satoon101

L4D2 ConVars (2-28-16)

Feb 28th, 2016
89
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 290.74 KB | None | 0 0
  1. Commands: 791 - Variables: 2778 - Total: 3569
  2.  
  3. +demoui2 - CMD - (DONTRECORD)
  4. Bring the advanced demo player UI (demoui2) to foreground.
  5.  
  6. +mat_texture_list - CMD
  7.  
  8.  
  9. +showbudget - CMD - (CHEAT)
  10.  
  11.  
  12. +showbudget_texture - CMD - (CHEAT)
  13.  
  14.  
  15. +showbudget_texture_global - CMD - (CHEAT)
  16.  
  17.  
  18. +showvprof - CMD
  19.  
  20.  
  21. +vgui_drawtree - CMD
  22.  
  23.  
  24. +voicerecord - CMD
  25.  
  26.  
  27. -demoui2 - CMD - (DONTRECORD)
  28. Send the advanced demo player UI (demoui2) to background.
  29.  
  30. -mat_texture_list - CMD
  31.  
  32.  
  33. -showbudget - CMD - (CHEAT)
  34.  
  35.  
  36. -showbudget_texture - CMD - (CHEAT)
  37.  
  38.  
  39. -showbudget_texture_global - CMD - (CHEAT)
  40.  
  41.  
  42. -showvprof - CMD
  43.  
  44.  
  45. -vgui_drawtree - CMD
  46.  
  47.  
  48. -voicerecord - CMD
  49.  
  50.  
  51. BindToggle - CMD
  52. Performs a bind <key> "increment var <cvar> 0 1 1"
  53.  
  54. BlendBonesMode - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  55.  
  56.  
  57. CreatePredictionError - CMD - (GAMEDLL,CHEAT)
  58. Create a prediction error
  59.  
  60. PhysPMC - VAR - (DEVELOPMENTONLY)
  61.  
  62.  
  63. Smoker_escape_range - VAR - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
  67.  
  68.  
  69. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  70.  
  71.  
  72. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  73.  
  74.  
  75. Test_Loop - CMD
  76. Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  77.  
  78. Test_LoopCount - CMD
  79. Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  80.  
  81. Test_LoopForNumSeconds - CMD
  82. Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  83.  
  84. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  85.  
  86.  
  87. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  88.  
  89.  
  90. Test_RandomChance - CMD
  91. Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
  92.  
  93. Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
  94.  
  95.  
  96. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  97.  
  98.  
  99. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  100.  
  101.  
  102. Test_RunFrame - CMD
  103.  
  104.  
  105. Test_SendKey - CMD
  106.  
  107.  
  108. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  109.  
  110.  
  111. Test_StartLoop - CMD
  112. Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  113.  
  114. Test_StartScript - CMD
  115. Start a test script running..
  116.  
  117. Test_Wait - CMD
  118.  
  119.  
  120. Test_WaitForCheckPoint - CMD
  121.  
  122.  
  123. TransmitEvents - CMD - (DEVELOPMENTONLY)
  124. Transmits Game Events to <address:port>
  125.  
  126. _autosave - CMD
  127. Autosave
  128.  
  129. _autosavedangerous - CMD
  130. AutoSaveDangerous
  131.  
  132. _bugreporter_restart - CMD
  133. Restarts bug reporter .dll
  134.  
  135. _record - CMD - (DONTRECORD)
  136. Record a demo incrementally.
  137.  
  138. _resetgamestats - CMD - (GAMEDLL)
  139. Erases current game stats and writes out a blank stats file
  140.  
  141. _restart - CMD
  142. Shutdown and restart the engine.
  143.  
  144. action_progress_reset_interval - VAR - (GAMEDLL,CHEAT)
  145.  
  146.  
  147. addip - CMD
  148. Add an IP address to the ban list.
  149.  
  150. adrenaline_backpack_speedup - VAR - (GAMEDLL,REPLICATED,CHEAT)
  151. Percent of normal backpack item use duration to use when affected by Adrenaline
  152.  
  153. adrenaline_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  154.  
  155.  
  156. adrenaline_health_buffer - VAR - (GAMEDLL,REPLICATED,CHEAT)
  157.  
  158.  
  159. adrenaline_revive_speedup - VAR - (GAMEDLL,CHEAT)
  160. Percent of normal revive duration to use when affected by Adrenaline
  161.  
  162. adrenaline_run_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  163.  
  164.  
  165. adsp_alley_min - VAR - (DEVELOPMENTONLY)
  166.  
  167.  
  168. adsp_courtyard_min - VAR - (DEVELOPMENTONLY)
  169.  
  170.  
  171. adsp_debug - VAR - (ARCHIVE)
  172.  
  173.  
  174. adsp_door_height - VAR - (DEVELOPMENTONLY)
  175.  
  176.  
  177. adsp_duct_min - VAR - (DEVELOPMENTONLY)
  178.  
  179.  
  180. adsp_hall_min - VAR - (DEVELOPMENTONLY)
  181.  
  182.  
  183. adsp_low_ceiling - VAR - (DEVELOPMENTONLY)
  184.  
  185.  
  186. adsp_opencourtyard_min - VAR - (DEVELOPMENTONLY)
  187.  
  188.  
  189. adsp_openspace_min - VAR - (DEVELOPMENTONLY)
  190.  
  191.  
  192. adsp_openstreet_min - VAR - (DEVELOPMENTONLY)
  193.  
  194.  
  195. adsp_openwall_min - VAR - (DEVELOPMENTONLY)
  196.  
  197.  
  198. adsp_room_min - VAR - (DEVELOPMENTONLY)
  199.  
  200.  
  201. adsp_street_min - VAR - (DEVELOPMENTONLY)
  202.  
  203.  
  204. adsp_tunnel_min - VAR - (DEVELOPMENTONLY)
  205.  
  206.  
  207. adsp_wall_height - VAR - (DEVELOPMENTONLY)
  208.  
  209.  
  210. ai_LOS_mode - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  211.  
  212.  
  213. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  214. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  215.  
  216. ai_debug_ragdoll_magnets - VAR - (DEVELOPMENTONLY,GAMEDLL)
  217.  
  218.  
  219. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  220.  
  221.  
  222. ai_expression_frametime - VAR - (DEVELOPMENTONLY,GAMEDLL)
  223. Maximum frametime to still play background expressions.
  224.  
  225. ai_expression_optimization - VAR - (DEVELOPMENTONLY,GAMEDLL)
  226. Disable npc background expressions when you can't see them.
  227.  
  228. ai_post_frame_navigation - VAR - (DEVELOPMENTONLY,GAMEDLL)
  229.  
  230.  
  231. ai_shot_bias_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  232.  
  233.  
  234. ai_shot_bias_min - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  235.  
  236.  
  237. ai_talk_idle_enabled - VAR - (GAMEDLL,CHEAT)
  238. Set to 0 to disable TLK_IDLEs on survivors
  239.  
  240. air_density - CMD - (GAMEDLL,CHEAT)
  241. Changes the density of air for drag computations.
  242.  
  243. alias - CMD
  244. Alias a command.
  245.  
  246. allow_all_bot_survivor_team - VAR - (DEVELOPMENTONLY,GAMEDLL)
  247. Allow a survivor team of nothing but bots. Human players are still required for the game to be active.
  248.  
  249. allow_weapon_fire_to_use - VAR - (GAMEDLL,REPLICATED,CHEAT)
  250.  
  251.  
  252. ammo_adrenaline_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  253.  
  254.  
  255. ammo_ammo_pack_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  256.  
  257.  
  258. ammo_assaultrifle_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  259.  
  260.  
  261. ammo_autoshotgun_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  262.  
  263.  
  264. ammo_chainsaw_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  265.  
  266.  
  267. ammo_firstaid_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  268.  
  269.  
  270. ammo_grenadelauncher_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  271.  
  272.  
  273. ammo_huntingrifle_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  274.  
  275.  
  276. ammo_m60_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  277.  
  278.  
  279. ammo_minigun_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  280.  
  281.  
  282. ammo_molotov_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  283.  
  284.  
  285. ammo_pack_use_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  286.  
  287.  
  288. ammo_painpills_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  289.  
  290.  
  291. ammo_pipebomb_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  292.  
  293.  
  294. ammo_pistol_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  295.  
  296.  
  297. ammo_shotgun_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  298.  
  299.  
  300. ammo_smg_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  301.  
  302.  
  303. ammo_sniperrifle_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  304.  
  305.  
  306. ammo_turret_infected_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  307. Turret damage per shot against the horde (turret fires at 10Hz)
  308.  
  309. ammo_turret_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  310.  
  311.  
  312. ammo_turret_pz_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  313. Turret damage per shot against player zombies (turret fires at 10Hz)
  314.  
  315. ammo_turret_survivor_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  316. Turret damage per shot against survivors (turret fires at 10Hz)
  317.  
  318. ammo_turret_tank_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  319. Turret damage per shot against tanks (turret fires at 10Hz)
  320.  
  321. ammo_turret_witch_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  322. Turret damage per shot against witches (turret fires at 10Hz)
  323.  
  324. ammo_vomitjar_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  325.  
  326.  
  327. anim_3wayblend - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  328. Toggle the 3-way animation blending code.
  329.  
  330. anim_showstate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  331. Show the (client) animation state for the specified entity (-1 for none).
  332.  
  333. anim_showstatelog - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  334. 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  335.  
  336. askconnect_accept - CMD - (DONTRECORD)
  337. Accept a redirect request by the server.
  338.  
  339. async_allow_held_files - VAR - (DEVELOPMENTONLY)
  340. Allow AsyncBegin/EndRead()
  341.  
  342. async_mode - VAR - (DEVELOPMENTONLY)
  343. Set the async filesystem mode (0 = async, 1 = synchronous)
  344.  
  345. async_resume - CMD
  346.  
  347.  
  348. async_serialize - VAR - (DEVELOPMENTONLY)
  349. Force async reads to serialize for profiling
  350.  
  351. async_simulate_delay - VAR - (DEVELOPMENTONLY)
  352. Simulate a delay of up to a set msec per file operation
  353.  
  354. async_suspend - CMD
  355.  
  356.  
  357. audit_save_in_memory - CMD
  358. Audit the memory usage and files in the save-to-memory system
  359.  
  360. autoaim_max_deflect - VAR - (DEVELOPMENTONLY,GAMEDLL)
  361.  
  362.  
  363. autoaim_max_dist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  364.  
  365.  
  366. autoaim_viewing_client - VAR - (DEVELOPMENTONLY,GAMEDLL)
  367.  
  368.  
  369. autosave - CMD
  370. Autosave
  371.  
  372. autosavedangerous - CMD
  373. AutoSaveDangerous
  374.  
  375. autosavedangerousissafe - CMD
  376.  
  377.  
  378. banid - CMD
  379. Add a user ID to the ban list.
  380.  
  381. banip - CMD
  382. Add an IP address to the ban list.
  383.  
  384. bench_end - CMD - (CHEAT)
  385. Ends gathering of info.
  386.  
  387. bench_start - CMD - (CHEAT)
  388. Starts gathering of info. Arguments: filename to write results into
  389.  
  390. bench_upload - CMD - (CHEAT)
  391. Uploads most recent benchmark stats to the Valve servers.
  392.  
  393. benchframe - CMD
  394. Takes a snapshot of a particular frame in a time demo.
  395.  
  396. bind - CMD
  397. Bind a key.
  398.  
  399. blackbox - VAR - (DEVELOPMENTONLY)
  400.  
  401.  
  402. blackbox_dump - CMD - (DONTRECORD)
  403. Dump the contents of the blackbox
  404.  
  405. blackbox_record - CMD - (DONTRECORD)
  406. Record an entry into the blackbox
  407.  
  408. boomer_exposed_time_tolerance - VAR - (GAMEDLL,CHEAT)
  409. How long an out-of-range Boomer will tolerate being visible before fleeing
  410.  
  411. boomer_leaker_chance - VAR - (GAMEDLL,CHEAT)
  412.  
  413.  
  414. boomer_pz_claw_dmg - VAR - (GAMEDLL,REPLICATED,CHEAT)
  415. Amount of damage done by a PZ boomer's regular melee attack
  416.  
  417. boomer_vomit_delay - VAR - (GAMEDLL,CHEAT)
  418. How long the Boomer waits before he vomits on his target on Normal difficulty
  419.  
  420. bot_crouch - VAR - (GAMEDLL,CHEAT)
  421.  
  422.  
  423. bot_freeze - VAR - (GAMEDLL,CHEAT)
  424.  
  425.  
  426. bot_mimic - VAR - (GAMEDLL,REPLICATED,CHEAT)
  427.  
  428.  
  429. bot_mimic_yaw_offset - VAR - (GAMEDLL,CHEAT)
  430.  
  431.  
  432. box - CMD - (CHEAT)
  433. Draw a debug box.
  434.  
  435. breakable_disable_gib_limit - VAR - (DEVELOPMENTONLY,GAMEDLL)
  436.  
  437.  
  438. breakable_multiplayer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  439.  
  440.  
  441. buddha - VAR - (GAMEDLL,NOTIFY,CHEAT)
  442. Survivors take damage but won't die
  443.  
  444. budget_averages_window - VAR - (ARCHIVE)
  445. number of frames to look at when figuring out average frametimes
  446.  
  447. budget_background_alpha - VAR - (ARCHIVE)
  448. how translucent the budget panel is
  449.  
  450. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  451. how translucent the budget panel is
  452.  
  453. budget_bargraph_range_ms - VAR - (ARCHIVE)
  454. budget bargraph range in milliseconds
  455.  
  456. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  457. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  458.  
  459. budget_history_range_ms - VAR - (ARCHIVE)
  460. budget history range in milliseconds
  461.  
  462. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  463. number between 0 and 1
  464.  
  465. budget_panel_height - VAR - (ARCHIVE)
  466. height in pixels of the budget panel
  467.  
  468. budget_panel_width - VAR - (ARCHIVE)
  469. width in pixels of the budget panel
  470.  
  471. budget_panel_x - VAR - (ARCHIVE)
  472. number of pixels from the left side of the game screen to draw the budget panel
  473.  
  474. budget_panel_y - VAR - (ARCHIVE)
  475. number of pixels from the top side of the game screen to draw the budget panel
  476.  
  477. budget_peaks_window - VAR - (ARCHIVE)
  478. number of frames to look at when figuring out peak frametimes
  479.  
  480. budget_show_averages - VAR - (ARCHIVE)
  481. enable/disable averages in the budget panel
  482.  
  483. budget_show_history - VAR - (ARCHIVE)
  484. turn history graph off and on. . good to turn off on low end
  485.  
  486. budget_show_peaks - VAR - (ARCHIVE)
  487. enable/disable peaks in the budget panel
  488.  
  489. budget_toggle_group - CMD
  490. Turn a budget group on/off
  491.  
  492. bug - CMD - (DONTRECORD)
  493. Show the bug reporting UI.
  494.  
  495. bug_swap - CMD - (GAMEDLL,CHEAT)
  496. Automatically swaps the current weapon for the bug bait and back again.
  497.  
  498. bugreporter_console_bytes - VAR - (DEVELOPMENTONLY)
  499. Max # of console bytes to put into bug report body (full text still attached).
  500.  
  501. bugreporter_includebsp - VAR - (DEVELOPMENTONLY)
  502. Include .bsp for internal bug submissions.
  503.  
  504. bugreporter_snapshot_delay - VAR - (DEVELOPMENTONLY)
  505. Frames to delay before taking snapshot
  506.  
  507. bugreporter_uploadasync - VAR - (ARCHIVE)
  508. Upload attachments asynchronously
  509.  
  510. bugreporter_username - VAR - (ARCHIVE)
  511. Username to use for bugreporter
  512.  
  513. buildcubemaps - CMD
  514. Rebuild cubemaps.
  515.  
  516. building_cubemaps - VAR - (DEVELOPMENTONLY)
  517.  
  518.  
  519. bullet_ff_through_walls - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  520.  
  521.  
  522. cache_print - CMD
  523. cache_print [section]
  524. Print out contents of cache memory.
  525.  
  526. cache_print_lru - CMD
  527. cache_print_lru [section]
  528. Print out contents of cache memory.
  529.  
  530. cache_print_summary - CMD
  531. cache_print_summary [section]
  532. Print out a summary contents of cache memory.
  533.  
  534. callvote - CMD - (GAMEDLL)
  535. Start a vote on an issue.
  536.  
  537. car_alarm_chirp_distance - VAR - (DEVELOPMENTONLY,GAMEDLL)
  538.  
  539.  
  540. car_alarm_chirp_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  541.  
  542.  
  543. car_alarm_chirp_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  544.  
  545.  
  546. car_alarm_distance - VAR - (DEVELOPMENTONLY,GAMEDLL)
  547.  
  548.  
  549. car_alarm_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  550.  
  551.  
  552. cast_hull - CMD - (GAMEDLL,CHEAT)
  553. Tests hull collision detection
  554.  
  555. cast_ray - CMD - (GAMEDLL,CHEAT)
  556. Tests collision detection
  557.  
  558. cc_norepeat - VAR - (DEVELOPMENTONLY,GAMEDLL)
  559. In multiplayer games, don't repeat captions more often than this many seconds.
  560.  
  561. cc_showmissing - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  562. Show missing closecaption entries.
  563.  
  564. ccs_write_convars - CMD - (CHEAT)
  565. Write all convars to file.
  566.  
  567. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  568. Spawn airboat in front of the player.
  569.  
  570. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  571. Spawn jeep in front of the player.
  572.  
  573. chainsaw_attack_cone - VAR - (GAMEDLL,CHEAT)
  574.  
  575.  
  576. chainsaw_attack_distance - VAR - (GAMEDLL,CHEAT)
  577.  
  578.  
  579. chainsaw_attack_force - VAR - (GAMEDLL,CHEAT)
  580.  
  581.  
  582. chainsaw_attract_distance - VAR - (GAMEDLL,CHEAT)
  583.  
  584.  
  585. chainsaw_damage - VAR - (GAMEDLL,CHEAT)
  586.  
  587.  
  588. chainsaw_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  589.  
  590.  
  591. chainsaw_hit_interval - VAR - (GAMEDLL,CHEAT)
  592.  
  593.  
  594. chainsaw_startup_fadeout_time - VAR - (GAMEDLL,CHEAT)
  595.  
  596.  
  597. changelevel - CMD - (DONTRECORD)
  598. Change server to the specified map
  599.  
  600. changelevel2 - CMD - (DONTRECORD)
  601. Transition to the specified map in single player
  602.  
  603. changelevel_inhibit - VAR - (GAMEDLL,CHEAT)
  604.  
  605.  
  606. changelevel_pause_interval - VAR - (GAMEDLL,CHEAT)
  607.  
  608.  
  609. chet_debug_idle - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,CHEAT)
  610. If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  611.  
  612. cl_allowdownload - VAR - (ARCHIVE)
  613. Client downloads customization files
  614.  
  615. cl_allowupload - VAR - (ARCHIVE)
  616. Client uploads customization files
  617.  
  618. cl_clock_correction - VAR - (CHEAT)
  619. Enable/disable clock correction on the client.
  620.  
  621. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  622. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  623.  
  624. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  625. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  626.  
  627. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  628. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  629.  
  630. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  631. Force clock correction to match the server tick + this offset (-999 disables it).
  632.  
  633. cl_clock_showdebuginfo - VAR - (CHEAT)
  634. Show debugging info about the clock drift.
  635.  
  636. cl_clockdrift_max_ms - VAR - (CHEAT)
  637. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  638.  
  639. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  640. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  641.  
  642. cl_cloud_settings - VAR - (DEVELOPMENTONLY,HIDDEN)
  643. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  644.  
  645. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  646. Max number of command packets sent to server per second
  647.  
  648. cl_consistencycheck - CMD - (HIDDEN,SERVER_CAN_EXECUTE)
  649. Triggers the client to perform a consistency check
  650.  
  651. cl_consistencycheck_interval - VAR - (DEVELOPMENTONLY,REPLICATED)
  652. Perform a consistency check after this amount of time (seconds) has passed since the last.
  653.  
  654. cl_downloadfilter - VAR - (ARCHIVE)
  655. Determines which files can be downloaded from the server (all, none, nosounds)
  656.  
  657. cl_entityreport - VAR - (CHEAT)
  658. For debugging, draw entity states to console
  659.  
  660. cl_failremoteconnections - VAR - (DEVELOPMENTONLY)
  661. Force connection attempts to time out
  662.  
  663. cl_flushentitypacket - VAR - (CHEAT)
  664. For debugging. Force the engine to flush an entity packet.
  665.  
  666. cl_forcepreload - VAR - (ARCHIVE)
  667. Whether we should force preloading.
  668.  
  669. cl_fullupdate - CMD - (CHEAT)
  670. Forces the server to send a full update packet
  671.  
  672. cl_ignorepackets - VAR - (CHEAT)
  673. Force client to ignore packets (for debugging).
  674.  
  675. cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO)
  676. Interpolate entities on the client.
  677.  
  678. cl_language - VAR - (USERINFO)
  679. Language (from HKCU\Software\Valve\Steam\Language)
  680.  
  681. cl_localnetworkbackdoor - VAR - (DEVELOPMENTONLY)
  682. Enable network optimizations for single player games.
  683.  
  684. cl_logofile - VAR - (ARCHIVE)
  685. Spraypoint logo decal.
  686.  
  687. cl_playback_screenshots - VAR - (DEVELOPMENTONLY)
  688. Allows the client to playback screenshot and jpeg commands in demos.
  689.  
  690. cl_precacheinfo - CMD
  691. Show precache info (client).
  692.  
  693. cl_print_consistency_list - CMD
  694. Display's the contents and flags of the current consistency list
  695.  
  696. cl_resend - VAR
  697. Delay in seconds before the client will resend the 'connect' attempt
  698.  
  699. cl_retire_low_priority_lights - VAR - (DEVELOPMENTONLY)
  700. Low priority dlights are replaced by high priority ones
  701.  
  702. cl_screenshotname - VAR - (DEVELOPMENTONLY)
  703. Custom Screenshot name
  704.  
  705. cl_showdemooverlay - VAR - (DEVELOPMENTONLY)
  706. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  707.  
  708. cl_showents - CMD - (CHEAT)
  709. Dump entity list to console.
  710.  
  711. cl_showevents - VAR - (CHEAT)
  712. Print event firing info in the console
  713.  
  714. cl_showpluginmessages - VAR - (ARCHIVE)
  715. Allow plugins to display messages to you
  716.  
  717. cl_simdbones - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  718. Use SIMD bone setup.
  719.  
  720. cl_skipslowpath - VAR - (CHEAT)
  721. Set to 1 to skip any models that don't go through the model fast path
  722.  
  723. cl_soundfile - VAR - (ARCHIVE)
  724. Jingle sound file.
  725.  
  726. cl_timeout - VAR - (ARCHIVE)
  727. After this many seconds without receiving a packet from the server, the client will disconnect itself
  728.  
  729. cl_updaterate - VAR - (ARCHIVE,USERINFO)
  730. Number of packets per second of updates you are requesting from the server
  731.  
  732. cl_use_simd_bones - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  733. 1 use SIMD bones 0 use scalar bones.
  734.  
  735. cl_view - CMD - (CHEAT)
  736. Set the view entity index.
  737.  
  738. cl_voice_filter - VAR - (DEVELOPMENTONLY)
  739. Filter voice by name substring
  740.  
  741. claw_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  742. Force with witch the claw shoves other zombies away
  743.  
  744. claw_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  745. Range of the Claw weapon
  746.  
  747. claw_range_down - VAR - (GAMEDLL,REPLICATED,CHEAT)
  748. Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
  749.  
  750. claw_swing_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  751.  
  752.  
  753. claw_swing_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  754.  
  755.  
  756. claw_swing_miss_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  757.  
  758.  
  759. clear - CMD - (DONTRECORD)
  760. Clear all console output.
  761.  
  762. clear_attribute - CMD - (GAMEDLL,CHEAT)
  763. Remove given attribute from all areas in the selected set.
  764.  
  765. clear_debug_overlays - CMD - (GAMEDLL)
  766. clears debug overlays
  767.  
  768. cleared_wanderer_respawn_chance - VAR - (GAMEDLL,CHEAT)
  769. Chance to replenish wanderers in cleared nav areas
  770.  
  771. clientport - VAR
  772. Host game client port
  773.  
  774. closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  775. Enable close captioning.
  776.  
  777. cmd - CMD
  778. Forward command to server.
  779.  
  780. cmd1 - CMD
  781. sets userinfo string for split screen player in slot 1
  782.  
  783. cmd2 - CMD
  784. sets userinfo string for split screen player in slot 2
  785.  
  786. cmd3 - CMD
  787. sets userinfo string for split screen player in slot 3
  788.  
  789. cmd4 - CMD
  790. sets userinfo string for split screen player in slot 4
  791.  
  792. cola_bottles_use_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  793.  
  794.  
  795. cola_bottles_use_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  796.  
  797.  
  798. cola_bottles_use_tolerance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  799.  
  800.  
  801. collect_entity_model_name - CMD - (GAMEDLL,CHEAT)
  802. Collect model names of the entities you're pointing at
  803.  
  804. collision_shake_amp - VAR - (DEVELOPMENTONLY,GAMEDLL)
  805.  
  806.  
  807. collision_shake_freq - VAR - (DEVELOPMENTONLY,GAMEDLL)
  808.  
  809.  
  810. collision_shake_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  811.  
  812.  
  813. collision_test - CMD - (GAMEDLL,CHEAT)
  814. Tests collision system
  815.  
  816. colorcorrectionui - CMD - (CHEAT)
  817. Show/hide the color correction tools UI.
  818.  
  819. commentary_available - VAR - (DEVELOPMENTONLY,GAMEDLL)
  820. Automatically set by the game when a commentary file is available for the current map.
  821.  
  822. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  823.  
  824.  
  825. commentary_finishnode - CMD - (GAMEDLL)
  826.  
  827.  
  828. common_dps_spew - VAR - (DEVELOPMENTONLY,GAMEDLL)
  829.  
  830.  
  831. common_dps_window - VAR - (DEVELOPMENTONLY,GAMEDLL)
  832.  
  833.  
  834. con_drawnotify - VAR - (DEVELOPMENTONLY)
  835. Disables drawing of notification area (for taking screenshots).
  836.  
  837. con_enable - VAR - (ARCHIVE)
  838. Allows the console to be activated.
  839.  
  840. con_filter_enable - VAR - (DEVELOPMENTONLY)
  841. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  842.  
  843. con_filter_text - VAR - (DEVELOPMENTONLY)
  844. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  845.  
  846. con_filter_text_out - VAR - (DEVELOPMENTONLY)
  847. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  848.  
  849. con_logfile - VAR - (DEVELOPMENTONLY)
  850. Console output gets written to this file
  851.  
  852. con_notifytime - VAR - (DEVELOPMENTONLY)
  853. How long to display recent console text to the upper part of the game window
  854.  
  855. con_nprint_bgalpha - VAR - (DEVELOPMENTONLY)
  856. Con_NPrint background alpha.
  857.  
  858. con_nprint_bgborder - VAR - (DEVELOPMENTONLY)
  859. Con_NPrint border size.
  860.  
  861. con_timestamp - VAR - (DEVELOPMENTONLY)
  862. Prefix console.log entries with timestamps
  863.  
  864. con_trace - VAR - (DEVELOPMENTONLY)
  865. Print console text to low level printout.
  866.  
  867. connect - CMD - (DONTRECORD)
  868. Connect to specified server.
  869.  
  870. connect_splitscreen - CMD - (HIDDEN,DONTRECORD)
  871. Connect to specified server with multiple players.
  872.  
  873. contimes - VAR - (DEVELOPMENTONLY)
  874. Number of console lines to overlay for debugging.
  875.  
  876. coop - VAR - (DEVELOPMENTONLY,NOTIFY)
  877. Cooperative play.
  878.  
  879. cpu_level - VAR - (DEVELOPMENTONLY)
  880. CPU Level - Default: High
  881.  
  882. crash - CMD - (CHEAT)
  883. Cause the engine to crash (Debug!!)
  884.  
  885. create_flashlight - CMD - (GAMEDLL,CHEAT)
  886.  
  887.  
  888. cs_ShowStateTransitions - VAR - (GAMEDLL,CHEAT)
  889. cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  890.  
  891. cs_make_vip - CMD - (GAMEDLL)
  892. Marks a player as the VIP
  893.  
  894. current_flow_distance - CMD - (GAMEDLL,CHEAT)
  895. Reports the flow distance for the local player
  896.  
  897. cvarlist - CMD
  898. Show the list of convars/concommands.
  899.  
  900. datacachesize - VAR - (DEVELOPMENTONLY)
  901. Size in MB.
  902.  
  903. dbghist_addline - CMD - (GAMEDLL)
  904. Add a line to the debug history. Format: <category id> <line>
  905.  
  906. dbghist_dump - CMD - (GAMEDLL)
  907. Dump the debug history to the console. Format: <category id>
  908. Categories:
  909. 0: Entity I/O
  910. 1: AI Decisions
  911. 2: Scene Print
  912. 3: Alyx Blind
  913. 4: Log of damage done to player
  914.  
  915. deathmatch - VAR - (DEVELOPMENTONLY,NOTIFY)
  916. Running a deathmatch server.
  917.  
  918. debug_l4dverbose - VAR - (DEVELOPMENTONLY,GAMEDLL)
  919. Add more l4d specific data to the bug report.
  920.  
  921. debug_materialmodifycontrol - VAR - (DEVELOPMENTONLY,GAMEDLL)
  922.  
  923.  
  924. debug_overlay_fullposition - VAR - (DEVELOPMENTONLY,GAMEDLL)
  925.  
  926.  
  927. debug_physimpact - VAR - (DEVELOPMENTONLY,GAMEDLL)
  928.  
  929.  
  930. debug_touchlinks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  931. Spew touch link activity
  932.  
  933. debug_visibility_monitor - VAR - (GAMEDLL,CHEAT)
  934.  
  935.  
  936. debugsystemui - CMD - (CHEAT)
  937. Show/hide the debug system UI.
  938.  
  939. decalfrequency - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  940.  
  941.  
  942. defibrillator_return_to_life_time - VAR - (GAMEDLL,CHEAT)
  943.  
  944.  
  945. defibrillator_use_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  946.  
  947.  
  948. demo_avellimit - VAR - (DEVELOPMENTONLY)
  949. Angular velocity limit before eyes considered snapped for demo playback.
  950.  
  951. demo_debug - VAR - (DEVELOPMENTONLY)
  952. Demo debug info.
  953.  
  954. demo_fastforwardfinalspeed - VAR - (DEVELOPMENTONLY)
  955. Go this fast when starting to hold FF button.
  956.  
  957. demo_fastforwardramptime - VAR - (DEVELOPMENTONLY)
  958. How many seconds it takes to get to full FF speed.
  959.  
  960. demo_fastforwardstartspeed - VAR - (DEVELOPMENTONLY)
  961. Go this fast when starting to hold FF button.
  962.  
  963. demo_gototick - CMD
  964. Skips to a tick in demo.
  965.  
  966. demo_interplimit - VAR - (DEVELOPMENTONLY)
  967. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  968.  
  969. demo_interpolateview - VAR - (DEVELOPMENTONLY)
  970. Do view interpolation during dem playback.
  971.  
  972. demo_legacy_rollback - VAR - (DEVELOPMENTONLY)
  973. Use legacy view interpolation rollback amount in demo playback.
  974.  
  975. demo_pause - CMD
  976. Pauses demo playback.
  977.  
  978. demo_pauseatservertick - VAR - (DEVELOPMENTONLY)
  979. Pauses demo playback at server tick
  980.  
  981. demo_quitafterplayback - VAR - (DEVELOPMENTONLY)
  982. Quits game after demo playback.
  983.  
  984. demo_recordcommands - VAR - (CHEAT)
  985. Record commands typed at console into .dem files.
  986.  
  987. demo_resume - CMD
  988. Resumes demo playback.
  989.  
  990. demo_timescale - CMD
  991. Sets demo replay speed.
  992.  
  993. demo_togglepause - CMD
  994. Toggles demo playback.
  995.  
  996. demolist - CMD
  997. Print demo sequence list.
  998.  
  999. demos - CMD
  1000. Demo demo file sequence.
  1001.  
  1002. demoui - CMD - (DONTRECORD)
  1003. Show/hide the demo player UI.
  1004.  
  1005. demoui2 - CMD - (DONTRECORD)
  1006. Show/hide the advanced demo player UI (demoui2).
  1007.  
  1008. developer - VAR - (DEVELOPMENTONLY)
  1009. Set developer message level
  1010.  
  1011. devshots_nextmap - CMD
  1012. Used by the devshots system to go to the next map in the devshots maplist.
  1013.  
  1014. devshots_screenshot - CMD - (DONTRECORD)
  1015. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1016.  
  1017. differences - CMD
  1018. Show all convars which are not at their default values.
  1019.  
  1020. director_adrenaline_density - VAR - (GAMEDLL,CHEAT)
  1021. Items per 100 yards square
  1022.  
  1023. director_afk_timeout - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  1024. Humans idle longer than this many seconds will be forced to spectator mode
  1025.  
  1026. director_ai_tanks - VAR - (GAMEDLL,CHEAT)
  1027.  
  1028.  
  1029. director_allow_infected_bots - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1030. Allow bots to fill empty slots on the infected team
  1031.  
  1032. director_always_allow_wanderers - VAR - (GAMEDLL,CHEAT)
  1033.  
  1034.  
  1035. director_ammo_density - VAR - (GAMEDLL,CHEAT)
  1036. Items per 100 yards square
  1037.  
  1038. director_begin_script - CMD - (GAMEDLL,CHEAT)
  1039. Begin a director script
  1040.  
  1041. director_build_up_min_interval - VAR - (GAMEDLL,CHEAT)
  1042.  
  1043.  
  1044. director_clear_count - VAR - (GAMEDLL,CHEAT)
  1045.  
  1046.  
  1047. director_clear_timeout - VAR - (GAMEDLL,CHEAT)
  1048.  
  1049.  
  1050. director_configurable_weapon_spawn_density - VAR - (GAMEDLL,CHEAT)
  1051. Items per 100 yards square (-1 to spawn all)
  1052.  
  1053. director_convert_pills - VAR - (GAMEDLL,CHEAT)
  1054.  
  1055.  
  1056. director_convert_pills_critical_health - VAR - (GAMEDLL,CHEAT)
  1057.  
  1058.  
  1059. director_convert_pills_to_defib_health - VAR - (GAMEDLL,CHEAT)
  1060.  
  1061.  
  1062. director_custom_finale_tank_spacing - VAR - (GAMEDLL,CHEAT)
  1063.  
  1064.  
  1065. director_debug - VAR - (GAMEDLL,CHEAT)
  1066.  
  1067.  
  1068. director_debug_revisit - VAR - (GAMEDLL,CHEAT)
  1069.  
  1070.  
  1071. director_debug_scavenge_items - VAR - (GAMEDLL,CHEAT)
  1072.  
  1073.  
  1074. director_debug_threat_placement - VAR - (GAMEDLL,CHEAT)
  1075.  
  1076.  
  1077. director_defibrillator_density - VAR - (GAMEDLL,CHEAT)
  1078. Items per 100 yards square
  1079.  
  1080. director_end_script - CMD - (GAMEDLL,CHEAT)
  1081. End a director script
  1082.  
  1083. director_finale_item_cluster_count - VAR - (GAMEDLL,CHEAT)
  1084. How many clusters of items will be populated in the finale
  1085.  
  1086. director_finale_panic_waves - VAR - (GAMEDLL,CHEAT)
  1087.  
  1088.  
  1089. director_finale_stage_delay - VAR - (GAMEDLL,CHEAT)
  1090.  
  1091.  
  1092. director_force_background - VAR - (GAMEDLL,CHEAT)
  1093. Forces background map population logic for testing
  1094.  
  1095. director_force_panic_event - CMD - (GAMEDLL,CHEAT)
  1096. Forces a 'PanicEvent' to occur
  1097.  
  1098. director_force_scripted_panic_event - CMD - (GAMEDLL,CHEAT)
  1099. Force the specified scripted panic event to happen
  1100.  
  1101. director_force_tank - VAR - (GAMEDLL,CHEAT)
  1102.  
  1103.  
  1104. director_force_versus_start - CMD - (GAMEDLL,CHEAT)
  1105. Force start the versus game, so PZs can spawn even if survivors are still in the safe room
  1106.  
  1107. director_force_witch - VAR - (GAMEDLL,CHEAT)
  1108.  
  1109.  
  1110. director_gas_can_density - VAR - (GAMEDLL,CHEAT)
  1111. Items per 100 yards square
  1112.  
  1113. director_gauntlet_movement_bonus - VAR - (GAMEDLL,CHEAT)
  1114. If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs.
  1115.  
  1116. director_gauntlet_movement_bonus_max - VAR - (GAMEDLL,CHEAT)
  1117. Maximum amount of bonus time you can accumulate from not moving.
  1118.  
  1119. director_gauntlet_movement_threshold - VAR - (GAMEDLL,CHEAT)
  1120. If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
  1121.  
  1122. director_gauntlet_movement_timer_length - VAR - (GAMEDLL,CHEAT)
  1123. If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
  1124.  
  1125. director_gauntlet_tank_kite_distance - VAR - (GAMEDLL,CHEAT)
  1126. How far you have to progress after a gauntlet tank spawn before the horde fires up again.
  1127.  
  1128. director_ingress_range - VAR - (GAMEDLL,CHEAT)
  1129.  
  1130.  
  1131. director_intensity_relax_allow_wanderers_threshold - VAR - (GAMEDLL,CHEAT)
  1132. All survivors must be below this intensity during RELAX for wandering zombies to be spawned
  1133.  
  1134. director_intensity_relax_allow_wanderers_threshold_expert - VAR - (GAMEDLL,CHEAT)
  1135. All survivors must be below this intensity during RELAX for wandering zombies to be spawned
  1136.  
  1137. director_intensity_relax_allow_wanderers_threshold_hard - VAR - (GAMEDLL,CHEAT)
  1138. All survivors must be below this intensity during RELAX for wandering zombies to be spawned
  1139.  
  1140. director_intensity_relax_threshold - VAR - (GAMEDLL,CHEAT)
  1141. All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
  1142.  
  1143. director_intensity_threshold - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1144.  
  1145.  
  1146. director_item_cluster_range - VAR - (GAMEDLL,CHEAT)
  1147. Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
  1148.  
  1149. director_item_placement_method - VAR - (GAMEDLL,CHEAT)
  1150. Which scavenge item placement method to use (0 = old, 1 = new)
  1151.  
  1152. director_item_placement_spew - VAR - (GAMEDLL,CHEAT)
  1153. Whether director item placement should spew a bunch of stats about what it did.
  1154.  
  1155. director_log_scavenge_items - CMD - (DEVELOPMENTONLY,GAMEDLL)
  1156. Writes out a log of the scavenge items on this map (for debugging)
  1157.  
  1158. director_magnum_spawn_density - VAR - (GAMEDLL,CHEAT)
  1159. Items per 100 yards square (-1 to spawn all)
  1160.  
  1161. director_max_threat_areas - VAR - (GAMEDLL,CHEAT)
  1162.  
  1163.  
  1164. director_melee_weapon_density - VAR - (GAMEDLL,CHEAT)
  1165. Items per 100 yards square
  1166.  
  1167. director_min_start_players - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1168. Freezes players until this # of players have joined, then starts mission
  1169.  
  1170. director_molotov_density - VAR - (GAMEDLL,CHEAT)
  1171. Items per 100 yards square
  1172.  
  1173. director_music_dynamic_mob_size - VAR - (GAMEDLL,CHEAT)
  1174. Spawning a mob this large can play music
  1175.  
  1176. director_music_dynamic_mobstop_size - VAR - (GAMEDLL,CHEAT)
  1177. When a mob gets to this size we think about stopping the music
  1178.  
  1179. director_music_dynamic_scanmobstop_size - VAR - (GAMEDLL,CHEAT)
  1180. When see less than this many of a mob, music stops
  1181.  
  1182. director_must_create_all_scavenge_items - VAR - (GAMEDLL,CHEAT)
  1183.  
  1184.  
  1185. director_no_bosses - VAR - (GAMEDLL,CHEAT)
  1186. Disable boss spawns
  1187.  
  1188. director_no_death_check - VAR - (GAMEDLL,CHEAT)
  1189. Disable survivor team death ending scenario
  1190.  
  1191. director_no_mobs - VAR - (GAMEDLL,CHEAT)
  1192. Disable mob rushes
  1193.  
  1194. director_no_specials - VAR - (GAMEDLL,CHEAT)
  1195. Disable PZ spawns
  1196.  
  1197. director_no_survivor_bots - VAR - (GAMEDLL,CHEAT)
  1198. Disable filling out the survivor team with bots
  1199.  
  1200. director_num_reserved_wanderers - VAR - (GAMEDLL,CHEAT)
  1201.  
  1202.  
  1203. director_output_population_visit - VAR - (GAMEDLL,CHEAT)
  1204.  
  1205.  
  1206. director_oxygen_tank_density - VAR - (GAMEDLL,CHEAT)
  1207. Items per 100 yards square
  1208.  
  1209. director_pain_pill_density - VAR - (GAMEDLL,CHEAT)
  1210. Items per 100 yards square
  1211.  
  1212. director_panic_forever - VAR - (GAMEDLL,CHEAT)
  1213. Panic events never end
  1214.  
  1215. director_panic_wave_pause_max - VAR - (GAMEDLL,CHEAT)
  1216.  
  1217.  
  1218. director_panic_wave_pause_min - VAR - (GAMEDLL,CHEAT)
  1219.  
  1220.  
  1221. director_per_map_weapon_upgrade_chance - VAR - (GAMEDLL,CHEAT)
  1222.  
  1223.  
  1224. director_pipe_bomb_density - VAR - (GAMEDLL,CHEAT)
  1225. Items per 100 yards square
  1226.  
  1227. director_pistol_density - VAR - (GAMEDLL,CHEAT)
  1228. Items per 100 yards square
  1229.  
  1230. director_print_player_counts - CMD - (GAMEDLL)
  1231. Prints out counts of connected players and transitioning players (for debugging)
  1232.  
  1233. director_propane_tank_density - VAR - (GAMEDLL,CHEAT)
  1234. Items per 100 yards square
  1235.  
  1236. director_ready_duration - VAR - (GAMEDLL,CHEAT)
  1237. If nonzero, survivor team has this amount of time to get ready before starting out
  1238.  
  1239. director_ready_radius - VAR - (GAMEDLL,CHEAT)
  1240. The distance survivors can move from the starting weapons during the ready period
  1241.  
  1242. director_relax_max_flow_travel - VAR - (GAMEDLL,CHEAT)
  1243.  
  1244.  
  1245. director_relax_max_interval - VAR - (GAMEDLL,CHEAT)
  1246.  
  1247.  
  1248. director_relax_min_interval - VAR - (GAMEDLL,CHEAT)
  1249.  
  1250.  
  1251. director_report - CMD - (GAMEDLL,CHEAT)
  1252. Prints a snapshot of the director's state
  1253.  
  1254. director_report_scavenge_items - CMD - (GAMEDLL,CHEAT)
  1255. Dump to the log all the scavengable items
  1256.  
  1257. director_report_screen_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1258.  
  1259.  
  1260. director_scavenge_item_override - VAR - (GAMEDLL,CHEAT)
  1261. Override map-specified item densities with cvar values for tuning
  1262.  
  1263. director_short_finale - VAR - (GAMEDLL,CHEAT)
  1264. Short finale for testing escape vehicles
  1265.  
  1266. director_solve_item_density - CMD - (GAMEDLL,CHEAT)
  1267. Pass the number of items you'd want in this map and this spits out the map density value
  1268.  
  1269. director_special_battlefield_respawn_interval - VAR - (GAMEDLL,CHEAT)
  1270.  
  1271.  
  1272. director_special_finale_offer_length - VAR - (GAMEDLL,CHEAT)
  1273. How long is given to a player to accept the offer of a special zombie during the finale.
  1274.  
  1275. director_special_initial_spawn_delay_max - VAR - (GAMEDLL,CHEAT)
  1276.  
  1277.  
  1278. director_special_initial_spawn_delay_max_extra - VAR - (GAMEDLL,CHEAT)
  1279.  
  1280.  
  1281. director_special_initial_spawn_delay_min - VAR - (GAMEDLL,CHEAT)
  1282.  
  1283.  
  1284. director_special_original_offer_length - VAR - (GAMEDLL,CHEAT)
  1285. How long is given to the first player to accept the offer of a special zombie.
  1286.  
  1287. director_special_respawn_interval - VAR - (GAMEDLL,CHEAT)
  1288.  
  1289.  
  1290. director_spectate_specials - VAR - (GAMEDLL,CHEAT)
  1291. Allow spectating zombies
  1292.  
  1293. director_start - CMD - (GAMEDLL,CHEAT)
  1294. Restores spawning of all wanderers, mobs, specials, and bosses
  1295.  
  1296. director_stop - CMD - (GAMEDLL,CHEAT)
  1297. Shuts off all wanderers, mobs, specials, and bosses
  1298.  
  1299. director_super_weapon_density - VAR - (GAMEDLL,CHEAT)
  1300. Items per 100 yards square
  1301.  
  1302. director_survival_setup_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1303. Time limit to set up before the round auto-starts.
  1304.  
  1305. director_survivor_movement_window - VAR - (GAMEDLL,CHEAT)
  1306.  
  1307.  
  1308. director_sustain_peak_max_time - VAR - (GAMEDLL,CHEAT)
  1309.  
  1310.  
  1311. director_sustain_peak_min_time - VAR - (GAMEDLL,CHEAT)
  1312.  
  1313.  
  1314. director_tank_bypass_max_flow_travel - VAR - (GAMEDLL,CHEAT)
  1315.  
  1316.  
  1317. director_tank_checkpoint_interval - VAR - (GAMEDLL,CHEAT)
  1318. Min time after leaving a checkpoint that a tank can spawn
  1319.  
  1320. director_tank_force_offer - VAR - (GAMEDLL,CHEAT)
  1321. Forces the director to offer a tank
  1322.  
  1323. director_tank_lottery_entry_time - VAR - (GAMEDLL,CHEAT)
  1324. Time it takes for entry into the tank lottery
  1325.  
  1326. director_tank_lottery_selection_time - VAR - (GAMEDLL,CHEAT)
  1327. Time it takes for selection in the tank lottery
  1328.  
  1329. director_tank_max_interval - VAR - (GAMEDLL,CHEAT)
  1330.  
  1331.  
  1332. director_tank_min_interval - VAR - (GAMEDLL,CHEAT)
  1333.  
  1334.  
  1335. director_tank_offer_debug - VAR - (GAMEDLL,CHEAT)
  1336.  
  1337.  
  1338. director_test_loop - VAR - (GAMEDLL,CHEAT)
  1339. Allow a team of nothing but bots, advance through maps and loop back to start
  1340.  
  1341. director_test_loop_restarts_before_rotate - VAR - (GAMEDLL,CHEAT)
  1342. When looping and rotating, how many times to restart before moving to next campaign
  1343.  
  1344. director_test_loop_rotate_maps - VAR - (GAMEDLL,CHEAT)
  1345. When looping, advance to the next map when reach end of campaign
  1346.  
  1347. director_test_loop_time - VAR - (GAMEDLL,CHEAT)
  1348. When looping, stay in each map for at most the amount of time, in minutes, specified
  1349.  
  1350. director_threat_clear_radius - VAR - (GAMEDLL,CHEAT)
  1351. Prevent wandering zombies within this radius of threats
  1352.  
  1353. director_threat_max_separation - VAR - (GAMEDLL,CHEAT)
  1354.  
  1355.  
  1356. director_threat_min_separation - VAR - (GAMEDLL,CHEAT)
  1357.  
  1358.  
  1359. director_threat_radius - VAR - (GAMEDLL,CHEAT)
  1360.  
  1361.  
  1362. director_transition_timeout - VAR - (GAMEDLL,CHEAT)
  1363. Duration (in seconds) to wait for survivors to transition across changelevels
  1364.  
  1365. director_unfreeze_time - VAR - (GAMEDLL,CHEAT)
  1366. Duration (in seconds) to wait to unfreeze a team after the first player has connected
  1367.  
  1368. director_upgradepack_density - VAR - (GAMEDLL,CHEAT)
  1369. Items per 100 yards square
  1370.  
  1371. director_vomitjar_density - VAR - (GAMEDLL,CHEAT)
  1372. Items per 100 yards square
  1373.  
  1374. director_vs_convert_pills - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1375. What fraction of pain pills should be converted to health kits in vs mode
  1376.  
  1377. director_weapon_cluster_range - VAR - (GAMEDLL,CHEAT)
  1378. Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
  1379.  
  1380. disable_dynamic_prop_loading - VAR - (GAMEDLL,CHEAT)
  1381. If non-zero when a map loads, dynamic props won't be loaded
  1382.  
  1383. disable_static_prop_loading - VAR - (CHEAT)
  1384. If non-zero when a map loads, static props won't be loaded
  1385.  
  1386. disconnect - CMD
  1387. Disconnect game from server.
  1388.  
  1389. dismount - CMD - (GAMEDLL,CHEAT)
  1390. Dismounts a survivor as a jockey
  1391.  
  1392. disp_dynamic - VAR - (DEVELOPMENTONLY)
  1393.  
  1394.  
  1395. dispcoll_drawplane - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1396.  
  1397.  
  1398. display_elapsedtime - CMD - (CHEAT)
  1399. Displays how much time has elapsed since the game started
  1400.  
