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Dota2 CHLClient

Jul 28th, 2014
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  1. // Auto reconstructed from vtable block @ 0x016947F0
  2. // from "client.dylib", by ida_vtables.idc
  3. 0 CHLClient::Connect(void * (*)(char const*,int *),CGlobalVarsBase *)
  4. 1 CHLClient::Init(void * (*)(char const*,int *),CGlobalVarsBase *)
  5. 2 CHLClient::PostInit(void)
  6. 3 CHLClient::Shutdown(void)
  7. 4 CHLClient::LevelInitPreEntity(char const*)
  8. 5 CHLClient::LevelInitPostEntity(void)
  9. 6 CHLClient::LevelShutdown(void)
  10. 7 CHLClient::GetAllClasses(void)
  11. 8 CHLClient::HudVidInit(void)
  12. 9 CHLClient::HudProcessInput(bool)
  13. 10 CHLClient::HudUpdate(bool)
  14. 11 CHLClient::HudReset(void)
  15. 12 CHLClient::HudText(char const*)
  16. 13 CHLClient::ShouldDrawDropdownConsole(void)
  17. 14 CHLClient::IN_ActivateMouse(void)
  18. 15 CHLClient::IN_DeactivateMouse(void)
  19. 16 CHLClient::IN_Accumulate(void)
  20. 17 CHLClient::IN_ClearStates(void)
  21. 18 CHLClient::IN_IsKeyDown(char const*,bool &)
  22. 19 CHLClient::IN_KeyEvent(int,ButtonCode_t,char const*)
  23. 20 CHLClient::CreateMove(int,float,bool)
  24. 21 CHLClient::ExtraMouseSample(float,bool)
  25. 22 CHLClient::WriteUsercmdDeltaToBuffer(int,bf_write *,int,int,bool)
  26. 23 CHLClient::EncodeUserCmdToBuffer(int,bf_write &,int)
  27. 24 CHLClient::DecodeUserCmdFromBuffer(int,bf_read &,int)
  28. 25 CHLClient::View_Render(vrect_t *)
  29. 26 CHLClient::RenderView(CViewSetup const&,int,int)
  30. 27 CHLClient::View_Fade(ScreenFade_t *)
  31. 28 CHLClient::SetCrosshairAngle(QAngle const&)
  32. 29 CHLClient::InitSprite(CEngineSprite *,char const*)
  33. 30 CHLClient::ShutdownSprite(CEngineSprite *)
  34. 31 CHLClient::GetSpriteSize(void)const
  35. 32 CHLClient::VoiceStatus(int,int,int)
  36. 33 CHLClient::InstallStringTableCallback(char const*)
  37. 34 CHLClient::FrameStageNotify(ClientFrameStage_t)
  38. 35 CHLClient::DispatchUserMessage(int,int,void const*)
  39. 36 CHLClient::SaveInit(int)
  40. 37 CHLClient::SaveWriteFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
  41. 38 CHLClient::SaveReadFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
  42. 39 CHLClient::PreSave(CSaveRestoreData *)
  43. 40 CHLClient::Save(CSaveRestoreData *)
  44. 41 CHLClient::WriteSaveHeaders(CSaveRestoreData *)
  45. 42 CHLClient::ReadRestoreHeaders(CSaveRestoreData *)
  46. 43 CHLClient::Restore(CSaveRestoreData *,bool)
  47. 44 CHLClient::DispatchOnRestore(void)
  48. 45 CHLClient::GetStandardRecvProxies(void)
  49. 46 CHLClient::WriteSaveGameScreenshot(char const*)
  50. 47 CHLClient::EmitSentenceCloseCaption(char const*)
  51. 48 CHLClient::EmitCloseCaption(char const*,float)
  52. 49 CHLClient::CanRecordDemo(char *,int)const
  53. 50 CHLClient::OnDemoRecordStart(char const*)
  54. 51 CHLClient::OnDemoRecordStop(void)
  55. 52 CHLClient::OnDemoPlaybackStart(char const*,CVarBitVec *)
  56. 53 CHLClient::OnDemoPlaybackStop(void)
  57. 54 CHLClient::RecordDemoPolishUserInput(int)
  58. 55 CHLClient::CacheReplayRagdolls(char const*,int)
  59. 56 CHLClient::ReplayUI_SendMessage(KeyValues *)
  60. 57 CHLClient::GetReplayFactory(void)
  61. 58 CHLClient::ClearLocalPlayerReplayPtr(void)
  62. 59 CHLClient::GetScreenWidth(void)
  63. 60 CHLClient::GetScreenHeight(void)
  64. 61 CHLClient::WriteSaveGameScreenshotOfSize(char const*,int,int,bool,bool)
  65. 62 CHLClient::WriteReplayScreenshot(WriteReplayScreenshotParams_t &)
  66. 63 CHLClient::UpdateReplayScreenshotCache(void)
  67. 64 CHLClient::GetPlayerView(CViewSetup &)
  68. 65 CHLClient::ShouldHideLoadingPlaque(void)
  69. 66 CHLClient::InvalidateMdlCache(void)
  70. 67 CHLClient::IN_SetSampleTime(float)
  71. 68 CHLClient::OnActiveSplitscreenPlayerChanged(int)
  72. 69 CHLClient::OnSplitScreenStateChanged(void)
  73. 70 CHLClient::CenterStringOff(void)
  74. 71 CHLClient::OnScreenSizeChanged(int,int)
  75. 72 CHLClient::InstantiateMaterialProxy(char const*)
  76. 73 CHLClient::GetFullscreenClientDLLVPanel(void)
  77. 74 CHLClient::MarkEntitiesAsTouching(IClientEntity *,IClientEntity *)
  78. 75 CHLClient::OnKeyBindingChanged(ButtonCode_t,char const*,char const*)
  79. 76 CHLClient::SetBlurFade(float)
  80. 77 CHLClient::ResetHudCloseCaption(void)
  81. 78 CHLClient::SupportsRandomMaps(void)
  82. 79 CHLClient::HandleGameUIEvent(InputEvent_t const&)
  83. 80 CHLClient::GetSoundSpatialization(SpatializationInfo_t &)
  84. 81 CHLClient::NotifyClientSignon(int)
  85. 82 CHLClient::GetPlayerTeamIndex(int)
  86. 83 CHLClient::IsEvaluatingRenderPerf(void)
  87. 84 CHLClient::CallRenderPerf(void)
  88. 85 CHLClient::RestoreMaterialSystemObjects(int)
  89. 86 CHLClient::CanVoiceChat(void)
  90. 87 CHLClient::OnFullEntityUpdate(void)
  91. 88 CHLClient::OnServerConnectionTimedOut(ns_address const&)
  92. 89 CHLClient::RunVGUIFrame(void)
  93. 90 CHLClient::NotifyModelLoaded(char const*)
  94. 91 CHLClient::OnConnectionlessPacket(ns_address const&,bf_read &)
  95. 92 CHLClient::DeleteAllServerEntities(void)
  96. 93 CHLClient::LaunchApplicationOnExit(char const*)
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