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Dec 11th, 2016
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  1. // KSP Game Settings
  2.  
  3. SETTINGS_FILE_VERSION = 1.1.0
  4. TUTORIALS_EDITOR_ENABLE = False
  5. TUTORIALS_FLIGHT_ENABLE = False
  6. VAB_USE_CLICK_PLACE = True
  7. VAB_USE_ANGLE_SNAP = False
  8. VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
  9. VAB_FINE_OFFSET_THRESHOLD = 0.2
  10. VAB_CAMERA_ORBIT_SENS = 0.04
  11. VAB_CAMERA_ZOOM_SENS = 0.1
  12. FLT_CAMERA_ORBIT_SENS = 0.04
  13. FLT_CAMERA_ZOOM_SENS = 0.5
  14. FLT_CAMERA_WOBBLE = 0.1
  15. FLT_CAMERA_CHASE_SHARPNESS = 1.5
  16. FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
  17. FLT_VESSEL_LABELS = True
  18. ADVANCED_TWEAKABLES = False
  19. AUTOSTRUT_SYMMETRY = True
  20. SPACENAV_CAMERA_SENS_ROT = 30
  21. SPACENAV_CAMERA_SENS_LIN = 20
  22. SPACENAV_CAMERA_SHARPNESS_LIN = 8
  23. SPACENAV_CAMERA_SHARPNESS_ROT = 10
  24. CAMERA_DOUBLECLICK_MOUSELOOK = True
  25. DOUBLECLICK_MOUSESPEED = 0.2
  26. IVA_RETAIN_CONTROL_POINT = False
  27. CAMERA_FX_EXTERNAL = 1
  28. CAMERA_FX_INTERNAL = 1
  29. SIMULATE_IN_BACKGROUND = True
  30. PHYSICS_FRAME_DT_LIMIT = 0.04
  31. MAX_VESSELS_BUDGET = 250
  32. DECLUTTER_KSC = True
  33. CONIC_PATCH_DRAW_MODE = 3
  34. CONIC_PATCH_LIMIT = 6
  35. ALWAYS_SHOW_TARGET_APPROACH_MARKERS = False
  36. ORBIT_FADE_STRENGTH = 1
  37. ORBIT_FADE_DIRECTION_INV = False
  38. ORBIT_WARP_DOWN_AT_SOI = True
  39. ORBIT_DRIFT_COMPENSATION = True
  40. PHYSICS_EASE = True
  41. LEGACY_ORBIT_TARGETING = False
  42. SHOW_PWARP_WARNING = True
  43. EVA_ROTATE_ON_MOVE = True
  44. SPACENAV_FLIGHT_SENS_ROT = 5
  45. SPACENAV_FLIGHT_SENS_LIN = 1
  46. KERBIN_TIME = True
  47. SHOW_EXIT_TO_MENU_CONFIRMATION = False
  48. SHOW_WRONG_VESSEL_TYPE_CONFIRMATION = True
  49. SHOW_VERSION_WATERMARK = False
  50. CALL_HOME_PROMPT = False
  51. DONT_SEND_IP = True
  52. SEND_PROGRESS_DATA = True
  53. CHECK_FOR_UPDATES = True
  54. VERBOSE_DEBUG_LOG = False
  55. SHOW_CONSOLE_ON_ERROR = False
  56. CONSOLE_BUFFER_SIZE = 128
  57. AUTOSAVE_INTERVAL = 300
  58. AUTOSAVE_SHORT_INTERVAL = 30
  59. SAVE_BACKUPS = 5
  60. SHOW_SPACE_CENTER_CREW = True
  61. MAP_MAX_ORBIT_BEFORE_FORCE2D = 150
  62. KERBNET_ALIGNS_WITH_ORBIT = True
  63. KERBNET_REFRESH_FAST_INTERVAL = 3.5
  64. KERBNET_REFRESH_SLOW_INTERVAL = 7
  65. KERBNET_BACKGROUND_FLUFF = True
  66. WHEEL_WEIGHT_STRESS_MULTIPLIER = 1
  67. WHEEL_SLIP_STRESS_MULTIPLIER = 1
  68. WHEEL_SUBSTEPS_ACTIVE = 8
  69. WHEEL_SUBSTEPS_INACTIVE = 4
  70. UI_SCALE = 1
  71. UI_OPACITY = 0.5
  72. AUTOHIDE_NAVBALL = True
  73. UIELEMENTSCALINGENABLED = True
  74. UI_SCALE_TIME = 1
  75. UI_SCALE_ALTIMETER = 1
  76. UI_SCALE_MAPOPTIONS = 1
  77. UI_SCALE_APPS = 1
  78. UI_SCALE_STAGINGSTACK = 1
  79. UI_SCALE_MODE = 1
  80. UI_SCALE_NAVBALL = 1
  81. UI_SCALE_CREW = 1
  82. UI_POS_NAVBALL = 0
  83. COMMNET_LOWCOLOR_BRIGHTNESSFACTOR = 0.5
  84. PART_HIGHLIGHTER_BRIGHTNESSFACTOR = 1
  85. COLOR_PART_HIGHLIGHT = 0, 1.0, 0, 1.0
  86. COLOR_PART_EDITORATTACHED = 0, 1.0, 0, 1.0
  87. COLOR_PART_EDITORDETACHED = 1.0, 0, 0, 1.0
  88. COLOR_PART_ACTIONGROUP_SELECTED = 0, 0, 1.0, 1.0
  89. COLOR_PART_ACTIONGROUP_HIGHLIGHT = 0, 0, 1.0, 1.0
  90. COLOR_PART_ROOTTOOL_HIGHLIGHT = 0.03921569, 0.5333334, 0.5411765, 0.3
  91. COLOR_PART_ROOTTOOL_HIGHLIGHTEDGE = 0, 1.0, 1.0, 0.5
  92. COLOR_PART_ROOTTOOL_HOVER = 0.254902, 0.9921569, 0.9960784, 1.0
  93. COLOR_PART_ROOTTOOL_HOVEREDGE = 0.04313726, 0.9764706, 0.9176471, 1.0
  94. COLOR_PART_ENGINEERAPP_HIGHLIGHT = 1.0, 0, 0, 1.0
  95. COLOR_PART_TRANSFER_SOURCE_HIGHLIGHT = 0.7764706, 0.3176471, 0.007843138, 1.0
  96. COLOR_PART_TRANSFER_SOURCE_HOVER = 1.0, 0.694, 0, 1.0
  97. COLOR_PART_TRANSFER_DEST_HIGHLIGHT = 0.5490196, 1.0, 0.8588235, 1.0
  98. COLOR_PART_TRANSFER_DEST_HOVER = 0.04313726, 0.9764706, 0.9176471, 1.0
  99. TEMPERATURE_GAUGES_MODE = 3
  100. MASTER_VOLUME = 0.5
  101. SHIP_VOLUME = 0.5
  102. AMBIENCE_VOLUME = 0.5
  103. MUSIC_VOLUME = 0.35
  104. UI_VOLUME = 0.5
  105. VOICE_VOLUME = 0.5
  106. SOUND_NORMALIZER_ENABLED = True
  107. SOUND_NORMALIZER_THRESHOLD = 1
  108. SOUND_NORMALIZER_RESPONSIVENESS = 16
  109. SOUND_NORMALIZER_SKIPSAMPLES = 0
  110. SCREEN_RESOLUTION_WIDTH = 1280
  111. SCREEN_RESOLUTION_HEIGHT = 720
  112. FULLSCREEN = False
  113. QUALITY_PRESET = 5
  114. ANTI_ALIASING = 2
  115. TEXTURE_QUALITY = 1
  116. SYNC_VBL = 1
  117. LIGHT_QUALITY = 8
  118. SHADOWS_QUALITY = 4
  119. FRAMERATE_LIMIT = 120
  120. PLANET_SCATTER = False
  121. PLANET_SCATTER_FACTOR = 0.5
  122. WATERLEVEL_BASE_OFFSET = 1.5
  123. WATERLEVEL_MAXLEVEL_MULT = 0.1
  124. UNSUPPORTED_LEGACY_SHADER_TERRAIN = False
  125. AERO_FX_QUALITY = 3
  126. SURFACE_FX = True
  127. INFLIGHT_HIGHLIGHT = True
  128. FALLBACK_UNDERWATER_MODE = 1
  129. SCREENSHOT_SUPERSIZE = 0
  130. SHOW_DEADLINES_AS_DATES = False
