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  1. Preloaded 'libAkSoundEngine.so'
  2. Preloaded 'libsteam_api.so'
  3. Preloaded 'libHintOptionalContent.Steam.so'
  4. Display 0 'S23C650 23"': 1920x1080 (primary device).
  5. Desktop is 1920 x 1080 @ 60 Hz
  6. [Vulkan init] extensions: count=20
  7. [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0
  8. [Vulkan init] extensions: name=VK_KHR_display, enabled=1
  9. [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0
  10. [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0
  11. [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0
  12. [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0
  13. [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=1
  14. [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0
  15. [Vulkan init] extensions: name=VK_KHR_surface, enabled=1
  16. [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0
  17. [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0
  18. [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1
  19. [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0
  20. [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0
  21. [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0
  22. [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0
  23. [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0
  24. [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1
  25. [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0
  26. [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0
  27. Vulkan detection: 2
  28. Initialize engine version: 2021.3.6f1 (7da38d85baf6)
  29. [Subsystems] Discovering subsystems at path /mnt/old_ssd/SteamLibrary/steamapps/common/TheLongDark/tld_Data/UnitySubsystems
  30. GfxDevice: creating device client; threaded=1; jobified=1
  31. [Vulkan init] extensions: count=20
  32. [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0
  33. [Vulkan init] extensions: name=VK_KHR_display, enabled=1
  34. [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0
  35. [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0
  36. [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0
  37. [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0
  38. [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=1
  39. [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0
  40. [Vulkan init] extensions: name=VK_KHR_surface, enabled=1
  41. [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0
  42. [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0
  43. [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1
  44. [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0
  45. [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0
  46. [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0
  47. [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0
  48. [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0
  49. [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1
  50. [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0
  51. [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0
  52. [Vulkan init] SelectPhysicalDevice requestedDeviceIndex=-1 xrDevice=(nil)
  53. [Vulkan init] Physical Device 0xd3afb0 [0]: "AMD RADV POLARIS10" deviceType=2 vendorID=1002 deviceID=67df
  54. [Vulkan init] Physical Device 0xd3d180 [1]: "llvmpipe (LLVM 12.0.0, 256 bits)" deviceType=4 vendorID=10005 deviceID=0
  55. [Vulkan init] Selected physical device 0xd3afb0
  56. [Vulkan init] Graphics queue count=1
  57. [Vulkan init] extensions: count=121
  58. [Vulkan init] extensions: name=VK_KHR_8bit_storage, enabled=0
  59. [Vulkan init] extensions: name=VK_KHR_16bit_storage, enabled=1
  60. [Vulkan init] extensions: name=VK_KHR_bind_memory2, enabled=0
  61. [Vulkan init] extensions: name=VK_KHR_buffer_device_address, enabled=0
  62. [Vulkan init] extensions: name=VK_KHR_copy_commands2, enabled=0
  63. [Vulkan init] extensions: name=VK_KHR_create_renderpass2, enabled=1
  64. [Vulkan init] extensions: name=VK_KHR_dedicated_allocation, enabled=1
  65. [Vulkan init] extensions: name=VK_KHR_deferred_host_operations, enabled=0
  66. [Vulkan init] extensions: name=VK_KHR_depth_stencil_resolve, enabled=1
  67. [Vulkan init] extensions: name=VK_KHR_descriptor_update_template, enabled=1
  68. [Vulkan init] extensions: name=VK_KHR_device_group, enabled=0
  69. [Vulkan init] extensions: name=VK_KHR_draw_indirect_count, enabled=0
  70. [Vulkan init] extensions: name=VK_KHR_driver_properties, enabled=0
  71. [Vulkan init] extensions: name=VK_KHR_external_fence, enabled=0
  72. [Vulkan init] extensions: name=VK_KHR_external_fence_fd, enabled=0
  73. [Vulkan init] extensions: name=VK_KHR_external_memory, enabled=0
  74. [Vulkan init] extensions: name=VK_KHR_external_memory_fd, enabled=0
  75. [Vulkan init] extensions: name=VK_KHR_external_semaphore, enabled=0
  76. [Vulkan init] extensions: name=VK_KHR_external_semaphore_fd, enabled=0
  77. [Vulkan init] extensions: name=VK_KHR_get_memory_requirements2, enabled=1
  78. [Vulkan init] extensions: name=VK_KHR_image_format_list, enabled=1
  79. [Vulkan init] extensions: name=VK_KHR_imageless_framebuffer, enabled=0
  80. [Vulkan init] extensions: name=VK_KHR_incremental_present, enabled=0
  81. [Vulkan init] extensions: name=VK_KHR_maintenance1, enabled=1
  82. [Vulkan init] extensions: name=VK_KHR_maintenance2, enabled=1
  83. [Vulkan init] extensions: name=VK_KHR_maintenance3, enabled=0
  84. [Vulkan init] extensions: name=VK_KHR_multiview, enabled=1
  85. [Vulkan init] extensions: name=VK_KHR_pipeline_executable_properties, enabled=0
  86. [Vulkan init] extensions: name=VK_KHR_push_descriptor, enabled=0
  87. [Vulkan init] extensions: name=VK_KHR_relaxed_block_layout, enabled=0
  88. [Vulkan init] extensions: name=VK_KHR_sampler_mirror_clamp_to_edge, enabled=1
  89. [Vulkan init] extensions: name=VK_KHR_sampler_ycbcr_conversion, enabled=0
  90. [Vulkan init] extensions: name=VK_KHR_separate_depth_stencil_layouts, enabled=0
  91. [Vulkan init] extensions: name=VK_KHR_shader_atomic_int64, enabled=0
  92. [Vulkan init] extensions: name=VK_KHR_shader_clock, enabled=0
  93. [Vulkan init] extensions: name=VK_KHR_shader_draw_parameters, enabled=0
  94. [Vulkan init] extensions: name=VK_KHR_shader_float16_int8, enabled=1
  95. [Vulkan init] extensions: name=VK_KHR_shader_float_controls, enabled=0
  96. [Vulkan init] extensions: name=VK_KHR_shader_non_semantic_info, enabled=0
  97. [Vulkan init] extensions: name=VK_KHR_shader_subgroup_extended_types, enabled=0
  98. [Vulkan init] extensions: name=VK_KHR_shader_subgroup_uniform_control_flow, enabled=0
  99. [Vulkan init] extensions: name=VK_KHR_shader_terminate_invocation, enabled=0
  100. [Vulkan init] extensions: name=VK_KHR_spirv_1_4, enabled=0
  101. [Vulkan init] extensions: name=VK_KHR_storage_buffer_storage_class, enabled=0
  102. [Vulkan init] extensions: name=VK_KHR_swapchain, enabled=1
  103. [Vulkan init] extensions: name=VK_KHR_swapchain_mutable_format, enabled=0
  104. [Vulkan init] extensions: name=VK_KHR_timeline_semaphore, enabled=0
  105. [Vulkan init] extensions: name=VK_KHR_uniform_buffer_standard_layout, enabled=0
  106. [Vulkan init] extensions: name=VK_KHR_variable_pointers, enabled=0
  107. [Vulkan init] extensions: name=VK_KHR_vulkan_memory_model, enabled=0
  108. [Vulkan init] extensions: name=VK_KHR_workgroup_memory_explicit_layout, enabled=0
  109. [Vulkan init] extensions: name=VK_KHR_zero_initialize_workgroup_memory, enabled=0
  110. [Vulkan init] extensions: name=VK_EXT_4444_formats, enabled=0
  111. [Vulkan init] extensions: name=VK_EXT_buffer_device_address, enabled=0
  112. [Vulkan init] extensions: name=VK_EXT_calibrated_timestamps, enabled=0
  113. [Vulkan init] extensions: name=VK_EXT_color_write_enable, enabled=0
  114. [Vulkan init] extensions: name=VK_EXT_conditional_rendering, enabled=0
  115. [Vulkan init] extensions: name=VK_EXT_custom_border_color, enabled=0
  116. [Vulkan init] extensions: name=VK_EXT_depth_clip_enable, enabled=0
  117. [Vulkan init] extensions: name=VK_EXT_depth_range_unrestricted, enabled=0
