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  1. Crowfall - ACE Q&A for May: Building Worlds
  2.  
  3. https://youtu.be/UcRG5XwwNEE
  4.  
  5. 2
  6. 00:00:14,240 --> 00:00:17,250
  7. hello people of the internet hello I'm
  8.  
  9. 3
  10. 00:00:17,250 --> 00:00:19,590
  11. Thomas Blair I'm J Todd Coleman and this
  12.  
  13. 4
  14. 00:00:19,590 --> 00:00:22,080
  15. is the make you a 20-18
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  17. 5
  18. 00:00:22,080 --> 00:00:25,439
  19. man we've been doing these a yeah and
  20.  
  21. 6
  22. 00:00:25,439 --> 00:00:26,699
  23. this is where we take all the questions
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  25. 7
  26. 00:00:26,699 --> 00:00:28,109
  27. that you guys ask on our a nice
  28.  
  29. 8
  30. 00:00:28,109 --> 00:00:30,570
  31. development partners forum and we answer
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  33. 9
  34. 00:00:30,570 --> 00:00:32,668
  35. all the crowfall related questions the
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  37. 10
  38. 00:00:32,668 --> 00:00:34,290
  39. other ones we don't we just kind of we
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  41. 11
  42. 00:00:34,290 --> 00:00:35,760
  43. just kind of ignore yeah all right well
  44.  
  45. 12
  46. 00:00:35,760 --> 00:00:36,540
  47. let's look at the question write
  48.  
  49. 13
  50. 00:00:36,540 --> 00:00:38,430
  51. questions for the month we got some good
  52.  
  53. 14
  54. 00:00:38,430 --> 00:00:40,260
  55. ones this month right yeah actually we
  56.  
  57. 15
  58. 00:00:40,260 --> 00:00:41,820
  59. do so the very first one we're leading
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  61. 16
  62. 00:00:41,820 --> 00:00:44,730
  63. off with crafters mark yes maker's marks
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  65. 17
  66. 00:00:44,730 --> 00:00:46,079
  67. all right correct they're on every
  68.  
  69. 18
  70. 00:00:46,079 --> 00:00:47,789
  71. crafted item and they disappeared for
  72.  
  73. 19
  74. 00:00:47,789 --> 00:00:49,170
  75. about a year and a half yeah that just
  76.  
  77. 20
  78. 00:00:49,170 --> 00:00:51,690
  79. dad was a bug right it was a bug and
  80.  
  81. 21
  82. 00:00:51,690 --> 00:00:54,809
  83. with the amount of bugs that we have and
  84.  
  85. 22
  86. 00:00:54,809 --> 00:00:56,129
  87. the ones that we chew through sometimes
  88.  
  89. 23
  90. 00:00:56,129 --> 00:00:57,859
  91. they just slipped through the crack and
  92.  
  93. 24
  94. 00:00:57,859 --> 00:01:00,329
  95. one of our engineers just took the time
  96.  
  97. 25
  98. 00:01:00,329 --> 00:01:03,030
  99. to fix this one it's interesting that
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  101. 26
  102. 00:01:03,030 --> 00:01:05,400
  103. the question came up and the bug finally
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  105. 27
  106. 00:01:05,400 --> 00:01:07,530
  107. rose back up to the top at the same time
  108.  
  109. 28
  110. 00:01:07,530 --> 00:01:09,689
  111. it's like hey we just fixed that so you
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  113. 29
  114. 00:01:09,689 --> 00:01:11,640
  115. guys will see those in the new five six
  116.  
  117. 30
  118. 00:01:11,640 --> 00:01:14,460
  119. that's on test right now pretty cool
  120.  
  121. 31
  122. 00:01:14,460 --> 00:01:16,500
  123. wind conditions the tug of war wind
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  125. 32
  126. 00:01:16,500 --> 00:01:17,850
  127. condition for the campaign's world's is
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  129. 33
  130. 00:01:17,850 --> 00:01:20,850
  131. generally seen as stale can you
  132.  
  133. 34
  134. 00:01:20,850 --> 00:01:22,439
  135. reconfigure the wind conditions yeah
  136.  
  137. 35
  138. 00:01:22,439 --> 00:01:24,840
  139. well I'd is certainly stale I think the
  140.  
  141. 36
  142. 00:01:24,840 --> 00:01:26,009
  143. bigger problem though is it's actually
  144.  
  145. 37
  146. 00:01:26,009 --> 00:01:28,530
  147. very simplistic right like the first
  148.  
  149. 38
  150. 00:01:28,530 --> 00:01:30,659
  151. iteration that we did on it just to get
  152.  
  153. 39
  154. 00:01:30,659 --> 00:01:33,630
  155. it up was a simple snap shot at any
  156.  
  157. 40
  158. 00:01:33,630 --> 00:01:35,520
  159. given moment who owns what there's no
  160.  
  161. 41
  162. 00:01:35,520 --> 00:01:38,640
  163. time component to it at all so really
  164.  
  165. 42
  166. 00:01:38,640 --> 00:01:41,310
  167. there's no reason to bother to hold any
  168.  
  169. 43
  170. 00:01:41,310 --> 00:01:43,979
  171. of the keeps or forts because why does
  172.  
  173. 44
  174. 00:01:43,979 --> 00:01:45,450
  175. it doesn't matter and even when we put
  176.  
  177. 45
  178. 00:01:45,450 --> 00:01:46,590
  179. that in for it's and keeps didn't have
  180.  
  181. 46
  182. 00:01:46,590 --> 00:01:49,170
  183. crafting state there was it was none and
  184.  
  185. 47
  186. 00:01:49,170 --> 00:01:51,930
  187. and since the idea of it all that
  188.  
  189. 48
  190. 00:01:51,930 --> 00:01:53,880
  191. matters is the snapshot at the end of
  192.  
  193. 49
  194. 00:01:53,880 --> 00:01:55,290
  195. the game right well we didn't have a
  196.  
  197. 50
  198. 00:01:55,290 --> 00:01:58,380
  199. firm end of the game so it really kind
  200.  
  201. 51
  202. 00:01:58,380 --> 00:02:00,270
  203. of I'm glad the functionality was there
  204.  
  205. 52
  206. 00:02:00,270 --> 00:02:01,649
  207. it was great because it meant that we
  208.  
  209. 53
  210. 00:02:01,649 --> 00:02:02,880
  211. were able to get it up and running and
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  213. 54
  214. 00:02:02,880 --> 00:02:04,920
  215. test it but we absolutely need to go
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  217. 55
  218. 00:02:04,920 --> 00:02:07,619
  219. back and do another pass to make that
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  221. 56
  222. 00:02:07,619 --> 00:02:09,389
  223. more engaging and more interesting it's
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  225. 57
  226. 00:02:09,389 --> 00:02:11,160
  227. just we just hadn't gotten to it yet so
  228.  
  229. 58
  230. 00:02:11,160 --> 00:02:13,300
  231. we're actually about to get back to that
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  233. 59
  234. 00:02:13,300 --> 00:02:15,130
  235. correct so we're gonna jump into the
  236.  
  237. 60
  238. 00:02:15,130 --> 00:02:16,990
  239. next question which is related which is
  240.  
  241. 61
  242. 00:02:16,990 --> 00:02:21,670
  243. in five seven ish we will be seeing the
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  245. 62
  246. 00:02:21,670 --> 00:02:24,820
  247. world's turn into from one map into zone
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  249. 63
  250. 00:02:24,820 --> 00:02:26,350
  251. yeah we're gonna see world clusters for
  252.  
  253. 64
  254. 00:02:26,350 --> 00:02:27,850
  255. the first time so world clusters
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  257. 65
  258. 00:02:27,850 --> 00:02:29,770
  259. basically is a way for us to group a
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  261. 66
  262. 00:02:29,770 --> 00:02:32,440
  263. bunch of different campaign servers
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  265. 67
  266. 00:02:32,440 --> 00:02:34,780
  267. effectively under one umbrella so the
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  270. 00:02:34,780 --> 00:02:36,790
  271. first part of that is basically data
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  273. 69
  274. 00:02:36,790 --> 00:02:39,760
  275. transfers like just allowing a character
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  277. 70
  278. 00:02:39,760 --> 00:02:42,610
  279. with his equipment to walk from one to
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  281. 71
  282. 00:02:42,610 --> 00:02:44,320
  283. the other without having to use the
  284.  
  285. 72
  286. 00:02:44,320 --> 00:02:45,910
  287. spirit bank as a way of lobbying route
  288.  
  289. 73
  290. 00:02:45,910 --> 00:02:47,520
  291. information which is a huge pain that
  292.  
  293. 74
  294. 00:02:47,520 --> 00:02:50,440
  295. was never the intent which is where
  296.  
  297. 75
  298. 00:02:50,440 --> 00:02:52,630
  299. we're at yeah so so this first version
  300.  
  301. 76
  302. 00:02:52,630 --> 00:02:54,670
  303. now we will have rune gates come up and
  304.  
