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- on death:
- loop all players:
- if attacker is a player:
- set action bar of loop-player to "&c%victim% &7has been killed by &c%attacker%"
- else:
- if damage cause is void:
- set action bar of loop-player to "&c%victim% &7has fell into the void!"
- if damage cause is fall:
- set action bar of loop-player to "&c%victim% &7has fell from a building!"
- if damage cause is lava:
- set action bar of loop-player to "&c%victim% &7has died in lava!"
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