Thrice

Dark Knight [PTU]

Jul 27th, 2014
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  1. Dark Knight
  2. [+Attack or Special Attack]
  3. Prerequisites: Novice Intimidate, Novice Occult Education
  4. Static
  5. Effect: When wielding Melee or Arcane Weapons, you may use Intimidate or Occult Education instead of Combat to determine the Damage Base of your Struggle Attacks, to qualify for a Weapon’s Moves, and to resist Disarm Checks. Whenever you hit with a Weapon Attack, you may choose to lose HP equal to half your Intimidate or Occult Education Rank and deal additional damage equal to twice the amount of HP you lost this way.
  6.  
  7. Adversity
  8. [+Attack or Special Attack]
  9. Prerequisites: Dark Knight
  10. Static
  11. Effect: Choose Defiant or Competitive. You gain the chosen Ability.
  12.  
  13. Sanguine Sword
  14. [+Attack or Special Attack]
  15. Prerequisites: Dark Knight
  16. 2 AP - Swift Action
  17. Trigger: You activate Dark Knight's effect
  18. Effect: After damage is dealt, you heal HP equal to half the highest amount of damage you dealt to any single target.
  19.  
  20. See You In Hell
  21. [+Attack or Special Attack]
  22. Prerequisites: Dark Knight, Adept Intimidate or Occult Education
  23. Daily x3 - Free Action
  24. Trigger: You would be Fainted
  25. Effect: Before fainting, you gain an Injury, and may then make a Weapon Attack against a single opponent within range as a Free Action. You then immediately Faint after the Move is resolved, even if you would not otherwise be Fainted. See You In Hell may be used only once per Scene.
  26.  
  27. Souleater
  28. [+Attack or Special Attack]
  29. Prerequisites: Dark Knight, Expert Intimidate or Occult Education
  30. Bind 2 AP - Shift Action
  31. Effect: While this Feature is Bound, you must always activate Dark Knight's effect when you hit with a Weapon Attack. Additionally, while this Feature is bound, increase the Range of your 1-target Weapon Attacks by half of your Intimidate or Occult Education Rank.
  32. Bonus: You gain the Nightfall Capability, and may apply its effect to any of your Weapon Attacks in addition to Struggle Attacks.
  33.  
  34. Abyssal Blade
  35. [+Attack or Special Attack]
  36. Prerequisites: Adversity
  37. 1 AP - Free Action
  38. Trigger: You activate Dark Knight's effect
  39. Effect: You may immediately gain one Injury. Then, for every Injury you have, you gain a +3 Damage Bonus to the attack. Additionally, gain another +3 Damage Bonus if you are at or under 50% of your Max HP. Abyssal Blade may be used once per Round.
  40.  
  41. Soul Enslavement
  42. [+Attack or Special Attack]
  43. Prerequisites: Souleater, Expert Intimidate or Occult Education
  44. Static
  45. Effect: You do not lose Hit Points from being Heavily Injured, and Injuries beyond the 5th do not lower your Maximum Hit Points. Additionally, you gain bonuses depending on the amount of Injuries you have.
  46. » If you have 1 or more injuries, you gain +1 to Critical Hit and Effect Range, and you do not lose HP due to Dark Knight's effect if your attack does not hit for any reason.
  47. » If you have 3 or more injuries, you gain +1 Evasion and +5 to Initiative.
  48. » If you have 5 or more injuries, you gain +5 Damage Reduction.
  49. » If you have 7 or more injuries, you are immune to Loss of Hit Points (but not damage) from all effects.
  50. » If you have 9 or more injuries, you resist all damage one step further.
  51.  
  52. Scarlet Delirium
  53. [+Attack or Special Attack]
  54. Prerequisites: Dark Knight, Master Intimidate or Occult Education
  55. Scene x2 - Shift Action
  56. Effect: When you activate this Feature, gain 1 random Combat Stage a number of times equal to the amount of Injuries you have.
  57. (Note: So, if you had 4 Injuries when you activated this Feature, you would gain 4 random Combat Stages, not +4 Combat Stages in a random stat...though that's still technically possible.)
  58.  
  59.  
  60. Nightfall: The Pokémon's Struggle Attacks may be Dark-Typed if they wish. They may also add their Special Attack instead of their Attack and have the attack deal Special Damage, if they wish.
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