  118. [Vulkan init] extensions: name=VK_EXT_descriptor_indexing, enabled=0
  119. [Vulkan init] extensions: name=VK_EXT_discard_rectangles, enabled=0
  120. [Vulkan init] extensions: name=VK_EXT_display_control, enabled=0
  121. [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state, enabled=0
  122. [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state2, enabled=0
  123. [Vulkan init] extensions: name=VK_EXT_external_memory_dma_buf, enabled=0
  124. [Vulkan init] extensions: name=VK_EXT_external_memory_host, enabled=0
  125. [Vulkan init] extensions: name=VK_EXT_global_priority, enabled=0
  126. [Vulkan init] extensions: name=VK_EXT_global_priority_query, enabled=0
  127. [Vulkan init] extensions: name=VK_EXT_host_query_reset, enabled=0
  128. [Vulkan init] extensions: name=VK_EXT_image_robustness, enabled=0
  129. [Vulkan init] extensions: name=VK_EXT_index_type_uint8, enabled=0
  130. [Vulkan init] extensions: name=VK_EXT_inline_uniform_block, enabled=0
  131. [Vulkan init] extensions: name=VK_EXT_line_rasterization, enabled=0
  132. [Vulkan init] extensions: name=VK_EXT_memory_budget, enabled=1
  133. [Vulkan init] extensions: name=VK_EXT_memory_priority, enabled=1
  134. [Vulkan init] extensions: name=VK_EXT_multi_draw, enabled=0
  135. [Vulkan init] extensions: name=VK_EXT_pci_bus_info, enabled=0
  136. [Vulkan init] extensions: name=VK_EXT_physical_device_drm, enabled=0
  137. [Vulkan init] extensions: name=VK_EXT_pipeline_creation_cache_control, enabled=0
  138. [Vulkan init] extensions: name=VK_EXT_pipeline_creation_feedback, enabled=0
  139. [Vulkan init] extensions: name=VK_EXT_private_data, enabled=0
  140. [Vulkan init] extensions: name=VK_EXT_provoking_vertex, enabled=0
  141. [Vulkan init] extensions: name=VK_EXT_queue_family_foreign, enabled=0
  142. [Vulkan init] extensions: name=VK_EXT_robustness2, enabled=0
  143. [Vulkan init] extensions: name=VK_EXT_sample_locations, enabled=0
  144. [Vulkan init] extensions: name=VK_EXT_sampler_filter_minmax, enabled=0
  145. [Vulkan init] extensions: name=VK_EXT_scalar_block_layout, enabled=1
  146. [Vulkan init] extensions: name=VK_EXT_shader_atomic_float, enabled=0
  147. [Vulkan init] extensions: name=VK_EXT_shader_demote_to_helper_invocation, enabled=0
  148. [Vulkan init] extensions: name=VK_EXT_shader_image_atomic_int64, enabled=0
  149. [Vulkan init] extensions: name=VK_EXT_shader_stencil_export, enabled=0
  150. [Vulkan init] extensions: name=VK_EXT_shader_subgroup_ballot, enabled=0
  151. [Vulkan init] extensions: name=VK_EXT_shader_subgroup_vote, enabled=0
  152. [Vulkan init] extensions: name=VK_EXT_shader_viewport_index_layer, enabled=1
  153. [Vulkan init] extensions: name=VK_EXT_subgroup_size_control, enabled=0
  154. [Vulkan init] extensions: name=VK_EXT_texel_buffer_alignment, enabled=0
  155. [Vulkan init] extensions: name=VK_EXT_transform_feedback, enabled=0
  156. [Vulkan init] extensions: name=VK_EXT_vertex_attribute_divisor, enabled=0
  157. [Vulkan init] extensions: name=VK_EXT_ycbcr_image_arrays, enabled=0
  158. [Vulkan init] extensions: name=VK_AMD_buffer_marker, enabled=0
  159. [Vulkan init] extensions: name=VK_AMD_device_coherent_memory, enabled=0
  160. [Vulkan init] extensions: name=VK_AMD_draw_indirect_count, enabled=0
  161. [Vulkan init] extensions: name=VK_AMD_gcn_shader, enabled=0
  162. [Vulkan init] extensions: name=VK_AMD_memory_overallocation_behavior, enabled=0
  163. [Vulkan init] extensions: name=VK_AMD_mixed_attachment_samples, enabled=0
  164. [Vulkan init] extensions: name=VK_AMD_rasterization_order, enabled=0
  165. [Vulkan init] extensions: name=VK_AMD_shader_ballot, enabled=0
  166. [Vulkan init] extensions: name=VK_AMD_shader_core_properties, enabled=0
  167. [Vulkan init] extensions: name=VK_AMD_shader_core_properties2, enabled=0
  168. [Vulkan init] extensions: name=VK_AMD_shader_explicit_vertex_parameter, enabled=0
  169. [Vulkan init] extensions: name=VK_AMD_shader_fragment_mask, enabled=0
  170. [Vulkan init] extensions: name=VK_AMD_shader_image_load_store_lod, enabled=0
  171. [Vulkan init] extensions: name=VK_AMD_shader_info, enabled=0
  172. [Vulkan init] extensions: name=VK_AMD_shader_trinary_minmax, enabled=0
  173. [Vulkan init] extensions: name=VK_AMD_texture_gather_bias_lod, enabled=0
  174. [Vulkan init] extensions: name=VK_GOOGLE_decorate_string, enabled=0
  175. [Vulkan init] extensions: name=VK_GOOGLE_hlsl_functionality1, enabled=0
  176. [Vulkan init] extensions: name=VK_GOOGLE_user_type, enabled=0
  177. [Vulkan init] extensions: name=VK_NV_compute_shader_derivatives, enabled=0
  178. [Vulkan init] extensions: name=VK_VALVE_mutable_descriptor_type, enabled=0
  179. Fossilize INFO: Overriding serialization path: "/mnt/old_ssd/SteamLibrary/steamapps/shadercache/305620/fozpipelinesv6/steamapprun_pipeline_cache".
  180. Vulkan API version 1.1.0 (1.2.182 supported by driver, 1.1.0 requested)
  181. Vulkan vendor=[ATI] id=[1002]
  182. Vulkan renderer=[AMD RADV POLARIS10] id=[67df]
  183. Vulkan device type 2
  184. Vulkan driverversion=[0x05402006] uint=[88088582]
  185. Vulkan PSO: cache data not found [path=/tmp/Hinterland/TheLongDark/vulkan_pso_cache.bin]
  186. requesting resize 1920 x 1080
  187. Using native desktop resolution 1920 x 1080
  188. requesting fullscreen 1920 x 1080 at 0 Hz
  189. Desktop is 1920 x 1080 @ 60 Hz
  190. InitializeOrResetSwapChain 1920x1080 hdr=0 samples=1
  191. Vulkan: Blending not supported for format 0
  192. Vulkan: Blending not supported for format 0
  193. Vulkan: Blending not supported for format 0
  194. UnloadTime: 1.723703 ms
  195. [S_API] SteamAPI_Init(): Loaded '/mnt/old_ssd/home/k/.steam/linux64/steamclient.so' OK.
  196. Setting breakpad minidump AppID = 305620
  197. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197965617823 [API loaded no]
  198. WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883.
  199. AkWwiseInitializationSettings:InitializeSoundEngine()
  200. UnityEngine.Object:Instantiate(T)
  201. UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters)
  202. UnityEngine.ResourceManagement.InstanceOperation:Execute()
  203. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  204. UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
  205. DelegateList`1:Invoke(T)
  206. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  207. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  208. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  209. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  210. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  211. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  212. UnityEngine.ResourceManagement.InstanceOperation:InvokeWaitForCompletion()
  213. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  214. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  215. EmptyScene:InitializeSystems()
  216. EmptyScene:Start()
  217.  
  218. WwiseUnity: Setting Plugin DLL path to: /mnt/old_ssd/SteamLibrary/steamapps/common/TheLongDark/tld_Data/Plugins/
  219. AkCommonPlatformSettings:get_AkInitializationSettings()
  220. AkWwiseInitializationSettings:InitializeSoundEngine()
  221. UnityEngine.Object:Instantiate(T)
  222. UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters)
  223. UnityEngine.ResourceManagement.InstanceOperation:Execute()
  224. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  225. UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
  226. DelegateList`1:Invoke(T)
  227. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  228. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  229. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  230. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  231. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  232. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  233. UnityEngine.ResourceManagement.InstanceOperation:InvokeWaitForCompletion()
  234. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  235. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  236. EmptyScene:InitializeSystems()
  237. EmptyScene:Start()
  238.  