  131. DEFAULT_KERBAL_RESPAWN_TIMER = 7200
  132. HIGHLIGHT_FX = True
  133. INPUT_KEYBOARD_SENSIVITITY = 2
  134. PRELAUNCH_DEFAULT_THROTTLE = 0.5
  135. AxisSensitivityMin = 0.25
  136. AxisSensitivityMax = 5
  137. dontShowLauncher = True
  138. TRACKIR_ENABLED = False
  139. FEMALE_EYE_OFFSET_X = 0
  140. FEMALE_EYE_OFFSET_Y = 0.009083331
  141. FEMALE_EYE_OFFSET_Z = 0.03378779
  142. FEMALE_EYE_OFFSET_SCALE = 2.03
  143. FI_LOG_TEMP_ERROR = False
  144. FI_LOG_OVERTEMP = False
  145. LOG_INSTANT_FLUSH = False
  146. CAN_ALWAYS_QUICKSAVE = False
  147. LOG_ERRORS_TO_SCREEN = False
  148. LOG_EXCEPTIONS_TO_SCREEN = False
  149. LOG_JOINT_BREAK_EVENT = False
  150. INPUT_DEVICES
  151. {
  152. }
  153. PITCH_DOWN
  154. {
  155. primary = W
  156. secondary = None
  157. group = 0
  158. modeMask = 5
  159. modeMaskSec = -1
  160. }
  161. PITCH_UP
  162. {
  163. primary = S
  164. secondary = None
  165. group = 0
  166. modeMask = 5
  167. modeMaskSec = -1
  168. }
  169. YAW_LEFT
  170. {
  171. primary = A
  172. secondary = None
  173. group = 0
  174. modeMask = 5
  175. modeMaskSec = -1
  176. }
  177. YAW_RIGHT
  178. {
  179. primary = D
  180. secondary = None
  181. group = 0
  182. modeMask = 5
  183. modeMaskSec = -1
  184. }
  185. ROLL_LEFT
  186. {
  187. primary = Q
  188. secondary = None
  189. group = 0
  190. modeMask = -1
  191. modeMaskSec = -1
  192. }
  193. ROLL_RIGHT
  194. {
  195. primary = E
  196. secondary = None
  197. group = 0
  198. modeMask = -1
  199. modeMaskSec = -1
  200. }
  201. THROTTLE_UP
  202. {
  203. primary = LeftShift
  204. secondary = None
  205. group = 0
  206. modeMask = 1
  207. modeMaskSec = -1
  208. }
  209. THROTTLE_DOWN
  210. {
  211. primary = LeftControl
  212. secondary = None
  213. group = 0
  214. modeMask = 1
  215. modeMaskSec = -1
  216. }
  217. SAS_HOLD
  218. {
  219. primary = F
  220. secondary = None
  221. group = 0
  222. modeMask = -1
  223. modeMaskSec = -1
  224. }
  225. SAS_TOGGLE
  226. {
  227. primary = T
  228. secondary = None
  229. group = 0
  230. modeMask = -1
  231. modeMaskSec = -1
  232. }
  233. LAUNCH_STAGES
  234. {
  235. primary = Space
  236. secondary = None
  237. group = 0
  238. modeMask = 1
  239. modeMaskSec = -1
  240. }
  241. Docking_toggleRotLin
  242. {
  243. primary = Space
  244. secondary = None
  245. group = 0
  246. modeMask = 6
  247. modeMaskSec = -1
  248. }
  249. CAMERA_MODE
  250. {
  251. primary = C
  252. secondary = None
  253. group = 0
  254. modeMask = -1
  255. modeMaskSec = -1
  256. }
  257. CAMERA_NEXT
  258. {
  259. primary = V
  260. secondary = None
  261. group = 0
  262. modeMask = -1
  263. modeMaskSec = -1
  264. }
  265. PAUSE
  266. {
  267. primary = Escape
  268. secondary = None
  269. group = 0
  270. modeMask = -1
  271. modeMaskSec = -1
  272. }
  273. PRECISION_CTRL
  274. {
  275. primary = CapsLock
  276. secondary = None
  277. group = 0
  278. modeMask = -1
  279. modeMaskSec = -1
  280. }
  281. ZOOM_IN
  282. {
  283. primary = KeypadPlus
  284. secondary = None
  285. group = 0
  286. modeMask = -1
  287. modeMaskSec = -1
  288. }
  289. ZOOM_OUT
  290. {
  291. primary = KeypadMinus
  292. secondary = None
  293. group = 0
  294. modeMask = -1
  295. modeMaskSec = -1
  296. }
  297. SCROLL_VIEW_UP
  298. {
  299. primary = PageUp
  300. secondary = None
  301. group = 0
  302. modeMask = -1
  303. modeMaskSec = -1
  304. }
  305. SCROLL_VIEW_DOWN
  306. {
  307. primary = PageDown
  308. secondary = None
  309. group = 0
  310. modeMask = -1
  311. modeMaskSec = -1
  312. }
  313. SCROLL_ICONS_UP
  314. {
  315. primary = Home
  316. secondary = None
  317. group = 0
  318. modeMask = -1
  319. modeMaskSec = -1
  320. }
  321. SCROLL_ICONS_DOWN
  322. {
  323. primary = End
  324. secondary = None
  325. group = 0
  326. modeMask = -1
  327. modeMaskSec = -1
  328. }
  329. CAMERA_ORBIT_UP
  330. {
  331. primary = UpArrow
  332. secondary = None
  333. group = 0
  334. modeMask = -1
  335. modeMaskSec = -1
  336. }
  337. CAMERA_ORBIT_DOWN
  338. {
  339. primary = DownArrow
  340. secondary = None
  341. group = 0
  342. modeMask = -1
  343. modeMaskSec = -1
  344. }
  345. CAMERA_ORBIT_LEFT
  346. {
  347. primary = LeftArrow
  348. secondary = None
  349. group = 0
  350. modeMask = -1
  351. modeMaskSec = -1
  352. }
  353. CAMERA_ORBIT_RIGHT
  354. {
  355. primary = RightArrow
  356. secondary = None
  357. group = 0
  358. modeMask = -1
  359. modeMaskSec = -1
  360. }
  361. CAMERA_RESET
  362. {
  363. primary = Backspace
  364. secondary = None
  365. group = 0
  366. modeMask = -1
  367. modeMaskSec = -1
  368. }
  369. CAMERA_MOUSE_TOGGLE
  370. {
  371. primary = Backslash
  372. secondary = None
  373. group = 0
  374. modeMask = -1
  375. modeMaskSec = -1
  376. }
  377. TIME_WARP_INCREASE
  378. {
  379. primary = Period
