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fighting spam volt turn

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Oct 7th, 2018
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  1. Team
  2.  
  3. Medicham-Mega @ Medichamite
  4. Ability: Pure Power
  5. EVs: 252 Atk / 252 Spe
  6. Adamant Nature
  7. - Fake Out
  8. - High Jump Kick
  9. - Ice Punch
  10. - Thunder Punch
  11.  
  12. Tapu Koko @ Choice Specs
  13. Ability: Electric Surge
  14. EVs: 252 SpA / 252 Spe
  15. Timid Nature
  16. IVs: 0 Atk
  17. - Volt Switch
  18. - Thunderbolt
  19. - Dazzling Gleam
  20. - Hidden Power [Ice]
  21.  
  22. Hawlucha @ Electric Seed
  23. Ability: Unburden
  24. EVs: 152 HP / 240 Atk / 8 SpD / 108 Spe
  25. Adamant Nature
  26. - Swords Dance
  27. - High Jump Kick
  28. - Acrobatics
  29. - Roost
  30.  
  31. Magearna @ Assault Vest
  32. Ability: Soul-Heart
  33. EVs: 248 HP / 8 SpA / 252 SpD
  34. Calm Nature
  35. IVs: 0 Atk
  36. - Fleur Cannon
  37. - Flash Cannon
  38. - Ice Beam
  39. - Volt Switch
  40.  
  41. Kartana @ Choice Scarf
  42. Ability: Beast Boost
  43. EVs: 252 Atk / 252 Spe
  44. Jolly Nature
  45. - Leaf Blade
  46. - Sacred Sword
  47. - Knock Off
  48. - Defog
  49.  
  50. Landorus-Therian @ Leftovers
  51. Ability: Intimidate
  52. EVs: 252 HP / 216 Def / 16 SpD / 24 Spe
  53. Impish Nature
  54. - Earthquake
  55. - Hidden Power [Ice]
  56. - U-turn
  57. - Stealth Rock
  58.  
  59.  
  60. Description
  61.  
  62. This team is a Little bit outdated, but i hope you like it anyways. It was built around spaming fighting type moves to decimate the opposing team. so which mega better tan medicham for a fighting spam team? With the outstanding coverage it has and alongside tapu koko which Powers up its thunder punch it can decimate balance and stall teams (it 2hkos mega sableye tith thunder punch in electric terrain). Specs koko is the next member of the team. I added it because it gave electric terrain support for medicham as well as a way to forcé wwitches for medicham to come in safely. Then i decided that hawlucha was kind of a necesity for the fighting spam team, in order to decimate faster teams like HO or even more ofense oriented teams. Kartana was added next because i felt like i needed some kinda defogger on the team, but a defogger that wouldn't lose momentum for the team. In addition, it gives knock off support for the fighters to destroy. Then i added magearna as a tapu lele check at the time, but now it serves as a mega zam check as well. Assault vest magearna eats hits like a champ and it has volt switch to get in medicham safely. Last but not least, defensive lando-t was added as a rocker and u-Turner for the same reason as before. clicking u-turn to get in cham in safely.
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