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- local Players = game:GetService('Players')
- local LocalPlayer = Players.LocalPlayer
- local replicatesignal = (type(replicatesignal) == 'function' and replicatesignal) or function() end
- replicatesignal(LocalPlayer.ConnectDiedSignalBackend)
- local char = LocalPlayer.Character
- local humanoid = char and char:FindFirstChildWhichIsA('Humanoid')
- if humanoid then
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- humanoid.BreakJointsOnDeath = false
- end
- task.wait(Players.RespawnTime + 0.1)
- print('godmode activated')
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