  1401. display_game_events - VAR - (CHEAT)
  1402.  
  1403.  
  1404. displaysoundlist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1405.  
  1406.  
  1407. drawcross - CMD - (GAMEDLL,CHEAT)
  1408. Draws a cross at the given location
  1409. Arguments: x y z
  1410.  
  1411. drawline - CMD - (GAMEDLL,CHEAT)
  1412. Draws line between two 3D Points.
  1413. Green if no collision
  1414. Red is collides with something
  1415. Arguments: x1 y1 z1 x2 y2 z2
  1416.  
  1417. dsp_automatic - VAR - (DEVELOPMENTONLY,DEMO)
  1418.  
  1419.  
  1420. dsp_db_min - VAR - (DEVELOPMENTONLY,DEMO)
  1421.  
  1422.  
  1423. dsp_db_mixdrop - VAR - (DEVELOPMENTONLY,DEMO)
  1424.  
  1425.  
  1426. dsp_dist_max - VAR - (CHEAT,DEMO)
  1427.  
  1428.  
  1429. dsp_dist_min - VAR - (CHEAT,DEMO)
  1430.  
  1431.  
  1432. dsp_enhance_stereo - VAR - (ARCHIVE)
  1433.  
  1434.  
  1435. dsp_facingaway - VAR - (DEVELOPMENTONLY,DEMO)
  1436.  
  1437.  
  1438. dsp_mix_max - VAR - (DEVELOPMENTONLY,DEMO)
  1439.  
  1440.  
  1441. dsp_mix_min - VAR - (DEVELOPMENTONLY,DEMO)
  1442.  
  1443.  
  1444. dsp_off - VAR - (CHEAT)
  1445.  
  1446.  
  1447. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1448.  
  1449.  
  1450. dsp_reload - CMD
  1451.  
  1452.  
  1453. dsp_room - VAR - (DEVELOPMENTONLY,DEMO)
  1454.  
  1455.  
  1456. dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
  1457.  
  1458.  
  1459. dsp_spatial - VAR - (DEVELOPMENTONLY,DEMO)
  1460.  
  1461.  
  1462. dsp_speaker - VAR - (DEVELOPMENTONLY,DEMO)
  1463.  
  1464.  
  1465. dsp_vol_2ch - VAR - (DEVELOPMENTONLY,DEMO)
  1466.  
  1467.  
  1468. dsp_vol_4ch - VAR - (DEVELOPMENTONLY,DEMO)
  1469.  
  1470.  
  1471. dsp_vol_5ch - VAR - (DEVELOPMENTONLY,DEMO)
  1472.  
  1473.  
  1474. dsp_volume - VAR - (ARCHIVE,DEMO)
  1475.  
  1476.  
  1477. dsp_water - VAR - (DEVELOPMENTONLY,DEMO)
  1478.  
  1479.  
  1480. dt_ShowPartialChangeEnts - VAR - (DEVELOPMENTONLY)
  1481. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1482.  
  1483. dt_UsePartialChangeEnts - VAR - (DEVELOPMENTONLY)
  1484. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1485.  
  1486. dti_flush - CMD
  1487. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1488.  
  1489. dtwarning - VAR - (DEVELOPMENTONLY)
  1490. Print data table warnings?
  1491.  
  1492. dtwatchclass - VAR - (DEVELOPMENTONLY)
  1493. Watch all fields encoded with this table.
  1494.  
  1495. dtwatchent - VAR - (DEVELOPMENTONLY)
  1496. Watch this entities data table encoding.
  1497.  
  1498. dtwatchvar - VAR - (DEVELOPMENTONLY)
  1499. Watch the named variable.
  1500.  
  1501. dump_avatar_info - CMD - (GAMEDLL)
  1502. Print out avatar info of each plaeyr
  1503.  
  1504. dump_entity_sizes - CMD - (GAMEDLL,CHEAT)
  1505. Print sizeof(entclass)
  1506.  
  1507. dump_globals - CMD - (GAMEDLL)
  1508. Dump all global entities/states
  1509.  
  1510. dump_pz_data - CMD - (GAMEDLL)
  1511. Dump PZ data
  1512.  
  1513. dump_server_demo - CMD - (GAMEDLL)
  1514. dump_sever_demo <filename>
  1515.  
  1516. dumpentityfactories - CMD - (GAMEDLL,CHEAT)
  1517. Lists all entity factory names.
  1518.  
  1519. dumpeventqueue - CMD - (GAMEDLL)
  1520. Dump the contents of the Entity I/O event queue to the console.
  1521.  
  1522. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1523. Dump the contents of the game string table to the console.
  1524.  
  1525. dumpsavedir - CMD
  1526. List the contents of the save directory in memory
  1527.  
  1528. dumpstringtables - CMD
  1529. Print string tables to console.
  1530.  
  1531. echo - CMD - (SERVER_CAN_EXECUTE)
  1532. Echo text to console.
  1533.  
  1534. editdemo - CMD
  1535. Edit a recorded demo file (.dem ).
  1536.  
  1537. editor_toggle - CMD - (CHEAT)
  1538. Disables the simulation and returns focus to the editor
  1539.  
  1540. elevator_movedelay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1541. Time delay for elevator movement start.
  1542.  
  1543. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1544. Enable rendering of debug overlays
  1545.  
  1546. endmovie - CMD - (DONTRECORD)
  1547. Stop recording movie frames.
  1548.  
  1549. endround - CMD - (GAMEDLL,CHEAT)
  1550. End the current round.
  1551.  
  1552. engine_no_focus_sleep - VAR - (ARCHIVE)
  1553.  
  1554.  
  1555. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1556. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1557. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1558.  
  1559. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1560. Displays the attachment points on an entity.
  1561. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1562.  
  1563. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1564. Displays the entity's autoaim radius.
  1565. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1566.  
  1567. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1568. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1569. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1570.  
  1571. ent_call - CMD - (GAMEDLL,CHEAT)
  1572. ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
  1573.  
  1574. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1575. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1576.  
  1577. ent_create - CMD - (GAMEDLL,CHEAT)
  1578. Creates an entity of the given type where the player is looking.
  1579.  
  1580. ent_debugkeys - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1581.  
  1582.  
  1583. ent_dump - CMD - (GAMEDLL,CHEAT)
  1584. Usage:
  1585. ent_dump <entity name>
  1586.  
  1587.  
  1588. ent_fire - CMD - (GAMEDLL,CHEAT)
  1589. Usage:
  1590. ent_fire <target> [action] [value] [delay]
  1591.  
  1592.  
  1593. ent_info - CMD - (GAMEDLL,CHEAT)
  1594. Usage:
  1595. ent_info <class name>
  1596.  
  1597.  
  1598. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1599. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1600. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
  1601.  
  1602.  
  1603. ent_messages - CMD - (GAMEDLL,CHEAT)
  1604. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1605. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1606.  
  1607. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1608. Visualizes all entity input/output activity.
  1609.  
  1610. ent_name - CMD - (GAMEDLL,CHEAT)
  1611.  
  1612.  
  1613. ent_orient - CMD - (GAMEDLL,CHEAT)
  1614. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1615. Format: ent_orient <entity name> <optional: allangles>
  1616.  
  1617. ent_pause - CMD - (GAMEDLL,CHEAT)
  1618. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1619.  
  1620. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1621. Displays the pivot for the given entity(ies).
  1622. (y=up=green, z=forward=blue, x=left=red).
  1623. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1624.  
  1625. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1626. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1627. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1628.  
  1629. ent_remove - CMD - (GAMEDLL,CHEAT)
  1630. Removes the given entity(s)
  1631. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1632.  
  1633. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1634. Removes all entities of the specified type
  1635. Arguments: {entity_name} / {class_name}
  1636.  
  1637. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1638. Rotates an entity by a specified # of degrees
  1639.  
  1640. ent_script_dump - CMD - (GAMEDLL,CHEAT)
  1641. Dumps the names and values of this entity's script scope to the console
  1642. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1643.  
  1644. ent_setang - CMD - (GAMEDLL,CHEAT)
  1645. Set entity angles
  1646.  
  1647. ent_setname - CMD - (GAMEDLL,CHEAT)
  1648. Sets the targetname of the given entity(s)
  1649. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1650.  
  1651. ent_setpos - CMD - (GAMEDLL,CHEAT)
  1652. Move entity to position
  1653.  
  1654. ent_show_contexts - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1655. Show entity contexts in ent_text display
  1656.  
  1657. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1658. Print, to the console, an entity's current criteria set used to select responses.
  1659. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1660.  
  1661. ent_steadystate_batchsize - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1662. Max number of entities to transmit to player
  1663.  
  1664. ent_steadystate_cooldown - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1665. Time in seconds after player state changes before steady state changes can occur.
  1666.  
  1667. ent_steadystate_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1668. Time in seconds without network state changes until an entity is considered for trickle updates
  1669.  
  1670. ent_steadystate_enable - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1671.  
  1672.  
  1673. ent_steadystate_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1674. Rate at which entities can be trickled to players
  1675.  
  1676. ent_step - CMD - (GAMEDLL,CHEAT)
  1677. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1678.  
  1679. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1680. Teleport the specified entity to where the player is looking.
  1681. Format: ent_teleport <entity name>
  1682.  
  1683. ent_text - CMD - (GAMEDLL,CHEAT)
  1684. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1685. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1686.  
  1687. ent_text_allow_script - VAR - (GAMEDLL,CHEAT)
  1688.  
  1689.  
  1690. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1691. Displays the eye position for the given entity(ies) in red.
  1692. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1693.  
  1694. envmap - CMD
  1695.  
  1696.  
  1697. er_colwidth - VAR - (DEVELOPMENTONLY)
  1698.  
  1699.  
  1700. er_graphwidthfrac - VAR - (DEVELOPMENTONLY)
  1701.  
  1702.  
  1703. er_maxname - VAR - (DEVELOPMENTONLY)
  1704.  
  1705.  
  1706. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1707. Escape key pressed.
  1708.  
  1709. exec - CMD
  1710. Execute script file.
  1711.  
  1712. exit - CMD
  1713. Exit the engine.
  1714.  
  1715. explode - CMD - (GAMEDLL,CHEAT)
  1716. Kills the player with explosive damage
  1717.  
  1718. explodevector - CMD - (GAMEDLL,CHEAT)
  1719. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1720.  
  1721. fade_crosshair - CMD - (GAMEDLL,CHEAT)
  1722. Fades the prop being looked at
  1723.  
  1724. fade_immediately - VAR - (GAMEDLL,CHEAT)
  1725.  
  1726.  
  1727. fadein - CMD - (GAMEDLL,CHEAT)
  1728. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1729.  
  1730. fadeout - CMD - (GAMEDLL,CHEAT)
  1731. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1732.  
  1733. fall_speed_fatal - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1734.  
  1735.  
  1736. fall_speed_safe - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1737.  
  1738.  
  1739. fast_fogvolume - VAR - (DEVELOPMENTONLY)
  1740.  
  1741.  
  1742. fidget_max_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1743.  
  1744.  
  1745. fidget_min_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1746.  
  1747.  
  1748. filesystem_buffer_size - VAR - (DEVELOPMENTONLY)
  1749. Size of per file buffers. 0 for none
  1750.  
  1751. filesystem_max_stdio_read - VAR - (DEVELOPMENTONLY)
  1752.  
  1753.  
  1754. filesystem_native - VAR - (DEVELOPMENTONLY)
  1755. Use native FS or STDIO
  1756.  
  1757. filesystem_report_buffered_io - VAR - (DEVELOPMENTONLY)
  1758.  
  1759.  
  1760. filesystem_unbuffered_io - VAR - (DEVELOPMENTONLY)
  1761.  
  1762.  
  1763. filesystem_use_overlapped_io - VAR - (DEVELOPMENTONLY)
  1764.  
  1765.  
  1766. find - CMD
  1767. Find concommands with the specified string in their name/help text.
  1768.  
  1769. find_ent - CMD - (GAMEDLL,CHEAT)
  1770. Find and list all entities with classnames or targetnames that contain the specified substring.
  1771. Format: find_ent <substring>
  1772.  
  1773.  
  1774. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1775. Display data for entity matching specified index.
  1776. Format: find_ent_index <index>
  1777.  
  1778.  
  1779. findflags - CMD
  1780. Find concommands by flags.
  1781.  
  1782. fire_absorbrate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1783.  
  1784.  
  1785. fire_dmgbase - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1786.  
  1787.  
  1788. fire_dmginterval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1789.  
  1790.  
  1791. fire_dmgscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1792.  
  1793.  
  1794. fire_extabsorb - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1795.  
  1796.  
  1797. fire_extscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1798.  
  1799.  
  1800. fire_growthrate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1801.  
  1802.  
  1803. fire_heatscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1804.  
  1805.  
  1806. fire_incomingheatscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1807.  
  1808.  
  1809. fire_maxabsorb - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1810.  
  1811.  
  1812. firetarget - CMD - (GAMEDLL,CHEAT)
  1813.  
  1814.  
  1815. first_aid_heal_percent - VAR - (GAMEDLL,CHEAT)
  1816. Percent of injuries to heal
  1817.  
  1818. first_aid_kit_max_heal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1819.  
  1820.  
  1821. first_aid_kit_use_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1822.  
  1823.  
  1824. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1825. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1826.  
  1827. flex_expression - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1828.  
  1829.  
  1830. flex_talk - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1831.  
  1832.  
  1833. flush - CMD - (CHEAT)
  1834. Flush unlocked cache memory.
  1835.  
  1836. flush_locked - CMD - (CHEAT)
  1837. Flush unlocked and locked cache memory.
  1838.  
  1839. fog_enable_water_fog - VAR - (CHEAT)
  1840.  
  1841.  
  1842. fogui - CMD - (DONTRECORD)
  1843. Show/hide fog control UI.
  1844.  
  1845. force_disablex360 - VAR - (CHEAT)
  1846.  
  1847.  
  1848. forcebind - CMD
  1849. Bind a command to an available key. (forcebind command opt:suggestedKey)
  1850.  
  1851. foundry_engine_get_mouse_control - CMD - (GAMEDLL)
  1852. Give the engine control of the mouse.
  1853.  
  1854. foundry_engine_release_mouse_control - CMD - (GAMEDLL)
  1855. Give the control of the mouse back to Hammer.
  1856.  
  1857. foundry_select_entity - CMD - (GAMEDLL)
  1858. Select the entity under the crosshair or select entities with the specified name.
  1859.  
  1860. foundry_sync_hammer_view - CMD - (GAMEDLL)
  1861. Move Hammer's 3D view to the same position as the engine's 3D view.
  1862.  
  1863. foundry_update_entity - CMD - (GAMEDLL)
  1864. Updates the entity's position/angles when in edit mode
  1865.  
  1866. fps_max - VAR - (DEVELOPMENTONLY)
  1867. Frame rate limiter
  1868.  
  1869. fps_max_splitscreen - VAR - (DEVELOPMENTONLY)
  1870. Frame rate limiter, splitscreen
  1871.  
  1872. fs_monitor_read_from_pack - VAR - (DEVELOPMENTONLY)
  1873. 0:Off, 1:Any, 2:Sync only
  1874.  
  1875. fs_printopenfiles - CMD
  1876. Show all files currently opened by the engine.
  1877.  
  1878. fs_report_sync_opens - VAR - (DEVELOPMENTONLY)
  1879. 0:Off, 1:Always, 2:Not during load
  1880.  
  1881. fs_syncdvddevcache - CMD
  1882. Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  1883.  
  1884. fs_warning_level - CMD
  1885. Set the filesystem warning level.
  1886.  
  1887. fs_warning_mode - VAR - (DEVELOPMENTONLY)
  1888. 0:Off, 1:Warn main thread, 2:Warn other threads
  1889.  
  1890. fuel_barrel_damage_amount - VAR - (GAMEDLL,CHEAT)
  1891.  
  1892.  
  1893. fuel_barrel_damage_radius - VAR - (GAMEDLL,CHEAT)
  1894.  
  1895.  
  1896. fuel_barrel_debug - VAR - (GAMEDLL,CHEAT)
  1897.  
  1898.  
  1899. fuel_barrel_flame_instances - VAR - (GAMEDLL,CHEAT)
  1900.  
  1901.  
  1902. fuel_barrel_health - VAR - (GAMEDLL,CHEAT)
  1903.  
  1904.  
  1905. fuel_barrel_screen_shake_amplitude - VAR - (GAMEDLL,CHEAT)
  1906.  
  1907.  
  1908. fuel_barrel_screen_shake_duration - VAR - (GAMEDLL,CHEAT)
  1909.  
  1910.  
  1911. fuel_barrel_screen_shake_frequency - VAR - (GAMEDLL,CHEAT)
  1912.  
  1913.  
  1914. fuel_barrel_screen_shake_radius - VAR - (GAMEDLL,CHEAT)
  1915.  
  1916.  
  1917. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1918.  
  1919.  
  1920. func_break_reduction_factor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1921.  
  1922.  
  1923. func_breakdmg_bullet - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1924.  
  1925.  
  1926. func_breakdmg_club - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1927.  
  1928.  
  1929. func_breakdmg_explosive - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1930.  
  1931.  
  1932. g_Language - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1933.  
  1934.  
  1935. g_cv_phys2_freeze_ragdolls - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1936.  
  1937.  
  1938. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  1939. Enable debug printing about constraint sounds.
  1940.  
  1941. g_debug_doors - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1942.  
  1943.  
  1944. g_debug_npc_vehicle_roles - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1945.  
  1946.  
  1947. g_debug_physcannon - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1948.  
  1949.  
  1950. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1951.  
  1952.  
  1953. g_debug_transitions - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1954. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1955.  
  1956. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  1957.  
  1958.  
  1959. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  1960.  
  1961.  
  1962. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  1963.  
  1964.  
  1965. g_ragdoll_max_fps - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1966. Clients with framerates less than this will reduce the ideal number of ragdolls to display
  1967.  
  1968. g_ragdoll_min_fps - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1969. Clients with framerates less than this will only show 1 ragdoll of each type
  1970.  
  1971. gameui_activate - CMD
  1972. Shows the game UI
  1973.  
  1974. gameui_allowescape - CMD
  1975. Escape key allowed to hide game UI
  1976.  
  1977. gameui_allowescapetoshow - CMD
  1978. Escape key allowed to show game UI
  1979.  
  1980. gameui_hide - CMD
  1981. Hides the game UI
  1982.  
  1983. gameui_preventescape - CMD
  1984. Escape key doesn't hide game UI
  1985.  
  1986. gameui_preventescapetoshow - CMD
  1987. Escape key doesn't show game UI
  1988.  
  1989. gameui_xbox - VAR - (DEVELOPMENTONLY)
  1990.  
  1991.  
  1992. gas_can_use_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1993.  
  1994.  
  1995. gascan_spit_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1996. Gascans can survive this long in spit before they ignite.
  1997.  
  1998. gascan_throw_force - VAR - (GAMEDLL,CHEAT)
  1999.  
  2000.  
  2001. gascan_use_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2002.  
  2003.  
  2004. gascan_use_tolerance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2005.  
  2006.  
  2007. give - CMD - (GAMEDLL,CHEAT)
  2008. Give item to player.
  2009. Arguments: <item_name>
  2010.  
  2011. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  2012. Give a supply of ammo for current weapon..
  2013.  
  2014.  
  2015. gl_amd_occlusion_workaround - VAR - (DEVELOPMENTONLY)
  2016.  
  2017.  
  2018. gl_nvidia_occlusion_workaround - VAR - (DEVELOPMENTONLY)
  2019.  
  2020.  
  2021. global_set - CMD - (GAMEDLL,CHEAT)
  2022. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  2023.  
  2024. go_away_from_keyboard - CMD - (GAMEDLL)
  2025. Go away from the keyboard so a bot will take over.
  2026.  
  2027. god - VAR - (GAMEDLL,NOTIFY,CHEAT)
  2028. Survivors don't take damage
  2029.  
  2030. gpu_level - VAR - (DEVELOPMENTONLY)
  2031. GPU Level - Default: High
  2032.  
  2033. gpu_mem_level - VAR - (DEVELOPMENTONLY)
  2034. Memory Level - Default: High
  2035.  
  2036. grenadelauncher_damage - VAR - (GAMEDLL,CHEAT)
  2037.  
  2038.  
  2039. grenadelauncher_ff_scale - VAR - (GAMEDLL,CHEAT)
  2040. ff scale for grenade launcher damage to other players
  2041.  
  2042. grenadelauncher_ff_scale_self - VAR - (GAMEDLL,CHEAT)
  2043. ff scale for grenade launcher damage to other players
  2044.  
  2045. grenadelauncher_force_kill - VAR - (GAMEDLL,CHEAT)
  2046.  
  2047.  
  2048. grenadelauncher_radius_kill - VAR - (GAMEDLL,CHEAT)
  2049.  
  2050.  
  2051. grenadelauncher_radius_stumble - VAR - (GAMEDLL,CHEAT)
  2052.  
  2053.  
  2054. grenadelauncher_show_radius - VAR - (GAMEDLL,CHEAT)
  2055.  
  2056.  
  2057. grenadelauncher_startpos_forward - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2058.  
  2059.  
  2060. grenadelauncher_startpos_right - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2061.  
  2062.  
  2063. grenadelauncher_startpos_up - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2064.  
  2065.  
  2066. grenadelauncher_vel_up - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2067.  
  2068.  
  2069. grenadelauncher_vel_variance - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2070.  
  2071.  
  2072. grenadelauncher_velocity - VAR - (GAMEDLL,CHEAT)
  2073.  
  2074.  
  2075. groundlist - CMD - (GAMEDLL,CHEAT)
  2076. Display ground entity list <index>
  2077.  
  2078. hack_elevator_z_offset - VAR - (GAMEDLL,CHEAT)
  2079.  
  2080.  
  2081. hammer_update_entity - CMD - (GAMEDLL)
  2082. Updates the entity's position/angles when in edit mode
  2083.  
  2084. hammer_update_safe_entities - CMD - (GAMEDLL)
  2085. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  2086.  
  2087. heartbeat - CMD
  2088. Force heartbeat of master servers
  2089.  
  2090. help - CMD
  2091. Find help about a convar/concommand.
  2092.  
  2093. helping_hand_debug - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2094.  
  2095.  
  2096. hideconsole - CMD - (DONTRECORD)
  2097. Hide the console.
  2098.  
  2099. hl2_episodic - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2100.  
  2101.  
  2102. host_ShowIPCCallCount - VAR - (DEVELOPMENTONLY)
  2103. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  2104.  
  2105. host_flush_threshold - VAR
  2106. Memory threshold below which the host should flush caches between server instances
  2107.  
  2108. host_framerate - VAR
  2109. Set to lock per-frame time elapse.
  2110.  
  2111. host_limitlocal - VAR - (DEVELOPMENTONLY)
  2112. Apply cl_cmdrate and cl_updaterate to loopback connection
  2113.  
  2114. host_map - VAR
  2115. Current map name.
  2116.  
  2117. host_profile - VAR - (DEVELOPMENTONLY)
  2118.  
  2119.  
  2120. host_runofftime - CMD
  2121. Run off some time without rendering/updating sounds
  2122.  
  2123.  
  2124. host_showcachemiss - VAR - (DEVELOPMENTONLY)
  2125. Print a debug message when the client or server cache is missed.
  2126.  
  2127. host_sleep - VAR - (CHEAT)
  2128. Force the host to sleep a certain number of milliseconds each frame.
  2129.  
  2130. host_speeds - VAR - (DEVELOPMENTONLY)
  2131. Show general system running times.
  2132.  
  2133. host_syncfps - VAR - (DEVELOPMENTONLY)
  2134. Synchronize real render time to host_framerate if possible.
  2135.  
  2136. host_thread_mode - VAR - (DEVELOPMENTONLY)
  2137. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  2138.  
  2139. host_threaded_sound - VAR - (DEVELOPMENTONLY)
  2140. Run the sound on a thread (independent of mix)
  2141.  
  2142. host_timescale - VAR - (REPLICATED,CHEAT)
  2143. Prescale the clock by this amount.
  2144.  
  2145. host_writeconfig - CMD
  2146. Store current settings to config.cfg (or specified .cfg file).
  2147.  
  2148. host_writeconfig_ss - CMD
  2149. Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  2150.  
  2151. host_xbox_e3_restart - VAR
  2152. E3 Demo Restart interval (in minutes).
  2153.  
  2154. hostfile - VAR - (GAMEDLL)
  2155. The HOST file to load.
  2156.  
  2157. hostip - VAR
  2158. Host game server ip
  2159.  
  2160. hostname - VAR
  2161. Hostname for server.
  2162.  
  2163. hostport - VAR
  2164. Host game server port
  2165.  
  2166. hunk_print_allocations - CMD - (CHEAT)
  2167.  
  2168.  
  2169. hunk_track_allocation_types - VAR - (CHEAT)
  2170.  
  2171.  
  2172. hunter_committed_attack_range - VAR - (GAMEDLL,CHEAT)
  2173.  
  2174.  
  2175. hunter_leap_away_give_up_range - VAR - (GAMEDLL,CHEAT)
  2176.  
  2177.  
  2178. hunter_pounce_air_speed - VAR - (GAMEDLL,CHEAT)
  2179.  
  2180.  
  2181. hunter_pounce_loft_rate - VAR - (GAMEDLL,CHEAT)
  2182. Hunter adds this angle/distance when pouncing
  2183.  
  2184. hunter_pounce_max_loft_angle - VAR - (GAMEDLL,CHEAT)
  2185. Maximum loft angle for Hunter Pounce angle adjustment
  2186.  
  2187. hunter_pounce_ready_range - VAR - (GAMEDLL,CHEAT)
  2188. If victim is this close, crouch and get ready
  2189.  
  2190. hunter_pz_claw_dmg - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2191. Amount of damage done by a PZ hunter's regular melee attack
  2192.  
  2193. hurtme - CMD - (GAMEDLL,CHEAT)
  2194. Hurts the player.
  2195. Arguments: <health to lose>
  2196.  
  2197. in_forceuser - VAR - (CHEAT)
  2198. Force user input to this split screen player.
  2199.  
  2200. incendiary_ammo_burn_time - VAR - (GAMEDLL,CHEAT)
  2201. Time to burn when hit by incendiary ammo
  2202.  
  2203. incrementvar - CMD - (DONTRECORD)
  2204. Increment specified convar value.
  2205.  
  2206. inferno_acid_spawn_angle - VAR - (GAMEDLL,CHEAT)
  2207. Angular change from parent
  2208.  
  2209. inferno_child_spawn_interval_multiplier - VAR - (GAMEDLL,CHEAT)
  2210. Amount spawn interval increases for each child
  2211.  
  2212. inferno_child_spawn_max_depth - VAR - (GAMEDLL,CHEAT)
  2213.  
  2214.  
  2215. inferno_damage - VAR - (GAMEDLL,CHEAT)
  2216. Damage per second
  2217.  
  2218. inferno_debug - VAR - (GAMEDLL,CHEAT)
  2219.  
  2220.  
  2221. inferno_flame_lifetime - VAR - (GAMEDLL,CHEAT)
  2222. Average lifetime of each flame in seconds
  2223.  
  2224. inferno_flame_spacing - VAR - (GAMEDLL,CHEAT)
  2225. Minimum distance between separate flame spawns
  2226.  
  2227. inferno_forward_reduction_factor - VAR - (GAMEDLL,CHEAT)
  2228.  
  2229.  
  2230. inferno_friendly_fire_duration - VAR - (GAMEDLL,CHEAT)
  2231. For this long, FF is credited back to the thrower.
  2232.  
  2233. inferno_initial_spawn_interval - VAR - (GAMEDLL,CHEAT)
  2234. Time between spawning flames for first fire
  2235.  
  2236. inferno_max_child_spawn_interval - VAR - (GAMEDLL,CHEAT)
  2237. Largest time interval for child flame spawning
  2238.  
  2239. inferno_max_flames - VAR - (GAMEDLL,CHEAT)
  2240. Maximum number of flames that can be created
  2241.  
  2242. inferno_max_range - VAR - (GAMEDLL,CHEAT)
  2243. Maximum distance flames can spread from their initial ignition point
  2244.  
  2245. inferno_max_trace_per_tick - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2246.  
  2247.  
  2248. inferno_per_flame_spawn_duration - VAR - (GAMEDLL,CHEAT)
  2249. Duration each new flame will attempt to spawn new flames
  2250.  
  2251. inferno_scorch_decals - VAR - (GAMEDLL,CHEAT)
  2252.  
  2253.  
  2254. inferno_spawn_angle - VAR - (GAMEDLL,CHEAT)
  2255. Angular change from parent
  2256.  
  2257. inferno_surface_offset - VAR - (GAMEDLL,CHEAT)
  2258.  
  2259.  
  2260. inferno_velocity_decay_factor - VAR - (GAMEDLL,CHEAT)
  2261.  
  2262.  
  2263. inferno_velocity_factor - VAR - (GAMEDLL,CHEAT)
  2264.  
  2265.  
  2266. inferno_velocity_normal_factor - VAR - (GAMEDLL,CHEAT)
  2267.  
  2268.  
  2269. intensity_averaged_following_decay - VAR - (GAMEDLL,CHEAT)
  2270. Seconds for the 'time averaged intensity' to meet the baseline intensity
  2271.  
  2272. intensity_decay_time - VAR - (GAMEDLL,CHEAT)
  2273. Seconds to decay full intensity to zero
  2274.  
  2275. intensity_enemy_death_far_range - VAR - (GAMEDLL,CHEAT)
  2276.  
  2277.  
  2278. intensity_enemy_death_near_range - VAR - (GAMEDLL,CHEAT)
  2279.  
  2280.  
  2281. intensity_factor - VAR - (GAMEDLL,CHEAT)
  2282. How quickly intensity increases
  2283.  
  2284. intensity_lock - VAR - (GAMEDLL,CHEAT)
  2285. Lock players' intensities at this value
  2286.  
  2287. ip - VAR
  2288. Overrides IP for multihomed hosts
  2289.  
  2290. ipc_console_disable - CMD - (DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2291. Disable IPC console(s)
  2292.  
  2293. ipc_console_disable_all - CMD - (DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2294. Disable all IPC consoles
  2295.  
  2296. ipc_console_enable - CMD - (CHEAT,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2297. Enable IPC console
  2298.  
  2299. ipc_console_show - CMD - (DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2300. Show status of IPC consoles
  2301.  
  2302. jockey - CMD - (GAMEDLL,CHEAT)
  2303. Giddyup.
  2304.  
  2305. jockey_pounce_air_speed - VAR - (GAMEDLL,CHEAT)
  2306.  
  2307.  
  2308. jockey_pounce_loft_rate - VAR - (GAMEDLL,CHEAT)
  2309. Jockey adds this angle/distance when pouncing
  2310.  
  2311. jockey_pounce_max_loft_angle - VAR - (GAMEDLL,CHEAT)
  2312. Maximum loft angle for Jockey Pounce angle adjustment
  2313.  
  2314. jockey_pz_claw_dmg - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2315. Amount of damage done by a PZ jockey's regular melee attack
  2316.  
  2317. jockeyme - CMD - (GAMEDLL,CHEAT)
  2318. Giddyup.
  2319.  
  2320. joy_axisbutton_threshold - VAR - (ARCHIVE)
  2321. Analog axis range before a button press is registered.
  2322.  
  2323. joy_wingmanwarrior_centerhack - VAR - (ARCHIVE)
  2324. Wingman warrior centering hack.
  2325.  
  2326. joy_xcontroller_found - VAR - (DEVELOPMENTONLY)
  2327. Automatically set to 1 if an xcontroller has been detected.
  2328.  
  2329. jpeg - CMD
  2330. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  2331.  
  2332. jpeg_quality - VAR - (DEVELOPMENTONLY)
  2333. jpeg screenshot quality.
  2334.  
  2335. kdtree_test - CMD - (GAMEDLL,CHEAT)
  2336. Tests spatial partition for entities queries.
  2337.  
  2338. key_findbinding - CMD
  2339. Find key bound to specified command string.
  2340.  
  2341. key_listboundkeys - CMD
  2342. List bound keys with bindings.
  2343.  
  2344. key_updatelayout - CMD
  2345. Updates game keyboard layout to current windows keyboard setting.
  2346.  
  2347. kick - CMD
  2348. Kick a player by name.
  2349.  
  2350. kick_transitioning - CMD - (GAMEDLL)
  2351. Kick a transitioning player by userID
  2352.  
  2353. kickid - CMD
  2354. Kick a player by userid or uniqueid, with a message.
  2355.  
  2356. kill - CMD - (GAMEDLL,CHEAT)
  2357. Kills the player with generic damage
  2358.  
  2359. killserver - CMD
  2360. Shutdown the server.
  2361.  
  2362. killvector - CMD - (GAMEDLL,CHEAT)
  2363. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  2364.  
  2365. l4d1_survivor_give_item - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2366.  
  2367.  
  2368. l4d2_snd_adrenaline - CMD - (GAMEDLL,CHEAT)
  2369.  
  2370.  
  2371. l4d_show_incapupdate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2372.  
  2373.  
  2374. l4d_show_weaponequip - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2375.  
  2376.  
  2377. l4d_stats_nogameplaycheck - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2378. Disable normal check for valid gameplay, send stats regardless.
  2379.  
  2380. l4d_stats_track - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN)
  2381. Turn on//off L4D stats tracking.
  2382.  
  2383. ladder_autocenter - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2384. Auto-center players on ladders.
  2385.  
  2386. ladder_console_controls - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2387. Use absolute (up is always up and down always down) ladder controls.
  2388.  
  2389. ladder_horizon - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2390.  
  2391.  
  2392. light_crosshair - CMD - (CHEAT)
  2393. Show texture color at crosshair
  2394.  
  2395. lightcache_maxmiss - VAR - (CHEAT)
  2396.  
  2397.  
  2398. lightprobe - CMD
  2399. Samples the lighting environment.
  2400. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  2401. .The lightprobe command requires you specify a base file name.
  2402.  
  2403.  
  2404. linefile - CMD - (CHEAT)
  2405. Parses map leak data from .lin file
  2406.  
  2407. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  2408. Displays a list of the last 5 lines of speech from NPCs.
  2409.  
  2410. listdemo - CMD
  2411. List demo file contents.
  2412.  
  2413. listid - CMD
  2414. Lists banned users.
  2415.  
  2416. listip - CMD
  2417. List IP addresses on the ban list.
  2418.  
  2419. listissues - CMD - (GAMEDLL)
  2420. List all the issues that can be voted on.
  2421.  
  2422. listmodels - CMD
  2423. List loaded models.
  2424.  
  2425. load - CMD
  2426. Load a saved game.
  2427.  
  2428. log - CMD
  2429. Enables logging to file, console, and udp < on | off >.
  2430.  
  2431. log_dumpchannels - CMD - (DONTRECORD)
  2432. Dumps information about all logging channels.
  2433.  
  2434. log_level - CMD - (DONTRECORD)
  2435. Set the spew level of a logging channel.
  2436.  
  2437. logaddress_add - CMD
  2438. Set address and port for remote host <ip:port>.
  2439.  
  2440. logaddress_del - CMD
  2441. Remove address and port for remote host <ip:port>.
  2442.  
  2443. logaddress_delall - CMD
  2444. Remove all udp addresses being logged to
  2445.  
  2446. logaddress_list - CMD
  2447. List all addresses currently being used by logaddress.
  2448.  
  2449. lservercfgfile - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2450.  
  2451.  
  2452. map - CMD - (DONTRECORD)
  2453. Start playing on specified map.
  2454.  
  2455. map_background - CMD - (DONTRECORD)
  2456. Runs a map as the background to the main menu.
  2457.  
  2458. map_commentary - CMD - (DONTRECORD)
  2459. Start playing, with commentary, on a specified map.
  2460.  
  2461. map_edit - CMD
  2462.  
  2463.  
  2464. map_noareas - VAR - (DEVELOPMENTONLY)
  2465. Disable area to area connection testing.
  2466.  
  2467. map_showspawnpoints - CMD - (GAMEDLL)
  2468. Shows player spawn points (red=invalid)
  2469.  
  2470. mapcyclefile - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2471. Name of the .txt file used to cycle the maps on multiplayer servers
  2472.  
  2473. maps - CMD
  2474. Displays list of maps.
  2475.  
  2476. mark - CMD - (GAMEDLL,CHEAT)
  2477. Set attribute of selected area.
  2478.  
  2479. mat_360_aa_override - VAR - (DEVELOPMENTONLY)
  2480.  
  2481.  
  2482. mat_aaquality - VAR - (DEVELOPMENTONLY)
  2483.  
  2484.  
  2485. mat_antialias - VAR - (DEVELOPMENTONLY)
  2486.  
  2487.  
  2488. mat_bufferprimitives - VAR - (DEVELOPMENTONLY)
  2489.  
  2490.  
  2491. mat_bumpbasis - VAR - (CHEAT)
  2492.  
  2493.  
  2494. mat_bumpmap - VAR - (DEVELOPMENTONLY)
  2495.  
  2496.  
  2497. mat_colcorrection_disableentities - VAR - (DEVELOPMENTONLY)
  2498.  
  2499.  
  2500. mat_colcorrection_editor - VAR - (DEVELOPMENTONLY)
  2501.  
  2502.  
  2503. mat_colorcorrection - VAR - (DEVELOPMENTONLY)
  2504.  
  2505.  
  2506. mat_compressedtextures - VAR - (DEVELOPMENTONLY)
  2507.  
  2508.  
  2509. mat_configcurrent - CMD
  2510. show the current video control panel config for the material system
  2511.  
  2512. mat_crosshair - CMD - (CHEAT)
  2513. Display the name of the material under the crosshair
  2514.  
  2515. mat_crosshair_edit - CMD - (CHEAT)
  2516. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  2517.  
  2518. mat_crosshair_explorer - CMD - (CHEAT)
  2519. open the material under the crosshair in explorer and highlight the vmt file
  2520.  
  2521. mat_crosshair_printmaterial - CMD - (CHEAT)
  2522. print the material under the crosshair
  2523.  
  2524. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  2525. reload the material under the crosshair
  2526.  
  2527. mat_debug - CMD - (CHEAT)
  2528. Activates debugging spew for a specific material.
  2529.  
  2530. mat_debugalttab - VAR - (CHEAT)
  2531.  
  2532.  
  2533. mat_debugdepth - VAR - (DEVELOPMENTONLY)
  2534.  
  2535.  
  2536. mat_debugdepthmode - VAR - (DEVELOPMENTONLY)
  2537.  
  2538.  
  2539. mat_debugdepthval - VAR - (DEVELOPMENTONLY)
  2540.  
  2541.  
  2542. mat_debugdepthvalmax - VAR - (DEVELOPMENTONLY)
  2543.  
  2544.  
  2545. mat_depthbias_normal - VAR - (CHEAT)
  2546.  
  2547.  
  2548. mat_depthfeather_enable - VAR - (DEVELOPMENTONLY)
  2549.  
  2550.  
  2551. mat_diffuse - VAR - (DEVELOPMENTONLY)
  2552.  
  2553.  
  2554. mat_disable_fancy_blending - VAR - (DEVELOPMENTONLY)
  2555.  
  2556.  
  2557. mat_disable_lightwarp - VAR - (DEVELOPMENTONLY)
  2558.  
  2559.  
  2560. mat_dof_max_blur_radius - VAR - (DEVELOPMENTONLY)
  2561.  
  2562.  
  2563. mat_dof_quality - VAR - (DEVELOPMENTONLY)
  2564.  
  2565.  
  2566. mat_drawTitleSafe - VAR - (DEVELOPMENTONLY)
  2567. Enable title safe overlay
  2568.  
  2569. mat_drawflat - VAR - (CHEAT)
  2570.  
  2571.  
  2572. mat_dxlevel - VAR - (DEVELOPMENTONLY)
  2573.  
  2574.  
  2575. mat_dynamic_tonemapping - VAR - (CHEAT)
  2576.  
  2577.  
  2578. mat_dynamiclightmaps - VAR - (CHEAT)
  2579.  
  2580.  
  2581. mat_edit - CMD - (CHEAT)
  2582. Bring up the material under the crosshair in the editor
  2583.  
  2584. mat_envmapsize - VAR - (DEVELOPMENTONLY)
  2585.  
  2586.  
  2587. mat_envmaptgasize - VAR - (DEVELOPMENTONLY)
  2588.  
  2589.  
  2590. mat_excludetextures - VAR - (DEVELOPMENTONLY)
  2591.  
  2592.  
  2593. mat_fastnobump - VAR - (CHEAT)
  2594.  
  2595.  
  2596. mat_fastspecular - VAR - (DEVELOPMENTONLY)
  2597. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  2598.  
  2599. mat_fillrate - VAR - (CHEAT)
  2600.  
  2601.  
  2602. mat_filterlightmaps - VAR - (DEVELOPMENTONLY)
  2603.  
  2604.  
  2605. mat_filtertextures - VAR - (DEVELOPMENTONLY)
  2606.  
  2607.  
  2608. mat_force_tonemap_scale - VAR - (CHEAT)
  2609.  
  2610.  
  2611. mat_force_vertexfog - VAR - (DEVELOPMENTONLY)
  2612.  
  2613.  
  2614. mat_forceaniso - VAR - (DEVELOPMENTONLY)
  2615.  
  2616.  
  2617. mat_forcedynamic - VAR - (CHEAT)
  2618.  
  2619.  
  2620. mat_forcehardwaresync - VAR - (DEVELOPMENTONLY)
  2621.  
  2622.  
  2623. mat_forcemanagedtextureintohardware - VAR - (DEVELOPMENTONLY,CHEAT)
  2624.  
  2625.  
  2626. mat_fullbright - VAR - (CHEAT)
  2627.  
  2628.  
  2629. mat_grain_scale_override - VAR - (ARCHIVE,ARCHIVE_XBOX)
  2630.  
  2631.  
  2632. mat_hdr_enabled - CMD
  2633. Report if HDR is enabled for debugging
  2634.  
  2635. mat_hdr_level - VAR - (DEVELOPMENTONLY)
  2636. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2637.  
  2638. mat_hdr_tonemapscale - VAR - (GAMEDLL,CHEAT)
  2639. The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  2640.  
  2641. mat_info - CMD
  2642. Shows material system info
  2643.  
  2644. mat_leafvis - VAR - (CHEAT)
  2645. Draw wireframe of current leaf
  2646.  
  2647. mat_leafvisforceleaf - VAR - (DEVELOPMENTONLY,CHEAT)
  2648. Force the leaf used by mat_leafvis to a particular leaf number.
  2649.  
  2650. mat_levelflush - VAR - (DEVELOPMENTONLY)
  2651.  
  2652.  
  2653. mat_lightmap_pfms - VAR - (DEVELOPMENTONLY)
  2654. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2655.  
  2656. mat_loadtextures - VAR - (CHEAT)
  2657.  
  2658.  
  2659. mat_local_contrast_edge_scale_override - VAR - (DEVELOPMENTONLY)
  2660.  
  2661.  
  2662. mat_local_contrast_midtone_mask_override - VAR - (DEVELOPMENTONLY)
  2663.  
  2664.  
  2665. mat_local_contrast_scale_override - VAR - (DEVELOPMENTONLY)
  2666.  
  2667.  
  2668. mat_local_contrast_vignette_end_override - VAR - (DEVELOPMENTONLY)
  2669.  
  2670.  
  2671. mat_local_contrast_vignette_start_override - VAR - (DEVELOPMENTONLY)
  2672.  
  2673.  
  2674. mat_luxels - VAR - (CHEAT)
  2675.  
  2676.  
  2677. mat_max_worldmesh_vertices - VAR - (DEVELOPMENTONLY)
  2678.  
  2679.  
  2680. mat_maxframelatency - VAR - (DEVELOPMENTONLY)
  2681.  
  2682.  
  2683. mat_measurefillrate - VAR - (CHEAT)
  2684.  
  2685.  
  2686. mat_mipmaptextures - VAR - (DEVELOPMENTONLY)
  2687.  
  2688.  
  2689. mat_monitorgamma - VAR - (ARCHIVE,ARCHIVE_XBOX)
  2690. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2691.  
  2692. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE,ARCHIVE_XBOX)
  2693.  
  2694.  
  2695. mat_monitorgamma_tv_exp - VAR - (DEVELOPMENTONLY)
  2696.  
  2697.  
  2698. mat_monitorgamma_tv_range_max - VAR - (DEVELOPMENTONLY)
  2699.  
  2700.  
  2701. mat_monitorgamma_tv_range_min - VAR - (DEVELOPMENTONLY)
  2702.  
  2703.  
  2704. mat_morphstats - VAR - (CHEAT)
  2705.  
  2706.  
  2707. mat_motion_blur_enabled - VAR - (DEVELOPMENTONLY)
  2708.  
  2709.  
  2710. mat_motion_blur_percent_of_screen_max - VAR - (DEVELOPMENTONLY)
  2711.  
  2712.  
  2713. mat_norendering - VAR - (CHEAT)
  2714.  
  2715.  
  2716. mat_normalmaps - VAR - (CHEAT)
  2717.  
  2718.  
  2719. mat_normals - VAR - (CHEAT)
  2720.  
  2721.  
  2722. mat_parallaxmap - VAR - (DEVELOPMENTONLY)
  2723.  
  2724.  
  2725. mat_parallaxmapsamplesmax - VAR - (DEVELOPMENTONLY)
  2726.  
  2727.  
  2728. mat_parallaxmapsamplesmin - VAR - (DEVELOPMENTONLY)
  2729.  
  2730.  
  2731. mat_phong - VAR - (DEVELOPMENTONLY)
  2732.  
  2733.  
  2734. mat_picmip - VAR - (DEVELOPMENTONLY)
  2735.  
  2736.  
  2737. mat_proxy - VAR - (CHEAT)
  2738.  
  2739.  
  2740. mat_queue_mode - VAR - (ARCHIVE)
  2741. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  2742.  
  2743. mat_queue_report - VAR - (ARCHIVE)
  2744. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2745.  
  2746. mat_reducefillrate - VAR - (DEVELOPMENTONLY)
  2747.  
  2748.  
  2749. mat_reduceparticles - VAR - (DEVELOPMENTONLY)
  2750.  
  2751.  
  2752. mat_reloadallmaterials - CMD - (CHEAT)
  2753. Reloads all materials
  2754.  
  2755. mat_reloadmaterial - CMD - (CHEAT)
  2756. Reloads a single material
  2757.  
  2758. mat_reloadtextures - CMD - (CHEAT)
  2759. Reloads all textures
  2760.  
  2761. mat_report_queue_status - VAR - (DEVELOPMENTONLY)
  2762.  
  2763.  
  2764. mat_reporthwmorphmemory - CMD - (CHEAT)
  2765. Reports the amount of size in bytes taken up by hardware morph textures.
  2766.  
  2767. mat_reversedepth - VAR - (CHEAT)
  2768.  
  2769.  
  2770. mat_savechanges - CMD
  2771. saves current video configuration to the registry
  2772.  
  2773. mat_setvideomode - CMD
  2774. sets the width, height, windowed state of the material system
  2775.  
  2776. mat_shadowstate - VAR - (DEVELOPMENTONLY)
  2777.  
  2778.  
  2779. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2780. Display the texture memory usage on the HUD.
  2781.  
  2782. mat_showenvmapmask - VAR - (DEVELOPMENTONLY)
  2783.  
  2784.  
  2785. mat_showlowresimage - VAR - (CHEAT)
  2786.  
  2787.  
  2788. mat_showmaterials - CMD
  2789. Show materials.
  2790.  
  2791. mat_showmaterialsverbose - CMD
  2792. Show materials (verbose version).
  2793.  
  2794. mat_showmiplevels - VAR - (CHEAT)
  2795. color-code miplevels 2: normalmaps, 1: everything else
  2796.  
  2797. mat_showtextures - CMD
  2798. Show used textures.
  2799.  
  2800. mat_softwarelighting - VAR - (DEVELOPMENTONLY)
  2801.  
  2802.  
  2803. mat_softwareskin - VAR - (CHEAT)
  2804.  
  2805.  
  2806. mat_specular - VAR - (DEVELOPMENTONLY)
  2807. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2808.  
  2809. mat_spewalloc - VAR - (ARCHIVE)
  2810.  
  2811.  
  2812. mat_supportflashlight - VAR - (DEVELOPMENTONLY,CHEAT)
  2813. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2814.  
  2815. mat_suppress - CMD - (CHEAT)
  2816. Supress a material from drawing
  2817.  
  2818. mat_surfaceid - VAR - (CHEAT)
  2819.  
  2820.  
  2821. mat_surfacemat - VAR - (CHEAT)
  2822.  
  2823.  
  2824. mat_tessellation_accgeometrytangents - VAR - (CHEAT)
  2825.  
  2826.  
  2827. mat_tessellation_cornertangents - VAR - (CHEAT)
  2828.  
  2829.  
  2830. mat_tessellation_update_buffers - VAR - (CHEAT)
  2831.  
  2832.  
  2833. mat_tessellationmode - VAR - (CHEAT)
  2834.  
  2835.  
  2836. mat_texture_list - VAR - (DEVELOPMENTONLY)
  2837. For debugging, show a list of used textures per frame
  2838.  
  2839. mat_texture_list_all - VAR - (DEVELOPMENTONLY,NEVER_AS_STRING)
  2840. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2841.  
  2842. mat_texture_list_all_frames - VAR - (DEVELOPMENTONLY)
  2843. How many frames to sample texture memory for all textures.
  2844.  
