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- package pro.clyde.lancer.check.impl.aimassist;
- import lombok.val;
- import org.bukkit.entity.Player;
- import pro.clyde.lancer.LancerPlugin;
- import pro.clyde.lancer.data.PlayerData;
- import pro.clyde.lancer.util.math.MathUtil;
- import pro.clyde.lancer.check.checks.RotationCheck;
- import pro.clyde.lancer.update.impl.RotationUpdate;
- public class AimAssistD extends RotationCheck {
- private float suspiciousYaw;
- public AimAssistD(LancerPlugin plugin, PlayerData playerData) {
- super(plugin, playerData, "Aim Assist§7[§cD§7]");
- }
- @Override
- public void run(Player player, RotationUpdate update) {
- if (System.currentTimeMillis() - this.playerData.getActionManager().getLastAttack() > 10000L) {
- return;
- }
- val yawChange = MathUtil.getDistanceBetweenAngles(update.getTo().getYaw(), update.getFrom().getYaw());
- if (yawChange > 1.0f && Math.round(yawChange * 10.0f) * 0.1f == yawChange && Math.round(yawChange) != yawChange && yawChange % 1.5f != 0.0f) {
- if (yawChange == this.suspiciousYaw && this.onViolation(player, "failed " + name)) {
- //this.ban(player, name, 20);
- }
- this.suspiciousYaw = Math.round(yawChange * 10.0f) * 0.1f;
- } else {
- this.suspiciousYaw = 0.0f;
- }
- }
- }
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