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- Crowfall - ACE Q&A for May: Building Worlds
- https://youtu.be/UcRG5XwwNEE
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- hello people of the internet hello I'm
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- Thomas Blair I'm J Todd Coleman and this
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- is the make you a 20-18
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- man we've been doing these a yeah and
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- this is where we take all the questions
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- that you guys ask on our a nice
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- development partners forum and we answer
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- all the crowfall related questions the
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- other ones we don't we just kind of we
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- just kind of ignore yeah all right well
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- let's look at the question write
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- questions for the month we got some good
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- ones this month right yeah actually we
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- do so the very first one we're leading
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- off with crafters mark yes maker's marks
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- all right correct they're on every
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- crafted item and they disappeared for
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- about a year and a half yeah that just
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- dad was a bug right it was a bug and
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- with the amount of bugs that we have and
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- the ones that we chew through sometimes
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- they just slipped through the crack and
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- one of our engineers just took the time
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- to fix this one it's interesting that
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- the question came up and the bug finally
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- rose back up to the top at the same time
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- it's like hey we just fixed that so you
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- guys will see those in the new five six
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- that's on test right now pretty cool
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- wind conditions the tug of war wind
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- condition for the campaign's world's is
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- generally seen as stale can you
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- reconfigure the wind conditions yeah
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- well I'd is certainly stale I think the
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- bigger problem though is it's actually
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- very simplistic right like the first
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- iteration that we did on it just to get
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- it up was a simple snap shot at any
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- given moment who owns what there's no
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- time component to it at all so really
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- there's no reason to bother to hold any
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- of the keeps or forts because why does
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- it doesn't matter and even when we put
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- that in for it's and keeps didn't have
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- crafting state there was it was none and
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- and since the idea of it all that
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- matters is the snapshot at the end of
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- the game right well we didn't have a
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- firm end of the game so it really kind
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- of I'm glad the functionality was there
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- it was great because it meant that we
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- were able to get it up and running and
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- test it but we absolutely need to go
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- back and do another pass to make that
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- more engaging and more interesting it's
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- just we just hadn't gotten to it yet so
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- we're actually about to get back to that
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- correct so we're gonna jump into the
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- next question which is related which is
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- in five seven ish we will be seeing the
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- world's turn into from one map into zone
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- yeah we're gonna see world clusters for
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- the first time so world clusters
