ArseneLupin32

The Snake That Bites Its Tail

Apr 6th, 2018
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  1. **Title of Run:** The Snake That Bites Its Tail
  2. This Run Is The second run in an Arc about Ouroboros, a group that kidnaps people and uses them as materials for creating Homunculus
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  4. **Run/Event Summary:** Psi-7 are sent to investigate a lab that scouts found in the Italian countryside. They investigate the lab, finding a half made Singing Flesh and a few clues that reveal an organization is behind the Homunculi. When they reach the final room, there will be 3 people in the room who will all surrender. A Wall Stalker ambushes them in this room and they have to fight it. Once the Wall Stalker is weak, 2 of the people reveal themselves as Changelings and attack.
  5. **Predicted Difficulty:** Predicted difficulty: Easy/Med
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  7. **Run Description:** The Agents are briefed by Simon about the strange lab that was found at the coordinates they found in their last mission. Their current mission is to investigate the labs and see if that's where the kidnapped victims are. When they arrive, they find the lab situated in the middle of nowhere. Once they enter they find a main room that's very flamboyantly decorated, with pottery wheels in rows near the middle, and tables around the edges with bottles of wine set up in ice trays on them. On the pottery wheel there is a stenciled design of a snake biting it's own tail decorating it. They will find specks of paper white flesh on them. From here there are a few labelled doors they can go through. Supplies, Testing, Kiln, Storage, and Office.
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  9. Supplies: Cells holding a few corpses that are as pale as the Homunculus and 1 living woman who has been drugged and is unconscious. The door is locked, and the key can be found on Russo's person.
  10. There is a list on the door listing the amount of people used for a Homunculus and by who, almost like a check out list.
  11. 1 Unit, Flesh Hound, Transferred To Studio B, De Luca
  12. 3 Units, Wall Stalker, Testing Underway, Russo
  13. 5 Units, Singing Flesh, Set Against Site 72, Assumed Neutralized, Curator
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  15. Testing: A large open room with a few pig carcasses hanging from hooks. Russo is in here with 2 Changelings testing the capabilities of the Wall Stalker when the Agents bust in. If threatened they will surrender, although the Wall Stalker would be in hiding when they come in, ready to ambush them. Midway through the fight the Changeling will ambush them.
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  18. Kiln: A small room with the Ouroboros symbol in the middle of the room. This is where the Homunculus are brought to life through The Curator's Ritual.
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  20. Storage: A few cages where Homunculus would be held, but all the ones currently in the lab are in the testing room. They do find a Singing Flesh in a cage, but it hasn't been given life yet.
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  22. Office: A small office belonging to Russo
  23. Documents include testing logs for the Singing Flesh, Wall Stalker, and Changelings, as well as papers identifying the organization as being called Ouroboros. They will also find paperwork from someone called The Curator requesting the Flesh Hounds be sent to Studio B.
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  25. After clearing out the rooms and capturing Russo, they are free to leave.
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  28. **Outcome:** Psi-7 defeats The Homunculi and uncover Ouroboros as the creators of them.
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  31. Andrea Russo: A member of Ouroboros, he is in charge of Studio E. He is cowardly once his Homunculus are dead but brave and arrogant otherwise. He joined Ouroboros to perfect his art under The Curator. He is devout and won't tell them anything about Ouroboros unless he is threatened.
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  35. **Name:** Wall Stalker
  36. **Purpose:** Boss
  37. **Nature:** It is a Homunculus with animalist instincts, coupled with knowledge of stealth tactics
  38. **Description/History:** Wall Stalkers are human shaped lumps of fresh with four spider like limbs made of bone coming out of it's back. The spider legs have hooks at the end that let them attach to walls.
  39. **Other:** Wall Stalkers have a weak point in the spot where it's legs meet it's body. If 2 damage is done to this spot, the leg will tear away from the Wall Stalker, lowering either Melee or Agility by 1 depending on if the lower or upper arms are destroyed.
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  41. **Physical Health:** 5
  42. **Mental Health:** 5
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  44. **Physical Defense:** 3
  45. **Mental Defense:** 6
  46. **Perception:** 5
  47. **Agility:** 5
  48. **Strength:** 1
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  52. **Melee:** 5
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  54. **Sneak:** 5
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  57. **Skills:**
  58. *Hoist: Whenever a Wall Stalker makes an attack using it's spider limbs, it attempts to dig it's hook into the target and lift them up. Upon a successful hit the target must make a contested AGI check to avoid being hoisted. If a target is hoisted they cannot make AGI checks in response to attacks from the Wall Stalker or move away from it. In addition, they gain a -2 penalty to RNG and a +2 Bonus to MEL to hit the Wall Stalker. On their turn, a Hoisted target can make an AGI or STR check to escape from it's grasp with a DC of 4. A Wall Stalker cannot only Hoist up to 2 people at once, and if it does, it becomes unable to attack.
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  60. *Amorphous Form: Homunculi by nature are formed of preserved flesh with the consistency of clay, this makes it near impossible to get a good grasp on one. It can also shape this flesh to it's advantage, such as squishing itself into vents. Wall Stalkers have an exception to this in it's Spider Legs.
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  63. **Engagement Style:** Wall Stalkers prefer to use their limbs to suspend themselves on ceilings and drop down from above to get a surprise attack. It attacks using it's two spider arms to try and Hoist opponents. When it has a target Hoisted, it will tend to ignore it and assault the others unless the Hoisted target attacks it.
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  66. **Name:** Changeling
  67. **Purpose:** Minion
  68. **Nature:** Changelings are intelligent, and wait for the perfect moment to come out of hiding and attack. They attempt to perfectly mimic whoever they're copying.
  69. **Description/History:** Changelings have no distinct form and merely adopt the form of people it sees
  70. **Other:** Any other information someone might need.
  71.  
  72. **Physical Health:** 2
  73. **Mental Health:** 3
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  75. **Physical Defense:** 2
  76. **Mental Defense:** 2
  77. **Perception:** 5
  78. **Agility:** 3
  79. **Strength:** 2
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  83. **Melee:** 4
  84. **Ranged:** 4
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  88. **Skills:**
  89. *Shape-change: Changelings can emulate other's forms and their mannerisms. Anyone familiar with the person could identify them as a fake however.
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  91. *Amorphous Form: Homunculi by nature are formed of preserved flesh with the consistency of clay, this makes it near impossible to get a good grasp on one. It can also shape this flesh to it's advantage, such as squishing itself into vents. Changelings take this a step further by being able to extend it's limbs to attack from a distance.
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  93. *Hidden In Plain Sight: When a Changeling attacks after being seen as harmless, it's target must make a DC 4 perception check to notice it, otherwise the Changeling has a +1 bonus to that attack. This skill does not trigger if the Changeling was being actively observed.
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  95. **Engagement Style:** Changelings hide in plain sight and wait for an opportune moment to attack, after which it proceeds to fight to the death with no concern for it's safety.
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