  380. secondary = None
  381. group = 0
  382. modeMask = -1
  383. modeMaskSec = -1
  384. }
  385. TIME_WARP_DECREASE
  386. {
  387. primary = Comma
  388. secondary = None
  389. group = 0
  390. modeMask = -1
  391. modeMaskSec = -1
  392. }
  393. TIME_WARP_STOP
  394. {
  395. primary = Slash
  396. secondary = None
  397. group = 0
  398. modeMask = -1
  399. modeMaskSec = -1
  400. }
  401. MAP_VIEW_TOGGLE
  402. {
  403. primary = M
  404. secondary = None
  405. group = 0
  406. modeMask = -1
  407. modeMaskSec = -1
  408. }
  409. NAVBALL_TOGGLE
  410. {
  411. primary = KeypadPeriod
  412. secondary = None
  413. group = 0
  414. modeMask = -1
  415. modeMaskSec = -1
  416. }
  417. UIMODE_STAGING
  418. {
  419. primary = Insert
  420. secondary = None
  421. group = 0
  422. modeMask = -1
  423. modeMaskSec = -1
  424. }
  425. UIMODE_DOCKING
  426. {
  427. primary = Delete
  428. secondary = None
  429. group = 0
  430. modeMask = -1
  431. modeMaskSec = -1
  432. }
  433. TRANSLATE_DOWN
  434. {
  435. primary = I
  436. secondary = W
  437. group = 0
  438. modeMask = -1
  439. modeMaskSec = 2
  440. }
  441. TRANSLATE_UP
  442. {
  443. primary = K
  444. secondary = S
  445. group = 0
  446. modeMask = -1
  447. modeMaskSec = 2
  448. }
  449. TRANSLATE_LEFT
  450. {
  451. primary = J
  452. secondary = A
  453. group = 0
  454. modeMask = -1
  455. modeMaskSec = 2
  456. }
  457. TRANSLATE_RIGHT
  458. {
  459. primary = L
  460. secondary = D
  461. group = 0
  462. modeMask = -1
  463. modeMaskSec = 2
  464. }
  465. TRANSLATE_FWD
  466. {
  467. primary = H
  468. secondary = LeftShift
  469. group = 0
  470. modeMask = -1
  471. modeMaskSec = 6
  472. }
  473. TRANSLATE_BACK
  474. {
  475. primary = N
  476. secondary = LeftControl
  477. group = 0
  478. modeMask = -1
  479. modeMaskSec = 6
  480. }
  481. RCS_TOGGLE
  482. {
  483. primary = R
  484. secondary = None
  485. group = 0
  486. modeMask = -1
  487. modeMaskSec = -1
  488. }
  489. FOCUS_NEXT_VESSEL
  490. {
  491. primary = RightBracket
  492. secondary = None
  493. group = 0
  494. modeMask = -1
  495. modeMaskSec = -1
  496. }
  497. FOCUS_PREV_VESSEL
  498. {
  499. primary = LeftBracket
  500. secondary = None
  501. group = 0
  502. modeMask = -1
  503. modeMaskSec = -1
  504. }
  505. TOGGLE_UI
  506. {
  507. primary = F2
  508. secondary = None
  509. group = 0
  510. modeMask = -1
  511. modeMaskSec = -1
  512. }
  513. TOGGLE_STATUS_SCREEN
  514. {
  515. primary = F3
  516. secondary = None
  517. group = 0
  518. modeMask = -1
  519. modeMaskSec = -1
  520. }
  521. TAKE_SCREENSHOT
  522. {
  523. primary = F1
  524. secondary = None
  525. group = 0
  526. modeMask = -1
  527. modeMaskSec = -1
  528. }
  529. TOGGLE_LABELS
  530. {
  531. primary = F4
  532. secondary = None
  533. group = 0
  534. modeMask = -1
  535. modeMaskSec = -1
  536. }
  537. TOGGLE_TEMP_GAUGES
  538. {
  539. primary = F10
  540. secondary = None
  541. group = 0
  542. modeMask = -1
  543. modeMaskSec = -1
  544. }
  545. TOGGLE_TEMP_OVERLAY
  546. {
  547. primary = F11
  548. secondary = None
  549. group = 0
  550. modeMask = -1
  551. modeMaskSec = -1
  552. }
  553. TOGGLE_FLIGHT_FORCES
  554. {
  555. primary = F12
  556. secondary = None
  557. group = 0
  558. modeMask = -1
  559. modeMaskSec = -1
  560. }
  561. QUICKSAVE
  562. {
  563. primary = F5
  564. secondary = None
  565. group = 0
  566. modeMask = -1
  567. modeMaskSec = -1
  568. }
  569. QUICKLOAD
  570. {
  571. primary = F9
  572. secondary = None
  573. group = 0
  574. modeMask = -1
  575. modeMaskSec = -1
  576. }
  577. THROTTLE_CUTOFF
  578. {
  579. primary = X
  580. secondary = None
  581. group = 0
  582. modeMask = -1
  583. modeMaskSec = -1
  584. }
  585. THROTTLE_FULL
  586. {
  587. primary = Z
  588. secondary = None
  589. group = 0
  590. modeMask = -1
  591. modeMaskSec = -1
  592. }
  593. LANDING_GEAR
  594. {
  595. primary = G
  596. secondary = None
  597. group = 0
  598. modeMask = -1
  599. modeMaskSec = -1
  600. }
  601. HEADLIGHT_TOGGLE
  602. {
  603. primary = U
  604. secondary = None
  605. group = 0
  606. modeMask = -1
  607. modeMaskSec = -1
  608. }
  609. BRAKES
  610. {
  611. primary = B
  612. secondary = None
  613. group = 0
  614. modeMask = -1
  615. modeMaskSec = -1
  616. }
  617. TOGGLE_SPACENAV_FLIGHT_CONTROL
  618. {
  619. primary = ScrollLock
  620. secondary = None
  621. group = 0
  622. modeMask = -1
  623. modeMaskSec = -1
  624. }
  625. TOGGLE_SPACENAV_ROLL_LOCK
  626. {
  627. primary = None
  628. secondary = None
  629. group = 0
  630. modeMask = -1
  631. modeMaskSec = -1
  632. }
  633. WHEEL_STEER_LEFT
  634. {
  635. primary = A
  636. secondary = None
  637. group = 0
  638. modeMask = 5
  639. modeMaskSec = -1
  640. }
  641. WHEEL_STEER_RIGHT
  642. {
  643. primary = D