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- basically is a way for us to group a
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- bunch of different campaign servers
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- effectively under one umbrella so the
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- first part of that is basically data
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- transfers like just allowing a character
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- with his equipment to walk from one to
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- the other without having to use the
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- spirit bank as a way of lobbying route
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- information which is a huge pain that
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- was never the intent which is where
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- we're at yeah so so this first version
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- now we will have rune gates come up and
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- the rune gate will open it allow me to
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- go from world a to world B that'll be
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- pretty cool I'll be able to see Mel
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- don't transfer and that the time to do
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- that should be a few seconds it's not
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- like gonna be a massive you know and
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- that that we actually do have in already
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- because the Spirit Bank used to take two
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- minutes to transfer items to have the
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- full check in check out and now it's
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- under two seconds to move an item in and
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- out so that same underlying technical
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- another world and we'll be able to glue
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- a bunch of these together with rune
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- gates they're still though are a whole
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- bunch of dangling kind of tentacle
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- things that touch other systems that
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- aren't going to be functional at first
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- and we'll have to bring on one after the
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- next cluster map that's another one
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- right like now we have a bunch of worlds
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- that are interconnected I need to be
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- able to map those and I need to have fog
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- of war that's separate for each of them
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- there's just a whole bunch of little
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- odds and ends then until they all work
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- the whole thing is gonna be a little
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- clunky but the nice thing is this we
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- have one character basically and you're
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- not logging in the logging out and
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- logging into and do want to creating a
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- new one it should be seamless now that's
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- said it will still be that way with the
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- eks right we're not bringing the EK is
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- over into this new cluttering system yet
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- we'll get there but that didn't seem as
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- important as getting the campaign's up
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- so we're gonna do the campaign's first
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- yeah look forward to it okay character
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- progression are there plans to add a
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- layer of character progression where
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- improved class powers are unlocked
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- through leveling training or advancement
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- basically fireball to longer range
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- whatever it's the question is are we
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- gonna unlock things based on what active
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- advanced
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- instead of having everything gated by
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- passive I actually like this idea so
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- we've been talking about this a lot
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- lately is I feel like you know the
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- active now that it's in it's kind of
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- cool I think we should lean a little bit
