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- Name: Crazy Jim
- Fusion: Computer - High Frequency Gravity Wave Sensor
- Strength: 11
- Vitality: 11
- Speed: 12
- Dexterity: 9
- Intelligence: 14
- Perception: 12
- Charisma: 9
- AC: 17 (11 + 5)
- Health: 25/44
- PDR: 1
- HP Regen: 2
- Appearance: Jim is a relatively averagely tall fellow, with light skin, green eyes, and short, rough brown hair. His most notable feature on his face is his somewhat large nose.
- Personality: Jim normally keeps to himself, and believes his orange talks to him and guides him through life.
- <Skills>
- -Strength
- Melee Weapons : 2
- Unarmed : 0
- Intimidate : 0
- Leap : 0
- -Speed
- Smooth-Step : 1
- Reflexes : 2
- -Dexterity
- Security : -1
- Firearms : -1
- Throwing Weapons: 0
- Stealth : ?
- -Intelligence
- Repair : 8
- Medicine : 3
- Subterfuge : 2
- Electronics : 3
- -Perception
- Sense : 2
- Instinct : 1
- Scavenge : 8
- -Charisma
- Barter : -1
- Bluff : -1
- Diplomacy : -1
- Tame Animal : -1
- <Perk>
- Keen Observer: First Tier Hidden Items, When scavenging food or water a chance to find extra. Weapons or armor scavenging can retrieve implanted upgrades.
- Missing Repair Perk:
- Mormon Gambler: D20, 11-20 Double Moral, 1-10 nothing.
- <Items>
- -Weapons
- Cz-75 (2d6+1) (9mm), 12 (+12), holster
- g36G, (2D6), (14rnds), (1-5 rounds) holster (Smiley Faces)
- -
- Fire Axe (2d8) (in van)
- Ravager - (1d10+1) +1 accuracy (Puncture + Blunt) (19 Crit)
- -Armors
- Duster (+1 AC)
- Dapper Top-hat
- Vest (+1 AC)
- Leather Grieves (Cowboy) (+2 AC) (1 Physical DT)
- Blue jeans
- Combat Boots (+1 AC)
- Mormon Underwear (+1 Faith)
- -Food
- 3 Food
- -Misc
- The Mighty Orange
- Channel B1
- Channel A
- Radio (-Battery)
- Treasure Map
- Duct Tape (3 Adhesive)
- Siphoning Hose
- Backpack:
- 3 Food (Soy Sauce)
- 3 Food (Container of Rice)
- 6 Water
- Electric Stovetop Parts X 2
- Medical Kit
- Wounds:
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