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Killscript2

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Mar 24th, 2019
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  1. on death:
  2. loop all players:
  3. if attacker is a player:
  4. set action bar of loop-player to "&c%victim% &7has been killed by &c%attacker%"
  5. else:
  6. if damage cause is void:
  7. set action bar of loop-player to "&c%victim% &7has fell into the void!"
  8. if damage cause is fall:
  9. set action bar of loop-player to "&c%victim% &7has fell from a building!"
  10. if damage cause is lava:
  11. set action bar of loop-player to "&c%victim% &7has died in lava!"
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