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- more heavily on active and that means
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- that while we might not necessarily take
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- things away from passive by adding more
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- things to active as a percentage of
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- where you players get their overall
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- power it'll mean we'll lean more heavily
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- on active I still I don't want it to
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- ever get anywhere near kind of the
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- traditional Wow EverQuest die Kumud
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- model where it's all based on active and
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- by active what that actually means it's
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- time investment primarily I don't want
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- us to go there but a little bit leaning
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- a little bit more into the active I
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- think would make the game more engaged
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- okay next question
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- dungeons Oh dungeons we've now seen
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- these incredible castles and bell towers
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- with expandable archways and cathedrals
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- what we haven't seen are the dungeons
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- the moats the underground his drug
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- features yep Todd loves all these things
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- right on the table I actually I actually
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- I mean I'm an old-school D&D player so
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- of course I love dungeons dungeons
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- create some particular challenges for us
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- in our current architecture specifically
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- unity terrain like being able to cut
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- holes in the terrain is incredibly
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- painful I do think that some of the
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- things we're going to be doing between
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- now and launch will open up that
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- possibility but I don't expect us to
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- make a use of that before launch after
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- launch I think we're gonna come back and
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- we'll go do more dungeons in the
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- meantime what you're gonna see is us
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- doing adventuring areas that have
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- dungeon that dungeon feeling like the
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- spider canyons was particularly for us I
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- mean the canyons I mean we definitely
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- need to get to the ground yeah and then
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- the Crypt shows us kind of going above
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- with you the rocks on top so we can do
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- stuff like that
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- that will give us kind of the idea and
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- the impression of caves and mazes and
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- labyrinths and things like that but
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- actually being able to dig into the
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- ground and making it really feel like
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- the Underdark we we don't have that
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- coming that'll be something that we'll
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- be adding later we're done I guess so
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- alright next question will there be
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- guild support in 5.6 no not in 5.6 we do
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- need to get that in but again it doesn't
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- take priority over zoning
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- and it doesn't take priority over
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- getting our clusters working I mean
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- there's just other stuff that's more
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- important yeah
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- to architectural II I want to get that
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- stuff in because we have a bunch of
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- decisions that we would that we have an
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- idea what we want to do but I really
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- want to feel and see how this works and