  239. WwiseUnity: Sound engine initialized successfully.
  240. AkWwiseInitializationSettings:InitializeSoundEngine()
  241. UnityEngine.Object:Instantiate(T)
  242. UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters)
  243. UnityEngine.ResourceManagement.InstanceOperation:Execute()
  244. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  245. UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
  246. DelegateList`1:Invoke(T)
  247. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  248. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  249. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  250. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  251. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  252. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  253. UnityEngine.ResourceManagement.InstanceOperation:InvokeWaitForCompletion()
  254. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  255. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  256. EmptyScene:InitializeSystems()
  257. EmptyScene:Start()
  258.  
  259. /mnt/old_ssd/SteamLibrary/steamapps/common/TheLongDark/tld_Data/Plugins/libAkConvolutionReverb.so: cannot open shared object file: No such file or directoryAK Error: Could not find plug-in dynamic library: AkConvolutionReverb
  260. AK Error: Plug-in not found: 8323075
  261. AK Error: Plug-in not found: 8323075
  262. AK Error: Plug-in not found: 8323075
  263. AK Error: Plug-in not found: 8323075
  264. AK Error: Plug-in not found: 8323075
  265. AK Error: Plug-in not found: 8323075
  266. AK Error: Plug-in not found: 8323075
  267. AK Error: Plug-in not found: 8323075
  268. AK Error: Plug-in not found: 8323075
  269. AK Error: Plug-in not found: 8323075
  270. AK Error: Plug-in not found: 8323075
  271. AK Error: Plug-in not found: 8323075
  272. AK Error: Plug-in not found: 8323075
  273. AK Error: Plug-in not found: 8323075
  274. AK Error: Plug-in not found: 8323075
  275. AK Error: Plug-in not found: 8323075
  276. AK Error: Plug-in not found: 8323075
  277. AK Error: Plug-in not found: 8323075
  278. AK Error: Plug-in not found: 8323075
  279. AK Error: Plug-in not found: 8323075
  280. AK Error: Plug-in not found: 8323075
  281. AK Error: Plug-in not found: 8323075
  282. AK Error: Plug-in not found: 8323075
  283. AK Error: Plug-in not found: 8323075
  284. AK Error: Plug-in not found: 8323075
  285. AK Error: Plug-in not found: 8323075
  286. AK Error: Plug-in not found: 8323075
  287. AK Error: Plug-in not found: 8323075
  288. AK Error: Plug-in not found: 8323075
  289. AK Error: Plug-in not found: 8323075
  290. AK Error: Plug-in not found: 8323075
  291. AK Error: Plug-in not found: 8323075
  292. AK Error: Plug-in not found: 8323075
  293. AK Error: Plug-in not found: 8323075
  294. AK Error: Plug-in not found: 8323075
  295. AK Error: Plug-in not found: 8323075
  296. AK Error: Plug-in not found: 8323075
  297. AK Error: Plug-in not found: 8323075
  298. AK Error: Plug-in not found: 8323075
  299. AK Error: Plug-in not found: 8323075
  300. AK Error: Plug-in not found: 8323075
  301. AK Error: Plug-in not found: 8323075
  302. AK Error: Plug-in not found: 8323075
  303. AK Error: Plug-in not found: 8323075
  304. AK Error: Plug-in not found: 8323075
  305. AK Error: Plug-in not found: 8323075
  306. AK Error: Plug-in not found: 8323075
  307. AK Error: Plug-in not found: 8323075
  308. Unloading 5 Unused Serialized files (Serialized files now loaded: 88)
  309. UnloadTime: 1.190789 ms
  310. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6455.
  311. Total: 12.124061 ms (FindLiveObjects: 0.347416 ms CreateObjectMapping: 0.164106 ms MarkObjects: 11.576522 ms DeleteObjects: 0.035203 ms)
  312.  
  313. [S_API FAIL] SteamAPI_RegisterCallback cannot be used; manual dispatch has already been selected.
  314. Unloading 1 Unused Serialized files (Serialized files now loaded: 91)
  315. Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  316. Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
  317. UnloadTime: 1.776286 ms
  318. Profiler is not supported in this build
  319. GameManager:Awake()
  320.  
  321. [ line -2088728744]
  322.  
  323. -- SystemInfo --
  324. deviceType: Desktop
  325. processorType: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
  326. processorCount: 4
  327. systemMemorySize: 19996 Mb
  328. operatingSystem: Linux 5.4 Ubuntu 20.04 64bit
  329. graphicsDeviceID: 0x67DF
  330. graphicsDeviceName: AMD RADV POLARIS10
  331. graphicsDeviceType: Vulkan
  332. graphicsDeviceVendor: ATI
  333. graphicsDeviceVendorID: 0x1002
  334. graphicsDeviceVersion: Vulkan 1.1.0 [0x05402006]
  335. graphicsMemorySize: 8192 Mb
  336. graphicsShaderLevel: 50
  337. supportsShadows: True
  338. currentCulture: Invariant Language (Invariant Country) ()
  339. GameManager:OutputSystemInfo()
  340. GameManager:Awake()
  341.  
  342. Unloading 25416 unused Assets to reduce memory usage. Loaded Objects now: 23289.
  343. Total: 45.006555 ms (FindLiveObjects: 2.785922 ms CreateObjectMapping: 3.673989 ms MarkObjects: 23.268313 ms DeleteObjects: 15.277547 ms)
  344.  
  345. Adding Gear category
  346. GearManager:Reset()
  347. GameManager:ResetLists()
  348. GameManager:Awake()
  349.  
  350. Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
  351. CameraGlobalRT:RenderCamera(Camera, RenderTexture, Int32, Int32)
  352. CameraGlobalRT:RenderScene(RenderTexture, Int32, Int32, Boolean)
  353. CameraGlobalRT:OnPreRender()
  354.  
  355. [ line -2088807688]
  356.  
  357. Attempting to load SAVE VERSION: 106075
  358. GameManager:LoadSaveGameSlot(String, Int32)
  359. Panel_MainMenu:OnLoadGame(SaveSlotType, Int32)
  360. Panel_ChooseSandbox:OnLoadSlotClicked(Int32)
  361. EventDelegate:Execute()
  362. EventDelegate:Execute(List`1)
  363. UIButton:OnClick()
  364. UICamera:Notify(GameObject, String, Object)
  365. UICamera:ProcessRelease(Boolean, Single)
  366. UICamera:ProcessTouch(Boolean, Boolean)
  367. UICamera:ProcessMouse()
  368. UICamera:Update()
  369.  
  370. Frame 2580 Updating mission Tag: active
  371. FSMHierarchy:RefreshIds()
  372. MissionServicesManager:Update()
  373.  
  374. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  375. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  376. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  377.  
  378. Unloading 3 Unused Serialized files (Serialized files now loaded: 104)
  379. UnloadTime: 17.125728 ms
  380. Profiler is not supported in this build
  381. GameManager:Awake()
  382.  
  383. [ line -2088728744]
  384.  
  385. Unloading 39657 unused Assets to reduce memory usage. Loaded Objects now: 121509.
  386. Total: 97.921766 ms (FindLiveObjects: 10.446478 ms CreateObjectMapping: 7.166438 ms MarkObjects: 56.463160 ms DeleteObjects: 23.845001 ms)
  387.  
  388. #Serialization# Restoring (load) save sandbox7...
  389. SaveGameSystem:RestoreGame(String)
  390. GameManager:LoadSlotOnStart()
  391. GameManager:Update()
  392.  
  393. #Serialization# Load game save restored.
  394. SaveGameSystem:RestoreGame(String)
  395. GameManager:LoadSlotOnStart()
  396. GameManager:Update()
  397.  
  398. #Serialization# Attempting to save game sandbox7 in scene AshMine...