  2845. mat_texture_list_content_path - VAR - (ARCHIVE)
  2846. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2847.  
  2848. mat_texture_list_exclude - CMD - (DONTRECORD)
  2849. 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  2850.  
  2851. mat_texture_list_exclude_editing - VAR - (DEVELOPMENTONLY)
  2852.  
  2853.  
  2854. mat_texture_list_txlod - CMD - (DONTRECORD)
  2855. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2856.  
  2857. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  2858. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2859.  
  2860. mat_texture_list_view - VAR - (DEVELOPMENTONLY,NEVER_AS_STRING)
  2861. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2862.  
  2863. mat_texture_save_fonts - CMD
  2864. Save all font textures
  2865.  
  2866. mat_tonemapping_occlusion_use_stencil - VAR - (DEVELOPMENTONLY)
  2867.  
  2868.  
  2869. mat_treesway - VAR - (DEVELOPMENTONLY)
  2870. Enable/disable vertex shader tree sway
  2871.  
  2872. mat_triplebuffered - VAR - (DEVELOPMENTONLY)
  2873. This means we want triple buffering if we are fullscreen and vsync'd
  2874.  
  2875. mat_use_compressed_hdr_textures - VAR - (DEVELOPMENTONLY)
  2876.  
  2877.  
  2878. mat_vsync - VAR - (DEVELOPMENTONLY)
  2879. Force sync to vertical retrace
  2880.  
  2881. mat_wireframe - VAR - (CHEAT)
  2882.  
  2883.  
  2884. maxplayers - CMD
  2885. Change the maximum number of players allowed on this server.
  2886.  
  2887. melee_collateral_shove_count - VAR - (GAMEDLL,CHEAT)
  2888.  
  2889.  
  2890. melee_combo_reset_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2891. Seconds after a swing until we reset the combo activities
  2892.  
  2893. melee_dump_weapons_server - CMD - (GAMEDLL,CHEAT)
  2894. Spew the melee weapon infos that are currently loaded
  2895.  
  2896. melee_force_scalar - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2897.  
  2898.  
  2899. melee_force_scalar_combat_character - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2900.  
  2901.  
  2902. melee_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2903.  
  2904.  
  2905. melee_reload_info_server - CMD - (GAMEDLL,CHEAT)
  2906. Reloads Melee weapon scripts to the MeleeWeaponInfoStore
  2907.  
  2908. melee_show_swing - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2909.  
  2910.  
  2911. mem_compact - CMD
  2912.  
  2913.  
  2914. mem_dump - CMD
  2915. Dump memory stats to text file.
  2916.  
  2917. mem_dumpstats - VAR - (DEVELOPMENTONLY)
  2918. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  2919.  
  2920.  
  2921. mem_eat - CMD
  2922.  
  2923.  
  2924. mem_force_flush - VAR - (DEVELOPMENTONLY)
  2925. Force cache flush of unlocked resources on every alloc
  2926.  
  2927. mem_force_flush_section - VAR - (DEVELOPMENTONLY)
  2928. Cache section to restrict mem_force_flush
  2929.  
  2930. mem_incremental_compact - CMD
  2931.  
  2932.  
  2933. mem_incremental_compact_rate - VAR - (CHEAT)
  2934. Rate at which to attempt internal heap compation
  2935.  
  2936. mem_level - VAR - (DEVELOPMENTONLY)
  2937. Memory Level - Default: High
  2938.  
  2939. mem_max_heapsize - VAR - (DEVELOPMENTONLY)
  2940. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2941.  
  2942. mem_max_heapsize_dedicated - VAR - (DEVELOPMENTONLY)
  2943. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2944.  
  2945. mem_min_heapsize - VAR - (DEVELOPMENTONLY)
  2946. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2947.  
  2948. mem_periodicdumps - VAR - (DEVELOPMENTONLY)
  2949. Write periodic memstats dumps every n seconds.
  2950.  
  2951. mem_test - CMD
  2952.  
  2953.  
  2954. mem_test_each_frame - VAR - (DEVELOPMENTONLY)
  2955. Run heap check at end of every frame
  2956.  
  2957.  
  2958. mem_test_every_n_seconds - VAR - (DEVELOPMENTONLY)
  2959. Run heap check at a specified interval
  2960.  
  2961.  
  2962. mem_test_quiet - VAR - (DEVELOPMENTONLY)
  2963. Don't print stats when memtesting
  2964.  
  2965. mem_vcollide - CMD
  2966. Dumps the memory used by vcollides
  2967.  
  2968. memory - CMD
  2969. Print memory stats.
  2970.  
  2971. memory_diff - CMD - (CHEAT)
  2972. show memory stats relative to snapshot
  2973.  
  2974. memory_list - CMD - (CHEAT)
  2975. dump memory list (linux only)
  2976.  
  2977. memory_mark - CMD - (CHEAT)
  2978. snapshot current allocation status
  2979.  
  2980. memory_status - CMD - (CHEAT)
  2981. show memory stats (linux only)
  2982.  
  2983. miniprofiler_dump - VAR - (DEVELOPMENTONLY)
  2984.  
  2985.  
  2986. minisave - CMD - (DONTRECORD)
  2987. Saves game (for current level only!)
  2988.  
  2989. mission_debug_print - CMD - (DEVELOPMENTONLY)
  2990. Print all mission metadata
  2991.  
  2992. mission_reload - CMD
  2993. Reload mission metadata
  2994.  
  2995. mix_dynamic_cull_max_CI_emitters - VAR - (GAMEDLL,CHEAT)
  2996.  
  2997.  
  2998. mix_dynamic_debug_CI - VAR - (GAMEDLL,CHEAT)
  2999.  
  3000.  
  3001. mix_dynamic_max_CI_emitters - VAR - (GAMEDLL,CHEAT)
  3002.  
  3003.  
  3004. mix_dynamic_num_attack_vox_CI - VAR - (GAMEDLL,CHEAT)
  3005.  
  3006.  
  3007. mm_datacenter_debugprint - CMD
  3008. Shows information retrieved from data center
  3009.  
  3010. mm_datacenter_delay_mount_frames - VAR - (DEVELOPMENTONLY)
  3011. How many frames to delay before attempting to mount the xlsp patch.
  3012.  
  3013. mm_datacenter_query_delay - VAR - (DEVELOPMENTONLY)
  3014. Delay after datacenter update is enabled before data is actually queried.
  3015.  
  3016. mm_datacenter_report_version - VAR - (DEVELOPMENTONLY)
  3017. Data version to report to DC.
  3018.  
  3019. mm_datacenter_retry_infochunks_attempts - VAR - (DEVELOPMENTONLY)
  3020. How many times can we retry retrieving each info chunk before failing.
  3021.  
  3022. mm_datacenter_retry_interval - VAR - (DEVELOPMENTONLY)
  3023. Interval between datacenter stats retries.
  3024.  
  3025. mm_datacenter_update_interval - VAR - (DEVELOPMENTONLY)
  3026. Interval between datacenter stats updates.
  3027.  
  3028. mm_events_listeners_validation - VAR - (DEVELOPMENTONLY)
  3029.  
  3030.  
  3031. mm_heartbeat_seconds - VAR - (DEVELOPMENTONLY)
  3032.  
  3033.  
  3034. mm_heartbeat_seconds_xlsp - VAR - (DEVELOPMENTONLY)
  3035.  
  3036.  
  3037. mm_heartbeat_timeout - VAR - (DEVELOPMENTONLY)
  3038.  
  3039.  
  3040. mm_heartbeat_timeout_legacy - VAR - (DEVELOPMENTONLY)
  3041.  
  3042.  
  3043. mm_matchmaking_dlcsquery - VAR - (DEVELOPMENTONLY)
  3044.  
  3045.  
  3046. mm_matchmaking_version - VAR - (DEVELOPMENTONLY)
  3047.  
  3048.  
  3049. mm_server_search_inet_ping_interval - VAR - (DEVELOPMENTONLY)
  3050. How long to wait between pinging internet server details.
  3051.  
  3052. mm_server_search_inet_ping_refresh - VAR - (DEVELOPMENTONLY)
  3053. How often to refresh a listed server.
  3054.  
  3055. mm_server_search_inet_ping_timeout - VAR - (DEVELOPMENTONLY)
  3056. How long to wait for internet server details.
  3057.  
  3058. mm_server_search_inet_ping_window - VAR - (DEVELOPMENTONLY)
  3059. How many servers can be pinged for server details in a batch.
  3060.  
  3061. mm_server_search_lan_ping_duration - VAR - (DEVELOPMENTONLY)
  3062. Duration of LAN discovery ping phase.
  3063.  
  3064. mm_server_search_lan_ping_interval - VAR - (DEVELOPMENTONLY)
  3065. Interval between LAN discovery pings.
  3066.  
  3067. mm_server_search_lan_ports - VAR - (ARCHIVE)
  3068. Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  3069.  
  3070. mm_server_search_server_lifetime - VAR - (DEVELOPMENTONLY)
  3071. How long until a server is no longer returned by the master till we remove it.
  3072.  
  3073. mm_server_search_update_interval - VAR - (DEVELOPMENTONLY)
  3074. Interval between servers updates.
  3075.  
  3076. mod_check_vcollide - VAR - (DEVELOPMENTONLY)
  3077. Check all vcollides on load
  3078.  
  3079. mod_dont_load_vertices - VAR - (DEVELOPMENTONLY)
  3080. For the dedicated server, supress loading model vertex data
  3081.  
  3082. mod_forcedata - VAR - (DEVELOPMENTONLY)
  3083. Forces all model file data into cache on model load.
  3084.  
  3085. mod_forcetouchdata - VAR - (DEVELOPMENTONLY)
  3086. Forces all model file data into cache on model load.
  3087.  
  3088. mod_load_anims_async - VAR - (DEVELOPMENTONLY)
  3089.  
  3090.  
  3091. mod_load_fakestall - VAR - (DEVELOPMENTONLY)
  3092. Forces all ANI file loading to stall for specified ms
  3093.  
  3094.  
  3095. mod_load_mesh_async - VAR - (DEVELOPMENTONLY)
  3096.  
  3097.  
  3098. mod_load_showstall - VAR - (DEVELOPMENTONLY)
  3099. 1 - show hitches , 2 - show stalls
  3100.  
  3101. mod_load_vcollide_async - VAR - (DEVELOPMENTONLY)
  3102.  
  3103.  
  3104. mod_lock_mdls_on_load - VAR - (DEVELOPMENTONLY)
  3105.  
  3106.  
  3107. mod_lock_meshes_on_load - VAR - (DEVELOPMENTONLY)
  3108.  
  3109.  
  3110. mod_test_mesh_not_available - VAR - (DEVELOPMENTONLY)
  3111.  
  3112.  
  3113. mod_test_not_available - VAR - (DEVELOPMENTONLY)
  3114.  
  3115.  
  3116. mod_test_verts_not_available - VAR - (DEVELOPMENTONLY)
  3117.  
  3118.  
  3119. mod_touchalldata - VAR - (DEVELOPMENTONLY)
  3120. Touch model data during level startup
  3121.  
  3122. mod_trace_load - VAR - (DEVELOPMENTONLY)
  3123.  
  3124.  
  3125. morph_debug - VAR - (DEVELOPMENTONLY)
  3126.  
  3127.  
  3128. morph_path - VAR - (DEVELOPMENTONLY)
  3129.  
  3130.  
  3131. motd_enabled - VAR - (GAMEDLL)
  3132. Toggles whether or not to show the MOTD to clients when they connect.
  3133.  
  3134. motdfile - VAR - (GAMEDLL)
  3135. The MOTD file to load.
  3136.  
  3137. mounted_gun_cooldown_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3138. Mounted gun cooldown time
  3139.  
  3140. mounted_gun_mount_cooldown_time - VAR - (GAMEDLL,CHEAT)
  3141.  
  3142.  
  3143. mounted_gun_overheat_penalty_time - VAR - (GAMEDLL,CHEAT)
  3144.  
  3145.  
  3146. mounted_gun_overheat_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3147. Mouted gun overheat time
  3148.  
  3149. mounted_gun_rate_of_fire - VAR - (GAMEDLL,CHEAT)
  3150.  
  3151.  
  3152. movie_fixwave - CMD
  3153. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  3154.  
  3155. mp_allowNPCs - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3156.  
  3157.  
  3158. mp_allowspectators - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3159. toggles whether the server allows spectator mode or not
  3160.  
  3161. mp_autocrosshair - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3162.  
  3163.  
  3164. mp_autokick - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3165. Kick idle/team-killing players
  3166.  
  3167. mp_autoteambalance - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3168.  
  3169.  
  3170. mp_blockstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3171. Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  3172.  
  3173. mp_bonusroundtime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3174. Time after round win until round restarts
  3175.  
  3176. mp_buytime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3177. How many minutes after round start players can buy items for.
  3178.  
  3179. mp_c4timer - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3180. how long from when the C4 is armed until it blows
  3181.  
  3182. mp_capdeteriorate_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3183. Time it takes for a full capture point to deteriorate.
  3184.  
  3185. mp_capstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3186. Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  3187.  
  3188. mp_chattime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3189. amount of time players can chat after the game is over
  3190.  
  3191. mp_clan_ready_signal - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3192. Text that team leader from each team must speak for the match to begin
  3193.  
  3194. mp_clan_readyrestart - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3195. If non-zero, game will restart once someone from each team gives the ready signal
  3196.  
  3197. mp_defaultteam - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3198.  
  3199.  
  3200. mp_disable_autokick - CMD - (GAMEDLL)
  3201. Prevents a userid from being auto-kicked
  3202.  
  3203. mp_disable_respawn_times - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3204.  
  3205.  
  3206. mp_enableroundwaittime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3207. Enable timers to wait between rounds.
  3208.  
  3209. mp_fadetoblack - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3210. fade a player's screen to black when he dies
  3211.  
  3212. mp_falldamage - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3213.  
  3214.  
  3215. mp_feetmaxyawrate - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3216.  
  3217.  
  3218. mp_flashlight - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3219.  
  3220.  
  3221. mp_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3222.  
  3223.  
  3224. mp_forcecamera - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3225. Restricts spectator modes for dead players
  3226.  
  3227. mp_forcerespawn - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3228.  
  3229.  
  3230. mp_forcerespawnplayers - CMD - (GAMEDLL,CHEAT)
  3231. Force all players to respawn.
  3232.  
  3233. mp_forcewin - CMD - (GAMEDLL,CHEAT)
  3234. Forces team to win
  3235.  
  3236. mp_fraglimit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3237.  
  3238.  
  3239. mp_freezetime - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3240. how many seconds to keep players frozen when the round starts
  3241.  
  3242. mp_friendlyfire - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3243. Allows team members to injure other members of their team
  3244.  
  3245. mp_gamemode - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3246. Current game mode, acceptable values are coop, realism, versus, survival, scavenge and holdout; changed using map command, eg: map mapname versus
  3247.  
  3248. mp_humanteam - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3249. Restricts human players to a single team {any, CT, T}
  3250.  
  3251. mp_limitteams - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3252. Max # of players 1 team can have over another (0 disables check)
  3253.  
  3254. mp_logdetail - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3255. Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  3256.  
  3257. mp_maxrounds - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3258. max number of rounds to play before server changes maps
  3259.  
  3260. mp_playerid - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3261. Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  3262.  
  3263. mp_playerid_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3264. Number of seconds to delay showing information in the status bar
  3265.  
  3266. mp_playerid_hold - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3267. Number of seconds to keep showing old information in the status bar
  3268.  
  3269. mp_restartgame - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3270. If non-zero, game will restart in the specified number of seconds
  3271.  
  3272. mp_roundlimit - VAR - (GAMEDLL)
  3273. Maximum number of rounds
  3274.  
  3275. mp_roundtime - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3276. How many minutes each round takes.
  3277.  
  3278. mp_scrambleteams - CMD - (GAMEDLL)
  3279. Scramble the teams and restart the game
  3280.  
  3281. mp_showcleanedupents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3282. Show entities that are removed on round respawn.
  3283.  
  3284. mp_showgestureslots - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  3285. Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  3286.  
  3287. mp_showroundtransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3288. Show gamestate round transitions.
  3289.  
  3290. mp_slammoveyaw - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3291. Force movement yaw along an animation path.
  3292.  
  3293. mp_spawnprotectiontime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3294. Kick players who team-kill within this many seconds of a round restart.
  3295.  
  3296. mp_stalemate_at_timelimit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3297. Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  3298.  
  3299. mp_stalemate_enable - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3300. Enable/Disable stalemate mode.
  3301.  
  3302. mp_stalemate_timelimit - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3303. Timelimit (in seconds) of the stalemate round.
  3304.  
  3305. mp_startmoney - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3306. amount of money each player gets when they reset
  3307.  
  3308. mp_switchteams - CMD - (GAMEDLL)
  3309. Switch teams and restart the game
  3310.  
  3311. mp_teamlist - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3312.  
  3313.  
  3314. mp_teamoverride - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3315.  
  3316.  
  3317. mp_teamplay - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3318.  
  3319.  
  3320. mp_teams_unbalance_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3321. Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  3322.  
  3323. mp_timelimit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3324. game time per map in minutes
  3325.  
  3326. mp_tkpunish - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3327. Will a TK'er be punished in the next round? {0=no, 1=yes}
  3328.  
  3329. mp_tournament - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3330.  
  3331.  
  3332. mp_tournament_restart - CMD - (GAMEDLL)
  3333. Restart Tournament Mode on the current level.
  3334.  
  3335. mp_waitingforplayers_cancel - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3336. Set to 1 to end the WaitingForPlayers period.
  3337.  
  3338. mp_waitingforplayers_restart - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3339. Set to 1 to start or restart the WaitingForPlayers period.
  3340.  
  3341. mp_waitingforplayers_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3342. WaitingForPlayers time length in seconds
  3343.  
  3344. mp_weapon_ak47_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3345.  
  3346.  
  3347. mp_weapon_aug_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3348.  
  3349.  
  3350. mp_weapon_awp_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3351.  
  3352.  
  3353. mp_weapon_deagle_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3354.  
  3355.  
  3356. mp_weapon_elite_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3357.  
  3358.  
  3359. mp_weapon_famas_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3360.  
  3361.  
  3362. mp_weapon_fiveseven_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3363.  
  3364.  
  3365. mp_weapon_g3sg1_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3366.  
  3367.  
  3368. mp_weapon_galil_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3369.  
  3370.  
  3371. mp_weapon_glock_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3372.  
  3373.  
  3374. mp_weapon_m249_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3375.  
  3376.  
  3377. mp_weapon_m3_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3378.  
  3379.  
  3380. mp_weapon_m4a1_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3381.  
  3382.  
  3383. mp_weapon_mac10_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3384.  
  3385.  
  3386. mp_weapon_mp5navy_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3387.  
  3388.  
  3389. mp_weapon_p228_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3390.  
  3391.  
  3392. mp_weapon_p90_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3393.  
  3394.  
  3395. mp_weapon_scout_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3396.  
  3397.  
  3398. mp_weapon_sg550_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3399.  
  3400.  
  3401. mp_weapon_sg552_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3402.  
  3403.  
  3404. mp_weapon_tmp_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3405.  
  3406.  
  3407. mp_weapon_ump45_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3408.  
  3409.  
  3410. mp_weapon_usp_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3411.  
  3412.  
  3413. mp_weapon_xm1014_price - VAR - (DEVELOPMENTONLY,GAMEDLL,PRINTABLEONLY,UNLOGGED,REPLICATED)
  3414.  
  3415.  
  3416. mp_weaponstay - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3417.  
  3418.  
  3419. mp_winlimit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3420. Max score one team can reach before server changes maps
  3421.  
  3422. multiplayerendgame - CMD - (GAMEDLL,CHEAT)
  3423. Take all of the connected clients and take them to the end game state.
  3424.  
  3425. multvar - CMD - (DONTRECORD)
  3426. Multiply specified convar value.
  3427.  
  3428. music_bank_max_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3429.  
  3430.  
  3431. music_bank_min_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3432.  
  3433.  
  3434. music_calm_min_interval - VAR - (GAMEDLL,CHEAT)
  3435. Minimum time between DisturbingAtmosphere performances
  3436.  
  3437. music_dynamic_CI_sight_decay - VAR - (GAMEDLL,CHEAT)
  3438.  
  3439.  
  3440. music_dynamic_PZ_BPM - VAR - (GAMEDLL,CHEAT)
  3441.  
  3442.  
  3443. music_dynamic_PZ_interval_randmultmax - VAR - (GAMEDLL,CHEAT)
  3444.  
  3445.  
  3446. music_dynamic_SI_close_distmax - VAR - (GAMEDLL,CHEAT)
  3447.  
  3448.  
  3449. music_dynamic_SI_far_distmin - VAR - (GAMEDLL,CHEAT)
  3450.  
  3451.  
  3452. music_dynamic_SI_inrange_distmax - VAR - (GAMEDLL,CHEAT)
  3453.  
  3454.  
  3455. music_dynamic_action_decay - VAR - (GAMEDLL,CHEAT)
  3456.  
  3457.  
  3458. music_dynamic_ambient_decay - VAR - (GAMEDLL,CHEAT)
  3459.  
  3460.  
  3461. music_dynamic_ambient_in_max - VAR - (GAMEDLL,CHEAT)
  3462.  
  3463.  
  3464. music_dynamic_ambient_in_min - VAR - (GAMEDLL,CHEAT)
  3465.  
  3466.  
  3467. music_dynamic_ambient_out_max - VAR - (GAMEDLL,CHEAT)
  3468.  
  3469.  
  3470. music_dynamic_ambient_out_min - VAR - (GAMEDLL,CHEAT)
  3471.  
  3472.  
  3473. music_dynamic_ambient_vol_min_alert - VAR - (GAMEDLL,CHEAT)
  3474.  
  3475.  
  3476. music_dynamic_attack_CI_close_decay - VAR - (GAMEDLL,CHEAT)
  3477.  
  3478.  
  3479. music_dynamic_attack_CI_close_distmax - VAR - (GAMEDLL,CHEAT)
  3480.  
  3481.  
  3482. music_dynamic_attack_CI_distmax - VAR - (GAMEDLL,CHEAT)
  3483.  
  3484.  
  3485. music_dynamic_attack_CI_near_decay - VAR - (GAMEDLL,CHEAT)
  3486.  
  3487.  
  3488. music_dynamic_attack_CI_near_distmax - VAR - (GAMEDLL,CHEAT)
  3489.  
  3490.  
  3491. music_dynamic_attack_CI_num - VAR - (GAMEDLL,CHEAT)
  3492.  
  3493.  
  3494. music_dynamic_attack_CI_veryclose_decay - VAR - (GAMEDLL,CHEAT)
  3495.  
  3496.  
  3497. music_dynamic_attack_CI_veryclose_distmax - VAR - (GAMEDLL,CHEAT)
  3498.  
  3499.  
  3500. music_dynamic_calm_decay - VAR - (GAMEDLL,CHEAT)
  3501.  
  3502.  
  3503. music_dynamic_damage_decay - VAR - (GAMEDLL,CHEAT)
  3504.  
  3505.  
  3506. music_dynamic_damage_duck_damage_max - VAR - (GAMEDLL,CHEAT)
  3507.  
  3508.  
  3509. music_dynamic_damage_duck_damage_min - VAR - (GAMEDLL,CHEAT)
  3510.  
  3511.  
  3512. music_dynamic_damage_duck_max - VAR - (GAMEDLL,CHEAT)
  3513.  
  3514.  
  3515. music_dynamic_damage_duck_min - VAR - (GAMEDLL,CHEAT)
  3516.  
  3517.  
  3518. music_dynamic_damage_increment - VAR - (GAMEDLL,CHEAT)
  3519.  
  3520.  
  3521. music_dynamic_debug - VAR - (GAMEDLL,CHEAT)
  3522. Draw parameter meters
  3523.  
  3524. music_dynamic_dodamage_decay - VAR - (GAMEDLL,CHEAT)
  3525.  
  3526.  
  3527. music_dynamic_dodamage_increment - VAR - (GAMEDLL,CHEAT)
  3528.  
  3529.  
  3530. music_dynamic_gunfire_decay - VAR - (GAMEDLL,CHEAT)
  3531.  
  3532.  
  3533. music_dynamic_gunfire_increment - VAR - (GAMEDLL,CHEAT)
  3534.  
  3535.  
  3536. music_dynamic_gunfireslow_decay - VAR - (GAMEDLL,CHEAT)
  3537.  
  3538.  
  3539. music_dynamic_gunfireslow_increment - VAR - (GAMEDLL,CHEAT)
  3540.  
  3541.  
  3542. music_dynamic_mob_action_close_max - VAR - (GAMEDLL,CHEAT)
  3543.  
  3544.  
  3545. music_dynamic_mob_action_close_min - VAR - (GAMEDLL,CHEAT)
  3546.  
  3547.  
  3548. music_dynamic_mob_action_decay - VAR - (GAMEDLL,CHEAT)
  3549.  
  3550.  
  3551. music_dynamic_mob_action_increment - VAR - (GAMEDLL,CHEAT)
  3552.  
  3553.  
  3554. music_dynamic_mob_action_max - VAR - (GAMEDLL,CHEAT)
  3555.  
  3556.  
  3557. music_dynamic_mob_action_min - VAR - (GAMEDLL,CHEAT)
  3558.  
  3559.  
  3560. music_dynamic_mob_choir_BPM - VAR - (GAMEDLL,CHEAT)
  3561.  
  3562.  
  3563. music_dynamic_mob_choir_interval_beats - VAR - (GAMEDLL,CHEAT)
  3564.  
  3565.  
  3566. music_dynamic_mob_choir_interval_randmultmax - VAR - (GAMEDLL,CHEAT)
  3567.  
  3568.  
  3569. music_dynamic_mob_damage_max - VAR - (GAMEDLL,CHEAT)
  3570.  
  3571.  
  3572. music_dynamic_mob_damage_min - VAR - (GAMEDLL,CHEAT)
  3573.  
  3574.  
  3575. music_dynamic_mob_decay - VAR - (GAMEDLL,CHEAT)
  3576.  
  3577.  
  3578. music_dynamic_mob_increment - VAR - (GAMEDLL,CHEAT)
  3579.  
  3580.  
  3581. music_dynamic_mob_large - VAR - (GAMEDLL,CHEAT)
  3582. Spawning a large mob
  3583.  
  3584. music_dynamic_mob_max - VAR - (GAMEDLL,CHEAT)
  3585.  
  3586.  
  3587. music_dynamic_mob_med - VAR - (GAMEDLL,CHEAT)
  3588. Spawning a med mob
  3589.  
  3590. music_dynamic_mob_min - VAR - (GAMEDLL,CHEAT)
  3591.  
  3592.  
  3593. music_dynamic_mob_small - VAR - (GAMEDLL,CHEAT)
  3594. Spawning a small mob
  3595.  
  3596. music_dynamic_on - VAR - (GAMEDLL,CHEAT)
  3597.  
  3598.  
  3599. music_dynamic_scavenge_beat - VAR - (GAMEDLL,CHEAT)
  3600. play beat music during scavenge mode
  3601.  
  3602. music_dynamic_solosuccess_damagemin - VAR - (GAMEDLL,CHEAT)
  3603.  
  3604.  
  3605. music_dynamic_solosuccess_decay - VAR - (GAMEDLL,CHEAT)
  3606.  
  3607.  
  3608. music_dynamic_solosuccess_increment - VAR - (GAMEDLL,CHEAT)
  3609.  
  3610.  
  3611. music_dynamic_specials_interval_beats - VAR - (GAMEDLL,CHEAT)
  3612.  
  3613.  
  3614. music_dynamic_threat_decay - VAR - (GAMEDLL,CHEAT)
  3615.  
  3616.  
  3617. music_dynamic_update_interval - VAR - (GAMEDLL,CHEAT)
  3618. interval between music status/action update
  3619.  
  3620. music_dynamic_witch_alert_interval - VAR - (GAMEDLL,CHEAT)
  3621.  
  3622.  
  3623. music_dynamic_witch_near_max - VAR - (GAMEDLL,CHEAT)
  3624.  
  3625.  
  3626. music_dynamic_witch_near_min - VAR - (GAMEDLL,CHEAT)
  3627.  
  3628.  
  3629. music_intensity_override - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3630. Overrides the player's music intensity track for testing
  3631.  
  3632. music_intensity_threshold - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3633.  
  3634.  
  3635. music_large_area_reveal_repeat_threshold - VAR - (GAMEDLL,CHEAT)
  3636. The minimum time in seconds between performances of this music
  3637.  
  3638. music_large_area_reveal_threshold - VAR - (GAMEDLL,CHEAT)
  3639. How much new area must be revealed to trigger the reveal music
  3640.  
  3641. music_manager - VAR - (GAMEDLL,CHEAT)
  3642. Using the new music manager system.
  3643.  
  3644. music_min_pending_threat_time - VAR - (GAMEDLL,CHEAT)
  3645. Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
  3646.  
  3647. music_min_safe_time - VAR - (GAMEDLL,CHEAT)
  3648. Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
  3649.  
  3650. music_moment_of_silence_repeat_interval - VAR - (GAMEDLL,CHEAT)
  3651. Minimum time between successive MomentOfSilence performances
  3652.  
  3653. music_moment_of_silence_start_delay - VAR - (GAMEDLL,CHEAT)
  3654. Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
  3655.  
  3656. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  3657. Current user name
  3658.  
  3659. nav_add_to_selected_set - CMD - (GAMEDLL,CHEAT)
  3660. Add current area to the selected set.
  3661.  
  3662. nav_add_to_selected_set_by_id - CMD - (GAMEDLL,CHEAT)
  3663. Add specified area id to the selected set.
  3664.  
  3665. nav_analyze - CMD - (GAMEDLL,CHEAT)
  3666. Re-analyze the current Navigation Mesh and save it to disk.
  3667.  
  3668. nav_analyze_scripted - CMD - (GAMEDLL,HIDDEN,CHEAT)
  3669. commandline hook to run a nav_analyze and then quit.
  3670.  
  3671. nav_area_bgcolor - VAR - (GAMEDLL,CHEAT)
  3672. RGBA color to draw as the background color for nav areas while editing.
  3673.  
  3674. nav_area_max_size - VAR - (GAMEDLL,CHEAT)
  3675. Max area size created in nav generation
  3676.  
  3677. nav_auto_build_area - CMD - (GAMEDLL,CHEAT)
  3678. Build out high-precision areas around the edit cursor and create them.
  3679.  
  3680. nav_avoid - CMD - (GAMEDLL,CHEAT)
  3681. Toggles the 'avoid this area when possible' flag used by the AI system.
  3682.  
  3683. nav_begin_area - CMD - (GAMEDLL,CHEAT)
  3684. Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  3685.  
  3686. nav_begin_deselecting - CMD - (GAMEDLL,CHEAT)
  3687. Start continuously removing from the selected set.
  3688.  
  3689. nav_begin_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  3690. Start dragging a selection area.
  3691.  
  3692. nav_begin_drag_selecting - CMD - (GAMEDLL,CHEAT)
  3693. Start dragging a selection area.
  3694.  
  3695. nav_begin_selecting - CMD - (GAMEDLL,CHEAT)
  3696. Start continuously adding to the selected set.
  3697.  
  3698. nav_begin_shift_xy - CMD - (GAMEDLL,CHEAT)
  3699. Begin shifting the Selected Set.
  3700.  
  3701. nav_blockers_can_affect_flow - VAR - (GAMEDLL,CHEAT)
  3702.  
  3703.  
  3704. nav_build_ladder - CMD - (GAMEDLL,CHEAT)
  3705. Attempts to build a nav ladder on the climbable surface under the cursor.
  3706.  
  3707. nav_check_file_consistency - CMD - (GAMEDLL,CHEAT)
  3708. Scans the maps directory and reports any missing/out-of-date navigation files.
  3709.  
  3710. nav_check_floor - CMD - (GAMEDLL)
  3711. Updates the blocked/unblocked status for every nav area.
  3712.  
  3713. nav_check_stairs - CMD - (GAMEDLL)
  3714. Update the nav mesh STAIRS attribute
  3715.  
  3716. nav_chop_selected - CMD - (GAMEDLL,CHEAT)
  3717. Chops all selected areas into their component 1x1 areas
  3718.  
  3719. nav_clear_attribute - CMD - (GAMEDLL,CHEAT)
  3720. Remove given nav attribute from all areas in the selected set.
  3721.  
  3722. nav_clear_selected_set - CMD - (GAMEDLL,CHEAT)
  3723. Clear the selected set.
  3724.  
  3725. nav_clear_walkable_marks - CMD - (GAMEDLL,CHEAT)
  3726. Erase any previously placed walkable positions.
  3727.  
  3728. nav_compress_id - CMD - (GAMEDLL,CHEAT)
  3729. Re-orders area and ladder ID's so they are continuous.
  3730.  
  3731. nav_connect - CMD - (GAMEDLL,CHEAT)
  3732. To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  3733.  
  3734. nav_coplanar_slope_limit - VAR - (GAMEDLL,CHEAT)
  3735.  
  3736.  
  3737. nav_coplanar_slope_limit_displacement - VAR - (GAMEDLL,CHEAT)
  3738.  
  3739.  
  3740. nav_corner_adjust_adjacent - VAR - (GAMEDLL,CHEAT)
  3741. radius used to raise/lower corners in nearby areas when raising/lowering corners.
  3742.  
  3743. nav_corner_lower - CMD - (GAMEDLL,CHEAT)
  3744. Lower the selected corner of the currently marked Area.
  3745.  
  3746. nav_corner_place_on_ground - CMD - (GAMEDLL,CHEAT)
  3747. Places the selected corner of the currently marked Area on the ground.
  3748.  
  3749. nav_corner_raise - CMD - (GAMEDLL,CHEAT)
  3750. Raise the selected corner of the currently marked Area.
  3751.  
  3752. nav_corner_select - CMD - (GAMEDLL,CHEAT)
  3753. Select a corner of the currently marked Area. Use multiple times to access all four corners.
  3754.  
  3755. nav_create_area_at_feet - VAR - (GAMEDLL,CHEAT)
  3756. Anchor nav_begin_area Z to editing player's feet
  3757.  
  3758. nav_create_place_on_ground - VAR - (GAMEDLL,CHEAT)
  3759. If true, nav areas will be placed flush with the ground when created by hand.
  3760.  
  3761. nav_crouch - CMD - (GAMEDLL,CHEAT)
  3762. Toggles the 'must crouch in this area' flag used by the AI system.
  3763.  
  3764. nav_debug_blocked - VAR - (GAMEDLL,CHEAT)
  3765.  
  3766.  
  3767. nav_debug_finale_area - VAR - (GAMEDLL,CHEAT)
  3768. Show extents of finale area and selected finale center
  3769.  
  3770. nav_delete - CMD - (GAMEDLL,CHEAT)
  3771. Deletes the currently highlighted Area.
  3772.  
  3773. nav_delete_marked - CMD - (GAMEDLL,CHEAT)
  3774. Deletes the currently marked Area (if any).
  3775.  
  3776. nav_disconnect - CMD - (GAMEDLL,CHEAT)
  3777. To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  3778.  
  3779. nav_displacement_test - VAR - (GAMEDLL,CHEAT)
  3780. Checks for nodes embedded in displacements (useful for in-development maps)
  3781.  
  3782. nav_dont_hide - CMD - (GAMEDLL,CHEAT)
  3783. Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  3784.  
  3785. nav_drag_selection_volume_zmax_offset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3786. The offset of the nav drag volume top from center
  3787.  
  3788. nav_drag_selection_volume_zmin_offset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3789. The offset of the nav drag volume bottom from center
  3790.  
  3791. nav_draw_limit - VAR - (GAMEDLL,CHEAT)
  3792. The maximum number of areas to draw in edit mode
  3793.  
  3794. nav_edit - VAR - (GAMEDLL,CHEAT)
  3795. Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  3796.  
  3797. nav_end_area - CMD - (GAMEDLL,CHEAT)
  3798. Defines the second corner of a new Area or Ladder and creates it.
  3799.  
  3800. nav_end_deselecting - CMD - (GAMEDLL,CHEAT)
  3801. Stop continuously removing from the selected set.
  3802.  
  3803. nav_end_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  3804. Stop dragging a selection area.
  3805.  
  3806. nav_end_drag_selecting - CMD - (GAMEDLL,CHEAT)
  3807. Stop dragging a selection area.
  3808.  
  3809. nav_end_selecting - CMD - (GAMEDLL,CHEAT)
  3810. Stop continuously adding to the selected set.
  3811.  
  3812. nav_end_shift_xy - CMD - (GAMEDLL,CHEAT)
  3813. Finish shifting the Selected Set.
  3814.  
  3815. nav_fix_playerclips - CMD - (GAMEDLL,CHEAT)
  3816. Fixup nodes marked with NAV_PLAYERCLIP.
  3817.  
  3818. nav_flood_select - CMD - (GAMEDLL,CHEAT)
  3819. Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  3820.  
  3821. nav_flood_select_tolerance - VAR - (GAMEDLL,CHEAT)
  3822. Allowable z distance of selectable areas from the start area.
  3823.  
  3824. nav_flow_max_survivor_climb_height - VAR - (GAMEDLL,CHEAT)
  3825. Maximum Survivor climb-up height used during flow computation
  3826.  
  3827. nav_flow_max_survivor_drop_height - VAR - (GAMEDLL,CHEAT)
  3828. Maximum Survivor drop-down height used during flow computation
  3829.  
  3830. nav_fog_edit - VAR - (GAMEDLL,CHEAT)
  3831.  
  3832.  
  3833. nav_fog_mark - CMD - (GAMEDLL,CHEAT)
  3834. Sets fog value for selected areas.
  3835.  
  3836. nav_fog_pick - CMD - (GAMEDLL,CHEAT)
  3837. Sets fog value for selected areas.
  3838.  
  3839. nav_fog_print_used - CMD - (GAMEDLL,CHEAT)
  3840. Prints out the list of fog names used in the map.
  3841.  
  3842. nav_fog_replace - CMD - (GAMEDLL,CHEAT)
  3843. Replaces the first fog name with the second in the map.
  3844.  
  3845. nav_fog_select_place - CMD - (GAMEDLL,CHEAT)
  3846. Selects all areas with the given fog place.
  3847.  
  3848. nav_fog_set - CMD - (GAMEDLL,CHEAT)
  3849. If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
  3850.  
  3851. nav_gen_cliffs_approx - CMD - (GAMEDLL,CHEAT)
  3852. Mark cliff areas, post-processing approximation
  3853.  
  3854. nav_generate - CMD - (GAMEDLL,CHEAT)
  3855. Generate a Navigation Mesh for the current map and save it to disk.
  3856.  
  3857. nav_generate_fencetops - VAR - (GAMEDLL,CHEAT)
  3858. Autogenerate nav areas on fence and obstacle tops
  3859.  
  3860. nav_generate_fixup_jump_areas - VAR - (GAMEDLL,CHEAT)
  3861. Convert obsolete jump areas into 2-way connections
  3862.  
  3863. nav_generate_incremental - CMD - (GAMEDLL,CHEAT)
  3864. Generate a Navigation Mesh for the current map and save it to disk.
  3865.  
  3866. nav_generate_incremental_range - VAR - (GAMEDLL,CHEAT)
  3867.  
  3868.  
  3869. nav_generate_incremental_tolerance - VAR - (GAMEDLL,CHEAT)
  3870. Z tolerance for adding new nav areas.
  3871.  
  3872. nav_gui - CMD - (GAMEDLL,CHEAT)
  3873. Opens the nav editing GUI
  3874.  
  3875. nav_gui_rebuild - VAR - (GAMEDLL,CHEAT)
  3876. Rebuilds the nav ui windows from scratch every time they're opened
  3877.  
  3878. nav_jump - CMD - (GAMEDLL,CHEAT)
  3879. Toggles the 'traverse this area by jumping' flag used by the AI system.
  3880.  
  3881. nav_ladder_flip - CMD - (GAMEDLL,CHEAT)
  3882. Flips the selected ladder's direction.
  3883.  
  3884. nav_load - CMD - (GAMEDLL,CHEAT)
  3885. Loads the Navigation Mesh for the current map.
  3886.  
  3887. nav_lower_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  3888. Lower the top of the drag select volume.
  3889.  
  3890. nav_lower_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  3891. Lower the bottom of the drag select volume.
  3892.  
  3893. nav_lying_down_percent - VAR - (GAMEDLL,CHEAT)
  3894. Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
  3895.  
  3896. nav_make_sniper_spots - CMD - (GAMEDLL,CHEAT)
  3897. Chops the marked area into disconnected sub-areas suitable for sniper spots.
  3898.  
  3899. nav_mark - CMD - (GAMEDLL,CHEAT)
  3900. Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  3901.  
  3902. nav_mark_attribute - CMD - (GAMEDLL,CHEAT)
  3903. Set nav attribute for all areas in the selected set.
  3904.  
  3905. nav_mark_unnamed - CMD - (GAMEDLL,CHEAT)
  3906. Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  3907.  
  3908. nav_mark_walkable - CMD - (GAMEDLL,CHEAT)
  3909. Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  3910.  
  3911. nav_max_auto_area_size - VAR - (GAMEDLL,CHEAT)
  3912. Max size in x/y of any auto-generated nav area
  3913.  
  3914. nav_max_view_distance - VAR - (GAMEDLL,CHEAT)
  3915. Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  3916.  
  3917. nav_max_vis_delta_list_length - VAR - (GAMEDLL,CHEAT)
  3918.  
  3919.  
  3920. nav_merge - CMD - (GAMEDLL,CHEAT)
  3921. To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  3922.  
  3923. nav_merge_mesh - CMD - (GAMEDLL,CHEAT)
  3924. Merges a saved selected set into the current mesh.
  3925.  
  3926. nav_no_hostages - CMD - (GAMEDLL,CHEAT)
  3927. Toggles the 'hostages cannot use this area' flag used by the AI system.
  3928.  
  3929. nav_no_jump - CMD - (GAMEDLL,CHEAT)
  3930. Toggles the 'dont jump in this area' flag used by the AI system.
  3931.  
  3932. nav_obscure_range - VAR - (GAMEDLL,CHEAT)
  3933.  
  3934.  
  3935. nav_place_floodfill - CMD - (GAMEDLL,CHEAT)
  3936. Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  3937.  
  3938. nav_place_list - CMD - (GAMEDLL,CHEAT)
  3939. Lists all place names used in the map.
  3940.  
  3941. nav_place_pick - CMD - (GAMEDLL,CHEAT)
  3942. Sets the current Place to the Place of the Area under the cursor.
  3943.  
  3944. nav_place_replace - CMD - (GAMEDLL,CHEAT)
  3945. Replaces all instances of the first place with the second place.
  3946.  
  3947. nav_place_set - CMD - (GAMEDLL,CHEAT)
  3948. Sets the Place of all selected areas to the current Place.
  3949.  
  3950. nav_potentially_visible_dot_tolerance - VAR - (GAMEDLL,CHEAT)
  3951.  
  3952.  
  3953. nav_precise - CMD - (GAMEDLL,CHEAT)
  3954. Toggles the 'dont avoid obstacles' flag used by the AI system.
  3955.  
  3956. nav_print_visibility_info - CMD - (GAMEDLL,CHEAT)
  3957. Dumps some visibility-related data to the console.
  3958.  
  3959. nav_print_visible_set_counts - CMD - (GAMEDLL,CHEAT)
  3960. Outputs the sizes of the visible sets
  3961.  
  3962. nav_quicksave - VAR - (GAMEDLL,CHEAT)
  3963. Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  3964.  
  3965. nav_raise_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  3966. Raise the top of the drag select volume.
  3967.  
  3968. nav_raise_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  3969. Raise the bottom of the drag select volume.
  3970.  
  3971. nav_recall_selected_set - CMD - (GAMEDLL,CHEAT)
  3972. Re-selects the stored selected set.
  3973.  
  3974. nav_recompute_flow - CMD - (GAMEDLL,CHEAT)
  3975. Recomputes flow distance
  3976.  
  3977. nav_recompute_flow_optimization - VAR - (GAMEDLL,CHEAT)
  3978.  
  3979.  
  3980. nav_remove_from_selected_set - CMD - (GAMEDLL,CHEAT)
  3981. Remove current area from the selected set.
  3982.  
  3983. nav_remove_jump_areas - CMD - (GAMEDLL,CHEAT)
  3984. Removes legacy jump areas, replacing them with connections.
  3985.  
  3986. nav_run - CMD - (GAMEDLL,CHEAT)
  3987. Toggles the 'traverse this area by running' flag used by the AI system.
  3988.  
  3989. nav_save - CMD - (GAMEDLL,CHEAT)
  3990. Saves the current Navigation Mesh to disk.
  3991.  
  3992. nav_save_history - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3993. Keep this many backup copies of nav files.
  3994.  
  3995. nav_save_selected - CMD - (GAMEDLL,CHEAT)
  3996. Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  3997.  
  3998. nav_select_blocked_areas - CMD - (GAMEDLL,CHEAT)
  3999. Adds all blocked areas to the selected set
  4000.  
  4001. nav_select_completely_visible - CMD - (GAMEDLL,CHEAT)
  4002. Selects all areas completely visible to the selected area.
  4003.  
  4004. nav_select_damaging_areas - CMD - (GAMEDLL,CHEAT)
  4005. Adds all damaging areas to the selected set
  4006.  
  4007. nav_select_half_space - CMD - (GAMEDLL,CHEAT)
  4008. Selects any areas that intersect the given half-space.
  4009.  
  4010. nav_select_invalid_areas - CMD - (GAMEDLL,CHEAT)
  4011. Adds all invalid areas to the Selected Set.
  4012.  
  4013. nav_select_obstructed_areas - CMD - (GAMEDLL,CHEAT)
  4014. Adds all obstructed areas to the selected set
  4015.  
  4016. nav_select_overlapping - CMD - (GAMEDLL)
  4017. Selects nav areas that are overlapping others.
  4018.  
  4019. nav_select_partially_visible - CMD - (GAMEDLL,CHEAT)
  4020. Selects all areas at least partially visible to the selected area.
  4021.  
  4022. nav_select_radius - CMD - (GAMEDLL,CHEAT)
  4023. Adds all areas in a radius to the selection set
  4024.  
  4025. nav_select_stairs - CMD - (GAMEDLL,CHEAT)
  4026. Adds all stairway areas to the selected set
  4027.  
  4028. nav_select_threat - CMD - (GAMEDLL,CHEAT)
  4029. Selects all threat areas
  4030.  
  4031. nav_select_view_distance - CMD - (GAMEDLL,CHEAT)
  4032. Selects all areas within nav_max_view_distance.
  4033.  
  4034. nav_select_visible_set_size - CMD - (GAMEDLL,CHEAT)
  4035. Selects all areas with visible sets this size or greater.
  4036.  
  4037. nav_selected_set_border_color - VAR - (GAMEDLL,CHEAT)
  4038. Color used to draw the selected set borders while editing.
  4039.  
  4040. nav_selected_set_color - VAR - (GAMEDLL,CHEAT)
  4041. Color used to draw the selected set background while editing.
  4042.  
  4043. nav_set_place_mode - CMD - (GAMEDLL,CHEAT)
  4044. Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  4045.  
  4046. nav_shift - CMD - (GAMEDLL,CHEAT)
  4047. Shifts the selected areas by the specified amount
  4048.  
  4049. nav_show_approach_points - VAR - (GAMEDLL,CHEAT)
  4050. Show Approach Points in the Navigation Mesh.
  4051.  
  4052. nav_show_area_info - VAR - (GAMEDLL,ARCHIVE,CHEAT)
  4053. Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
  4054.  
  4055. nav_show_compass - VAR - (GAMEDLL,CHEAT)
  4056.  
  4057.  
  4058. nav_show_connectionblockers - VAR - (GAMEDLL,CHEAT)
  4059. Debug: Show connection blocker models.
  4060.  
  4061. nav_show_danger - VAR - (GAMEDLL,CHEAT)
  4062. Show current 'danger' levels.
  4063.  
  4064. nav_show_ladder_bounds - CMD - (GAMEDLL,CHEAT)
  4065. Draws the bounding boxes of all func_ladders in the map.
  4066.  
  4067. nav_show_light_intensity - VAR - (GAMEDLL,CHEAT)
  4068.  
  4069.  
  4070. nav_show_node_grid - VAR - (GAMEDLL,CHEAT)
  4071.  
  4072.  
  4073. nav_show_node_id - VAR - (GAMEDLL,CHEAT)
  4074.  
  4075.  
  4076. nav_show_nodes - VAR - (GAMEDLL,CHEAT)
  4077.  
  4078.  
  4079. nav_show_player_area - VAR - (GAMEDLL,CHEAT)
  4080. Draws the last known area for the given entindex
  4081.  
  4082. nav_show_player_counts - VAR - (GAMEDLL,CHEAT)
  4083. Show current player counts in each area.
  4084.  
  4085. nav_simplify_selected - CMD - (GAMEDLL,CHEAT)
  4086. Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  4087.  
  4088. nav_slope_limit - VAR - (GAMEDLL,CHEAT)
  4089. The ground unit normal's Z component must be greater than this for nav areas to be generated.
  4090.  
  4091. nav_slope_tolerance - VAR - (GAMEDLL,CHEAT)
  4092. The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  4093.  
  4094. nav_snap_to_grid - VAR - (GAMEDLL,CHEAT)
  4095. Snap to the nav generation grid when creating new nav areas
  4096.  
  4097. nav_solid_props - VAR - (GAMEDLL,CHEAT)
  4098. Make props solid to nav generation/editing
  4099.  
