  2354. for i = 1, 75 do
  2355. Swait()
  2356. LOOP.Volume = LOOP.Volume + 10/75
  2357. LOOP.Parent = FIELD
  2358. local CHILDREN = workspace:GetDescendants()
  2359. for index, CHILD in pairs(CHILDREN) do
  2360. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2361. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2362. if HUM then
  2363. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2364. if TORSO then
  2365. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2366. HUM.Health = HUM.Health - 0
  2367. TORSO.Velocity = VT(0,5,0)
  2368. HUM.PlatformStand = true
  2369. if TORSO.RotVelocity.Magnitude < 15 then
  2370. TORSO.Anchored = true
  2371. end
  2372. end
  2373. end
  2374. end
  2375. end
  2376. end
  2377. FIELD.Size = FIELD.Size + VT(90,90,90)
  2378. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2379. end
  2380. for i = 1, 500 do
  2381. Swait()
  2382. LOOP.Parent = FIELD
  2383. local CHILDREN = workspace:GetDescendants()
  2384. for index, CHILD in pairs(CHILDREN) do
  2385. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2386. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2387. if HUM then
  2388. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2389. if TORSO then
  2390. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2391. TORSO.Velocity = VT(0,5,0)
  2392. HUM.Health = HUM.Health - 0
  2393. HUM.PlatformStand = true
  2394. if TORSO.RotVelocity.Magnitude < 15 then
  2395. TORSO.Anchored = true
  2396. end
  2397. end
  2398. end
  2399. end
  2400. end
  2401. end
  2402. end
  2403. wait (20)
  2404. back:Remove()
  2405. CreateSound(1538466750, Character, 99999, 1, false)
  2406. chatfunc ("the time rusume")
  2407. killsky:Remove()
  2408. game.Lighting.FogEnd = 90000000
  2409. wait (5)
  2410. CHOICE = MRANDOM (1,5)
  2411. for i = 1, 25 do
  2412. Swait()
  2413. LOOP.Volume = LOOP.Volume + 10/25
  2414. LOOP.Parent = FIELD
  2415. local CHILDREN = workspace:GetDescendants()
  2416. for index, CHILD in pairs(CHILDREN) do
  2417. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2418. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2419. if HUM then
  2420. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2421. if TORSO then
  2422. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2423. TORSO.Velocity = VT(0,5,0)
  2424. HUM.Health = HUM.Health - 0
  2425. HUM.PlatformStand = false
  2426. if TORSO.RotVelocity.Magnitude < 15 then
  2427. TORSO.Anchored = false
  2428. end
  2429. end
  2430. end
  2431. end
  2432. end
  2433. FIELD.Size = FIELD.Size - VT(3,3,3)
  2434. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2435. end
  2436. end
  2437. end))
  2438. FIELD:Remove()
  2439. ATTACK = false
  2440. Rooted = false
  2441. end
  2442.  
  2443.  
  2444. function Taunt()
  2445. ATTACK = true
  2446. local LAUGH = nil
  2447. coroutine.resume(coroutine.create(function()
  2448. repeat
  2449. Swait()
  2450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2454. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2456. until LAUGH ~= nil
  2457. repeat
  2458. Swait()
  2459. LAUGH.Parent = Head
  2460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2464. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. until LAUGH.Playing == false
  2467. ATTACK = false
  2468. end))
  2469. wait(0.1)
  2470. CHOICE = 6
  2471. chatfunc("I HATE YOU...")
  2472. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2473. wait(1.5)
  2474. CHOICE = MRANDOM (1,5)
  2475. end
  2476.  
  2477. --//=================================\\
  2478. --|| ASSIGN THINGS TO KEYS
  2479. --\\=================================//
  2480.  
  2481. function MouseDown(Mouse)
  2482. HOLD = true
  2483. if ATTACK == false then
  2484. end
  2485. end
  2486.  
  2487. function MouseUp(Mouse)
  2488. HOLD = false
  2489. end
  2490.  
  2491. function KeyDown(Key)
  2492. KEYHOLD = true
  2493. if Key == "z" and ATTACK == false then
  2494. MagicMissiles()
  2495. end
  2496.  
  2497. if Key == "b" and ATTACK == false then
  2498. TimesUp()
  2499. end
  2500.  
  2501. if Key == "c" and ATTACK == false then
  2502. ChainPunch()
  2503. end
  2504.  
  2505. if Key == "v" and ATTACK == false then
  2506. WarpMeteor()
  2507. end
  2508.  
  2509. if Key == "x" and ATTACK == false then
  2510. PandorasBox()
  2511. end
  2512.  
  2513. if Key == "g" and ATTACK == false then
  2514. TimeStop()
  2515. end
  2516.  
  2517. if Key == "t" and ATTACK == false then
  2518. Taunt()
  2519. elseif Key == "1" and ATTACK == false then
  2520. if CHOICE ~= 1 then
  2521. CHOICE = 1
  2522. sick:Play()
  2523. chatfunc("original song")
  2524. end
  2525. elseif Key == "2" and ATTACK == false then
  2526. if CHOICE ~= 2 then
  2527. CHOICE = 2
  2528. sick:Play()
  2529. chatfunc("no comments...")