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- see if see if our assumptions are
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- correct before we solidify that and that
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- means those things need to get yeah
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- things like kills are important it's
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- just there's other things that are more
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- and more risky frankly and will change
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- the gameplay even more like I keep
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- saying mounts and the the zones are
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- gonna be our nice two really big pieces
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- that change the entire Lance yeah make
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- it cool people move around quicker and
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- the world just got a whole lot bigger
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- and now there's ways to teleport between
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- the worlds yeah so again in five six no
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- but in the future yes okay next question
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- cool amazing progress while the game is
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- coming along nicely real life has kept
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- me busy for a while and I just returned
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- to see how things are going the
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- improvements right this one no I did
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- really the improvements and additions
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- are very impressive thank you it's great
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- to see everything coming together huge
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- kudos to the team was there a question
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- or you just want to know I just want to
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- mean it cuz we appreciate when people
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- yeah that especially a lot of our so I
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- know we have kind of a hard core set I
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- love you guys who come and check out the
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- news like every week or twice a week or
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- whatever we also we forget that we have
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- a fair number of people who at some
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- point in the last couple years back to
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- us and they just kind of went away it's
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- not like they were upset it's just that
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- it said hey I'm backing your project
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- come back with a great game and they
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- check in like once every six months or
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- once every three months and they're like
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- hey yeah wow you guys have seen a lot of
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- progress I'll see you again another
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- three months or six months so yeah so we
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- love you guys too thank you for coming
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- by and and when you do and you see stuff
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- you like it is very nice don't let the
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- team know yeah so it's always energizing
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- to get feedback that's not about what's
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- currently broke because if you focus on
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- what's broken and what's in the pipeline
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- you just kind of keep tunnel vision when
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- people come back and see how much
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- 00:08:34,059 --> 00:08:36,130
- progress we made it's always nice for
- 248
- 00:08:36,130 --> 00:08:38,740
- the team to hear yeah I okay next
- 249
- 00:08:38,740 --> 00:08:39,328
- question
- 250
- 00:08:39,328 --> 00:08:41,799
- open the gates there are several
- 251
- 00:08:41,799 --> 00:08:44,740
- benefits to being an early adopter early
- 252
- 00:08:44,740 --> 00:08:46,209
- access has been one of them
- 253
- 00:08:46,209 --> 00:08:48,339
- can we open the floodgates and get more
- 254
- 00:08:48,339 --> 00:08:51,009
- people to stress that's the game so we
- 255
- 00:08:51,009 --> 00:08:52,720
- actually are pretty quick to
- 256
- 00:08:52,720 --> 00:08:55,990
- open up the gates now part of the
- 257
- 00:08:55,990 --> 00:08:59,980
- challenge is we've got 24/7 testing
- 258
- 00:08:59,980 --> 00:09:02,110
- going and so that does it if we had a
- 259
- 00:09:02,110 --> 00:09:04,000
- limited time window on the test that
- 260
- 00:09:04,000 --> 00:09:05,439
- would actually cause more people to want
- 261
- 00:09:05,439 --> 00:09:06,699
- to get in right right because that
- 262
- 00:09:06,699 --> 00:09:08,259
- scarcity would be like whoo I want to
- 263
- 00:09:08,259 --> 00:09:09,670