  305. 77
  306. 00:02:54,670 --> 00:02:56,170
  307. the rune gate will open it allow me to
  308.  
  309. 78
  310. 00:02:56,170 --> 00:02:57,850
  311. go from world a to world B that'll be
  312.  
  313. 79
  314. 00:02:57,850 --> 00:02:58,960
  315. pretty cool I'll be able to see Mel
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  317. 80
  318. 00:02:58,960 --> 00:03:01,420
  319. don't transfer and that the time to do
  320.  
  321. 81
  322. 00:03:01,420 --> 00:03:03,460
  323. that should be a few seconds it's not
  324.  
  325. 82
  326. 00:03:03,460 --> 00:03:05,290
  327. like gonna be a massive you know and
  328.  
  329. 83
  330. 00:03:05,290 --> 00:03:07,060
  331. that that we actually do have in already
  332.  
  333. 84
  334. 00:03:07,060 --> 00:03:08,710
  335. because the Spirit Bank used to take two
  336.  
  337. 85
  338. 00:03:08,710 --> 00:03:11,050
  339. minutes to transfer items to have the
  340.  
  341. 86
  342. 00:03:11,050 --> 00:03:12,730
  343. full check in check out and now it's
  344.  
  345. 87
  346. 00:03:12,730 --> 00:03:14,530
  347. under two seconds to move an item in and
  348.  
  349. 88
  350. 00:03:14,530 --> 00:03:18,390
  351. out so that same underlying technical
  352.  
  353. 89
  354. 00:03:18,730 --> 00:03:20,800
  355. another world and we'll be able to glue
  356.  
  357. 90
  358. 00:03:20,800 --> 00:03:22,750
  359. a bunch of these together with rune
  360.  
  361. 91
  362. 00:03:22,750 --> 00:03:25,060
  363. gates they're still though are a whole
  364.  
  365. 92
  366. 00:03:25,060 --> 00:03:27,910
  367. bunch of dangling kind of tentacle
  368.  
  369. 93
  370. 00:03:27,910 --> 00:03:30,220
  371. things that touch other systems that
  372.  
  373. 94
  374. 00:03:30,220 --> 00:03:31,780
  375. aren't going to be functional at first
  376.  
  377. 95
  378. 00:03:31,780 --> 00:03:34,209
  379. and we'll have to bring on one after the
  380.  
  381. 96
  382. 00:03:34,209 --> 00:03:35,830
  383. next cluster map that's another one
  384.  
  385. 97
  386. 00:03:35,830 --> 00:03:37,900
  387. right like now we have a bunch of worlds
  388.  
  389. 98
  390. 00:03:37,900 --> 00:03:39,190
  391. that are interconnected I need to be
  392.  
  393. 99
  394. 00:03:39,190 --> 00:03:41,260
  395. able to map those and I need to have fog
  396.  
  397. 100
  398. 00:03:41,260 --> 00:03:42,820
  399. of war that's separate for each of them
  400.  
  401. 101
  402. 00:03:42,820 --> 00:03:43,870
  403. there's just a whole bunch of little
  404.  
  405. 102
  406. 00:03:43,870 --> 00:03:46,360
  407. odds and ends then until they all work
  408.  
  409. 103
  410. 00:03:46,360 --> 00:03:47,830
  411. the whole thing is gonna be a little
  412.  
  413. 104
  414. 00:03:47,830 --> 00:03:49,390
  415. clunky but the nice thing is this we
  416.  
  417. 105
  418. 00:03:49,390 --> 00:03:51,520
  419. have one character basically and you're
  420.  
  421. 106
  422. 00:03:51,520 --> 00:03:53,080
  423. not logging in the logging out and
  424.  
  425. 107
  426. 00:03:53,080 --> 00:03:54,520
  427. logging into and do want to creating a
  428.  
  429. 108
  430. 00:03:54,520 --> 00:03:57,280
  431. new one it should be seamless now that's
  432.  
  433. 109
  434. 00:03:57,280 --> 00:03:58,780
  435. said it will still be that way with the
  436.  
  437. 110
  438. 00:03:58,780 --> 00:04:00,820
  439. eks right we're not bringing the EK is
  440.  
  441. 111
  442. 00:04:00,820 --> 00:04:03,070
  443. over into this new cluttering system yet
  444.  
  445. 112
  446. 00:04:03,070 --> 00:04:05,830
  447. we'll get there but that didn't seem as
  448.  
  449. 113
  450. 00:04:05,830 --> 00:04:07,330
  451. important as getting the campaign's up
  452.  
  453. 114
  454. 00:04:07,330 --> 00:04:08,620
  455. so we're gonna do the campaign's first
  456.  
  457. 115
  458. 00:04:08,620 --> 00:04:11,170
  459. yeah look forward to it okay character
  460.  
  461. 116
  462. 00:04:11,170 --> 00:04:12,700
  463. progression are there plans to add a
  464.  
  465. 117
  466. 00:04:12,700 --> 00:04:14,200
  467. layer of character progression where
  468.  
  469. 118
  470. 00:04:14,200 --> 00:04:15,760
  471. improved class powers are unlocked
  472.  
  473. 119
  474. 00:04:15,760 --> 00:04:17,760
  475. through leveling training or advancement
  476.  
  477. 120
  478. 00:04:17,760 --> 00:04:20,668
  479. basically fireball to longer range
  480.  
  481. 121
  482. 00:04:20,668 --> 00:04:23,020
  483. whatever it's the question is are we
  484.  
  485. 122
  486. 00:04:23,020 --> 00:04:25,090
  487. gonna unlock things based on what active
  488.  
  489. 123
  490. 00:04:25,090 --> 00:04:26,169
  491. advanced
  492.  
  493. 124
  494. 00:04:26,169 --> 00:04:28,210
  495. instead of having everything gated by
  496.  
  497. 125
  498. 00:04:28,210 --> 00:04:30,370
  499. passive I actually like this idea so
  500.  
  501. 126
  502. 00:04:30,370 --> 00:04:31,509
  503. we've been talking about this a lot
  504.  
  505. 127
  506. 00:04:31,509 --> 00:04:34,479
  507. lately is I feel like you know the
  508.  
  509. 128
  510. 00:04:34,479 --> 00:04:36,610
  511. active now that it's in it's kind of
  512.  
  513. 129
  514. 00:04:36,610 --> 00:04:38,229
  515. cool I think we should lean a little bit
  516.  
  517. 130
  518. 00:04:38,229 --> 00:04:40,479
  519. more heavily on active and that means
  520.  
  521. 131
  522. 00:04:40,479 --> 00:04:42,699
  523. that while we might not necessarily take
  524.  
  525. 132
  526. 00:04:42,699 --> 00:04:45,159
  527. things away from passive by adding more
  528.  
  529. 133
  530. 00:04:45,159 --> 00:04:47,139
  531. things to active as a percentage of
  532.  
  533. 134
  534. 00:04:47,139 --> 00:04:48,759
  535. where you players get their overall
  536.  
  537. 135
  538. 00:04:48,759 --> 00:04:50,919
  539. power it'll mean we'll lean more heavily
  540.  
  541. 136
  542. 00:04:50,919 --> 00:04:53,199
  543. on active I still I don't want it to
  544.  
  545. 137
  546. 00:04:53,199 --> 00:04:55,330
  547. ever get anywhere near kind of the
  548.  
  549. 138
  550. 00:04:55,330 --> 00:04:57,580
  551. traditional Wow EverQuest die Kumud
  552.  
  553. 139
  554. 00:04:57,580 --> 00:05:00,279
  555. model where it's all based on active and
  556.  
  557. 140
  558. 00:05:00,279 --> 00:05:01,870
  559. by active what that actually means it's
  560.  
  561. 141
  562. 00:05:01,870 --> 00:05:03,699
  563. time investment primarily I don't want
  564.  
  565. 142
  566. 00:05:03,699 --> 00:05:05,620
  567. us to go there but a little bit leaning
  568.  
  569. 143
  570. 00:05:05,620 --> 00:05:07,270
  571. a little bit more into the active I
  572.  
  573. 144
  574. 00:05:07,270 --> 00:05:08,770
  575. think would make the game more engaged
  576.  
  577. 145
  578. 00:05:08,770 --> 00:05:10,270
  579. okay next question
  580.  
  581. 146
  582. 00:05:10,270 --> 00:05:13,060
  583. dungeons Oh dungeons we've now seen
  584.  
  585. 147
  586. 00:05:13,060 --> 00:05:15,279
  587. these incredible castles and bell towers
  588.  
  589. 148
  590. 00:05:15,279 --> 00:05:17,469
  591. with expandable archways and cathedrals
  592.  
  593. 149
  594. 00:05:17,469 --> 00:05:19,689
  595. what we haven't seen are the dungeons
  596.  
  597. 150
  598. 00:05:19,689 --> 00:05:21,639
  599. the moats the underground his drug
  600.  
  601. 151
  602. 00:05:21,639 --> 00:05:24,249
  603. features yep Todd loves all these things
  604.  