  4100. nav_splice - CMD - (GAMEDLL,CHEAT)
  4101. To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  4102.  
  4103. nav_split - CMD - (GAMEDLL,CHEAT)
  4104. To split an Area into two, align the split line using your cursor and invoke the split command.
  4105.  
  4106. nav_split_place_on_ground - VAR - (GAMEDLL,CHEAT)
  4107. If true, nav areas will be placed flush with the ground when split.
  4108.  
  4109. nav_stand - CMD - (GAMEDLL,CHEAT)
  4110. Toggles the 'stand while hiding' flag used by the AI system.
  4111.  
  4112. nav_stop - CMD - (GAMEDLL,CHEAT)
  4113. Toggles the 'must stop when entering this area' flag used by the AI system.
  4114.  
  4115. nav_store_selected_set - CMD - (GAMEDLL,CHEAT)
  4116. Stores the current selected set for later retrieval.
  4117.  
  4118. nav_strip - CMD - (GAMEDLL,CHEAT)
  4119. Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  4120.  
  4121. nav_subdivide - CMD - (GAMEDLL,CHEAT)
  4122. Subdivides all selected areas.
  4123.  
  4124. nav_test_node - VAR - (GAMEDLL,CHEAT)
  4125.  
  4126.  
  4127. nav_test_node_crouch - VAR - (GAMEDLL,CHEAT)
  4128.  
  4129.  
  4130. nav_test_node_crouch_dir - VAR - (GAMEDLL,CHEAT)
  4131.  
  4132.  
  4133. nav_test_stairs - CMD - (GAMEDLL,CHEAT)
  4134. Test the selected set for being on stairs
  4135.  
  4136. nav_test_visibility - CMD - (GAMEDLL,CHEAT)
  4137. Tests visibility from the selected area to the one under the cursor.
  4138.  
  4139. nav_toggle_deselecting - CMD - (GAMEDLL,CHEAT)
  4140. Start or stop continuously removing from the selected set.
  4141.  
  4142. nav_toggle_in_selected_set - CMD - (GAMEDLL,CHEAT)
  4143. Remove current area from the selected set.
  4144.  
  4145. nav_toggle_place_mode - CMD - (GAMEDLL,CHEAT)
  4146. Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  4147.  
  4148. nav_toggle_place_painting - CMD - (GAMEDLL,CHEAT)
  4149. Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  4150.  
  4151. nav_toggle_selected_set - CMD - (GAMEDLL,CHEAT)
  4152. Toggles all areas into/out of the selected set.
  4153.  
  4154. nav_toggle_selecting - CMD - (GAMEDLL,CHEAT)
  4155. Start or stop continuously adding to the selected set.
  4156.  
  4157. nav_transient - CMD - (GAMEDLL,CHEAT)
  4158. Toggles the 'area is transient and may become blocked' flag used by the AI system.
  4159.  
  4160. nav_trouble_report - CMD - (GAMEDLL,CHEAT)
  4161. Selects areas that may be breaking the map checklist for inspection
  4162.  
  4163. nav_trouble_report_corner_to_corner - CMD - (GAMEDLL,CHEAT)
  4164. Selects areas that can break game mechanics
  4165.  
  4166. nav_trouble_report_invalid - CMD - (GAMEDLL,CHEAT)
  4167. Selects areas that can break game mechanics
  4168.  
  4169. nav_trouble_report_suggestions - CMD - (GAMEDLL,CHEAT)
  4170. Selects areas that do not have a population set, only if any area has a population
  4171.  
  4172. nav_trouble_test_area - VAR - (GAMEDLL,CHEAT)
  4173. If nonzero, tests will be run against this areaID only
  4174.  
  4175. nav_trouble_test_debug_duration - VAR - (GAMEDLL,CHEAT)
  4176.  
  4177.  
  4178. nav_trouble_walkable_backtrace - VAR - (GAMEDLL,CHEAT)
  4179.  
  4180.  
  4181. nav_unmark - CMD - (GAMEDLL,CHEAT)
  4182. Clears the marked Area or Ladder.
  4183.  
  4184. nav_update_blocked - CMD - (GAMEDLL)
  4185. Updates the blocked/unblocked status for every nav area.
  4186.  
  4187. nav_update_lighting - CMD - (GAMEDLL,CHEAT)
  4188. Recomputes lighting values
  4189.  
  4190. nav_update_visibility_on_edit - VAR - (GAMEDLL,CHEAT)
  4191. If nonzero editing the mesh will incrementally recompue visibility
  4192.  
  4193. nav_use_place - CMD - (GAMEDLL,CHEAT)
  4194. If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  4195.  
  4196. nav_walk - CMD - (GAMEDLL,CHEAT)
  4197. Toggles the 'traverse this area by walking' flag used by the AI system.
  4198.  
  4199. nav_warp_to_mark - CMD - (GAMEDLL,CHEAT)
  4200. Warps the player to the marked area.
  4201.  
  4202. nav_world_center - CMD - (GAMEDLL,CHEAT)
  4203. Centers the nav mesh in the world
  4204.  
  4205. nb_acceleration - VAR - (GAMEDLL,CHEAT)
  4206.  
  4207.  
  4208. nb_allow_avoiding - VAR - (GAMEDLL,CHEAT)
  4209.  
  4210.  
  4211. nb_allow_climbing - VAR - (GAMEDLL,CHEAT)
  4212.  
  4213.  
  4214. nb_allow_gap_jumping - VAR - (GAMEDLL,CHEAT)
  4215.  
  4216.  
  4217. nb_assault - CMD - (GAMEDLL,CHEAT)
  4218. Tell all NextBots to assault
  4219.  
  4220. nb_avoid - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4221. 0=no avoidance, 1=avoid nearest, 2=avoid all
  4222.  
  4223. nb_avoid_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4224. Interval to update nearest for avoidance
  4225.  
  4226. nb_blind - VAR - (GAMEDLL,CHEAT)
  4227. Disable vision
  4228.  
  4229. nb_chase_lead_time - VAR - (GAMEDLL,CHEAT)
  4230.  
  4231.  
  4232. nb_command - CMD - (GAMEDLL,CHEAT)
  4233. Sends a command string to all bots
  4234.  
  4235. nb_debug - CMD - (GAMEDLL,CHEAT)
  4236. Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  4237.  
  4238. nb_debug_climbing - VAR - (GAMEDLL,CHEAT)
  4239.  
  4240.  
  4241. nb_debug_filter - CMD - (GAMEDLL,CHEAT)
  4242. Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  4243.  
  4244. nb_debug_history - VAR - (GAMEDLL)
  4245. If true, each bot keeps a history of debug output in memory
  4246.  
  4247. nb_delete_all - CMD - (GAMEDLL,CHEAT)
  4248. Delete all non-player NextBot entities.
  4249.  
  4250. nb_direct_chase_nav_check - VAR - (GAMEDLL,CHEAT)
  4251. Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase.
  4252.  
  4253. nb_dump_debug_history - CMD - (GAMEDLL)
  4254. Dumps debug history for the bot under the cursor to the blackbox
  4255.  
  4256. nb_force_look_at - CMD - (GAMEDLL,CHEAT)
  4257. Force selected bot to look at the local player's position
  4258.  
  4259. nb_friction_forward - VAR - (GAMEDLL,CHEAT)
  4260.  
  4261.  
  4262. nb_friction_sideways - VAR - (GAMEDLL,CHEAT)
  4263.  
  4264.  
  4265. nb_goal_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  4266.  
  4267.  
  4268. nb_gravity - VAR - (GAMEDLL,CHEAT)
  4269.  
  4270.  
  4271. nb_head_aim_settle_duration - VAR - (GAMEDLL,CHEAT)
  4272.  
  4273.  
  4274. nb_head_aim_steady_max_rate - VAR - (GAMEDLL,CHEAT)
  4275.  
  4276.  
  4277. nb_ladder_align_range - VAR - (GAMEDLL,CHEAT)
  4278.  
  4279.  
  4280. nb_lean_forward_accel - VAR - (GAMEDLL,CHEAT)
  4281.  
  4282.  
  4283. nb_lean_max_angle - VAR - (GAMEDLL,CHEAT)
  4284.  
  4285.  
  4286. nb_lean_rate - VAR - (GAMEDLL,CHEAT)
  4287.  
  4288.  
  4289. nb_move_to_cursor - CMD - (GAMEDLL,CHEAT)
  4290. Tell all NextBots to move to the cursor position
  4291.  
  4292. nb_move_to_position - CMD - (GAMEDLL,CHEAT)
  4293. Tell all NextBots to move to the specified absolute position
  4294.  
  4295. nb_path_draw_inc - VAR - (GAMEDLL,CHEAT)
  4296.  
  4297.  
  4298. nb_path_segment_influence_radius - VAR - (GAMEDLL,CHEAT)
  4299.  
  4300.  
  4301. nb_player_crouch - VAR - (GAMEDLL,CHEAT)
  4302. Force bots to crouch
  4303.  
  4304. nb_player_move - VAR - (GAMEDLL,CHEAT)
  4305. Prevents bots from moving
  4306.  
  4307. nb_player_move_direct - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4308.  
  4309.  
  4310. nb_player_stop - VAR - (GAMEDLL,CHEAT)
  4311. Stop all NextBotPlayers from updating
  4312.  
  4313. nb_player_walk - VAR - (GAMEDLL,CHEAT)
  4314. Force bots to walk
  4315.  
  4316. nb_rush - CMD - (GAMEDLL,CHEAT)
  4317. Causes all infected to rush the survivors.
  4318.  
  4319. nb_saccade_speed - VAR - (GAMEDLL,CHEAT)
  4320.  
  4321.  
  4322. nb_saccade_time - VAR - (GAMEDLL,CHEAT)
  4323.  
  4324.  
  4325. nb_select - CMD - (GAMEDLL,CHEAT)
  4326. Select the bot you are aiming at for further debug operations.
  4327.  
  4328. nb_speed_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  4329.  
  4330.  
  4331. nb_stop - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4332. Stop all NextBots
  4333.  
  4334. nb_stuck_dump_display - CMD - (GAMEDLL,CHEAT)
  4335. Given a bot stuck dump filename, display the stuck locations in the environment
  4336.  
  4337. nb_stuck_dump_filter_entindex - VAR - (GAMEDLL,CHEAT)
  4338. If nonzero, only display stuck data for entities with the given entindex
  4339.  
  4340. nb_stuck_dump_filter_identifier - VAR - (GAMEDLL,CHEAT)
  4341. Only display stuck data for entities whose identifier matches this substring
  4342.  
  4343. nb_stuck_dump_filter_min_duration - VAR - (GAMEDLL,CHEAT)
  4344. Only display stuck data for entities who were stuck longer than this duration
  4345.  
  4346. nb_stuck_dump_filter_time_end - VAR - (GAMEDLL,CHEAT)
  4347. Do not display stuck data with a timestamp greater than this value
  4348.  
  4349. nb_stuck_dump_filter_time_start - VAR - (GAMEDLL,CHEAT)
  4350. Do not display stuck data with a timestamp less than this value
  4351.  
  4352. nb_stuck_dump_show_details - VAR - (GAMEDLL,CHEAT)
  4353. If nonzero, include more data in stuck display
  4354.  
  4355. nb_stuck_dump_threshold - VAR - (GAMEDLL)
  4356. If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
  4357.  
  4358. nb_update_debug - VAR - (GAMEDLL,CHEAT)
  4359.  
  4360.  
  4361. nb_update_framelimit - VAR - (GAMEDLL,CHEAT)
  4362.  
  4363.  
  4364. nb_update_frequency - VAR - (GAMEDLL,CHEAT)
  4365.  
  4366.  
  4367. nb_update_maxslide - VAR - (GAMEDLL,CHEAT)
  4368.  
  4369.  
  4370. nb_vision_ignore_survivors - VAR - (GAMEDLL,CHEAT)
  4371.  
  4372.  
  4373. nb_vision_notice_hidden_range - VAR - (GAMEDLL,CHEAT)
  4374.  
  4375.  
  4376. nb_warp_selected_here - CMD - (GAMEDLL,CHEAT)
  4377. Teleport the selected bot to your cursor position
  4378.  
  4379. nb_yaw_rate - VAR - (GAMEDLL,CHEAT)
  4380.  
  4381.  
  4382. net_allow_multicast - VAR - (ARCHIVE)
  4383.  
  4384.  
  4385. net_allow_syslink - VAR - (DEVELOPMENTONLY)
  4386.  
  4387.  
  4388. net_blockmsg - VAR - (CHEAT)
  4389. Discards incoming message: <0|1|name>
  4390.  
  4391. net_channels - CMD
  4392. Shows net channel info
  4393.  
  4394. net_chokeloop - VAR - (DEVELOPMENTONLY)
  4395. Apply bandwidth choke to loopback packets
  4396.  
  4397. net_compresspackets - VAR - (DEVELOPMENTONLY)
  4398. Use lz compression on game packets.
  4399.  
  4400. net_compresspackets_minsize - VAR - (DEVELOPMENTONLY)
  4401. Don't bother compressing packets below this size.
  4402.  
  4403. net_compressvoice - VAR - (DEVELOPMENTONLY)
  4404. Attempt to compress out of band voice payloads (360 only).
  4405.  
  4406. net_drawslider - VAR - (DEVELOPMENTONLY)
  4407. Draw completion slider during signon
  4408.  
  4409. net_droppackets - VAR - (CHEAT)
  4410. Drops next n packets on client
  4411.  
  4412. net_dumpeventstats - CMD
  4413. Dumps out a report of game event network usage
  4414.  
  4415. net_dumptest - VAR - (DEVELOPMENTONLY)
  4416.  
  4417.  
  4418. net_fakejitter - VAR - (CHEAT)
  4419. Jitter fakelag packet time
  4420.  
  4421. net_fakelag - VAR - (CHEAT)
  4422. Lag all incoming network data (including loopback) by this many milliseconds.
  4423.  
  4424. net_fakeloss - VAR - (CHEAT)
  4425. Simulate packet loss as a percentage (negative means drop 1/n packets)
  4426.  
  4427. net_maxcleartime - VAR - (DEVELOPMENTONLY)
  4428. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  4429.  
  4430. net_maxfilesize - VAR - (DEVELOPMENTONLY)
  4431. Maximum allowed file size for uploading in MB
  4432.  
  4433. net_maxfragments - VAR - (DEVELOPMENTONLY)
  4434. Max fragment bytes per packet
  4435.  
  4436. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  4437. Requested max packet size before packets are 'split'.
  4438.  
  4439. net_megasnapshot - VAR - (DEVELOPMENTONLY)
  4440.  
  4441.  
  4442. net_minroutable - VAR - (DEVELOPMENTONLY)
  4443. Forces larger payloads.
  4444.  
  4445. net_paranoid - VAR - (DEVELOPMENTONLY)
  4446.  
  4447.  
  4448. net_public_adr - VAR
  4449. For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  4450.  
  4451. net_queue_trace - VAR - (DEVELOPMENTONLY)
  4452.  
  4453.  
  4454. net_queued_packet_thread - VAR - (DEVELOPMENTONLY)
  4455. Use a high priority thread to send queued packets out instead of sending them each frame.
  4456.  
  4457. net_reloadgameevents - CMD - (DEVELOPMENTONLY)
  4458. Reload the game events
  4459.  
  4460. net_showdrop - VAR - (DEVELOPMENTONLY)
  4461. Show dropped packets in console
  4462.  
  4463. net_showeventlisteners - VAR - (DEVELOPMENTONLY)
  4464. Show listening addition/removals
  4465.  
  4466. net_showevents - VAR - (DEVELOPMENTONLY)
  4467. Dump game events to console (1=client only, 2=all).
  4468.  
  4469. net_showfragments - VAR - (DEVELOPMENTONLY)
  4470. Show netchannel fragments
  4471.  
  4472. net_showmsg - VAR - (DEVELOPMENTONLY)
  4473. Show incoming message: <0|1|name>
  4474.  
  4475. net_showpeaks - VAR - (DEVELOPMENTONLY)
  4476. Show messages for large packets only: <size>
  4477.  
  4478. net_showreliablesounds - VAR - (CHEAT)
  4479.  
  4480.  
  4481. net_showsplits - VAR
  4482. Show info about packet splits
  4483.  
  4484. net_showtcp - VAR - (DEVELOPMENTONLY)
  4485. Dump TCP stream summary to console
  4486.  
  4487. net_showudp - VAR
  4488. Dump UDP packets summary to console
  4489.  
  4490. net_showudp_remoteonly - VAR
  4491. Dump non-loopback udp only
  4492.  
  4493. net_splitpacket_maxrate - VAR
  4494. Max bytes per second when queueing splitpacket chunks
  4495.  
  4496. net_splitrate - VAR
  4497. Number of fragments for a splitpacket that can be sent per frame
  4498.  
  4499. net_start - CMD
  4500. Inits multiplayer network sockets
  4501.  
  4502. net_status - CMD
  4503. Shows current network status
  4504.  
  4505. net_steamcnx_allowrelay - VAR - (ARCHIVE)
  4506. Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
  4507.  
  4508. net_steamcnx_debug - VAR - (DEVELOPMENTONLY)
  4509. Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
  4510.  
  4511. net_steamcnx_enabled - VAR
  4512. Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  4513.  
  4514. net_steamcnx_status - CMD
  4515. Print status of steam connection sockets.
  4516.  
  4517. net_usesocketsforloopback - VAR - (DEVELOPMENTONLY)
  4518. Use network sockets layer even for listen server local player's packets (multiplayer only).
  4519.  
  4520. next - VAR - (CHEAT)
  4521. Set to 1 to advance to next frame ( when singlestep == 1 )
  4522.  
  4523. next_scavenge_cluster - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4524. spawn the next scavenge cluster
  4525.  
  4526. nextdemo - CMD
  4527. Play next demo in sequence.
  4528.  
  4529. nextlevel - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  4530. If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  4531.  
  4532. noclip - CMD - (GAMEDLL,CHEAT)
  4533. Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  4534.  
  4535. noclip_fixup - VAR - (GAMEDLL,CHEAT)
  4536.  
  4537.  
  4538. notarget - CMD - (GAMEDLL,CHEAT)
  4539. Toggle. Player becomes hidden to NPCs.
  4540.  
  4541. npc_vphysics - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4542.  
  4543.  
  4544. old_radiusdamage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4545.  
  4546.  
  4547. outtro_stats_done - CMD - (GAMEDLL,HIDDEN)
  4548. Fire an output when the outtro stats are finished
  4549.  
  4550. pain_pills_decay_rate - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4551.  
  4552.  
  4553. pain_pills_health_threshold - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4554. Pills can't be used unless total health is less than this amount
  4555.  
  4556. pain_pills_health_value - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4557.  
  4558.  
  4559. panel_test_title_safe - VAR - (CHEAT)
  4560. Test vgui panel positioning with title safe indentation
  4561.  
  4562. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  4563. Attachment index for attachment mode
  4564.  
  4565. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  4566. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  4567.  
  4568. particle_test_file - VAR - (GAMEDLL,CHEAT)
  4569. Name of the particle system to dynamically spawn
  4570.  
  4571. particle_test_start - CMD - (GAMEDLL,CHEAT)
  4572. Dispatches the test particle system with the parameters specified in particle_test_file,
  4573. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  4574. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4575.  
  4576. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  4577. Stops all particle systems on the selected entities.
  4578. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4579.  
  4580. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  4581. Current server access password
  4582.  
  4583. path - CMD
  4584. Show the engine filesystem path.
  4585.  
  4586. pause - CMD
  4587. Toggle the server pause state.
  4588.  
  4589. perf_fire_bullet_firstpredictedonly - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4590. Only do effects tracing, etc., first time a CUserCmd is predicted.
  4591.  
  4592. perf_fire_bullet_single - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4593.  
  4594.  
  4595. perfui - CMD - (CHEAT)
  4596. Show/hide the level performance tools UI.
  4597.  
  4598. phys2_air_density - VAR - (DEVELOPMENTONLY)
  4599.  
  4600.  
  4601. phys2_angular_damping - VAR - (DEVELOPMENTONLY)
  4602.  
  4603.  
  4604. phys2_angular_damping_in_water - VAR - (DEVELOPMENTONLY)
  4605.  
  4606.  
  4607. phys2_artificial_acceleration - VAR - (DEVELOPMENTONLY)
  4608.  
  4609.  
  4610. phys2_async - VAR - (DEVELOPMENTONLY)
  4611.  
  4612.  
  4613. phys2_async_server - VAR - (DEVELOPMENTONLY)
  4614.  
  4615.  
  4616. phys2_buoyancy_damping - VAR - (DEVELOPMENTONLY)
  4617.  
  4618.  
  4619. phys2_buoyancy_factor - VAR - (DEVELOPMENTONLY)
  4620.  
  4621.  
  4622. phys2_buoyancy_version - VAR - (DEVELOPMENTONLY)
  4623.  
  4624.  
  4625. phys2_buoyant_damping_multiplier - VAR - (DEVELOPMENTONLY)
  4626.  
  4627.  
  4628. phys2_buoyant_sleep_energy_threshold - VAR - (DEVELOPMENTONLY)
  4629.  
  4630.  
  4631. phys2_ccd_epsilon - VAR - (DEVELOPMENTONLY)
  4632.  
  4633.  
  4634. phys2_clamp_velocity - VAR - (DEVELOPMENTONLY)
  4635.  
  4636.  
  4637. phys2_cmodels - VAR - (DEVELOPMENTONLY)
  4638.  
  4639.  
  4640. phys2_contact_report_threshold - VAR - (DEVELOPMENTONLY)
  4641.  
  4642.  
  4643. phys2_continuous_cd - VAR - (DEVELOPMENTONLY)
  4644.  
  4645.  
  4646. phys2_debug_dump_entities - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4647.  
  4648.  
  4649. phys2_debug_traceray - VAR - (DEVELOPMENTONLY)
  4650.  
  4651.  
  4652. phys2_debug_wakeup - VAR - (DEVELOPMENTONLY)
  4653.  
  4654.  
  4655. phys2_dedicated_thread_pool - VAR - (DEVELOPMENTONLY)
  4656.  
  4657.  
  4658. phys2_default_friction - VAR - (DEVELOPMENTONLY)
  4659.  
  4660.  
  4661. phys2_default_max_velocity - VAR - (CHEAT)
  4662. max object velocity, m/s
  4663.  
  4664. phys2_default_wakeup_counter - VAR - (DEVELOPMENTONLY)
  4665.  
  4666.  
  4667. phys2_dump_exclude_list - VAR - (DEVELOPMENTONLY)
  4668.  
  4669.  
  4670. phys2_dump_ray_counts - VAR - (DEVELOPMENTONLY)
  4671.  
  4672.  
  4673. phys2_dump_runtime_sizes - VAR - (REPLICATED,CHEAT)
  4674.  
  4675.  
  4676. phys2_enable - VAR - (DEVELOPMENTONLY)
  4677.  
  4678.  
  4679. phys2_enable_breakable_constraints - VAR - (DEVELOPMENTONLY)
  4680.  
  4681.  
  4682. phys2_enable_buoyancy - VAR - (DEVELOPMENTONLY)
  4683.  
  4684.  
  4685. phys2_enable_deferred_calls - VAR - (DEVELOPMENTONLY)
  4686.  
  4687.  
  4688. phys2_enable_drives - VAR - (DEVELOPMENTONLY)
  4689.  
  4690.  
  4691. phys2_enable_energy_sleep_test - VAR - (DEVELOPMENTONLY)
  4692.  
  4693.  
  4694. phys2_enable_sap_multi - VAR - (DEVELOPMENTONLY)
  4695.  
  4696.  
  4697. phys2_enable_variable_timestep - VAR - (DEVELOPMENTONLY)
  4698.  
  4699.  
  4700. phys2_expensive_sync_warning - VAR - (DEVELOPMENTONLY)
  4701.  
  4702.  
  4703. phys2_force_apply_magnitude - VAR - (DEVELOPMENTONLY)
  4704.  
  4705.  
  4706. phys2_global_ccd_motion_threshold_multiplier - VAR - (DEVELOPMENTONLY)
  4707.  
  4708.  
  4709. phys2_global_skin_width_multiplier - VAR - (DEVELOPMENTONLY)
  4710.  
  4711.  
  4712. phys2_hack_ignore_level_collision - VAR - (DEVELOPMENTONLY)
  4713.  
  4714.  
  4715. phys2_hack_ignore_models - VAR - (DEVELOPMENTONLY)
  4716.  
  4717.  
  4718. phys2_hack_ignore_rays - VAR - (DEVELOPMENTONLY)
  4719.  
  4720.  
  4721. phys2_hack_print_rays - VAR - (DEVELOPMENTONLY)
  4722.  
  4723.  
  4724. phys2_hack_replace_bboxes - VAR - (DEVELOPMENTONLY)
  4725.  
  4726.  
  4727. phys2_level_prefer_polytopes - VAR - (DEVELOPMENTONLY)
  4728.  
  4729.  
  4730. phys2_linear_damping - VAR - (DEVELOPMENTONLY)
  4731.  
  4732.  
  4733. phys2_linear_damping_in_water - VAR - (DEVELOPMENTONLY)
  4734.  
  4735.  
  4736. phys2_load - CMD - (GAMEDLL,CHEAT)
  4737. Saves physics SDK state
  4738.  
  4739. phys2_mass_exponent - VAR - (DEVELOPMENTONLY)
  4740.  
  4741.  
  4742. phys2_max_angular_velocity - VAR - (DEVELOPMENTONLY)
  4743.  
  4744.  
  4745. phys2_max_length_constraint_anchor - VAR - (CHEAT)
  4746.  
  4747.  
  4748. phys2_max_substeps - VAR - (DEVELOPMENTONLY)
  4749.  
  4750.  
  4751. phys2_max_timestep - VAR - (DEVELOPMENTONLY)
  4752.  
  4753.  
  4754. phys2_mem_debug - VAR - (REPLICATED,CHEAT)
  4755.  
  4756.  
  4757. phys2_merge_static_props - VAR - (DEVELOPMENTONLY,REPLICATED)
  4758.  
  4759.  
  4760. phys2_num_threads - VAR - (DEVELOPMENTONLY)
  4761.  
  4762.  
  4763. phys2_preload_models - VAR - (REPLICATED,CHEAT)
  4764.  
  4765.  
  4766. phys2_ragdoll_ccd - VAR - (DEVELOPMENTONLY)
  4767.  
  4768.  
  4769. phys2_ragdoll_clamp_angular_velocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4770.  
  4771.  
  4772. phys2_ragdoll_clamp_linear_velocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4773.  
  4774.  
  4775. phys2_ragdoll_convert_to_capsules - VAR - (DEVELOPMENTONLY)
  4776.  
  4777.  
  4778. phys2_ragdoll_create_constraints - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4779.  
  4780.  
  4781. phys2_ragdoll_default_friction - VAR - (DEVELOPMENTONLY)
  4782.  
  4783.  
  4784. phys2_ragdoll_drive_damping - VAR - (DEVELOPMENTONLY)
  4785.  
  4786.  
  4787. phys2_ragdoll_drive_spring - VAR - (DEVELOPMENTONLY)
  4788.  
  4789.  
  4790. phys2_ragdoll_drive_type - VAR - (CHEAT)
  4791. joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
  4792.  
  4793. phys2_ragdoll_force_magnitude - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4794.  
  4795.  
  4796. phys2_ragdoll_iterations - VAR - (DEVELOPMENTONLY)
  4797.  
  4798.  
  4799. phys2_ragdoll_joint_damping - VAR - (DEVELOPMENTONLY)
  4800.  
  4801.  
  4802. phys2_ragdoll_joint_or - VAR - (DEVELOPMENTONLY)
  4803.  
  4804.  
  4805. phys2_ragdoll_log - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4806.  
  4807.  
  4808. phys2_ragdoll_projection_angle - VAR - (DEVELOPMENTONLY)
  4809.  
  4810.  
  4811. phys2_ragdoll_projection_distance - VAR - (DEVELOPMENTONLY)
  4812.  
  4813.  
  4814. phys2_ragdoll_projection_mode - VAR - (DEVELOPMENTONLY)
  4815.  
  4816.  
  4817. phys2_ragdoll_self_collision - VAR - (DEVELOPMENTONLY)
  4818.  
  4819.  
  4820. phys2_ragdoll_torque_magnitude - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4821.  
  4822.  
  4823. phys2_ragdoll_use_boxes - VAR - (DEVELOPMENTONLY)
  4824.  
  4825.  
  4826. phys2_ragdoll_use_d6_joints - VAR - (DEVELOPMENTONLY)
  4827.  
  4828.  
  4829. phys2_ragdoll_velocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4830.  
  4831.  
  4832. phys2_report_asserts - VAR - (DEVELOPMENTONLY)
  4833.  
  4834.  
  4835. phys2_report_errors - VAR - (DEVELOPMENTONLY)
  4836.  
  4837.  
  4838. phys2_report_messages - VAR - (DEVELOPMENTONLY)
  4839.  
  4840.  
  4841. phys2_report_warnings - VAR - (DEVELOPMENTONLY)
  4842.  
  4843.  
  4844. phys2_res_mgr_break - VAR - (DEVELOPMENTONLY)
  4845.  
  4846.  
  4847. phys2_save - CMD - (GAMEDLL,CHEAT)
  4848. Saves physics SDK state
  4849.  
  4850. phys2_save_server - CMD - (GAMEDLL,CHEAT)
  4851. Saves server physics scene
  4852.  
  4853. phys2_scheduler_enable - VAR - (DEVELOPMENTONLY)
  4854.  
  4855.  
  4856. phys2_scheduler_manual_pools - VAR - (DEVELOPMENTONLY,CHEAT)
  4857. 0 - auto-balance heuristic, frame sync points aware
  4858. 1024 - sync-execute
  4859. +1 - use thread 1 pool
  4860. +2 - use main thread pool
  4861. +4 - use alternate pool
  4862. +8 - always allow all pools, don't mind frame sync points
  4863.  
  4864.  
  4865. phys2_scheduler_stats - VAR - (DEVELOPMENTONLY)
  4866.  
  4867.  
  4868. phys2_scheduler_yield - VAR - (DEVELOPMENTONLY)
  4869.  
  4870.  
  4871. phys2_shadow_port - VAR - (CHEAT)
  4872. Use the ported version of physics shadow controller?
  4873.  
  4874. phys2_shoot - CMD - (GAMEDLL,CHEAT)
  4875. Shoots a phys2 object.
  4876.  
  4877. phys2_shoot_speed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4878.  
  4879.  
  4880. phys2_sim_hw - VAR - (DEVELOPMENTONLY)
  4881.  
  4882.  
  4883. phys2_sim_thread_mask_client - VAR - (DEVELOPMENTONLY)
  4884.  
  4885.  
  4886. phys2_sim_thread_mask_server - VAR - (DEVELOPMENTONLY)
  4887.  
  4888.  
  4889. phys2_sim_thread_stack - VAR - (DEVELOPMENTONLY)
  4890.  
  4891.  
  4892. phys2_sleep_angular_velocity - VAR - (DEVELOPMENTONLY)
  4893.  
  4894.  
  4895. phys2_sleep_damping - VAR - (DEVELOPMENTONLY)
  4896.  
  4897.  
  4898. phys2_sleep_energy_threshold - VAR - (DEVELOPMENTONLY)
  4899.  
  4900.  
  4901. phys2_sleep_linear_velocity - VAR - (DEVELOPMENTONLY)
  4902.  
  4903.  
  4904. phys2_solver_batch_size - VAR - (DEVELOPMENTONLY)
  4905.  
  4906.  
  4907. phys2_support_level - VAR - (DEVELOPMENTONLY)
  4908.  
  4909.  
  4910. phys2_thread_mask_client - VAR - (DEVELOPMENTONLY)
  4911.  
  4912.  
  4913. phys2_thread_mask_server - VAR - (DEVELOPMENTONLY)
  4914.  
  4915.  
  4916. phys2_thread_stack - VAR - (DEVELOPMENTONLY)
  4917.  
  4918.  
  4919. phys2_vdb - VAR - (CHEAT)
  4920.  
  4921.  
  4922. phys2_vdb_host - VAR - (CHEAT)
  4923.  
  4924.  
  4925. phys2_version - VAR - (DEVELOPMENTONLY)
  4926.  
  4927.  
  4928. phys2_visualize - VAR - (DEVELOPMENTONLY)
  4929.  
  4930.  
  4931. phys2_water_density_multiplier - VAR - (DEVELOPMENTONLY)
  4932.  
  4933.  
  4934. phys2_water_single_actor - VAR - (DEVELOPMENTONLY)
  4935.  
  4936.  
  4937. phys2_water_wakeup_counter - VAR - (DEVELOPMENTONLY)
  4938.  
  4939.  
  4940. phys2_xbox_scheduler - VAR - (DEVELOPMENTONLY)
  4941.  
  4942.  
  4943. phys2_xbox_scheduler_thread_mask - VAR - (DEVELOPMENTONLY)
  4944.  
  4945.  
  4946. phys2_xbox_sim_thread_priority - VAR - (DEVELOPMENTONLY)
  4947. 0 is high, 2 is normal, 4 is low
  4948.  
  4949. phys2ui - CMD - (CHEAT)
  4950. Show/hide the phys2 UI.
  4951.  
  4952. phys2ui_mouse_wheel_scale - VAR - (DEVELOPMENTONLY)
  4953.  
  4954.  
  4955. phys_enable_PIX_counters - VAR - (DEVELOPMENTONLY,CHEAT)
  4956. enable PIX counters
  4957.  
  4958. phys_enable_experimental_optimizations - VAR - (DEVELOPMENTONLY)
  4959. enable some experimental SIMD/VMX128 optimizations in physics and collision
  4960.  
  4961. phys_enable_query_cache - VAR - (DEVELOPMENTONLY)
  4962.  
  4963.  
  4964. phys_enable_simd_optimizations - VAR - (DEVELOPMENTONLY)
  4965. enable some additional SIMD/VMX128 optimizations in physics and collision
  4966.  
  4967. phys_explosion_force - VAR - (GAMEDLL,CHEAT)
  4968.  
  4969.  
  4970. phys_penetration_error_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4971. Controls the duration of vphysics penetration error boxes.
  4972.  
  4973. phys_pushscale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4974.  
  4975.  
  4976. phys_ragdoll_force_magnitude - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4977.  
  4978.  
  4979. phys_shoot - CMD - (GAMEDLL,CHEAT)
  4980. Shoots a phys object.
  4981.  
  4982. phys_shoot_torque - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4983.  
  4984.  
  4985. phys_speeds - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4986.  
  4987.  
  4988. phys_timescale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4989. Scale time for physics
  4990.  
  4991. physics2_polytope_radius_factor - VAR - (DEVELOPMENTONLY)
  4992.  
  4993.  
  4994. physics_budget - CMD - (GAMEDLL)
  4995. Times the cost of each active object
  4996.  
  4997. physics_constraints - CMD - (GAMEDLL)
  4998. Highlights constraint system graph for an entity
  4999.  
  5000. physics_debug_entity - CMD - (GAMEDLL)
  5001. Dumps debug info for an entity
  5002.  
  5003. physics_highlight_active - CMD - (GAMEDLL)
  5004. Turns on the absbox for all active physics objects
  5005.  
  5006. physics_report_active - CMD - (GAMEDLL)
  5007. Lists all active physics objects
  5008.  
  5009. physics_select - CMD - (GAMEDLL)
  5010. Dumps debug info for an entity
  5011.  
  5012. physicsshadowupdate_render - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5013.  
  5014.  
  5015. physx_debug_dll - VAR - (CHEAT)
  5016.  
  5017.  
  5018. physx_subdir - VAR - (DEVELOPMENTONLY)
  5019.  
  5020.  
  5021. physx_valve_dll - VAR - (CHEAT)
  5022.  
  5023.  
  5024. picker - CMD - (GAMEDLL,CHEAT)
  5025. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  5026. Arguments: full - enables all debug information
  5027.  
  5028. ping - CMD
  5029. Display ping to server.
  5030.  
  5031. pingserver - CMD
  5032. Ping a server for info
  5033.  
  5034. pipe_bomb_beep_interval_delta - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5035.  
  5036.  
  5037. pipe_bomb_beep_min_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5038.  
  5039.  
  5040. pipe_bomb_initial_beep_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5041.  
  5042.  
  5043. pipe_bomb_shake_amplitude - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5044.  
  5045.  
  5046. pipe_bomb_shake_radius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5047.  
  5048.  
  5049. pipe_bomb_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5050.  
  5051.  
  5052. pipeline_static_props - VAR - (DEVELOPMENTONLY)
  5053.  
  5054.  
  5055. play - CMD - (SERVER_CAN_EXECUTE)
  5056. Play a sound.
  5057.  
  5058. playdemo - CMD
  5059. Play a recorded demo file (.dem ).
  5060.  
  5061. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  5062. When true, print amount and type of all damage received by player to console.
  5063.  
  5064. player_incap_use_radius - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5065.  
  5066.  
  5067. player_old_armor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5068.  
  5069.  
  5070. player_throwforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5071.  
  5072.  
  5073. player_use_radius - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5074.  
  5075.  
  5076. playflush - CMD
  5077. Play a sound, reloading from disk in case of changes.
  5078.  
  5079. playvol - CMD
  5080. Play a sound at a specified volume.
  5081.  
  5082. plugin_load - CMD
  5083. plugin_load <filename> : loads a plugin
  5084.  
  5085. plugin_notify_non_valid - CMD - (CLIENTCMD_CAN_EXECUTE)
  5086. Notify's the user if any invalid plug-ins are loaded
  5087.  
  5088. plugin_pause - CMD
  5089. plugin_pause <index> : pauses a loaded plugin
  5090.  
  5091. plugin_pause_all - CMD
  5092. pauses all loaded plugins
  5093.  
  5094. plugin_print - CMD
  5095. Prints details about loaded plugins
  5096.  
  5097. plugin_unload - CMD
  5098. plugin_unload <index> : unloads a plugin
  5099.  
  5100. plugin_unpause - CMD
  5101. plugin_unpause <index> : unpauses a disabled plugin
  5102.  
  5103. plugin_unpause_all - CMD
  5104. unpauses all disabled plugins
  5105.  
  5106. precache_all_survivors - VAR - (GAMEDLL,CHEAT)
  5107.  
  5108.  
  5109. print_colorcorrection - CMD - (CHEAT)
  5110. Display the color correction layer information.
  5111.  
  5112. progress_enable - CMD
  5113.  
  5114.  
  5115. prop_active_gib_limit - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5116.  
  5117.  
  5118. prop_active_gib_max_fade_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5119.  
  5120.  
  5121. prop_crosshair - CMD - (CHEAT)
  5122. Shows name for prop looking at
  5123.  
  5124. prop_debug - CMD - (GAMEDLL,CHEAT)
  5125. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  5126.  
  5127. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  5128. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  5129. Arguments: {.mdl name}
  5130.  
  5131. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  5132. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  5133. Arguments: {.mdl name}
  5134.  
  5135. prop_use - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5136.  
  5137.  
  5138. props_break_max_pieces - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5139. Maximum prop breakable piece count (-1 = model default)
  5140.  
  5141. props_break_max_pieces_perframe - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5142. Maximum prop breakable piece count per frame (-1 = model default)
  5143.  
  5144. punch_angle_decay_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5145.  
  5146.  
  5147. pz_damages - CMD - (GAMEDLL,CHEAT)
  5148. List player zombie damages
  5149.  
  5150. quit - CMD
  5151. Exit the engine.
  5152.  
  5153. r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5154.  
  5155.  
  5156. r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5157.  
  5158.  
  5159. r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5160.  
  5161.  
  5162. r_ClipAreaPortals - VAR - (CHEAT)
  5163.  
  5164.  
  5165. r_DispBuildable - VAR - (CHEAT)
  5166.  
  5167.  
  5168. r_DispWalkable - VAR - (CHEAT)
  5169.  
  5170.  
  5171. r_DrawBeams - VAR - (CHEAT)
  5172. 0=Off, 1=Normal, 2=Wireframe
  5173.  
  5174. r_DrawDisp - VAR - (CHEAT)
  5175. Toggles rendering of displacment maps
  5176.  
  5177. r_DrawModelLightOrigin - VAR - (CHEAT)
  5178.  
  5179.  
  5180. r_DrawPortals - VAR - (CHEAT)
  5181.  
  5182.  
  5183. r_DrawSpecificStaticProp - VAR - (DEVELOPMENTONLY)
  5184.  
  5185.  
  5186. r_ForceRestore - VAR - (DEVELOPMENTONLY)
  5187.  
  5188.  
  5189. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5190.  
  5191.  
  5192. r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5193.  
  5194.  
  5195. r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5196.  
  5197.  
  5198. r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5199.  
  5200.  
  5201. r_ShowViewerArea - VAR - (DEVELOPMENTONLY)
  5202.  
  5203.  
  5204. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5205.  
  5206.  
  5207. r_ambientboost - VAR - (DEVELOPMENTONLY)
  5208. Set to boost ambient term if it is totally swamped by local lights
  5209.  
  5210. r_ambientfactor - VAR - (DEVELOPMENTONLY)
  5211. Boost ambient cube by no more than this factor
  5212.  
  5213. r_ambientfraction - VAR - (CHEAT)
  5214. Fraction of direct lighting used to boost lighting when model requests
  5215.  
  5216. r_ambientlightingonly - VAR - (CHEAT)
  5217. Set this to 1 to light models with only ambient lighting (and no static lighting).
  5218.  
  5219. r_ambientmin - VAR - (DEVELOPMENTONLY)
  5220. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  5221.  
  5222. r_aspectratio - VAR - (DEVELOPMENTONLY)
  5223.  
  5224.  
  5225. r_avglight - VAR - (CHEAT)
  5226.  
  5227.  
  5228. r_avglightmap - VAR - (CHEAT)
  5229.  
  5230.  
  5231. r_bloomtintb - VAR - (DEVELOPMENTONLY)
  5232.  
  5233.  
  5234. r_bloomtintexponent - VAR - (DEVELOPMENTONLY)
  5235.  
  5236.  
  5237. r_bloomtintg - VAR - (DEVELOPMENTONLY)
  5238.  
  5239.  
  5240. r_bloomtintr - VAR - (DEVELOPMENTONLY)
  5241.  
  5242.  
  5243. r_cleardecals - CMD - (CLIENTCMD_CAN_EXECUTE)
  5244. Usage r_cleardecals <permanent>.
  5245.  
  5246. r_colorstaticprops - VAR - (CHEAT)
  5247.  
  5248.  
  5249. r_debugrandomstaticlighting - VAR - (CHEAT)
  5250. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  5251.  
  5252. r_decal_cover_count - VAR - (DEVELOPMENTONLY)
  5253.  
  5254.  
  5255. r_decal_overlap_area - VAR - (DEVELOPMENTONLY)
  5256.  
  5257.  
  5258. r_decal_overlap_count - VAR - (DEVELOPMENTONLY)
  5259.  
  5260.  
  5261. r_decals - VAR - (DEVELOPMENTONLY)
  5262.  
  5263.  
  5264. r_decalstaticprops - VAR - (DEVELOPMENTONLY)
  5265. Decal static props test
  5266.  
  5267. r_drawbatchdecals - VAR - (DEVELOPMENTONLY)
  5268. Render decals batched.
  5269.  
  5270. r_drawbrushmodels - VAR - (CHEAT)
  5271. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  5272.  
  5273. r_drawclipbrushes - VAR - (CHEAT)
  5274. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  5275.  
  5276. r_drawdecals - VAR - (CHEAT)
  5277. Render decals.
  5278.  
  5279. r_drawentities - VAR - (CHEAT)
  5280.  
  5281.  
  5282. r_drawfuncdetail - VAR - (CHEAT)
  5283. Render func_detail
  5284.  
  5285. r_drawleaf - VAR - (CHEAT)
  5286. Draw the specified leaf.
  5287.  
  5288. r_drawlightcache - VAR - (CHEAT)
  5289. 0: off
  5290. 1: draw light cache entries
  5291. 2: draw rays
  5292.  
  5293.  
  5294. r_drawlightinfo - VAR - (CHEAT)
  5295.  
  5296.  
  5297. r_drawlights - VAR - (CHEAT)
  5298.  
  5299.  
  5300. r_drawmodeldecals - VAR - (DEVELOPMENTONLY)
  5301.  
  5302.  
  5303. r_drawmodelstatsoverlay - VAR - (CHEAT)
  5304.  
  5305.  
  5306. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  5307.  
  5308.  
  5309. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  5310. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  5311.  
  5312. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  5313. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  5314.  
  5315. r_drawskybox - VAR - (CHEAT)
  5316.  
  5317.  
  5318. r_drawstaticprops - VAR - (CHEAT)
  5319. 0=Off, 1=Normal, 2=Wireframe
  5320.  
  5321. r_drawtranslucentworld - VAR - (CHEAT)
  5322.  
  5323.  
  5324. r_drawvgui - VAR - (CHEAT)
  5325. Enable the rendering of vgui panels
  5326.  
  5327. r_drawworld - VAR - (CHEAT)
  5328. Render the world.
  5329.  
  5330. r_dscale_basefov - VAR - (CHEAT)
  5331.  
  5332.  
  5333. r_dscale_fardist - VAR - (CHEAT)
  5334.  
  5335.  
  5336. r_dscale_farscale - VAR - (CHEAT)
  5337.  
  5338.  
  5339. r_dscale_neardist - VAR - (CHEAT)
  5340.  
  5341.  
  5342. r_dscale_nearscale - VAR - (CHEAT)
  5343.  
  5344.  
  5345. r_dynamic - VAR
  5346.  
  5347.  
  5348. r_dynamiclighting - VAR - (CHEAT)
  5349.  
  5350.  
  5351. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  5352.  
  5353.  
  5354. r_eyeglintlodpixels - VAR - (DEVELOPMENTONLY)
  5355. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  5356.  
  5357. r_eyemove - VAR - (ARCHIVE)
  5358.  
  5359.  
  5360. r_eyes - VAR - (DEVELOPMENTONLY)
  5361.  
  5362.  
  5363. r_eyeshift_x - VAR - (ARCHIVE)
  5364.  
  5365.  
  5366. r_eyeshift_y - VAR - (ARCHIVE)
  5367.  
  5368.  
  5369. r_eyeshift_z - VAR - (ARCHIVE)
  5370.  
  5371.  
  5372. r_eyesize - VAR - (ARCHIVE)
  5373.  
  5374.  
  5375. r_fastzreject - VAR - (DEVELOPMENTONLY)
  5376. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  5377.  
  5378. r_fastzrejectdisp - VAR - (DEVELOPMENTONLY)
  5379. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  5380.  
  5381. r_flashlightbrightness - VAR - (CHEAT)
  5382.  
  5383.  
  5384. r_flashlightclip - VAR - (CHEAT)
  5385.  
  5386.  
  5387. r_flashlightculldepth - VAR - (DEVELOPMENTONLY)
  5388.  
  5389.  
  5390. r_flashlightdepthtexture - VAR - (DEVELOPMENTONLY)
  5391.  
  5392.  
  5393. r_flashlightdrawclip - VAR - (CHEAT)
  5394.  
  5395.  
  5396. r_flashlightdrawdepth - VAR - (DEVELOPMENTONLY)
  5397.  
  5398.  
  5399. r_flashlightdrawfrustumbbox - VAR - (DEVELOPMENTONLY)
  5400.  
  5401.  
  5402. r_flashlightdrawsweptbbox - VAR - (DEVELOPMENTONLY)
  5403.  
  5404.  
  5405. r_flashlightnodraw - VAR - (DEVELOPMENTONLY)
  5406.  
  5407.  
  5408. r_flashlightrender - VAR - (DEVELOPMENTONLY)
  5409.  
  5410.  
  5411. r_flashlightrendermodels - VAR - (DEVELOPMENTONLY)
  5412.  
  5413.  
  5414. r_flashlightrenderworld - VAR - (DEVELOPMENTONLY)
  5415.  
  5416.  
  5417. r_flashlightscissor - VAR - (DEVELOPMENTONLY)
  5418.  
  5419.  
  5420. r_flashlightupdatedepth - VAR - (DEVELOPMENTONLY)
  5421.  
  5422.  
  5423. r_flex - VAR - (DEVELOPMENTONLY)
  5424.  
  5425.  
  5426. r_flushlod - CMD
  5427. Flush and reload LODs.
  5428.  
  5429. r_frustumcullworld - VAR - (DEVELOPMENTONLY)
  5430.  
  5431.  
  5432. r_glint_alwaysdraw - VAR - (DEVELOPMENTONLY)
  5433.  
  5434.  
  5435. r_glint_procedural - VAR - (DEVELOPMENTONLY)
  5436.  
  5437.  
  5438. r_hunkalloclightmaps - VAR - (DEVELOPMENTONLY)
  5439.  
  5440.  
  5441. r_hwmorph - VAR - (CHEAT)
  5442.  
  5443.  
  5444. r_itemblinkmax - VAR - (CHEAT)
  5445.  
  5446.  
  5447. r_itemblinkrate - VAR - (CHEAT)
  5448.  
  5449.  
  5450. r_lightaverage - VAR - (DEVELOPMENTONLY)
  5451. Activates/deactivate light averaging
  5452.  
  5453. r_lightcache_invalidate - CMD - (CHEAT)
  5454.  
  5455.  
  5456. r_lightcache_numambientsamples - VAR - (CHEAT)
  5457. number of random directions to fire rays when computing ambient lighting
  5458.  
  5459. r_lightcache_radiusfactor - VAR - (CHEAT)
  5460. Allow lights to influence lightcaches beyond the lights' radii
  5461.  
