Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Preloaded 'libAkSoundEngine.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'libHintOptionalContent.Steam.so'
- Display 0 'S23C650 23"': 1920x1080 (primary device).
- Desktop is 1920 x 1080 @ 60 Hz
- [Vulkan init] extensions: count=20
- [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0
- [Vulkan init] extensions: name=VK_KHR_display, enabled=1
- [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0
- [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=1
- [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0
- [Vulkan init] extensions: name=VK_KHR_surface, enabled=1
- [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0
- [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1
- [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0
- [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0
- [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0
- [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0
- [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0
- [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1
- [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0
- [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0
- Vulkan detection: 2
- Initialize engine version: 2021.3.6f1 (7da38d85baf6)
- [Subsystems] Discovering subsystems at path /mnt/old_ssd/SteamLibrary/steamapps/common/TheLongDark/tld_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- [Vulkan init] extensions: count=20
- [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0
- [Vulkan init] extensions: name=VK_KHR_display, enabled=1
- [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0
- [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=1
- [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0
- [Vulkan init] extensions: name=VK_KHR_surface, enabled=1
- [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0
- [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0
- [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1
- [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0
- [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0
- [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0
- [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0
- [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0
- [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1
- [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0
- [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0
- [Vulkan init] SelectPhysicalDevice requestedDeviceIndex=-1 xrDevice=(nil)
- [Vulkan init] Physical Device 0xd3afb0 [0]: "AMD RADV POLARIS10" deviceType=2 vendorID=1002 deviceID=67df
- [Vulkan init] Physical Device 0xd3d180 [1]: "llvmpipe (LLVM 12.0.0, 256 bits)" deviceType=4 vendorID=10005 deviceID=0
- [Vulkan init] Selected physical device 0xd3afb0
- [Vulkan init] Graphics queue count=1
- [Vulkan init] extensions: count=121
- [Vulkan init] extensions: name=VK_KHR_8bit_storage, enabled=0
- [Vulkan init] extensions: name=VK_KHR_16bit_storage, enabled=1
- [Vulkan init] extensions: name=VK_KHR_bind_memory2, enabled=0
- [Vulkan init] extensions: name=VK_KHR_buffer_device_address, enabled=0
- [Vulkan init] extensions: name=VK_KHR_copy_commands2, enabled=0
- [Vulkan init] extensions: name=VK_KHR_create_renderpass2, enabled=1
- [Vulkan init] extensions: name=VK_KHR_dedicated_allocation, enabled=1
- [Vulkan init] extensions: name=VK_KHR_deferred_host_operations, enabled=0
- [Vulkan init] extensions: name=VK_KHR_depth_stencil_resolve, enabled=1
- [Vulkan init] extensions: name=VK_KHR_descriptor_update_template, enabled=1
- [Vulkan init] extensions: name=VK_KHR_device_group, enabled=0
- [Vulkan init] extensions: name=VK_KHR_draw_indirect_count, enabled=0