  644. secondary = None
  645. group = 0
  646. modeMask = 5
  647. modeMaskSec = -1
  648. }
  649. WHEEL_THROTTLE_DOWN
  650. {
  651. primary = S
  652. secondary = None
  653. group = 0
  654. modeMask = 5
  655. modeMaskSec = -1
  656. }
  657. WHEEL_THROTTLE_UP
  658. {
  659. primary = W
  660. secondary = None
  661. group = 0
  662. modeMask = 5
  663. modeMaskSec = -1
  664. }
  665. EVA_forward
  666. {
  667. primary = W
  668. secondary = None
  669. group = 268435456
  670. modeMask = -1
  671. modeMaskSec = -1
  672. }
  673. EVA_back
  674. {
  675. primary = S
  676. secondary = None
  677. group = 268435456
  678. modeMask = -1
  679. modeMaskSec = -1
  680. }
  681. EVA_left
  682. {
  683. primary = A
  684. secondary = None
  685. group = 268435456
  686. modeMask = -1
  687. modeMaskSec = -1
  688. }
  689. EVA_right
  690. {
  691. primary = D
  692. secondary = None
  693. group = 268435456
  694. modeMask = -1
  695. modeMaskSec = -1
  696. }
  697. EVA_yaw_left
  698. {
  699. primary = Q
  700. secondary = None
  701. group = 268435456
  702. modeMask = -1
  703. modeMaskSec = -1
  704. }
  705. EVA_yaw_right
  706. {
  707. primary = E
  708. secondary = None
  709. group = 268435456
  710. modeMask = -1
  711. modeMaskSec = -1
  712. }
  713. EVA_Pack_forward
  714. {
  715. primary = W
  716. secondary = None
  717. group = 268435456
  718. modeMask = -1
  719. modeMaskSec = -1
  720. }
  721. EVA_Pack_back
  722. {
  723. primary = S
  724. secondary = None
  725. group = 268435456
  726. modeMask = -1
  727. modeMaskSec = -1
  728. }
  729. EVA_Pack_left
  730. {
  731. primary = A
  732. secondary = None
  733. group = 268435456
  734. modeMask = -1
  735. modeMaskSec = -1
  736. }
  737. EVA_Pack_right
  738. {
  739. primary = D
  740. secondary = None
  741. group = 268435456
  742. modeMask = -1
  743. modeMaskSec = -1
  744. }
  745. EVA_Pack_up
  746. {
  747. primary = LeftShift
  748. secondary = None
  749. group = 268435456
  750. modeMask = -1
  751. modeMaskSec = -1
  752. }
  753. EVA_Pack_down
  754. {
  755. primary = LeftControl
  756. secondary = None
  757. group = 268435456
  758. modeMask = -1
  759. modeMaskSec = -1
  760. }
  761. EVA_Jump
  762. {
  763. primary = Space
  764. secondary = None
  765. group = 268435456
  766. modeMask = -1
  767. modeMaskSec = -1
  768. }
  769. EVA_Run
  770. {
  771. primary = LeftShift
  772. secondary = None
  773. group = 268435456
  774. modeMask = -1
  775. modeMaskSec = -1
  776. }
  777. EVA_ToggleMovementMode
  778. {
  779. primary = LeftAlt
  780. secondary = None
  781. group = 268435456
  782. modeMask = -1
  783. modeMaskSec = -1
  784. }
  785. EVA_TogglePack
  786. {
  787. primary = R
  788. secondary = None
  789. group = 268435456
  790. modeMask = -1
  791. modeMaskSec = -1
  792. }
  793. EVA_Use
  794. {
  795. primary = F
  796. secondary = None
  797. group = 268435456
  798. modeMask = -1
  799. modeMaskSec = -1
  800. }
  801. EVA_Board
  802. {
  803. primary = B
  804. secondary = None
  805. group = 268435456
  806. modeMask = -1
  807. modeMaskSec = -1
  808. }
  809. EVA_Orient
  810. {
  811. primary = Space
  812. secondary = None
  813. group = 268435456
  814. modeMask = -1
  815. modeMaskSec = -1
  816. }
  817. EVA_Lights
  818. {
  819. primary = L
  820. secondary = None
  821. group = 268435456
  822. modeMask = -1
  823. modeMaskSec = -1
  824. }
  825. Editor_pitchUp
  826. {
  827. primary = S
  828. secondary = None
  829. group = 0
  830. modeMask = -1
  831. modeMaskSec = -1
  832. }
  833. Editor_pitchDown
  834. {
  835. primary = W
  836. secondary = None
  837. group = 0
  838. modeMask = -1
  839. modeMaskSec = -1
  840. }
  841. Editor_yawLeft
  842. {
  843. primary = A
  844. secondary = None
  845. group = 0
  846. modeMask = -1
  847. modeMaskSec = -1
  848. }
  849. Editor_yawRight
  850. {
  851. primary = D
  852. secondary = None
  853. group = 0
  854. modeMask = -1
  855. modeMaskSec = -1
  856. }
  857. Editor_rollLeft
  858. {
  859. primary = Q
  860. secondary = None
  861. group = 0
  862. modeMask = -1
  863. modeMaskSec = -1
  864. }
  865. Editor_rollRight
  866. {
  867. primary = E
  868. secondary = None
  869. group = 0
  870. modeMask = -1
  871. modeMaskSec = -1
  872. }
  873. Editor_resetRotation
  874. {
  875. primary = Space
  876. secondary = None
  877. group = 0
  878. modeMask = -1
  879. modeMaskSec = -1
  880. }
  881. Editor_modePlace
  882. {
  883. primary = Alpha1
  884. secondary = None
  885. group = 0
  886. modeMask = -1
  887. modeMaskSec = -1
  888. }
  889. Editor_modeOffset
  890. {
  891. primary = Alpha2
  892. secondary = None
  893. group = 0
  894. modeMask = -1
  895. modeMaskSec = -1
  896. }
  897. Editor_modeRotate
  898. {
  899. primary = Alpha3
  900. secondary = None
  901. group = 0
  902. modeMask = -1