  5462. r_lightcache_zbuffercache - VAR - (DEVELOPMENTONLY)
  5463.  
  5464.  
  5465. r_lightcachecenter - VAR - (CHEAT)
  5466.  
  5467.  
  5468. r_lightcachemodel - VAR - (CHEAT)
  5469.  
  5470.  
  5471. r_lightinterp - VAR - (CHEAT)
  5472. Controls the speed of light interpolation, 0 turns off interpolation
  5473.  
  5474. r_lightmap - VAR - (CHEAT)
  5475.  
  5476.  
  5477. r_lightstyle - VAR - (CHEAT)
  5478.  
  5479.  
  5480. r_lightwarpidentity - VAR - (CHEAT)
  5481.  
  5482.  
  5483. r_lockpvs - VAR - (CHEAT)
  5484. Lock the PVS so you can fly around and inspect what is being drawn.
  5485.  
  5486. r_lod - VAR - (DEVELOPMENTONLY)
  5487.  
  5488.  
  5489. r_maxdlights - VAR - (DEVELOPMENTONLY)
  5490.  
  5491.  
  5492. r_maxmodeldecal - VAR - (DEVELOPMENTONLY)
  5493.  
  5494.  
  5495. r_maxnewsamples - VAR - (DEVELOPMENTONLY)
  5496.  
  5497.  
  5498. r_maxsampledist - VAR - (DEVELOPMENTONLY)
  5499.  
  5500.  
  5501. r_minlightmap - VAR - (DEVELOPMENTONLY)
  5502.  
  5503.  
  5504. r_minnewsamples - VAR - (DEVELOPMENTONLY)
  5505.  
  5506.  
  5507. r_modelwireframedecal - VAR - (CHEAT)
  5508.  
  5509.  
  5510. r_nohw - VAR - (CHEAT)
  5511.  
  5512.  
  5513. r_norefresh - VAR - (DEVELOPMENTONLY)
  5514.  
  5515.  
  5516. r_nosw - VAR - (CHEAT)
  5517.  
  5518.  
  5519. r_novis - VAR - (CHEAT)
  5520. Turn off the PVS.
  5521.  
  5522. r_occludeemaxarea - VAR - (DEVELOPMENTONLY)
  5523. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  5524.  
  5525. r_occluderminarea - VAR - (DEVELOPMENTONLY)
  5526. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  5527.  
  5528. r_occludermincount - VAR - (DEVELOPMENTONLY)
  5529. At least this many occluders will be used, no matter how big they are.
  5530.  
  5531. r_occlusion - VAR - (DEVELOPMENTONLY)
  5532. Activate/deactivate the occlusion system.
  5533.  
  5534. r_occlusionspew - VAR - (CHEAT)
  5535. Activate/deactivates spew about what the occlusion system is doing.
  5536.  
  5537. r_oldlightselection - VAR - (CHEAT)
  5538. Set this to revert to HL2's method of selecting lights
  5539.  
  5540. r_overlayfadeenable - VAR - (DEVELOPMENTONLY)
  5541.  
  5542.  
  5543. r_overlayfademax - VAR - (DEVELOPMENTONLY)
  5544.  
  5545.  
  5546. r_overlayfademin - VAR - (DEVELOPMENTONLY)
  5547.  
  5548.  
  5549. r_overlaywireframe - VAR - (DEVELOPMENTONLY)
  5550.  
  5551.  
  5552. r_partition_level - VAR - (CHEAT)
  5553. Displays a particular level of the spatial partition system. Use -1 to disable it.
  5554.  
  5555. r_portalscloseall - VAR - (DEVELOPMENTONLY)
  5556.  
  5557.  
  5558. r_portalsopenall - VAR - (CHEAT)
  5559. Open all portals
  5560.  
  5561. r_printdecalinfo - CMD
  5562.  
  5563.  
  5564. r_proplightingfromdisk - VAR - (DEVELOPMENTONLY)
  5565. 0=Off, 1=On, 2=Show Errors
  5566.  
  5567. r_proplightingpooling - VAR - (CHEAT)
  5568. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  5569.  
  5570. r_queued_decals - VAR - (DEVELOPMENTONLY)
  5571. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  5572.  
  5573. r_radiosity - VAR - (CHEAT)
  5574. 0: no radiosity
  5575. 1: radiosity with ambient cube (6 samples)
  5576. 2: radiosity with 162 samples
  5577. 3: 162 samples for static props, 6 samples for everything else
  5578.  
  5579. r_randomflex - VAR - (CHEAT)
  5580.  
  5581.  
  5582. r_renderoverlayfragment - VAR - (DEVELOPMENTONLY)
  5583.  
  5584.  
  5585. r_rootlod - VAR - (DEVELOPMENTONLY)
  5586. Root LOD
  5587.  
  5588. r_shadowids - VAR - (CHEAT)
  5589.  
  5590.  
  5591. r_shadowlod - VAR - (DEVELOPMENTONLY)
  5592.  
  5593.  
  5594. r_shadowlodbias - VAR - (DEVELOPMENTONLY)
  5595.  
  5596.  
  5597. r_shadowrendertotexture - VAR - (DEVELOPMENTONLY)
  5598.  
  5599.  
  5600. r_shadows - VAR - (DEVELOPMENTONLY)
  5601.  
  5602.  
  5603. r_shadows_gamecontrol - VAR - (CHEAT)
  5604.  
  5605.  
  5606. r_shadowwireframe - VAR - (CHEAT)
  5607.  
  5608.  
  5609. r_showenvcubemap - VAR - (CHEAT)
  5610.  
  5611.  
  5612. r_showz_power - VAR - (CHEAT)
  5613.  
  5614.  
  5615. r_skin - VAR - (CHEAT)
  5616.  
  5617.  
  5618. r_slowpathwireframe - VAR - (CHEAT)
  5619.  
  5620.  
  5621. r_snapportal - VAR - (DEVELOPMENTONLY)
  5622.  
  5623.  
  5624. r_spray_lifetime - VAR - (DEVELOPMENTONLY)
  5625. Number of rounds player sprays are visible
  5626.  
  5627. r_staticlight_streams - VAR - (DEVELOPMENTONLY)
  5628.  
  5629.  
  5630. r_staticprop_lod - VAR - (DEVELOPMENTONLY)
  5631.  
  5632.  
  5633. r_staticpropinfo - VAR - (DEVELOPMENTONLY)
  5634.  
  5635.  
  5636. r_teeth - VAR - (DEVELOPMENTONLY)
  5637.  
  5638.  
  5639. r_threaded_shadow_clip - VAR - (DEVELOPMENTONLY)
  5640.  
  5641.  
  5642. r_unloadlightmaps - VAR - (DEVELOPMENTONLY)
  5643.  
  5644.  
  5645. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  5646.  
  5647.  
  5648. r_visambient - VAR - (DEVELOPMENTONLY)
  5649. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  5650.  
  5651. r_visocclusion - VAR - (CHEAT)
  5652. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  5653.  
  5654. r_visualizelighttraces - VAR - (CHEAT)
  5655.  
  5656.  
  5657. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  5658.  
  5659.  
  5660. r_visualizetraces - VAR - (CHEAT)
  5661.  
  5662.  
  5663. r_worldlightmin - VAR - (DEVELOPMENTONLY)
  5664.  
  5665.  
  5666. r_worldlights - VAR - (DEVELOPMENTONLY)
  5667. number of world lights to use per vertex
  5668.  
  5669. radius_damage_show_hits - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5670.  
  5671.  
  5672. ragdoll_collide - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5673.  
  5674.  
  5675. ragdoll_door_uncollide_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5676.  
  5677.  
  5678. ragdoll_force_to_sleep_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5679.  
  5680.  
  5681. ragdoll_self_collision - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5682.  
  5683.  
  5684. ragdoll_sleepaftertime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5685. After this many seconds of being basically stationary, the ragdoll will go to sleep.
  5686.  
  5687. ragdoll_slowdown - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5688.  
  5689.  
  5690. ragdoll_slowdown_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5691.  
  5692.  
  5693. rangefinder - CMD - (GAMEDLL,CHEAT)
  5694. Measures distance along a ray
  5695.  
  5696. rate - VAR - (USERINFO)
  5697. Max bytes/sec the host can receive data
  5698.  
  5699. rcon - CMD - (DONTRECORD)
  5700. Issue an rcon command.
  5701.  
  5702. rcon_address - VAR - (DEVELOPMENTONLY,DONTRECORD,SERVER_CANNOT_QUERY)
  5703. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  5704.  
  5705. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  5706. remote console password.
  5707.  
  5708. recompute_speed - CMD - (CHEAT)
  5709. Recomputes clock speed (for debugging purposes).
  5710.  
  5711. record - CMD - (DONTRECORD)
  5712. Record a demo.
  5713.  
  5714. reload - CMD
  5715. Reload the most recent saved game (add setpos to jump to current view position on reload).
  5716.  
  5717. reload_materials - VAR - (DEVELOPMENTONLY)
  5718.  
  5719.  
  5720. removeid - CMD
  5721. Remove a user ID from the ban list.
  5722.  
  5723. removeip - CMD
  5724. Remove an IP address from the ban list.
  5725.  
  5726. report - CMD - (GAMEDLL)
  5727.  
  5728.  
  5729. report_entities - CMD - (GAMEDLL,CHEAT)
  5730. Lists all entities
  5731.  
  5732. report_simthinklist - CMD - (GAMEDLL)
  5733. Lists all simulating/thinking entities
  5734.  
  5735. report_soundpatch - CMD - (GAMEDLL)
  5736. reports sound patch count
  5737.  
  5738. report_touchlinks - CMD - (GAMEDLL,CHEAT)
  5739. Lists all touchlinks
  5740.  
  5741. res_restrict_access - VAR - (DEVELOPMENTONLY)
  5742.  
  5743.  
  5744. rescue_distance - VAR - (GAMEDLL,CHEAT)
  5745. Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
  5746.  
  5747. rescue_finale_ignore_distance - VAR - (GAMEDLL,CHEAT)
  5748. If living survivors are this far past a rescuable survivor, he stops calling for help
  5749.  
  5750. rescue_finale_spawn_range - VAR - (GAMEDLL,CHEAT)
  5751. info_survivor_rescue ents will be considered if they are this close to the leading survivor
  5752.  
  5753. rescue_ignore_distance - VAR - (GAMEDLL,CHEAT)
  5754. If living survivors are this far past a rescuable survivor, he stops calling for help
  5755.  
  5756. rescue_interval - VAR - (GAMEDLL,CHEAT)
  5757. Dead survivors are checked to start calling for help this often
  5758.  
  5759. rescue_min_dead_time - VAR - (GAMEDLL,CHEAT)
  5760. Duration in seconds a survivor must be dead before being rescuable
  5761.  
  5762. rescue_range - VAR - (GAMEDLL,CHEAT)
  5763. if a survivor gets this close to an active info_survivor_rescue, it will be triggered
  5764.  
  5765. rescue_show - CMD - (GAMEDLL,CHEAT)
  5766. Shows debugging info for info_survivor_rescue ents
  5767.  
  5768. rescue_show_blocked - CMD - (GAMEDLL,CHEAT)
  5769. Shows bboxes for blocked info_survivor_rescue ents
  5770.  
  5771. rescue_spawn_flow - VAR - (GAMEDLL,CHEAT)
  5772. info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
  5773.  
  5774. rescue_spawn_range - VAR - (GAMEDLL,CHEAT)
  5775. info_survivor_rescue ents will be considered if they are this close to the leading survivor
  5776.  
  5777. rescue_update_nav - CMD - (GAMEDLL,CHEAT)
  5778. Updates RESCUE_CLOSET nav flags
  5779.  
  5780. rescue_yell_delay - VAR - (GAMEDLL,CHEAT)
  5781. Delay before yelling when activating
  5782.  
  5783. rescue_yell_interval - VAR - (GAMEDLL,CHEAT)
  5784. Interval at which an info_survivor_rescue yells for help
  5785.  
  5786. reset_gameconvars - CMD - (CHEAT)
  5787. Reset a bunch of game convars to default values
  5788.  
  5789. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  5790. Respawn all the entities in the map.
  5791.  
  5792. restart - CMD
  5793. Restart the game on the same level (add setpos to jump to current view position on restart).
  5794.  
  5795. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  5796. Retry connection to last server.
  5797.  
  5798. room_type - VAR - (DEVELOPMENTONLY,DEMO)
  5799.  
  5800.  
  5801. rope_min_pixel_diameter - VAR - (CHEAT)
  5802.  
  5803.  
  5804. rpt - CMD - (HIDDEN,DONTRECORD)
  5805. Issue an rpt command.
  5806.  
  5807. rpt_client_enable - CMD - (HIDDEN,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  5808.  
  5809.  
  5810. rpt_connect - CMD - (HIDDEN,DONTRECORD,SERVER_CAN_EXECUTE)
  5811.  
  5812.  
  5813. rpt_download_log - CMD - (HIDDEN,DONTRECORD)
  5814.  
  5815.  
  5816. rpt_end - CMD - (HIDDEN,DONTRECORD)
  5817.  
  5818.  
  5819. rpt_password - CMD - (HIDDEN,DONTRECORD)
  5820.  
  5821.  
  5822. rpt_screenshot - CMD - (HIDDEN,DONTRECORD)
  5823.  
  5824.  
  5825. rpt_server_enable - CMD - (HIDDEN,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  5826.  
  5827.  
  5828. rpt_start - CMD - (HIDDEN,DONTRECORD)
  5829.  
  5830.  
  5831. rpt_vprof_time - VAR - (DEVELOPMENTONLY,HIDDEN,DONTRECORD)
  5832.  
  5833.  
  5834. rr_debugplayer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5835. Player entindex for which to print speech attempts (0 for all)
  5836.  
  5837. rr_remarkable_maxdist - VAR - (GAMEDLL,CHEAT)
  5838. info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
  5839.  
  5840. rr_remarkable_world_entities_replay_limit - VAR - (GAMEDLL,CHEAT)
  5841. TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  5842.  
  5843. save - CMD - (DONTRECORD)
  5844. Saves current game.
  5845.  
  5846. save_async - VAR - (DEVELOPMENTONLY)
  5847.  
  5848.  
  5849. save_asyncdelay - VAR - (DEVELOPMENTONLY)
  5850. For testing, adds this many milliseconds of delay to the save operation.
  5851.  
  5852. save_console - VAR - (DEVELOPMENTONLY)
  5853. Autosave on the PC behaves like it does on the consoles.
  5854.  
  5855. save_disable - VAR - (DEVELOPMENTONLY)
  5856.  
  5857.  
  5858. save_finish_async - CMD
  5859.  
  5860.  
  5861. save_history_count - VAR - (DEVELOPMENTONLY)
  5862. Keep this many old copies in history of autosaves and quicksaves.
  5863.  
  5864. save_huddelayframes - VAR - (DEVELOPMENTONLY)
  5865. Number of frames to defer for drawing the Saving message.
  5866.  
  5867. save_in_memory - VAR - (DEVELOPMENTONLY)
  5868. Set to 1 to save to memory instead of disk (Xbox 360)
  5869.  
  5870. save_noxsave - VAR - (DEVELOPMENTONLY)
  5871.  
  5872.  
  5873. save_screenshot - VAR - (DEVELOPMENTONLY)
  5874. 0 = none, 1 = non-autosave, 2 = always
  5875.  
  5876. save_spew - VAR - (DEVELOPMENTONLY)
  5877.  
  5878.  
  5879. sb_add - CMD - (GAMEDLL)
  5880. Add a Survivor Bot.
  5881.  
  5882. sb_all_bot_game - VAR - (GAMEDLL,CHEAT)
  5883. Allow a server of nothing but bots
  5884.  
  5885. sb_allow_leading - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5886. If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
  5887.  
  5888. sb_allow_shoot_through_survivors - VAR - (GAMEDLL,CHEAT)
  5889. Allow survivorbots to shoot through fellow survivors
  5890.  
  5891. sb_battlestation_give_up_range_from_human - VAR - (GAMEDLL,CHEAT)
  5892.  
  5893.  
  5894. sb_battlestation_human_hold_time - VAR - (GAMEDLL,CHEAT)
  5895. How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
  5896.  
  5897. sb_close_checkpoint_door_interval - VAR - (GAMEDLL,CHEAT)
  5898.  
  5899.  
  5900. sb_close_threat_range - VAR - (GAMEDLL,CHEAT)
  5901.  
  5902.  
  5903. sb_combat_saccade_speed - VAR - (GAMEDLL,CHEAT)
  5904.  
  5905.  
  5906. sb_crouch - VAR - (GAMEDLL,CHEAT)
  5907. Forces survivor bots to crouch
  5908.  
  5909. sb_debug_apoproach_wait_time - VAR - (GAMEDLL,CHEAT)
  5910. How long a SurvivorBot waits once it reaches its debug move-to spot
  5911.  
  5912. sb_debug_buddy - VAR - (GAMEDLL,CHEAT)
  5913.  
  5914.  
  5915. sb_debug_locomotion - VAR - (GAMEDLL,CHEAT)
  5916.  
  5917.  
  5918. sb_debug_retreat - VAR - (GAMEDLL,CHEAT)
  5919.  
  5920.  
  5921. sb_debug_team_avoidance - VAR - (GAMEDLL,CHEAT)
  5922.  
  5923.  
  5924. sb_dont_bash - VAR - (GAMEDLL,CHEAT)
  5925. Force SurvivorBots to not bash
  5926.  
  5927. sb_dont_shoot - VAR - (GAMEDLL,CHEAT)
  5928. Force SurvivorBots to not fire their weapons
  5929.  
  5930. sb_enforce_proximity_lookat_timeout - VAR - (GAMEDLL,CHEAT)
  5931.  
  5932.  
  5933. sb_enforce_proximity_range - VAR - (GAMEDLL,CHEAT)
  5934.  
  5935.  
  5936. sb_escort - VAR - (GAMEDLL,CHEAT)
  5937.  
  5938.  
  5939. sb_far_hearing_range - VAR - (GAMEDLL,CHEAT)
  5940.  
  5941.  
  5942. sb_flashlight - VAR - (GAMEDLL,CHEAT)
  5943. Forces survivor bots to use flashlights (-1 to force off)
  5944.  
  5945. sb_follow_stress_factor - VAR - (GAMEDLL,CHEAT)
  5946.  
  5947.  
  5948. sb_force_max_intensity - CMD - (GAMEDLL,CHEAT)
  5949. Force intensity of selected SurvivorBot to maximum level.
  5950.  
  5951. sb_friend_immobilized_reaction_time_expert - VAR - (GAMEDLL,CHEAT)
  5952. How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  5953.  
  5954. sb_friend_immobilized_reaction_time_hard - VAR - (GAMEDLL,CHEAT)
  5955. How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  5956.  
  5957. sb_friend_immobilized_reaction_time_normal - VAR - (GAMEDLL,CHEAT)
  5958. How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  5959.  
  5960. sb_friend_immobilized_reaction_time_vs - VAR - (GAMEDLL,CHEAT)
  5961. How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  5962.  
  5963. sb_friendlyfire - VAR - (GAMEDLL,CHEAT)
  5964.  
  5965.  
  5966. sb_give - CMD - (GAMEDLL,CHEAT)
  5967. Give an item to each Survivor bot
  5968.  
  5969. sb_give_random_weapon - CMD - (GAMEDLL,CHEAT)
  5970. Give a random weapon to each Survivor bot
  5971.  
  5972. sb_hindrance_range - VAR - (GAMEDLL,CHEAT)
  5973.  
  5974.  
  5975. sb_hold_position - VAR - (GAMEDLL,CHEAT)
  5976. Force SurvivorBots to stand still
  5977.  
  5978. sb_l4d1_survivor_behavior - VAR - (GAMEDLL,CHEAT)
  5979.  
  5980.  
  5981. sb_locomotion_wait_threshold - VAR - (GAMEDLL,CHEAT)
  5982.  
  5983.  
  5984. sb_max_battlestation_range_from_human - VAR - (GAMEDLL,CHEAT)
  5985.  
  5986.  
  5987. sb_max_scavenge_separation - VAR - (GAMEDLL,CHEAT)
  5988. SurvivorBots won't scavenge items farther away from the group than this
  5989.  
  5990. sb_max_team_melee_weapons - VAR - (GAMEDLL,CHEAT)
  5991. The total number of melee weapons allowed on the team. 0 = bots never use melee
  5992.  
  5993. sb_melee_approach_victim - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5994.  
  5995.  
  5996. sb_min_attention_notice_time - VAR - (GAMEDLL,CHEAT)
  5997. If someone looks at me longer than this, I'll notice
  5998.  
  5999. sb_min_orphan_time_to_cover - VAR - (GAMEDLL,CHEAT)
  6000.  
  6001.  
  6002. sb_minigun_distance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6003.  
  6004.  
  6005. sb_move - VAR - (GAMEDLL,CHEAT)
  6006. Stop all SurvivorBots from moving
  6007.  
  6008. sb_move_to_cursor - CMD - (GAMEDLL)
  6009. Sends survivor bots to cursor target
  6010.  
  6011. sb_narrow_corridor_width - VAR - (GAMEDLL,CHEAT)
  6012.  
  6013.  
  6014. sb_near_hearing_range - VAR - (GAMEDLL,CHEAT)
  6015.  
  6016.  
  6017. sb_neighbor_range - VAR - (GAMEDLL,CHEAT)
  6018. How close a friend needs to be to feel safe
  6019.  
  6020. sb_normal_saccade_speed - VAR - (GAMEDLL,CHEAT)
  6021.  
  6022.  
  6023. sb_open_fire - VAR - (GAMEDLL,CHEAT)
  6024. Forces survivor bots to fire continuously
  6025.  
  6026. sb_path_lookahead_range - VAR - (GAMEDLL,CHEAT)
  6027.  
  6028.  
  6029. sb_perf_crawl - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6030. If true, survivor bot will be doing a perf-crawl walk through the map
  6031.  
  6032. sb_perf_crawl_ang - VAR - (GAMEDLL,CHEAT)
  6033. Rotation angles at perf-crawl snapshots in the map
  6034.  
  6035. sb_perf_crawl_dist - VAR - (GAMEDLL,CHEAT)
  6036. Distance between perf-crawl snapshots in the map
  6037.  
  6038. sb_perf_crawl_time - VAR - (GAMEDLL,CHEAT)
  6039. How much time is spent at each perf-crawl spot/ang in the map
  6040.  
  6041. sb_perf_dump - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6042. If true, low perf places will be dumped
  6043.  
  6044. sb_perf_dump_bots - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6045. Which bots to use for dumping: namvet, girl, biker, manager
  6046.  
  6047. sb_pushscale - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6048.  
  6049.  
  6050. sb_reachability_cache_lifetime - VAR - (GAMEDLL,CHEAT)
  6051.  
  6052.  
  6053. sb_reachable_cache_paranoia - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6054.  
  6055.  
  6056. sb_replacement_interval - VAR - (GAMEDLL,CHEAT)
  6057. Force SurvivorBots to be replaced after this many seconds for stress testing
  6058.  
  6059. sb_rescue_vehicle_loading_range - VAR - (GAMEDLL,CHEAT)
  6060. How close to the arrival point of the rescue vehicle SurvivorBots try to get
  6061.  
  6062. sb_revive_friend_distance - VAR - (GAMEDLL,CHEAT)
  6063.  
  6064.  
  6065. sb_separation_danger_max_range - VAR - (GAMEDLL,CHEAT)
  6066. A Survivor teammate this far away needs to be gathered back into the group
  6067.  
  6068. sb_separation_danger_min_range - VAR - (GAMEDLL,CHEAT)
  6069. A Survivor teammate this far away is straying from the group
  6070.  
  6071. sb_separation_range - VAR - (GAMEDLL,CHEAT)
  6072. Desired distance between Survivors
  6073.  
  6074. sb_show_threat_areas - VAR - (GAMEDLL,CHEAT)
  6075.  
  6076.  
  6077. sb_sidestep_for_horde - VAR - (GAMEDLL,CHEAT)
  6078. Allow sidestepping left/right to acquire common infected targets
  6079.  
  6080. sb_skill - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6081.  
  6082.  
  6083. sb_stop - VAR - (GAMEDLL,CHEAT)
  6084. Forces survivor bots to stand still
  6085.  
  6086. sb_takecontrol - CMD - (GAMEDLL,CHEAT)
  6087. Take control of a bot.
  6088.  
  6089. sb_temp_health_consider_factor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6090. Temporary health is multiplied by this when SurvivorBots consider who needs healing
  6091.  
  6092. sb_threat_close_range - VAR - (GAMEDLL,CHEAT)
  6093. Very close range for threats
  6094.  
  6095. sb_threat_exposure_stop - VAR - (GAMEDLL,CHEAT)
  6096.  
  6097.  
  6098. sb_threat_exposure_walk - VAR - (GAMEDLL,CHEAT)
  6099.  
  6100.  
  6101. sb_threat_far_range - VAR - (GAMEDLL,CHEAT)
  6102. Close enough to be a threat if near several other threats
  6103.  
  6104. sb_threat_medium_range - VAR - (GAMEDLL,CHEAT)
  6105. Too close for comfort, even when neutral
  6106.  
  6107. sb_threat_very_close_range - VAR - (GAMEDLL,CHEAT)
  6108.  
  6109.  
  6110. sb_threat_very_far_range - VAR - (GAMEDLL,CHEAT)
  6111. Too far to be a threat, even for boss infected
  6112.  
  6113. sb_toughness_buffer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6114. How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
  6115.  
  6116. sb_transition - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6117. If true, survivor bots will be used as placeholders for survivors who are still changing levels
  6118.  
  6119. sb_unstick - VAR - (GAMEDLL,CHEAT)
  6120.  
  6121.  
  6122. sb_use_button_range - VAR - (GAMEDLL,CHEAT)
  6123.  
  6124.  
  6125. sb_use_upgrades - VAR - (GAMEDLL,CHEAT)
  6126.  
  6127.  
  6128. sb_vomit_blind_time - VAR - (GAMEDLL,CHEAT)
  6129. How long Boomer vomit/explosion gore blinds us
  6130.  
  6131. sc_debug_sets - VAR - (ARCHIVE)
  6132. Debugging
  6133.  
  6134. sc_joystick_map - VAR - (ARCHIVE)
  6135. How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
  6136.  
  6137. scavenge_cluster_bonus_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6138. Time added to the clock every time a cluster is cleared (in linear scavenge)
  6139.  
  6140. scavenge_cluster_range_squared - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6141. Cans closer than this range will be combined into a single cluster.
  6142.  
  6143. scavenge_cluster_remove_on_pour - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6144.  
  6145.  
  6146. scavenge_increment_score - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6147. Increment the scavenge team score
  6148.  
  6149. scavenge_item_respawn_delay - VAR - (GAMEDLL,CHEAT)
  6150. After being destroyed, time until a scavenge item will respawn
  6151.  
  6152. scavenge_match_finished_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6153. After a match ends, move on to post-round state after this many seconds.
  6154.  
  6155. scavenge_overtime_grace_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6156. How long survivors can go without a scavenge item before overtime will end.
  6157.  
  6158. scavenge_round_initial_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6159. Initial time on the clock when a scavenge round starts
  6160.  
  6161. scavenge_round_restart_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6162. After a round, restart the round after this many seconds.
  6163.  
  6164. scavenge_round_restart_delay_tied - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6165. After a tie, restart the round after this many seconds.
  6166.  
  6167. scavenge_round_setup_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6168. Setup time before the round starts
  6169.  
  6170. scavenge_score_bonus_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6171. Time added to the clock every time a team scores
  6172.  
  6173. scavenge_start - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6174. Force the scavenge round to start
  6175.  
  6176. scavenge_wanderer_respawn_chance - VAR - (GAMEDLL,CHEAT)
  6177. Percent chance that a new wanderer will spawn in a cleared nav area.
  6178.  
  6179. scenario_end - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6180. Force the current scenario to end
  6181.  
  6182. scene_async_prefetch_spew - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6183. Display async .ani file loading info.
  6184.  
  6185. scene_clientflex - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6186. Do client side flex animation.
  6187.  
  6188. scene_clientplayback - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6189. Play all vcds on the clients.
  6190.  
  6191. scene_flush - CMD - (GAMEDLL)
  6192. Flush all .vcds from the cache and reload from disk.
  6193.  
  6194. scene_forcecombined - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6195. When playing back, force use of combined .wav files even in english.
  6196.  
  6197. scene_maxcaptionradius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6198. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  6199.  
  6200. scene_print - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6201. When playing back a scene, print timing and event info to console.
  6202.  
  6203. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  6204. When playing back, show the directions of look events.
  6205.  
  6206. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  6207. When moving, show the end location.
  6208.  
  6209. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  6210. Show when a vcd is playing but normal AI is running.
  6211.  
  6212. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  6213. Take a screenshot.
  6214.  
  6215. script - CMD - (GAMEDLL,CHEAT)
  6216. Run the text as a script
  6217.  
  6218. script_add_debug_filter - CMD - (GAMEDLL,CHEAT)
  6219. Add a filter to the game debug overlay
  6220.  
  6221. script_add_watch - CMD - (GAMEDLL,CHEAT)
  6222. Add a watch to the game debug overlay
  6223.  
  6224. script_add_watch_pattern - CMD - (GAMEDLL,CHEAT)
  6225. Add a watch to the game debug overlay
  6226.  
  6227. script_attach_debugger - CMD - (GAMEDLL,CHEAT)
  6228. Connect the vscript VM to the script debugger
  6229.  
  6230. script_attach_debugger_at_startup - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6231.  
  6232.  
  6233. script_break_in_native_debugger_on_error - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6234.  
  6235.  
  6236. script_clear_watches - CMD - (GAMEDLL,CHEAT)
  6237. Clear all watches from the game debug overlay
  6238.  
  6239. script_debug - CMD - (GAMEDLL,CHEAT)
  6240. Toggle the in-game script debug features
  6241.  
  6242. script_dump_all - CMD - (GAMEDLL,CHEAT)
  6243. Dump the state of the VM to the console
  6244.  
  6245. script_execute - CMD - (GAMEDLL,CHEAT)
  6246. Run a vscript file
  6247.  
  6248. script_find - CMD - (GAMEDLL,CHEAT)
  6249. Find a key in the VM
  6250.  
  6251. script_help - CMD - (GAMEDLL,CHEAT)
  6252. Output help for script functions, optionally with a search string
  6253.  
  6254. script_reload_code - CMD - (GAMEDLL,CHEAT)
  6255. Execute a vscript file, replacing existing functions with the functions in the run script
  6256.  
  6257. script_reload_enity_code - CMD - (GAMEDLL,CHEAT)
  6258. Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  6259.  
  6260. script_reload_think - CMD - (GAMEDLL,CHEAT)
  6261. Execute an activation script, replacing existing functions with the functions in the run script
  6262.  
  6263. script_remove_debug_filter - CMD - (GAMEDLL,CHEAT)
  6264. Remove a filter from the game debug overlay
  6265.  
  6266. script_remove_watch - CMD - (GAMEDLL,CHEAT)
  6267. Remove a watch from the game debug overlay
  6268.  
  6269. script_remove_watch_pattern - CMD - (GAMEDLL,CHEAT)
  6270. Remove a watch from the game debug overlay
  6271.  
  6272. script_resurrect_unreachable - CMD - (GAMEDLL,CHEAT)
  6273. Use the garbage collector to track down reference cycles
  6274.  
  6275. script_trace_disable - CMD - (GAMEDLL,CHEAT)
  6276. Turn off a particular trace output by file or function name
  6277.  
  6278. script_trace_disable_all - CMD - (GAMEDLL,CHEAT)
  6279. Turn off all trace output
  6280.  
  6281. script_trace_disable_key - CMD - (GAMEDLL,CHEAT)
  6282. Turn off a particular trace output by table/instance
  6283.  
  6284. script_trace_enable - CMD - (GAMEDLL,CHEAT)
  6285. Turn on a particular trace output by file or function name
  6286.  
  6287. script_trace_enable_all - CMD - (GAMEDLL,CHEAT)
  6288. Turn on all trace output
  6289.  
  6290. script_trace_enable_key - CMD - (GAMEDLL,CHEAT)
  6291. Turn on a particular trace output by table/instance
  6292.  
  6293. scripted_mode_activate - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6294. Activate scripted mode.
  6295.  
  6296. scripted_mode_increment_stage - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6297. Force the scripted mode to move to the next stage in the script.
  6298.  
  6299. scripted_mode_shutdown - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6300. Shutdown scripted mode.
  6301.  
  6302. scripted_user_func - CMD - (GAMEDLL)
  6303. Call script from this user, with the value
  6304.  
  6305. scriptedmode_journal - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6306. Toggle journaling - defaults to logging special location.
  6307.  
  6308. select_cliff - CMD - (GAMEDLL,CHEAT)
  6309. Selects all NAV_MESH_CLIFF areas.
  6310.  
  6311. select_invalid_finale_nospawn - CMD - (GAMEDLL,CHEAT)
  6312. Selects all FINALE_NOSPAWN areas that aren't also FINALE.
  6313.  
  6314. select_with_attribute - CMD - (GAMEDLL,CHEAT)
  6315. Selects areas with the given attribute.
  6316.  
  6317. server_game_time - CMD - (GAMEDLL)
  6318. Gives the game time in seconds (server's curtime)
  6319.  
  6320. servercfgfile - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6321.  
  6322.  
  6323. setang - CMD - (GAMEDLL,CHEAT)
  6324. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  6325.  
  6326. setang_exact - CMD - (GAMEDLL,CHEAT)
  6327. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  6328.  
  6329. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  6330. Adds a new user info value
  6331.  
  6332. setmaster - CMD
  6333. add/remove/enable/disable master servers
  6334.  
  6335. setmodel - CMD - (GAMEDLL,CHEAT)
  6336. Changes's player's model
  6337.  
  6338. setpause - CMD
  6339. Set the pause state of the server.
  6340.  
  6341. setpos - CMD - (GAMEDLL,CHEAT)
  6342. Move player to specified origin (must have sv_cheats).
  6343.  
  6344. setpos_exact - CMD - (GAMEDLL,CHEAT)
  6345. Move player to an exact specified origin (must have sv_cheats).
  6346.  
  6347. setpos_player - CMD - (GAMEDLL,CHEAT)
  6348. Move specified player to specified origin (must have sv_cheats).
  6349.  
  6350. shake - CMD - (GAMEDLL,CHEAT)
  6351. Shake the screen.
  6352.  
  6353. shotgun_reload_cancel_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6354. On reload from empty, time before a fire command is recognized to cancel the reload.
  6355.  
  6356. shout_going_to_die_interval - VAR - (GAMEDLL,CHEAT)
  6357.  
  6358.  
  6359. shout_make_way_interval - VAR - (GAMEDLL,CHEAT)
  6360.  
  6361.  
  6362. shout_max_warn_range - VAR - (GAMEDLL,CHEAT)
  6363.  
  6364.  
  6365. shout_min_special_warn_interval - VAR - (GAMEDLL,CHEAT)
  6366.  
  6367.  
  6368. shout_min_use_range - VAR - (GAMEDLL,CHEAT)
  6369.  
  6370.  
  6371. shout_min_warn_interval - VAR - (GAMEDLL,CHEAT)
  6372.  
  6373.  
  6374. shout_threat_range - VAR - (GAMEDLL,CHEAT)
  6375.  
  6376.  
  6377. shout_view_motion_threshold - VAR - (GAMEDLL,CHEAT)
  6378.  
  6379.  
  6380. shout_view_target_threahold - VAR - (GAMEDLL,CHEAT)
  6381.  
  6382.  
  6383. show_addon_load_order - CMD
  6384. Display's the load order for custom addon files.
  6385.  
  6386. show_addon_metadata - CMD
  6387. Display's the collected metadata for custom addon files.
  6388.  
  6389. showbudget_texture - VAR - (CHEAT)
  6390. Enable the texture budget panel.
  6391.  
  6392. showbudget_texture_global_sum - VAR - (DEVELOPMENTONLY)
  6393.  
  6394.  
  6395. showconsole - CMD - (DONTRECORD)
  6396. Show the console.
  6397.  
  6398. showtriggers - VAR - (GAMEDLL,CHEAT)
  6399. Shows trigger brushes
  6400.  
  6401. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  6402. Toggle show triggers
  6403.  
  6404. singlestep - VAR - (CHEAT)
  6405. Run engine in single step mode ( set next to 1 to advance a frame )
  6406.  
  6407. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  6408.  
  6409.  
  6410. sk_player_arm - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6411.  
  6412.  
  6413. sk_player_chest - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6414.  
  6415.  
  6416. sk_player_head - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6417.  
  6418.  
  6419. sk_player_leg - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6420.  
  6421.  
  6422. sk_player_stomach - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6423.  
  6424.  
  6425. skill - VAR - (ARCHIVE)
  6426. Game skill level (1-3).
  6427.  
  6428. smoker_pz_claw_dmg - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6429. Amount of damage done by a PZ smoker's regular melee attack
  6430.  
  6431. smoker_tongue_delay - VAR - (GAMEDLL,CHEAT)
  6432.  
  6433.  
  6434. smoothstairs - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6435. Smooth player eye z coordinate when traversing stairs.
  6436.  
  6437. snd_ShowThreadFrameTime - VAR - (DEVELOPMENTONLY)
  6438.  
  6439.  
  6440. snd_async_flush - CMD
  6441. Flush all unlocked async audio data
  6442.  
  6443. snd_async_fullyasync - VAR - (DEVELOPMENTONLY)
  6444. All playback is fully async (sound doesn't play until data arrives).
  6445.  
  6446. snd_async_minsize - VAR - (DEVELOPMENTONLY)
  6447.  
  6448.  
  6449. snd_async_showmem - CMD
  6450. Show async memory stats
  6451.  
  6452. snd_async_showmem_music - CMD
  6453. Show async memory stats for just non-streamed music
  6454.  
  6455. snd_async_showmem_summary - CMD
  6456. Show brief async memory stats
  6457.  
  6458. snd_async_spew_blocking - VAR - (DEVELOPMENTONLY)
  6459. Spew message to console any time async sound loading blocks on file i/o.
  6460.  
  6461. snd_async_stream_fail - VAR - (DEVELOPMENTONLY)
  6462. Spew stream pool failures.
  6463.  
  6464. snd_async_stream_spew - VAR - (DEVELOPMENTONLY)
  6465. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  6466.  
  6467. snd_buildsoundcachefordirectory - CMD
  6468. rebuild sound.cache for full path to directory ending with a sound/ folder
  6469.  
  6470.  
  6471. snd_cull_duplicates - VAR - (DEVELOPMENTONLY)
  6472. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  6473.  
  6474. snd_debug_gaincurve - VAR - (DEVELOPMENTONLY)
  6475. Visualize sound gain fall off
  6476.  
  6477. snd_debug_gaincurvevol - VAR - (DEVELOPMENTONLY)
  6478. Visualize sound gain fall off
  6479.  
  6480. snd_defer_trace - VAR - (DEVELOPMENTONLY)
  6481.  
  6482.  
  6483. snd_delay_sound_shift - VAR - (DEVELOPMENTONLY)
  6484.  
  6485.  
  6486. snd_disable_mixer_duck - VAR - (DEVELOPMENTONLY)
  6487.  
  6488.  
  6489. snd_disable_mixer_solo - VAR - (DEVELOPMENTONLY)
  6490.  
  6491.  
  6492. snd_duckerattacktime - VAR - (ARCHIVE)
  6493.  
  6494.  
  6495. snd_duckerreleasetime - VAR - (ARCHIVE)
  6496.  
  6497.  
  6498. snd_duckerthreshold - VAR - (ARCHIVE)
  6499.  
  6500.  
  6501. snd_ducktovolume - VAR - (ARCHIVE)
  6502.  
  6503.  
  6504. snd_dump_filepaths - CMD
  6505.  
  6506.  
  6507. snd_dumpclientsounds - CMD
  6508. Dump sounds to console
  6509.  
  6510. snd_filter - VAR - (CHEAT)
  6511.  
  6512.  
  6513. snd_foliage_db_loss - VAR - (CHEAT)
  6514. foliage dB loss per 1200 units
  6515.  
  6516. snd_gain - VAR - (CHEAT)
  6517.  
  6518.  
  6519. snd_gain_max - VAR - (CHEAT)
  6520.  
  6521.  
  6522. snd_gain_min - VAR - (CHEAT)
  6523.  
  6524.  
  6525. snd_getmixer - CMD
  6526. Get data related to mix group matching string
  6527.  
  6528. snd_legacy_surround - VAR - (ARCHIVE)
  6529.  
  6530.  
  6531. snd_list - VAR - (DEVELOPMENTONLY)
  6532.  
  6533.  
  6534. snd_list_mix_groups - CMD
  6535. List all mix groups to dev console.
  6536.  
  6537. snd_list_mixers - CMD
  6538. List all mixers to dev console.
  6539.  
  6540. snd_lockpartial - VAR - (DEVELOPMENTONLY)
  6541.  
  6542.  
  6543. snd_max_same_sounds - VAR - (DEVELOPMENTONLY)
  6544.  
  6545.  
  6546. snd_max_same_weapon_sounds - VAR - (DEVELOPMENTONLY)
  6547.  
  6548.  
  6549. snd_mergemethod - VAR - (DEVELOPMENTONLY)
  6550. Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  6551.  
  6552. snd_mix_async - VAR - (DEVELOPMENTONLY)
  6553.  
  6554.  
  6555. snd_mix_minframetime - VAR - (DEVELOPMENTONLY)
  6556.  
  6557.  
  6558. snd_mixahead - VAR - (ARCHIVE)
  6559.  
  6560.  
  6561. snd_mixer_master_dsp - VAR - (DEVELOPMENTONLY)
  6562.  
  6563.  
  6564. snd_mixer_master_level - VAR - (DEVELOPMENTONLY)
  6565.  
  6566.  
  6567. snd_moviefix - VAR - (DEVELOPMENTONLY)
  6568. Defer sound recording until next tick when laying off movies.
  6569.  
  6570. snd_musicvolume - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  6571. Music volume
  6572.  
  6573. snd_noextraupdate - VAR - (DEVELOPMENTONLY)
  6574.  
  6575.  
  6576. snd_obscured_gain_dB - VAR - (CHEAT)
  6577.  
  6578.  
  6579. snd_pitchquality - VAR - (ARCHIVE)
  6580.  
  6581.  
  6582. snd_play_in_out - CMD - (GAMEDLL,CHEAT)
  6583. Plays one of two sounds from entity depending on players in/out location
  6584.  
  6585. snd_pre_gain_dist_falloff - VAR - (CHEAT)
  6586.  
  6587.  
  6588. snd_prefetch_common - VAR
  6589. Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  6590.  
  6591. snd_profile - VAR - (DEVELOPMENTONLY,DEMO)
  6592.  
  6593.  
  6594. snd_rebuildaudiocache - CMD
  6595. rebuild audio cache
  6596.  
  6597.  
  6598. snd_rebuildlocalizedaudiocache - CMD
  6599. rebuild audio cache for all localization
  6600.  
  6601.  
  6602. snd_refdb - VAR - (CHEAT)
  6603. Reference dB at snd_refdist
  6604.  
  6605. snd_refdist - VAR - (CHEAT)
  6606. Reference distance for snd_refdb
  6607.  
  6608. snd_restart - CMD
  6609. Restart sound system.
  6610.  
  6611. snd_set_custom_zombat_suffix - CMD - (GAMEDLL,CHEAT)
  6612. Overrides the per campaign zombat music suffix
  6613.  
  6614. snd_setmixer - CMD - (DEVELOPMENTONLY,CHEAT)
  6615. Set named Mixgroup of current mixer to mix vol, mute, solo.
  6616.  
  6617. snd_setmixlayer - CMD - (DEVELOPMENTONLY,CHEAT)
  6618. Set named Mixgroup of named mix layer to mix vol, mute, solo.
  6619.  
  6620. snd_setmixlayer_amount - CMD - (DEVELOPMENTONLY,CHEAT)
  6621. Set named mix layer mix amount.
  6622.  
  6623. snd_show - VAR - (DEVELOPMENTONLY)
  6624. Show sounds info
  6625.  
  6626. snd_show_maxchannels_errors - VAR - (DEVELOPMENTONLY)
  6627. Show sound info on failed static channel allocs.
  6628.  
  6629. snd_showclassname - VAR - (DEVELOPMENTONLY)
  6630.  
  6631.  
  6632. snd_showmixer - VAR - (DEVELOPMENTONLY)
  6633.  
  6634.  
  6635. snd_showstart - VAR - (CHEAT)
  6636.  
  6637.  
  6638. snd_soundmixer - VAR - (DEVELOPMENTONLY)
  6639.  
  6640.  
  6641. snd_soundmixer_flush - CMD
  6642. Reload soundmixers.txt file.
  6643.  
  6644. snd_soundmixer_parse_debug - VAR - (DEVELOPMENTONLY)
  6645.  
  6646.  
  6647. snd_soundmixer_version - VAR - (DEVELOPMENTONLY)
  6648.  
  6649.  
  6650. snd_spatialize_roundrobin - VAR - (DEVELOPMENTONLY)
  6651. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  6652.  
  6653. snd_store_filepaths - VAR - (DEVELOPMENTONLY)
  6654.  
  6655.  
  6656. snd_surround_speakers - VAR - (DEVELOPMENTONLY)
  6657.  
  6658.  
  6659. snd_updateaudiocache - CMD
  6660. checks _master.cache based on file sizes and rebuilds any change/new entries
  6661.  
  6662.  
  6663. snd_visualize - VAR - (CHEAT)
  6664. Show sounds location in world
  6665.  
  6666. snd_vox_captiontrace - VAR - (DEVELOPMENTONLY)
  6667. Shows sentence name for sentences which are set not to show captions.
  6668.  
  6669. snd_vox_globaltimeout - VAR - (DEVELOPMENTONLY)
  6670.  
  6671.  
  6672. snd_vox_sectimetout - VAR - (DEVELOPMENTONLY)
  6673.  
  6674.  
  6675. snd_vox_seqtimetout - VAR - (DEVELOPMENTONLY)
  6676.  
  6677.  
  6678. snd_writemanifest - CMD
  6679. If running a game, outputs the precache manifest for the current level
  6680.  
  6681.  
  6682. sndplaydelay - CMD
  6683.  
  6684.  
  6685. soundfade - CMD - (SERVER_CAN_EXECUTE)
  6686. Fade client volume.
  6687.  
  6688. soundinfo - CMD
  6689. Describe the current sound device.
  6690.  
  6691. soundlist - CMD
  6692. List all known sounds.
  6693.  
  6694. soundpatch_captionlength - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6695. How long looping soundpatch captions should display for.
  6696.  
  6697. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  6698. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  6699.  
  6700. soundscape_flush - CMD - (GAMEDLL)
  6701. Flushes the server & client side soundscapes
  6702.  
  6703. spawn_behind_survivors_distance - VAR - (GAMEDLL,CHEAT)
  6704.  
  6705.  
  6706. speak - CMD
  6707. Play a constructed sentence.
  6708.  
  6709. spec_filter - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6710. Spectate a subset of all players (any|human|bot|survivor|infected)
  6711.  
  6712. spec_filter_infected - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6713. Spectate filter for infected players (any|human|bot|survivor|infected)
  6714.  
  6715. spec_filter_survivors - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6716. Spectate filter for survivor players (any|human|bot|survivor|infected)
  6717.  
  6718. spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6719. Time spend frozen in observer freeze cam.
  6720.  
  6721. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6722. Time taken to zoom in to frame a target in observer freeze cam.
  6723.  
  6724. spec_target - CMD - (GAMEDLL)
  6725.  
  6726.  
  6727. spec_target_clear - CMD - (GAMEDLL)
  6728.  
  6729.  
  6730. spew_consolelog_to_debugstring - VAR - (DEVELOPMENTONLY)
  6731. Send console log to PLAT_DebugString()
  6732.  
  6733. spike - CMD - (CHEAT)
  6734. generates a fake spike
  6735.  
  6736. spit_scaling_min_scale - VAR - (GAMEDLL)
  6737. minimum scale to apply to spit damage when common dps is near max
  6738.  
  6739. spitter_pz_claw_dmg - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6740. Amount of damage done by a PZ spitter's regular melee attack
  6741.  
  6742. ss_connect - CMD - (DEVELOPMENTONLY)
  6743. If connected with available split screen slots, connects a split screen player to this machine.
  6744.  
  6745. ss_disconnect - CMD - (DEVELOPMENTONLY)
  6746. If connected with available split screen slots, connects a split screen player to this machine.
  6747.  
  6748. ss_map - CMD - (DONTRECORD)
  6749. Start playing on specified map with max allowed splitscreen players.
  6750.  
  6751. ss_voice_hearpartner - VAR - (DEVELOPMENTONLY)
  6752. Route voice between splitscreen players on same system.
  6753.  
  6754. star_memory - CMD
  6755. Dump memory stats
  6756.  
  6757. startdemos - CMD
  6758. Play demos in demo sequence.
  6759.  
  6760. startmovie - CMD - (DONTRECORD)
  6761. Start recording movie frames.
  6762.  
  6763. startupmenu - CMD
  6764. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  6765.  
  6766. stats - CMD
  6767. Prints server performance variables
  6768.  
  6769. status - CMD
  6770. Display map and connection status.
  6771.  
  6772. steam_controller_haptics - VAR - (GAMEDLL)
  6773.  
  6774.  
  6775. steamworks_immediate_upload - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6776. If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded.
  6777.  
  6778. steamworks_server_sessionid - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6779. The server session ID for the new steam works gamestats.