- check and see this thing out I can only
- 264
- 00:09:09,670 --> 00:09:11,649
- do it this weekend or whatever we
- 265
- 00:09:11,649 --> 00:09:13,600
- decided not to do that because we wanted
- 266
- 00:09:13,600 --> 00:09:15,790
- to have we wanted to start getting
- 267
- 00:09:15,790 --> 00:09:18,100
- closer and closer to the idea of running
- 268
- 00:09:18,100 --> 00:09:20,230
- an actual live game service so that's
- 269
- 00:09:20,230 --> 00:09:21,550
- why we went ahead and put up a live
- 270
- 00:09:21,550 --> 00:09:22,959
- server and we have a test server that
- 271
- 00:09:22,959 --> 00:09:24,850
- comes up and goes down we're trying to
- 272
- 00:09:24,850 --> 00:09:27,459
- test those muscles out kind of flex
- 273
- 00:09:27,459 --> 00:09:29,439
- those muscles a little bit so that will
- 274
- 00:09:29,439 --> 00:09:31,720
- be more prepared for launch so that is a
- 275
- 00:09:31,720 --> 00:09:33,339
- downside as it means if we might have a
- 276
- 00:09:33,339 --> 00:09:35,439
- couple thousand people get into check
- 277
- 00:09:35,439 --> 00:09:36,910
- out a new build and the first week it
- 278
- 00:09:36,910 --> 00:09:39,579
- goes live that's not a bad number but if
- 279
- 00:09:39,579 --> 00:09:42,670
- you spread that very thinly over the you
- 280
- 00:09:42,670 --> 00:09:44,560
- know the entire week that means at any
- 281
- 00:09:44,560 --> 00:09:46,329
- given time you don't have these big
- 282
- 00:09:46,329 --> 00:09:49,449
- Peaks so so yeah it is what it is I
- 283
- 00:09:49,449 --> 00:09:50,829
- don't think that there's I wouldn't
- 284
- 00:09:50,829 --> 00:09:52,540
- change the decision I think it's the
- 285
- 00:09:52,540 --> 00:09:54,610
- right answer for us as a company but it
- 286
- 00:09:54,610 --> 00:09:56,019
- does mean that things are more spread
- 287
- 00:09:56,019 --> 00:09:58,689
- and what we do see is when new stuff
- 288
- 00:09:58,689 --> 00:10:00,670
- comes online we get a bump in activity
- 289
- 00:10:00,670 --> 00:10:02,709
- and then people fall off as they exhaust
- 290
- 00:10:02,709 --> 00:10:04,809
- that content or they get also systems so
- 291
- 00:10:04,809 --> 00:10:06,879
- as more and more systems and content go
- 292
- 00:10:06,879 --> 00:10:08,500
- online you'll see more people playing
- 293
- 00:10:08,500 --> 00:10:10,779
- for longer we're still looking at it as
- 294
- 00:10:10,779 --> 00:10:12,639
- a test test in a lot of ways we're just
- 295
- 00:10:12,639 --> 00:10:14,019
- we're not to the point yet where I
- 296
- 00:10:14,019 --> 00:10:16,000
- expect it to actually be a playable game
- 297
- 00:10:16,000 --> 00:10:18,009
- that's the unfortunate truth but you can
- 298
- 00:10:18,009 --> 00:10:19,769
- see we constantly are making progress
- 299
- 00:10:19,769 --> 00:10:22,990
- people are working really hard to get
- 300
- 00:10:22,990 --> 00:10:24,879
- you guys a game I promise we're doing
- 301
- 00:10:24,879 --> 00:10:26,470
- into the best way that we know how so
- 302
- 00:10:26,470 --> 00:10:28,899
- just be patient hang with us that's
- 303
- 00:10:28,899 --> 00:10:30,699
- coming it is coming it is coming okay
- 304
- 00:10:30,699 --> 00:10:31,389
- next question
- 305
- 00:10:31,389 --> 00:10:33,370
- how will imports and exports work with
- 306
- 00:10:33,370 --> 00:10:35,139
- moon gates well we're calling the moon
- 307
- 00:10:35,139 --> 00:10:36,699
- we call them rune gates we toyed with
- 308
- 00:10:36,699 --> 00:10:38,889
- the idea of moon gates kind of as as a
- 309
- 00:10:38,889 --> 00:10:41,889
- wink to Altima but we ended up going
- 310
- 00:10:41,889 --> 00:10:43,540
- with ring gates right I part of that
- 311
- 00:10:43,540 --> 00:10:44,620
- it's just because I kept calling them
- 312
- 00:10:44,620 --> 00:10:45,939
- rune gates internally I kept forgetting
- 313
- 00:10:45,939 --> 00:10:48,129
- that we were doing that so eventually
- 314
- 00:10:48,129 --> 00:10:51,069
- rune gates we're gonna stun run he did
- 315
- 00:10:51,069 --> 00:10:53,019
- one get one out so the bulk of this
- 316
- 00:10:53,019 --> 00:10:54,399
- question is how do imports and exports
- 317
- 00:10:54,399 --> 00:10:57,189
- handle going in and out of campaigns how
- 318
- 00:10:57,189 --> 00:10:58,449
- are you guys gonna track that does that
- 319
- 00:10:58,449 --> 00:11:00,250
- include discipline yes so there's two
- 320
- 00:11:00,250 --> 00:11:02,439
- different gate types right so you've got
- 321
- 00:11:02,439 --> 00:11:05,139
- rune gates which our guard are within a
- 322
- 00:11:05,139 --> 00:11:06,320
- cluster
- 323
- 00:11:06,320 --> 00:11:07,880
- I can move from this world to this world
- 324
- 00:11:07,880 --> 00:11:09,200
- to this world to this world right and
- 325
- 00:11:09,200 --> 00:11:12,050
- those are there's no import-export
- 326
- 00:11:12,050 --> 00:11:14,330
- requirement there so that can be very
- 327
- 00:11:14,330 --> 00:11:16,520
- easy I mean I just hit from one and go
- 328
- 00:11:16,520 --> 00:11:18,140
- to the next the other one are the world
- 329
- 00:11:18,140 --> 00:11:19,640
- portals and we might want to call them
- 330
- 00:11:19,640 --> 00:11:21,560
- portals as opposed to gates or something
- 331
- 00:11:21,560 --> 00:11:23,300
- just to make it different and that's
- 332
- 00:11:23,300 --> 00:11:25,850
- moving from this cluster way over here
- 333
- 00:11:25,850 --> 00:11:28,250
- to this cluster and for that one we need
- 334
- 00:11:28,250 --> 00:11:30,440
- to put a little bit more work into how
- 335
- 00:11:30,440 --> 00:11:32,300
- to make the import/export process
- 336
- 00:11:32,300 --> 00:11:34,460
- cleaner we do want to lock it to a
- 337
- 00:11:34,460 --> 00:11:36,860
- particular location or set of locations
- 338
- 00:11:36,860 --> 00:11:38,270
- in the game you can't do it from
- 339
- 00:11:38,270 --> 00:11:40,190
- everywhere for now at least we'll
- 340
- 00:11:40,190 --> 00:11:41,810
- continue using Spirit Bank because it's
- 341