  399. SaveGameSystem:SaveGame(String, String)
  400. GameManager:ForceSaveGame()
  401. GameManager:SaveGameAndDisplayHUDMessage()
  402. Rest:UpdateWhenSleeping()
  403. Rest:Update()
  404.  
  405. #Serialization# Save prep complete, saving to file now. Async: True
  406. SaveGameSystem:SaveGame(String, String)
  407. GameManager:ForceSaveGame()
  408. GameManager:SaveGameAndDisplayHUDMessage()
  409. Rest:UpdateWhenSleeping()
  410. Rest:Update()
  411.  
  412. #Serialization# Waiting for mutex to access slot data at start
  413. SaveGameSystem:HandleNextAsyncSlot(String&)
  414. SaveGameSystem:ExecuteAsyncSaving()
  415. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  416.  
  417. #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
  418. SaveGameSystem:HandleNextAsyncSlot(String&)
  419. SaveGameSystem:ExecuteAsyncSaving()
  420. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  421.  
  422. #Serialization# Mutex wait done, wait for screenshot sandbox7
  423. SaveGameSystem:HandleNextAsyncSlot(String&)
  424. SaveGameSystem:ExecuteAsyncSaving()
  425. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  426.  
  427. #Serialization# Screenshot done, wait for saving coroutines sandbox7
  428. SaveGameSystem:HandleNextAsyncSlot(String&)
  429. SaveGameSystem:ExecuteAsyncSaving()
  430. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  431.  
  432. #Serialization# Coroutines done, start write to disk sandbox7
  433. SaveGameSystem:HandleNextAsyncSlot(String&)
  434. SaveGameSystem:ExecuteAsyncSaving()
  435. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  436.  
  437. #Serialization# Completed async saving for sandbox7
  438. SaveGameSystem:HandleNextAsyncSlot(String&)
  439. SaveGameSystem:ExecuteAsyncSaving()
  440. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  441.  
  442. HUD STATE
  443. InputManager:ProcessInput(MonoBehaviour)
  444. InputManager:Process(MonoBehaviour)
  445. GameManager:UpdateNotPaused()
  446. GameManager:Update()
  447.  
  448. ==========================================
  449. InputManager:ProcessInput(MonoBehaviour)
  450. InputManager:Process(MonoBehaviour)
  451. GameManager:UpdateNotPaused()
  452. GameManager:Update()
  453.  
  454. IsOverlayActiveCached: True
  455. InputManager:ProcessInput(MonoBehaviour)
  456. InputManager:Process(MonoBehaviour)
  457. GameManager:UpdateNotPaused()
  458. GameManager:Update()
  459.  
  460. Hud Display Mode: Normal
  461. InputManager:ProcessInput(MonoBehaviour)
  462. InputManager:Process(MonoBehaviour)
  463. GameManager:UpdateNotPaused()
  464. GameManager:Update()
  465.  
  466. Player Is Zooming: False
  467. InputManager:ProcessInput(MonoBehaviour)
  468. InputManager:Process(MonoBehaviour)
  469. GameManager:UpdateNotPaused()
  470. GameManager:Update()
  471.  
  472. Hide Hud Elements: False
  473. InputManager:ProcessInput(MonoBehaviour)
  474. InputManager:Process(MonoBehaviour)
  475. GameManager:UpdateNotPaused()
  476. GameManager:Update()
  477.  
  478. Hide Reticule: False
  479. InputManager:ProcessInput(MonoBehaviour)
  480. InputManager:Process(MonoBehaviour)
  481. GameManager:UpdateNotPaused()
  482. GameManager:Update()
  483.  
  484. Is Cutscene Active: False
  485. InputManager:ProcessInput(MonoBehaviour)
  486. InputManager:Process(MonoBehaviour)
  487. GameManager:UpdateNotPaused()
  488. GameManager:Update()
  489.  
  490. Is Animated Interaction In Progress: False
  491. InputManager:ProcessInput(MonoBehaviour)
  492. InputManager:Process(MonoBehaviour)
  493. GameManager:UpdateNotPaused()
  494. GameManager:Update()
  495.  
  496. Is Dialogue Mode Rig Active:
  497. InputManager:ProcessInput(MonoBehaviour)
  498. InputManager:Process(MonoBehaviour)
  499. GameManager:UpdateNotPaused()
  500. GameManager:Update()
  501.  
  502. Control Mode: Normal
  503. InputManager:ProcessInput(MonoBehaviour)
  504. InputManager:Process(MonoBehaviour)
  505. GameManager:UpdateNotPaused()
  506. GameManager:Update()
  507.  
  508. Is Camera Fading Out: False
  509. InputManager:ProcessInput(MonoBehaviour)
  510. InputManager:Process(MonoBehaviour)
  511. GameManager:UpdateNotPaused()
  512. GameManager:Update()
  513.  
  514. #Serialization# Attempting to save game sandbox7 in scene AshMine...
  515. SaveGameSystem:SaveGame(String, String)
  516. GameManager:ForceSaveGame()
  517. GameManager:SaveGameAndDisplayHUDMessage()
  518. Rest:Update()
  519.  
  520. #Serialization# Save prep complete, saving to file now. Async: True
  521. SaveGameSystem:SaveGame(String, String)
  522. GameManager:ForceSaveGame()
  523. GameManager:SaveGameAndDisplayHUDMessage()
  524. Rest:Update()
  525.  
  526. #Serialization# Waiting for mutex to access slot data at start
  527. SaveGameSystem:HandleNextAsyncSlot(String&)
  528. SaveGameSystem:ExecuteAsyncSaving()
  529. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  530.  
  531. #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
  532. SaveGameSystem:HandleNextAsyncSlot(String&)
  533. SaveGameSystem:ExecuteAsyncSaving()
  534. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  535.  
  536. #Serialization# Mutex wait done, wait for screenshot sandbox7
  537. SaveGameSystem:HandleNextAsyncSlot(String&)
  538. SaveGameSystem:ExecuteAsyncSaving()
  539. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  540.  
  541. #Serialization# Screenshot done, wait for saving coroutines sandbox7
  542. SaveGameSystem:HandleNextAsyncSlot(String&)
  543. SaveGameSystem:ExecuteAsyncSaving()
  544. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  545.  
  546. #Serialization# Coroutines done, start write to disk sandbox7
  547. SaveGameSystem:HandleNextAsyncSlot(String&)
  548. SaveGameSystem:ExecuteAsyncSaving()
  549. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  550.  
  551. #Serialization# Completed async saving for sandbox7
  552. SaveGameSystem:HandleNextAsyncSlot(String&)
  553. SaveGameSystem:ExecuteAsyncSaving()
  554. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  555.  
  556. #Serialization# Attempting to save game autosave in scene AshMine...
  557. SaveGameSystem:SaveGame(String, String)
  558. GameManager:LoadScene(String, String)
  559. GameManager:UpdateNotPaused()
  560. GameManager:Update()
  561.  
  562. Unloading 4 Unused Serialized files (Serialized files now loaded: 102)
  563. UnloadTime: 46.039603 ms
  564. Unloading 1956 unused Assets to reduce memory usage. Loaded Objects now: 114679.
  565. Total: 61.053501 ms (FindLiveObjects: 7.362601 ms CreateObjectMapping: 3.093540 ms MarkObjects: 47.559416 ms DeleteObjects: 3.036918 ms)
  566.  
  567. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  568. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  569. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  570. NGUITools:Activate(Transform, Boolean)
  571. NGUITools:SetActive(GameObject, Boolean, Boolean)
  572. Panel_Loading:Enable(Boolean)
  573. GameManager:LoadSceneAsynchronously(String)
  574. EmptyScene:Start()
  575.  
  576. Unloading 1 Unused Serialized files (Serialized files now loaded: 125)
  577. UnloadTime: 1.066029 ms
  578. Profiler is not supported in this build
  579. GameManager:Awake()
  580.  
  581. [ line -2088728744]
  582.  
  583. Adding Gear category
  584. GearManager:Reset()
  585. GameManager:ResetLists()
  586. GameManager:Awake()
  587.  
  588. Unloading 795 unused Assets to reduce memory usage. Loaded Objects now: 113653.
  589. Total: 58.164343 ms (FindLiveObjects: 7.581461 ms CreateObjectMapping: 2.959460 ms MarkObjects: 46.714203 ms DeleteObjects: 0.908533 ms)
  590.  