- [Vulkan init] extensions: name=VK_KHR_driver_properties, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_fence, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_fence_fd, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_memory, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_memory_fd, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_semaphore, enabled=0
- [Vulkan init] extensions: name=VK_KHR_external_semaphore_fd, enabled=0
- [Vulkan init] extensions: name=VK_KHR_get_memory_requirements2, enabled=1
- [Vulkan init] extensions: name=VK_KHR_image_format_list, enabled=1
- [Vulkan init] extensions: name=VK_KHR_imageless_framebuffer, enabled=0
- [Vulkan init] extensions: name=VK_KHR_incremental_present, enabled=0
- [Vulkan init] extensions: name=VK_KHR_maintenance1, enabled=1
- [Vulkan init] extensions: name=VK_KHR_maintenance2, enabled=1
- [Vulkan init] extensions: name=VK_KHR_maintenance3, enabled=0
- [Vulkan init] extensions: name=VK_KHR_multiview, enabled=1
- [Vulkan init] extensions: name=VK_KHR_pipeline_executable_properties, enabled=0
- [Vulkan init] extensions: name=VK_KHR_push_descriptor, enabled=0
- [Vulkan init] extensions: name=VK_KHR_relaxed_block_layout, enabled=0
- [Vulkan init] extensions: name=VK_KHR_sampler_mirror_clamp_to_edge, enabled=1
- [Vulkan init] extensions: name=VK_KHR_sampler_ycbcr_conversion, enabled=0
- [Vulkan init] extensions: name=VK_KHR_separate_depth_stencil_layouts, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_atomic_int64, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_clock, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_draw_parameters, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_float16_int8, enabled=1
- [Vulkan init] extensions: name=VK_KHR_shader_float_controls, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_non_semantic_info, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_subgroup_extended_types, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_subgroup_uniform_control_flow, enabled=0
- [Vulkan init] extensions: name=VK_KHR_shader_terminate_invocation, enabled=0
- [Vulkan init] extensions: name=VK_KHR_spirv_1_4, enabled=0
- [Vulkan init] extensions: name=VK_KHR_storage_buffer_storage_class, enabled=0
- [Vulkan init] extensions: name=VK_KHR_swapchain, enabled=1
- [Vulkan init] extensions: name=VK_KHR_swapchain_mutable_format, enabled=0
- [Vulkan init] extensions: name=VK_KHR_timeline_semaphore, enabled=0
- [Vulkan init] extensions: name=VK_KHR_uniform_buffer_standard_layout, enabled=0
- [Vulkan init] extensions: name=VK_KHR_variable_pointers, enabled=0
- [Vulkan init] extensions: name=VK_KHR_vulkan_memory_model, enabled=0
- [Vulkan init] extensions: name=VK_KHR_workgroup_memory_explicit_layout, enabled=0
- [Vulkan init] extensions: name=VK_KHR_zero_initialize_workgroup_memory, enabled=0
- [Vulkan init] extensions: name=VK_EXT_4444_formats, enabled=0
- [Vulkan init] extensions: name=VK_EXT_buffer_device_address, enabled=0
- [Vulkan init] extensions: name=VK_EXT_calibrated_timestamps, enabled=0
- [Vulkan init] extensions: name=VK_EXT_color_write_enable, enabled=0
- [Vulkan init] extensions: name=VK_EXT_conditional_rendering, enabled=0
- [Vulkan init] extensions: name=VK_EXT_custom_border_color, enabled=0
- [Vulkan init] extensions: name=VK_EXT_depth_clip_enable, enabled=0
- [Vulkan init] extensions: name=VK_EXT_depth_range_unrestricted, enabled=0
- [Vulkan init] extensions: name=VK_EXT_descriptor_indexing, enabled=0
- [Vulkan init] extensions: name=VK_EXT_discard_rectangles, enabled=0
- [Vulkan init] extensions: name=VK_EXT_display_control, enabled=0
- [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state, enabled=0
- [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state2, enabled=0
- [Vulkan init] extensions: name=VK_EXT_external_memory_dma_buf, enabled=0
- [Vulkan init] extensions: name=VK_EXT_external_memory_host, enabled=0
- [Vulkan init] extensions: name=VK_EXT_global_priority, enabled=0
- [Vulkan init] extensions: name=VK_EXT_global_priority_query, enabled=0