  2530. end
  2531. elseif Key == "3" and ATTACK == false then
  2532. if CHOICE ~= 3 then
  2533. CHOICE = 3
  2534. sick:Play()
  2535. chatfunc("Now the fight really begins...")
  2536. tecks2.Color = Color3.new (255,0,0)
  2537. end
  2538. elseif Key == "4" and ATTACK == false then
  2539. if CHOICE ~= 4 then
  2540. CHOICE = 4
  2541. sick:Play()
  2542. chatfunc("Just let me relax a little")
  2543. end
  2544. elseif Key == "5" and ATTACK == false then
  2545. if CHOICE ~= 5 then
  2546. CHOICE = 5
  2547. sick:Play()
  2548. chatfunc("Why not this sound, i like it")
  2549. end
  2550. elseif Key == "6" and ATTACK == false then
  2551. if CHOICE ~= 6 then
  2552. CHOICE = 6
  2553. sick:Play()
  2554. chatfunc("music off")
  2555. end
  2556. end
  2557. end
  2558.  
  2559. function KeyUp(Key)
  2560. KEYHOLD = false
  2561. end
  2562.  
  2563. Mouse.Button1Down:connect(function(NEWKEY)
  2564. MouseDown(NEWKEY)
  2565. end)
  2566. Mouse.Button1Up:connect(function(NEWKEY)
  2567. MouseUp(NEWKEY)
  2568. end)
  2569. Mouse.KeyDown:connect(function(NEWKEY)
  2570. KeyDown(NEWKEY)
  2571. end)
  2572. Mouse.KeyUp:connect(function(NEWKEY)
  2573. KeyUp(NEWKEY)
  2574. end)
  2575.  
  2576. --//=================================\\
  2577. --\\=================================//
  2578.  
  2579.  
  2580. function unanchor()
  2581. if UNANCHOR == true then
  2582. RootPart.Anchored = false
  2583. end
  2584. g = Character:GetChildren()
  2585. for i = 1, #g do
  2586. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2587. g[i].Anchored = false
  2588. end
  2589. end
  2590. g = Weapon:GetChildren()
  2591. for i = 1, #g do
  2592. if g[i].ClassName == "Part" then
  2593. g[i].Anchored = false
  2594. end
  2595. end
  2596. end
  2597.  
  2598.  
  2599. --//=================================\\
  2600. --|| WRAP THE WHOLE SCRIPT UP
  2601. --\\=================================//
  2602.  
  2603. Humanoid.Changed:connect(function(Jump)
  2604. if Jump == "Jump" and (Disable_Jump == true) then
  2605. Humanoid.Jump = false
  2606. end
  2607. end)
  2608.  
  2609. while true do
  2610. Swait()
  2611. refit()
  2612. script.Parent = WEAPONGUI
  2613. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2614. v:Stop();
  2615. end
  2616. ANIMATE.Parent = nil
  2617. SINE = SINE + CHANGE*1.5
  2618. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2619. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2620. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2621. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2622. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2623. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2624. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2625. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2626. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2627. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2628. end
  2629. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2630. ANIM = "Jump"
  2631. if ATTACK == false then
  2632. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2638. end
  2639. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2640. ANIM = "Fall"
  2641. if ATTACK == false then
  2642. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2646. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2648. end
  2649. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2650. ANIM = "Idle"
  2651. if ATTACK == false then
  2652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2656. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2658. end
  2659. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2660. ANIM = "Walk"
  2661. if ATTACK == false then
  2662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2666. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2668. end
  2669. end
  2670. unanchor()
  2671. Humanoid.MaxHealth = "inf"
  2672. Humanoid.Health = "inf"
  2673. if Rooted == false then
  2674. Disable_Jump = false
  2675. Humanoid.WalkSpeed = Speed
  2676. elseif Rooted == true then
  2677. Disable_Jump = true
  2678. Humanoid.WalkSpeed = 0
  2679. end
  2680. for _, c in pairs(Character:GetChildren()) do
  2681. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2682. c.Material = "Fabric"
  2683. if c:FindFirstChildOfClass("ParticleEmitter") then
  2684. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2685. end
  2686. if c ~= Head then
  2687. c.Color = C3(0,0,0)
  2688. else
  2689. c.Color = C3(0,0,0)
  2690. end
  2691. if c == Head then
  2692. if c:FindFirstChild("face") then
  2693. c.face:remove()
  2694. end
  2695. end
  2696. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2697. c:remove()
  2698. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2699. c:remove()
  2700. end
  2701. end
  2702. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2703. sick.Looped = true
  2704. sick.Pitch = 1
  2705. sick.Volume = 999999
  2706. sick.Parent = Character
  2707. sick:Resume()
  2708. --sick.Playing = false
  2709. Humanoid.Name = "Master of Time = "..Player.Name
  2710. end
  2711.  
  2712. --//=================================\\
  2713. --\\=================================//
  2714.  
  2715.  
  2716.  
  2717.  
  2718.  
  2719. --//====================================================\\--
  2720. --|| END OF SCRIPT
  2721. --\\====================================================//--
  2722.  
  2723. -------------------------------------------------
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