  6780.  
  6781. steamworks_show_uploads - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6782. If set to non-zero, will show when submitting tables.
  6783.  
  6784. steamworks_stats_disable - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6785. If set to non-zero then no steam works game stats will be used.
  6786.  
  6787. step_spline - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6788.  
  6789.  
  6790. still_vel_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6791. if player velocity is lower than this, he is 'still'
  6792.  
  6793. still_view_accel_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6794. if player's view is accelerating less than this, his view is 'still'
  6795.  
  6796. stop - CMD
  6797. Finish recording demo.
  6798.  
  6799. stopdemo - CMD - (DONTRECORD)
  6800. Stop playing back a demo.
  6801.  
  6802. stopsound - CMD - (CHEAT)
  6803.  
  6804.  
  6805. stringtable_alwaysrebuilddictionaries - VAR - (DEVELOPMENTONLY)
  6806. Rebuild dictionary file on every level load
  6807.  
  6808.  
  6809. stringtable_usedictionaries - VAR - (DEVELOPMENTONLY)
  6810. Use dictionaries for string table networking
  6811.  
  6812.  
  6813. stringtabledictionary - CMD
  6814. Create dictionary for current strings.
  6815.  
  6816. studio_queue_mode - VAR - (DEVELOPMENTONLY)
  6817.  
  6818.  
  6819. stuffcmds - CMD
  6820. Parses and stuffs command line + commands to command buffer.
  6821.  
  6822. suitvolume - VAR - (GAMEDLL,ARCHIVE)
  6823.  
  6824.  
  6825. surfaceprop - CMD - (GAMEDLL,CHEAT)
  6826. Reports the surface properties at the cursor
  6827.  
  6828. survival_boomer_limit_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6829. After each special wave, increase max boomers by this amount.
  6830.  
  6831. survival_charger_limit_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6832. After each special wave, increase max chargers by this amount.
  6833.  
  6834. survival_generate_fake_times - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6835.  
  6836.  
  6837. survival_horde_stage_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6838. Seconds between horde attacks
  6839.  
  6840. survival_horde_stage_interval_decay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6841. After each horde attack, reduce the interval by this many seconds
  6842.  
  6843. survival_hunter_limit_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6844. After each special wave, increase max hunters by this amount.
  6845.  
  6846. survival_jockey_limit_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6847. After each special wave, increase max jockeys by this amount.
  6848.  
  6849. survival_lull_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6850. Lull duration between survival waves.
  6851.  
  6852. survival_lull_time_increment - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6853. Increment for the lull time per wave.
  6854.  
  6855. survival_lull_time_max - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6856. Max lull duration.
  6857.  
  6858. survival_max_boomers - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6859. Max boomers alive at one time.
  6860.  
  6861. survival_max_chargers - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6862. Max chargers alive at one time.
  6863.  
  6864. survival_max_hunters - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6865. Max hunters alive at one time.
  6866.  
  6867. survival_max_jockeys - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6868. Max jockeys alive at one time.
  6869.  
  6870. survival_max_smokers - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6871. Max smokers alive at one time.
  6872.  
  6873. survival_max_specials - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6874. Max number of special zombies alive at one time.
  6875.  
  6876. survival_max_spitters - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6877. Max spitters alive at one time.
  6878.  
  6879. survival_round_restart_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6880. After a loss, restart the round after this many seconds.
  6881.  
  6882. survival_smoker_limit_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6883. After each special wave, increase max smokers by this amount.
  6884.  
  6885. survival_special_limit_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6886. After each special wave, increase max specials by this amount.
  6887.  
  6888. survival_special_spawn_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6889. Seconds between special spawn waves
  6890.  
  6891. survival_special_spawn_interval_decay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6892. After each special wave, reduce the spawn interval by this many seconds
  6893.  
  6894. survival_special_stage_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6895. After this many seconds, increase special zombie limits
  6896.  
  6897. survival_spitter_limit_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6898. After each special wave, increase max spitters by this amount.
  6899.  
  6900. survival_start - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6901. Force the survival round to start
  6902.  
  6903. survival_tank_multiple_spawn_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6904. Delay between the two tanks during double spawns.
  6905.  
  6906. survival_tank_stage_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6907. Seconds between tank attacks
  6908.  
  6909. survival_tank_stage_interval_decay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6910. After some number of waves, reduce the interval by this many seconds
  6911.  
  6912. survivor_accuracy_upgrade_factor - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6913.  
  6914.  
  6915. survivor_allow_crawling - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6916.  
  6917.  
  6918. survivor_burn_factor_easy - VAR - (GAMEDLL,CHEAT)
  6919. Flame damage multiplier
  6920.  
  6921. survivor_burn_factor_expert - VAR - (GAMEDLL,CHEAT)
  6922. Flame damage multiplier
  6923.  
  6924. survivor_burn_factor_hard - VAR - (GAMEDLL,CHEAT)
  6925. Flame damage multiplier
  6926.  
  6927. survivor_burn_factor_normal - VAR - (GAMEDLL,CHEAT)
  6928. Flame damage multiplier
  6929.  
  6930. survivor_calm_damage_delay - VAR - (GAMEDLL,CHEAT)
  6931. survivors are not calm for this many seconds after taking damage
  6932.  
  6933. survivor_calm_deploy_delay - VAR - (GAMEDLL,CHEAT)
  6934. survivors are not calm for this many seconds after switching weapons
  6935.  
  6936. survivor_calm_intensity - VAR - (GAMEDLL,CHEAT)
  6937. survivors are not calm if their intensity level is above this point
  6938.  
  6939. survivor_calm_no_flashlight - VAR - (GAMEDLL,CHEAT)
  6940. survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
  6941.  
  6942. survivor_calm_recent_enemy_delay - VAR - (GAMEDLL,CHEAT)
  6943. survivors are not calm for this many seconds after seeing an enemy
  6944.  
  6945. survivor_calm_weapon_delay - VAR - (GAMEDLL,CHEAT)
  6946. survivors are not calm for this many seconds after firing
  6947.  
  6948. survivor_crawl_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6949.  
  6950.  
  6951. survivor_crouch_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6952.  
  6953.  
  6954. survivor_damage_speed_factor - VAR - (GAMEDLL,CHEAT)
  6955. How much a Survivor is slowed when hit by an Infected
  6956.  
  6957. survivor_death_anims - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6958.  
  6959.  
  6960. survivor_debug_active_area_set - VAR - (GAMEDLL,CHEAT)
  6961.  
  6962.  
  6963. survivor_debug_in_combat - VAR - (GAMEDLL,CHEAT)
  6964.  
  6965.  
  6966. survivor_debug_visibility - VAR - (GAMEDLL,CHEAT)
  6967.  
  6968.  
  6969. survivor_drag_continuous_fire - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6970. Survivors need to hold +attack2 to drag incapacitated survivors
  6971.  
  6972. survivor_drag_speed_multiplier - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6973. Multiplier to speed when we are dragging somebody.
  6974.  
  6975. survivor_drag_type - VAR - (GAMEDLL,CHEAT)
  6976. 0: no dragging, 1: short tug, 2: continuous drag
  6977.  
  6978. survivor_ff_avoidance - VAR - (GAMEDLL,CHEAT)
  6979.  
  6980.  
  6981. survivor_ff_avoidance_pitch - VAR - (GAMEDLL,CHEAT)
  6982.  
  6983.  
  6984. survivor_ff_avoidance_yaw - VAR - (GAMEDLL,CHEAT)
  6985.  
  6986.  
  6987. survivor_ff_tolerance - VAR - (GAMEDLL,CHEAT)
  6988.  
  6989.  
  6990. survivor_fog_vocalize_percent - VAR - (GAMEDLL,CHEAT)
  6991. The percent of the fog end distance that stops vocalizations.
  6992.  
  6993. survivor_friendly_fire_factor_easy - VAR - (GAMEDLL,CHEAT)
  6994.  
  6995.  
  6996. survivor_friendly_fire_factor_expert - VAR - (GAMEDLL,CHEAT)
  6997.  
  6998.  
  6999. survivor_friendly_fire_factor_hard - VAR - (GAMEDLL,CHEAT)
  7000.  
  7001.  
  7002. survivor_friendly_fire_factor_normal - VAR - (GAMEDLL,CHEAT)
  7003.  
  7004.  
  7005. survivor_fumes_walk_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7006.  
  7007.  
  7008. survivor_give_attract_timeout - VAR - (GAMEDLL,CHEAT)
  7009. How long to try and attract a recipient for an item give before giving up
  7010.  
  7011. survivor_hanging_eye_height - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7012.  
  7013.  
  7014. survivor_hanging_from_tongue_eye_height - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7015.  
  7016.  
  7017. survivor_helping_hand_inhibit_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7018.  
  7019.  
  7020. survivor_hitsound_interval_timer - VAR - (GAMEDLL,CHEAT)
  7021.  
  7022.  
  7023. survivor_incap_decay_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7024.  
  7025.  
  7026. survivor_incap_health - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7027.  
  7028.  
  7029. survivor_incap_hopeless_decay_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7030. If all survivors are incapacitated, their health decays at this speed
  7031.  
  7032. survivor_incap_max_fall_damage - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7033. Taking falling damage greater than this will kill survivors outright instead of incapacitating them
  7034.  
  7035. survivor_incap_tongued_decay_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7036.  
  7037.  
  7038. survivor_incapacitated_accuracy_penalty - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7039. Penalty given for shooting while incapacitated.
  7040.  
  7041. survivor_incapacitated_cycle_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7042. New cycle time (RoF) used when incapacitated, overriding weapon.
  7043.  
  7044. survivor_incapacitated_dizzy_severity - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7045. From negative to positive this, how much bump we add to a incap'd player's mouse.
  7046.  
  7047. survivor_incapacitated_dizzy_timer - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7048. How often our incap'd dizzy-drift changes directions.
  7049.  
  7050. survivor_incapacitated_eye_height - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7051.  
  7052.  
  7053. survivor_incapacitated_reload_multiplier - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7054. Multiplier to reload time when incapacitated.
  7055.  
  7056. survivor_incapacitated_roll - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7057.  
  7058.  
  7059. survivor_intensity_decay_threat_range - VAR - (GAMEDLL,CHEAT)
  7060.  
  7061.  
  7062. survivor_intensity_recent_enemy_duration - VAR - (GAMEDLL,CHEAT)
  7063.  
  7064.  
  7065. survivor_it_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7066.  
  7067.  
  7068. survivor_knockdown_roll - VAR - (GAMEDLL,CHEAT)
  7069.  
  7070.  
  7071. survivor_lazy_active_set - VAR - (GAMEDLL,CHEAT)
  7072.  
  7073.  
  7074. survivor_lean - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7075.  
  7076.  
  7077. survivor_ledge_grab_ground_check_time - VAR - (GAMEDLL,CHEAT)
  7078.  
  7079.  
  7080. survivor_ledge_grab_health - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7081.  
  7082.  
  7083. survivor_ledge_scales_health - VAR - (GAMEDLL,CHEAT)
  7084.  
  7085.  
  7086. survivor_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  7087. Max # of survivors
  7088.  
  7089. survivor_limp_health - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7090.  
  7091.  
  7092. survivor_limp_walk_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7093.  
  7094.  
  7095. survivor_max_incapacitated_count - VAR - (GAMEDLL,CHEAT)
  7096. How many times you can be incapacitated instead of killed between health kits.
  7097.  
  7098. survivor_max_lunge_stagger_distance - VAR - (GAMEDLL,CHEAT)
  7099. Max distance a stationary, crouched survivor can stagger after being lunged.
  7100.  
  7101. survivor_max_lunge_stagger_speed - VAR - (GAMEDLL,CHEAT)
  7102. Hunters lunging this fast stagger survivors with full power.
  7103.  
  7104. survivor_max_tongue_stagger_distance - VAR - (GAMEDLL,CHEAT)
  7105.  
  7106.  
  7107. survivor_max_tongue_stagger_duration - VAR - (GAMEDLL,CHEAT)
  7108.  
  7109.  
  7110. survivor_max_tug_distance - VAR - (GAMEDLL,CHEAT)
  7111.  
  7112.  
  7113. survivor_max_tug_duration - VAR - (GAMEDLL,CHEAT)
  7114.  
  7115.  
  7116. survivor_min_lunge_stagger_speed - VAR - (GAMEDLL,CHEAT)
  7117. Hunters must be lunging this fast to stagger a survivor.
  7118.  
  7119. survivor_model_selection - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7120.  
  7121.  
  7122. survivor_no_pounce_or_hang - VAR - (GAMEDLL,CHEAT)
  7123.  
  7124.  
  7125. survivor_pounce_victim_eye_height - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7126.  
  7127.  
  7128. survivor_push - VAR - (GAMEDLL,CHEAT)
  7129.  
  7130.  
  7131. survivor_respawn_with_guns - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7132. 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
  7133.  
  7134. survivor_revive_after_drag - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7135. Standing still after dragging someone will start reviving him
  7136.  
  7137. survivor_revive_continuous_fire - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7138. Players need to hold +attack to revive
  7139.  
  7140. survivor_revive_duration - VAR - (GAMEDLL,CHEAT)
  7141.  
  7142.  
  7143. survivor_revive_health - VAR - (GAMEDLL,CHEAT)
  7144. How much temp health you get revived with.
  7145.  
  7146. survivor_shove_teammates - VAR - (GAMEDLL,CHEAT)
  7147.  
  7148.  
  7149. survivor_speed - VAR - (GAMEDLL,CHEAT)
  7150.  
  7151.  
  7152. survivor_speed_boost_factor - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7153. Speed boost from upgrade
  7154.  
  7155. survivor_sprint_multiplier - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7156.  
  7157.  
  7158. survivor_stun_immunity_duration - VAR - (GAMEDLL,CHEAT)
  7159.  
  7160.  
  7161. survivor_team_hit_pitch_max - VAR - (GAMEDLL,CHEAT)
  7162.  
  7163.  
  7164. survivor_team_hit_pitch_min - VAR - (GAMEDLL,CHEAT)
  7165.  
  7166.  
  7167. survivor_team_hit_yaw_max - VAR - (GAMEDLL,CHEAT)
  7168.  
  7169.  
  7170. survivor_team_hit_yaw_min - VAR - (GAMEDLL,CHEAT)
  7171.  
  7172.  
  7173. survivor_unstoppable_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7174.  
  7175.  
  7176. survivor_upgrade_reload_duration - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7177. Upgraded survivors reload in this fraction of the base time.
  7178.  
  7179. survivor_vision_range - VAR - (GAMEDLL,CHEAT)
  7180.  
  7181.  
  7182. survivor_vision_range_obscured - VAR - (GAMEDLL,CHEAT)
  7183.  
  7184.  
  7185. sv__ragdoll_max_remove_per_frame - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7186.  
  7187.  
  7188. sv_accelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7189.  
  7190.  
  7191. sv_airaccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7192.  
  7193.  
  7194. sv_allow_lobby_connect_only - VAR
  7195. If set, players may only join this server from matchmaking lobby, may not connect directly.
  7196.  
  7197. sv_allow_votes - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7198. Allow voting? (Requires mod's support first.)
  7199.  
  7200. sv_allow_wait_command - VAR - (REPLICATED)
  7201. Allow or disallow the wait command on clients connected to this server.
  7202.  
  7203. sv_allowdownload - VAR - (DEVELOPMENTONLY)
  7204. Allow clients to download files
  7205.  
  7206. sv_allowupload - VAR - (DEVELOPMENTONLY)
  7207. Allow clients to upload customizations files
  7208.  
  7209. sv_alltalk - VAR - (GAMEDLL,NOTIFY)
  7210. Players can hear all other players' voice communication, no team restrictions
  7211.  
  7212. sv_alternateticks - VAR - (SPONLY)
  7213. If set, server only simulates entities on even numbered ticks.
  7214.  
  7215.  
  7216. sv_always_full_flush - VAR - (CHEAT)
  7217.  
  7218.  
  7219. sv_anim_dumpstate - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7220. Dump the animation state for all the player classes.
  7221.  
  7222. sv_autosave - VAR - (DEVELOPMENTONLY)
  7223. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  7224.  
  7225. sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7226. How much to slow down backwards motion
  7227.  
  7228. sv_banid_dev_enabled - VAR - (DEVELOPMENTONLY)
  7229.  
  7230.  
  7231. sv_banid_enabled - VAR
  7232. Whether server supports banid command
  7233.  
  7234. sv_benchmark_autovprofrecord - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7235. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  7236.  
  7237. sv_benchmark_force_start - CMD - (GAMEDLL)
  7238. Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  7239.  
  7240. sv_benchmark_numticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7241. If > 0, then it only runs the benchmark for this # of ticks.
  7242.  
  7243. sv_bonus_challenge - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7244. Set to values other than 0 to select a bonus map challenge type.
  7245.  
  7246. sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7247. Bounce multiplier for when physically simulated objects collide with other objects.
  7248.  
  7249. sv_cacheencodedents - VAR - (DEVELOPMENTONLY)
  7250. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  7251.  
  7252. sv_cheats - VAR - (NOTIFY,REPLICATED)
  7253. Allow cheats on server
  7254.  
  7255. sv_clearhinthistory - CMD - (GAMEDLL)
  7256. Clear memory of server side hints displayed to the player.
  7257.  
  7258. sv_client_cmdrate_difference - VAR - (DEVELOPMENTONLY,REPLICATED)
  7259. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  7260.  
  7261. sv_client_max_interp_ratio - VAR - (DEVELOPMENTONLY,REPLICATED)
  7262. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  7263.  
  7264. sv_client_min_interp_ratio - VAR - (DEVELOPMENTONLY,REPLICATED)
  7265. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  7266. -1 = let clients set cl_interp_ratio to anything
  7267. any other value = set minimum value for cl_interp_ratio
  7268.  
  7269. sv_client_predict - VAR - (DEVELOPMENTONLY,REPLICATED)
  7270. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  7271. -1 = let clients set cl_predict to anything
  7272. 0 = force cl_predict to 0
  7273. 1 = force cl_predict to 1
  7274.  
  7275. sv_clockcorrection_msecs - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7276. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  7277.  
  7278. sv_consistency - VAR - (REPLICATED)
  7279. Whether the server enforces file consistency for critical files
  7280.  
  7281. sv_contact - VAR - (NOTIFY)
  7282. Contact email for server sysop
  7283.  
  7284. sv_crash - CMD - (GAMEDLL,CHEAT)
  7285. Causes a server crash for testing
  7286.  
  7287. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  7288. Do extended check for encoding of timestamps against tickcount
  7289.  
  7290. sv_cycle_latch_timer - VAR - (GAMEDLL,CHEAT)
  7291. How often to transmit our cycle to the client for corrections.
  7292.  
  7293. sv_debug_entity - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7294.  
  7295.  
  7296. sv_debug_player_use - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7297. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  7298.  
  7299. sv_debugmanualmode - VAR - (DEVELOPMENTONLY)
  7300. Make sure entities correctly report whether or not their network data has changed.
  7301.  
  7302. sv_debugtempentities - VAR - (DEVELOPMENTONLY)
  7303. Show temp entity bandwidth usage.
  7304.  
  7305. sv_deltaprint - VAR - (DEVELOPMENTONLY)
  7306. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  7307.  
  7308. sv_deltatime - VAR - (DEVELOPMENTONLY)
  7309. Enable profiling of CalcDelta calls
  7310.  
  7311. sv_demo_entity_record_rate - VAR - (GAMEDLL,SPONLY,CHEAT)
  7312. Set the server demo record rate for entities.
  7313.  
  7314. sv_disable_glow_faritems - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7315. Disable glows around items that are too far away to pickup.
  7316.  
  7317. sv_disable_glow_survivors - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7318. Disable glows around Survivors.
  7319.  
  7320. sv_disable_querycache - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7321. debug - disable trace query cache
  7322.  
  7323. sv_doors_push_players - VAR - (GAMEDLL,CHEAT)
  7324. If true, a door will push players out of the way as it opens and closes.
  7325.  
  7326. sv_downloadurl - VAR - (REPLICATED)
  7327. Location from which clients can download missing files
  7328.  
  7329. sv_dumpstringtables - VAR - (CHEAT)
  7330.  
  7331.  
  7332. sv_enableoldqueries - VAR - (DEVELOPMENTONLY)
  7333. Enable support for old style (HL1) server queries
  7334.  
  7335. sv_extra_client_connect_time - VAR - (DEVELOPMENTONLY)
  7336. Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  7337.  
  7338. sv_fallen_survivor_health_multiplier - VAR - (GAMEDLL,CHEAT)
  7339.  
  7340.  
  7341. sv_filterban - VAR - (DEVELOPMENTONLY)
  7342. Set packet filtering by IP mode
  7343.  
  7344. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  7345. Find sound names which reference the specified wave files.
  7346.  
  7347. sv_footstepinterval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7348.  
  7349.  
  7350. sv_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7351. Play footstep sound for players
  7352.  
  7353. sv_force_time_of_day - VAR - (GAMEDLL,CHEAT)
  7354. 0 - midnight, 3 - afternoon
  7355.  
  7356. sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7357. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  7358.  
  7359. sv_forcepreload - VAR - (ARCHIVE)
  7360. Force server side preloading.
  7361.  
  7362. sv_friction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7363. World friction.
  7364.  
  7365. sv_gameinstructor_disable - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7366. Force all clients to disable their game instructors.
  7367.  
  7368. sv_gametypes - VAR - (GAMEDLL)
  7369. Allowable game types, usually set on server launch command line.
  7370.  
  7371. sv_gravity - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7372. World gravity.
  7373.  
  7374. sv_healing_gnome_replenish_rate - VAR - (GAMEDLL,CHEAT)
  7375.  
  7376.  
  7377. sv_hibernate_ms - VAR - (DEVELOPMENTONLY)
  7378. # of milliseconds to sleep per frame while hibernating
  7379.  
  7380. sv_hibernate_ms_vgui - VAR - (DEVELOPMENTONLY)
  7381. # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  7382.  
  7383. sv_hibernate_postgame_delay - VAR - (DEVELOPMENTONLY)
  7384. # of seconds to wait after final client leaves before hibernating.
  7385.  
  7386. sv_hibernate_when_empty - VAR - (DEVELOPMENTONLY)
  7387. Puts the server into extremely low CPU usage mode when no clients connected
  7388.  
  7389. sv_hosting_lobby - VAR - (DEVELOPMENTONLY,REPLICATED)
  7390.  
  7391.  
  7392. sv_infected_ceda_vomitjar_probability - VAR - (GAMEDLL,CHEAT)
  7393.  
  7394.  
  7395. sv_infected_riot_control_tonfa_probability - VAR - (GAMEDLL,CHEAT)
  7396.  
  7397.  
  7398. sv_infected_scale_max - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7399.  
  7400.  
  7401. sv_infected_scale_min - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7402.  
  7403.  
  7404. sv_infinite_ammo - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7405. Player's active weapon will never run out of ammo
  7406.  
  7407. sv_infinite_primary_ammo - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7408. Player's primary weapon will never run out of ammo
  7409.  
  7410. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  7411. Enable instanced baselines. Saves network overhead.
  7412.  
  7413. sv_lagcompensationforcerestore - VAR - (GAMEDLL,CHEAT)
  7414. Don't test validity of a lag comp restore, just do it.
  7415.  
  7416. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7417. Flushes entity bone cache on lag compensation
  7418.  
  7419. sv_lagpushticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7420. Push computed lag compensation amount by this many ticks.
  7421.  
  7422. sv_lan - VAR
  7423. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  7424.  
  7425. sv_log_onefile - VAR - (ARCHIVE)
  7426. Log server information to only one file.
  7427.  
  7428. sv_logbans - VAR - (ARCHIVE)
  7429. Log server bans in the server logs.
  7430.  
  7431. sv_logblocks - VAR - (DEVELOPMENTONLY)
  7432. If true when log when a query is blocked (can cause very large log files)
  7433.  
  7434. sv_logdownloadlist - VAR - (DEVELOPMENTONLY)
  7435.  
  7436.  
  7437. sv_logecho - VAR - (ARCHIVE)
  7438. Echo log information to the console.
  7439.  
  7440. sv_logfile - VAR - (ARCHIVE)
  7441. Log server information in the log file.
  7442.  
  7443. sv_logflush - VAR - (ARCHIVE)
  7444. Flush the log file to disk on each write (slow).
  7445.  
  7446. sv_logsdir - VAR - (ARCHIVE)
  7447. Folder in the game directory where server logs will be stored.
  7448.  
  7449. sv_massreport - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7450.  
  7451.  
  7452. sv_master_legacy_mode - VAR - (DEVELOPMENTONLY)
  7453. Use (outside-of-Steam) code to communicate with master servers.
  7454.  
  7455. sv_master_share_game_socket - VAR - (DEVELOPMENTONLY)
  7456. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  7457.  
  7458. sv_max_queries_sec - VAR - (DEVELOPMENTONLY)
  7459. Maximum queries per second to respond to from a single IP address.
  7460.  
  7461. sv_max_queries_sec_global - VAR - (DEVELOPMENTONLY)
  7462. Maximum queries per second to respond to from anywhere.
  7463.  
  7464. sv_max_queries_window - VAR - (DEVELOPMENTONLY)
  7465. Window over which to average queries per second averages.
  7466.  
  7467. sv_max_usercmd_future_ticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7468. Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  7469.  
  7470. sv_maxclientframes - VAR - (DEVELOPMENTONLY)
  7471.  
  7472.  
  7473. sv_maxcmdrate - VAR - (REPLICATED)
  7474. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  7475.  
  7476. sv_maxrate - VAR - (REPLICATED)
  7477. Max bandwidth rate allowed on server, 0 == unlimited
  7478.  
  7479. sv_maxreplay - VAR - (DEVELOPMENTONLY)
  7480. Maximum replay time in seconds
  7481.  
  7482. sv_maxroutable - VAR - (DEVELOPMENTONLY)
  7483. Server upper bound on net_maxroutable that a client can use.
  7484.  
  7485. sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7486.  
  7487.  
  7488. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7489. Maximum lag compensation in seconds
  7490.  
  7491. sv_maxupdaterate - VAR - (DEVELOPMENTONLY,REPLICATED)
  7492. Maximum updates per second that the server will allow
  7493.  
  7494. sv_maxvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7495. Maximum speed any ballistically moving object is allowed to attain per axis.
  7496.  
  7497. sv_memlimit - VAR - (CHEAT)
  7498. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  7499.  
  7500. sv_mincmdrate - VAR - (REPLICATED)
  7501. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  7502.  
  7503. sv_minrate - VAR - (REPLICATED)
  7504. Min bandwidth rate allowed on server, 0 == unlimited
  7505.  
  7506. sv_minupdaterate - VAR - (DEVELOPMENTONLY,REPLICATED)
  7507. Minimum updates per second that the server will allow
  7508.  
  7509. sv_multiplayer_maxtempentities - VAR - (DEVELOPMENTONLY)
  7510.  
  7511.  
  7512. sv_multiplayer_sounds - VAR - (DEVELOPMENTONLY)
  7513.  
  7514.  
  7515. sv_music_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7516.  
  7517.  
  7518. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7519. Test networking visibility distance
  7520.  
  7521. sv_new_delta_bits - VAR - (DEVELOPMENTONLY)
  7522.  
  7523.  
  7524. sv_no_navmesh - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7525. Block loading of the navmesh. Unplayable, only used for memory sampling.
  7526.  
  7527. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7528.  
  7529.  
  7530. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7531. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  7532.  
  7533. sv_noclipfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7534. Friction during noclip move.
  7535.  
  7536. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7537.  
  7538.  
  7539. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7540.  
  7541.  
  7542. sv_parallel_packentities - VAR - (DEVELOPMENTONLY)
  7543.  
  7544.  
  7545. sv_parallel_sendsnapshot - VAR - (DEVELOPMENTONLY)
  7546.  
  7547.  
  7548. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7549. Server password for entry into multiplayer games
  7550.  
  7551. sv_pausable - VAR
  7552. Is the server pausable.
  7553.  
  7554. sv_pausable_dev - VAR - (DEVELOPMENTONLY)
  7555. Whether listen server is pausable when running -dev and playing solo against bots
  7556.  
  7557. sv_pausable_dev_ds - VAR - (DEVELOPMENTONLY)
  7558. Whether dedicated server is pausable when running -dev and playing solo against bots
  7559.  
  7560. sv_permawipe - VAR - (GAMEDLL,CHEAT)
  7561. If set, the campaign will restart fully if the Survivors die.
  7562.  
  7563. sv_phys2_stats - CMD - (GAMEDLL,CHEAT)
  7564. Dumps server physics stats
  7565.  
  7566. sv_play_music - CMD - (GAMEDLL,CHEAT)
  7567. Play some music through the music engine
  7568.  
  7569. sv_player_max_separation_force - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7570.  
  7571.  
  7572. sv_player_stuck_tolerance - VAR - (GAMEDLL,CHEAT)
  7573.  
  7574.  
  7575. sv_playerperfhistorycount - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7576. Number of samples to maintain in player perf history
  7577.  
  7578. sv_precacheinfo - CMD
  7579. Show precache info.
  7580.  
  7581. sv_prop_door_max_close_attempts - VAR - (GAMEDLL,CHEAT)
  7582. Number of times blocked doors will try to close before becoming non-solid and forcing a close.
  7583.  
  7584. sv_pure - CMD
  7585. Show user data.
  7586.  
  7587. sv_pure_kick_clients - VAR
  7588. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  7589.  
  7590. sv_pure_trace - VAR
  7591. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  7592.  
  7593. sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7594. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  7595.  
  7596. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7597. Minimum size of pushback objects
  7598.  
  7599. sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7600. How hard physics objects are pushed away from the players on the server.
  7601.  
  7602. sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7603. Maximum amount of force applied to physics objects by players.
  7604.  
  7605. sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7606. Maximum of how hard the player is pushed away from physics objects.
  7607.  
  7608. sv_pushaway_min_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7609. Minimum amount of force applied to physics objects by players.
  7610.  
  7611. sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7612. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  7613.  
  7614. sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7615. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  7616.  
  7617. sv_pz_endgame_vote_period - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7618. How long players get to vote to play again in a game with player controlled zombies.
  7619.  
  7620. sv_pz_endgame_vote_post_period - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7621. Post period after end game vote.
  7622.  
  7623. sv_querycache_stats - CMD - (GAMEDLL)
  7624. Display status of the query cache (client only)
  7625.  
  7626. sv_ragdoll_maxcount - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7627. Clients will only show this many ragdolls overall
  7628.  
  7629. sv_ragdoll_maxcount_boss - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7630. Clients will only show this many boss ragdolls
  7631.  
  7632. sv_ragdoll_maxcount_generic - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7633. Clients will only show this many generic infected ragdolls
  7634.  
  7635. sv_ragdoll_maxcount_gib - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7636. Clients will only show this many gib ragdolls
  7637.  
  7638. sv_ragdoll_maxcount_special - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7639. Clients will only show this many special ragdolls
  7640.  
  7641. sv_ragdoll_maxcount_survivor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7642. Clients will only show this many survivor ragdolls
  7643.  
  7644. sv_ragdoll_version - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7645.  
  7646.  
  7647. sv_rcon_banpenalty - VAR
  7648. Number of minutes to ban users who fail rcon authentication
  7649.  
  7650. sv_rcon_log - VAR
  7651. Enable/disable rcon logging.
  7652.  
  7653. sv_rcon_maxfailures - VAR
  7654. Max number of times a user can fail rcon authentication before being banned
  7655.  
  7656. sv_rcon_minfailures - VAR
  7657. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  7658.  
  7659. sv_rcon_minfailuretime - VAR
  7660. Number of seconds to track failed rcon authentications
  7661.  
  7662. sv_regeneration_force_on - VAR - (GAMEDLL,CHEAT)
  7663. Cheat to test regenerative health systems
  7664.  
  7665. sv_regeneration_wait_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7666.  
  7667.  
  7668. sv_region - VAR
  7669. The region of the world to report this server in.
  7670.  
  7671. sv_rescue_disabled - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7672. If set to 1, dead survivors will never be rescue-able.
  7673.  
  7674. sv_reservation_grace - VAR - (DEVELOPMENTONLY)
  7675. Time in seconds given for a lobby reservation.
  7676.  
  7677. sv_reservation_timeout - VAR
  7678. Time in seconds before lobby reservation expires.
  7679.  
  7680. sv_rollangle - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7681. Max view roll angle
  7682.  
  7683. sv_rollspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7684.  
  7685.  
  7686. sv_runcmds - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7687.  
  7688.  
  7689. sv_script_think_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7690.  
  7691.  
  7692. sv_search_key - VAR
  7693. When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  7694.  
  7695. sv_sendtables - VAR - (DEVELOPMENTONLY)
  7696. Force full sendtable sending path.
  7697.  
  7698. sv_show_whitelist_msg - VAR - (DEVELOPMENTONLY,HIDDEN)
  7699.  
  7700.  
  7701. sv_showdamage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7702. Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses
  7703.  
  7704. sv_showdebugtracers - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7705. 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
  7706.  
  7707. sv_showfootsteps - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7708. Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
  7709.  
  7710. sv_showhitboxes - VAR - (GAMEDLL,CHEAT)
  7711. Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
  7712.  
  7713. sv_showhitboxes_cursor - CMD - (GAMEDLL,CHEAT)
  7714. Show the hitboxes of the pointed-at entity
  7715.  
  7716. sv_showimpacts - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7717. Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  7718.  
  7719. sv_showladders - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7720. Show bbox and dismount points for all ladders (must be set before level load.)
  7721.  
  7722.  
  7723. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  7724. Show lag compensated hitboxes whenever a player is lag compensated.
  7725.  
  7726. sv_showplayerhitboxes - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7727. Show lag compensated hitboxes for the specified player index whenever a player fires.
  7728.  
  7729. sv_showprecachedsounds - VAR - (DEVELOPMENTONLY)
  7730. Enumerate all sounds being precached (with index).
  7731.  
  7732. sv_showtags - CMD
  7733. Describe current gametags.
  7734.  
  7735. sv_shutdown - CMD
  7736. Sets the server to shutdown when all games have completed
  7737.  
  7738. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  7739. Current name of the skybox texture
  7740.  
  7741. sv_sound_discardextraunreliable - VAR - (DEVELOPMENTONLY)
  7742.  
  7743.  
  7744. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  7745. Report missing wave files for sounds and game_sounds files.
  7746.  
  7747. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  7748. Flushes the sounds.txt system (server only)
  7749.  
  7750. sv_soundemitter_reload - CMD - (GAMEDLL)
  7751. Flushes the sounds.txt system
  7752.  
  7753. sv_soundemitter_spew - CMD - (DEVELOPMENTONLY,GAMEDLL)
  7754. Print details about a sound.
  7755.  
  7756. sv_soundemitter_trace - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7757. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
  7758.  
  7759.  
  7760. sv_soundscape_printdebuginfo - CMD - (GAMEDLL,CHEAT)
  7761. print soundscapes
  7762.  
  7763. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7764.  
  7765.  
  7766. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7767.  
  7768.  
  7769. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7770.  
  7771.  
  7772. sv_spectatoridletime - VAR - (GAMEDLL,CHEAT)
  7773.  
  7774.  
  7775. sv_stats - VAR - (DEVELOPMENTONLY)
  7776. Collect CPU usage stats
  7777.  
  7778. sv_steamgroup - VAR - (NOTIFY)
  7779. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  7780.  
  7781. sv_steamgroup_exclusive - VAR
  7782. If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  7783.  
  7784. sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7785.  
  7786.  
  7787. sv_stop_music - CMD - (GAMEDLL,CHEAT)
  7788. Stop some music through the music engine
  7789.  
  7790. sv_stopspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7791. Minimum stopping speed when on ground.
  7792.  
  7793. sv_stressbots - VAR - (DEVELOPMENTONLY)
  7794. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  7795.  
  7796. sv_strict_notarget - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7797. If set, notarget will cause entities to never think they are in the pvs
  7798.  
  7799. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7800.  
  7801.  
  7802. sv_sync_anims_spawn - VAR - (GAMEDLL,CHEAT)
  7803.  
  7804.  
  7805. sv_sync_client_updates - VAR - (DEVELOPMENTONLY)
  7806. (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
  7807.  
  7808. sv_tags - VAR - (NOTIFY)
  7809. Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  7810.  
  7811. sv_tankpropfade - VAR - (GAMEDLL,CHEAT)
  7812.  
  7813.  
  7814. sv_teststepsimulation - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7815.  
  7816.  
  7817. sv_thinktimecheck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7818. Check for thinktimes all on same timestamp.
  7819.  
  7820. sv_threaded_init - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7821.  
  7822.  
  7823. sv_timeout - VAR - (DEVELOPMENTONLY)
  7824. After this many seconds without a message from a client, the client is dropped
  7825.  
  7826. sv_tracereffects_limit_general - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7827. Limits the number of visible tracers per frame
  7828.  
  7829. sv_turbophysics - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7830. Turns on turbo physics
  7831.  
  7832. sv_turbophysics_shadow - VAR - (GAMEDLL,CHEAT)
  7833. players have physics shadows even when sv_turbophysics is 1
  7834.  
  7835. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7836. Enables player lag compensation
  7837.  
  7838. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7839.  
  7840.  
  7841. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7842. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  7843.  
  7844. sv_unlockedchapters - VAR - (ARCHIVE)
  7845. Highest unlocked game chapter.
  7846.  
  7847. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  7848. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  7849.  
  7850. sv_vehicle_autoaim_scale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7851.  
  7852.  
  7853. sv_visiblemaxplayers - VAR
  7854. Overrides the max players reported to prospective clients
  7855.  
  7856. sv_voicecodec - VAR - (DEVELOPMENTONLY)
  7857. Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  7858.  
  7859. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  7860.  
  7861.  
  7862. sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7863. How long after a vote passes until the action happens
  7864.  
  7865. sv_vote_creation_timer - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7866. How often someone can individually call a vote.
  7867.  
  7868. sv_vote_failure_timer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7869. A vote that fails cannot be re-submitted for this long
  7870.  
  7871. sv_vote_issue_change_difficulty_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7872. Can people hold votes to change the difficulty?
  7873.  
  7874. sv_vote_issue_change_map_later_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7875. Can people hold votes to change the map after this round?
  7876.  
  7877. sv_vote_issue_change_map_now_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7878. Can people hold votes to immediately change the map?
  7879.  
  7880. sv_vote_issue_change_mission_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7881. Can people hold votes to change missions?
  7882.  
  7883. sv_vote_issue_kick_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7884. Can people hold votes to kick players from the server?
  7885.  
  7886. sv_vote_issue_restart_game_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7887. Can people hold votes to restart the game?
  7888.  
  7889. sv_vote_kick_ban_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7890. How long should a kick vote ban someone from the server? (in minutes)
  7891.  
  7892. sv_vote_plr_map_limit - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7893. Number of failed votes a user can call per map
  7894.  
  7895. sv_vote_show_caller - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7896. Show the name of the person that called the vote? (1: Yes, 0: No)
  7897.  
  7898. sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7899. How long to allow voting on an issue
  7900.  
  7901. sv_wateraccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7902.  
  7903.  
  7904. sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7905. Vertical view fixup when eyes are near water plane.
  7906.  
  7907. sv_waterfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7908.  
  7909.  
  7910. sv_zombie_touch_trigger_delay - VAR - (GAMEDLL,CHEAT)
  7911. Time between trigger tests for infected. This is throttled for perf reasons.
  7912.  
  7913. sv_zoo_model_filter - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7914. Only models matching the substring will be displayed
  7915.  
  7916. sv_zoo_spacing - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7917. How much space between models in a row
  7918.  
  7919. sv_zoo_spacing_rows - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7920. How much space between subsequent rows
  7921.  
  7922. sv_zoo_spacing_wrap - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7923. How much space between wrapped rows
  7924.  
  7925. sv_zoo_tint_clr - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7926. Tint color to force on all model variations (needs sv_zoo_tint_loop 0)
  7927.  
  7928. sv_zoo_tint_loop - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7929. 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr
  7930.  
  7931. sv_zoo_wrap_skin - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7932. Whether model rows wrap when changing skins
  7933.  
  7934. sys_minidumpexpandedspew - VAR - (DEVELOPMENTONLY)
  7935.  
  7936.  
  7937. sys_minidumpspewlines - VAR
  7938. Lines of crash dump console spew to keep.
  7939.  
  7940. tank_attack_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7941. Distance from Survivor that tank triggers own swing.
  7942.  
  7943. tank_auto_swing - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7944.  
  7945.  
  7946. tank_burn_duration - VAR - (GAMEDLL,CHEAT)
  7947. Number of seconds a burning Tank takes to die in easy, normal, versus and survival
  7948.  
  7949. tank_burn_duration_expert - VAR - (GAMEDLL,CHEAT)
  7950. Number of seconds a burning Tank takes to die in expert
  7951.  
  7952. tank_burn_duration_hard - VAR - (GAMEDLL,CHEAT)
  7953. Number of seconds a burning Tank takes to die in hard
  7954.  
  7955. tank_fist_radius - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7956.  
  7957.  
  7958. tank_ground_pound_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7959.  
  7960.  
  7961. tank_ground_pound_reveal_distance - VAR - (GAMEDLL,CHEAT)
  7962.  
  7963.  
  7964. tank_pz_forward - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7965.  
  7966.  
  7967. tank_raffle_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7968. Fill the tank raffle with dummy values for debugging
  7969.  
  7970. tank_rock_overhead_percent - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7971. Percent of time the tank throws overhand (0-100)
  7972.  
  7973. tank_run_spawn_delay - VAR - (GAMEDLL,CHEAT)
  7974.  
  7975.  
  7976. tank_stasis_time_suicide - VAR - (GAMEDLL,CHEAT)
  7977.  
  7978.  
  7979. tank_stuck_failsafe - VAR - (GAMEDLL,CHEAT)
  7980.  
  7981.  
  7982. tank_stuck_time_choose_new_target - VAR - (GAMEDLL,CHEAT)
  7983.  
  7984.  
  7985. tank_stuck_time_suicide - VAR - (GAMEDLL,CHEAT)
  7986.  
  7987.  
  7988. tank_stuck_visibility_tolerance_choose_new_target - VAR - (GAMEDLL,CHEAT)
  7989.  
  7990.  
  7991. tank_stuck_visibility_tolerance_suicide - VAR - (GAMEDLL,CHEAT)
  7992.  
  7993.  
  7994. tank_swing_arc - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7995.  
  7996.  
  7997. tank_swing_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7998. Duration of the actual swing
  7999.  
  8000. tank_swing_fast_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8001. Interval between tank swings when he is clearing zombies out of his path
  8002.  
  8003. tank_swing_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8004. Interval between tank swings
  8005.  
  8006. tank_swing_miss_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8007. Interval between tank swings after a miss
  8008.  
  8009. tank_swing_physics_prop_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8010. Multiplier for tank hitting a phys prop.
  8011.  
  8012. tank_swing_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8013. Range of the actual swing
  8014.  
  8015. tank_swing_yaw - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8016.  
  8017.  
  8018. tank_throw_aim_error - VAR - (GAMEDLL,CHEAT)
  8019. Margin of error for Easy mode Tank rock throws
  8020.  
  8021. tank_throw_allow_range - VAR - (GAMEDLL,CHEAT)
  8022. How far away our victim must be before we'll try to throw debris at them
  8023.  
  8024. tank_throw_lead_time_factor - VAR - (GAMEDLL,CHEAT)
  8025. How much to lead a moving target
  8026.  
  8027. tank_throw_loft_rate - VAR - (GAMEDLL,CHEAT)
  8028. Beyond no-loft range, Tank adds this angle/distance when throwing
  8029.  
  8030. tank_throw_max_loft_angle - VAR - (GAMEDLL,CHEAT)
  8031. Maximum loft angle for Tank throw angle adjustment
  8032.  
  8033. tank_throw_min_interval - VAR - (GAMEDLL,CHEAT)
  8034. Minimum interval between Tank rock throws
  8035.  
  8036. tank_visibility_tolerance_suicide - VAR - (GAMEDLL,CHEAT)
  8037.  
  8038.  
  8039. tank_windup_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8040. Time from intent to swing that swing actually happens.
  8041.  
  8042. tauntfrequency - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  8043.  
  8044.  
  8045. telemetry_demoend - VAR - (DEVELOPMENTONLY)
  8046. When playing demo, stop telemetry on tick #
  8047.  
  8048. telemetry_demostart - VAR - (DEVELOPMENTONLY)
  8049. When playing demo, start telemetry on tick #
  8050.  
  8051. telemetry_filtervalue - VAR - (DEVELOPMENTONLY)
  8052. Set Telemetry ZoneFilterVal (MicroSeconds)
  8053.  
  8054. telemetry_framecount - VAR - (DEVELOPMENTONLY)
  8055. Set Telemetry count of frames to capture
  8056.  
  8057. telemetry_level - VAR - (DEVELOPMENTONLY)
  8058. Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
  8059.  
  8060. telemetry_pause - VAR - (DEVELOPMENTONLY)
  8061. Pause Telemetry
  8062.  
  8063. telemetry_resume - VAR - (DEVELOPMENTONLY)
  8064. Resume Telemetry
  8065.  
  8066. telemetry_server - VAR - (DEVELOPMENTONLY)
  8067. Set Telemetry server
  8068.  
  8069. template_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8070.  
  8071.  
  8072. terror_ammo_multiplier - VAR - (GAMEDLL,CHEAT)
  8073.  
  8074.  
  8075. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  8076. Test a clientside dispatch effect.
  8077. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  8078. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  8079.  
  8080.  
  8081. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  8082. Test command that drops an entity blocker out in front of the player.
  8083.  
  8084. test_outtro_pzendgame - CMD - (GAMEDLL,CHEAT)
  8085.  
  8086.  
  8087. test_outtro_stats - CMD - (GAMEDLL,CHEAT)
  8088.  
  8089.  
  8090. test_point - CMD - (GAMEDLL)
  8091.  
  8092.  
  8093. testscript_debug - VAR - (DEVELOPMENTONLY)
  8094. Debug test scripts.
  8095.  
  8096. texture_budget_background_alpha - VAR - (ARCHIVE)
  8097. how translucent the budget panel is
  8098.  
  8099. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  8100. number between 0 and 1
  8101.  
  8102. texture_budget_panel_global - VAR - (DEVELOPMENTONLY)
  8103. Show global times in the texture budget panel.
  8104.  
  8105. texture_budget_panel_height - VAR - (ARCHIVE)
  8106. height in pixels of the budget panel
  8107.  
  8108. texture_budget_panel_width - VAR - (ARCHIVE)
  8109. width in pixels of the budget panel
  8110.  
  8111. texture_budget_panel_x - VAR - (ARCHIVE)
  8112. number of pixels from the left side of the game screen to draw the budget panel
  8113.  
  8114. texture_budget_panel_y - VAR - (ARCHIVE)
  8115. number of pixels from the top side of the game screen to draw the budget panel
  8116.  
  8117. tf_arena_max_streak - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  8118. Teams will be scrambled if one team reaches this streak
  8119.  
  8120. tf_arena_preround_time - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  8121. Length of the Pre-Round time
  8122.  
  8123. tf_arena_round_time - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  8124.  
  8125.  
  8126. tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
  8127. Score for escorting the train, in points per second
  8128.  
  8129. think_limit - VAR - (GAMEDLL,REPLICATED)
  8130. Maximum think time in milliseconds, warning is printed if this is exceeded.
  8131.  
  8132. thread_test_tslist - CMD
  8133.  
  8134.  
  8135. thread_test_tsqueue - CMD
  8136.  
  8137.  
  8138. threadpool_affinity - VAR - (DEVELOPMENTONLY)
  8139. Enable setting affinity
  8140.  
  8141. threadpool_cycle_reserve - CMD
  8142. Cycles threadpool reservation by powers of 2
  8143.  
  8144. threadpool_reserve - VAR - (DEVELOPMENTONLY)
  8145. Consume the specified number of threads in the thread pool
  8146.  
  8147. threadpool_run_tests - CMD
  8148.  
  8149.  
  8150. timedemo - CMD
  8151. Play a demo and report performance info.
  8152.  
  8153. timedemo_runcount - VAR - (DEVELOPMENTONLY)
  8154. Runs time demo X number of times.
  8155.  
  8156. timedemo_vprofrecord - CMD
  8157. Play a demo and report performance info. Also record vprof data for the span of the demo
  8158.  
  8159. timedemoquit - CMD
  8160. Play a demo, report performance info, and then exit
  8161.  
  8162. timerefresh - CMD - (CHEAT)
  8163. Profile the renderer.
  8164.  
  8165. toggle - CMD
  8166. Toggles a convar on or off, or cycles through a set of values.
  8167.  
  8168. toggleconsole - CMD - (DONTRECORD)
  8169. Show/hide the console.
  8170.  
  8171. tongue_allow_voluntary_release - VAR - (GAMEDLL,CHEAT)
  8172. Can a Smoker let go with his tongue by clicking or turning away?
  8173.  
  8174. tongue_bend_point_deflection - VAR - (GAMEDLL,CHEAT)
  8175. How far off the first obstacle the tongue bends.
  8176.  
  8177. tongue_bend_point_needs_LOS - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8178. Does a bent tongue still need LOS from the bend point?
  8179.  
  8180. tongue_break_from_damage_amount - VAR - (GAMEDLL,CHEAT)
  8181. How much damage to the smoker makes him let go of his victim.
  8182.  
  8183. tongue_bullet_radius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8184.  
  8185.  
  8186. tongue_choke_damage_amount - VAR - (GAMEDLL,CHEAT)
  8187. How much damage the choke does.
  8188.  
