Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Potato flow chart
- if combo ends in:
- moon = dodge cancel, decent hit count builder; ~5 hits
- thorn = dodge
- howling (dunk) = better to not dodge, amazing rush gain when at 150+ hit count
- the most important part of when to use howling is knowing how long between the boss' attacks since you will be animation locked the moment you jump
- normal attacks:
- long range = 3 single shots
- short range = summersault + 1 shot
- dont use short range its slow and will launch enemies
- only use short range if you're tanking and want to keep the boss in place
- your attacks have slight homing properties but worse than a gun so its hard to hit moving enemies from far
- everything is CA'd for max deeps
- Long range (safe like condom/aggro magnet)
- normal > moon > thorn > moon*x > dodge
- bread and butter, its safer to tank with this combo since you can see shit coming
- might want to use this combo to help out teammates with slow rush gain
- note: better to use the thorn combo if the boss is really mobile since it takes a second for all the damage to come out on moon
- eg. boss is charging up a dash better to use thorn
- Long range (thorn)
- normal > thorn > moon > thorn*x > dodge
- same as above but better on moving targets / obese enemies
- Long range (hit count builder)
- normal > moon*infinity > dodge
- rack up the hit counter, good point to stop is when its 120+ hits
- don't bother doing this if your team can't maintain hit counter
- Aggression (ranged + big dick combo)
- normal > thorn/moon > moon/thorn > dunk*2 > dodge backwards*
- normal > thorn/moon > moon/thorn > dunk > CA thorn/moon > dodge (if you didn't fire off your skill before the normal attack hits)
- best combo you should be using as much as possible depending on the size of your balls
- best rush gain and best damage but very risky, you cant dodge out of your dunk
- you can dodge out if you're charging forward but not in the dunk animation
- ending your combo with just the dunk will fill your ap slightly faster than dodging
- you can ca thorns/moon/dodge instead of a 2nd dunk if you need to move away from the boss
- *the dodge backwards puts you 1 step away from long range if boss is standing still
- Aggression (melee)
- thorn (CA mandatory for fast animation) > moon > thorn > dunk
- use this if you didnt dodge backwards or the boss moved towards you
- dont normal attack, just sit there until your ap fills up to do this combo, skip if you can put yourself in long range which is more ideal
Add Comment
Please, Sign In to add comment