  605. 152
  606. 00:05:24,249 --> 00:05:26,979
  607. right on the table I actually I actually
  608.  
  609. 153
  610. 00:05:26,979 --> 00:05:29,589
  611. I mean I'm an old-school D&D player so
  612.  
  613. 154
  614. 00:05:29,589 --> 00:05:30,849
  615. of course I love dungeons dungeons
  616.  
  617. 155
  618. 00:05:30,849 --> 00:05:34,629
  619. create some particular challenges for us
  620.  
  621. 156
  622. 00:05:34,629 --> 00:05:37,779
  623. in our current architecture specifically
  624.  
  625. 157
  626. 00:05:37,779 --> 00:05:40,029
  627. unity terrain like being able to cut
  628.  
  629. 158
  630. 00:05:40,029 --> 00:05:42,069
  631. holes in the terrain is incredibly
  632.  
  633. 159
  634. 00:05:42,069 --> 00:05:44,710
  635. painful I do think that some of the
  636.  
  637. 160
  638. 00:05:44,710 --> 00:05:46,330
  639. things we're going to be doing between
  640.  
  641. 161
  642. 00:05:46,330 --> 00:05:48,339
  643. now and launch will open up that
  644.  
  645. 162
  646. 00:05:48,339 --> 00:05:50,620
  647. possibility but I don't expect us to
  648.  
  649. 163
  650. 00:05:50,620 --> 00:05:52,960
  651. make a use of that before launch after
  652.  
  653. 164
  654. 00:05:52,960 --> 00:05:54,969
  655. launch I think we're gonna come back and
  656.  
  657. 165
  658. 00:05:54,969 --> 00:05:56,110
  659. we'll go do more dungeons in the
  660.  
  661. 166
  662. 00:05:56,110 --> 00:05:57,939
  663. meantime what you're gonna see is us
  664.  
  665. 167
  666. 00:05:57,939 --> 00:05:59,469
  667. doing adventuring areas that have
  668.  
  669. 168
  670. 00:05:59,469 --> 00:06:01,750
  671. dungeon that dungeon feeling like the
  672.  
  673. 169
  674. 00:06:01,750 --> 00:06:04,060
  675. spider canyons was particularly for us I
  676.  
  677. 170
  678. 00:06:04,060 --> 00:06:05,439
  679. mean the canyons I mean we definitely
  680.  
  681. 171
  682. 00:06:05,439 --> 00:06:07,479
  683. need to get to the ground yeah and then
  684.  
  685. 172
  686. 00:06:07,479 --> 00:06:09,339
  687. the Crypt shows us kind of going above
  688.  
  689. 173
  690. 00:06:09,339 --> 00:06:11,649
  691. with you the rocks on top so we can do
  692.  
  693. 174
  694. 00:06:11,649 --> 00:06:12,610
  695. stuff like that
  696.  
  697. 175
  698. 00:06:12,610 --> 00:06:14,740
  699. that will give us kind of the idea and
  700.  
  701. 176
  702. 00:06:14,740 --> 00:06:17,110
  703. the impression of caves and mazes and
  704.  
  705. 177
  706. 00:06:17,110 --> 00:06:18,610
  707. labyrinths and things like that but
  708.  
  709. 178
  710. 00:06:18,610 --> 00:06:20,139
  711. actually being able to dig into the
  712.  
  713. 179
  714. 00:06:20,139 --> 00:06:21,310
  715. ground and making it really feel like
  716.  
  717. 180
  718. 00:06:21,310 --> 00:06:23,110
  719. the Underdark we we don't have that
  720.  
  721. 181
  722. 00:06:23,110 --> 00:06:24,819
  723. coming that'll be something that we'll
  724.  
  725. 182
  726. 00:06:24,819 --> 00:06:27,099
  727. be adding later we're done I guess so
  728.  
  729. 183
  730. 00:06:27,099 --> 00:06:30,009
  731. alright next question will there be
  732.  
  733. 184
  734. 00:06:30,009 --> 00:06:34,990
  735. guild support in 5.6 no not in 5.6 we do
  736.  
  737. 185
  738. 00:06:34,990 --> 00:06:37,539
  739. need to get that in but again it doesn't
  740.  
  741. 186
  742. 00:06:37,539 --> 00:06:39,129
  743. take priority over zoning
  744.  
  745. 187
  746. 00:06:39,129 --> 00:06:40,149
  747. and it doesn't take priority over
  748.  
  749. 188
  750. 00:06:40,149 --> 00:06:42,249
  751. getting our clusters working I mean
  752.  
  753. 189
  754. 00:06:42,249 --> 00:06:43,689
  755. there's just other stuff that's more
  756.  
  757. 190
  758. 00:06:43,689 --> 00:06:44,559
  759. important yeah
  760.  
  761. 191
  762. 00:06:44,559 --> 00:06:46,270
  763. to architectural II I want to get that
  764.  
  765. 192
  766. 00:06:46,270 --> 00:06:48,009
  767. stuff in because we have a bunch of
  768.  
  769. 193
  770. 00:06:48,009 --> 00:06:50,769
  771. decisions that we would that we have an
  772.  
  773. 194
  774. 00:06:50,769 --> 00:06:52,330
  775. idea what we want to do but I really
  776.  
  777. 195
  778. 00:06:52,330 --> 00:06:54,219
  779. want to feel and see how this works and
  780.  
  781. 196
  782. 00:06:54,219 --> 00:06:55,659
  783. see if see if our assumptions are
  784.  
  785. 197
  786. 00:06:55,659 --> 00:06:57,789
  787. correct before we solidify that and that
  788.  
  789. 198
  790. 00:06:57,789 --> 00:06:59,080
  791. means those things need to get yeah
  792.  
  793. 199
  794. 00:06:59,080 --> 00:07:00,249
  795. things like kills are important it's
  796.  
  797. 200
  798. 00:07:00,249 --> 00:07:02,009
  799. just there's other things that are more
  800.  
  801. 201
  802. 00:07:02,009 --> 00:07:05,139
  803. and more risky frankly and will change
  804.  
  805. 202
  806. 00:07:05,139 --> 00:07:07,059
  807. the gameplay even more like I keep
  808.  
  809. 203
  810. 00:07:07,059 --> 00:07:09,610
  811. saying mounts and the the zones are
  812.  
  813. 204
  814. 00:07:09,610 --> 00:07:12,009
  815. gonna be our nice two really big pieces
  816.  
  817. 205
  818. 00:07:12,009 --> 00:07:13,869
  819. that change the entire Lance yeah make
  820.  
  821. 206
  822. 00:07:13,869 --> 00:07:15,999
  823. it cool people move around quicker and
  824.  
  825. 207
  826. 00:07:15,999 --> 00:07:17,469
  827. the world just got a whole lot bigger
  828.  
  829. 208
  830. 00:07:17,469 --> 00:07:19,419
  831. and now there's ways to teleport between
  832.  
  833. 209
  834. 00:07:19,419 --> 00:07:22,389
  835. the worlds yeah so again in five six no
  836.  
  837. 210
  838. 00:07:22,389 --> 00:07:25,029
  839. but in the future yes okay next question
  840.  
  841. 211
  842. 00:07:25,029 --> 00:07:28,029
  843. cool amazing progress while the game is
  844.  
  845. 212
  846. 00:07:28,029 --> 00:07:29,830
  847. coming along nicely real life has kept
  848.  
  849. 213
  850. 00:07:29,830 --> 00:07:31,179
  851. me busy for a while and I just returned
  852.  
  853. 214
  854. 00:07:31,179 --> 00:07:32,860
  855. to see how things are going the
  856.  
  857. 215
  858. 00:07:32,860 --> 00:07:34,449
  859. improvements right this one no I did
  860.  
  861. 216
  862. 00:07:34,449 --> 00:07:36,009
  863. really the improvements and additions
  864.  
  865. 217
  866. 00:07:36,009 --> 00:07:38,259
  867. are very impressive thank you it's great
  868.  
  869. 218
  870. 00:07:38,259 --> 00:07:39,939
  871. to see everything coming together huge
  872.  
  873. 219
  874. 00:07:39,939 --> 00:07:41,559
  875. kudos to the team was there a question
  876.  
  877. 220
  878. 00:07:41,559 --> 00:07:43,059
  879. or you just want to know I just want to
  880.  
  881. 221
  882. 00:07:43,059 --> 00:07:44,319
  883. mean it cuz we appreciate when people
  884.  
  885. 222
  886. 00:07:44,319 --> 00:07:47,829
  887. yeah that especially a lot of our so I
  888.  
  889. 223
  890. 00:07:47,829 --> 00:07:49,599
  891. know we have kind of a hard core set I
  892.  
  893. 224
  894. 00:07:49,599 --> 00:07:51,939
  895. love you guys who come and check out the
  896.  
  897. 225
  898. 00:07:51,939 --> 00:07:54,309
  899. news like every week or twice a week or
  900.  
  901. 226
  902. 00:07:54,309 --> 00:07:56,709
  903. whatever we also we forget that we have
  904.  
