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- #include a_samp
- #include DOF2
- new Float:X,Float:Y,Float:Z;
- public OnPlayerCommandText(playerid,cmdtext[])
- {
- if(!strcmp(cmdtext,"/SP",true))
- {
- if(!DOF2_FileExists(F(playerid)))
- {
- DOF2_CreateFile(F(playerid));
- GetPlayerPos(playerid,X,Y,Z);
- DOF2_SetFloat(F(playerid),"X",X);
- DOF2_SetFloat(F(playerid),"Y",Y);
- DOF2_SetFloat(F(playerid),"Z",Z);
- DOF2_SaveFile();
- }else{
- DOF2_SetFloat(F(playerid),"X",X);
- DOF2_SetFloat(F(playerid),"Y",Y);
- DOF2_SetFloat(F(playerid),"Z",Z);
- DOF2_SaveFile();
- }
- return 1;
- }
- if(!strcmp(cmdtext,"/LP",true))
- {
- SetPlayerPos(playerid,DOF2_GetFloat(F(playerid),"X"),DOF2_GetFloat(F(playerid),"Y"),DOF2_GetFloat(F(playerid),"Z"));
- DOF2_SaveFile();}
- return 1;}
- stock F(playerid){
- new s[256];
- format(s,256,"SavePos/%s.ini",GetName(playerid));
- return s;}
- stock GetName(playerid){
- new n[256];
- GetPlayerName(playerid,n,sizeof(n));
- return n;}
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