  591. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  592. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  593. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  594. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  595. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  596. LoadScene:Start()
  597.  
  598. [ line -2088728984]
  599.  
  600. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  601. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  602. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  603. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  604. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  605. LoadScene:Start()
  606.  
  607. [ line -2088728984]
  608.  
  609. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  610. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  611. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  612. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  613. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  614. LoadScene:Start()
  615.  
  616. [ line -2088728984]
  617.  
  618. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  619. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  620. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  621. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  622. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  623. LoadScene:Start()
  624.  
  625. [ line -2088728984]
  626.  
  627. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  628. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  629. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  630. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  631. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  632. LoadScene:Start()
  633.  
  634. [ line -2088728984]
  635.  
  636. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  637. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  638. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  639. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  640. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  641. LoadScene:Start()
  642.  
  643. [ line -2088728984]
  644.  
  645. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  646. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  647. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  648. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  649. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  650. LoadScene:Start()
  651.  
  652. [ line -2088728984]
  653.  
  654. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  655. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  656. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  657. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  658. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  659. LoadScene:Start()
  660.  
  661. [ line -2088728984]
  662.  
  663. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  664. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  665. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  666. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  667. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  668. LoadScene:Start()
  669.  
  670. [ line -2088728984]
  671.  
  672. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  673. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  674. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  675. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  676. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  677. LoadScene:Start()
  678.  
  679. [ line -2088728984]
  680.  
  681. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  682. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  683. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  684. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  685. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  686. LoadScene:Start()
  687.  
  688. [ line -2088728984]
  689.  
  690. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  691. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  692. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  693. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  694. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  695. LoadScene:Start()
  696.  
  697. [ line -2088728984]
  698.  
  699. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  700. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  701. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  702. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  703. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  704. LoadScene:Start()
  705.  
  706. [ line -2088728984]
  707.  
  708. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  709. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  710. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  711. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  712. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  713. LoadScene:Start()
  714.  
  715. [ line -2088728984]
  716.  
  717. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  718. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  719. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  720. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  721. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  722. LoadScene:Start()
  723.  
  724. [ line -2088728984]
  725.  
  726. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  727. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  728. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  729. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  730. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  731. LoadScene:Start()
  732.  
  733. [ line -2088728984]
  734.  
  735. Called AddPath() but Scene already contains Path Path 1.
  736. SWS.WaypointManager:Awake()
  737. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  738. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  739. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  740. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  741. TLD.UI.PanelReference:Get(Type)
  742. TLD.UI.Generics.PanelReference`1:GetPanel()
  743. TLD.UI.Generics.PanelReference`1:TryGetPanel(T&)
  744. VistaLocation:Awake()
  745. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  746. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  747. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  748. TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
  749. LoadScene:Start()
  750.  
  751. #Serialization# Restoring (load) save autosave...
  752. SaveGameSystem:RestoreGame(String)
  753. GameManager:LoadSlotOnStart()
  754. GameManager:Update()
  755.  
  756. #Serialization# Load game save restored.
  757. SaveGameSystem:RestoreGame(String)
  758. GameManager:LoadSlotOnStart()
  759. GameManager:Update()
  760.  
  761. #Serialization# Attempting to save game autosave in scene AshCanyonRegion...
  762. SaveGameSystem:SaveGame(String, String)
  763. GameManager:LoadScene(String, String)
  764. CameraFade:UpdateFade()
  765. GameManager:UpdateNotPaused()
  766. GameManager:Update()
  767.  
  768. Unloading 3 Unused Serialized files (Serialized files now loaded: 128)
  769. UnloadTime: 212.241965 ms
  770. Unloading 6198 unused Assets to reduce memory usage. Loaded Objects now: 117538.
  771. Total: 69.652732 ms (FindLiveObjects: 7.780587 ms CreateObjectMapping: 3.826710 ms MarkObjects: 48.204751 ms DeleteObjects: 9.839979 ms)
  772.  
  773. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  774. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  775. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  776. NGUITools:Activate(Transform, Boolean)
  777. NGUITools:SetActive(GameObject, Boolean, Boolean)
  778. Panel_Loading:Enable(Boolean)
  779. GameManager:LoadSceneAsynchronously(String)
  780. EmptyScene:Start()
  781.  
  782. Unloading 1 Unused Serialized files (Serialized files now loaded: 105)
  783. UnloadTime: 1.050080 ms
  784. Profiler is not supported in this build
  785. GameManager:Awake()
  786.  
  787. [ line -2088728744]
  788.  
  789. Unloading 2836 unused Assets to reduce memory usage. Loaded Objects now: 127096.
  790. Total: 66.760962 ms (FindLiveObjects: 8.609852 ms CreateObjectMapping: 3.668619 ms MarkObjects: 50.718918 ms DeleteObjects: 3.762801 ms)
  791.  
  792. #Serialization# Restoring (load) save autosave...
  793. SaveGameSystem:RestoreGame(String)
  794. GameManager:LoadSlotOnStart()
  795. GameManager:Update()
  796.  
  797. #Serialization# Load game save restored.
  798. SaveGameSystem:RestoreGame(String)
  799. GameManager:LoadSlotOnStart()
  800. GameManager:Update()
  801.  
  802. #Serialization# Attempting to save game sandbox7 in scene AshMine...
  803. SaveGameSystem:SaveGame(String, String)
  804. GameManager:ForceSaveGame()
  805. GameManager:SaveGameAndDisplayHUDMessage()
  806. GameManager:Update()
  807.  
  808. #Serialization# Save prep complete, saving to file now. Async: True
  809. SaveGameSystem:SaveGame(String, String)
  810. GameManager:ForceSaveGame()
  811. GameManager:SaveGameAndDisplayHUDMessage()
  812. GameManager:Update()
  813.  
  814. #Serialization# Waiting for mutex to access slot data at start
  815. SaveGameSystem:HandleNextAsyncSlot(String&)
  816. SaveGameSystem:ExecuteAsyncSaving()
  817. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  818.  
  819. #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
  820. SaveGameSystem:HandleNextAsyncSlot(String&)
  821. SaveGameSystem:ExecuteAsyncSaving()
  822. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  823.  
  824. #Serialization# Mutex wait done, wait for screenshot sandbox7
  825. SaveGameSystem:HandleNextAsyncSlot(String&)
  826. SaveGameSystem:ExecuteAsyncSaving()
  827. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  828.  
  829. #Serialization# Screenshot done, wait for saving coroutines sandbox7
  830. SaveGameSystem:HandleNextAsyncSlot(String&)
  831. SaveGameSystem:ExecuteAsyncSaving()
  832. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  833.  
  834. #Serialization# Coroutines done, start write to disk sandbox7
  835. SaveGameSystem:HandleNextAsyncSlot(String&)
  836. SaveGameSystem:ExecuteAsyncSaving()
  837. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  838.  
  839. #Serialization# Completed async saving for sandbox7
  840. SaveGameSystem:HandleNextAsyncSlot(String&)
  841. SaveGameSystem:ExecuteAsyncSaving()
  842. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  843.  
  844. #Serialization# Attempting to save game autosave in scene AshMine...
  845. SaveGameSystem:SaveGame(String, String)
  846. GameManager:LoadScene(String, String)
  847. GameManager:UpdateNotPaused()
  848. GameManager:Update()
  849.  
  850. Unloading 2 Unused Serialized files (Serialized files now loaded: 105)
  851. UnloadTime: 45.397330 ms
  852. Unloading 1050 unused Assets to reduce memory usage. Loaded Objects now: 115367.
  853. Total: 64.477662 ms (FindLiveObjects: 7.307931 ms CreateObjectMapping: 3.018117 ms MarkObjects: 50.705079 ms DeleteObjects: 3.445784 ms)
  854.  
  855. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  856. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  857. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  858. NGUITools:Activate(Transform, Boolean)
  859. NGUITools:SetActive(GameObject, Boolean, Boolean)
  860. Panel_Loading:Enable(Boolean)
  861. GameManager:LoadSceneAsynchronously(String)
  862. EmptyScene:Start()
  863.  
  864. Unloading 1 Unused Serialized files (Serialized files now loaded: 128)
  865. UnloadTime: 0.983925 ms
  866. Profiler is not supported in this build
  867. GameManager:Awake()
  868.  