  903. modeMaskSec = -1
  904. }
  905. Editor_modeRoot
  906. {
  907. primary = Alpha4
  908. secondary = None
  909. group = 0
  910. modeMask = -1
  911. modeMaskSec = -1
  912. }
  913. Editor_coordSystem
  914. {
  915. primary = F
  916. secondary = None
  917. group = 0
  918. modeMask = -1
  919. modeMaskSec = -1
  920. }
  921. Editor_toggleSymMethod
  922. {
  923. primary = R
  924. secondary = None
  925. group = 0
  926. modeMask = -1
  927. modeMaskSec = -1
  928. }
  929. Editor_toggleSymMode
  930. {
  931. primary = X
  932. secondary = None
  933. group = 0
  934. modeMask = -1
  935. modeMaskSec = -1
  936. }
  937. Editor_toggleAngleSnap
  938. {
  939. primary = C
  940. secondary = None
  941. group = 0
  942. modeMask = -1
  943. modeMaskSec = -1
  944. }
  945. Editor_fineTweak
  946. {
  947. primary = LeftShift
  948. secondary = None
  949. group = 0
  950. modeMask = -1
  951. modeMaskSec = -1
  952. }
  953. Editor_partSearch
  954. {
  955. primary = BackQuote
  956. secondary = None
  957. group = 0
  958. modeMask = -1
  959. modeMaskSec = -1
  960. }
  961. Editor_zoomScrollModifier
  962. {
  963. primary = LeftShift
  964. secondary = None
  965. group = 0
  966. modeMask = -1
  967. modeMaskSec = -1
  968. }
  969. AXIS_PITCH
  970. {
  971. PRIMARY
  972. {
  973. name = None
  974. axis = -1
  975. inv = False
  976. sensitivity = 1
  977. deadzone = 0.0500000007
  978. scale = 1
  979. group = 0
  980. modeMask = -1
  981. }
  982. SECONDARY
  983. {
  984. name = None
  985. axis = -1
  986. inv = False
  987. sensitivity = 1
  988. deadzone = 0.0500000007
  989. scale = 1
  990. group = 0
  991. modeMask = -1
  992. }
  993. }
  994. AXIS_ROLL
  995. {
  996. PRIMARY
  997. {
  998. name = None
  999. axis = -1
  1000. inv = False
  1001. sensitivity = 1
  1002. deadzone = 0.0500000007
  1003. scale = 1
  1004. group = 0
  1005. modeMask = -1
  1006. }
  1007. SECONDARY
  1008. {
  1009. name = None
  1010. axis = -1
  1011. inv = False
  1012. sensitivity = 1
  1013. deadzone = 0.0500000007
  1014. scale = 1
  1015. group = 0
  1016. modeMask = -1
  1017. }
  1018. }
  1019. AXIS_YAW
  1020. {
  1021. PRIMARY
  1022. {
  1023. name = None
  1024. axis = -1
  1025. inv = False
  1026. sensitivity = 1
  1027. deadzone = 0.0500000007
  1028. scale = 1
  1029. group = 0
  1030. modeMask = -1
  1031. }
  1032. SECONDARY
  1033. {
  1034. name = None
  1035. axis = -1
  1036. inv = False
  1037. sensitivity = 1
  1038. deadzone = 0.0500000007
  1039. scale = 1
  1040. group = 0
  1041. modeMask = -1
  1042. }
  1043. }
  1044. AXIS_THROTTLE
  1045. {
  1046. PRIMARY
  1047. {
  1048. name = None
  1049. axis = -1
  1050. inv = False
  1051. sensitivity = 1
  1052. deadzone = 0.0500000007
  1053. scale = 1
  1054. group = 0
  1055. modeMask = -1
  1056. }
  1057. SECONDARY
  1058. {
  1059. name = None
  1060. axis = -1
  1061. inv = False
  1062. sensitivity = 1
  1063. deadzone = 0.0500000007
  1064. scale = 1
  1065. group = 0
  1066. modeMask = -1
  1067. }
  1068. }
  1069. AXIS_THROTTLE_INC
  1070. {
  1071. PRIMARY
  1072. {
  1073. name = None
  1074. axis = -1
  1075. inv = False
  1076. sensitivity = 1
  1077. deadzone = 0.0500000007
  1078. scale = 1
  1079. group = 0
  1080. modeMask = -1
  1081. }
  1082. SECONDARY
  1083. {
  1084. name = None
  1085. axis = -1
  1086. inv = False
  1087. sensitivity = 1
  1088. deadzone = 0.0500000007
  1089. scale = 1
  1090. group = 0
  1091. modeMask = -1
  1092. }
  1093. }
  1094. AXIS_CAMERA_HDG
  1095. {
  1096. PRIMARY
  1097. {
  1098. name = None
  1099. axis = -1
  1100. inv = False
  1101. sensitivity = 1
  1102. deadzone = 0.0500000007
  1103. scale = 1
  1104. group = 0
  1105. modeMask = -1
  1106. }
  1107. SECONDARY
  1108. {
  1109. name = None
  1110. axis = -1
  1111. inv = False
  1112. sensitivity = 1
  1113. deadzone = 0.0500000007
  1114. scale = 1
  1115. group = 0
  1116. modeMask = -1
  1117. }
  1118. }
  1119. AXIS_CAMERA_PITCH
  1120. {
  1121. PRIMARY
  1122. {
  1123. name = None
  1124. axis = -1
  1125. inv = False
  1126. sensitivity = 1
  1127. deadzone = 0.0500000007
  1128. scale = 1
  1129. group = 0
  1130. modeMask = -1
  1131. }
  1132. SECONDARY
  1133. {
  1134. name = None
  1135. axis = -1
  1136. inv = False
  1137. sensitivity = 1
  1138. deadzone = 0.0500000007
  1139. scale = 1
  1140. group = 0
  1141. modeMask = -1
  1142. }
  1143. }
  1144. AXIS_TRANSLATE_X
  1145. {
  1146. PRIMARY
  1147. {
  1148. name = None
  1149. axis = -1
  1150. inv = False
  1151. sensitivity = 1
  1152. deadzone = 0.0500000007
  1153. scale = 1
  1154. group = 0
  1155. modeMask = -1
  1156. }
  1157. SECONDARY
  1158. {
  1159. name = None
  1160. axis = -1
  1161. inv = False
  1162. sensitivity = 1
  1163. deadzone = 0.0500000007
  1164. scale = 1
  1165. group = 0
  1166. modeMask = -1