  905. 227
  906. 00:07:56,709 --> 00:07:58,449
  907. a fair number of people who at some
  908.  
  909. 228
  910. 00:07:58,449 --> 00:07:59,860
  911. point in the last couple years back to
  912.  
  913. 229
  914. 00:07:59,860 --> 00:08:02,529
  915. us and they just kind of went away it's
  916.  
  917. 230
  918. 00:08:02,529 --> 00:08:04,389
  919. not like they were upset it's just that
  920.  
  921. 231
  922. 00:08:04,389 --> 00:08:05,860
  923. it said hey I'm backing your project
  924.  
  925. 232
  926. 00:08:05,860 --> 00:08:07,689
  927. come back with a great game and they
  928.  
  929. 233
  930. 00:08:07,689 --> 00:08:09,639
  931. check in like once every six months or
  932.  
  933. 234
  934. 00:08:09,639 --> 00:08:10,899
  935. once every three months and they're like
  936.  
  937. 235
  938. 00:08:10,899 --> 00:08:13,269
  939. hey yeah wow you guys have seen a lot of
  940.  
  941. 236
  942. 00:08:13,269 --> 00:08:15,309
  943. progress I'll see you again another
  944.  
  945. 237
  946. 00:08:15,309 --> 00:08:17,439
  947. three months or six months so yeah so we
  948.  
  949. 238
  950. 00:08:17,439 --> 00:08:19,209
  951. love you guys too thank you for coming
  952.  
  953. 239
  954. 00:08:19,209 --> 00:08:20,949
  955. by and and when you do and you see stuff
  956.  
  957. 240
  958. 00:08:20,949 --> 00:08:22,779
  959. you like it is very nice don't let the
  960.  
  961. 241
  962. 00:08:22,779 --> 00:08:24,909
  963. team know yeah so it's always energizing
  964.  
  965. 242
  966. 00:08:24,909 --> 00:08:26,860
  967. to get feedback that's not about what's
  968.  
  969. 243
  970. 00:08:26,860 --> 00:08:28,419
  971. currently broke because if you focus on
  972.  
  973. 244
  974. 00:08:28,419 --> 00:08:30,339
  975. what's broken and what's in the pipeline
  976.  
  977. 245
  978. 00:08:30,339 --> 00:08:32,620
  979. you just kind of keep tunnel vision when
  980.  
  981. 246
  982. 00:08:32,620 --> 00:08:34,059
  983. people come back and see how much
  984.  
  985. 247
  986. 00:08:34,059 --> 00:08:36,130
  987. progress we made it's always nice for
  988.  
  989. 248
  990. 00:08:36,130 --> 00:08:38,740
  991. the team to hear yeah I okay next
  992.  
  993. 249
  994. 00:08:38,740 --> 00:08:39,328
  995. question
  996.  
  997. 250
  998. 00:08:39,328 --> 00:08:41,799
  999. open the gates there are several
  1000.  
  1001. 251
  1002. 00:08:41,799 --> 00:08:44,740
  1003. benefits to being an early adopter early
  1004.  
  1005. 252
  1006. 00:08:44,740 --> 00:08:46,209
  1007. access has been one of them
  1008.  
  1009. 253
  1010. 00:08:46,209 --> 00:08:48,339
  1011. can we open the floodgates and get more
  1012.  
  1013. 254
  1014. 00:08:48,339 --> 00:08:51,009
  1015. people to stress that's the game so we
  1016.  
  1017. 255
  1018. 00:08:51,009 --> 00:08:52,720
  1019. actually are pretty quick to
  1020.  
  1021. 256
  1022. 00:08:52,720 --> 00:08:55,990
  1023. open up the gates now part of the
  1024.  
  1025. 257
  1026. 00:08:55,990 --> 00:08:59,980
  1027. challenge is we've got 24/7 testing
  1028.  
  1029. 258
  1030. 00:08:59,980 --> 00:09:02,110
  1031. going and so that does it if we had a
  1032.  
  1033. 259
  1034. 00:09:02,110 --> 00:09:04,000
  1035. limited time window on the test that
  1036.  
  1037. 260
  1038. 00:09:04,000 --> 00:09:05,439
  1039. would actually cause more people to want
  1040.  
  1041. 261
  1042. 00:09:05,439 --> 00:09:06,699
  1043. to get in right right because that
  1044.  
  1045. 262
  1046. 00:09:06,699 --> 00:09:08,259
  1047. scarcity would be like whoo I want to
  1048.  
  1049. 263
  1050. 00:09:08,259 --> 00:09:09,670
  1051. check and see this thing out I can only
  1052.  
  1053. 264
  1054. 00:09:09,670 --> 00:09:11,649
  1055. do it this weekend or whatever we
  1056.  
  1057. 265
  1058. 00:09:11,649 --> 00:09:13,600
  1059. decided not to do that because we wanted
  1060.  
  1061. 266
  1062. 00:09:13,600 --> 00:09:15,790
  1063. to have we wanted to start getting
  1064.  
  1065. 267
  1066. 00:09:15,790 --> 00:09:18,100
  1067. closer and closer to the idea of running
  1068.  
  1069. 268
  1070. 00:09:18,100 --> 00:09:20,230
  1071. an actual live game service so that's
  1072.  
  1073. 269
  1074. 00:09:20,230 --> 00:09:21,550
  1075. why we went ahead and put up a live
  1076.  
  1077. 270
  1078. 00:09:21,550 --> 00:09:22,959
  1079. server and we have a test server that
  1080.  
  1081. 271
  1082. 00:09:22,959 --> 00:09:24,850
  1083. comes up and goes down we're trying to
  1084.  
  1085. 272
  1086. 00:09:24,850 --> 00:09:27,459
  1087. test those muscles out kind of flex
  1088.  
  1089. 273
  1090. 00:09:27,459 --> 00:09:29,439
  1091. those muscles a little bit so that will
  1092.  
  1093. 274
  1094. 00:09:29,439 --> 00:09:31,720
  1095. be more prepared for launch so that is a
  1096.  
  1097. 275
  1098. 00:09:31,720 --> 00:09:33,339
  1099. downside as it means if we might have a
  1100.  
  1101. 276
  1102. 00:09:33,339 --> 00:09:35,439
  1103. couple thousand people get into check
  1104.  
  1105. 277
  1106. 00:09:35,439 --> 00:09:36,910
  1107. out a new build and the first week it
  1108.  
  1109. 278
  1110. 00:09:36,910 --> 00:09:39,579
  1111. goes live that's not a bad number but if
  1112.  
  1113. 279
  1114. 00:09:39,579 --> 00:09:42,670
  1115. you spread that very thinly over the you
  1116.  
  1117. 280
  1118. 00:09:42,670 --> 00:09:44,560
  1119. know the entire week that means at any
  1120.  
  1121. 281
  1122. 00:09:44,560 --> 00:09:46,329
  1123. given time you don't have these big
  1124.  
  1125. 282
  1126. 00:09:46,329 --> 00:09:49,449
  1127. Peaks so so yeah it is what it is I
  1128.  
  1129. 283
  1130. 00:09:49,449 --> 00:09:50,829
  1131. don't think that there's I wouldn't
  1132.  
  1133. 284
  1134. 00:09:50,829 --> 00:09:52,540
  1135. change the decision I think it's the
  1136.  
  1137. 285
  1138. 00:09:52,540 --> 00:09:54,610
  1139. right answer for us as a company but it
  1140.  
  1141. 286
  1142. 00:09:54,610 --> 00:09:56,019
  1143. does mean that things are more spread
  1144.  
  1145. 287
  1146. 00:09:56,019 --> 00:09:58,689
  1147. and what we do see is when new stuff
  1148.  
  1149. 288
  1150. 00:09:58,689 --> 00:10:00,670
  1151. comes online we get a bump in activity
  1152.  
  1153. 289
  1154. 00:10:00,670 --> 00:10:02,709
  1155. and then people fall off as they exhaust
  1156.  
  1157. 290
  1158. 00:10:02,709 --> 00:10:04,809
  1159. that content or they get also systems so
  1160.  
  1161. 291
  1162. 00:10:04,809 --> 00:10:06,879
  1163. as more and more systems and content go
  1164.  
  1165. 292
  1166. 00:10:06,879 --> 00:10:08,500
  1167. online you'll see more people playing
  1168.  
  1169. 293
  1170. 00:10:08,500 --> 00:10:10,779
  1171. for longer we're still looking at it as
  1172.  
  1173. 294
  1174. 00:10:10,779 --> 00:10:12,639
  1175. a test test in a lot of ways we're just
  1176.  
  1177. 295
  1178. 00:10:12,639 --> 00:10:14,019
  1179. we're not to the point yet where I
  1180.  
  1181. 296
  1182. 00:10:14,019 --> 00:10:16,000
  1183. expect it to actually be a playable game
  1184.  
  1185. 297
  1186. 00:10:16,000 --> 00:10:18,009
  1187. that's the unfortunate truth but you can
  1188.  