  869. [ line -2088728744]
  870.  
  871. Adding Gear category
  872. GearManager:Reset()
  873. GameManager:ResetLists()
  874. GameManager:Awake()
  875.  
  876. Unloading 406 unused Assets to reduce memory usage. Loaded Objects now: 114778.
  877. Total: 59.573078 ms (FindLiveObjects: 7.670873 ms CreateObjectMapping: 3.287024 ms MarkObjects: 47.347907 ms DeleteObjects: 1.266538 ms)
  878.  
  879. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  880. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  881. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  882. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  883. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  884. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  885. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  886. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  887. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  888. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  889. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  890. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  891. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  892. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  893. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  894. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  895. Called AddPath() but Scene already contains Path Path 1.
  896. SWS.WaypointManager:Awake()
  897. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  898. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  899. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  900. TLD.AddressableAssets.AssetReferenceWithComponent`1:GetOrLoadAsset()
  901. LootTableData:InitializeForCurrentXPMode()
  902. LootTableData:UpdateIfExperienceModeChanged()
  903. LootTableData:GetRandomGearItemPrefab()
  904. Container:PopulateWithRandomGear()
  905.  
  906. #Serialization# Restoring (load) save autosave...
  907. SaveGameSystem:RestoreGame(String)
  908. GameManager:LoadSlotOnStart()
  909. GameManager:Update()
  910.  
  911. #Serialization# Load game save restored.
  912. SaveGameSystem:RestoreGame(String)
  913. GameManager:LoadSlotOnStart()
  914. GameManager:Update()
  915.  
  916. #Serialization# Attempting to save game autosave in scene AshCanyonRegion...
  917. SaveGameSystem:SaveGame(String, String)
  918. GameManager:LoadScene(String, String)
  919. CameraFade:UpdateFade()
  920. GameManager:UpdateNotPaused()
  921. GameManager:Update()
  922.  
  923. Unloading 3 Unused Serialized files (Serialized files now loaded: 128)
  924. UnloadTime: 221.798803 ms
  925. Unloading 6168 unused Assets to reduce memory usage. Loaded Objects now: 117638.
  926. Total: 70.075745 ms (FindLiveObjects: 7.711722 ms CreateObjectMapping: 4.053056 ms MarkObjects: 48.224597 ms DeleteObjects: 10.085607 ms)
  927.  
  928. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  929. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  930. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  931. NGUITools:Activate(Transform, Boolean)
  932. NGUITools:SetActive(GameObject, Boolean, Boolean)
  933. Panel_Loading:Enable(Boolean)
  934. GameManager:LoadSceneAsynchronously(String)
  935. EmptyScene:Start()
  936.  
  937. Unloading 1 Unused Serialized files (Serialized files now loaded: 105)
  938. UnloadTime: 1.035805 ms
  939. Profiler is not supported in this build
  940. GameManager:Awake()
  941.  
  942. [ line -2088728744]
  943.  
  944. Unloading 2801 unused Assets to reduce memory usage. Loaded Objects now: 127298.
  945. Total: 63.813027 ms (FindLiveObjects: 8.216486 ms CreateObjectMapping: 3.453005 ms MarkObjects: 48.527802 ms DeleteObjects: 3.614707 ms)
  946.  
  947. #Serialization# Restoring (load) save autosave...
  948. SaveGameSystem:RestoreGame(String)
  949. GameManager:LoadSlotOnStart()
  950. GameManager:Update()
  951.  
  952. #Serialization# Load game save restored.
  953. SaveGameSystem:RestoreGame(String)
  954. GameManager:LoadSlotOnStart()
  955. GameManager:Update()
  956.  
  957. #Serialization# Attempting to save game sandbox7 in scene AshMine...
  958. SaveGameSystem:SaveGame(String, String)
  959. GameManager:ForceSaveGame()
  960. GameManager:SaveGameAndDisplayHUDMessage()
  961. GameManager:Update()
  962.  
  963. #Serialization# Save prep complete, saving to file now. Async: True
  964. SaveGameSystem:SaveGame(String, String)
  965. GameManager:ForceSaveGame()
  966. GameManager:SaveGameAndDisplayHUDMessage()
  967. GameManager:Update()
  968.  
  969. #Serialization# Waiting for mutex to access slot data at start
  970. SaveGameSystem:HandleNextAsyncSlot(String&)
  971. SaveGameSystem:ExecuteAsyncSaving()
  972. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  973.  
  974. #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
  975. SaveGameSystem:HandleNextAsyncSlot(String&)
  976. SaveGameSystem:ExecuteAsyncSaving()
  977. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  978.  
  979. #Serialization# Mutex wait done, wait for screenshot sandbox7
  980. SaveGameSystem:HandleNextAsyncSlot(String&)
  981. SaveGameSystem:ExecuteAsyncSaving()
  982. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  983.  
  984. #Serialization# Screenshot done, wait for saving coroutines sandbox7
  985. SaveGameSystem:HandleNextAsyncSlot(String&)
  986. SaveGameSystem:ExecuteAsyncSaving()
  987. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  988.  
  989. #Serialization# Coroutines done, start write to disk sandbox7
  990. SaveGameSystem:HandleNextAsyncSlot(String&)
  991. SaveGameSystem:ExecuteAsyncSaving()
  992. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  993.  
  994. #Serialization# Completed async saving for sandbox7
  995. SaveGameSystem:HandleNextAsyncSlot(String&)
  996. SaveGameSystem:ExecuteAsyncSaving()
  997. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  998.  
  999. HUD STATE
  1000. InputManager:ProcessInput(MonoBehaviour)
  1001. InputManager:Process(MonoBehaviour)
  1002. GameManager:UpdateNotPaused()
  1003. GameManager:Update()
  1004.  
  1005. ==========================================
  1006. InputManager:ProcessInput(MonoBehaviour)
  1007. InputManager:Process(MonoBehaviour)
  1008. GameManager:UpdateNotPaused()
  1009. GameManager:Update()
  1010.  
  1011. IsOverlayActiveCached: True
  1012. InputManager:ProcessInput(MonoBehaviour)
  1013. InputManager:Process(MonoBehaviour)
  1014. GameManager:UpdateNotPaused()
  1015. GameManager:Update()
  1016.  
  1017. Hud Display Mode: Normal
  1018. InputManager:ProcessInput(MonoBehaviour)
  1019. InputManager:Process(MonoBehaviour)
  1020. GameManager:UpdateNotPaused()
  1021. GameManager:Update()
  1022.  
  1023. Player Is Zooming: False
  1024. InputManager:ProcessInput(MonoBehaviour)
  1025. InputManager:Process(MonoBehaviour)
  1026. GameManager:UpdateNotPaused()
  1027. GameManager:Update()
  1028.  
  1029. Hide Hud Elements: False
  1030. InputManager:ProcessInput(MonoBehaviour)
  1031. InputManager:Process(MonoBehaviour)
  1032. GameManager:UpdateNotPaused()
  1033. GameManager:Update()
  1034.  
  1035. Hide Reticule: False
  1036. InputManager:ProcessInput(MonoBehaviour)
  1037. InputManager:Process(MonoBehaviour)
  1038. GameManager:UpdateNotPaused()
  1039. GameManager:Update()
  1040.  
  1041. Is Cutscene Active: False
  1042. InputManager:ProcessInput(MonoBehaviour)
  1043. InputManager:Process(MonoBehaviour)
  1044. GameManager:UpdateNotPaused()
  1045. GameManager:Update()
  1046.  
  1047. Is Animated Interaction In Progress: False
  1048. InputManager:ProcessInput(MonoBehaviour)
  1049. InputManager:Process(MonoBehaviour)
  1050. GameManager:UpdateNotPaused()
  1051. GameManager:Update()
  1052.  
  1053. Is Dialogue Mode Rig Active:
  1054. InputManager:ProcessInput(MonoBehaviour)
  1055. InputManager:Process(MonoBehaviour)
  1056. GameManager:UpdateNotPaused()
  1057. GameManager:Update()
  1058.  