  8189. tongue_choke_damage_interval - VAR - (GAMEDLL,CHEAT)
  8190. How often the choke does damage.
  8191.  
  8192. tongue_cone_start_tolerance - VAR - (GAMEDLL,CHEAT)
  8193. How wide the cone is for a tongue hit.
  8194.  
  8195. tongue_debug - VAR - (GAMEDLL,CHEAT)
  8196. Print debug info for tongue
  8197.  
  8198. tongue_drag_damage_amount - VAR - (GAMEDLL,CHEAT)
  8199. How much damage the tongue drag does.
  8200.  
  8201. tongue_dropping_to_ground_time - VAR - (GAMEDLL,CHEAT)
  8202. A miss or a wall hit will wait this long before pulling back.
  8203.  
  8204. tongue_fly_speed - VAR - (GAMEDLL,CHEAT)
  8205. How fast a tongue flies through the air.
  8206.  
  8207. tongue_force_break - VAR - (GAMEDLL,CHEAT)
  8208. Force an existing attached tongue to break, for debugging
  8209.  
  8210. tongue_gravity_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8211. The speed that gravity tries to pull us downwards while being tongued.
  8212.  
  8213. tongue_health - VAR - (GAMEDLL,CHEAT)
  8214. Tongue health
  8215.  
  8216. tongue_hit_delay - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8217. How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
  8218.  
  8219. tongue_los_forgiveness_time - VAR - (GAMEDLL,CHEAT)
  8220. A traveling tongue can lose LOS for this amount of time and still hit.
  8221.  
  8222. tongue_miss_delay - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8223. How long a smoker must wait to shoot his tongue after a miss.
  8224.  
  8225. tongue_no_progress_break_interval - VAR - (GAMEDLL,CHEAT)
  8226. How long of the victim making no progress until we break the tongue.
  8227.  
  8228. tongue_no_progress_choke_early_ambush_delay - VAR - (GAMEDLL,CHEAT)
  8229. Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush.
  8230.  
  8231. tongue_no_progress_choke_early_delay - VAR - (GAMEDLL,CHEAT)
  8232. We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke.
  8233.  
  8234. tongue_no_progress_choke_time - VAR - (GAMEDLL,CHEAT)
  8235. If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
  8236.  
  8237. tongue_no_progress_damage_interval - VAR - (GAMEDLL,CHEAT)
  8238. How long of the victim making no progress until we start choking him.
  8239.  
  8240. tongue_no_progress_tolerance - VAR - (GAMEDLL,CHEAT)
  8241. If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
  8242.  
  8243. tongue_player_dropping_to_ground_time - VAR - (GAMEDLL,CHEAT)
  8244. How long after the tongue disconnects will a player need to wait.
  8245.  
  8246. tongue_range - VAR - (GAMEDLL,CHEAT)
  8247. How far a smoker can shoot his tongue.
  8248.  
  8249. tongue_release_fatigue_penalty - VAR - (GAMEDLL,CHEAT)
  8250. How much fatigue the victim gets when released, to slow him down.
  8251.  
  8252. tongue_start_pull_delay - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8253. How long from tongue contact to tongue pulling.
  8254.  
  8255. tongue_unbend - VAR - (GAMEDLL,CHEAT)
  8256. Can the smoker tongue unbend?
  8257.  
  8258. tongue_vertical_choke_dot - VAR - (GAMEDLL,CHEAT)
  8259. DotProduct between tongue and vertical required to start choking.
  8260.  
  8261. tongue_vertical_choke_height - VAR - (GAMEDLL,CHEAT)
  8262. Need to have victim this high off ground to choke him.
  8263.  
  8264. tongue_vertical_choke_time_off_ground - VAR - (GAMEDLL,CHEAT)
  8265. Need to have victim off ground for this long to choke him.
  8266.  
  8267. tongue_victim_acceleration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8268. Acceleration while tongued.
  8269.  
  8270. tongue_victim_accuracy_penalty - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8271. How much someone's accuracy suffers while being dragged by a tongue.
  8272.  
  8273. tongue_victim_max_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8274. The fastest the tongue can get you going.
  8275.  
  8276. tongue_vs_cone_start_tolerance - VAR - (GAMEDLL,CHEAT)
  8277. How wide the cone is for a tongue hit in versus.
  8278.  
  8279. toolload - CMD
  8280. Load a tool.
  8281.  
  8282. tp_schedule_post_think - VAR - (GAMEDLL,CHEAT)
  8283. Schedule post-think operations to run at 10hz
  8284.  
  8285. trace_report - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8286.  
  8287.  
  8288. travel_distance - CMD - (GAMEDLL,CHEAT)
  8289. Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
  8290.  
  8291. tutor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8292. Enable the tutor to learn to play the game
  8293.  
  8294. tv_allow_camera_man - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8295. Auto director allows spectators to become camera man
  8296.  
  8297. tv_allow_static_shots - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8298. Auto director uses fixed level cameras for shots
  8299.  
  8300. tv_autorecord - VAR - (DEVELOPMENTONLY)
  8301. Automatically records all games as SourceTV demos.
  8302.  
  8303. tv_autoretry - VAR - (DEVELOPMENTONLY)
  8304. Relay proxies retry connection after network timeout
  8305.  
  8306. tv_chatgroupsize - VAR - (DEVELOPMENTONLY)
  8307. Set the default chat group size
  8308.  
  8309. tv_chattimelimit - VAR - (DEVELOPMENTONLY)
  8310. Limits spectators to chat only every n seconds
  8311.  
  8312. tv_clients - CMD
  8313. Shows list of connected SourceTV clients.
  8314.  
  8315. tv_debug - VAR - (DEVELOPMENTONLY)
  8316. SourceTV debug info.
  8317.  
  8318. tv_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8319. SourceTV broadcast delay in seconds
  8320.  
  8321. tv_delaymapchange - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8322. Delays map change until broadcast is complete
  8323.  
  8324. tv_deltacache - VAR - (DEVELOPMENTONLY)
  8325. Enable delta entity bit stream cache
  8326.  
  8327. tv_dispatchmode - VAR - (DEVELOPMENTONLY)
  8328. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  8329.  
  8330. tv_enable - VAR - (DEVELOPMENTONLY,NOTIFY)
  8331. Activates SourceTV on server.
  8332.  
  8333. tv_maxclients - VAR - (DEVELOPMENTONLY)
  8334. Maximum client number on SourceTV server.
  8335.  
  8336. tv_maxrate - VAR - (DEVELOPMENTONLY)
  8337. Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  8338.  
  8339. tv_msg - CMD
  8340. Send a screen message to all clients.
  8341.  
  8342. tv_name - VAR - (DEVELOPMENTONLY)
  8343. SourceTV host name
  8344.  
  8345. tv_nochat - VAR - (ARCHIVE,USERINFO)
  8346. Don't receive chat messages from other SourceTV spectators
  8347.  
  8348. tv_overridemaster - VAR - (DEVELOPMENTONLY)
  8349. Overrides the SourceTV master root address.
  8350.  
  8351. tv_password - VAR - (DEVELOPMENTONLY,PROTECTED,NOTIFY,DONTRECORD)
  8352. SourceTV password for all clients
  8353.  
  8354. tv_port - VAR
  8355. Host SourceTV port
  8356.  
  8357. tv_record - CMD
  8358. Starts SourceTV demo recording.
  8359.  
  8360. tv_relay - CMD
  8361. Connect to SourceTV server and relay broadcast.
  8362.  
  8363. tv_relaypassword - VAR - (DEVELOPMENTONLY,PROTECTED,NOTIFY,DONTRECORD)
  8364. SourceTV password for relay proxies
  8365.  
  8366. tv_relayvoice - VAR - (DEVELOPMENTONLY)
  8367. Relay voice data: 0=off, 1=on
  8368.  
  8369. tv_retry - CMD
  8370. Reconnects the SourceTV relay proxy.
  8371.  
  8372. tv_snapshotrate - VAR - (DEVELOPMENTONLY)
  8373. Snapshots broadcasted per second
  8374.  
  8375. tv_status - CMD
  8376. Show SourceTV server status.
  8377.  
  8378. tv_stop - CMD
  8379. Stops the SourceTV broadcast.
  8380.  
  8381. tv_stoprecord - CMD
  8382. Stops SourceTV demo recording.
  8383.  
  8384. tv_timeout - VAR - (DEVELOPMENTONLY)
  8385. SourceTV connection timeout in seconds.
  8386.  
  8387. tv_title - VAR - (DEVELOPMENTONLY)
  8388. Set title for SourceTV spectator UI
  8389.  
  8390. tv_transmitall - VAR - (DEVELOPMENTONLY,REPLICATED)
  8391. Transmit all entities (not only director view)
  8392.  
  8393. ui_volume_max - VAR - (DEVELOPMENTONLY)
  8394.  
  8395.  
  8396. unbind - CMD
  8397. Unbind a key.
  8398.  
  8399. unbindall - CMD
  8400. Unbind all keys.
  8401.  
  8402. unload_all_addons - CMD
  8403. Unloads all addons and addon search paths.
  8404.  
  8405. unpause - CMD
  8406. Unpause the game.
  8407.  
  8408. update_addon_paths - CMD
  8409. Reloads the search paths for game addons.
  8410.  
  8411. upgrade_add - CMD - (GAMEDLL,CHEAT)
  8412. Adds an upgrade to the survivor
  8413.  
  8414. upgrade_explosive_bullet_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8415.  
  8416.  
  8417. upgrade_explosive_slug_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8418.  
  8419.  
  8420. upgrade_laser_sight_spread_factor - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8421.  
  8422.  
  8423. upgrade_pack_use_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8424.  
  8425.  
  8426. upgrade_remove - CMD - (GAMEDLL,CHEAT)
  8427. Removes an upgrade from the survivor
  8428.  
  8429. upgrade_show_explosive_ammo_radius - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8430.  
  8431.  
  8432. upgradepack_forward_dist - VAR - (GAMEDLL,CHEAT)
  8433.  
  8434.  
  8435. upgradepack_max_drop_dist - VAR - (GAMEDLL,CHEAT)
  8436.  
  8437.  
  8438. use - CMD - (GAMEDLL)
  8439. Use a particular weapon
  8440. Arguments: <weapon_name>
  8441.  
  8442. user - CMD
  8443. Show user data.
  8444.  
  8445. users - CMD
  8446. Show user info for players on server.
  8447.  
  8448. vcr_verbose - VAR - (DEVELOPMENTONLY)
  8449. Write extra information into .vcr file.
  8450.  
  8451. vehicle_flushscript - CMD - (GAMEDLL)
  8452. Flush and reload all vehicle scripts
  8453.  
  8454. version - CMD
  8455. Print version info string.
  8456.  
  8457. versus_boss_buffer - VAR - (GAMEDLL,CHEAT)
  8458.  
  8459.  
  8460. versus_boss_debug - VAR - (GAMEDLL,CHEAT)
  8461. Enable debug output for versus tank/witch spawning logic
  8462.  
  8463. versus_boss_flow_max - VAR - (GAMEDLL,CHEAT)
  8464. Max fraction of map flow for tank/witch spawn location
  8465.  
  8466. versus_boss_flow_max_finale - VAR - (GAMEDLL,CHEAT)
  8467. Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
  8468.  
  8469. versus_boss_flow_max_intro - VAR - (GAMEDLL,CHEAT)
  8470. Max fraction of map flow for tank/witch spawn location within the first map of a campaign
  8471.  
  8472. versus_boss_flow_min - VAR - (GAMEDLL,CHEAT)
  8473. Min fraction of map flow for tank/witch spawn location
  8474.  
  8475. versus_boss_flow_min_finale - VAR - (GAMEDLL,CHEAT)
  8476. Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
  8477.  
  8478. versus_boss_flow_min_intro - VAR - (GAMEDLL,CHEAT)
  8479. Min fraction of map flow for tank/witch spawn location within the first map of a campaign
  8480.  
  8481. versus_boss_flow_test - CMD - (GAMEDLL,CHEAT)
  8482. Force start the versus game, so PZs can spawn even if survivors are still in the safe room
  8483.  
  8484. versus_boss_padding_max - VAR - (GAMEDLL,CHEAT)
  8485. How far apart the tank/witch have to be along the flow
  8486.  
  8487. versus_boss_padding_min - VAR - (GAMEDLL,CHEAT)
  8488. How far apart the tank/witch have to be along the flow
  8489.  
  8490. versus_force_start_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8491. Starts versus game after this amount of time, even if survivors are still inside the safe room
  8492.  
  8493. versus_level_restart_delay - VAR - (GAMEDLL,CHEAT)
  8494. After a successful vote, restart the map after this many seconds.
  8495.  
  8496. versus_marker_num - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8497. Number of travel markers we expose to survivors in Versus mode.
  8498.  
  8499. versus_round_restarttimer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8500.  
  8501.  
  8502. versus_round_restarttimer_finale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8503.  
  8504.  
  8505. versus_shove_hunter_fov - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8506. Angle that survivor shove will hit hunters
  8507.  
  8508. versus_shove_hunter_fov_pouncing - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8509. Angle that survivor shove will hit hunters while pouncing
  8510.  
  8511. versus_shove_jockey_fov_leaping - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8512. Angle that survivor shove will hit jockeys while leaping
  8513.  
  8514. versus_special_respawn_interval - VAR - (GAMEDLL,CHEAT)
  8515.  
  8516.  
  8517. versus_tank_chance - VAR - (GAMEDLL,CHEAT)
  8518. Chance of a tank spawning within a regular versus map
  8519.  
  8520. versus_tank_chance_finale - VAR - (GAMEDLL,CHEAT)
  8521. Chance of a tank spawning within the finale map of a campaign
  8522.  
  8523. versus_tank_chance_intro - VAR - (GAMEDLL,CHEAT)
  8524. Chance of a tank spawning within the first map of a campaign
  8525.  
  8526. versus_tank_flow_team_variation - VAR - (GAMEDLL,CHEAT)
  8527. Window of flow distance that the tank can spawn in for the second team in versus
  8528.  
  8529. versus_wandering_zombie_density - VAR - (GAMEDLL,HIDDEN,CHEAT)
  8530.  
  8531.  
  8532. versus_winning_team_goes_last - VAR - (GAMEDLL,CHEAT)
  8533. In versus mode, the team that is losing plays as survivors first
  8534.  
  8535. versus_witch_chance - VAR - (GAMEDLL,CHEAT)
  8536. Chance of a witch spawning within a regular versus map
  8537.  
  8538. versus_witch_chance_finale - VAR - (GAMEDLL,CHEAT)
  8539. Chance of a witch spawning within the finale map of a campaign
  8540.  
  8541. versus_witch_chance_intro - VAR - (GAMEDLL,CHEAT)
  8542. Chance of a witch spawning within the first map of a campaign
  8543.  
  8544. versus_witch_flow_team_variation - VAR - (GAMEDLL,CHEAT)
  8545. Window of flow distance that the witch can spawn in for the second team in versus
  8546.  
  8547. vgui_drawfocus - VAR - (DEVELOPMENTONLY)
  8548. Report which panel is under the mouse.
  8549.  
  8550. vgui_drawkeyfocus - VAR - (DEVELOPMENTONLY)
  8551. Report which panel has keyboard focus.
  8552.  
  8553. vgui_drawtree - VAR - (CHEAT)
  8554. Draws the vgui panel hiearchy to the specified depth level.
  8555.  
  8556. vgui_drawtree_bounds - VAR - (DEVELOPMENTONLY)
  8557. Show panel bounds.
  8558.  
  8559. vgui_drawtree_clear - CMD
  8560.  
  8561.  
  8562. vgui_drawtree_draw_selected - VAR - (DEVELOPMENTONLY)
  8563. Highlight the selected panel
  8564.  
  8565. vgui_drawtree_freeze - VAR - (DEVELOPMENTONLY)
  8566. Set to 1 to stop updating the vgui_drawtree view.
  8567.  
  8568. vgui_drawtree_hidden - VAR - (DEVELOPMENTONLY)
  8569. Draw the hidden panels.
  8570.  
  8571. vgui_drawtree_panelalpha - VAR - (DEVELOPMENTONLY)
  8572. Show the panel alpha values in the vgui_drawtree view.
  8573.  
  8574. vgui_drawtree_panelptr - VAR - (DEVELOPMENTONLY)
  8575. Show the panel pointer values in the vgui_drawtree view.
  8576.  
  8577. vgui_drawtree_popupsonly - VAR - (DEVELOPMENTONLY)
  8578. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  8579.  
  8580. vgui_drawtree_render_order - VAR - (DEVELOPMENTONLY)
  8581. List the vgui_drawtree panels in render order.
  8582.  
  8583. vgui_drawtree_scheme - VAR - (DEVELOPMENTONLY)
  8584. Show scheme file for each panel
  8585.  
  8586. vgui_drawtree_visible - VAR - (DEVELOPMENTONLY)
  8587. Draw the visible panels.
  8588.  
  8589. vgui_dump_panels - CMD
  8590. vgui_dump_panels [visible]
  8591.  
  8592. vgui_spew_fonts - CMD
  8593.  
  8594.  
  8595. vgui_togglepanel - CMD
  8596. show/hide vgui panel by name.
  8597.  
  8598. view_offset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  8599.  
  8600.  
  8601. view_offset_down - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8602.  
  8603.  
  8604. view_offset_forward - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8605.  
  8606.  
  8607. view_offset_up - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8608.  
  8609.  
  8610. violence_ablood - VAR - (DEVELOPMENTONLY)
  8611. Draw alien blood
  8612.  
  8613. violence_agibs - VAR - (DEVELOPMENTONLY)
  8614. Show alien gib entities
  8615.  
  8616. violence_hblood - VAR - (DEVELOPMENTONLY)
  8617. Draw human blood
  8618.  
  8619. violence_hgibs - VAR - (DEVELOPMENTONLY)
  8620. Show human gib entities
  8621.  
  8622. vis_debug - VAR - (GAMEDLL,CHEAT)
  8623.  
  8624.  
  8625. vis_force - VAR - (GAMEDLL,CHEAT)
  8626.  
  8627.  
  8628. vismon_poll_frequency - VAR - (GAMEDLL,CHEAT)
  8629.  
  8630.  
  8631. vismon_trace_limit - VAR - (GAMEDLL,CHEAT)
  8632.  
  8633.  
  8634. voice_avggain - VAR - (DEVELOPMENTONLY)
  8635.  
  8636.  
  8637. voice_debugfeedback - VAR - (DEVELOPMENTONLY)
  8638.  
  8639.  
  8640. voice_debugfeedbackfrom - VAR - (DEVELOPMENTONLY)
  8641.  
  8642.  
  8643. voice_enable - VAR - (ARCHIVE)
  8644.  
  8645.  
  8646. voice_fadeouttime - VAR - (DEVELOPMENTONLY)
  8647.  
  8648.  
  8649. voice_forcemicrecord - VAR - (ARCHIVE)
  8650.  
  8651.  
  8652. voice_inputfromfile - VAR
  8653. Get voice input from 'voice_input.wav' rather than from the microphone.
  8654.  
  8655. voice_loopback - VAR - (USERINFO)
  8656.  
  8657.  
  8658. voice_maxgain - VAR - (DEVELOPMENTONLY)
  8659.  
  8660.  
  8661. voice_minimum_gain - VAR - (DEVELOPMENTONLY)
  8662.  
  8663.  
  8664. voice_mute - CMD
  8665. Mute a specific Steam user
  8666.  
  8667. voice_overdrive - VAR - (DEVELOPMENTONLY)
  8668.  
  8669.  
  8670. voice_overdrivefadetime - VAR - (DEVELOPMENTONLY)
  8671.  
  8672.  
  8673. voice_profile - VAR - (DEVELOPMENTONLY)
  8674.  
  8675.  
  8676. voice_recordtofile - VAR
  8677. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  8678.  
  8679. voice_reset_mutelist - CMD
  8680. Reset all mute information for all players who were ever muted.
  8681.  
  8682. voice_scale - VAR - (ARCHIVE)
  8683.  
  8684.  
  8685. voice_serverdebug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8686.  
  8687.  
  8688. voice_show_mute - CMD
  8689. Show whether current players are muted.
  8690.  
  8691. voice_showchannels - VAR - (DEVELOPMENTONLY)
  8692.  
  8693.  
  8694. voice_showincoming - VAR - (DEVELOPMENTONLY)
  8695.  
  8696.  
  8697. voice_steal - VAR - (DEVELOPMENTONLY)
  8698.  
  8699.  
  8700. voice_threshold - VAR - (ARCHIVE)
  8701.  
  8702.  
  8703. voice_unmute - CMD
  8704. Unmute a specific Steam user, or `all` to unmute all connected players.
  8705.  
  8706. voice_writevoices - VAR - (DEVELOPMENTONLY)
  8707. Saves each speaker's voice data into separate .wav files
  8708.  
  8709.  
  8710. voice_xsend_debug - VAR - (DEVELOPMENTONLY)
  8711.  
  8712.  
  8713. voicerecord_toggle - CMD
  8714.  
  8715.  
  8716. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  8717. Sound volume
  8718.  
  8719. vomitjar_duration_infected_bot - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8720.  
  8721.  
  8722. vomitjar_duration_infected_pz - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8723.  
  8724.  
  8725. vomitjar_duration_survivor - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8726.  
  8727.  
  8728. vomitjar_radius - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8729.  
  8730.  
  8731. vomitjar_radius_survivors - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8732.  
  8733.  
  8734. vox_reload - CMD - (CHEAT)
  8735. Reload sentences.txt file
  8736.  
  8737. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  8738. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  8739.  
  8740. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  8741. View entities in the voxel-tree at the player position.
  8742.  
  8743. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  8744. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  8745.  
  8746. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  8747. View entities in the voxel-tree.
  8748.  
  8749. vphys_sleep_timeout - CMD
  8750. set sleep timeout: large values mean stuff won't ever sleep
  8751.  
  8752. vprof - CMD
  8753. Toggle VProf profiler
  8754.  
  8755. vprof_adddebuggroup1 - CMD
  8756. add a new budget group dynamically for debugging
  8757.  
  8758. vprof_cachemiss - CMD
  8759. Toggle VProf cache miss checking
  8760.  
  8761. vprof_cachemiss_off - CMD
  8762. Turn off VProf cache miss checking
  8763.  
  8764. vprof_cachemiss_on - CMD
  8765. Turn on VProf cache miss checking
  8766.  
  8767. vprof_child - CMD
  8768.  
  8769.  
  8770. vprof_collapse_all - CMD
  8771. Collapse the whole vprof tree
  8772.  
  8773. vprof_counters - VAR - (DEVELOPMENTONLY)
  8774.  
  8775.  
  8776. vprof_counters_show_minmax - VAR - (DEVELOPMENTONLY)
  8777.  
  8778.  
  8779. vprof_dump_counters - CMD
  8780. Dump vprof counters to the console
  8781.  
  8782. vprof_dump_groupnames - CMD
  8783. Write the names of all of the vprof groups to the console.
  8784.  
  8785. vprof_dump_oninterval - VAR - (DEVELOPMENTONLY)
  8786. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  8787.  
  8788. vprof_dump_spikes - VAR - (DEVELOPMENTONLY)
  8789. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  8790.  
  8791. vprof_dump_spikes_budget_group - VAR - (DEVELOPMENTONLY)
  8792. Budget gtNode to start report from when doing a dump spikes
  8793.  
  8794. vprof_dump_spikes_hiearchy - VAR - (DEVELOPMENTONLY)
  8795. Set to 1 to get a hierarchy report whith vprof_dump_spikes
  8796.  
  8797. vprof_dump_spikes_node - VAR - (DEVELOPMENTONLY)
  8798. Node to start report from when doing a dump spikes
  8799.  
  8800. vprof_dump_spikes_terse - VAR - (DEVELOPMENTONLY)
  8801. Whether to use most terse output
  8802.  
  8803. vprof_expand_all - CMD
  8804. Expand the whole vprof tree
  8805.  
  8806. vprof_expand_group - CMD
  8807. Expand a budget group in the vprof tree by name
  8808.  
  8809. vprof_generate_report - CMD
  8810. Generate a report to the console.
  8811.  
  8812. vprof_generate_report_AI - CMD
  8813. Generate a report to the console.
  8814.  
  8815. vprof_generate_report_AI_only - CMD
  8816. Generate a report to the console.
  8817.  
  8818. vprof_generate_report_budget - CMD
  8819. Generate a report to the console based on budget group.
  8820.  
  8821. vprof_generate_report_hierarchy - CMD
  8822. Generate a report to the console.
  8823.  
  8824. vprof_generate_report_hierarchy_per_frame_and_count_only - CMD
  8825. Generate a minimal hiearchical report to the console.
  8826.  
  8827. vprof_generate_report_map_load - CMD
  8828. Generate a report to the console.
  8829.  
  8830. vprof_graph - VAR - (DEVELOPMENTONLY)
  8831. Draw the vprof graph.
  8832.  
  8833. vprof_graphheight - VAR - (ARCHIVE)
  8834.  
  8835.  
  8836. vprof_graphwidth - VAR - (ARCHIVE)
  8837.  
  8838.  
  8839. vprof_nextsibling - CMD
  8840.  
  8841.  
  8842. vprof_off - CMD
  8843. Turn off VProf profiler
  8844.  
  8845. vprof_on - CMD
  8846. Turn on VProf profiler
  8847.  
  8848. vprof_parent - CMD
  8849.  
  8850.  
  8851. vprof_playback_average - CMD
  8852. Average the next N frames.
  8853.  
  8854. vprof_playback_start - CMD
  8855. Start playing back a recorded .vprof file.
  8856.  
  8857. vprof_playback_step - CMD
  8858. While playing back a .vprof file, step to the next tick.
  8859.  
  8860. vprof_playback_stepback - CMD
  8861. While playing back a .vprof file, step to the previous tick.
  8862.  
  8863. vprof_playback_stop - CMD
  8864. Stop playing back a recorded .vprof file.
  8865.  
  8866. vprof_prevsibling - CMD
  8867.  
  8868.  
  8869. vprof_record_start - CMD
  8870. Start recording vprof data for playback later.
  8871.  
  8872. vprof_record_stop - CMD
  8873. Stop recording vprof data
  8874.  
  8875. vprof_remote_start - CMD
  8876. Request a VProf data stream from the remote server (requires authentication)
  8877.  
  8878. vprof_remote_stop - CMD
  8879. Stop an existing remote VProf data request
  8880.  
  8881. vprof_reset - CMD
  8882. Reset the stats in VProf profiler
  8883.  
  8884. vprof_reset_peaks - CMD
  8885. Reset just the peak time in VProf profiler
  8886.  
  8887. vprof_scope - VAR - (DEVELOPMENTONLY)
  8888. Set a specific scope to start showing vprof tree
  8889.  
  8890. vprof_scope_entity_gamephys - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8891.  
  8892.  
  8893. vprof_scope_entity_thinks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8894.  
  8895.  
  8896. vprof_server_spike_threshold - VAR - (DEVELOPMENTONLY)
  8897.  
  8898.  
  8899. vprof_server_thread - VAR - (DEVELOPMENTONLY)
  8900.  
  8901.  
  8902. vprof_think_limit - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8903.  
  8904.  
  8905. vprof_to_csv - CMD
  8906. Convert a recorded .vprof file to .csv.
  8907.  
  8908. vprof_unaccounted_limit - VAR - (ARCHIVE)
  8909. number of milliseconds that a node must exceed to turn red in the vprof panel
  8910.  
  8911. vprof_verbose - VAR - (ARCHIVE)
  8912. Set to one to show average and peak times
  8913.  
  8914. vprof_vtune_group - CMD
  8915. enable vtune for a particular vprof group ("disable" to disable)
  8916.  
  8917. vprof_warningmsec - VAR - (ARCHIVE)
  8918. Above this many milliseconds render the label red to indicate slow code.
  8919.  
  8920. vs_defib_penalty - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8921. Score penalty for each time a defibrillator is used
  8922.  
  8923. vs_incap_bonus - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8924. Bonus score for infected, per incap in a chapter
  8925.  
  8926. vs_max_team_switches - VAR - (GAMEDLL,CHEAT)
  8927.  
  8928.  
  8929. vs_score_pp_health - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8930.  
  8931.  
  8932. vs_score_pp_healthbuffer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8933.  
  8934.  
  8935. vs_survival_bonus - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8936. Bonus score per survivor for completing a chapter
  8937.  
  8938. vs_survivor_damage_reduction - VAR - (GAMEDLL,CHEAT)
  8939.  
  8940.  
  8941. vs_tank_damage - VAR - (GAMEDLL,CHEAT)
  8942. Amount of damage done by a vs tank's melee attack
  8943.  
  8944. vs_threat_initial_distance_first_map_max - VAR - (GAMEDLL,CHEAT)
  8945. Max distance of starting threat area in vs mode on the first map
  8946.  
  8947. vs_threat_initial_distance_first_map_min - VAR - (GAMEDLL,CHEAT)
  8948. Min distance of starting threat area in vs mode on the first map
  8949.  
  8950. vs_threat_initial_distance_max - VAR - (GAMEDLL,CHEAT)
  8951. Max distance of starting threat area in vs mode
  8952.  
  8953. vs_threat_initial_distance_min - VAR - (GAMEDLL,CHEAT)
  8954. Min distance of starting threat area in vs mode
  8955.  
  8956. vs_threat_radius - VAR - (GAMEDLL,CHEAT)
  8957. Distance from the escape route for placing threats
  8958.  
  8959. vs_tiebreak_bonus - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8960. Score awarded for winning a versus tiebreaker
  8961.  
  8962. vtune - CMD
  8963. Controls VTune's sampling.
  8964.  
  8965. warp_all_survivors_here - CMD - (GAMEDLL,CHEAT)
  8966. Warp all survivors to the player's cursor
  8967.  
  8968. warp_all_survivors_to_battlefield - CMD - (GAMEDLL,CHEAT)
  8969. Warp all Survivors to the battlefield
  8970.  
  8971. warp_all_survivors_to_checkpoint - CMD - (GAMEDLL,CHEAT)
  8972. Warp all Survivors to the exit checkpoint
  8973.  
  8974. warp_all_survivors_to_finale - CMD - (GAMEDLL,CHEAT)
  8975. Warp all Survivors to the finale radio
  8976.  
  8977. warp_far_survivor_here - CMD - (GAMEDLL,CHEAT)
  8978. Teleport the farthest away Survivor to your cursor position
  8979.  
  8980. warp_to_start_area - CMD - (GAMEDLL,CHEAT)
  8981. Warp yourself to a survivor spawn area
  8982.  
  8983. weapon_reparse_server - CMD - (GAMEDLL,CHEAT)
  8984. Reloads the weapon script files
  8985.  
  8986. weapon_showproficiency - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8987.  
  8988.  
  8989. windows_speaker_config - VAR - (ARCHIVE)
  8990.  
  8991.  
  8992. wipe_attributes - CMD - (GAMEDLL,CHEAT)
  8993. Clear all attributes of selected area.
  8994.  
  8995. wipe_nav_attributes - CMD - (GAMEDLL,CHEAT)
  8996. Clear all nav attributes of selected area.
  8997.  
  8998. witch_force_wander - VAR - (GAMEDLL,CHEAT)
  8999.  
  9000.  
  9001. witch_rage_ramp_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9002.  
  9003.  
  9004. workshop_filter_items_by_history - VAR - (CHEAT)
  9005. Tells the client if it should filter items using the play history.
  9006.  
  9007. writeid - CMD
  9008. Writes a list of permanently-banned user IDs to banned_user.cfg.
  9009.  
  9010. writeip - CMD
  9011. Save the ban list to banned_ip.cfg.
  9012.  
  9013. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  9014.  
  9015.  
  9016. xbox_steering_deadzone - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9017.  
  9018.  
  9019. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  9020.  
  9021.  
  9022. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  9023.  
  9024.  
  9025. xc_crouch_debounce - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9026.  
  9027.  
  9028. xload - CMD
  9029. Load a saved game from a 360 storage device.
  9030.  
  9031. xsave - CMD - (DONTRECORD)
  9032. Saves current game to a 360 storage device.
  9033.  
  9034. z_Infected_debug - VAR - (GAMEDLL,CHEAT)
  9035.  
  9036.  
  9037. z_acquire_far_range - VAR - (GAMEDLL,CHEAT)
  9038.  
  9039.  
  9040. z_acquire_far_time - VAR - (GAMEDLL,CHEAT)
  9041.  
  9042.  
  9043. z_acquire_near_range - VAR - (GAMEDLL,CHEAT)
  9044.  
  9045.  
  9046. z_acquire_near_time - VAR - (GAMEDLL,CHEAT)
  9047.  
  9048.  
  9049. z_acquire_time_variance_factor - VAR - (GAMEDLL,CHEAT)
  9050.  
  9051.  
  9052. z_add - CMD - (GAMEDLL,CHEAT)
  9053. Add an Infected - optional x y z arguments for world position to add them
  9054.  
  9055. z_added_light_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9056.  
  9057.  
  9058. z_added_light_min - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9059.  
  9060.  
  9061. z_alert_dot - VAR - (GAMEDLL,CHEAT)
  9062.  
  9063.  
  9064. z_alert_range - VAR - (GAMEDLL,CHEAT)
  9065.  
  9066.  
  9067. z_allow_ai_to_use_abilities - VAR - (GAMEDLL,CHEAT)
  9068. If zero, Hunters wont pounce, Tanks wont throw rocks, etc
  9069.  
  9070. z_anim_idle_speed_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9071. Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant
  9072.  
  9073. z_anim_idle_speed_min - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9074. Players moving slower than this use an ACT_IDLE variant
  9075.  
  9076. z_attack_change_target_range - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9077.  
  9078.  
  9079. z_attack_flow_range - VAR - (GAMEDLL,CHEAT)
  9080.  
  9081.  
  9082. z_attack_incapacitated_damage - VAR - (GAMEDLL,CHEAT)
  9083.  
  9084.  
  9085. z_attack_infected_it_damage - VAR - (GAMEDLL,CHEAT)
  9086. Damage done per claw hit by infected on other infected who are IT
  9087.  
  9088. z_attack_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9089.  
  9090.  
  9091. z_attack_max_range - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9092.  
  9093.  
  9094. z_attack_min_range - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9095.  
  9096.  
  9097. z_attack_movement_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9098.  
  9099.  
  9100. z_attack_on_the_run_range - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9101.  
  9102.  
  9103. z_attack_pz_it_damage - VAR - (GAMEDLL,CHEAT)
  9104. Damage done by infected on IT PZs
  9105.  
  9106. z_attention_range_lying_modifier - VAR - (GAMEDLL,CHEAT)
  9107.  
  9108.  
  9109. z_attention_range_sitting_modifier - VAR - (GAMEDLL,CHEAT)
  9110.  
  9111.  
  9112. z_avoid_max_range - VAR - (GAMEDLL,CHEAT)
  9113.  
  9114.  
  9115. z_avoid_min_range - VAR - (GAMEDLL,CHEAT)
  9116.  
  9117.  
  9118. z_avoid_power - VAR - (GAMEDLL,CHEAT)
  9119.  
  9120.  
  9121. z_avoidforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9122.  
  9123.  
  9124. z_avoidteammates - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9125.  
  9126.  
  9127. z_award_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9128. Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
  9129.  
  9130. z_background_limit - VAR - (GAMEDLL,CHEAT)
  9131. How many common infected are on the background map at once.
  9132.  
  9133. z_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9134.  
  9135.  
  9136. z_bbq_min - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9137. Min amount for the bbq effect
  9138.  
  9139. z_bbq_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9140. How fast the bbq effect grows on burning players
  9141.  
  9142. z_boomer_limit - VAR - (GAMEDLL,CHEAT)
  9143.  
  9144.  
  9145. z_boomer_near_dist - VAR - (GAMEDLL,CHEAT)
  9146.  
  9147.  
  9148. z_boss_crouch - VAR - (GAMEDLL,CHEAT)
  9149. Forces boss zombie bots to crouch
  9150.  
  9151. z_boundary_clear_type - VAR - (GAMEDLL,CHEAT)
  9152. 0 = floodfill, 1 = new creep
  9153.  
  9154. z_boundary_max_range - VAR - (GAMEDLL,CHEAT)
  9155.  
  9156.  
  9157. z_boundary_spread_speed - VAR - (GAMEDLL,CHEAT)
  9158.  
  9159.  
  9160. z_brawl_chance - VAR - (GAMEDLL,CHEAT)
  9161.  
  9162.  
  9163. z_breakable_damage - VAR - (GAMEDLL,CHEAT)
  9164.  
  9165.  
  9166. z_burn_max - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9167. Max amount for the burn effect
  9168.  
  9169. z_burn_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9170. How fast the burn effect grows on burning players
  9171.  
  9172. z_burning_lifetime - VAR - (GAMEDLL,CHEAT)
  9173. Number of seconds a burning zombie takes to crisp
  9174.  
  9175. z_carry_max_mass - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9176.  
  9177.  
  9178. z_chance - VAR - (GAMEDLL,CHEAT)
  9179.  
  9180.  
  9181. z_charge_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9182.  
  9183.  
  9184. z_charge_impact_angle - VAR - (GAMEDLL,CHEAT)
  9185.  
  9186.  
  9187. z_charge_impact_radius - VAR - (GAMEDLL,CHEAT)
  9188.  
  9189.  
  9190. z_charge_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9191.  
  9192.  
  9193. z_charge_max_damage - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9194.  
  9195.  
  9196. z_charge_max_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9197.  
  9198.  
  9199. z_charge_max_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9200.  
  9201.  
  9202. z_charge_min_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9203.  
  9204.  
  9205. z_charge_prop_damage - VAR - (GAMEDLL,CHEAT)
  9206.  
  9207.  
  9208. z_charge_start_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9209.  
  9210.  
  9211. z_charge_tooshort - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9212.  
  9213.  
  9214. z_charge_warmup - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9215.  
  9216.  
  9217. z_charger_allow_shove - VAR - (GAMEDLL,CHEAT)
  9218. 0 = Cannot be shoved, 1 = Can be shoved
  9219.  
  9220. z_charger_health - VAR - (GAMEDLL,CHEAT)
  9221. Charger max health
  9222.  
  9223. z_charger_impact_epsilon - VAR - (GAMEDLL,CHEAT)
  9224.  
  9225.  
  9226. z_charger_limit - VAR - (GAMEDLL,CHEAT)
  9227.  
  9228.  
  9229. z_charger_max_prop_force - VAR - (GAMEDLL,CHEAT)
  9230.  
  9231.  
  9232. z_charger_pound_dmg - VAR - (GAMEDLL,CHEAT)
  9233.  
  9234.  
  9235. z_charger_probe_alone - VAR - (GAMEDLL,CHEAT)
  9236.  
  9237.  
  9238. z_charger_probe_attack - VAR - (GAMEDLL,CHEAT)
  9239.  
  9240.  
  9241. z_checkpoint_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9242.  
  9243.  
  9244. z_claw_hit_pitch_max - VAR - (GAMEDLL,CHEAT)
  9245.  
  9246.  
  9247. z_claw_hit_pitch_min - VAR - (GAMEDLL,CHEAT)
  9248.  
  9249.  
  9250. z_claw_hit_yaw_max - VAR - (GAMEDLL,CHEAT)
  9251.  
  9252.  
  9253. z_claw_hit_yaw_min - VAR - (GAMEDLL,CHEAT)
  9254.  
  9255.  
  9256. z_clear_area_range - VAR - (GAMEDLL,CHEAT)
  9257.  
  9258.  
  9259. z_clear_max_time - VAR - (GAMEDLL,CHEAT)
  9260.  
  9261.  
  9262. z_clear_min_time - VAR - (GAMEDLL,CHEAT)
  9263.  
  9264.  
  9265. z_clear_min_time_range - VAR - (GAMEDLL,CHEAT)
  9266.  
  9267.  
  9268. z_clear_range - VAR - (GAMEDLL,CHEAT)
  9269.  
  9270.  
  9271. z_close_target_notice_distance - VAR - (GAMEDLL,CHEAT)
  9272. How far an attacking zombie will look for a nearby target on their way to their chosen victim.
  9273.  
  9274. z_common_limit - VAR - (GAMEDLL,CHEAT)
  9275. How many common infecteds we can have at once.
  9276.  
  9277. z_cooldown_spawn_safety_range - VAR - (GAMEDLL,CHEAT)
  9278.  
  9279.  
  9280. z_cough_cloud_expire - VAR - (GAMEDLL,CHEAT)
  9281. You don't cough after a smoke cloud has existed this long.
  9282.  
  9283. z_cough_cloud_initial_cough_delay - VAR - (GAMEDLL,CHEAT)
  9284. You don't cough until smoke cloud exists for this long.
  9285.  
  9286. z_cough_cloud_radius - VAR - (GAMEDLL,CHEAT)
  9287. How far from center of smoke cloud makes you cough.
  9288.  
  9289. z_credits_interval - VAR - (GAMEDLL,CHEAT)
  9290.  
  9291.  
  9292. z_crouch_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9293.  
  9294.  
  9295. z_cull_timeout - VAR - (GAMEDLL,CHEAT)
  9296. Grace period before player zombie is culled for being too far away
  9297.  
  9298. z_damage_screen_fade_alpha - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9299.  
  9300.  
  9301. z_damage_screen_fade_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9302.  
  9303.  
  9304. z_deafen_radius_one - VAR - (GAMEDLL,CHEAT)
  9305.  
  9306.  
  9307. z_deafen_radius_three - VAR - (GAMEDLL,CHEAT)
  9308.  
  9309.  
  9310. z_deafen_radius_two - VAR - (GAMEDLL,CHEAT)
  9311.  
  9312.  
  9313. z_debug - VAR - (GAMEDLL,CHEAT)
  9314.  
  9315.  
  9316. z_debug_avoid - VAR - (GAMEDLL,CHEAT)
  9317.  
  9318.  
  9319. z_debug_breakables - VAR - (GAMEDLL,CHEAT)
  9320.  
  9321.  
  9322. z_debug_climb - VAR - (GAMEDLL,CHEAT)
  9323.  
  9324.  
  9325. z_debug_cull - VAR - (GAMEDLL,CHEAT)
  9326.  
  9327.  
  9328. z_debug_escape_route - VAR - (GAMEDLL,CHEAT)
  9329. If nonzero, display information when escape route fails
  9330.  
  9331. z_debug_escape_scan - VAR - (GAMEDLL,CHEAT)
  9332.  
  9333.  
  9334. z_debug_falling_damage - VAR - (GAMEDLL,CHEAT)
  9335.  
  9336.  
  9337. z_debug_fog - VAR - (GAMEDLL,CHEAT)
  9338.  
  9339.  
  9340. z_debug_infected_anim_report - CMD - (GAMEDLL,CHEAT)
  9341. Prints the server's layer info for the specified infected
  9342.  
  9343. z_debug_infected_server_anim - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9344.  
  9345.  
  9346. z_debug_ledges - VAR - (GAMEDLL,CHEAT)
  9347.  
  9348.  
  9349. z_debug_mob_spawn - VAR - (GAMEDLL,CHEAT)
  9350.  
  9351.  
  9352. z_debug_neighbors - VAR - (GAMEDLL,CHEAT)
  9353.  
  9354.  
  9355. z_debug_path_stress_test - CMD - (GAMEDLL,CHEAT)
  9356. Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
  9357.  
  9358. z_debug_population - VAR - (GAMEDLL,CHEAT)
  9359.  
  9360.  
  9361. z_debug_shared_random - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9362.  
  9363.  
  9364. z_debug_spawn_ahead - VAR - (GAMEDLL,CHEAT)
  9365.  
  9366.  
  9367. z_debug_spawn_set - VAR - (GAMEDLL,CHEAT)
  9368. 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
  9369.  
  9370. z_debug_spawnable_areas - VAR - (GAMEDLL,CHEAT)
  9371. Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
  9372.  
  9373. z_debug_stuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9374.  
  9375.  
  9376. z_debug_tank_spawn - VAR - (GAMEDLL,CHEAT)
  9377. When console spawning a tank automatically give it to a player.
  9378.  
  9379. z_decals - CMD - (GAMEDLL,CHEAT)
  9380. Splat decals on all infected
  9381.  
  9382. z_density_region_length - VAR - (GAMEDLL,CHEAT)
  9383.  
  9384.  
  9385. z_destroy_on_attack - VAR - (GAMEDLL,CHEAT)
  9386. When an infected starts punching its victim, destroy it. Useful for demos.
  9387.  
  9388. z_difficulty - VAR - (GAMEDLL,REPLICATED)
  9389. Difficulty of the current game (Easy, Normal, Hard, Impossible)
  9390.  
  9391. z_director_special_spawn_delay - VAR - (GAMEDLL,CHEAT)
  9392.  
  9393.  
  9394. z_discard_min_range - VAR - (GAMEDLL,CHEAT)
  9395. Don't relocate PZs closer than this regardless of flow distance
  9396.  
  9397. z_discard_range - VAR - (GAMEDLL,CHEAT)
  9398. Discard Zombies farther away than this
  9399.  
  9400. z_do_tracers - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9401. Do we want tracers at all?
  9402.  
  9403. z_dont_clear - VAR - (GAMEDLL,CHEAT)
  9404.  
  9405.  
  9406. z_door_pound_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9407.  
  9408.  
  9409. z_door_reopen_interval - VAR - (GAMEDLL,CHEAT)
  9410. Closed doors can be re-opened after this amount of time
  9411.  
  9412. z_door_retry_interval - VAR - (GAMEDLL,CHEAT)
  9413. Interval at which blocked doors will try to reopen
  9414.  
  9415. z_experimental_blast_damage_probability - VAR - (GAMEDLL,CHEAT)
  9416. Damage to zombie from explosion will use new cutouts - probability, %
  9417.  
  9418. z_exploding_force - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9419.  
  9420.  
  9421. z_exploding_health - VAR - (GAMEDLL,CHEAT)
  9422. Exploding Zombie max health
  9423.  
  9424. z_exploding_inner_radius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9425.  
  9426.  
  9427. z_exploding_outer_radius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9428.  
  9429.  
  9430. z_exploding_shove_interval - VAR - (GAMEDLL,CHEAT)
  9431.  
  9432.  
  9433. z_exploding_shove_max - VAR - (GAMEDLL,CHEAT)
  9434.  
  9435.  
  9436. z_exploding_shove_min - VAR - (GAMEDLL,CHEAT)
  9437.  
  9438.  
  9439. z_exploding_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9440.  
  9441.  
  9442. z_exploding_splat - VAR - (GAMEDLL,CHEAT)
  9443. Boomers splat instead of making a thud when taking this much falling damage
  9444.  
  9445. z_exploding_splat_radius - VAR - (GAMEDLL,CHEAT)
  9446. Boomers splattering on the ground make survivors inside this radius it
  9447.  
  9448. z_expressions - VAR - (GAMEDLL,CHEAT)
  9449.  
  9450.  
  9451. z_fallen_kill_suppress_time - VAR - (GAMEDLL,CHEAT)
  9452.  
  9453.  
  9454. z_fallen_max_count - VAR - (GAMEDLL,CHEAT)
  9455.  
  9456.  
  9457. z_falling_land_forward_speed - VAR - (GAMEDLL,CHEAT)
  9458. Minimum falling speed to cause a stumbling forward landing animation to occur
  9459.  
  9460. z_falling_land_hard_speed - VAR - (GAMEDLL,CHEAT)
  9461. Minimum falling speed to cause a 'hard' landing animation to occur
  9462.  
  9463. z_falling_land_speed - VAR - (GAMEDLL,CHEAT)
  9464. Minimum falling speed to cause a landing animation to occur
  9465.  
  9466. z_fatal_blast_incineration_probability - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9467.  
  9468.  
  9469. z_fatal_blast_max_ragdolls - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9470.  
  9471.  
  9472. z_fatal_blast_min_ragdolls - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9473.  
  9474.  
  9475. z_female_boomer_spawn_chance - VAR - (GAMEDLL,CHEAT)
  9476.  
  9477.  
  9478. z_finale_chance - VAR - (GAMEDLL,CHEAT)
  9479.  
  9480.  
  9481. z_finale_ghost_player_spawn_on_survivor - VAR - (GAMEDLL,CHEAT)
  9482. If set to zero, ghost spawn warping in finale's put the ghost out of the world
  9483. instead of cycling through survivors.
  9484.  
  9485. z_finale_spawn_safety_range - VAR - (GAMEDLL,CHEAT)
  9486.  
  9487.  
  9488. z_finale_spawn_safety_range_override - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9489.  
  9490.  
  9491. z_finale_spawn_tank_safety_range - VAR - (GAMEDLL,CHEAT)
  9492.  
  9493.  
  9494. z_fog_spawn - VAR - (GAMEDLL,CHEAT)
  9495. Set to 1 to use fogged areas as valid spawn areas
  9496.  
  9497. z_force_attack_from_sound_range - VAR - (GAMEDLL,CHEAT)
  9498.  
  9499.  
  9500. z_forcezombiemodel - VAR - (GAMEDLL,CHEAT)
  9501. remove variability in infected models and instead use the specified model from z_zombieforcemodelname
  9502.  
  9503. z_forcezombiemodelname - VAR - (GAMEDLL,CHEAT)
  9504. base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
  9505.  
  9506. z_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9507.  
  9508.  
  9509. z_friendly_fire_forgiveness - VAR - (GAMEDLL,CHEAT)
  9510. Ignore friendly fire that appears to be unintentional.
  9511.  
  9512. z_frustration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9513.  
  9514.  
