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- game.ReplicatedStorage.DevDoorServerRemotes.Check.OnClientEvent:Connect(function()
- game.ReplicatedStorage.DevDoorServerRemotes.Check:FireServer()
- end)
- game.ReplicatedStorage.DevDoorServerRemotes.ReturnCheck.OnClientEvent:Connect(function()
- game.ReplicatedStorage.DevDoorServerRemotes.ReturnCheck:FireServer()
- end)
- game.ReplicatedStorage.DevDoorServerRemotes.Bought.OnClientEvent:Connect(function()
- game.Workspace.DevProductDoorServer.Door.Transparency = 1
- game.Workspace.DevProductDoorServer.Door.CanCollide = false
- end)
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