  1189. 298
  1190. 00:10:18,009 --> 00:10:19,769
  1191. see we constantly are making progress
  1192.  
  1193. 299
  1194. 00:10:19,769 --> 00:10:22,990
  1195. people are working really hard to get
  1196.  
  1197. 300
  1198. 00:10:22,990 --> 00:10:24,879
  1199. you guys a game I promise we're doing
  1200.  
  1201. 301
  1202. 00:10:24,879 --> 00:10:26,470
  1203. into the best way that we know how so
  1204.  
  1205. 302
  1206. 00:10:26,470 --> 00:10:28,899
  1207. just be patient hang with us that's
  1208.  
  1209. 303
  1210. 00:10:28,899 --> 00:10:30,699
  1211. coming it is coming it is coming okay
  1212.  
  1213. 304
  1214. 00:10:30,699 --> 00:10:31,389
  1215. next question
  1216.  
  1217. 305
  1218. 00:10:31,389 --> 00:10:33,370
  1219. how will imports and exports work with
  1220.  
  1221. 306
  1222. 00:10:33,370 --> 00:10:35,139
  1223. moon gates well we're calling the moon
  1224.  
  1225. 307
  1226. 00:10:35,139 --> 00:10:36,699
  1227. we call them rune gates we toyed with
  1228.  
  1229. 308
  1230. 00:10:36,699 --> 00:10:38,889
  1231. the idea of moon gates kind of as as a
  1232.  
  1233. 309
  1234. 00:10:38,889 --> 00:10:41,889
  1235. wink to Altima but we ended up going
  1236.  
  1237. 310
  1238. 00:10:41,889 --> 00:10:43,540
  1239. with ring gates right I part of that
  1240.  
  1241. 311
  1242. 00:10:43,540 --> 00:10:44,620
  1243. it's just because I kept calling them
  1244.  
  1245. 312
  1246. 00:10:44,620 --> 00:10:45,939
  1247. rune gates internally I kept forgetting
  1248.  
  1249. 313
  1250. 00:10:45,939 --> 00:10:48,129
  1251. that we were doing that so eventually
  1252.  
  1253. 314
  1254. 00:10:48,129 --> 00:10:51,069
  1255. rune gates we're gonna stun run he did
  1256.  
  1257. 315
  1258. 00:10:51,069 --> 00:10:53,019
  1259. one get one out so the bulk of this
  1260.  
  1261. 316
  1262. 00:10:53,019 --> 00:10:54,399
  1263. question is how do imports and exports
  1264.  
  1265. 317
  1266. 00:10:54,399 --> 00:10:57,189
  1267. handle going in and out of campaigns how
  1268.  
  1269. 318
  1270. 00:10:57,189 --> 00:10:58,449
  1271. are you guys gonna track that does that
  1272.  
  1273. 319
  1274. 00:10:58,449 --> 00:11:00,250
  1275. include discipline yes so there's two
  1276.  
  1277. 320
  1278. 00:11:00,250 --> 00:11:02,439
  1279. different gate types right so you've got
  1280.  
  1281. 321
  1282. 00:11:02,439 --> 00:11:05,139
  1283. rune gates which our guard are within a
  1284.  
  1285. 322
  1286. 00:11:05,139 --> 00:11:06,320
  1287. cluster
  1288.  
  1289. 323
  1290. 00:11:06,320 --> 00:11:07,880
  1291. I can move from this world to this world
  1292.  
  1293. 324
  1294. 00:11:07,880 --> 00:11:09,200
  1295. to this world to this world right and
  1296.  
  1297. 325
  1298. 00:11:09,200 --> 00:11:12,050
  1299. those are there's no import-export
  1300.  
  1301. 326
  1302. 00:11:12,050 --> 00:11:14,330
  1303. requirement there so that can be very
  1304.  
  1305. 327
  1306. 00:11:14,330 --> 00:11:16,520
  1307. easy I mean I just hit from one and go
  1308.  
  1309. 328
  1310. 00:11:16,520 --> 00:11:18,140
  1311. to the next the other one are the world
  1312.  
  1313. 329
  1314. 00:11:18,140 --> 00:11:19,640
  1315. portals and we might want to call them
  1316.  
  1317. 330
  1318. 00:11:19,640 --> 00:11:21,560
  1319. portals as opposed to gates or something
  1320.  
  1321. 331
  1322. 00:11:21,560 --> 00:11:23,300
  1323. just to make it different and that's
  1324.  
  1325. 332
  1326. 00:11:23,300 --> 00:11:25,850
  1327. moving from this cluster way over here
  1328.  
  1329. 333
  1330. 00:11:25,850 --> 00:11:28,250
  1331. to this cluster and for that one we need
  1332.  
  1333. 334
  1334. 00:11:28,250 --> 00:11:30,440
  1335. to put a little bit more work into how
  1336.  
  1337. 335
  1338. 00:11:30,440 --> 00:11:32,300
  1339. to make the import/export process
  1340.  
  1341. 336
  1342. 00:11:32,300 --> 00:11:34,460
  1343. cleaner we do want to lock it to a
  1344.  
  1345. 337
  1346. 00:11:34,460 --> 00:11:36,860
  1347. particular location or set of locations
  1348.  
  1349. 338
  1350. 00:11:36,860 --> 00:11:38,270
  1351. in the game you can't do it from
  1352.  
  1353. 339
  1354. 00:11:38,270 --> 00:11:40,190
  1355. everywhere for now at least we'll
  1356.  
  1357. 340
  1358. 00:11:40,190 --> 00:11:41,810
  1359. continue using Spirit Bank because it's
  1360.  
  1361. 341
  1362. 00:11:41,810 --> 00:11:43,850
  1363. already up and functional eventually we
  1364.  
  1365. 342
  1366. 00:11:43,850 --> 00:11:45,320
  1367. will look at ways to make that a little
  1368.  
  1369. 343
  1370. 00:11:45,320 --> 00:11:47,660
  1371. cleaner maybe marking or tagging items
  1372.  
  1373. 344
  1374. 00:11:47,660 --> 00:11:50,390
  1375. with effectively a passport stamp hey
  1376.  
  1377. 345
  1378. 00:11:50,390 --> 00:11:52,460
  1379. this helmet has been marked for this
  1380.  
  1381. 346
  1382. 00:11:52,460 --> 00:11:53,870
  1383. world so it can move in and out without
  1384.  
  1385. 347
  1386. 00:11:53,870 --> 00:11:55,340
  1387. me having to do what he says we think of
  1388.  
  1389. 348
  1390. 00:11:55,340 --> 00:11:56,180
  1391. it like I have to go through customs
  1392.  
  1393. 349
  1394. 00:11:56,180 --> 00:11:59,690
  1395. right exactly so that's a possibility
  1396.  
  1397. 350
  1398. 00:11:59,690 --> 00:12:01,850
  1399. I'm kind of open on that I really want
  1400.  
  1401. 351
  1402. 00:12:01,850 --> 00:12:03,740
  1403. to get the rune gates up and running
  1404.  
  1405. 352
  1406. 00:12:03,740 --> 00:12:06,590
  1407. first then we get the portals to allow
  1408.  
  1409. 353
  1410. 00:12:06,590 --> 00:12:07,940
  1411. you to go from one cluster to another
  1412.  
  1413. 354
  1414. 00:12:07,940 --> 00:12:10,100
  1415. cluster and then we'll take a look at it
  1416.  
  1417. 355
  1418. 00:12:10,100 --> 00:12:11,780
  1419. once we can see that field say okay how
  1420.  
  1421. 356
  1422. 00:12:11,780 --> 00:12:12,980
  1423. can we clean this up and make it a
  1424.  
  1425. 357
  1426. 00:12:12,980 --> 00:12:14,630
  1427. little bit more seamless alright next
  1428.  
  1429. 358
  1430. 00:12:14,630 --> 00:12:15,230
  1431. question
  1432.  
  1433. 359
  1434. 00:12:15,230 --> 00:12:17,360
  1435. your NV CAI budget and world building
  1436.  
  1437. 360
  1438. 00:12:17,360 --> 00:12:19,070
  1439. why are you spending your AI budget on
  1440.  
  1441. 361
  1442. 00:12:19,070 --> 00:12:21,260
  1443. so many useless rank 1 and rank 2 mobs
  1444.  
  1445. 362
  1446. 00:12:21,260 --> 00:12:24,290
  1447. we only have like 3 mobs done first of
  1448.  
  1449. 363
  1450. 00:12:24,290 --> 00:12:26,390
  1451. all right so that's what I mean it's
  1452.  
  1453. 364
  1454. 00:12:26,390 --> 00:12:28,910
  1455. like we've got a pig and as our fighter
  1456.  
  1457. 365
  1458. 00:12:28,910 --> 00:12:31,610
  1459. and a zombie we look at we have more
  1460.  
  1461. 366
  1462. 00:12:31,610 --> 00:12:33,950
  1463. coming in 5 stacks actually um so so
  1464.  