  1167. }
  1168. }
  1169. AXIS_TRANSLATE_Y
  1170. {
  1171. PRIMARY
  1172. {
  1173. name = None
  1174. axis = -1
  1175. inv = False
  1176. sensitivity = 1
  1177. deadzone = 0.0500000007
  1178. scale = 1
  1179. group = 0
  1180. modeMask = -1
  1181. }
  1182. SECONDARY
  1183. {
  1184. name = None
  1185. axis = -1
  1186. inv = False
  1187. sensitivity = 1
  1188. deadzone = 0.0500000007
  1189. scale = 1
  1190. group = 0
  1191. modeMask = -1
  1192. }
  1193. }
  1194. AXIS_TRANSLATE_Z
  1195. {
  1196. PRIMARY
  1197. {
  1198. name = None
  1199. axis = -1
  1200. inv = False
  1201. sensitivity = 1
  1202. deadzone = 0.0500000007
  1203. scale = 1
  1204. group = 0
  1205. modeMask = -1
  1206. }
  1207. SECONDARY
  1208. {
  1209. name = None
  1210. axis = -1
  1211. inv = False
  1212. sensitivity = 1
  1213. deadzone = 0.0500000007
  1214. scale = 1
  1215. group = 0
  1216. modeMask = -1
  1217. }
  1218. }
  1219. AXIS_WHEEL_STEER
  1220. {
  1221. PRIMARY
  1222. {
  1223. name = None
  1224. axis = -1
  1225. inv = False
  1226. sensitivity = 1
  1227. deadzone = 0.0500000007
  1228. scale = 1
  1229. group = 0
  1230. modeMask = -1
  1231. }
  1232. SECONDARY
  1233. {
  1234. name = None
  1235. axis = -1
  1236. inv = False
  1237. sensitivity = 1
  1238. deadzone = 0.0500000007
  1239. scale = 1
  1240. group = 0
  1241. modeMask = -1
  1242. }
  1243. }
  1244. AXIS_WHEEL_THROTTLE
  1245. {
  1246. PRIMARY
  1247. {
  1248. name = None
  1249. axis = -1
  1250. inv = False
  1251. sensitivity = 1
  1252. deadzone = 0.0500000007
  1253. scale = 1
  1254. group = 0
  1255. modeMask = -1
  1256. }
  1257. SECONDARY
  1258. {
  1259. name = None
  1260. axis = -1
  1261. inv = False
  1262. sensitivity = 1
  1263. deadzone = 0.0500000007
  1264. scale = 1
  1265. group = 0
  1266. modeMask = -1
  1267. }
  1268. }
  1269. axis_EVA_translate_x
  1270. {
  1271. PRIMARY
  1272. {
  1273. name = None
  1274. axis = -1
  1275. inv = False
  1276. sensitivity = 1
  1277. deadzone = 0.0500000007
  1278. scale = 1
  1279. group = 0
  1280. modeMask = -1
  1281. }
  1282. SECONDARY
  1283. {
  1284. name = None
  1285. axis = -1
  1286. inv = False
  1287. sensitivity = 1
  1288. deadzone = 0.0500000007
  1289. scale = 1
  1290. group = 0
  1291. modeMask = -1
  1292. }
  1293. }
  1294. axis_EVA_translate_y
  1295. {
  1296. PRIMARY
  1297. {
  1298. name = None
  1299. axis = -1
  1300. inv = False
  1301. sensitivity = 1
  1302. deadzone = 0.0500000007
  1303. scale = 1
  1304. group = 0
  1305. modeMask = -1
  1306. }
  1307. SECONDARY
  1308. {
  1309. name = None
  1310. axis = -1
  1311. inv = False
  1312. sensitivity = 1
  1313. deadzone = 0.0500000007
  1314. scale = 1
  1315. group = 0
  1316. modeMask = -1
  1317. }
  1318. }
  1319. axis_EVA_translate_z
  1320. {
  1321. PRIMARY
  1322. {
  1323. name = None
  1324. axis = -1
  1325. inv = False
  1326. sensitivity = 1
  1327. deadzone = 0.0500000007
  1328. scale = 1
  1329. group = 0
  1330. modeMask = -1
  1331. }
  1332. SECONDARY
  1333. {
  1334. name = None
  1335. axis = -1
  1336. inv = False
  1337. sensitivity = 1
  1338. deadzone = 0.0500000007
  1339. scale = 1
  1340. group = 0
  1341. modeMask = -1
  1342. }
  1343. }
  1344. axis_EVA_pitch
  1345. {
  1346. PRIMARY
  1347. {
  1348. name = None
  1349. axis = -1
  1350. inv = False
  1351. sensitivity = 1
  1352. deadzone = 0.0500000007
  1353. scale = 1
  1354. group = 0
  1355. modeMask = -1
  1356. }
  1357. SECONDARY
  1358. {
  1359. name = None
  1360. axis = -1
  1361. inv = False
  1362. sensitivity = 1
  1363. deadzone = 0.0500000007
  1364. scale = 1
  1365. group = 0
  1366. modeMask = -1
  1367. }
  1368. }
  1369. axis_EVA_yaw
  1370. {
  1371. PRIMARY
  1372. {
  1373. name = None
  1374. axis = -1
  1375. inv = False
  1376. sensitivity = 1
  1377. deadzone = 0.0500000007
  1378. scale = 1
  1379. group = 0
  1380. modeMask = -1
  1381. }
  1382. SECONDARY
  1383. {
  1384. name = None
  1385. axis = -1
  1386. inv = False
  1387. sensitivity = 1
  1388. deadzone = 0.0500000007
  1389. scale = 1
  1390. group = 0
  1391. modeMask = -1
  1392. }
  1393. }
  1394. axis_EVA_roll
  1395. {
  1396. PRIMARY
  1397. {
  1398. name = None
  1399. axis = -1
  1400. inv = False
  1401. sensitivity = 1
  1402. deadzone = 0.0500000007
  1403. scale = 1
  1404. group = 0
  1405. modeMask = -1
  1406. }
  1407. SECONDARY
  1408. {
  1409. name = None
  1410. axis = -1
  1411. inv = False
  1412. sensitivity = 1
  1413. deadzone = 0.0500000007
  1414. scale = 1
  1415. group = 0
  1416. modeMask = -1
  1417. }
  1418. }
  1419. AXIS_MOUSEWHEEL
  1420. {
  1421. PRIMARY
  1422. {
  1423. name = Mouse ScrollWheel
  1424. axis = -1
  1425. inv = False
  1426. sensitivity = 1
  1427. deadzone = 0
  1428. scale = 1
  1429. group = 0
  1430. modeMask = -1