- 00:11:41,810 --> 00:11:43,850
- already up and functional eventually we
- 342
- 00:11:43,850 --> 00:11:45,320
- will look at ways to make that a little
- 343
- 00:11:45,320 --> 00:11:47,660
- cleaner maybe marking or tagging items
- 344
- 00:11:47,660 --> 00:11:50,390
- with effectively a passport stamp hey
- 345
- 00:11:50,390 --> 00:11:52,460
- this helmet has been marked for this
- 346
- 00:11:52,460 --> 00:11:53,870
- world so it can move in and out without
- 347
- 00:11:53,870 --> 00:11:55,340
- me having to do what he says we think of
- 348
- 00:11:55,340 --> 00:11:56,180
- it like I have to go through customs
- 349
- 00:11:56,180 --> 00:11:59,690
- right exactly so that's a possibility
- 350
- 00:11:59,690 --> 00:12:01,850
- I'm kind of open on that I really want
- 351
- 00:12:01,850 --> 00:12:03,740
- to get the rune gates up and running
- 352
- 00:12:03,740 --> 00:12:06,590
- first then we get the portals to allow
- 353
- 00:12:06,590 --> 00:12:07,940
- you to go from one cluster to another
- 354
- 00:12:07,940 --> 00:12:10,100
- cluster and then we'll take a look at it
- 355
- 00:12:10,100 --> 00:12:11,780
- once we can see that field say okay how
- 356
- 00:12:11,780 --> 00:12:12,980
- can we clean this up and make it a
- 357
- 00:12:12,980 --> 00:12:14,630
- little bit more seamless alright next
- 358
- 00:12:14,630 --> 00:12:15,230
- question
- 359
- 00:12:15,230 --> 00:12:17,360
- your NV CAI budget and world building
- 360
- 00:12:17,360 --> 00:12:19,070
- why are you spending your AI budget on
- 361
- 00:12:19,070 --> 00:12:21,260
- so many useless rank 1 and rank 2 mobs
- 362
- 00:12:21,260 --> 00:12:24,290
- we only have like 3 mobs done first of
- 363
- 00:12:24,290 --> 00:12:26,390
- all right so that's what I mean it's
- 364
- 00:12:26,390 --> 00:12:28,910
- like we've got a pig and as our fighter
- 365
- 00:12:28,910 --> 00:12:31,610
- and a zombie we look at we have more
- 366
- 00:12:31,610 --> 00:12:33,950
- coming in 5 stacks actually um so so
- 367
- 00:12:33,950 --> 00:12:36,020
- it's not a giant about more but it's you
- 368
- 00:12:36,020 --> 00:12:37,430
- know we get a couple of different like
- 369
- 00:12:37,430 --> 00:12:39,140
- that and we're just gonna keep adding to
- 370
- 00:12:39,140 --> 00:12:40,580
- it over time building up the catalog so
- 371
- 00:12:40,580 --> 00:12:43,010
- 5 6 is the first time actually we've had
- 372
- 00:12:43,010 --> 00:12:45,080
- a world come up where a designer did not
- 373
- 00:12:45,080 --> 00:12:47,240
- place all the harvestable dioramas by
- 374
- 00:12:47,240 --> 00:12:49,370
- hand correct so whenever you see a clump
- 375
- 00:12:49,370 --> 00:12:50,900
- of anything like either a monster camp
- 376
- 00:12:50,900 --> 00:12:54,530
- or a or like a harvestable node
- 377
- 00:12:54,530 --> 00:12:55,970
- motherlode node with the little nodes
- 378
- 00:12:55,970 --> 00:12:57,950
- around those are dioramas so we create
- 379
- 00:12:57,950 --> 00:12:59,630
- those and we kind of slot them in all
- 380
- 00:12:59,630 --> 00:13:01,910
- over the world randomly we didn't before
- 381
- 00:13:01,910 --> 00:13:03,680
- we put them in a designer had to
- 382
- 00:13:03,680 --> 00:13:05,150
- actually go in and say I want you know
- 383
- 00:13:05,150 --> 00:13:06,980
- an apple tree over here and I want gold
- 384
- 00:13:06,980 --> 00:13:09,500
- deposit over here or whatever now that's
- 385
- 00:13:09,500 --> 00:13:11,660
- actually done with an algorithm so we
- 386
- 00:13:11,660 --> 00:13:12,950
- can hit a button and it'll completely
- 387
- 00:13:12,950 --> 00:13:15,320
- populate out you know a couple thousand
- 388
- 00:13:15,320 --> 00:13:17,210
- dioramas on the world which is really
- 389
- 00:13:17,210 --> 00:13:19,580
- really cool that's all new though
- 390
- 00:13:19,580 --> 00:13:22,070
- so so that's the first step the next
- 391
- 00:13:22,070 --> 00:13:24,500
- step will be parcels in the world so we
- 392
- 00:13:24,500 --> 00:13:25,910
- will not be arranging where the
- 393
- 00:13:25,910 --> 00:13:27,140
- mountains go and stuff like that we're
- 394
- 00:13:27,140 --> 00:13:29,210
- working on that now and the dungeons
- 395
- 00:13:29,210 --> 00:13:31,010
- like how does this Canyon why into where
- 396
- 00:13:31,010 --> 00:13:32,450
- does it go so we're doing that as well
- 397
- 00:13:32,450 --> 00:13:34,760
- well we also see like the worlds this is
- 398
- 00:13:34,760 --> 00:13:36,530
- a boria for example I keep bringing this
- 399
- 00:13:36,530 --> 00:13:38,240
- example if it's a forest world yeah we
- 400
- 00:13:38,240 --> 00:13:39,290
- haven't done that we've done other
- 401
- 00:13:39,290 --> 00:13:41,120
- biomes yet so we've done basically our
- 402
- 00:13:41,120 --> 00:13:43,250
- first one we are now working on our
- 403
- 00:13:43,250 --> 00:13:45,530
- second biome which is desert I can go
- 404
- 00:13:45,530 --> 00:13:46,640
- ahead and give you that but you're gonna
- 405
- 00:13:46,640 --> 00:13:48,050
- go to a world you're gonna go from a
- 406
- 00:13:48,050 --> 00:13:50,210
- rune gain into a desert biome and it'll
- 407
- 00:13:50,210 --> 00:13:51,320
- look totally different and I look like a
- 408
- 00:13:51,320 --> 00:13:52,580
- desert and you'll jump into this one and
- 409
- 00:13:52,580 --> 00:13:54,470
- it'll be a giant forest era for right
- 410
- 00:13:54,470 --> 00:13:55,880
- now we're kind of building the maps
- 411
- 00:13:55,880 --> 00:13:57,500
- where everything we have we're just
- 412
- 00:13:57,500 --> 00:13:59,330
- cramming into the map yeah exactly we're
- 413
- 00:13:59,330 --> 00:14:00,740
- just shaking everything in there yeah
- 414
- 00:14:00,740 --> 00:14:02,810
- we're gonna start seeing separations
- 415
- 00:14:02,810 --> 00:14:05,210
- ranked specific ranks of specific worlds
- 416
- 00:14:05,210 --> 00:14:07,520
- so it's gonna start to feel well and so
- 417
- 00:14:07,520 --> 00:14:09,260
- the algorithm at that first also was
- 418
- 00:14:09,260 --> 00:14:11,350