  1465. 367
  1466. 00:12:33,950 --> 00:12:36,020
  1467. it's not a giant about more but it's you
  1468.  
  1469. 368
  1470. 00:12:36,020 --> 00:12:37,430
  1471. know we get a couple of different like
  1472.  
  1473. 369
  1474. 00:12:37,430 --> 00:12:39,140
  1475. that and we're just gonna keep adding to
  1476.  
  1477. 370
  1478. 00:12:39,140 --> 00:12:40,580
  1479. it over time building up the catalog so
  1480.  
  1481. 371
  1482. 00:12:40,580 --> 00:12:43,010
  1483. 5 6 is the first time actually we've had
  1484.  
  1485. 372
  1486. 00:12:43,010 --> 00:12:45,080
  1487. a world come up where a designer did not
  1488.  
  1489. 373
  1490. 00:12:45,080 --> 00:12:47,240
  1491. place all the harvestable dioramas by
  1492.  
  1493. 374
  1494. 00:12:47,240 --> 00:12:49,370
  1495. hand correct so whenever you see a clump
  1496.  
  1497. 375
  1498. 00:12:49,370 --> 00:12:50,900
  1499. of anything like either a monster camp
  1500.  
  1501. 376
  1502. 00:12:50,900 --> 00:12:54,530
  1503. or a or like a harvestable node
  1504.  
  1505. 377
  1506. 00:12:54,530 --> 00:12:55,970
  1507. motherlode node with the little nodes
  1508.  
  1509. 378
  1510. 00:12:55,970 --> 00:12:57,950
  1511. around those are dioramas so we create
  1512.  
  1513. 379
  1514. 00:12:57,950 --> 00:12:59,630
  1515. those and we kind of slot them in all
  1516.  
  1517. 380
  1518. 00:12:59,630 --> 00:13:01,910
  1519. over the world randomly we didn't before
  1520.  
  1521. 381
  1522. 00:13:01,910 --> 00:13:03,680
  1523. we put them in a designer had to
  1524.  
  1525. 382
  1526. 00:13:03,680 --> 00:13:05,150
  1527. actually go in and say I want you know
  1528.  
  1529. 383
  1530. 00:13:05,150 --> 00:13:06,980
  1531. an apple tree over here and I want gold
  1532.  
  1533. 384
  1534. 00:13:06,980 --> 00:13:09,500
  1535. deposit over here or whatever now that's
  1536.  
  1537. 385
  1538. 00:13:09,500 --> 00:13:11,660
  1539. actually done with an algorithm so we
  1540.  
  1541. 386
  1542. 00:13:11,660 --> 00:13:12,950
  1543. can hit a button and it'll completely
  1544.  
  1545. 387
  1546. 00:13:12,950 --> 00:13:15,320
  1547. populate out you know a couple thousand
  1548.  
  1549. 388
  1550. 00:13:15,320 --> 00:13:17,210
  1551. dioramas on the world which is really
  1552.  
  1553. 389
  1554. 00:13:17,210 --> 00:13:19,580
  1555. really cool that's all new though
  1556.  
  1557. 390
  1558. 00:13:19,580 --> 00:13:22,070
  1559. so so that's the first step the next
  1560.  
  1561. 391
  1562. 00:13:22,070 --> 00:13:24,500
  1563. step will be parcels in the world so we
  1564.  
  1565. 392
  1566. 00:13:24,500 --> 00:13:25,910
  1567. will not be arranging where the
  1568.  
  1569. 393
  1570. 00:13:25,910 --> 00:13:27,140
  1571. mountains go and stuff like that we're
  1572.  
  1573. 394
  1574. 00:13:27,140 --> 00:13:29,210
  1575. working on that now and the dungeons
  1576.  
  1577. 395
  1578. 00:13:29,210 --> 00:13:31,010
  1579. like how does this Canyon why into where
  1580.  
  1581. 396
  1582. 00:13:31,010 --> 00:13:32,450
  1583. does it go so we're doing that as well
  1584.  
  1585. 397
  1586. 00:13:32,450 --> 00:13:34,760
  1587. well we also see like the worlds this is
  1588.  
  1589. 398
  1590. 00:13:34,760 --> 00:13:36,530
  1591. a boria for example I keep bringing this
  1592.  
  1593. 399
  1594. 00:13:36,530 --> 00:13:38,240
  1595. example if it's a forest world yeah we
  1596.  
  1597. 400
  1598. 00:13:38,240 --> 00:13:39,290
  1599. haven't done that we've done other
  1600.  
  1601. 401
  1602. 00:13:39,290 --> 00:13:41,120
  1603. biomes yet so we've done basically our
  1604.  
  1605. 402
  1606. 00:13:41,120 --> 00:13:43,250
  1607. first one we are now working on our
  1608.  
  1609. 403
  1610. 00:13:43,250 --> 00:13:45,530
  1611. second biome which is desert I can go
  1612.  
  1613. 404
  1614. 00:13:45,530 --> 00:13:46,640
  1615. ahead and give you that but you're gonna
  1616.  
  1617. 405
  1618. 00:13:46,640 --> 00:13:48,050
  1619. go to a world you're gonna go from a
  1620.  
  1621. 406
  1622. 00:13:48,050 --> 00:13:50,210
  1623. rune gain into a desert biome and it'll
  1624.  
  1625. 407
  1626. 00:13:50,210 --> 00:13:51,320
  1627. look totally different and I look like a
  1628.  
  1629. 408
  1630. 00:13:51,320 --> 00:13:52,580
  1631. desert and you'll jump into this one and
  1632.  
  1633. 409
  1634. 00:13:52,580 --> 00:13:54,470
  1635. it'll be a giant forest era for right
  1636.  
  1637. 410
  1638. 00:13:54,470 --> 00:13:55,880
  1639. now we're kind of building the maps
  1640.  
  1641. 411
  1642. 00:13:55,880 --> 00:13:57,500
  1643. where everything we have we're just
  1644.  
  1645. 412
  1646. 00:13:57,500 --> 00:13:59,330
  1647. cramming into the map yeah exactly we're
  1648.  
  1649. 413
  1650. 00:13:59,330 --> 00:14:00,740
  1651. just shaking everything in there yeah
  1652.  
  1653. 414
  1654. 00:14:00,740 --> 00:14:02,810
  1655. we're gonna start seeing separations
  1656.  
  1657. 415
  1658. 00:14:02,810 --> 00:14:05,210
  1659. ranked specific ranks of specific worlds
  1660.  
  1661. 416
  1662. 00:14:05,210 --> 00:14:07,520
  1663. so it's gonna start to feel well and so
  1664.  
  1665. 417
  1666. 00:14:07,520 --> 00:14:09,260
  1667. the algorithm at that first also was
  1668.  
  1669. 418
  1670. 00:14:09,260 --> 00:14:11,350
  1671. kind of randomly scattering monsters so
  1672.  
  1673. 419
  1674. 00:14:11,350 --> 00:14:13,910
  1675. literally last week for the first time
  1676.  
  1677. 420
  1678. 00:14:13,910 --> 00:14:16,910
  1679. the rank of the parcel was set up so
  1680.  
  1681. 421
  1682. 00:14:16,910 --> 00:14:18,050
  1683. that the closer you get to the sin of
  1684.  
  1685. 422
  1686. 00:14:18,050 --> 00:14:20,000
  1687. the world the higher the rank right and
  1688.  
  1689. 423
  1690. 00:14:20,000 --> 00:14:21,920
  1691. that rank affects monster difficulty it
  1692.  
  1693. 424
  1694. 00:14:21,920 --> 00:14:23,480
  1695. also affects the level of harvestable
  1696.  
  1697. 425
  1698. 00:14:23,480 --> 00:14:25,790
  1699. 'he's like so that now the closer you
  1700.  
  1701. 426
  1702. 00:14:25,790 --> 00:14:27,350
  1703. get out to the edges which is where the
  1704.  
  1705. 427
  1706. 00:14:27,350 --> 00:14:29,090
  1707. beach heads are you start with lower
  1708.  
  1709. 428
  1710. 00:14:29,090 --> 00:14:31,130
  1711. rank stuff and you work your way in both
  1712.  
  1713. 429
  1714. 00:14:31,130 --> 00:14:33,170
  1715. in terms of quality of stuff and in
  1716.  
  1717. 430
  1718. 00:14:33,170 --> 00:14:35,090
  1719. terms of difficulty the monsters so
  1720.  
  1721. 431
  1722. 00:14:35,090 --> 00:14:37,460
  1723. that's all new like that's just coming
  1724.  
  1725. 432
  1726. 00:14:37,460 --> 00:14:39,620
  1727. online now so part of this question I
  1728.  
  1729. 433
  1730. 00:14:39,620 --> 00:14:41,120
  1731. know was about why did you put this over
  1732.  
  1733. 434
  1734. 00:14:41,120 --> 00:14:42,560
  1735. here why'd you put that over there and I
  1736.  