  1431. }
  1432. SECONDARY
  1433. {
  1434. name = None
  1435. axis = -1
  1436. inv = False
  1437. sensitivity = 1
  1438. deadzone = 0.0500000007
  1439. scale = 1
  1440. group = 0
  1441. modeMask = -1
  1442. }
  1443. }
  1444. MODIFIER_KEY
  1445. {
  1446. primary = LeftAlt
  1447. secondary = RightAlt
  1448. group = 0
  1449. modeMask = -1
  1450. modeMaskSec = -1
  1451. }
  1452. AbortActionGroup
  1453. {
  1454. primary = Backspace
  1455. secondary = None
  1456. group = 0
  1457. modeMask = -1
  1458. modeMaskSec = -1
  1459. }
  1460. CustomActionGroup1
  1461. {
  1462. primary = Alpha1
  1463. secondary = None
  1464. group = 0
  1465. modeMask = -1
  1466. modeMaskSec = -1
  1467. }
  1468. CustomActionGroup2
  1469. {
  1470. primary = Alpha2
  1471. secondary = None
  1472. group = 0
  1473. modeMask = -1
  1474. modeMaskSec = -1
  1475. }
  1476. CustomActionGroup3
  1477. {
  1478. primary = Alpha3
  1479. secondary = None
  1480. group = 0
  1481. modeMask = -1
  1482. modeMaskSec = -1
  1483. }
  1484. CustomActionGroup4
  1485. {
  1486. primary = Alpha4
  1487. secondary = None
  1488. group = 0
  1489. modeMask = -1
  1490. modeMaskSec = -1
  1491. }
  1492. CustomActionGroup5
  1493. {
  1494. primary = Alpha5
  1495. secondary = None
  1496. group = 0
  1497. modeMask = -1
  1498. modeMaskSec = -1
  1499. }
  1500. CustomActionGroup6
  1501. {
  1502. primary = Alpha6
  1503. secondary = None
  1504. group = 0
  1505. modeMask = -1
  1506. modeMaskSec = -1
  1507. }
  1508. CustomActionGroup7
  1509. {
  1510. primary = Alpha7
  1511. secondary = None
  1512. group = 0
  1513. modeMask = -1
  1514. modeMaskSec = -1
  1515. }
  1516. CustomActionGroup8
  1517. {
  1518. primary = Alpha8
  1519. secondary = None
  1520. group = 0
  1521. modeMask = -1
  1522. modeMaskSec = -1
  1523. }
  1524. CustomActionGroup9
  1525. {
  1526. primary = Alpha9
  1527. secondary = None
  1528. group = 0
  1529. modeMask = -1
  1530. modeMaskSec = -1
  1531. }
  1532. CustomActionGroup10
  1533. {
  1534. primary = Alpha0
  1535. secondary = None
  1536. group = 0
  1537. modeMask = -1
  1538. modeMaskSec = -1
  1539. }
  1540. TRACKIR
  1541. {
  1542. }
  1543. TERRAIN
  1544. {
  1545. preset = Default
  1546. version = 1.0.5
  1547. PRESET
  1548. {
  1549. name = Low
  1550. PLANET
  1551. {
  1552. name = Kerbin
  1553. minDistance = 4
  1554. minSubdivision = 1
  1555. maxSubdivision = 6
  1556. }
  1557. PLANET
  1558. {
  1559. name = KerbinOcean
  1560. minDistance = 4
  1561. minSubdivision = 1
  1562. maxSubdivision = 6
  1563. }
  1564. PLANET
  1565. {
  1566. name = Mun
  1567. minDistance = 4
  1568. minSubdivision = 1
  1569. maxSubdivision = 6
  1570. }
  1571. PLANET
  1572. {
  1573. name = Minmus
  1574. minDistance = 4
  1575. minSubdivision = 1
  1576. maxSubdivision = 5
  1577. }
  1578. PLANET
  1579. {
  1580. name = Bop
  1581. minDistance = 4
  1582. minSubdivision = 1
  1583. maxSubdivision = 5
  1584. }
  1585. PLANET
  1586. {
  1587. name = Duna
  1588. minDistance = 4
  1589. minSubdivision = 1
  1590. maxSubdivision = 6
  1591. }
  1592. PLANET
  1593. {
  1594. name = Eve
  1595. minDistance = 4
  1596. minSubdivision = 1
  1597. maxSubdivision = 6
  1598. }
  1599. PLANET
  1600. {
  1601. name = EveOcean
  1602. minDistance = 4
  1603. minSubdivision = 1
  1604. maxSubdivision = 6
  1605. }
  1606. PLANET
  1607. {
  1608. name = Gilly
  1609. minDistance = 4
  1610. minSubdivision = 1
  1611. maxSubdivision = 5
  1612. }
  1613. PLANET
  1614. {
  1615. name = Ike
  1616. minDistance = 4
  1617. minSubdivision = 1
  1618. maxSubdivision = 6
  1619. }
  1620. PLANET
  1621. {
  1622. name = Laythe
  1623. minDistance = 4
  1624. minSubdivision = 1
  1625. maxSubdivision = 6
  1626. }
  1627. PLANET
  1628. {
  1629. name = LaytheOcean
  1630. minDistance = 4
  1631. minSubdivision = 1
  1632. maxSubdivision = 6
  1633. }
  1634. PLANET
  1635. {
  1636. name = Moho
  1637. minDistance = 4
  1638. minSubdivision = 1
  1639. maxSubdivision = 6
  1640. }
  1641. PLANET
  1642. {
  1643. name = Tylo
  1644. minDistance = 4
  1645. minSubdivision = 1
  1646. maxSubdivision = 6
  1647. }
  1648. PLANET
  1649. {
  1650. name = Vall
  1651. minDistance = 4
  1652. minSubdivision = 1
  1653. maxSubdivision = 6
  1654. }
  1655. PLANET
  1656. {
  1657. name = Dres
  1658. minDistance = 4
  1659. minSubdivision = 1
  1660. maxSubdivision = 6
  1661. }
  1662. PLANET
  1663. {
  1664. name = Pol
  1665. minDistance = 4
  1666. minSubdivision = 1
  1667. maxSubdivision = 6
  1668. }
  1669. PLANET
  1670. {
  1671. name = Eeloo
  1672. minDistance = 4
  1673. minSubdivision = 1
  1674. maxSubdivision = 6
  1675. }
  1676. }
  1677. PRESET
  1678. {
  1679. name = Default
  1680. PLANET
  1681. {
  1682. name = Kerbin
  1683. minDistance = 6