- kind of randomly scattering monsters so
- 419
- 00:14:11,350 --> 00:14:13,910
- literally last week for the first time
- 420
- 00:14:13,910 --> 00:14:16,910
- the rank of the parcel was set up so
- 421
- 00:14:16,910 --> 00:14:18,050
- that the closer you get to the sin of
- 422
- 00:14:18,050 --> 00:14:20,000
- the world the higher the rank right and
- 423
- 00:14:20,000 --> 00:14:21,920
- that rank affects monster difficulty it
- 424
- 00:14:21,920 --> 00:14:23,480
- also affects the level of harvestable
- 425
- 00:14:23,480 --> 00:14:25,790
- 'he's like so that now the closer you
- 426
- 00:14:25,790 --> 00:14:27,350
- get out to the edges which is where the
- 427
- 00:14:27,350 --> 00:14:29,090
- beach heads are you start with lower
- 428
- 00:14:29,090 --> 00:14:31,130
- rank stuff and you work your way in both
- 429
- 00:14:31,130 --> 00:14:33,170
- in terms of quality of stuff and in
- 430
- 00:14:33,170 --> 00:14:35,090
- terms of difficulty the monsters so
- 431
- 00:14:35,090 --> 00:14:37,460
- that's all new like that's just coming
- 432
- 00:14:37,460 --> 00:14:39,620
- online now so part of this question I
- 433
- 00:14:39,620 --> 00:14:41,120
- know was about why did you put this over
- 434
- 00:14:41,120 --> 00:14:42,560
- here why'd you put that over there and I
- 435
- 00:14:42,560 --> 00:14:44,810
- for the first for the previous maps I
- 436
- 00:14:44,810 --> 00:14:46,610
- have no idea to be honest why we did but
- 437
- 00:14:46,610 --> 00:14:48,740
- it also we knew that eventually we would
- 438
- 00:14:48,740 --> 00:14:52,070
- be replacing that handcrafted designer
- 439
- 00:14:52,070 --> 00:14:53,870
- thing with a procedure and we're just
- 440
- 00:14:53,870 --> 00:14:55,460
- getting to that now so which will be
- 441
- 00:14:55,460 --> 00:14:57,590
- cool it'll mean the maps will never feel
- 442
- 00:14:57,590 --> 00:14:59,030
- the same right so that would actually be
- 443
- 00:14:59,030 --> 00:15:00,530
- something would be very helpful as you
- 444
- 00:15:00,530 --> 00:15:02,480
- guys are playing definitely give us
- 445
- 00:15:02,480 --> 00:15:05,180
- feedback on how you feel the procedural
- 446
- 00:15:05,180 --> 00:15:07,070
- generation algorithm is working because
- 447
- 00:15:07,070 --> 00:15:09,020
- it's relatively easy for us to make an
- 448
- 00:15:09,020 --> 00:15:11,330
- adjustment right right we had some
- 449
- 00:15:11,330 --> 00:15:12,950
- feedback last week that I thought was
- 450
- 00:15:12,950 --> 00:15:15,560
- really good about the range of monsters
- 451
- 00:15:15,560 --> 00:15:17,900
- that were in the canyons so in spider
- 452
- 00:15:17,900 --> 00:15:20,030
- Canyon at the entrance the monsters
- 453
- 00:15:20,030 --> 00:15:22,400
- would start at like Rank 2 or 3 and then
- 454
- 00:15:22,400 --> 00:15:24,350
- by the boss room they would get up to 9
- 455
- 00:15:24,350 --> 00:15:26,120
- and they said that's just too wide of a
- 456
- 00:15:26,120 --> 00:15:27,770
- range right if the canyon is in the
- 457
- 00:15:27,770 --> 00:15:29,690
- middle of the map all the surrounding
- 458
- 00:15:29,690 --> 00:15:31,940
- monsters are already ranked for why do I
- 459
- 00:15:31,940 --> 00:15:32,760
- then come in the
- 460
- 00:15:32,760 --> 00:15:35,160
- the dungeon and there at Rank 2 that's
- 461
- 00:15:35,160 --> 00:15:36,690
- actually a really valid point so you
- 462
- 00:15:36,690 --> 00:15:38,490
- adjusted the algorithm or at least we're
- 463
- 00:15:38,490 --> 00:15:40,770
- trying to adjust the algorithm and we'll
- 464
- 00:15:40,770 --> 00:15:42,360
- you know we'll go through it over time
- 465
- 00:15:42,360 --> 00:15:43,620
- it'll just get better and better better
- 466
- 00:15:43,620 --> 00:15:46,020
- so that's the whole goal yeah so there
- 467
- 00:15:46,020 --> 00:15:47,580
- you go that is the answer to your
- 468
- 00:15:47,580 --> 00:15:49,620
- question is because it wasn't done yet
- 469
- 00:15:49,620 --> 00:15:51,360
- that's why and we've got a new stuff
- 470
- 00:15:51,360 --> 00:15:53,430
- coming online I've come online which is
- 471
- 00:15:53,430 --> 00:15:55,830
- really cool ok so what do we got here uh
- 472
- 00:15:55,830 --> 00:15:58,230
- I thought we're probably we've got time
- 473
- 00:15:58,230 --> 00:16:00,360
- probably for one more yeah that list
- 474
- 00:16:00,360 --> 00:16:02,250
- what will trigger season changes so
- 475
- 00:16:02,250 --> 00:16:05,070
- right now the triggering event is just
- 476
- 00:16:05,070 --> 00:16:06,750
- the passage of time like we're literally
- 477
- 00:16:06,750 --> 00:16:08,070
- and we're doing the seasons and
- 478
- 00:16:08,070 --> 00:16:10,350
- day/night stuff right now right now it's
- 479
- 00:16:10,350 --> 00:16:11,280
- just season aplenty
- 480
- 00:16:11,280 --> 00:16:13,440
- I just put the first one in and I'll see
- 481
- 00:16:13,440 --> 00:16:15,000
- these in the season every season to
- 482
- 00:16:15,000 --> 00:16:16,800
- season to play enough that's that's fine
- 483
- 00:16:16,800 --> 00:16:19,440
- but the eventually I would love to have
- 484
- 00:16:19,440 --> 00:16:21,450
- triggering mechanics where it could be
- 485
- 00:16:21,450 --> 00:16:22,950
- based on other things like players need
- 486
- 00:16:22,950 --> 00:16:24,360
- to collect something or players need to
- 487
- 00:16:24,360 --> 00:16:26,490
- do something and that will you know they
- 488
- 00:16:26,490 --> 00:16:27,990
- take a certain number of keeps or they
- 489
- 00:16:27,990 --> 00:16:29,430
- kill a certain number mom so where they
- 490
- 00:16:29,430 --> 00:16:30,870
- sacrifice certain things are the gods
- 491
- 00:16:30,870 --> 00:16:33,600
- and that could trigger going from season
- 492
- 00:16:33,600 --> 00:16:36,420
- aplenty to season of bounty of season of
- 493
- 00:16:36,420 --> 00:16:38,460
- reaping to season of something which I
- 494
- 00:16:38,460 --> 00:16:41,100
- haven't named a big focus of our game is
- 495
- 00:16:41,100 --> 00:16:44,250
