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Low Construct SCM Demo (v1 definition files)

Feb 13th, 2012
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  1. 0006: 1@ = 0
  2. 0006: 2@ = 0
  3. 0006: 3@ = 0
  4. 0006: 4@ = 0
  5.  
  6. :Noname_28
  7. 0001: wait 0 ms
  8. 00D6: if
  9. 0256: player $PLAYER_CHAR defined
  10. 004D: jump_if_false @Noname_412
  11. 00D6: if
  12. 00DF: actor $PLAYER_ACTOR driving
  13. 004D: jump_if_false @Noname_405
  14. 00D6: if
  15. 0039: 1@ == 0
  16. 004D: jump_if_false @Noname_97
  17. 03C0: 0@ = actor $PLAYER_ACTOR car
  18. 0006: 1@ = 1
  19.  
  20. :Noname_97
  21. 00D6: if
  22. 8119: not car 0@ wrecked
  23. 004D: jump_if_false @Noname_313
  24. 00D6: if
  25. 00DB: actor $PLAYER_ACTOR in_car 0@
  26. 004D: jump_if_false @Noname_299
  27. 00D6: if
  28. 0039: 1@ == 1
  29. 004D: jump_if_false @Noname_178
  30. 00D6: if
  31. 01F3: car 0@ in_air
  32. 004D: jump_if_false @Noname_178
  33. 01BD: 2@ = current_time_in_ms
  34. 0006: 1@ = 2
  35.  
  36. :Noname_178
  37. 00D6: if
  38. 0039: 1@ == 2
  39. 004D: jump_if_false @Noname_292
  40. 00D6: if
  41. 81F3: not car 0@ in_air
  42. 004D: jump_if_false @Noname_292
  43. 01BD: 3@ = current_time_in_ms
  44. 0085: 4@ = 3@ // (int)
  45. 0062: 4@ -= 2@ // (int)
  46. 00D6: if
  47. 0019: 4@ > 1000
  48. 004D: jump_if_false @Noname_271
  49. 01E4: show_text_1number_lowpriority GXT 'AIRTIME' number 4@ time 2000 flag 1
  50.  
  51. :Noname_271
  52. 0006: 1@ = 3
  53. 0006: 2@ = 0
  54. 0006: 3@ = 0
  55.  
  56. :Noname_292
  57. 0002: jump @Noname_306
  58.  
  59. :Noname_299
  60. 0006: 1@ = 4
  61.  
  62. :Noname_306
  63. 0002: jump @Noname_320
  64.  
  65. :Noname_313
  66. 0006: 1@ = 4
  67.  
  68. :Noname_320
  69. 00D6: if
  70. 0039: 1@ == 3
  71. 004D: jump_if_false @Noname_359
  72. 0006: 1@ = 1
  73. 0006: 2@ = 0
  74. 0006: 3@ = 0
  75.  
  76. :Noname_359
  77. 00D6: if
  78. 0039: 1@ == 4
  79. 004D: jump_if_false @Noname_398
  80. 0006: 1@ = 0
  81. 0006: 2@ = 0
  82. 0006: 3@ = 0
  83.  
  84. :Noname_398
  85. 0002: jump @Noname_412
  86.  
  87. :Noname_405
  88. 0006: 1@ = 0
  89.  
  90. :Noname_412
  91. 0002: jump @Noname_28
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