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- package ru.lisenochek.realistic;
- import org.bukkit.entity.Player;
- import java.util.HashMap;
- public class DiseaseClass {
- public static HashMap<Player, DiseaseClass> playerList = new HashMap<>();
- private boolean blooding;
- private boolean brokenBones;
- public DiseaseClass() {
- blooding = false;
- brokenBones = false;
- }
- public boolean getBlood(boolean blooding) {
- return this.blooding;
- }
- public boolean getBrokenBones(boolean brokenBones) {
- return this.brokenBones;
- }
- public boolean setBlood(boolean blooding) {
- return this.blooding = blooding;
- }
- public boolean setBrokenBones(boolean brokenBones) {
- return this.brokenBones = brokenBones;
- }
- public boolean removeBlood(boolean blooding) {
- return this.blooding = blooding;
- }
- public boolean removeBrokenBones(boolean brokenBones) {
- return this.brokenBones = brokenBones;
- }
- }
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