  1684. minSubdivision = 1
  1685. maxSubdivision = 9
  1686. }
  1687. PLANET
  1688. {
  1689. name = KerbinOcean
  1690. minDistance = 6
  1691. minSubdivision = 1
  1692. maxSubdivision = 7
  1693. }
  1694. PLANET
  1695. {
  1696. name = Mun
  1697. minDistance = 6
  1698. minSubdivision = 1
  1699. maxSubdivision = 8
  1700. }
  1701. PLANET
  1702. {
  1703. name = Minmus
  1704. minDistance = 6
  1705. minSubdivision = 1
  1706. maxSubdivision = 6
  1707. }
  1708. PLANET
  1709. {
  1710. name = Bop
  1711. minDistance = 6
  1712. minSubdivision = 1
  1713. maxSubdivision = 6
  1714. }
  1715. PLANET
  1716. {
  1717. name = Duna
  1718. minDistance = 6
  1719. minSubdivision = 1
  1720. maxSubdivision = 8
  1721. }
  1722. PLANET
  1723. {
  1724. name = Eve
  1725. minDistance = 6
  1726. minSubdivision = 1
  1727. maxSubdivision = 9
  1728. }
  1729. PLANET
  1730. {
  1731. name = EveOcean
  1732. minDistance = 6
  1733. minSubdivision = 1
  1734. maxSubdivision = 7
  1735. }
  1736. PLANET
  1737. {
  1738. name = Gilly
  1739. minDistance = 6
  1740. minSubdivision = 1
  1741. maxSubdivision = 6
  1742. }
  1743. PLANET
  1744. {
  1745. name = Ike
  1746. minDistance = 6
  1747. minSubdivision = 1
  1748. maxSubdivision = 6
  1749. }
  1750. PLANET
  1751. {
  1752. name = Laythe
  1753. minDistance = 6
  1754. minSubdivision = 1
  1755. maxSubdivision = 9
  1756. }
  1757. PLANET
  1758. {
  1759. name = LaytheOcean
  1760. minDistance = 6
  1761. minSubdivision = 1
  1762. maxSubdivision = 7
  1763. }
  1764. PLANET
  1765. {
  1766. name = Moho
  1767. minDistance = 6
  1768. minSubdivision = 1
  1769. maxSubdivision = 8
  1770. }
  1771. PLANET
  1772. {
  1773. name = Tylo
  1774. minDistance = 6
  1775. minSubdivision = 1
  1776. maxSubdivision = 8
  1777. }
  1778. PLANET
  1779. {
  1780. name = Vall
  1781. minDistance = 6
  1782. minSubdivision = 1
  1783. maxSubdivision = 8
  1784. }
  1785. PLANET
  1786. {
  1787. name = Dres
  1788. minDistance = 6
  1789. minSubdivision = 1
  1790. maxSubdivision = 8
  1791. }
  1792. PLANET
  1793. {
  1794. name = Pol
  1795. minDistance = 6
  1796. minSubdivision = 1
  1797. maxSubdivision = 8
  1798. }
  1799. PLANET
  1800. {
  1801. name = Eeloo
  1802. minDistance = 6
  1803. minSubdivision = 1
  1804. maxSubdivision = 8
  1805. }
  1806. }
  1807. PRESET
  1808. {
  1809. name = High
  1810. PLANET
  1811. {
  1812. name = Kerbin
  1813. minDistance = 8
  1814. minSubdivision = 1
  1815. maxSubdivision = 10
  1816. }
  1817. PLANET
  1818. {
  1819. name = KerbinOcean
  1820. minDistance = 8
  1821. minSubdivision = 1
  1822. maxSubdivision = 7
  1823. }
  1824. PLANET
  1825. {
  1826. name = Mun
  1827. minDistance = 8
  1828. minSubdivision = 1
  1829. maxSubdivision = 9
  1830. }
  1831. PLANET
  1832. {
  1833. name = Minmus
  1834. minDistance = 8
  1835. minSubdivision = 1
  1836. maxSubdivision = 7
  1837. }
  1838. PLANET
  1839. {
  1840. name = Bop
  1841. minDistance = 8
  1842. minSubdivision = 1
  1843. maxSubdivision = 6
  1844. }
  1845. PLANET
  1846. {
  1847. name = Duna
  1848. minDistance = 8
  1849. minSubdivision = 1
  1850. maxSubdivision = 9
  1851. }
  1852. PLANET
  1853. {
  1854. name = Eve
  1855. minDistance = 8
  1856. minSubdivision = 1
  1857. maxSubdivision = 10
  1858. }
  1859. PLANET
  1860. {
  1861. name = EveOcean
  1862. minDistance = 8
  1863. minSubdivision = 1
  1864. maxSubdivision = 7
  1865. }
  1866. PLANET
  1867. {
  1868. name = Gilly
  1869. minDistance = 8
  1870. minSubdivision = 1
  1871. maxSubdivision = 7
  1872. }
  1873. PLANET
  1874. {
  1875. name = Ike
  1876. minDistance = 8
  1877. minSubdivision = 1
  1878. maxSubdivision = 7
  1879. }
  1880. PLANET
  1881. {
  1882. name = Laythe
  1883. minDistance = 8
  1884. minSubdivision = 1
  1885. maxSubdivision = 10
  1886. }
  1887. PLANET
  1888. {
  1889. name = LaytheOcean
  1890. minDistance = 8
  1891. minSubdivision = 1
  1892. maxSubdivision = 7
  1893. }
  1894. PLANET
  1895. {
  1896. name = Moho
  1897. minDistance = 8
  1898. minSubdivision = 1
  1899. maxSubdivision = 9
  1900. }
  1901. PLANET
  1902. {
  1903. name = Tylo
  1904. minDistance = 8
  1905. minSubdivision = 1
  1906. maxSubdivision = 9
  1907. }
  1908. PLANET
  1909. {
  1910. name = Vall
  1911. minDistance = 8
  1912. minSubdivision = 1
  1913. maxSubdivision = 9
  1914. }
  1915. PLANET
  1916. {
  1917. name = Dres
  1918. minDistance = 8
  1919. minSubdivision = 1
  1920. maxSubdivision = 9
  1921. }
  1922. PLANET
  1923. {
  1924. name = Pol
  1925. minDistance = 8
  1926. minSubdivision = 1
  1927. maxSubdivision = 9
  1928. }
  1929. PLANET
  1930. {
  1931. name = Eeloo
  1932. minDistance = 8
  1933. minSubdivision = 1
  1934. maxSubdivision = 9
  1935. }
  1936. }
  1937. }
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