  1059. Control Mode: Normal
  1060. InputManager:ProcessInput(MonoBehaviour)
  1061. InputManager:Process(MonoBehaviour)
  1062. GameManager:UpdateNotPaused()
  1063. GameManager:Update()
  1064.  
  1065. Is Camera Fading Out: False
  1066. InputManager:ProcessInput(MonoBehaviour)
  1067. InputManager:Process(MonoBehaviour)
  1068. GameManager:UpdateNotPaused()
  1069. GameManager:Update()
  1070.  
  1071. HUD STATE
  1072. InputManager:ProcessInput(MonoBehaviour)
  1073. InputManager:Process(MonoBehaviour)
  1074. GameManager:UpdateNotPaused()
  1075. GameManager:Update()
  1076.  
  1077. ==========================================
  1078. InputManager:ProcessInput(MonoBehaviour)
  1079. InputManager:Process(MonoBehaviour)
  1080. GameManager:UpdateNotPaused()
  1081. GameManager:Update()
  1082.  
  1083. IsOverlayActiveCached: True
  1084. InputManager:ProcessInput(MonoBehaviour)
  1085. InputManager:Process(MonoBehaviour)
  1086. GameManager:UpdateNotPaused()
  1087. GameManager:Update()
  1088.  
  1089. Hud Display Mode: Normal
  1090. InputManager:ProcessInput(MonoBehaviour)
  1091. InputManager:Process(MonoBehaviour)
  1092. GameManager:UpdateNotPaused()
  1093. GameManager:Update()
  1094.  
  1095. Player Is Zooming: False
  1096. InputManager:ProcessInput(MonoBehaviour)
  1097. InputManager:Process(MonoBehaviour)
  1098. GameManager:UpdateNotPaused()
  1099. GameManager:Update()
  1100.  
  1101. Hide Hud Elements: False
  1102. InputManager:ProcessInput(MonoBehaviour)
  1103. InputManager:Process(MonoBehaviour)
  1104. GameManager:UpdateNotPaused()
  1105. GameManager:Update()
  1106.  
  1107. Hide Reticule: False
  1108. InputManager:ProcessInput(MonoBehaviour)
  1109. InputManager:Process(MonoBehaviour)
  1110. GameManager:UpdateNotPaused()
  1111. GameManager:Update()
  1112.  
  1113. Is Cutscene Active: False
  1114. InputManager:ProcessInput(MonoBehaviour)
  1115. InputManager:Process(MonoBehaviour)
  1116. GameManager:UpdateNotPaused()
  1117. GameManager:Update()
  1118.  
  1119. Is Animated Interaction In Progress: False
  1120. InputManager:ProcessInput(MonoBehaviour)
  1121. InputManager:Process(MonoBehaviour)
  1122. GameManager:UpdateNotPaused()
  1123. GameManager:Update()
  1124.  
  1125. Is Dialogue Mode Rig Active:
  1126. InputManager:ProcessInput(MonoBehaviour)
  1127. InputManager:Process(MonoBehaviour)
  1128. GameManager:UpdateNotPaused()
  1129. GameManager:Update()
  1130.  
  1131. Control Mode: Normal
  1132. InputManager:ProcessInput(MonoBehaviour)
  1133. InputManager:Process(MonoBehaviour)
  1134. GameManager:UpdateNotPaused()
  1135. GameManager:Update()
  1136.  
  1137. Is Camera Fading Out: False
  1138. InputManager:ProcessInput(MonoBehaviour)
  1139. InputManager:Process(MonoBehaviour)
  1140. GameManager:UpdateNotPaused()
  1141. GameManager:Update()
  1142.  
  1143. HUD STATE
  1144. InputManager:ProcessInput(MonoBehaviour)
  1145. InputManager:Process(MonoBehaviour)
  1146. GameManager:UpdateNotPaused()
  1147. GameManager:Update()
  1148.  
  1149. ==========================================
  1150. InputManager:ProcessInput(MonoBehaviour)
  1151. InputManager:Process(MonoBehaviour)
  1152. GameManager:UpdateNotPaused()
  1153. GameManager:Update()
  1154.  
  1155. IsOverlayActiveCached: False
  1156. InputManager:ProcessInput(MonoBehaviour)
  1157. InputManager:Process(MonoBehaviour)
  1158. GameManager:UpdateNotPaused()
  1159. GameManager:Update()
  1160.  
  1161. Hud Display Mode: Normal
  1162. InputManager:ProcessInput(MonoBehaviour)
  1163. InputManager:Process(MonoBehaviour)
  1164. GameManager:UpdateNotPaused()
  1165. GameManager:Update()
  1166.  
  1167. Player Is Zooming: False
  1168. InputManager:ProcessInput(MonoBehaviour)
  1169. InputManager:Process(MonoBehaviour)
  1170. GameManager:UpdateNotPaused()
  1171. GameManager:Update()
  1172.  
  1173. Hide Hud Elements: False
  1174. InputManager:ProcessInput(MonoBehaviour)
  1175. InputManager:Process(MonoBehaviour)
  1176. GameManager:UpdateNotPaused()
  1177. GameManager:Update()
  1178.  
  1179. Hide Reticule: False
  1180. InputManager:ProcessInput(MonoBehaviour)
  1181. InputManager:Process(MonoBehaviour)
  1182. GameManager:UpdateNotPaused()
  1183. GameManager:Update()
  1184.  
  1185. Is Cutscene Active: False
  1186. InputManager:ProcessInput(MonoBehaviour)
  1187. InputManager:Process(MonoBehaviour)
  1188. GameManager:UpdateNotPaused()
  1189. GameManager:Update()
  1190.  
  1191. Is Animated Interaction In Progress: False
  1192. InputManager:ProcessInput(MonoBehaviour)
  1193. InputManager:Process(MonoBehaviour)
  1194. GameManager:UpdateNotPaused()
  1195. GameManager:Update()
  1196.  
  1197. Is Dialogue Mode Rig Active:
  1198. InputManager:ProcessInput(MonoBehaviour)
  1199. InputManager:Process(MonoBehaviour)
  1200. GameManager:UpdateNotPaused()
  1201. GameManager:Update()
  1202.  
  1203. Control Mode: Normal
  1204. InputManager:ProcessInput(MonoBehaviour)
  1205. InputManager:Process(MonoBehaviour)
  1206. GameManager:UpdateNotPaused()
  1207. GameManager:Update()
  1208.  
  1209. Is Camera Fading Out: False
  1210. InputManager:ProcessInput(MonoBehaviour)
  1211. InputManager:Process(MonoBehaviour)
  1212. GameManager:UpdateNotPaused()
  1213. GameManager:Update()
  1214.  
  1215. #Serialization# Attempting to save game autosave in scene AshMine...
  1216. SaveGameSystem:SaveGame(String, String)
  1217. GameManager:LoadScene(String, String)
  1218. GameManager:UpdateNotPaused()
  1219. GameManager:Update()
  1220.  
  1221. Unloading 2 Unused Serialized files (Serialized files now loaded: 105)
  1222. UnloadTime: 45.314665 ms
  1223. Unloading 1059 unused Assets to reduce memory usage. Loaded Objects now: 115551.
  1224. Total: 62.198956 ms (FindLiveObjects: 7.436011 ms CreateObjectMapping: 3.122764 ms MarkObjects: 48.539354 ms DeleteObjects: 3.100075 ms)
  1225.  
  1226. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  1227. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  1228. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  1229. NGUITools:Activate(Transform, Boolean)
  1230. NGUITools:SetActive(GameObject, Boolean, Boolean)
  1231. Panel_Loading:Enable(Boolean)
  1232. GameManager:LoadSceneAsynchronously(String)
  1233. EmptyScene:Start()
  1234.  
  1235. Unloading 1 Unused Serialized files (Serialized files now loaded: 128)
  1236. UnloadTime: 1.107092 ms
  1237. Profiler is not supported in this build
  1238. GameManager:Awake()
  1239.  
  1240. [ line -2088728744]
  1241.  
  1242. Adding Gear category
  1243. GearManager:Reset()
  1244. GameManager:ResetLists()
  1245. GameManager:Awake()
  1246.  
  1247. Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 114972.
  1248. Total: 71.015546 ms (FindLiveObjects: 7.721009 ms CreateObjectMapping: 3.103541 ms MarkObjects: 59.071524 ms DeleteObjects: 1.118821 ms)
  1249.  