- [Vulkan init] extensions: name=VK_EXT_host_query_reset, enabled=0
- [Vulkan init] extensions: name=VK_EXT_image_robustness, enabled=0
- [Vulkan init] extensions: name=VK_EXT_index_type_uint8, enabled=0
- [Vulkan init] extensions: name=VK_EXT_inline_uniform_block, enabled=0
- [Vulkan init] extensions: name=VK_EXT_line_rasterization, enabled=0
- [Vulkan init] extensions: name=VK_EXT_memory_budget, enabled=1
- [Vulkan init] extensions: name=VK_EXT_memory_priority, enabled=1
- [Vulkan init] extensions: name=VK_EXT_multi_draw, enabled=0
- [Vulkan init] extensions: name=VK_EXT_pci_bus_info, enabled=0
- [Vulkan init] extensions: name=VK_EXT_physical_device_drm, enabled=0
- [Vulkan init] extensions: name=VK_EXT_pipeline_creation_cache_control, enabled=0
- [Vulkan init] extensions: name=VK_EXT_pipeline_creation_feedback, enabled=0
- [Vulkan init] extensions: name=VK_EXT_private_data, enabled=0
- [Vulkan init] extensions: name=VK_EXT_provoking_vertex, enabled=0
- [Vulkan init] extensions: name=VK_EXT_queue_family_foreign, enabled=0
- [Vulkan init] extensions: name=VK_EXT_robustness2, enabled=0
- [Vulkan init] extensions: name=VK_EXT_sample_locations, enabled=0
- [Vulkan init] extensions: name=VK_EXT_sampler_filter_minmax, enabled=0
- [Vulkan init] extensions: name=VK_EXT_scalar_block_layout, enabled=1
- [Vulkan init] extensions: name=VK_EXT_shader_atomic_float, enabled=0
- [Vulkan init] extensions: name=VK_EXT_shader_demote_to_helper_invocation, enabled=0
- [Vulkan init] extensions: name=VK_EXT_shader_image_atomic_int64, enabled=0
- [Vulkan init] extensions: name=VK_EXT_shader_stencil_export, enabled=0
- [Vulkan init] extensions: name=VK_EXT_shader_subgroup_ballot, enabled=0
- [Vulkan init] extensions: name=VK_EXT_shader_subgroup_vote, enabled=0
- [Vulkan init] extensions: name=VK_EXT_shader_viewport_index_layer, enabled=1
- [Vulkan init] extensions: name=VK_EXT_subgroup_size_control, enabled=0
- [Vulkan init] extensions: name=VK_EXT_texel_buffer_alignment, enabled=0
- [Vulkan init] extensions: name=VK_EXT_transform_feedback, enabled=0
- [Vulkan init] extensions: name=VK_EXT_vertex_attribute_divisor, enabled=0
- [Vulkan init] extensions: name=VK_EXT_ycbcr_image_arrays, enabled=0
- [Vulkan init] extensions: name=VK_AMD_buffer_marker, enabled=0
- [Vulkan init] extensions: name=VK_AMD_device_coherent_memory, enabled=0
- [Vulkan init] extensions: name=VK_AMD_draw_indirect_count, enabled=0
- [Vulkan init] extensions: name=VK_AMD_gcn_shader, enabled=0
- [Vulkan init] extensions: name=VK_AMD_memory_overallocation_behavior, enabled=0
- [Vulkan init] extensions: name=VK_AMD_mixed_attachment_samples, enabled=0
- [Vulkan init] extensions: name=VK_AMD_rasterization_order, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_ballot, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_core_properties, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_core_properties2, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_explicit_vertex_parameter, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_fragment_mask, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_image_load_store_lod, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_info, enabled=0
- [Vulkan init] extensions: name=VK_AMD_shader_trinary_minmax, enabled=0
- [Vulkan init] extensions: name=VK_AMD_texture_gather_bias_lod, enabled=0
- [Vulkan init] extensions: name=VK_GOOGLE_decorate_string, enabled=0
- [Vulkan init] extensions: name=VK_GOOGLE_hlsl_functionality1, enabled=0
- [Vulkan init] extensions: name=VK_GOOGLE_user_type, enabled=0
- [Vulkan init] extensions: name=VK_NV_compute_shader_derivatives, enabled=0
- [Vulkan init] extensions: name=VK_VALVE_mutable_descriptor_type, enabled=0
- Fossilize INFO: Overriding serialization path: "/mnt/old_ssd/SteamLibrary/steamapps/shadercache/305620/fozpipelinesv6/steamapprun_pipeline_cache".
