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- ===========================================
- + Battle Realms 1.50r Game Changes +
- + Created by Battle Realms Revival Team +
- ===========================================
- A long time has passed since the initial release of Battle Realms. After such a long time, in 2019, we're finally able
- to bring a new patch to the community.
- Contained in this document are a list of the changes in the 1.50r patch:
- - Peasant's production rate bonus will not increase beyond 6 huts.
- - Projectiles are now affected by the siege parameter. By default, Siege parameter could be either 1 or 0.
- Non-siege units would deal half of their damage to buildings, where as siege units would deal their full damage.
- This didn't work for units who shot projectiles (most of the ranged units).
- - Because of this change, the Steel Cannonballs upgrade in Sharpshooter's Guild is fixed and will now make Cannoneers deal double damage vs buildings.
- - Siege parameter now supports modes '-1', '2' and '3' which apply a damage multiplier of 0.75, 0.25 and 1.25 respectively.
- - Because of this change, Musketeers and Diseased Ones now have Siege 2, which makes them deal little damage to buildings.
- - Cursor color indicators have been adjusted to reflect the siege changes.
- - Technique's effect type 17 (TE_WP_ADD_DAMAGE_TYPE) can now be used at any Effect slot.
- - Technique's effect type 17 (TE_WP_ADD_DAMAGE_TYPE) will now take use of the PoisonTime parameter from the attacker's weapon.
- - Poison effect now works on projectiles.
- - Poisoned weapons will now deal full damage (50% previously).
- - Poison effect duration now resets on every hit.
- - Changed Poison damage formula: Pois * PoisonInitialDamage.
- - Poisoned weapons may now extend but not decrease the damage and duration on a target already affected by a stronger poison effect.
- - Increased poison damage of all units who have it.
- - Dragon Skin and Dark Canopy Battle Gears will now just nullify the damage of true projectiles.
- - Ballistaman's totem bugs have been fixed.
- - AI will no longer place Pack Masters on Watchtowers.
- - AI will now use the Necromancer.
- - Each hit from the Brawler's 5-hit attack animation now deals twice as much damage.
- - Nightvol is now immune to the Glass Sword Battle Gear of Swordsman.
- - Fixed various bugs related to upgrading Town Square.
- - Fixed a bug that allowed to obtain extra Yin points when canceling a technique with the Lotus clan.
- - Lotus Brothers can no longer enter Watchtowers using gather points.
- - Fixed a bug that allowed to research techniques in unfinished buildings.
- - Monks and Ninjas can no longer be revived by the Master Warlock's Unlife Battle Gear.
- - Fixed a bug where Brothers Lythis and Tausil could drain stamina from horses, wolves, etc.
- - Fixed a bug where Guardians using Last Stand Battle Gear could be killed by poisoned weapons.
- - Fixed AOE damage of melee units that was being mistakenly applied to the main target.
- - Fixed MissileDamageMultiplier parameter being calculated twice.
- - Fixed a bug that allowed peasants to tame horses without a stable
- - Fixed the Clan drop-down list box at multiplayer that allowed to reveal the player's real clan when Random was selected.
- - Fixed magic objects not being attackable under certain circumstances.
- - Fixed a number of bugs related to boulder pushing.
- - Fixed a bug that allowed to turn tamed horses invisible.
- - Fixed Teppo not counting as a summoned hero in the statistics.
- - Fixed Smoke Bombs stackability and spam bugs.
- - Fixed min stamina to stamina cost ratio for whirling Spear, Teppo's Magic Negation and Kabuki's Sleeping Powder
- - Changed Warlocks' Soul Chill stamina cost from 50 to 70.
- - Changed Master Warlock's Soul Thresher application type to prevent stamina bug.
- - Reduced Yang Acquisition rate for Samurai's Seppuku by 50%.
- - Changed Wildeye's damage from Cutting to Blunt
- - Fixed Pitch Slinger's Scorched Earth not auto-disabling itself upon being thrown.
- - Fan Geisha's Dark Pact usage will no longer stack.
- - Fixed Pressurized Kegs upgrade, added 20% increase for Powder Keg range attacks (Additional piercing damage).
- - Changed Shinja's armor multiplier for magical damage from 0,25 to 0,15 to restore his innate ability.
- - Changed Crossbowman's bash PoisonTime to 7.
- - Improved file loading of data files not packed in H2O format.
- - Fixed Korean language detection code.
- - Game version is now displayed at the UI during a match.
- - INI parameters 'Fullscreen' and 'Depth' now work.
- - Screen resolution '1280x1024' is now available at the options menu.
- - Fixed screen resolution '1600x900' being tested as '1600x1200' when set in the INI file.
- - Fixed the crash that occured during the Wolf Swamp Stage in Dragon Kenji's Journey.
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