  1737. 435
  1738. 00:14:42,560 --> 00:14:44,810
  1739. for the first for the previous maps I
  1740.  
  1741. 436
  1742. 00:14:44,810 --> 00:14:46,610
  1743. have no idea to be honest why we did but
  1744.  
  1745. 437
  1746. 00:14:46,610 --> 00:14:48,740
  1747. it also we knew that eventually we would
  1748.  
  1749. 438
  1750. 00:14:48,740 --> 00:14:52,070
  1751. be replacing that handcrafted designer
  1752.  
  1753. 439
  1754. 00:14:52,070 --> 00:14:53,870
  1755. thing with a procedure and we're just
  1756.  
  1757. 440
  1758. 00:14:53,870 --> 00:14:55,460
  1759. getting to that now so which will be
  1760.  
  1761. 441
  1762. 00:14:55,460 --> 00:14:57,590
  1763. cool it'll mean the maps will never feel
  1764.  
  1765. 442
  1766. 00:14:57,590 --> 00:14:59,030
  1767. the same right so that would actually be
  1768.  
  1769. 443
  1770. 00:14:59,030 --> 00:15:00,530
  1771. something would be very helpful as you
  1772.  
  1773. 444
  1774. 00:15:00,530 --> 00:15:02,480
  1775. guys are playing definitely give us
  1776.  
  1777. 445
  1778. 00:15:02,480 --> 00:15:05,180
  1779. feedback on how you feel the procedural
  1780.  
  1781. 446
  1782. 00:15:05,180 --> 00:15:07,070
  1783. generation algorithm is working because
  1784.  
  1785. 447
  1786. 00:15:07,070 --> 00:15:09,020
  1787. it's relatively easy for us to make an
  1788.  
  1789. 448
  1790. 00:15:09,020 --> 00:15:11,330
  1791. adjustment right right we had some
  1792.  
  1793. 449
  1794. 00:15:11,330 --> 00:15:12,950
  1795. feedback last week that I thought was
  1796.  
  1797. 450
  1798. 00:15:12,950 --> 00:15:15,560
  1799. really good about the range of monsters
  1800.  
  1801. 451
  1802. 00:15:15,560 --> 00:15:17,900
  1803. that were in the canyons so in spider
  1804.  
  1805. 452
  1806. 00:15:17,900 --> 00:15:20,030
  1807. Canyon at the entrance the monsters
  1808.  
  1809. 453
  1810. 00:15:20,030 --> 00:15:22,400
  1811. would start at like Rank 2 or 3 and then
  1812.  
  1813. 454
  1814. 00:15:22,400 --> 00:15:24,350
  1815. by the boss room they would get up to 9
  1816.  
  1817. 455
  1818. 00:15:24,350 --> 00:15:26,120
  1819. and they said that's just too wide of a
  1820.  
  1821. 456
  1822. 00:15:26,120 --> 00:15:27,770
  1823. range right if the canyon is in the
  1824.  
  1825. 457
  1826. 00:15:27,770 --> 00:15:29,690
  1827. middle of the map all the surrounding
  1828.  
  1829. 458
  1830. 00:15:29,690 --> 00:15:31,940
  1831. monsters are already ranked for why do I
  1832.  
  1833. 459
  1834. 00:15:31,940 --> 00:15:32,760
  1835. then come in the
  1836.  
  1837. 460
  1838. 00:15:32,760 --> 00:15:35,160
  1839. the dungeon and there at Rank 2 that's
  1840.  
  1841. 461
  1842. 00:15:35,160 --> 00:15:36,690
  1843. actually a really valid point so you
  1844.  
  1845. 462
  1846. 00:15:36,690 --> 00:15:38,490
  1847. adjusted the algorithm or at least we're
  1848.  
  1849. 463
  1850. 00:15:38,490 --> 00:15:40,770
  1851. trying to adjust the algorithm and we'll
  1852.  
  1853. 464
  1854. 00:15:40,770 --> 00:15:42,360
  1855. you know we'll go through it over time
  1856.  
  1857. 465
  1858. 00:15:42,360 --> 00:15:43,620
  1859. it'll just get better and better better
  1860.  
  1861. 466
  1862. 00:15:43,620 --> 00:15:46,020
  1863. so that's the whole goal yeah so there
  1864.  
  1865. 467
  1866. 00:15:46,020 --> 00:15:47,580
  1867. you go that is the answer to your
  1868.  
  1869. 468
  1870. 00:15:47,580 --> 00:15:49,620
  1871. question is because it wasn't done yet
  1872.  
  1873. 469
  1874. 00:15:49,620 --> 00:15:51,360
  1875. that's why and we've got a new stuff
  1876.  
  1877. 470
  1878. 00:15:51,360 --> 00:15:53,430
  1879. coming online I've come online which is
  1880.  
  1881. 471
  1882. 00:15:53,430 --> 00:15:55,830
  1883. really cool ok so what do we got here uh
  1884.  
  1885. 472
  1886. 00:15:55,830 --> 00:15:58,230
  1887. I thought we're probably we've got time
  1888.  
  1889. 473
  1890. 00:15:58,230 --> 00:16:00,360
  1891. probably for one more yeah that list
  1892.  
  1893. 474
  1894. 00:16:00,360 --> 00:16:02,250
  1895. what will trigger season changes so
  1896.  
  1897. 475
  1898. 00:16:02,250 --> 00:16:05,070
  1899. right now the triggering event is just
  1900.  
  1901. 476
  1902. 00:16:05,070 --> 00:16:06,750
  1903. the passage of time like we're literally
  1904.  
  1905. 477
  1906. 00:16:06,750 --> 00:16:08,070
  1907. and we're doing the seasons and
  1908.  
  1909. 478
  1910. 00:16:08,070 --> 00:16:10,350
  1911. day/night stuff right now right now it's
  1912.  
  1913. 479
  1914. 00:16:10,350 --> 00:16:11,280
  1915. just season aplenty
  1916.  
  1917. 480
  1918. 00:16:11,280 --> 00:16:13,440
  1919. I just put the first one in and I'll see
  1920.  
  1921. 481
  1922. 00:16:13,440 --> 00:16:15,000
  1923. these in the season every season to
  1924.  
  1925. 482
  1926. 00:16:15,000 --> 00:16:16,800
  1927. season to play enough that's that's fine
  1928.  
  1929. 483
  1930. 00:16:16,800 --> 00:16:19,440
  1931. but the eventually I would love to have
  1932.  
  1933. 484
  1934. 00:16:19,440 --> 00:16:21,450
  1935. triggering mechanics where it could be
  1936.  
  1937. 485
  1938. 00:16:21,450 --> 00:16:22,950
  1939. based on other things like players need
  1940.  
  1941. 486
  1942. 00:16:22,950 --> 00:16:24,360
  1943. to collect something or players need to
  1944.  
  1945. 487
  1946. 00:16:24,360 --> 00:16:26,490
  1947. do something and that will you know they
  1948.  
  1949. 488
  1950. 00:16:26,490 --> 00:16:27,990
  1951. take a certain number of keeps or they
  1952.  
  1953. 489
  1954. 00:16:27,990 --> 00:16:29,430
  1955. kill a certain number mom so where they
  1956.  
  1957. 490
  1958. 00:16:29,430 --> 00:16:30,870
  1959. sacrifice certain things are the gods
  1960.  
  1961. 491
  1962. 00:16:30,870 --> 00:16:33,600
  1963. and that could trigger going from season
  1964.  
  1965. 492
  1966. 00:16:33,600 --> 00:16:36,420
  1967. aplenty to season of bounty of season of
  1968.  
  1969. 493
  1970. 00:16:36,420 --> 00:16:38,460
  1971. reaping to season of something which I
  1972.  
  1973. 494
  1974. 00:16:38,460 --> 00:16:41,100
  1975. haven't named a big focus of our game is
  1976.  
  1977. 495
  1978. 00:16:41,100 --> 00:16:44,250
  1979. the idea that time matters right the
  1980.  
  1981. 496
  1982. 00:16:44,250 --> 00:16:45,990
  1983. game of the game is not frozen in
  1984.  
  1985. 497
  1986. 00:16:45,990 --> 00:16:48,450
  1987. carbonite like it's a constant flowing
  1988.  
  1989. 498
  1990. 00:16:48,450 --> 00:16:50,070
  1991. changing and you do different things in
  1992.  
  1993. 499
  1994. 00:16:50,070 --> 00:16:51,210
  1995. different seas different things at
  1996.  
  1997. 500
  1998. 00:16:51,210 --> 00:16:52,830
  1999. different seasons and the game is not
  2000.  
  2001. 501
  2002. 00:16:52,830 --> 00:16:54,480
  2003. the game that I log in today is not the
  2004.  
  2005. 502
  2006. 00:16:54,480 --> 00:16:56,460
  2007. same game I logged into a week ago or a
  2008.  
  2009. 503
  2010. 00:16:56,460 --> 00:16:59,130
  2011. month ago that's like the key thing it
  2012.  