- Vulkan API version 1.1.0 (1.2.182 supported by driver, 1.1.0 requested)
- Vulkan vendor=[ATI] id=[1002]
- Vulkan renderer=[AMD RADV POLARIS10] id=[67df]
- Vulkan device type 2
- Vulkan driverversion=[0x05402006] uint=[88088582]
- Vulkan PSO: cache data not found [path=/tmp/Hinterland/TheLongDark/vulkan_pso_cache.bin]
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- InitializeOrResetSwapChain 1920x1080 hdr=0 samples=1
- Vulkan: Blending not supported for format 0
- Vulkan: Blending not supported for format 0
- Vulkan: Blending not supported for format 0
- UnloadTime: 1.723703 ms
- [S_API] SteamAPI_Init(): Loaded '/mnt/old_ssd/home/k/.steam/linux64/steamclient.so' OK.
- Setting breakpad minidump AppID = 305620
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197965617823 [API loaded no]
- WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883.
- AkWwiseInitializationSettings:InitializeSoundEngine()
- UnityEngine.Object:Instantiate(T)
- UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters)
- UnityEngine.ResourceManagement.InstanceOperation:Execute()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
- UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- UnityEngine.ResourceManagement.InstanceOperation:InvokeWaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- EmptyScene:InitializeSystems()
- EmptyScene:Start()
- WwiseUnity: Setting Plugin DLL path to: /mnt/old_ssd/SteamLibrary/steamapps/common/TheLongDark/tld_Data/Plugins/
- AkCommonPlatformSettings:get_AkInitializationSettings()
- AkWwiseInitializationSettings:InitializeSoundEngine()
- UnityEngine.Object:Instantiate(T)
- UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters)
- UnityEngine.ResourceManagement.InstanceOperation:Execute()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
- UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- UnityEngine.ResourceManagement.InstanceOperation:InvokeWaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- EmptyScene:InitializeSystems()
- EmptyScene:Start()
- WwiseUnity: Sound engine initialized successfully.
- AkWwiseInitializationSettings:InitializeSoundEngine()
- UnityEngine.Object:Instantiate(T)
- UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters)
- UnityEngine.ResourceManagement.InstanceOperation:Execute()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
- UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- UnityEngine.ResourceManagement.InstanceOperation:InvokeWaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- EmptyScene:InitializeSystems()
- EmptyScene:Start()
- /mnt/old_ssd/SteamLibrary/steamapps/common/TheLongDark/tld_Data/Plugins/libAkConvolutionReverb.so: cannot open shared object file: No such file or directoryAK Error: Could not find plug-in dynamic library: AkConvolutionReverb
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- AK Error: Plug-in not found: 8323075
- Unloading 5 Unused Serialized files (Serialized files now loaded: 88)
- UnloadTime: 1.190789 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6455.
- Total: 12.124061 ms (FindLiveObjects: 0.347416 ms CreateObjectMapping: 0.164106 ms MarkObjects: 11.576522 ms DeleteObjects: 0.035203 ms)
- [S_API FAIL] SteamAPI_RegisterCallback cannot be used; manual dispatch has already been selected.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 91)
- Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
- UnloadTime: 1.776286 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- -- SystemInfo --
- deviceType: Desktop
- processorType: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- processorCount: 4
- systemMemorySize: 19996 Mb
- operatingSystem: Linux 5.4 Ubuntu 20.04 64bit
- graphicsDeviceID: 0x67DF
- graphicsDeviceName: AMD RADV POLARIS10
- graphicsDeviceType: Vulkan
- graphicsDeviceVendor: ATI
- graphicsDeviceVendorID: 0x1002
- graphicsDeviceVersion: Vulkan 1.1.0 [0x05402006]
- graphicsMemorySize: 8192 Mb
- graphicsShaderLevel: 50
- supportsShadows: True
- currentCulture: Invariant Language (Invariant Country) ()
- GameManager:OutputSystemInfo()
- GameManager:Awake()
- Unloading 25416 unused Assets to reduce memory usage. Loaded Objects now: 23289.
- Total: 45.006555 ms (FindLiveObjects: 2.785922 ms CreateObjectMapping: 3.673989 ms MarkObjects: 23.268313 ms DeleteObjects: 15.277547 ms)
- Adding Gear category
- GearManager:Reset()
- GameManager:ResetLists()
- GameManager:Awake()
- Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead.