  1250. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1251. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1252. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1253. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1254. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1255. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1256. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1257. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1258. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1259. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1260. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1261. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1262. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1263. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1264. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1265. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1266. Called AddPath() but Scene already contains Path Path 1.
  1267. SWS.WaypointManager:Awake()
  1268. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  1269. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  1270. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  1271. TLD.AddressableAssets.AssetReferenceWithComponent`1:GetOrLoadAsset()
  1272. LootTableData:InitializeForCurrentXPMode()
  1273. LootTableData:UpdateIfExperienceModeChanged()
  1274. LootTableData:GetRandomGearItemPrefab()
  1275. Container:PopulateWithRandomGear()
  1276.  
  1277. #Serialization# Restoring (load) save autosave...
  1278. SaveGameSystem:RestoreGame(String)
  1279. GameManager:LoadSlotOnStart()
  1280. GameManager:Update()
  1281.  
  1282. #Serialization# Load game save restored.
  1283. SaveGameSystem:RestoreGame(String)
  1284. GameManager:LoadSlotOnStart()
  1285. GameManager:Update()
  1286.  
  1287. #Serialization# Attempting to save game autosave in scene AshCanyonRegion...
  1288. SaveGameSystem:SaveGame(String, String)
  1289. GameManager:LoadScene(String, String)
  1290. CameraFade:UpdateFade()
  1291. GameManager:UpdateNotPaused()
  1292. GameManager:Update()
  1293.  
  1294. Unloading 3 Unused Serialized files (Serialized files now loaded: 128)
  1295. UnloadTime: 225.404605 ms
  1296. Unloading 6169 unused Assets to reduce memory usage. Loaded Objects now: 117835.
  1297. Total: 80.719266 ms (FindLiveObjects: 7.886374 ms CreateObjectMapping: 3.949937 ms MarkObjects: 59.276667 ms DeleteObjects: 9.605544 ms)
  1298.  
  1299. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  1300. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  1301. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  1302. NGUITools:Activate(Transform, Boolean)
  1303. NGUITools:SetActive(GameObject, Boolean, Boolean)
  1304. Panel_Loading:Enable(Boolean)
  1305. GameManager:LoadSceneAsynchronously(String)
  1306. EmptyScene:Start()
  1307.  
  1308. Unloading 1 Unused Serialized files (Serialized files now loaded: 105)
  1309. UnloadTime: 1.054212 ms
  1310. Profiler is not supported in this build
  1311. GameManager:Awake()
  1312.  
  1313. [ line -2088728744]
  1314.  
  1315. Unloading 2801 unused Assets to reduce memory usage. Loaded Objects now: 127452.
  1316. Total: 64.243047 ms (FindLiveObjects: 8.127583 ms CreateObjectMapping: 3.478524 ms MarkObjects: 48.999854 ms DeleteObjects: 3.636380 ms)
  1317.  
  1318. #Serialization# Restoring (load) save autosave...
  1319. SaveGameSystem:RestoreGame(String)
  1320. GameManager:LoadSlotOnStart()
  1321. GameManager:Update()
  1322.  
  1323. #Serialization# Load game save restored.
  1324. SaveGameSystem:RestoreGame(String)
  1325. GameManager:LoadSlotOnStart()
  1326. GameManager:Update()
  1327.  
  1328. #Serialization# Attempting to save game sandbox7 in scene AshMine...
  1329. SaveGameSystem:SaveGame(String, String)
  1330. GameManager:ForceSaveGame()
  1331. GameManager:SaveGameAndDisplayHUDMessage()
  1332. GameManager:Update()
  1333.  
  1334. #Serialization# Save prep complete, saving to file now. Async: True
  1335. SaveGameSystem:SaveGame(String, String)
  1336. GameManager:ForceSaveGame()
  1337. GameManager:SaveGameAndDisplayHUDMessage()
  1338. GameManager:Update()
  1339.  
  1340. #Serialization# Waiting for mutex to access slot data at start
  1341. SaveGameSystem:HandleNextAsyncSlot(String&)
  1342. SaveGameSystem:ExecuteAsyncSaving()
  1343. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1344.  
  1345. #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
  1346. SaveGameSystem:HandleNextAsyncSlot(String&)
  1347. SaveGameSystem:ExecuteAsyncSaving()
  1348. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1349.  
  1350. #Serialization# Mutex wait done, wait for screenshot sandbox7
  1351. SaveGameSystem:HandleNextAsyncSlot(String&)
  1352. SaveGameSystem:ExecuteAsyncSaving()
  1353. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1354.  
  1355. #Serialization# Screenshot done, wait for saving coroutines sandbox7
  1356. SaveGameSystem:HandleNextAsyncSlot(String&)
  1357. SaveGameSystem:ExecuteAsyncSaving()
  1358. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1359.  
  1360. #Serialization# Coroutines done, start write to disk sandbox7
  1361. SaveGameSystem:HandleNextAsyncSlot(String&)
  1362. SaveGameSystem:ExecuteAsyncSaving()
  1363. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1364.  
  1365. #Serialization# Completed async saving for sandbox7
  1366. SaveGameSystem:HandleNextAsyncSlot(String&)
  1367. SaveGameSystem:ExecuteAsyncSaving()
  1368. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1369.  
  1370. #Serialization# Attempting to save game autosave in scene AshMine...
  1371. SaveGameSystem:SaveGame(String, String)
  1372. GameManager:LoadScene(String, String)
  1373. GameManager:UpdateNotPaused()
  1374. GameManager:Update()
  1375.  
  1376. Unloading 2 Unused Serialized files (Serialized files now loaded: 105)
  1377. UnloadTime: 46.600133 ms
  1378. Unloading 1040 unused Assets to reduce memory usage. Loaded Objects now: 115711.
  1379. Total: 61.859619 ms (FindLiveObjects: 7.268906 ms CreateObjectMapping: 3.093966 ms MarkObjects: 48.397844 ms DeleteObjects: 3.097786 ms)
  1380.  
  1381. <b>(NodeCanvas Warning)</b>: Graph is already Active.
  1382. ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
  1383. NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
  1384. NGUITools:Activate(Transform, Boolean)
  1385. NGUITools:SetActive(GameObject, Boolean, Boolean)
  1386. Panel_Loading:Enable(Boolean)
  1387. GameManager:LoadSceneAsynchronously(String)
  1388. EmptyScene:Start()
  1389.  
  1390. Unloading 1 Unused Serialized files (Serialized files now loaded: 128)
  1391. UnloadTime: 1.095474 ms
  1392. Profiler is not supported in this build
  1393. GameManager:Awake()
  1394.  
  1395. [ line -2088728744]
  1396.  
  1397. Adding Gear category
  1398. GearManager:Reset()
  1399. GameManager:ResetLists()
  1400. GameManager:Awake()
  1401.  
  1402. Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 115131.
  1403. Total: 59.768719 ms (FindLiveObjects: 7.712877 ms CreateObjectMapping: 3.379510 ms MarkObjects: 47.694151 ms DeleteObjects: 0.981477 ms)
  1404.  
  1405. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1406. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1407. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1408. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1409. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1410. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1411. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1412. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1413. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1414. Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1415. Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1416. Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
  1417. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1418. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1419. Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1420. Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
  1421. Called AddPath() but Scene already contains Path Path 1.
  1422. SWS.WaypointManager:Awake()
  1423. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
  1424. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
  1425. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
  1426. TLD.AddressableAssets.AssetReferenceWithComponent`1:GetOrLoadAsset()
  1427. LootTableData:InitializeForCurrentXPMode()
  1428. LootTableData:UpdateIfExperienceModeChanged()
  1429. LootTableData:GetRandomGearItemPrefab()
  1430. Container:PopulateWithRandomGear()
  1431.  
  1432. #Serialization# Restoring (load) save autosave...
  1433. SaveGameSystem:RestoreGame(String)
  1434. GameManager:LoadSlotOnStart()
  1435. GameManager:Update()
  1436.  
  1437. #Serialization# Load game save restored.
  1438. SaveGameSystem:RestoreGame(String)
  1439. GameManager:LoadSlotOnStart()
  1440. GameManager:Update()
  1441.  
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