  2013. 504
  2014. 00:16:59,130 --> 00:17:00,810
  2015. really is different about our game as
  2016.  
  2017. 505
  2018. 00:17:00,810 --> 00:17:02,880
  2019. the world really is dynamic like
  2020.  
  2021. 506
  2022. 00:17:02,880 --> 00:17:04,319
  2023. everything about them everyone just
  2024.  
  2025. 507
  2026. 00:17:04,319 --> 00:17:05,990
  2027. thought that was a marketing pool no
  2028.  
  2029. 508
  2030. 00:17:05,990 --> 00:17:08,430
  2031. actually the way really trying to make
  2032.  
  2033. 509
  2034. 00:17:08,430 --> 00:17:10,199
  2035. up you know a lot of people say that
  2036.  
  2037. 510
  2038. 00:17:10,199 --> 00:17:11,910
  2039. dynamic and that means you know I make
  2040.  
  2041. 511
  2042. 00:17:11,910 --> 00:17:13,199
  2043. little changes here and will change is
  2044.  
  2045. 512
  2046. 00:17:13,199 --> 00:17:15,449
  2047. there no we are completely dynamic like
  2048.  
  2049. 513
  2050. 00:17:15,449 --> 00:17:17,760
  2051. the world changes the parcel changes
  2052.  
  2053. 514
  2054. 00:17:17,760 --> 00:17:20,040
  2055. every world is unique we have seasons we
  2056.  
  2057. 515
  2058. 00:17:20,040 --> 00:17:21,930
  2059. have day/night like all of that stuff
  2060.  
  2061. 516
  2062. 00:17:21,930 --> 00:17:23,670
  2063. and that's just starting to come online
  2064.  
  2065. 517
  2066. 00:17:23,670 --> 00:17:25,440
  2067. now so I think it's going to be really
  2068.  
  2069. 518
  2070. 00:17:25,440 --> 00:17:27,810
  2071. really cool we haven't you haven't felt
  2072.  
  2073. 519
  2074. 00:17:27,810 --> 00:17:29,790
  2075. it yet in the same way that we built all
  2076.  
  2077. 520
  2078. 00:17:29,790 --> 00:17:31,860
  2079. these worlds out of parcels but we
  2080.  
  2081. 521
  2082. 00:17:31,860 --> 00:17:33,990
  2083. didn't use the parcels for the purpose
  2084.  
  2085. 522
  2086. 00:17:33,990 --> 00:17:36,030
  2087. they were intended I I was telling saw
  2088.  
  2089. 523
  2090. 00:17:36,030 --> 00:17:38,220
  2091. Gordon recently it did it feels like we
  2092.  
  2093. 524
  2094. 00:17:38,220 --> 00:17:40,140
  2095. went all the trouble of making and
  2096.  
  2097. 525
  2098. 00:17:40,140 --> 00:17:42,090
  2099. designing Legos but then we've been
  2100.  
  2101. 526
  2102. 00:17:42,090 --> 00:17:44,010
  2103. gluing those Legos together and saying
  2104.  
  2105. 527
  2106. 00:17:44,010 --> 00:17:45,300
  2107. here's a toy play with it right
  2108.  
  2109. 528
  2110. 00:17:45,300 --> 00:17:46,480
  2111. so the actual
  2112.  
  2113. 529
  2114. 00:17:46,480 --> 00:17:49,720
  2115. real benefit of doing all this work it
  2116.  
  2117. 530
  2118. 00:17:49,720 --> 00:17:51,070
  2119. hasn't surfaced yet they haven't
  2120.  
  2121. 531
  2122. 00:17:51,070 --> 00:17:52,780
  2123. actually you guys haven't seen yet the
  2124.  
  2125. 532
  2126. 00:17:52,780 --> 00:17:55,059
  2127. payoff for that but you're just starting
  2128.  
  2129. 533
  2130. 00:17:55,059 --> 00:17:57,490
  2131. to now so that's super exciting so this
  2132.  
  2133. 534
  2134. 00:17:57,490 --> 00:17:58,870
  2135. is just another one of those right I'm
  2136.  
  2137. 535
  2138. 00:17:58,870 --> 00:18:00,160
  2139. just exciting for us to get the whole
  2140.  
  2141. 536
  2142. 00:18:00,160 --> 00:18:02,260
  2143. round set order yeah the concept of us
  2144.  
  2145. 537
  2146. 00:18:02,260 --> 00:18:04,990
  2147. you stockpile food in the spring yeah
  2148.  
  2149. 538
  2150. 00:18:04,990 --> 00:18:06,070
  2151. cuz we always said that that's what
  2152.  
  2153. 539
  2154. 00:18:06,070 --> 00:18:07,570
  2155. you're going to buy it but nobody
  2156.  
  2157. 540
  2158. 00:18:07,570 --> 00:18:08,950
  2159. believed us like oh whatever I'll just
  2160.  
  2161. 541
  2162. 00:18:08,950 --> 00:18:10,900
  2163. go get some apples and I still want to
  2164.  
  2165. 542
  2166. 00:18:10,900 --> 00:18:12,490
  2167. have torches that I can use to come and
  2168.  
  2169. 543
  2170. 00:18:12,490 --> 00:18:13,929
  2171. torch your crops I think that would be
  2172.  
  2173. 544
  2174. 00:18:13,929 --> 00:18:15,280
  2175. really cool because that becomes now a
  2176.  
  2177. 545
  2178. 00:18:15,280 --> 00:18:17,860
  2179. valid way to you know did part of the
  2180.  
  2181. 546
  2182. 00:18:17,860 --> 00:18:19,600
  2183. strategy game it's it's a thing you
  2184.  
  2185. 547
  2186. 00:18:19,600 --> 00:18:21,040
  2187. bothered to actually grow these crops
  2188.  
  2189. 548
  2190. 00:18:21,040 --> 00:18:23,559
  2191. that come and take the food out of them
  2192.  
  2193. 549
  2194. 00:18:23,559 --> 00:18:25,390
  2195. I burned them down and now I screwed you
  2196.  
  2197. 550
  2198. 00:18:25,390 --> 00:18:27,400
  2199. so I want that kind of stuff that that's
  2200.  
  2201. 551
  2202. 00:18:27,400 --> 00:18:28,780
  2203. that's where the game starts to get
  2204.  
  2205. 552
  2206. 00:18:28,780 --> 00:18:30,549
  2207. really dynamic when I say dynamic that's
  2208.  
  2209. 553
  2210. 00:18:30,549 --> 00:18:32,530
  2211. the kind of stuff that I mean is it's
  2212.  
  2213. 554
  2214. 00:18:32,530 --> 00:18:34,960
  2215. more of a open world simulator as
  2216.  
  2217. 555
  2218. 00:18:34,960 --> 00:18:38,049
  2219. opposed to a theme park and so anyway so
  2220.  
  2221. 556
  2222. 00:18:38,049 --> 00:18:39,640
  2223. you guys are gonna start to see that I
  2224.  
  2225. 557
  2226. 00:18:39,640 --> 00:18:40,929
  2227. think it's gonna be really cool yeah
  2228.  
  2229. 558
  2230. 00:18:40,929 --> 00:18:42,490
  2231. it's gonna be great all right thanks
  2232.  
  2233. 559
  2234. 00:18:42,490 --> 00:18:43,750
  2235. everybody for coming out for our May
  2236.  
  2237. 560
  2238. 00:18:43,750 --> 00:18:46,900
  2239. 2018 QA and we will in the meantime till
  2240.  
  2241. 561
  2242. 00:18:46,900 --> 00:18:48,400
  2243. next time we will see you guys in the
  2244.  
  2245. 562
  2246. 00:18:48,400 --> 00:18:49,780
  2247. game we'll see you on the forums and
  2248.  
  2249. 563
  2250. 00:18:49,780 --> 00:18:51,910
  2251. again I just want to throw out the cost
  2252.  
  2253. 564
  2254. 00:18:51,910 --> 00:18:54,040
  2255. customary thank you you guys are awesome
  2256.  
  2257. 565
  2258. 00:18:54,040 --> 00:18:55,450
  2259. we wouldn't be here if it wasn't for you
  2260.  
  2261. 566
  2262. 00:18:55,450 --> 00:18:57,429
  2263. oh yeah thank you for making this whole
  2264.  
  2265. 567
  2266. 00:18:57,429 --> 00:18:58,990
  2267. project possible and giving us the
  2268.  
  2269. 568
  2270. 00:18:58,990 --> 00:19:00,850
  2271. feedback to help us make a lot of
  2272.  
  2273. 569
  2274. 00:19:00,850 --> 00:19:02,500
  2275. changes so all right we'll see you on
  2276.  
  2277. 570
  2278. 00:19:02,500 --> 00:19:05,320
  2279. five six and the snap test yep and then
  2280.  
  2281. 571
  2282. 00:19:05,320 --> 00:19:06,460
  2283. we'll see you again next month
  2284.  
  2285. 572
  2286. 00:19:06,460 --> 00:00:00,000
  2287. bye guys
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