- CameraGlobalRT:RenderCamera(Camera, RenderTexture, Int32, Int32)
- CameraGlobalRT:RenderScene(RenderTexture, Int32, Int32, Boolean)
- CameraGlobalRT:OnPreRender()
- [ line -2088807688]
- Attempting to load SAVE VERSION: 106075
- GameManager:LoadSaveGameSlot(String, Int32)
- Panel_MainMenu:OnLoadGame(SaveSlotType, Int32)
- Panel_ChooseSandbox:OnLoadSlotClicked(Int32)
- EventDelegate:Execute()
- EventDelegate:Execute(List`1)
- UIButton:OnClick()
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessRelease(Boolean, Single)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- Frame 2580 Updating mission Tag: active
- FSMHierarchy:RefreshIds()
- MissionServicesManager:Update()
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 104)
- UnloadTime: 17.125728 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Unloading 39657 unused Assets to reduce memory usage. Loaded Objects now: 121509.
- Total: 97.921766 ms (FindLiveObjects: 10.446478 ms CreateObjectMapping: 7.166438 ms MarkObjects: 56.463160 ms DeleteObjects: 23.845001 ms)
- #Serialization# Restoring (load) save sandbox7...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Attempting to save game sandbox7 in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- Rest:UpdateWhenSleeping()
- Rest:Update()
- #Serialization# Save prep complete, saving to file now. Async: True
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- Rest:UpdateWhenSleeping()
- Rest:Update()
- #Serialization# Waiting for mutex to access slot data at start
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Mutex wait done, wait for screenshot sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Screenshot done, wait for saving coroutines sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Coroutines done, start write to disk sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Completed async saving for sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- HUD STATE
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- ==========================================
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- IsOverlayActiveCached: True
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hud Display Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Player Is Zooming: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Hud Elements: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Reticule: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Cutscene Active: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Animated Interaction In Progress: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Dialogue Mode Rig Active:
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Control Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Camera Fading Out: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- #Serialization# Attempting to save game sandbox7 in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- Rest:Update()
- #Serialization# Save prep complete, saving to file now. Async: True
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- Rest:Update()
- #Serialization# Waiting for mutex to access slot data at start
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Mutex wait done, wait for screenshot sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Screenshot done, wait for saving coroutines sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Coroutines done, start write to disk sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Completed async saving for sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Attempting to save game autosave in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:LoadScene(String, String)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Unloading 4 Unused Serialized files (Serialized files now loaded: 102)
- UnloadTime: 46.039603 ms
- Unloading 1956 unused Assets to reduce memory usage. Loaded Objects now: 114679.
- Total: 61.053501 ms (FindLiveObjects: 7.362601 ms CreateObjectMapping: 3.093540 ms MarkObjects: 47.559416 ms DeleteObjects: 3.036918 ms)
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- NGUITools:Activate(Transform, Boolean)
- NGUITools:SetActive(GameObject, Boolean, Boolean)
- Panel_Loading:Enable(Boolean)
- GameManager:LoadSceneAsynchronously(String)
- EmptyScene:Start()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 125)
- UnloadTime: 1.066029 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Adding Gear category
- GearManager:Reset()
- GameManager:ResetLists()
- GameManager:Awake()
- Unloading 795 unused Assets to reduce memory usage. Loaded Objects now: 113653.
- Total: 58.164343 ms (FindLiveObjects: 7.581461 ms CreateObjectMapping: 2.959460 ms MarkObjects: 46.714203 ms DeleteObjects: 0.908533 ms)
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- [ line -2088728984]
- Called AddPath() but Scene already contains Path Path 1.
- SWS.WaypointManager:Awake()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- TLD.UI.PanelReference:Get(Type)
- TLD.UI.Generics.PanelReference`1:GetPanel()
- TLD.UI.Generics.PanelReference`1:TryGetPanel(T&)
- VistaLocation:Awake()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetHelper:TryLoadAsset(String, T&, Boolean)
- LoadScene:Start()
- #Serialization# Restoring (load) save autosave...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Attempting to save game autosave in scene AshCanyonRegion...