- the idea that time matters right the
- 496
- 00:16:44,250 --> 00:16:45,990
- game of the game is not frozen in
- 497
- 00:16:45,990 --> 00:16:48,450
- carbonite like it's a constant flowing
- 498
- 00:16:48,450 --> 00:16:50,070
- changing and you do different things in
- 499
- 00:16:50,070 --> 00:16:51,210
- different seas different things at
- 500
- 00:16:51,210 --> 00:16:52,830
- different seasons and the game is not
- 501
- 00:16:52,830 --> 00:16:54,480
- the game that I log in today is not the
- 502
- 00:16:54,480 --> 00:16:56,460
- same game I logged into a week ago or a
- 503
- 00:16:56,460 --> 00:16:59,130
- month ago that's like the key thing it
- 504
- 00:16:59,130 --> 00:17:00,810
- really is different about our game as
- 505
- 00:17:00,810 --> 00:17:02,880
- the world really is dynamic like
- 506
- 00:17:02,880 --> 00:17:04,319
- everything about them everyone just
- 507
- 00:17:04,319 --> 00:17:05,990
- thought that was a marketing pool no
- 508
- 00:17:05,990 --> 00:17:08,430
- actually the way really trying to make
- 509
- 00:17:08,430 --> 00:17:10,199
- up you know a lot of people say that
- 510
- 00:17:10,199 --> 00:17:11,910
- dynamic and that means you know I make
- 511
- 00:17:11,910 --> 00:17:13,199
- little changes here and will change is
- 512
- 00:17:13,199 --> 00:17:15,449
- there no we are completely dynamic like
- 513
- 00:17:15,449 --> 00:17:17,760
- the world changes the parcel changes
- 514
- 00:17:17,760 --> 00:17:20,040
- every world is unique we have seasons we
- 515
- 00:17:20,040 --> 00:17:21,930
- have day/night like all of that stuff
- 516
- 00:17:21,930 --> 00:17:23,670
- and that's just starting to come online
- 517
- 00:17:23,670 --> 00:17:25,440
- now so I think it's going to be really
- 518
- 00:17:25,440 --> 00:17:27,810
- really cool we haven't you haven't felt
- 519
- 00:17:27,810 --> 00:17:29,790
- it yet in the same way that we built all
- 520
- 00:17:29,790 --> 00:17:31,860
- these worlds out of parcels but we
- 521
- 00:17:31,860 --> 00:17:33,990
- didn't use the parcels for the purpose
- 522
- 00:17:33,990 --> 00:17:36,030
- they were intended I I was telling saw
- 523
- 00:17:36,030 --> 00:17:38,220
- Gordon recently it did it feels like we
- 524
- 00:17:38,220 --> 00:17:40,140
- went all the trouble of making and
- 525
- 00:17:40,140 --> 00:17:42,090
- designing Legos but then we've been
- 526
- 00:17:42,090 --> 00:17:44,010
- gluing those Legos together and saying
- 527
- 00:17:44,010 --> 00:17:45,300
- here's a toy play with it right
- 528
- 00:17:45,300 --> 00:17:46,480
- so the actual
- 529
- 00:17:46,480 --> 00:17:49,720
- real benefit of doing all this work it
- 530
- 00:17:49,720 --> 00:17:51,070
- hasn't surfaced yet they haven't
- 531
- 00:17:51,070 --> 00:17:52,780
- actually you guys haven't seen yet the
- 532
- 00:17:52,780 --> 00:17:55,059
- payoff for that but you're just starting
- 533
- 00:17:55,059 --> 00:17:57,490
- to now so that's super exciting so this
- 534
- 00:17:57,490 --> 00:17:58,870
- is just another one of those right I'm
- 535
- 00:17:58,870 --> 00:18:00,160
- just exciting for us to get the whole
- 536
- 00:18:00,160 --> 00:18:02,260
- round set order yeah the concept of us
- 537
- 00:18:02,260 --> 00:18:04,990
- you stockpile food in the spring yeah
- 538
- 00:18:04,990 --> 00:18:06,070
- cuz we always said that that's what
- 539
- 00:18:06,070 --> 00:18:07,570
- you're going to buy it but nobody
- 540
- 00:18:07,570 --> 00:18:08,950
- believed us like oh whatever I'll just
- 541
- 00:18:08,950 --> 00:18:10,900
- go get some apples and I still want to
- 542
- 00:18:10,900 --> 00:18:12,490
- have torches that I can use to come and
- 543
- 00:18:12,490 --> 00:18:13,929
- torch your crops I think that would be
- 544
- 00:18:13,929 --> 00:18:15,280
- really cool because that becomes now a
- 545
- 00:18:15,280 --> 00:18:17,860
- valid way to you know did part of the
- 546
- 00:18:17,860 --> 00:18:19,600
- strategy game it's it's a thing you
- 547
- 00:18:19,600 --> 00:18:21,040
- bothered to actually grow these crops
- 548
- 00:18:21,040 --> 00:18:23,559
- that come and take the food out of them
- 549
- 00:18:23,559 --> 00:18:25,390
- I burned them down and now I screwed you
- 550
- 00:18:25,390 --> 00:18:27,400
- so I want that kind of stuff that that's
- 551
- 00:18:27,400 --> 00:18:28,780
- that's where the game starts to get
- 552
- 00:18:28,780 --> 00:18:30,549
- really dynamic when I say dynamic that's
- 553
- 00:18:30,549 --> 00:18:32,530
- the kind of stuff that I mean is it's
- 554
- 00:18:32,530 --> 00:18:34,960
- more of a open world simulator as
- 555
- 00:18:34,960 --> 00:18:38,049
- opposed to a theme park and so anyway so
- 556
- 00:18:38,049 --> 00:18:39,640
- you guys are gonna start to see that I
- 557
- 00:18:39,640 --> 00:18:40,929
- think it's gonna be really cool yeah
- 558
- 00:18:40,929 --> 00:18:42,490
- it's gonna be great all right thanks
- 559
- 00:18:42,490 --> 00:18:43,750
- everybody for coming out for our May
- 560
- 00:18:43,750 --> 00:18:46,900
- 2018 QA and we will in the meantime till
- 561
- 00:18:46,900 --> 00:18:48,400
- next time we will see you guys in the
- 562
- 00:18:48,400 --> 00:18:49,780
- game we'll see you on the forums and
- 563
- 00:18:49,780 --> 00:18:51,910
- again I just want to throw out the cost
- 564
- 00:18:51,910 --> 00:18:54,040
- customary thank you you guys are awesome
- 565
- 00:18:54,040 --> 00:18:55,450
- we wouldn't be here if it wasn't for you
- 566
- 00:18:55,450 --> 00:18:57,429
- oh yeah thank you for making this whole
- 567
- 00:18:57,429 --> 00:18:58,990
- project possible and giving us the
- 568
- 00:18:58,990 --> 00:19:00,850
- feedback to help us make a lot of
- 569
- 00:19:00,850 --> 00:19:02,500
- changes so all right we'll see you on
- 570
- 00:19:02,500 --> 00:19:05,320
- five six and the snap test yep and then
- 571
- 00:19:05,320 --> 00:19:06,460
- we'll see you again next month
- 572
- 00:19:06,460 --> 00:00:00,000
- bye guys
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