  9515. z_frustration_lifetime - VAR - (GAMEDLL,CHEAT)
  9516. Frustration will accumulate for this many seconds before forcing an AI tank takeover
  9517.  
  9518. z_frustration_los_delay - VAR - (GAMEDLL,CHEAT)
  9519.  
  9520.  
  9521. z_frustration_spawn_delay - VAR - (GAMEDLL,CHEAT)
  9522.  
  9523.  
  9524. z_gas_health - VAR - (GAMEDLL,CHEAT)
  9525. Gas Zombie max health
  9526.  
  9527. z_gas_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9528.  
  9529.  
  9530. z_ghost_ahead_flow - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9531. Ghosts must be this far ahead of the survivors to materialize
  9532.  
  9533. z_ghost_checkpoint_spawn_interval - VAR - (GAMEDLL,CHEAT)
  9534. Interval for spawning special zombies while survivors are in the checkpoint
  9535.  
  9536. z_ghost_cooldown - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9537.  
  9538.  
  9539. z_ghost_delay_max - VAR - (GAMEDLL,CHEAT)
  9540.  
  9541.  
  9542. z_ghost_delay_min - VAR - (GAMEDLL,CHEAT)
  9543.  
  9544.  
  9545. z_ghost_delay_minspawn - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9546.  
  9547.  
  9548. z_ghost_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9549. dead PZs will become ghosts when they are this close to being able to spawn
  9550.  
  9551. z_ghost_finale_spawn_interval - VAR - (GAMEDLL,CHEAT)
  9552. Interval for spawning special zombies during the finale
  9553.  
  9554. z_ghost_friction - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9555.  
  9556.  
  9557. z_ghost_group_spawn - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9558. Should ghosts all spawn at once instead of a set time after death?
  9559.  
  9560. z_ghost_line_of_scrimmage_far - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9561.  
  9562.  
  9563. z_ghost_line_of_scrimmage_near - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9564.  
  9565.  
  9566. z_ghost_line_of_scrimmage_safety - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9567. If the survivors are this close to the checkpoint, allow ghosts based on time
  9568.  
  9569. z_ghost_line_of_scrimmage_threat_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9570.  
  9571.  
  9572. z_ghost_los_expected_progress - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9573.  
  9574.  
  9575. z_ghost_offer_acceptance_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9576. Ghosts who accept offers extend their timers to this much
  9577.  
  9578. z_ghost_offer_spawn_safety_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9579. Ghost offers don't go to ghosts who spawn sooner than this
  9580.  
  9581. z_ghost_runner_spawn_multiplier - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  9582.  
  9583.  
  9584. z_ghost_runner_spawn_multiplier_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  9585.  
  9586.  
  9587. z_ghost_spawn_distance - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9588. ghosts will be placed this far ahead of survivors when they cross the line of scrimmage
  9589.  
  9590. z_ghost_spawn_in_start - VAR - (GAMEDLL,CHEAT)
  9591. Allow ghosts to materialize while players are in the start area
  9592.  
  9593. z_ghost_spawn_interval - VAR - (GAMEDLL,CHEAT)
  9594. Interval for spawning special zombies
  9595.  
  9596. z_ghost_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9597.  
  9598.  
  9599. z_ghost_travel_distance - VAR - (GAMEDLL,CHEAT)
  9600. Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
  9601.  
  9602. z_gib_explosion_force_factor - VAR - (GAMEDLL,CHEAT)
  9603.  
  9604.  
  9605. z_gib_force_factor - VAR - (GAMEDLL,CHEAT)
  9606.  
  9607.  
  9608. z_grab_force - VAR - (GAMEDLL,CHEAT)
  9609. For testing - always grab ledges regardless of estimated falling damage
  9610.  
  9611. z_grab_ledges_solo - VAR - (GAMEDLL,CHEAT)
  9612. For testing - grab ledges even if you're the last survivor
  9613.  
  9614. z_gun_damage - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9615.  
  9616.  
  9617. z_gun_debug_player_index - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9618.  
  9619.  
  9620. z_gun_debug_spread - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9621.  
  9622.  
  9623. z_gun_force - VAR - (GAMEDLL,CHEAT)
  9624.  
  9625.  
  9626. z_gun_horiz_punch - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9627. Toggles horizontal punchangles for guns
  9628.  
  9629. z_gun_kick - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9630. Firing a gun can knock the player's view this amount of the current spread
  9631.  
  9632. z_gun_physics_force - VAR - (GAMEDLL,CHEAT)
  9633. How hard we push things that aren't players or doors.
  9634.  
  9635. z_gun_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9636.  
  9637.  
  9638. z_gun_stun_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9639.  
  9640.  
  9641. z_gun_survivor_force - VAR - (GAMEDLL,CHEAT)
  9642.  
  9643.  
  9644. z_gun_survivor_friend_push - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9645. Allow survivors to push survivors with a right click.
  9646.  
  9647. z_gun_survivor_shove_dot - VAR - (GAMEDLL,CHEAT)
  9648. Max dot of a shove swing that can push a fellow survivor
  9649.  
  9650. z_gun_swing_coop_max_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9651.  
  9652.  
  9653. z_gun_swing_coop_min_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9654.  
  9655.  
  9656. z_gun_swing_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9657.  
  9658.  
  9659. z_gun_swing_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9660.  
  9661.  
  9662. z_gun_swing_vs_amt_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9663.  
  9664.  
  9665. z_gun_swing_vs_cooldown - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9666.  
  9667.  
  9668. z_gun_swing_vs_max_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9669.  
  9670.  
  9671. z_gun_swing_vs_min_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9672.  
  9673.  
  9674. z_gun_swing_vs_restore_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9675.  
  9676.  
  9677. z_gun_vertical_punch - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9678. Toggles vertical punchangles for guns
  9679.  
  9680. z_head_damage_causes_wounds - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9681. Head damage with any weapon can cause wounds. Used in realism mode.
  9682.  
  9683. z_health - VAR - (GAMEDLL,CHEAT)
  9684. Zombie max health
  9685.  
  9686. z_hear_gunfire_range - VAR - (GAMEDLL,CHEAT)
  9687.  
  9688.  
  9689. z_hear_runner_far_range - VAR - (GAMEDLL,CHEAT)
  9690.  
  9691.  
  9692. z_hear_runner_near_range - VAR - (GAMEDLL,CHEAT)
  9693.  
  9694.  
  9695. z_hit_chainsawer_factor - VAR - (GAMEDLL,CHEAT)
  9696. Damage multiplier if zombie hits someone using a chainsaw
  9697.  
  9698. z_hit_from_behind_cosine - VAR - (GAMEDLL,CHEAT)
  9699.  
  9700.  
  9701. z_hit_from_behind_factor - VAR - (GAMEDLL,CHEAT)
  9702. Damage multiplier if zombie hits Survivor from behind
  9703.  
  9704. z_hit_incap_factor_easy - VAR - (GAMEDLL,CHEAT)
  9705. Damage multiplier if zombie hits incapacitated Survivor
  9706.  
  9707. z_hit_incap_factor_expert - VAR - (GAMEDLL,CHEAT)
  9708. Damage multiplier if zombie hits incapacitated Survivor
  9709.  
  9710. z_hit_incap_factor_hard - VAR - (GAMEDLL,CHEAT)
  9711. Damage multiplier if zombie hits incapacitated Survivor
  9712.  
  9713. z_hit_incap_factor_normal - VAR - (GAMEDLL,CHEAT)
  9714. Damage multiplier if zombie hits incapacitated Survivor
  9715.  
  9716. z_holiday_gift_drop_chance - VAR - (GAMEDLL,CHEAT)
  9717.  
  9718.  
  9719. z_hunter_ground_normal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9720.  
  9721.  
  9722. z_hunter_health - VAR - (GAMEDLL,CHEAT)
  9723. Zombie max health
  9724.  
  9725. z_hunter_limit - VAR - (GAMEDLL,CHEAT)
  9726.  
  9727.  
  9728. z_hunter_lunge_distance - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9729. Distance at which bot hunters will try to lunge
  9730.  
  9731. z_hunter_lunge_pitch - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9732. Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
  9733.  
  9734. z_hunter_lunge_stagger_time - VAR - (GAMEDLL,CHEAT)
  9735.  
  9736.  
  9737. z_hunter_max_pounce_bonus_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  9738.  
  9739.  
  9740. z_hunter_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9741.  
  9742.  
  9743. z_increment_head - CMD - (GAMEDLL,CHEAT)
  9744. Switch to next head bodygroup
  9745.  
  9746. z_increment_lower - CMD - (GAMEDLL,CHEAT)
  9747. Switch to next lower body bodygroup
  9748.  
  9749. z_increment_skin - CMD - (GAMEDLL,CHEAT)
  9750. Switch to next skin
  9751.  
  9752. z_increment_upper - CMD - (GAMEDLL,CHEAT)
  9753. Switch to next upper body bodygroup
  9754.  
  9755. z_infected_damage_cutouts - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9756.  
  9757.  
  9758. z_infected_flashlight - VAR - (GAMEDLL,CHEAT)
  9759.  
  9760.  
  9761. z_infected_invuln - VAR - (GAMEDLL,CHEAT)
  9762.  
  9763.  
  9764. z_infected_move - VAR - (GAMEDLL,CHEAT)
  9765.  
  9766.  
  9767. z_infected_tinting - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9768.  
  9769.  
  9770. z_jockey_area_current_factor - VAR - (GAMEDLL,CHEAT)
  9771.  
  9772.  
  9773. z_jockey_area_hazard_bonus - VAR - (GAMEDLL,CHEAT)
  9774.  
  9775.  
  9776. z_jockey_area_range_factor - VAR - (GAMEDLL,CHEAT)
  9777.  
  9778.  
  9779. z_jockey_area_visibility_factor - VAR - (GAMEDLL,CHEAT)
  9780.  
  9781.  
  9782. z_jockey_blend_rate - VAR - (GAMEDLL,CHEAT)
  9783.  
  9784.  
  9785. z_jockey_control_max - VAR - (GAMEDLL,CHEAT)
  9786.  
  9787.  
  9788. z_jockey_control_min - VAR - (GAMEDLL,CHEAT)
  9789.  
  9790.  
  9791. z_jockey_control_variance - VAR - (GAMEDLL,CHEAT)
  9792.  
  9793.  
  9794. z_jockey_debug - VAR - (GAMEDLL,CHEAT)
  9795.  
  9796.  
  9797. z_jockey_health - VAR - (GAMEDLL,CHEAT)
  9798. Zombie max health
  9799.  
  9800. z_jockey_leap_again_timer - VAR - (GAMEDLL,CHEAT)
  9801. How long after a dismount before the jockey can leap again.
  9802.  
  9803. z_jockey_leap_range - VAR - (GAMEDLL,CHEAT)
  9804. If victim is this close, leap at them
  9805.  
  9806. z_jockey_leap_time - VAR - (GAMEDLL,CHEAT)
  9807. Time allowed between jockey bot leaps.
  9808.  
  9809. z_jockey_limit - VAR - (GAMEDLL,CHEAT)
  9810.  
  9811.  
  9812. z_jockey_lookahead - VAR - (GAMEDLL,CHEAT)
  9813.  
  9814.  
  9815. z_jockey_min_ledge_distance - VAR - (GAMEDLL,CHEAT)
  9816. z-delta required for the jockey to try to run you off a ledge
  9817.  
  9818. z_jockey_min_mounted_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9819.  
  9820.  
  9821. z_jockey_pounced_surv_bark - VAR - (GAMEDLL,CHEAT)
  9822. Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
  9823.  
  9824. z_jockey_ride_damage - VAR - (GAMEDLL,CHEAT)
  9825.  
  9826.  
  9827. z_jockey_ride_damage_delay - VAR - (GAMEDLL,CHEAT)
  9828.  
  9829.  
  9830. z_jockey_ride_damage_interval - VAR - (GAMEDLL,CHEAT)
  9831.  
  9832.  
  9833. z_jockey_ride_hazard_scan_distance - VAR - (GAMEDLL,CHEAT)
  9834.  
  9835.  
  9836. z_jockey_ride_scan_distance - VAR - (GAMEDLL,CHEAT)
  9837.  
  9838.  
  9839. z_jockey_ride_scan_interval - VAR - (GAMEDLL,CHEAT)
  9840.  
  9841.  
  9842. z_jockey_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9843.  
  9844.  
  9845. z_jockey_speed_blend - VAR - (GAMEDLL,CHEAT)
  9846.  
  9847.  
  9848. z_jockey_stagger_amount - VAR - (GAMEDLL,CHEAT)
  9849.  
  9850.  
  9851. z_jockey_stagger_speed - VAR - (GAMEDLL,CHEAT)
  9852.  
  9853.  
  9854. z_kill - CMD - (GAMEDLL,CHEAT)
  9855. Kill the pointed-at common infected
  9856.  
  9857. z_large_volume_mob_too_far_xy - VAR - (GAMEDLL,CHEAT)
  9858.  
  9859.  
  9860. z_large_volume_mob_too_far_z - VAR - (GAMEDLL,CHEAT)
  9861.  
  9862.  
  9863. z_last_man_run_interval - VAR - (GAMEDLL,CHEAT)
  9864.  
  9865.  
  9866. z_lean_wall_align_speed - VAR - (GAMEDLL,CHEAT)
  9867.  
  9868.  
  9869. z_leap_attach_distance - VAR - (GAMEDLL,CHEAT)
  9870.  
  9871.  
  9872. z_leap_cooldown - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9873. Cooldown after leap where zombies can't attack
  9874.  
  9875. z_leap_far_attach_delay - VAR - (GAMEDLL,CHEAT)
  9876.  
  9877.  
  9878. z_leap_force_attach_distance - VAR - (GAMEDLL,CHEAT)
  9879.  
  9880.  
  9881. z_leap_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9882.  
  9883.  
  9884. z_leap_interval_post_incap - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9885.  
  9886.  
  9887. z_leap_interval_post_ride - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9888.  
  9889.  
  9890. z_leap_max_distance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9891.  
  9892.  
  9893. z_leap_power - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9894.  
  9895.  
  9896. z_look_at_local_player - VAR - (GAMEDLL,CHEAT)
  9897. For demo purposes
  9898.  
  9899. z_lunge_cooldown - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9900. Cooldown after lunge where zombies can't attack
  9901.  
  9902. z_lunge_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9903.  
  9904.  
  9905. z_lunge_power - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9906.  
  9907.  
  9908. z_lunge_reflect - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9909. Reflects wall-kick lunges
  9910.  
  9911. z_lunge_up - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9912.  
  9913.  
  9914. z_max_hunter_pounce_stagger_duration - VAR - (GAMEDLL,CHEAT)
  9915. Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
  9916.  
  9917. z_max_neighbor_range - VAR - (GAMEDLL,CHEAT)
  9918. Max range for neighbor collection for avoidance
  9919.  
  9920. z_max_path_length - VAR - (GAMEDLL,CHEAT)
  9921.  
  9922.  
  9923. z_max_player_zombies - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9924. Max number of humans that can be controlling zombies at one time.
  9925.  
  9926. z_max_stagger_duration - VAR - (GAMEDLL,CHEAT)
  9927. Max time a PZ staggers when bashed by a survivor.
  9928.  
  9929. z_max_survivor_damage - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9930.  
  9931.  
  9932. z_mega_mob_size - VAR - (GAMEDLL,CHEAT)
  9933.  
  9934.  
  9935. z_mega_mob_spawn_max_interval - VAR - (GAMEDLL,CHEAT)
  9936.  
  9937.  
  9938. z_mega_mob_spawn_min_interval - VAR - (GAMEDLL,CHEAT)
  9939.  
  9940.  
  9941. z_min_ladder_mount_dot - VAR - (GAMEDLL,REPLICATED,CHEAT)
  9942. Minimum 2D dot product from player's view to a ladder to be able to grab it
  9943.  
  9944. z_minigun_atomize - VAR - (DEVELOPMENTONLY,GAMEDLL)
  9945. minigun should atomize zombies
  9946.  
  9947. z_minigun_cooldown_time - VAR - (GAMEDLL,CHEAT)
  9948. Minigun cooldown time
  9949.  
  9950. z_minigun_damage_rate - VAR - (GAMEDLL,CHEAT)
  9951. Minigun damage rate, in health/minute
  9952.  
  9953. z_minigun_debug - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9954.  
  9955.  
  9956. z_minigun_fire_anim_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9957. cycle rate for main sequence when firing miniguns
  9958.  
  9959. z_minigun_fire_think_interval - VAR - (GAMEDLL,CHEAT)
  9960.  
  9961.  
  9962. z_minigun_firing_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9963.  
  9964.  
  9965. z_minigun_overheat_time - VAR - (GAMEDLL,CHEAT)
  9966. Minigun overheat time
  9967.  
  9968. z_minigun_rate_of_fire - VAR - (GAMEDLL,CHEAT)
  9969. Minigun rate of fire, in bullets/minute
  9970.  
  9971. z_minigun_spin_down_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9972.  
  9973.  
  9974. z_minigun_spin_up_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9975.  
  9976.  
  9977. z_minigun_spread - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9978. Minigun spray in degrees from forward
  9979.  
  9980. z_minigun_stand_distance - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  9981.  
  9982.  
  9983. z_minion_aim_tolerance - VAR - (GAMEDLL,CHEAT)
  9984.  
  9985.  
  9986. z_minion_limit - VAR - (GAMEDLL,CHEAT)
  9987.  
  9988.  
  9989. z_mob_min_notify_count - VAR - (GAMEDLL,CHEAT)
  9990. Mobs at least this large trigger 'mob' events
  9991.  
  9992. z_mob_music_size - VAR - (GAMEDLL,CHEAT)
  9993. Spotting a mob this large plays music
  9994.  
  9995. z_mob_population_density - VAR - (GAMEDLL,CHEAT)
  9996. Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
  9997.  
  9998. z_mob_recharge_rate - VAR - (GAMEDLL,CHEAT)
  9999.  
  10000.  
  10001. z_mob_sacrifice_timeout - VAR - (GAMEDLL,CHEAT)
  10002.  
  10003.  
  10004. z_mob_spawn_finale_size - VAR - (GAMEDLL,CHEAT)
  10005.  
  10006.  
  10007. z_mob_spawn_max_interval_easy - VAR - (GAMEDLL,CHEAT)
  10008.  
  10009.  
  10010. z_mob_spawn_max_interval_expert - VAR - (GAMEDLL,CHEAT)
  10011.  
  10012.  
  10013. z_mob_spawn_max_interval_hard - VAR - (GAMEDLL,CHEAT)
  10014.  
  10015.  
  10016. z_mob_spawn_max_interval_normal - VAR - (GAMEDLL,CHEAT)
  10017.  
  10018.  
  10019. z_mob_spawn_max_size - VAR - (GAMEDLL,CHEAT)
  10020.  
  10021.  
  10022. z_mob_spawn_min_interval_easy - VAR - (GAMEDLL,CHEAT)
  10023.  
  10024.  
  10025. z_mob_spawn_min_interval_expert - VAR - (GAMEDLL,CHEAT)
  10026.  
  10027.  
  10028. z_mob_spawn_min_interval_hard - VAR - (GAMEDLL,CHEAT)
  10029.  
  10030.  
  10031. z_mob_spawn_min_interval_normal - VAR - (GAMEDLL,CHEAT)
  10032.  
  10033.  
  10034. z_mob_spawn_min_size - VAR - (GAMEDLL,CHEAT)
  10035.  
  10036.  
  10037. z_mounted_gun_fire_think_interval - VAR - (GAMEDLL,CHEAT)
  10038.  
  10039.  
  10040. z_must_wander - VAR - (GAMEDLL,CHEAT)
  10041. For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
  10042.  
  10043. z_mute_infected - VAR - (GAMEDLL,CHEAT)
  10044. If nonzero, common infected will not growl, yell, etc
  10045.  
  10046. z_nav_debug - VAR - (GAMEDLL,CHEAT)
  10047.  
  10048.  
  10049. z_network_compression - VAR - (DEVELOPMENTONLY)
  10050. Enables bz2 compression
  10051.  
  10052. z_no_cull - VAR - (GAMEDLL,CHEAT)
  10053. If nonzero, the Director will not cull common infected
  10054.  
  10055. z_noise_level_display - VAR - (GAMEDLL,CHEAT)
  10056. Show noise levels on players?
  10057.  
  10058. z_noise_level_fade_rate - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10059. How much noise we lose each tick, after hold_time expires.
  10060.  
  10061. z_noise_level_footstep - VAR - (GAMEDLL,CHEAT)
  10062. How much noise we make with a footstep.
  10063.  
  10064. z_noise_level_hold_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10065. How long we hold a given noise level before it starts to fade.
  10066.  
  10067. z_noise_level_max - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10068. The highest the noise level can go.
  10069.  
  10070. z_noise_level_vocalize - VAR - (GAMEDLL,CHEAT)
  10071. How much noise we make when we say things.
  10072.  
  10073. z_non_head_damage_factor_easy - VAR - (GAMEDLL,CHEAT)
  10074. Damage to zombie from non-headshots is multiplied by this factor
  10075.  
  10076. z_non_head_damage_factor_expert - VAR - (GAMEDLL,CHEAT)
  10077. Damage to zombie from non-headshots is multiplied by this factor
  10078.  
  10079. z_non_head_damage_factor_hard - VAR - (GAMEDLL,CHEAT)
  10080. Damage to zombie from non-headshots is multiplied by this factor
  10081.  
  10082. z_non_head_damage_factor_multiplier - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10083. Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode.
  10084.  
  10085. z_non_head_damage_factor_normal - VAR - (GAMEDLL,CHEAT)
  10086. Damage to zombie from non-headshots is multiplied by this factor
  10087.  
  10088. z_notice_it_range - VAR - (GAMEDLL,CHEAT)
  10089.  
  10090.  
  10091. z_notice_near_range - VAR - (GAMEDLL,CHEAT)
  10092.  
  10093.  
  10094. z_play_activity - CMD - (GAMEDLL,CHEAT)
  10095. Play a specific activity on the pointed-at common infected
  10096.  
  10097. z_player_lunge_up - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10098.  
  10099.  
  10100. z_player_zombie_debug - VAR - (GAMEDLL,CHEAT)
  10101.  
  10102.  
  10103. z_player_zombie_land_delay - VAR - (GAMEDLL,CHEAT)
  10104.  
  10105.  
  10106. z_player_zombie_min_dead_time - VAR - (GAMEDLL,CHEAT)
  10107. The minimum time a PC zombie must be dead before being eligible to respawn
  10108.  
  10109. z_population - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10110. Default population on the current map (saved/loaded in the nav mesh)
  10111.  
  10112. z_pounce_allow_partial_hidden - VAR - (GAMEDLL,CHEAT)
  10113.  
  10114.  
  10115. z_pounce_crouch_delay - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10116.  
  10117.  
  10118. z_pounce_damage - VAR - (GAMEDLL,CHEAT)
  10119.  
  10120.  
  10121. z_pounce_damage_delay - VAR - (GAMEDLL,CHEAT)
  10122.  
  10123.  
  10124. z_pounce_damage_interrupt - VAR - (GAMEDLL,CHEAT)
  10125. Taking this much damage interrupts a pounce attempt
  10126.  
  10127. z_pounce_damage_interval - VAR - (GAMEDLL,CHEAT)
  10128.  
  10129.  
  10130. z_pounce_delay - VAR - (GAMEDLL,CHEAT)
  10131.  
  10132.  
  10133. z_pounce_door_damage - VAR - (GAMEDLL,CHEAT)
  10134.  
  10135.  
  10136. z_pounce_shake_amplitude - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10137.  
  10138.  
  10139. z_pounce_shake_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10140.  
  10141.  
  10142. z_pounce_shake_radius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10143.  
  10144.  
  10145. z_pounce_silence_range - VAR - (GAMEDLL,CHEAT)
  10146.  
  10147.  
  10148. z_pounce_stumble_force - VAR - (GAMEDLL,CHEAT)
  10149. Force of the stumble effect when a hunter pounces on someone
  10150.  
  10151. z_pounce_stumble_radius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10152. Radius of the stumble effect when a hunter pounces on someone
  10153.  
  10154. z_prevent_burrowing - VAR - (GAMEDLL,CHEAT)
  10155. Use extra tracelines to prevent burrowing zombies
  10156.  
  10157. z_puking_eye_height - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10158.  
  10159.  
  10160. z_push_force - VAR - (GAMEDLL,CHEAT)
  10161.  
  10162.  
  10163. z_push_mass_max - VAR - (GAMEDLL,CHEAT)
  10164.  
  10165.  
  10166. z_pushaway_force - VAR - (GAMEDLL,CHEAT)
  10167. How hard the infected shove non-IT Survivors out of their way to reach the IT victim
  10168.  
  10169. z_ragdoll_discard_range - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10170. Discard ragdolls farther away than this
  10171.  
  10172. z_randombodygroups - VAR - (GAMEDLL,CHEAT)
  10173. Set to zero to disable random body groups on infected
  10174.  
  10175. z_randomskins - VAR - (GAMEDLL,CHEAT)
  10176. Set to zero to disable random skins on infected
  10177.  
  10178. z_reload_chatter_debug - VAR - (GAMEDLL,CHEAT)
  10179. Should we give devtext explanations of why we didn't say "Reloading"?
  10180.  
  10181. z_reload_chatter_intensity - VAR - (GAMEDLL,CHEAT)
  10182. Intensity level at which players start saying "Reloading"
  10183.  
  10184. z_reload_chatter_nearby_friend_range - VAR - (GAMEDLL,CHEAT)
  10185. A friend needs to be this close to say"Reloading"
  10186.  
  10187. z_reload_chatter_recent_enemy - VAR - (GAMEDLL,CHEAT)
  10188. An enemy needs to have been seen this recently to say "Reloading"
  10189.  
  10190. z_reload_chatter_shotgun_ammo_threshold - VAR - (GAMEDLL,CHEAT)
  10191. Players don't say "Reloading" when reloading a shotgun that has this many shells already
  10192.  
  10193. z_reload_chatter_shotgun_interval - VAR - (GAMEDLL,CHEAT)
  10194.  
  10195.  
  10196. z_removeitems - CMD - (GAMEDLL,CHEAT)
  10197. Removes all items from survivors
  10198.  
  10199. z_reserved_wanderers - VAR - (GAMEDLL,CHEAT)
  10200.  
  10201.  
  10202. z_reset_population_counter - CMD - (GAMEDLL,CHEAT)
  10203. For debugging
  10204.  
  10205. z_respawn_distance - VAR - (GAMEDLL,CHEAT)
  10206. Infected can try a respawn within this far of their original spawn
  10207.  
  10208. z_respawn_interval - VAR - (GAMEDLL,CHEAT)
  10209. Infected can try a respawn within this many seconds of spawning
  10210.  
  10211. z_restrict_team_change - VAR - (GAMEDLL,CHEAT)
  10212.  
  10213.  
  10214. z_round_start_attack_prevention - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  10215. How many seconds after round start until a player is allowed to use a weapon.
  10216.  
  10217. z_round_start_replacement_time - VAR - (GAMEDLL,CHEAT)
  10218.  
  10219.  
  10220. z_run_exertion_interval - VAR - (GAMEDLL,CHEAT)
  10221.  
  10222.  
  10223. z_safe_spawn_range - VAR - (GAMEDLL,CHEAT)
  10224. Minimum range for spawning special zombies
  10225.  
  10226. z_scout_mob_spawn_range - VAR - (GAMEDLL,CHEAT)
  10227.  
  10228.  
  10229. z_scrimmage_creep_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  10230.  
  10231.  
  10232. z_scrimmage_creep_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  10233.  
  10234.  
  10235. z_scrimmage_sphere - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10236.  
  10237.  
  10238. z_shotgun_bonus_damage_multiplier - VAR - (GAMEDLL,CHEAT)
  10239. The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
  10240.  
  10241. z_shotgun_bonus_damage_range - VAR - (GAMEDLL,CHEAT)
  10242. A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
  10243.  
  10244. z_shove_friend_speed - VAR - (GAMEDLL,CHEAT)
  10245.  
  10246.  
  10247. z_show_bottlenecks - VAR - (GAMEDLL,CHEAT)
  10248.  
  10249.  
  10250. z_show_clear - VAR - (GAMEDLL,CHEAT)
  10251.  
  10252.  
  10253. z_show_completely_visible_to_survivor_team - VAR - (GAMEDLL,CHEAT)
  10254.  
  10255.  
  10256. z_show_damaging - VAR - (GAMEDLL,CHEAT)
  10257.  
  10258.  
  10259. z_show_escape_route - VAR - (GAMEDLL,CHEAT)
  10260.  
  10261.  
  10262. z_show_flow_delta - VAR - (GAMEDLL,CHEAT)
  10263.  
  10264.  
  10265. z_show_flow_distance - VAR - (GAMEDLL,CHEAT)
  10266.  
  10267.  
  10268. z_show_infected - VAR - (GAMEDLL,CHEAT)
  10269.  
  10270.  
  10271. z_show_last_area - VAR - (GAMEDLL,CHEAT)
  10272. Draws a line from each player to the center of their last known nav area
  10273.  
  10274. z_show_mutually_visible_set - VAR - (GAMEDLL,CHEAT)
  10275.  
  10276.  
  10277. z_show_population_density - VAR - (GAMEDLL,CHEAT)
  10278.  
  10279.  
  10280. z_show_potentially_visible - VAR - (GAMEDLL,CHEAT)
  10281.  
  10282.  
  10283. z_show_potentially_visible_to_survivor_team - VAR - (GAMEDLL,CHEAT)
  10284.  
  10285.  
  10286. z_show_swings - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10287.  
  10288.  
  10289. z_show_traffic - VAR - (GAMEDLL,CHEAT)
  10290.  
  10291.  
  10292. z_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10293.  
  10294.  
  10295. z_skip_wounds - VAR - (GAMEDLL)
  10296.  
  10297.  
  10298. z_skirmish_spawn_max_interval - VAR - (GAMEDLL,CHEAT)
  10299.  
  10300.  
  10301. z_skirmish_spawn_max_size - VAR - (GAMEDLL,CHEAT)
  10302.  
  10303.  
  10304. z_skirmish_spawn_min_interval - VAR - (GAMEDLL,CHEAT)
  10305.  
  10306.  
  10307. z_skirmish_spawn_min_size - VAR - (GAMEDLL,CHEAT)
  10308.  
  10309.  
  10310. z_smoker_limit - VAR - (GAMEDLL,CHEAT)
  10311.  
  10312.  
  10313. z_spawn - CMD - (GAMEDLL,CHEAT)
  10314. <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
  10315.  
  10316. z_spawn_const_ang - CMD - (GAMEDLL,CHEAT)
  10317. z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
  10318.  
  10319. z_spawn_const_distance - VAR - (GAMEDLL,CHEAT)
  10320. If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle)
  10321.  
  10322. z_spawn_const_pos - CMD - (GAMEDLL,CHEAT)
  10323. z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
  10324.  
  10325. z_spawn_flow_limit - VAR - (GAMEDLL,CHEAT)
  10326.  
  10327.  
  10328. z_spawn_health - VAR - (GAMEDLL,CHEAT)
  10329. If non-0, health given to a zombie spawned with z_spawn
  10330.  
  10331. z_spawn_height - VAR - (GAMEDLL,CHEAT)
  10332. Height above ground z_spawn places new infected
  10333.  
  10334. z_spawn_mobs_behind_chance - VAR - (GAMEDLL,CHEAT)
  10335. Percentage chance that a mob will spawn behind the Survivor team
  10336.  
  10337. z_spawn_mobs_from_selected_set - VAR - (GAMEDLL,CHEAT)
  10338. Spawn subsequent mobs from the currently selected set via the nav mesh editor
  10339.  
  10340. z_spawn_old - CMD - (GAMEDLL,CHEAT)
  10341. [OLD VERSION] <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
  10342.  
  10343. z_spawn_range - VAR - (GAMEDLL,CHEAT)
  10344.  
  10345.  
  10346. z_spawn_safety_range - VAR - (GAMEDLL,CHEAT)
  10347.  
  10348.  
  10349. z_spawn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10350.  
  10351.  
  10352. z_spec_nightvision - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  10353. In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow
  10354.  
  10355. z_special_burn_dmg_scale - VAR - (GAMEDLL,CHEAT)
  10356.  
  10357.  
  10358. z_special_spawn_interval - VAR - (GAMEDLL,CHEAT)
  10359. Interval for spawning special zombies
  10360.  
  10361. z_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10362.  
  10363.  
  10364. z_spew_areas - VAR - (GAMEDLL,CHEAT)
  10365.  
  10366.  
  10367. z_spit_detonate_delay - VAR - (GAMEDLL,CHEAT)
  10368.  
  10369.  
  10370. z_spit_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10371.  
  10372.  
  10373. z_spit_latency - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10374.  
  10375.  
  10376. z_spit_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10377.  
  10378.  
  10379. z_spit_spread_delay - VAR - (GAMEDLL,CHEAT)
  10380.  
  10381.  
  10382. z_spit_velocity - VAR - (GAMEDLL,CHEAT)
  10383.  
  10384.  
  10385. z_spitter_health - VAR - (GAMEDLL,CHEAT)
  10386. Spitter zombie max health
  10387.  
  10388. z_spitter_high_chance - VAR - (GAMEDLL,CHEAT)
  10389.  
  10390.  
  10391. z_spitter_limit - VAR - (GAMEDLL,CHEAT)
  10392.  
  10393.  
  10394. z_spitter_max_wait_time - VAR - (GAMEDLL,CHEAT)
  10395.  
  10396.  
  10397. z_spitter_range - VAR - (GAMEDLL,CHEAT)
  10398.  
  10399.  
  10400. z_spitter_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10401.  
  10402.  
  10403. z_splat_survivor_pitch_max - VAR - (GAMEDLL,CHEAT)
  10404.  
  10405.  
  10406. z_splat_survivor_pitch_min - VAR - (GAMEDLL,CHEAT)
  10407.  
  10408.  
  10409. z_splat_survivor_shake_amplitude - VAR - (GAMEDLL,CHEAT)
  10410.  
  10411.  
  10412. z_splat_survivor_shake_duration - VAR - (GAMEDLL,CHEAT)
  10413.  
  10414.  
  10415. z_splat_survivor_shake_frequency - VAR - (GAMEDLL,CHEAT)
  10416.  
  10417.  
  10418. z_splat_survivor_shake_radius - VAR - (GAMEDLL,CHEAT)
  10419.  
  10420.  
  10421. z_splat_survivor_yaw_max - VAR - (GAMEDLL,CHEAT)
  10422.  
  10423.  
  10424. z_splat_survivor_yaw_min - VAR - (GAMEDLL,CHEAT)
  10425.  
  10426.  
  10427. z_splatterdistance - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  10428.  
  10429.  
  10430. z_stand_still - VAR - (GAMEDLL,CHEAT)
  10431. For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
  10432.  
  10433. z_state_debug - VAR - (GAMEDLL,CHEAT)
  10434. Gives feedback on current zombie state.
  10435.  
  10436. z_stomp_always - VAR - (GAMEDLL,CHEAT)
  10437. Force melee attacks on single infected to always be stomps.
  10438.  
  10439. z_stumble_max_curve_accel - VAR - (GAMEDLL,CHEAT)
  10440. Rate of turn increase per second
  10441.  
  10442. z_stumble_max_curve_rate - VAR - (GAMEDLL,CHEAT)
  10443. Maximum degrees/sec turning while stumbling forward
  10444.  
  10445. z_survivor_respawn_health - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10446. How much health does a respawned survivor get?
  10447.  
  10448. z_tank_attack_interval - VAR - (GAMEDLL,CHEAT)
  10449.  
  10450.  
  10451. z_tank_autoshotgun_dmg_scale - VAR - (GAMEDLL,CHEAT)
  10452. percent damage taken by the tank from the autoshotgun
  10453.  
  10454. z_tank_damage_slow_max_range - VAR - (GAMEDLL,CHEAT)
  10455. Range at which Tank is slowed by gunfire
  10456.  
  10457. z_tank_damage_slow_min_range - VAR - (GAMEDLL,CHEAT)
  10458. Range at which Tank is slowed by gunfire
  10459.  
  10460. z_tank_footstep_shake_amplitude - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10461.  
  10462.  
  10463. z_tank_footstep_shake_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10464.  
  10465.  
  10466. z_tank_footstep_shake_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10467.  
  10468.  
  10469. z_tank_footstep_shake_radius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10470.  
  10471.  
  10472. z_tank_grenade_damage - VAR - (GAMEDLL,CHEAT)
  10473. How much damage a Tank takes from a grenade.
  10474.  
  10475. z_tank_grenade_launcher_dmg_scale - VAR - (GAMEDLL,CHEAT)
  10476. percent increase in damage done to the tank by grenade launcher
  10477.  
  10478. z_tank_grenade_roll - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10479.  
  10480.  
  10481. z_tank_grenade_slowdown - VAR - (GAMEDLL,CHEAT)
  10482. The speed setting put on a Tank when hit by a grenade.
  10483.  
  10484. z_tank_has_special_blood - VAR - (GAMEDLL,CHEAT)
  10485. Does the Tank get his own blood effect instead of the normal infected one?
  10486.  
  10487. z_tank_health - VAR - (GAMEDLL,CHEAT)
  10488. Tank Zombie max health
  10489.  
  10490. z_tank_incapacitated_decay_rate - VAR - (GAMEDLL,CHEAT)
  10491. How much health a dying Tank loses each update.
  10492.  
  10493. z_tank_incapacitated_health - VAR - (GAMEDLL,CHEAT)
  10494. Health Tank starts with in death throes.
  10495.  
  10496. z_tank_max_stagger_distance - VAR - (GAMEDLL,CHEAT)
  10497. Max distance a Tank staggers when hurt by a grenade.
  10498.  
  10499. z_tank_max_stagger_duration - VAR - (GAMEDLL,CHEAT)
  10500. Max time a Tank staggers when hit by a grenade.
  10501.  
  10502. z_tank_max_stagger_fade_duration - VAR - (GAMEDLL,CHEAT)
  10503. Fade in time when a Tank is staggered by a grenade.
  10504.  
  10505. z_tank_rock_debug - VAR - (GAMEDLL,CHEAT)
  10506. Show debug for the rock thinking about detonating on people.
  10507.  
  10508. z_tank_rock_radius - VAR - (GAMEDLL,CHEAT)
  10509.  
  10510.  
  10511. z_tank_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10512.  
  10513.  
  10514. z_tank_speed_vs - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10515.  
  10516.  
  10517. z_tank_stagger_fade_alpha - VAR - (GAMEDLL,CHEAT)
  10518. How opaque the screen fade is when a Tank is hit by a grenade.
  10519.  
  10520. z_tank_stagger_fade_duration - VAR - (GAMEDLL,CHEAT)
  10521. How long the screen fade lasts when a Tank is hit by a grenade.
  10522.  
  10523. z_tank_throw_fail_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10524. How soon a tank can try again after failing to throw.
  10525.  
  10526. z_tank_throw_force - VAR - (GAMEDLL,CHEAT)
  10527.  
  10528.  
  10529. z_tank_throw_health - VAR - (GAMEDLL,CHEAT)
  10530. Health of the tank projectile (0 disables)
  10531.  
  10532. z_tank_throw_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10533. How often a tank can throw.
  10534.  
  10535. z_tank_walk_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10536.  
  10537.  
  10538. z_tanks_block_molotovs - VAR - (GAMEDLL,CHEAT)
  10539.  
  10540.  
  10541. z_throttle_hit_interval_easy - VAR - (GAMEDLL,CHEAT)
  10542. Minimum time between damaging a Survivor from a mob
  10543.  
  10544. z_throttle_hit_interval_expert - VAR - (GAMEDLL,CHEAT)
  10545. Minimum time between damaging a Survivor from a mob
  10546.  
  10547. z_throttle_hit_interval_hard - VAR - (GAMEDLL,CHEAT)
  10548. Minimum time between damaging a Survivor from a mob
  10549.  
  10550. z_throttle_hit_interval_normal - VAR - (GAMEDLL,CHEAT)
  10551. Minimum time between damaging a Survivor from a mob
  10552.  
  10553. z_tracer_particles - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  10554.  
  10555.  
  10556. z_tracer_spacing - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10557. One in how many bullets is a tracer in automatic weapons.
  10558.  
  10559. z_transitioning_players_remove - VAR - (GAMEDLL,CHEAT)
  10560.  
  10561.  
  10562. z_unwound_all - CMD - (GAMEDLL,CHEAT)
  10563. Clears all wounds from all infected
  10564.  
  10565. z_use_belt_item_tolerance - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  10566.  
  10567.  
  10568. z_use_next_difficulty_damage_factor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10569. If set, uses the next higher difficulty mode for the purposes of damage factoring.
  10570.  
  10571. z_use_tolerance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10572.  
  10573.  
  10574. z_versus_boomer_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  10575.  
  10576.  
  10577. z_versus_charger_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  10578.  
  10579.  
  10580. z_versus_hunter_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  10581.  
  10582.  
  10583. z_versus_jockey_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  10584.  
  10585.  
  10586. z_versus_smoker_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  10587.  
  10588.  
  10589. z_versus_spitter_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  10590.  
  10591.  
  10592. z_vision_range - VAR - (GAMEDLL,CHEAT)
  10593. How far a Zombie can see.
  10594.  
  10595. z_vision_range_alert - VAR - (GAMEDLL,CHEAT)
  10596. How far a Zombie can see when alert.
  10597.  
  10598. z_vision_range_daylight - VAR - (GAMEDLL,CHEAT)
  10599. How far a Zombie can see in daylight
  10600.  
  10601. z_vision_range_obscured - VAR - (GAMEDLL,CHEAT)
  10602. How far a Zombie can see in OBSCURED areas.
  10603.  
  10604. z_vision_range_obscured_alert - VAR - (GAMEDLL,CHEAT)
  10605. How far a Zombie can see in OBSCURED areas when alert.
  10606.  
  10607. z_vocalize_burn_max_interval - VAR - (GAMEDLL,CHEAT)
  10608. The maximum time between vocalizing being burned
  10609.  
  10610. z_vocalize_burn_min_interval - VAR - (GAMEDLL,CHEAT)
  10611. The minimum time between vocalizing being burned
  10612.  
  10613. z_vocalize_shot_interval - VAR - (GAMEDLL,CHEAT)
  10614. The minimum time between vocalizing being shot
  10615.  
  10616. z_vomit - VAR - (GAMEDLL,CHEAT)
  10617.  
  10618.  
  10619. z_vomit_boxsize - VAR - (GAMEDLL,CHEAT)
  10620. Size of vomit damage entities.
  10621.  
  10622. z_vomit_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10623. Visualize the vomit damage.
  10624.  
  10625. z_vomit_drag - VAR - (GAMEDLL,CHEAT)
  10626. Air drag of vomit damage entities.
  10627.  
  10628. z_vomit_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10629. How long a puker continuously pukes for.
  10630.  
  10631. z_vomit_fade_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10632. How long the fade takes
  10633.  
  10634. z_vomit_fade_start - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10635. When the vomit starts to fade away
  10636.  
  10637. z_vomit_fatigue - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10638. Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
  10639.  
  10640. z_vomit_float - VAR - (GAMEDLL,CHEAT)
  10641. Upward float velocity of vomit damage entities.
  10642.  
  10643. z_vomit_hit_pitch_max - VAR - (GAMEDLL,CHEAT)
  10644.  
  10645.  
  10646. z_vomit_hit_pitch_min - VAR - (GAMEDLL,CHEAT)
  10647.  
  10648.  
  10649. z_vomit_hit_yaw_max - VAR - (GAMEDLL,CHEAT)
  10650.  
  10651.  
  10652. z_vomit_hit_yaw_min - VAR - (GAMEDLL,CHEAT)
  10653.  
  10654.  
  10655. z_vomit_interval - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10656. How often a puker can puke.
  10657.  
  10658. z_vomit_lifetime - VAR - (GAMEDLL,CHEAT)
  10659. Time to live of vomit damage entities.
  10660.  
  10661. z_vomit_maxdamagedist - VAR - (GAMEDLL,CHEAT)
  10662. Maximum damage distance for vomit.
  10663.  
  10664. z_vomit_range - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10665.  
  10666.  
  10667. z_vomit_slide_mult - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10668. Multiplier for second texture slide rate
  10669.  
  10670. z_vomit_slide_rate - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10671. Percentage of screen height per second
  10672.  
  10673. z_vomit_vecrand - VAR - (GAMEDLL,CHEAT)
  10674. Random vector added to initial velocity of vomit damage entities.
  10675.  
  10676. z_vomit_velocity - VAR - (GAMEDLL,CHEAT)
  10677. Initial velocity of vomit damage entities.
  10678.  
  10679. z_vomit_velocityfadeend - VAR - (GAMEDLL,CHEAT)
  10680. Time at which attacker's velocity contribution finishes fading.
  10681.  
  10682. z_vomit_velocityfadestart - VAR - (GAMEDLL,CHEAT)
  10683. Time at which attacker's velocity contribution starts to fade.
  10684.  
  10685. z_walk_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10686.  
  10687.  
  10688. z_wandering_density - VAR - (GAMEDLL,CHEAT)
  10689.  
  10690.  
  10691. z_witch_allow_change_victim - VAR - (GAMEDLL,CHEAT)
  10692.  
  10693.  
  10694. z_witch_always_kills - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10695.  
  10696.  
  10697. z_witch_anger_rate - VAR - (GAMEDLL,CHEAT)
  10698.  
  10699.  
  10700. z_witch_attack_range - VAR - (GAMEDLL,CHEAT)
  10701.  
  10702.  
  10703. z_witch_berserk_range - VAR - (GAMEDLL,CHEAT)
  10704.  
  10705.  
  10706. z_witch_burn_time - VAR - (GAMEDLL,CHEAT)
  10707.  
  10708.  
  10709. z_witch_damage - VAR - (GAMEDLL,CHEAT)
  10710.  
  10711.  
  10712. z_witch_damage_per_kill_hit - VAR - (GAMEDLL,CHEAT)
  10713.  
  10714.  
  10715. z_witch_discard_range - VAR - (GAMEDLL,CHEAT)
  10716.  
  10717.  
  10718. z_witch_flashlight_range - VAR - (GAMEDLL,CHEAT)
  10719.  
  10720.  
  10721. z_witch_health - VAR - (GAMEDLL,CHEAT)
  10722. Witch max health
  10723.  
  10724. z_witch_hostile_at_me_anger - VAR - (GAMEDLL,CHEAT)
  10725.  
  10726.  
  10727. z_witch_max_retreat_range - VAR - (GAMEDLL,CHEAT)
  10728.  
  10729.  
  10730. z_witch_max_threat_time - VAR - (GAMEDLL,CHEAT)
  10731.  
  10732.  
  10733. z_witch_min_retreat_range - VAR - (GAMEDLL,CHEAT)
  10734.  
  10735.  
  10736. z_witch_min_threat_time - VAR - (GAMEDLL,CHEAT)
  10737.  
  10738.  
  10739. z_witch_personal_space - VAR - (GAMEDLL,CHEAT)
  10740.  
  10741.  
  10742. z_witch_relax_rate - VAR - (GAMEDLL,CHEAT)
  10743.  
  10744.  
  10745. z_witch_retreat_exit_hidden_duration - VAR - (GAMEDLL,CHEAT)
  10746.  
  10747.  
  10748. z_witch_retreat_exit_range - VAR - (GAMEDLL,CHEAT)
  10749.  
  10750.  
  10751. z_witch_retreat_min_duration - VAR - (GAMEDLL,CHEAT)
  10752.  
  10753.  
  10754. z_witch_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10755.  
  10756.  
  10757. z_witch_speed_inured - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10758.  
  10759.  
  10760. z_witch_threat_hostile_range - VAR - (GAMEDLL,CHEAT)
  10761.  
  10762.  
  10763. z_witch_threat_normal_range - VAR - (GAMEDLL,CHEAT)
  10764.  
  10765.  
  10766. z_witch_tongue_range - VAR - (DEVELOPMENTONLY,GAMEDLL)
  10767. If a tongue passes this close to a witch's head, she will snap it
  10768.  
  10769. z_witch_wander_hear_radius - VAR - (GAMEDLL,CHEAT)
  10770.  
  10771.  
  10772. z_witch_wander_music_max_dist - VAR - (GAMEDLL,CHEAT)
  10773.  
  10774.  
  10775. z_witch_wander_music_max_interval - VAR - (GAMEDLL,CHEAT)
  10776.  
  10777.  
  10778. z_witch_wander_music_min_dist - VAR - (GAMEDLL,CHEAT)
  10779.  
  10780.  
  10781. z_witch_wander_music_min_interval - VAR - (GAMEDLL,CHEAT)
  10782.  
  10783.  
  10784. z_witch_wander_personal_space - VAR - (GAMEDLL,CHEAT)
  10785.  
  10786.  
  10787. z_witch_wander_personal_time - VAR - (GAMEDLL,CHEAT)
  10788.  
  10789.  
  10790. z_wound - CMD - (GAMEDLL,CHEAT)
  10791. Cause a specified wound on the pointed-at common infected
  10792.  
  10793. z_wound_all - CMD - (GAMEDLL,CHEAT)
  10794. Cause a random wound on every common infected
  10795.  
  10796. z_zombie_knockoff_death - VAR - (GAMEDLL,REPLICATED,CHEAT)
  10797. Knocking off a pouncing zombie instantly kills them.
  10798.  
  10799. z_zombie_lunge_push - VAR - (GAMEDLL,CHEAT)
  10800. Does the zombie lunge push players?
Add Comment
Please, Sign In to add comment