- SaveGameSystem:SaveGame(String, String)
- GameManager:LoadScene(String, String)
- CameraFade:UpdateFade()
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Unloading 3 Unused Serialized files (Serialized files now loaded: 128)
- UnloadTime: 212.241965 ms
- Unloading 6198 unused Assets to reduce memory usage. Loaded Objects now: 117538.
- Total: 69.652732 ms (FindLiveObjects: 7.780587 ms CreateObjectMapping: 3.826710 ms MarkObjects: 48.204751 ms DeleteObjects: 9.839979 ms)
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- NGUITools:Activate(Transform, Boolean)
- NGUITools:SetActive(GameObject, Boolean, Boolean)
- Panel_Loading:Enable(Boolean)
- GameManager:LoadSceneAsynchronously(String)
- EmptyScene:Start()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 105)
- UnloadTime: 1.050080 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Unloading 2836 unused Assets to reduce memory usage. Loaded Objects now: 127096.
- Total: 66.760962 ms (FindLiveObjects: 8.609852 ms CreateObjectMapping: 3.668619 ms MarkObjects: 50.718918 ms DeleteObjects: 3.762801 ms)
- #Serialization# Restoring (load) save autosave...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Attempting to save game sandbox7 in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- GameManager:Update()
- #Serialization# Save prep complete, saving to file now. Async: True
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- GameManager:Update()
- #Serialization# Waiting for mutex to access slot data at start
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Mutex wait done, wait for screenshot sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Screenshot done, wait for saving coroutines sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Coroutines done, start write to disk sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Completed async saving for sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Attempting to save game autosave in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:LoadScene(String, String)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Unloading 2 Unused Serialized files (Serialized files now loaded: 105)
- UnloadTime: 45.397330 ms
- Unloading 1050 unused Assets to reduce memory usage. Loaded Objects now: 115367.
- Total: 64.477662 ms (FindLiveObjects: 7.307931 ms CreateObjectMapping: 3.018117 ms MarkObjects: 50.705079 ms DeleteObjects: 3.445784 ms)
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- NGUITools:Activate(Transform, Boolean)
- NGUITools:SetActive(GameObject, Boolean, Boolean)
- Panel_Loading:Enable(Boolean)
- GameManager:LoadSceneAsynchronously(String)
- EmptyScene:Start()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 128)
- UnloadTime: 0.983925 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Adding Gear category
- GearManager:Reset()
- GameManager:ResetLists()
- GameManager:Awake()
- Unloading 406 unused Assets to reduce memory usage. Loaded Objects now: 114778.
- Total: 59.573078 ms (FindLiveObjects: 7.670873 ms CreateObjectMapping: 3.287024 ms MarkObjects: 47.347907 ms DeleteObjects: 1.266538 ms)
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Called AddPath() but Scene already contains Path Path 1.
- SWS.WaypointManager:Awake()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetReferenceWithComponent`1:GetOrLoadAsset()
- LootTableData:InitializeForCurrentXPMode()
- LootTableData:UpdateIfExperienceModeChanged()
- LootTableData:GetRandomGearItemPrefab()
- Container:PopulateWithRandomGear()
- #Serialization# Restoring (load) save autosave...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Attempting to save game autosave in scene AshCanyonRegion...
- SaveGameSystem:SaveGame(String, String)
- GameManager:LoadScene(String, String)
- CameraFade:UpdateFade()
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Unloading 3 Unused Serialized files (Serialized files now loaded: 128)
- UnloadTime: 221.798803 ms
- Unloading 6168 unused Assets to reduce memory usage. Loaded Objects now: 117638.
- Total: 70.075745 ms (FindLiveObjects: 7.711722 ms CreateObjectMapping: 4.053056 ms MarkObjects: 48.224597 ms DeleteObjects: 10.085607 ms)
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- NGUITools:Activate(Transform, Boolean)
- NGUITools:SetActive(GameObject, Boolean, Boolean)
- Panel_Loading:Enable(Boolean)
- GameManager:LoadSceneAsynchronously(String)
- EmptyScene:Start()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 105)
- UnloadTime: 1.035805 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Unloading 2801 unused Assets to reduce memory usage. Loaded Objects now: 127298.
- Total: 63.813027 ms (FindLiveObjects: 8.216486 ms CreateObjectMapping: 3.453005 ms MarkObjects: 48.527802 ms DeleteObjects: 3.614707 ms)
- #Serialization# Restoring (load) save autosave...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Attempting to save game sandbox7 in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- GameManager:Update()
- #Serialization# Save prep complete, saving to file now. Async: True
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- GameManager:Update()
- #Serialization# Waiting for mutex to access slot data at start
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Mutex wait done, wait for screenshot sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Screenshot done, wait for saving coroutines sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Coroutines done, start write to disk sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Completed async saving for sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- HUD STATE
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- ==========================================
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- IsOverlayActiveCached: True
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hud Display Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Player Is Zooming: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Hud Elements: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Reticule: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Cutscene Active: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Animated Interaction In Progress: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Dialogue Mode Rig Active:
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Control Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Camera Fading Out: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- HUD STATE
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- ==========================================
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- IsOverlayActiveCached: True
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hud Display Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Player Is Zooming: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Hud Elements: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Reticule: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Cutscene Active: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Animated Interaction In Progress: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Dialogue Mode Rig Active:
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Control Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Camera Fading Out: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- HUD STATE
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- ==========================================
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- IsOverlayActiveCached: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hud Display Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Player Is Zooming: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Hud Elements: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Hide Reticule: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Cutscene Active: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Animated Interaction In Progress: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Dialogue Mode Rig Active:
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Control Mode: Normal
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Is Camera Fading Out: False
- InputManager:ProcessInput(MonoBehaviour)
- InputManager:Process(MonoBehaviour)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- #Serialization# Attempting to save game autosave in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:LoadScene(String, String)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Unloading 2 Unused Serialized files (Serialized files now loaded: 105)
- UnloadTime: 45.314665 ms
- Unloading 1059 unused Assets to reduce memory usage. Loaded Objects now: 115551.
- Total: 62.198956 ms (FindLiveObjects: 7.436011 ms CreateObjectMapping: 3.122764 ms MarkObjects: 48.539354 ms DeleteObjects: 3.100075 ms)
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- NGUITools:Activate(Transform, Boolean)
- NGUITools:SetActive(GameObject, Boolean, Boolean)
- Panel_Loading:Enable(Boolean)
- GameManager:LoadSceneAsynchronously(String)
- EmptyScene:Start()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 128)
- UnloadTime: 1.107092 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Adding Gear category
- GearManager:Reset()
- GameManager:ResetLists()
- GameManager:Awake()
- Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 114972.
- Total: 71.015546 ms (FindLiveObjects: 7.721009 ms CreateObjectMapping: 3.103541 ms MarkObjects: 59.071524 ms DeleteObjects: 1.118821 ms)
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Called AddPath() but Scene already contains Path Path 1.
- SWS.WaypointManager:Awake()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetReferenceWithComponent`1:GetOrLoadAsset()
- LootTableData:InitializeForCurrentXPMode()
- LootTableData:UpdateIfExperienceModeChanged()
- LootTableData:GetRandomGearItemPrefab()
- Container:PopulateWithRandomGear()
- #Serialization# Restoring (load) save autosave...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Attempting to save game autosave in scene AshCanyonRegion...
- SaveGameSystem:SaveGame(String, String)
- GameManager:LoadScene(String, String)
- CameraFade:UpdateFade()
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Unloading 3 Unused Serialized files (Serialized files now loaded: 128)
- UnloadTime: 225.404605 ms
- Unloading 6169 unused Assets to reduce memory usage. Loaded Objects now: 117835.
- Total: 80.719266 ms (FindLiveObjects: 7.886374 ms CreateObjectMapping: 3.949937 ms MarkObjects: 59.276667 ms DeleteObjects: 9.605544 ms)
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- NGUITools:Activate(Transform, Boolean)
- NGUITools:SetActive(GameObject, Boolean, Boolean)
- Panel_Loading:Enable(Boolean)
- GameManager:LoadSceneAsynchronously(String)
- EmptyScene:Start()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 105)
- UnloadTime: 1.054212 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Unloading 2801 unused Assets to reduce memory usage. Loaded Objects now: 127452.
- Total: 64.243047 ms (FindLiveObjects: 8.127583 ms CreateObjectMapping: 3.478524 ms MarkObjects: 48.999854 ms DeleteObjects: 3.636380 ms)
- #Serialization# Restoring (load) save autosave...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Attempting to save game sandbox7 in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- GameManager:Update()
- #Serialization# Save prep complete, saving to file now. Async: True
- SaveGameSystem:SaveGame(String, String)
- GameManager:ForceSaveGame()
- GameManager:SaveGameAndDisplayHUDMessage()
- GameManager:Update()
- #Serialization# Waiting for mutex to access slot data at start
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Dequeue SlotData Name: sandbox7, Elements Remaining: 0
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Mutex wait done, wait for screenshot sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Screenshot done, wait for saving coroutines sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Coroutines done, start write to disk sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Completed async saving for sandbox7
- SaveGameSystem:HandleNextAsyncSlot(String&)
- SaveGameSystem:ExecuteAsyncSaving()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- #Serialization# Attempting to save game autosave in scene AshMine...
- SaveGameSystem:SaveGame(String, String)
- GameManager:LoadScene(String, String)
- GameManager:UpdateNotPaused()
- GameManager:Update()
- Unloading 2 Unused Serialized files (Serialized files now loaded: 105)
- UnloadTime: 46.600133 ms
- Unloading 1040 unused Assets to reduce memory usage. Loaded Objects now: 115711.
- Total: 61.859619 ms (FindLiveObjects: 7.268906 ms CreateObjectMapping: 3.093966 ms MarkObjects: 48.397844 ms DeleteObjects: 3.097786 ms)
- <b>(NodeCanvas Warning)</b>: Graph is already Active.
- ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object)
- NodeCanvas.Framework.GraphOwner:StartBehaviour(Boolean, Action`1)
- NGUITools:Activate(Transform, Boolean)
- NGUITools:SetActive(GameObject, Boolean, Boolean)
- Panel_Loading:Enable(Boolean)
- GameManager:LoadSceneAsynchronously(String)
- EmptyScene:Start()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 128)
- UnloadTime: 1.095474 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line -2088728744]
- Adding Gear category
- GearManager:Reset()
- GameManager:ResetLists()
- GameManager:Awake()
- Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 115131.
- Total: 59.768719 ms (FindLiveObjects: 7.712877 ms CreateObjectMapping: 3.379510 ms MarkObjects: 47.694151 ms DeleteObjects: 0.981477 ms)
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD0' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD1' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockMedGroupC_Win_LOD2' is registered with more than one LODGroup ('TRN_RockMedGroupC_Win_Base_Prefab' and 'TRN_RockMedGroupC_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_01_Group_Win_Snow' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Renderer 'TRN_RockSmall_04_Group_Win_Base' is registered with more than one LODGroup ('TRN_RockSmall_04_Group_Win_Base_Prefab' and 'TRN_RockSmall_04_Group_Win_Base_Prefab').
- Called AddPath() but Scene already contains Path Path 1.
- SWS.WaypointManager:Awake()
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion()
- TLD.AddressableAssets.AssetReferenceWithComponent`1:GetOrLoadAsset()
- LootTableData:InitializeForCurrentXPMode()
- LootTableData:UpdateIfExperienceModeChanged()
- LootTableData:GetRandomGearItemPrefab()
- Container:PopulateWithRandomGear()
- #Serialization# Restoring (load) save autosave...
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
- #Serialization# Load game save restored.
- SaveGameSystem:RestoreGame(String)
- GameManager:LoadSlotOnStart()
- GameManager:Update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement